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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Idgaf</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-11T14:01:48Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcampeones&amp;diff=26144</id>
		<title>Gamehelpcampeones</title>
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		<updated>2025-08-10T00:04:02Z</updated>

		<summary type="html">&lt;p&gt;Idgaf: 1st&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;1v1 deck builder&#039;&#039;&#039;; ~&#039;&#039;&#039;25&#039;&#039;&#039;min ; &#039;&#039;&#039;8&#039;&#039;&#039;y+ ; &#039;&#039;&#039;2&#039;&#039;&#039;/5 complexity; Football(soccer) game based on Captain Tsubasa.&lt;br /&gt;
== Round ==&lt;br /&gt;
# &#039;&#039;&#039;Draw&#039;&#039;&#039; to 4 cards. &lt;br /&gt;
# Defending player &#039;&#039;&#039;drafts&#039;&#039;&#039; card from 4 available or deck. Then attacking player &#039;&#039;&#039;drafts&#039;&#039;&#039;.&lt;br /&gt;
# Attacking player &#039;&#039;&#039;plays&#039;&#039;&#039; card or &#039;&#039;&#039;passes&#039;&#039;&#039;. Cards have 1-2 optional abilities (&#039;&#039;&#039;draw&#039;&#039;&#039;, &#039;&#039;&#039;play&#039;&#039;&#039;, &#039;&#039;&#039;add tokens&#039;&#039;&#039;, &#039;&#039;&#039;delete&#039;&#039;&#039;, etc), which can combo. &lt;br /&gt;
## You cannot use abilities from cards from previous turns (except re-roll dice and goalkeepers, which activate in shoot/pass phase).&lt;br /&gt;
## During this step, you can &#039;&#039;&#039;Motivate&#039;&#039;&#039; (improve) some cards, and &#039;&#039;&#039;Recruit&#039;&#039;&#039; new cards into the play area. Check &#039;&#039;&#039;bench&#039;&#039;&#039; for their token costs.&lt;br /&gt;
## Repeat this step(3) for defending player. Repeat until &#039;&#039;&#039;9&#039;&#039;&#039; cards in area or both players pass.&lt;br /&gt;
# Attacking player &#039;&#039;&#039;shoots&#039;&#039;&#039; or &#039;&#039;&#039;passes&#039;&#039;&#039;. Attacking player can &#039;&#039;&#039;add tokens&#039;&#039;&#039; to increase shot/pass, then defending player can add defence.&lt;br /&gt;
# If goal, increase goals by 1. If pass or corner (from shot), keep possession, otherwise change attacking player.&lt;br /&gt;
&lt;br /&gt;
== Extra rules == &lt;br /&gt;
* When the last card is taken in each half, &#039;&#039;&#039;Injury Time&#039;&#039;&#039; begins. Play continues until attacker loses the ball or scores a goal. &lt;br /&gt;
* After the First Half, the match goes to half-time, hand&amp;amp;decks are re-shuffled.&lt;br /&gt;
* After the Second Half, match ends, unless there is a tie, which starts &#039;&#039;&#039;Extra time&#039;&#039;&#039;.&lt;br /&gt;
* Extra time - 2 halves with 2 rounds each (passing still works). Reshuffle at the start of each half. Card limit is &#039;&#039;&#039;7&#039;&#039;&#039;. If tied, ends anyway.&lt;/div&gt;</summary>
		<author><name>Idgaf</name></author>
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