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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-06T21:55:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=15195</id>
		<title>Gamehelpjustone</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpjustone&amp;diff=15195"/>
		<updated>2022-11-03T23:07:18Z</updated>

		<summary type="html">&lt;p&gt;Ichthydion: Fix formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just One&#039;&#039; is a cooperative party game where you get other players to guess Mystery Words by writing secret clues on your easel. &lt;br /&gt;
&lt;br /&gt;
Choose carefully though, since any identical clues will be canceled!&lt;br /&gt;
&lt;br /&gt;
After 13 cards, calculate your score and try to set a new record each time you play.&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
1) A mystery word is presented.&lt;br /&gt;
&lt;br /&gt;
2) Each player writes one &#039;&#039;&#039;single-word&#039;&#039;&#039; clue on their board.&lt;br /&gt;
&lt;br /&gt;
3) One player reviews the clues. Any identical or invalid clues are removed.&lt;br /&gt;
&lt;br /&gt;
===Valid clues===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Names&#039;&#039;&#039; (proper nouns), &#039;&#039;&#039;numbers&#039;&#039;&#039;, &#039;&#039;&#039;acronyms&#039;&#039;&#039;, &#039;&#039;&#039;onomatopoeia&#039;&#039;&#039;, and &#039;&#039;&#039;special characters&#039;&#039;&#039; are all valid clues.&lt;br /&gt;
 &lt;br /&gt;
Examples: &lt;br /&gt;
* Mickey is allowed clue for Mouse&lt;br /&gt;
* 007 is allowed to help someone guess Bond&lt;br /&gt;
* Riiiiing or SMS are allowed to help someone guess Telephone&lt;br /&gt;
* $ is allowed to help someone guess America.&lt;br /&gt;
&lt;br /&gt;
===Identical clues===&lt;br /&gt;
&lt;br /&gt;
• Identical words&lt;br /&gt;
 Example: Mouse and Mouse are identical&lt;br /&gt;
• Variants from the same word stem&lt;br /&gt;
 Example: Prince and Princess are considered to be identical&lt;br /&gt;
• Plurals, gender differentiations, and spelling mistakes don’t count as actual differences&lt;br /&gt;
 Example: Prince and Princes, Actor and Actress, Philosophy and Filosofie are considered identical&lt;br /&gt;
&lt;br /&gt;
===Invalid clues===&lt;br /&gt;
&lt;br /&gt;
• The mystery word written differently&lt;br /&gt;
 Example: Shirt → Shurt&lt;br /&gt;
• The mystery word translated in another language and not found in English dictionaries if playing in English&lt;br /&gt;
 Example: Shrub → Buisson&lt;br /&gt;
• An invented word&lt;br /&gt;
 Example: Cake → Swee’ting&lt;br /&gt;
• Homophones (a word phonetically identical to the mystery word with a different meaning)&lt;br /&gt;
 Example: Weather → Whether&lt;br /&gt;
&lt;br /&gt;
Note: If all clues are identical or invalid and have been removed, the turn is over.&lt;br /&gt;
&lt;br /&gt;
4) The active player guesses the mystery word.&lt;br /&gt;
&lt;br /&gt;
===Results===&lt;br /&gt;
&lt;br /&gt;
• Success: If the active player correctly guesses the Mystery Word, score 1 point.&lt;br /&gt;
&lt;br /&gt;
• Failure: If the active player makes a wrong guess, do not gain the point, AND discard the next card in the stack.&lt;br /&gt;
&lt;br /&gt;
• Skip: If the active player chooses not to answer, skip their turn and do not gain the point.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
&lt;br /&gt;
The game ends after 13 rounds. Guessing all 13 mystery words correctly is a perfect score.&lt;/div&gt;</summary>
		<author><name>Ichthydion</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_backgammonmatchplay&amp;diff=15193</id>
		<title>Tips backgammonmatchplay</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_backgammonmatchplay&amp;diff=15193"/>
		<updated>2022-11-03T21:00:08Z</updated>

		<summary type="html">&lt;p&gt;Ichthydion: Doubling cube strategy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Doubling Cube ==&lt;br /&gt;
&lt;br /&gt;
In match play, games start off as worth one point. Before rolling, the active player may decide to double the stakes by offering the doubling cube to the other player. If that player accepts the cube, the current game is worth two points. If the player passes, it ends the game and the player who offered the double gets the current stakes. (That&#039;s one point if the stakes haven&#039;t been doubled.)&lt;br /&gt;
&lt;br /&gt;
If the double is accepted, the cube goes into the possession of the player who accepted it. The game continues as normal with the active player rolling. Only the player holding the cube can redouble, which passes the doubling cube back to the other player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Doubling should only be offered when the active player has a clear advantage.&#039;&#039;&#039; If the advantage is overwhelming, the other player should usually accept. That&#039;s because it&#039;s better to lose one point now than risk losing two points later. If the advantage is minimal, accepting the doubling cube could be the right move.&lt;br /&gt;
&lt;br /&gt;
[https://bkgm.com/articles/Youngerman/DoublingCubeStrategy.html Doubling cube strategy] can get quite complicated, but generally offer when you think it will be a difficult decision for the other player.&lt;/div&gt;</summary>
		<author><name>Ichthydion</name></author>
	</entry>
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