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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-26T22:37:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfactum&amp;diff=8978</id>
		<title>Gamehelpfactum</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfactum&amp;diff=8978"/>
		<updated>2021-07-31T12:43:36Z</updated>

		<summary type="html">&lt;p&gt;Idsky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Factum - Rules for the online version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Factum Rules Summary EN v1.jpg|link=https://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg|100px|thumb|left|1-page summary of how to play]]&lt;br /&gt;
&lt;br /&gt;
Factum is a board game where you get to tell real stories of your life and connect them with cards illustrating different plots. The other players will be trying to guess these cards. It is a game for 4-12 players that allows players to get to know each other from a new perspective.&lt;br /&gt;
&lt;br /&gt;
Players are dealt five cards each. Then a volunteer tells a story of their life and associates it with a card. The players are divided into two teams, with different members in each turn. Players from one team put one of their cards to match the story told as much as possible, trying to confuse the players from another team, who are trying to guess which card the storyteller has put.&lt;br /&gt;
&lt;br /&gt;
The main game cycle has 6 stages.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== 1. Story telling ==&lt;br /&gt;
&lt;br /&gt;
a. Volunteering to be a storyteller&lt;br /&gt;
&lt;br /&gt;
The first player to start the game is the volunteer who remembered a story from their life that fits one of their cards, and the first one to declare this by pressing a corresponding button. This player becomes the storytelling team captain.&lt;br /&gt;
&lt;br /&gt;
b. Teams split&lt;br /&gt;
&lt;br /&gt;
After the volunteering storyteller has been chosen, the players (including the storyteller) are automatically split into two teams with equal number of players. If the number of players is odd, then the team of the storyteller has one player more.&lt;br /&gt;
&lt;br /&gt;
c. Actual telling of a story&lt;br /&gt;
&lt;br /&gt;
The storytelling captain tells everyone their story. This can be done in different ways:&lt;br /&gt;
* Via BGA chat &lt;br /&gt;
* By voice via BGA video chat function&lt;br /&gt;
* By voice via Zoom / Discord / Skype video chat run in parallel with a BGA game&lt;br /&gt;
&lt;br /&gt;
After the story is finished, the storyteller formally acknowledges this by pressing a corresponding button.&lt;br /&gt;
&lt;br /&gt;
== 2. Judging ==&lt;br /&gt;
&lt;br /&gt;
One of the players of the opposite team, the first one to volunteer, becomes the judge and the captain of this team. The judge looks at the storyteller&#039;s card and decides whose team will be guessing this story - the storyteller&#039;s or the judge&#039;s.&lt;br /&gt;
•	If the judge thinks that the card is too obvious in relation to the story, it usually makes sense to let the judge&#039;s team guess it. The storyteller&#039;s team would be trying to confuse the judge&#039;s team then&lt;br /&gt;
•	If the judge thinks that the card would be difficult to guess, it makes sense to leave guessing to the storyteller&#039;s team. The judge&#039;s team would be trying to confuse the storyteller&#039;s team&lt;br /&gt;
&lt;br /&gt;
== 3. Adding cards ==&lt;br /&gt;
&lt;br /&gt;
All players of the confusing team (the team that is not guessing) choose one card that best reflects the essence of the story out of their hand and add it to the storyteller&#039;s card. If it is the judge&#039;s team, the judge also adds their card. If it is the storyteller&#039;s team, the storyteller also adds another cards to their own story (the second one in the same turn). The goal of the confusing team is to make the opponent choose their card instead of the storyteller&#039;s one. Therefore, they should try to find a card that matches the story as closely as possible. If there are less than 5 cards (including the storyteller&#039;s card), some random cards are added from the deck to make it 5 cards.&lt;br /&gt;
&lt;br /&gt;
== 4. Guessing ==&lt;br /&gt;
&lt;br /&gt;
All cards are shuffled and laid face up on the table. The guessing team mutually decide which card was that of the storyteller. They have to come to a decision by the majority of votes. The storyteller and the judge must remain silent, but it is Ok for the members of the opposite team to say something and to try to confuse the guessers with their comments.&lt;br /&gt;
&lt;br /&gt;
== 5. Scoring ==&lt;br /&gt;
&lt;br /&gt;
If the players in the guessing team guess the storyteller&#039;s card correctly, they all win and get 1 point each. If guess incorrectly, the players of the confusing team win and get 1 point each.&lt;br /&gt;
&lt;br /&gt;
If you are the captain of the winning team, a storyteller or the judge, you get 1 extra point, i.e. 2 points in total.&lt;br /&gt;
&lt;br /&gt;
If your card was mistakenly chosen by the guessing team, you get 1 extra point. To sum up:&lt;br /&gt;
* You are a player in the winning team:				+1 point&lt;br /&gt;
* You are the captain of the winning team (storyteller or the judge):	+1 point&lt;br /&gt;
* You added the card that has confused the guessing team:		+1 point&lt;br /&gt;
* Your story was chosen as the best story (see next section):		+3 points&lt;br /&gt;
&lt;br /&gt;
So the maximum number of points that can be earned in one turn is 6. For example, you are the storyteller, the guessing was overtaken by the judge&#039;s team, you added another card to your own story and this second card was chosen by the guessing (judge&#039;s) team. Also, after the voting, your story has beaten a previous story. You get 1 point as a member of the winning (confusing) team; 1 extra point as a captain (the storyteller); 1 point as the one who confused the guessing team with your card; and 3 points as a teller of the best story.&lt;br /&gt;
&lt;br /&gt;
== 6. Voting for the best story ==&lt;br /&gt;
&lt;br /&gt;
After the second move and all subsequent moves, the players secretly vote for the best story. They compare the current story with the previous one. It is the quality of the story itself that should be evaluated, not the card or the degree to which the story matches the card. Neither the storyteller of the current story or the storyteller of the previous one participate in the voting. Thus, the current story is always compared to the winning story of all past voting rounds: the second story competes with the first, the winning story between the first two competes with the third, the winning story between the first three competes with the fourth, and so on.&lt;br /&gt;
&lt;br /&gt;
The storyteller whose story is choses by the majority of votes gets 3 points. If the voting is tie, the previous holder of the title retains it (but does not get additional 3 points). These 3 points are &amp;quot;transferable&amp;quot;: if another storyteller&#039;s story is chosen, this new storyteller gets 3 points and the previous storyteller has 3 points subtracted from their score.&lt;br /&gt;
&lt;br /&gt;
== End of turn ==&lt;br /&gt;
&lt;br /&gt;
The cards played in this turn are discarded into the discard pile. Each player gets new cards to make their hand equal 5 cards. If the deck of cards runs out, the discard pile is shuffled in and used again. A new turn begins and a new volunteer is sought. The same player can&#039;t be a storyteller two times in a row, but all other players are welcome.&lt;br /&gt;
&lt;br /&gt;
== End of game ==&lt;br /&gt;
&lt;br /&gt;
The player that earns 15 points first is the winner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hints and Tricks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The right balance:&#039;&#039;&#039; The link between the story and the card should not bee too obvious (otherwise, the judge of the opposite team will &amp;quot;overtake&amp;quot; it). But it shouldn&#039;t bee too difficult either. The balance comes with practice&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Link to emotional summary:&#039;&#039;&#039; Usually, it is a bad tactics to link the story to a specific detail on the card. For example if you see a cat in the picture and your story is about cats or mentions them. Although there might be exceptions, this usually leads to the opponent&#039;s team winning the scores. Instead, try finding a relation between the &amp;quot;emotional summary&amp;quot; of the story and the &amp;quot;emotional summary&amp;quot; of the card. For example, you story is about the joy of obtaining the driver&#039;s license. The bad choice would be a card about cars. The good choice would be a card about a sense of triumph.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Benefits of being a captain:&#039;&#039;&#039; The captain&#039;s role allows you to earn additional points - both as a storyteller and as a judge, so whenever possible, try to be the first to volunteer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The trick with two similar cards:&#039;&#039;&#039; There are some additional tactics how captains can earn extra points:&lt;br /&gt;
** As a storyteller, if you have two similar cards, choose the less obvious (but still obvious) card as your main card; if the judge overtakes the guessing to their team, you get a chance to add your second, more matching card to your own story and try to lure the opposite team into choosing your second card, thus losing the turn to your team and bringing you 3 points&lt;br /&gt;
** As a judge, if you see that you have in your hand a card that matches the story even better than the storyteller&#039;s card, leave guessing to the storyteller&#039;s team, add your card and hope that the opponents will choose your card instead of the storyteller&#039;s&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfactum&amp;diff=8977</id>
		<title>Gamehelpfactum</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfactum&amp;diff=8977"/>
		<updated>2021-07-31T12:41:41Z</updated>

		<summary type="html">&lt;p&gt;Idsky: Added 1-page summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Factum - Rules for the online version&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Factum Rules Summary EN v1.jpg|100px|thumb|left|1-page summary of how to play]]&lt;br /&gt;
&lt;br /&gt;
Factum is a board game where you get to tell real stories of your life and connect them with cards illustrating different plots. The other players will be trying to guess these cards. It is a game for 4-12 players that allows players to get to know each other from a new perspective.&lt;br /&gt;
&lt;br /&gt;
Players are dealt five cards each. Then a volunteer tells a story of their life and associates it with a card. The players are divided into two teams, with different members in each turn. Players from one team put one of their cards to match the story told as much as possible, trying to confuse the players from another team, who are trying to guess which card the storyteller has put.&lt;br /&gt;
&lt;br /&gt;
The main game cycle has 6 stages.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
== 1. Story telling ==&lt;br /&gt;
&lt;br /&gt;
a. Volunteering to be a storyteller&lt;br /&gt;
&lt;br /&gt;
The first player to start the game is the volunteer who remembered a story from their life that fits one of their cards, and the first one to declare this by pressing a corresponding button. This player becomes the storytelling team captain.&lt;br /&gt;
&lt;br /&gt;
b. Teams split&lt;br /&gt;
&lt;br /&gt;
After the volunteering storyteller has been chosen, the players (including the storyteller) are automatically split into two teams with equal number of players. If the number of players is odd, then the team of the storyteller has one player more.&lt;br /&gt;
&lt;br /&gt;
c. Actual telling of a story&lt;br /&gt;
&lt;br /&gt;
The storytelling captain tells everyone their story. This can be done in different ways:&lt;br /&gt;
* Via BGA chat &lt;br /&gt;
* By voice via BGA video chat function&lt;br /&gt;
* By voice via Zoom / Discord / Skype video chat run in parallel with a BGA game&lt;br /&gt;
&lt;br /&gt;
After the story is finished, the storyteller formally acknowledges this by pressing a corresponding button.&lt;br /&gt;
&lt;br /&gt;
== 2. Judging ==&lt;br /&gt;
&lt;br /&gt;
One of the players of the opposite team, the first one to volunteer, becomes the judge and the captain of this team. The judge looks at the storyteller&#039;s card and decides whose team will be guessing this story - the storyteller&#039;s or the judge&#039;s.&lt;br /&gt;
•	If the judge thinks that the card is too obvious in relation to the story, it usually makes sense to let the judge&#039;s team guess it. The storyteller&#039;s team would be trying to confuse the judge&#039;s team then&lt;br /&gt;
•	If the judge thinks that the card would be difficult to guess, it makes sense to leave guessing to the storyteller&#039;s team. The judge&#039;s team would be trying to confuse the storyteller&#039;s team&lt;br /&gt;
&lt;br /&gt;
== 3. Adding cards ==&lt;br /&gt;
&lt;br /&gt;
All players of the confusing team (the team that is not guessing) choose one card that best reflects the essence of the story out of their hand and add it to the storyteller&#039;s card. If it is the judge&#039;s team, the judge also adds their card. If it is the storyteller&#039;s team, the storyteller also adds another cards to their own story (the second one in the same turn). The goal of the confusing team is to make the opponent choose their card instead of the storyteller&#039;s one. Therefore, they should try to find a card that matches the story as closely as possible. If there are less than 5 cards (including the storyteller&#039;s card), some random cards are added from the deck to make it 5 cards.&lt;br /&gt;
&lt;br /&gt;
== 4. Guessing ==&lt;br /&gt;
&lt;br /&gt;
All cards are shuffled and laid face up on the table. The guessing team mutually decide which card was that of the storyteller. They have to come to a decision by the majority of votes. The storyteller and the judge must remain silent, but it is Ok for the members of the opposite team to say something and to try to confuse the guessers with their comments.&lt;br /&gt;
&lt;br /&gt;
== 5. Scoring ==&lt;br /&gt;
&lt;br /&gt;
If the players in the guessing team guess the storyteller&#039;s card correctly, they all win and get 1 point each. If guess incorrectly, the players of the confusing team win and get 1 point each.&lt;br /&gt;
&lt;br /&gt;
If you are the captain of the winning team, a storyteller or the judge, you get 1 extra point, i.e. 2 points in total.&lt;br /&gt;
&lt;br /&gt;
If your card was mistakenly chosen by the guessing team, you get 1 extra point. To sum up:&lt;br /&gt;
* You are a player in the winning team:				+1 point&lt;br /&gt;
* You are the captain of the winning team (storyteller or the judge):	+1 point&lt;br /&gt;
* You added the card that has confused the guessing team:		+1 point&lt;br /&gt;
* Your story was chosen as the best story (see next section):		+3 points&lt;br /&gt;
&lt;br /&gt;
So the maximum number of points that can be earned in one turn is 6. For example, you are the storyteller, the guessing was overtaken by the judge&#039;s team, you added another card to your own story and this second card was chosen by the guessing (judge&#039;s) team. Also, after the voting, your story has beaten a previous story. You get 1 point as a member of the winning (confusing) team; 1 extra point as a captain (the storyteller); 1 point as the one who confused the guessing team with your card; and 3 points as a teller of the best story.&lt;br /&gt;
&lt;br /&gt;
== 6. Voting for the best story ==&lt;br /&gt;
&lt;br /&gt;
After the second move and all subsequent moves, the players secretly vote for the best story. They compare the current story with the previous one. It is the quality of the story itself that should be evaluated, not the card or the degree to which the story matches the card. Neither the storyteller of the current story or the storyteller of the previous one participate in the voting. Thus, the current story is always compared to the winning story of all past voting rounds: the second story competes with the first, the winning story between the first two competes with the third, the winning story between the first three competes with the fourth, and so on.&lt;br /&gt;
&lt;br /&gt;
The storyteller whose story is choses by the majority of votes gets 3 points. If the voting is tie, the previous holder of the title retains it (but does not get additional 3 points). These 3 points are &amp;quot;transferable&amp;quot;: if another storyteller&#039;s story is chosen, this new storyteller gets 3 points and the previous storyteller has 3 points subtracted from their score.&lt;br /&gt;
&lt;br /&gt;
== End of turn ==&lt;br /&gt;
&lt;br /&gt;
The cards played in this turn are discarded into the discard pile. Each player gets new cards to make their hand equal 5 cards. If the deck of cards runs out, the discard pile is shuffled in and used again. A new turn begins and a new volunteer is sought. The same player can&#039;t be a storyteller two times in a row, but all other players are welcome.&lt;br /&gt;
&lt;br /&gt;
== End of game ==&lt;br /&gt;
&lt;br /&gt;
The player that earns 15 points first is the winner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hints and Tricks ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The right balance:&#039;&#039;&#039; The link between the story and the card should not bee too obvious (otherwise, the judge of the opposite team will &amp;quot;overtake&amp;quot; it). But it shouldn&#039;t bee too difficult either. The balance comes with practice&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Link to emotional summary:&#039;&#039;&#039; Usually, it is a bad tactics to link the story to a specific detail on the card. For example if you see a cat in the picture and your story is about cats or mentions them. Although there might be exceptions, this usually leads to the opponent&#039;s team winning the scores. Instead, try finding a relation between the &amp;quot;emotional summary&amp;quot; of the story and the &amp;quot;emotional summary&amp;quot; of the card. For example, you story is about the joy of obtaining the driver&#039;s license. The bad choice would be a card about cars. The good choice would be a card about a sense of triumph.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Benefits of being a captain:&#039;&#039;&#039; The captain&#039;s role allows you to earn additional points - both as a storyteller and as a judge, so whenever possible, try to be the first to volunteer&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The trick with two similar cards:&#039;&#039;&#039; There are some additional tactics how captains can earn extra points:&lt;br /&gt;
** As a storyteller, if you have two similar cards, choose the less obvious (but still obvious) card as your main card; if the judge overtakes the guessing to their team, you get a chance to add your second, more matching card to your own story and try to lure the opposite team into choosing your second card, thus losing the turn to your team and bringing you 3 points&lt;br /&gt;
** As a judge, if you see that you have in your hand a card that matches the story even better than the storyteller&#039;s card, leave guessing to the storyteller&#039;s team, add your card and hope that the opponents will choose your card instead of the storyteller&#039;s&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Factum_Rules_Summary_EN_v1.jpg&amp;diff=8976</id>
		<title>File:Factum Rules Summary EN v1.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Factum_Rules_Summary_EN_v1.jpg&amp;diff=8976"/>
		<updated>2021-07-31T12:29:08Z</updated>

		<summary type="html">&lt;p&gt;Idsky: 1 page summary of Factum rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
1 page summary of Factum rules&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquantum&amp;diff=5154</id>
		<title>Gamehelpquantum</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquantum&amp;diff=5154"/>
		<updated>2020-08-02T05:22:51Z</updated>

		<summary type="html">&lt;p&gt;Idsky: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ship Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each type of ship has a unique special ability that can be used once per turn.&lt;br /&gt;
* An individual ship die can only use ONE ability per turn, even if the number on the die is changed.&lt;br /&gt;
* Using a ship ability does not count as an action (although TRANSPORT(2) and MANEUVER (5) are used during a movement action).&lt;br /&gt;
* Ship abilities can only be used on your turn, and only by ships on the map.&lt;br /&gt;
* A ship number cannot be changed while moving it (for example, before rolling for combat).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_1_strike.png|right]] || &#039;&#039;&#039;1&#039;&#039;&#039; - BATTLESTATION - &#039;&#039;mighty weapons of destruction&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;STRIKE: attack a space next to the battlestation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strike gives you a single free move/attack of 1 space that must include an attack. It is possible to move/attack normally and also use strike for a second attack on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_2_transport.png|right]] || &#039;&#039;&#039;2&#039;&#039;&#039; - FLAGSHIP - &#039;&#039;command and control centers&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;TRANSPORT: carry an adjacent ship as you move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Place one of your ships that is in any surrounding space on top of the flagship. Then use the flagship’s move action to move the flagship 1 or 2 spaces. Finally, place the transported ship in any empty surrounding space. A flagship cannot attack if it transports, but a transported ship CAN move and attack normally after it is dropped off.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_3_warp.png|right]] || &#039;&#039;&#039;3&#039;&#039;&#039; - DESTROYER - &#039;&#039;mainstay gunships of a fleet&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;WARP: swap places with another one of your ships on the map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warp does not count as the destroyer’s move&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_4_modify.png|right]] || &#039;&#039;&#039;4&#039;&#039;&#039; - FRIGATE - &#039;&#039;workhorse utility ships&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;MODIFY: change to a 3 or 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you modify, you can’t use the ship’s new ability this turn, since modify was the ship’s ability use for the turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_5_maneuver.png|right]] || &#039;&#039;&#039;5&#039;&#039;&#039; - INTERCEPTOR - &#039;&#039;stealthy fighters&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;MANEUVER: travel diagonally&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Activating maneuver during your move action lets you go to any surrounding space as you move. This means you can travel diagonally as part or all of your movement. You CAN attack diagonally. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_6_scout.png|right]] || &#039;&#039;&#039;6&#039;&#039;&#039; - SCOUT - &#039;&#039;long-range patrol ships&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;FREE RECONFIGURE: re-roll the ship&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you roll a 6, roll again until you get a new number.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Void ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of your turn, for each of your ship dice on the void map tile, you gain +1 research.&lt;br /&gt;
&lt;br /&gt;
Gaining research from the void does not use up any of your actions or special ability uses for your turn. Ships that earn you +1 research from the void can move and use special abilities normally that turn.&lt;br /&gt;
&lt;br /&gt;
== Quantum Entanglement ==&lt;br /&gt;
&lt;br /&gt;
Quantum entanglement has to do with the possibility of placing 2 or more of your cubes on the same planet:&lt;br /&gt;
&lt;br /&gt;
* You can normally have only ONE of your quantum cubes on a planet. &lt;br /&gt;
* However, if the ONLY available space on the entire map is on a planet where you already have a cube, then you can place multiple cubes there. &lt;br /&gt;
* The special case of placing a second (or third, or fourth) cube of the same color on a planet is called quantum entanglement. When you construct with quantum entanglement, add 3 to the planet number for each cube you already have there. (Remember – quantum entanglement can only happen if you have no other choice for placing a quantum cube.) &lt;br /&gt;
* Example: Near the end of a game, the only place you can construct a quantum cube is on a size 8 planet where you already have a quantum cube. Quantum entanglement would increase the planet number to 11 (8+3) for the purposes of constructing the second cube there. &lt;br /&gt;
&lt;br /&gt;
Note that when you are placing cubes because you reached infamy (dominance = 6), the same placement rules apply (you can place on a planet where you already have a cube – but only if you have no other options). There are no other special rules for placing a quantum entanglement cube via infamy.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
Find the little map link on the bottom-right of the game board for up to date maps.&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquantum&amp;diff=4721</id>
		<title>Gamehelpquantum</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquantum&amp;diff=4721"/>
		<updated>2020-06-13T16:15:09Z</updated>

		<summary type="html">&lt;p&gt;Idsky: /* Ship Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ship Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each type of ship has a unique special ability that can be used once per turn.&lt;br /&gt;
* An individual ship die can only use ONE ability per turn, even if the number on the die is changed.&lt;br /&gt;
* Using a ship ability does not count as an action (although TRANSPORT(2) and MANEUVER (5) are used during a movement action).&lt;br /&gt;
* Ship abilities can only be used on your turn, and only by ships on the map.&lt;br /&gt;
* A ship number cannot be changed while moving it (for example, before rolling for combat).&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! || Description&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_1_strike.png|right]] || &#039;&#039;&#039;1&#039;&#039;&#039; - BATTLESTATION - &#039;&#039;mighty weapons of destruction&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;STRIKE: attack a space next to the battlestation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Strike gives you a single free move/attack of 1 space that must include an attack. It is possible to move/attack normally and also use strike for a second attack on the same turn.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_2_transport.png|right]] || &#039;&#039;&#039;2&#039;&#039;&#039; - FLAGSHIP - &#039;&#039;command and control centers&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;TRANSPORT: carry an adjacent ship as you move&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Place one of your ships that is in any surrounding space on top of the flagship. Then use the flagship’s move action to move the flagship 1 or 2 spaces. Finally, place the transported ship in any empty surrounding space. A flagship cannot attack if it transports, but a transported ship CAN move and attack normally after it is dropped off.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_3_warp.png|right]] || &#039;&#039;&#039;3&#039;&#039;&#039; - DESTROYER - &#039;&#039;mainstay gunships of a fleet&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;WARP: swap places with another one of your ships on the map&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warp does not count as the destroyer’s move&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_4_modify.png|right]] || &#039;&#039;&#039;4&#039;&#039;&#039; - FRIGATE - &#039;&#039;workhorse utility ships&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;MODIFY: change to a 3 or 5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After you modify, you can’t use the ship’s new ability this turn, since modify was the ship’s ability use for the turn&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_5_maneuver.png|right]] || &#039;&#039;&#039;5&#039;&#039;&#039; - INTERCEPTOR - &#039;&#039;stealthy fighters&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;MANEUVER: travel diagonally&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Activating maneuver during your move action lets you go to any surrounding space as you move. This means you can travel diagonally as part or all of your movement. You CAN attack diagonally. &lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quantum_die_6_scout.png|right]] || &#039;&#039;&#039;6&#039;&#039;&#039; - SCOUT - &#039;&#039;long-range patrol ships&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;FREE RECONFIGURE: re-roll the ship&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you roll a 6, roll again until you get a new number.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Void ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At the start of your turn, for each of your ship dice on the void map tile, you gain +1 research.&lt;br /&gt;
&lt;br /&gt;
Gaining research from the void does not use up any of your actions or special ability uses for your turn. Ships that earn you +1 research from the void can move and use special abilities normally that turn.&lt;br /&gt;
&lt;br /&gt;
== Quantum Entanglement ==&lt;br /&gt;
&lt;br /&gt;
Quantum entanglement has to do with the possibility of placing 2 or more of your cubes on the same planet:&lt;br /&gt;
&lt;br /&gt;
* You can normally have only ONE of your quantum cubes on a planet. &lt;br /&gt;
* However, if the ONLY available space on the entire map is on a planet where you already have a cube, then you can place multiple cubes there. &lt;br /&gt;
* The special case of placing a second (or third, or fourth) cube of the same color on a planet is called quantum entanglement. When you construct with quantum entanglement, add 3 to the planet number for each cube you already have there. (Remember – quantum entanglement can only happen if you have no other choice for placing a quantum cube.) &lt;br /&gt;
* Example: Near the end of a game, the only place you can construct a quantum cube is on a size 8 planet where you already have a quantum cube. Quantum entanglement would increase the planet number to 11 (8+3) for the purposes of constructing the second cube there. &lt;br /&gt;
&lt;br /&gt;
Note that when you are placing cubes because you reached infamy (dominance = 6), the same placement rules apply (you can place on a planet where you already have a cube – but only if you have no other options). There are no other special rules for placing a quantum entanglement cube via infamy.&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
&lt;br /&gt;
=== Two Player ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Alpha Sector&lt;br /&gt;
&lt;br /&gt;
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! Null Hypothesis&lt;br /&gt;
&lt;br /&gt;
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! Entanglement&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! False Binary&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Parallax&lt;br /&gt;
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! Circular Logic&lt;br /&gt;
&lt;br /&gt;
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! Wave Function&lt;br /&gt;
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! Terra Minor&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Terra Major&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Matter and Anti-Matter&lt;br /&gt;
&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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=== Three Player ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Beta Sector&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
! Space-Time Continuum&lt;br /&gt;
&lt;br /&gt;
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! Critical Density&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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&lt;br /&gt;
! Gravitational Constant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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| 7 &lt;br /&gt;
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! String Theory&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Origin Of Thought&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Equinox&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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! Ouroboros&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Outer Reaches&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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! Foundation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
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| 8 &lt;br /&gt;
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|}&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
=== Four Player ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! Gamma Sector&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 8 &lt;br /&gt;
| 9  &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
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| 8 &lt;br /&gt;
| 10 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
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| 9 &lt;br /&gt;
| 8  &lt;br /&gt;
| 9 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! Singularity&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|    &lt;br /&gt;
|  10 &lt;br /&gt;
|    &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 10 &lt;br /&gt;
| 9   &lt;br /&gt;
| 10 &lt;br /&gt;
|-&lt;br /&gt;
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|    &lt;br /&gt;
| 10  &lt;br /&gt;
|    &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
! Nexus&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 9 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
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| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 7 &lt;br /&gt;
| 9 &lt;br /&gt;
|-&lt;br /&gt;
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|   &lt;br /&gt;
| 9 &lt;br /&gt;
| 8 &lt;br /&gt;
|   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! Spiral Nebula&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
| 9  &lt;br /&gt;
|    &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
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|   &lt;br /&gt;
| 10 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9 &lt;br /&gt;
|-&lt;br /&gt;
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| 9 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10 &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|    &lt;br /&gt;
| 9  &lt;br /&gt;
|   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! Tesseract&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| 7  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
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|   &lt;br /&gt;
| 9 &lt;br /&gt;
| 8  &lt;br /&gt;
| 9 &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
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| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 10 &lt;br /&gt;
| 8 &lt;br /&gt;
| 7 &lt;br /&gt;
|-&lt;br /&gt;
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|   &lt;br /&gt;
| 9 &lt;br /&gt;
| 8  &lt;br /&gt;
| 9 &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
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|   &lt;br /&gt;
|   &lt;br /&gt;
| 7  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! Galactic Rotation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|    &lt;br /&gt;
| 9 &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
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| 9 &lt;br /&gt;
| 8 &lt;br /&gt;
| 7  &lt;br /&gt;
| 8 &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
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|   &lt;br /&gt;
| 7 &lt;br /&gt;
| 10 &lt;br /&gt;
| 7 &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
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|   &lt;br /&gt;
| 8 &lt;br /&gt;
| 7  &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
| 9 &lt;br /&gt;
|    &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! The Great Expanse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 7 &lt;br /&gt;
| 7  &lt;br /&gt;
| 8 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 7 &lt;br /&gt;
| 8  &lt;br /&gt;
| 9 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 8 &lt;br /&gt;
| 10 &lt;br /&gt;
| 8 &lt;br /&gt;
| 7 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 7 &lt;br /&gt;
| 8  &lt;br /&gt;
| 7 &lt;br /&gt;
| 7 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! Event Horizon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| 7  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| 8  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
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|   &lt;br /&gt;
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|   &lt;br /&gt;
| 9  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 10 &lt;br /&gt;
| 9 &lt;br /&gt;
| 8 &lt;br /&gt;
| 7 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| 9  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| 8  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| 8  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! Gordian Knot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| 7  &lt;br /&gt;
| 7  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|    &lt;br /&gt;
| 8  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 7 &lt;br /&gt;
|   &lt;br /&gt;
| 10 &lt;br /&gt;
| 10 &lt;br /&gt;
| 8 &lt;br /&gt;
| 7 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10 &lt;br /&gt;
|   &lt;br /&gt;
| 7 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| 8  &lt;br /&gt;
|    &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
| 7  &lt;br /&gt;
| 7  &lt;br /&gt;
|   &lt;br /&gt;
|   &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
! Barren Empire&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
&lt;br /&gt;
| 8 &lt;br /&gt;
| 7 &lt;br /&gt;
|   &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 8 &lt;br /&gt;
| 7 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|   &lt;br /&gt;
| 9 &lt;br /&gt;
|   &lt;br /&gt;
| 9 &lt;br /&gt;
|   &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
| 9 &lt;br /&gt;
| 8 &lt;br /&gt;
| 7 &lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| 8 &lt;br /&gt;
| 7 &lt;br /&gt;
|   &lt;br /&gt;
| 7 &lt;br /&gt;
| 8 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_6_scout.png&amp;diff=4720</id>
		<title>File:Quantum die 6 scout.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_6_scout.png&amp;diff=4720"/>
		<updated>2020-06-13T16:06:09Z</updated>

		<summary type="html">&lt;p&gt;Idsky: Quantum die pic 6&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quantum die pic 6&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_5_maneuver.png&amp;diff=4719</id>
		<title>File:Quantum die 5 maneuver.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_5_maneuver.png&amp;diff=4719"/>
		<updated>2020-06-13T16:05:56Z</updated>

		<summary type="html">&lt;p&gt;Idsky: Quantum die pic 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quantum die pic 5&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_4_modify.png&amp;diff=4718</id>
		<title>File:Quantum die 4 modify.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_4_modify.png&amp;diff=4718"/>
		<updated>2020-06-13T16:05:43Z</updated>

		<summary type="html">&lt;p&gt;Idsky: Quantum die pic 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quantum die pic 4&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_3_warp.png&amp;diff=4717</id>
		<title>File:Quantum die 3 warp.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_3_warp.png&amp;diff=4717"/>
		<updated>2020-06-13T16:05:21Z</updated>

		<summary type="html">&lt;p&gt;Idsky: Quantum die pic 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quantum die pic 3&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_2_transport.png&amp;diff=4716</id>
		<title>File:Quantum die 2 transport.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_2_transport.png&amp;diff=4716"/>
		<updated>2020-06-13T16:05:06Z</updated>

		<summary type="html">&lt;p&gt;Idsky: Quantum die pic 2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quantum die pic 2&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_1_strike.png&amp;diff=4715</id>
		<title>File:Quantum die 1 strike.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Quantum_die_1_strike.png&amp;diff=4715"/>
		<updated>2020-06-13T16:04:30Z</updated>

		<summary type="html">&lt;p&gt;Idsky: Quantum die pic 1&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Quantum die pic 1&lt;/div&gt;</summary>
		<author><name>Idsky</name></author>
	</entry>
</feed>