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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ISODAK</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/ISODAK"/>
	<updated>2026-11-10T11:05:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22743</id>
		<title>Tips amalfi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22743"/>
		<updated>2024-09-26T11:33:57Z</updated>

		<summary type="html">&lt;p&gt;ISODAK: Added note for using last 2 ships in bay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First 2 Rounds ==&lt;br /&gt;
Primary early objective is to construct 2-3 ships in each of the first 2 rounds. The extra actions will enable you to get a lot done in the second half of the game. It&#039;s even worth running short on food and losing some points to construct more ships.&lt;br /&gt;
&lt;br /&gt;
Secondary objective in early rounds is to watch the council for powerful characters to acquire. You don&#039;t necessarily need to play (invite) them right away, but you&#039;ll want to grab the good ones when you have a chance. What&#039;s good?&lt;br /&gt;
&lt;br /&gt;
# All &amp;quot;lightning bolt&amp;quot; characters (they all net more resources than you spend)&lt;br /&gt;
# Many &amp;quot;hand&amp;quot; characters. There are many ways to activate these multiple times per turn.&lt;br /&gt;
# Many endgame scoring characters, especially the ones that are easy to max, like ships, lighthouses, and characters.&lt;br /&gt;
# Certain &amp;quot;infinite&amp;quot; characters, especially ones that let you navigate after acquiring certain cards, or provide discounts.&lt;br /&gt;
&lt;br /&gt;
Tertiary objectives, roughly in order of priority:&lt;br /&gt;
&lt;br /&gt;
# Acquire 1-3 private destinations&lt;br /&gt;
# Try to score some points off the first 2 decrees (top left of main board)&lt;br /&gt;
# Start preparing for the titles (bottom right of main board)&lt;br /&gt;
# Build 1-2 lighthouses&lt;br /&gt;
&lt;br /&gt;
You should aim to finish the second round with something like this:&lt;br /&gt;
# 8-9 ships&lt;br /&gt;
# 2-3 private destinations&lt;br /&gt;
# 1-2 lighthouses&lt;br /&gt;
# 2-5 characters, mostly instant &amp;quot;lightning bolt&amp;quot; navigation effects&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you don&#039;t have any art or &amp;quot;infinite&amp;quot; characters yet. You should have lots of resources to work with in the last 2 rounds.&lt;br /&gt;
&lt;br /&gt;
Note that when you have 2 ships left in your bay, you can move them to port to generate 6 resources, so you can always construct a ship with your last 2 ships in the round.&lt;br /&gt;
&lt;br /&gt;
== Last 2 Rounds ==&lt;br /&gt;
&lt;br /&gt;
Now is your time to shine! Time to build an engine, and convert lots of resources into points.&lt;br /&gt;
&lt;br /&gt;
Rough order of late-game objectives:&lt;br /&gt;
&lt;br /&gt;
# Keep looking out of OP characters in the council, especially endgame scoring at this point&lt;br /&gt;
# Race to achieve the decrees before other players&lt;br /&gt;
# Play important &amp;quot;hand&amp;quot; and &amp;quot;infinite&amp;quot; characters to build an engine&lt;br /&gt;
# Acquire art for VP and effects&lt;br /&gt;
# Acquire endgame scoring characters&lt;br /&gt;
# Maximize the current round&#039;s decree scoring&lt;br /&gt;
# Maximize scoring objectives of your endgame characters&lt;br /&gt;
# Acquire more private destinations&lt;br /&gt;
# Finish constructing any remaining boats and lighthouses&lt;/div&gt;</summary>
		<author><name>ISODAK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22725</id>
		<title>Tips amalfi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22725"/>
		<updated>2024-09-25T03:19:38Z</updated>

		<summary type="html">&lt;p&gt;ISODAK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== First 2 Rounds ==&lt;br /&gt;
Primary early objective is to construct 2-3 ships in each of the first 2 rounds. The extra actions will enable you to get a lot done in the second half of the game. It&#039;s even worth running short on food and losing some points to construct more ships.&lt;br /&gt;
&lt;br /&gt;
Secondary objective in early rounds is to watch the council for powerful characters to acquire. You don&#039;t necessarily need to play (invite) them right away, but you&#039;ll want to grab the good ones when you have a chance. What&#039;s good?&lt;br /&gt;
&lt;br /&gt;
# All &amp;quot;lightning bolt&amp;quot; characters (they all net more resources than you spend)&lt;br /&gt;
# Many &amp;quot;hand&amp;quot; characters. There are many ways to activate these multiple times per turn.&lt;br /&gt;
# Many endgame scoring characters, especially the ones that are easy to max, like ships, lighthouses, and characters.&lt;br /&gt;
# Certain &amp;quot;infinite&amp;quot; characters, especially ones that let you navigate after acquiring certain cards, or provide discounts.&lt;br /&gt;
&lt;br /&gt;
Tertiary objectives, roughly in order of priority:&lt;br /&gt;
&lt;br /&gt;
# Acquire 1-3 private destinations&lt;br /&gt;
# Try to score some points off the first 2 decrees (top left of main board)&lt;br /&gt;
# Start preparing for the titles (bottom right of main board)&lt;br /&gt;
# Build 1-2 lighthouses&lt;br /&gt;
&lt;br /&gt;
You should aim to finish the second round with something like this:&lt;br /&gt;
# 8-9 ships&lt;br /&gt;
# 2-3 private destinations&lt;br /&gt;
# 1-2 lighthouses&lt;br /&gt;
# 2-5 characters, mostly instant &amp;quot;lightning bolt&amp;quot; navigation effects&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you don&#039;t have any art or &amp;quot;infinite&amp;quot; characters yet. You should have lots of resources to work with in the last 2 rounds.&lt;br /&gt;
&lt;br /&gt;
== Last 2 Rounds ==&lt;br /&gt;
&lt;br /&gt;
Now is your time to shine! Time to build an engine, and convert lots of resources into points.&lt;br /&gt;
&lt;br /&gt;
Rough order of late-game objectives:&lt;br /&gt;
&lt;br /&gt;
# Keep looking out of OP characters in the council, especially endgame scoring at this point&lt;br /&gt;
# Race to achieve the decrees before other players&lt;br /&gt;
# Play important &amp;quot;hand&amp;quot; and &amp;quot;infinite&amp;quot; characters to build an engine&lt;br /&gt;
# Acquire art for VP and effects&lt;br /&gt;
# Acquire endgame scoring characters&lt;br /&gt;
# Maximize the current round&#039;s decree scoring&lt;br /&gt;
# Maximize scoring objectives of your endgame characters&lt;br /&gt;
# Acquire more private destinations&lt;br /&gt;
# Finish constructing any remaining boats and lighthouses&lt;/div&gt;</summary>
		<author><name>ISODAK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22724</id>
		<title>Tips amalfi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22724"/>
		<updated>2024-09-25T03:18:29Z</updated>

		<summary type="html">&lt;p&gt;ISODAK: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;First 2 Rounds&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary early objective is to construct 2-3 ships in each of the first 2 rounds. The extra actions will enable you to get a lot done in the second half of the game. It&#039;s even worth running short on food and losing some points to construct more ships.&lt;br /&gt;
&lt;br /&gt;
Secondary objective in early rounds is to watch the council for powerful characters to acquire. You don&#039;t necessarily need to play (invite) them right away, but you&#039;ll want to grab the good ones when you have a chance. What&#039;s good?&lt;br /&gt;
&lt;br /&gt;
# All &amp;quot;lightning bolt&amp;quot; characters (they all net more resources than you spend)&lt;br /&gt;
# Many &amp;quot;hand&amp;quot; characters. There are many ways to activate these multiple times per turn.&lt;br /&gt;
# Many endgame scoring characters, especially the ones that are easy to max, like ships, lighthouses, and characters.&lt;br /&gt;
# Certain &amp;quot;infinite&amp;quot; characters, especially ones that let you navigate after acquiring certain cards, or provide discounts.&lt;br /&gt;
&lt;br /&gt;
Tertiary objectives, roughly in order of priority:&lt;br /&gt;
&lt;br /&gt;
# Acquire 1-3 private destinations&lt;br /&gt;
# Try to score some points off the first 2 decrees (top left of main board)&lt;br /&gt;
# Start preparing for the titles (bottom right of main board)&lt;br /&gt;
# Build 1-2 lighthouses&lt;br /&gt;
&lt;br /&gt;
You should aim to finish the second round with something like this:&lt;br /&gt;
# 8-9 ships&lt;br /&gt;
# 2-3 private destinations&lt;br /&gt;
# 1-2 lighthouses&lt;br /&gt;
# 2-5 characters, mostly instant &amp;quot;lightning bolt&amp;quot; navigation effects&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you don&#039;t have any art or &amp;quot;infinite&amp;quot; characters yet. You should have lots of resources to work with in the last 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Last 2 Rounds&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now is your time to shine! Time to build an engine, and convert lots of resources into points.&lt;br /&gt;
&lt;br /&gt;
Rough order of late-game objectives:&lt;br /&gt;
&lt;br /&gt;
# Keep looking out of OP characters in the council, especially endgame scoring at this point&lt;br /&gt;
# Race to achieve the decrees before other players&lt;br /&gt;
# Play important &amp;quot;hand&amp;quot; and &amp;quot;infinite&amp;quot; characters to build an engine&lt;br /&gt;
# Acquire art for VP and effects&lt;br /&gt;
# Acquire endgame scoring characters&lt;br /&gt;
# Maximize the current round&#039;s decree scoring&lt;br /&gt;
# Maximize scoring objectives of your endgame characters&lt;br /&gt;
# Acquire more private destinations&lt;br /&gt;
# Finish constructing any remaining boats and lighthouses&lt;/div&gt;</summary>
		<author><name>ISODAK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22723</id>
		<title>Tips amalfi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22723"/>
		<updated>2024-09-25T03:14:50Z</updated>

		<summary type="html">&lt;p&gt;ISODAK: Formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;First 2 Rounds&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary early objective is to construct 2-3 ships in each of the first 2 rounds. The extra actions will enable you to get a lot done in the second half of the game. It&#039;s even worth running short on food and losing some points to construct more ships.&lt;br /&gt;
&lt;br /&gt;
Secondary objective in early rounds is to watch the council for powerful characters to acquire. You don&#039;t necessarily need to play (invite) them right away, but you&#039;ll want to grab the good ones when you have a chance. What&#039;s good?&lt;br /&gt;
&lt;br /&gt;
# All &amp;quot;lightning bolt&amp;quot; characters (they all net more resources than you spend)&lt;br /&gt;
# Many &amp;quot;hand&amp;quot; characters. There are many ways to activate these multiple times per turn.&lt;br /&gt;
# Many endgame scoring characters, especially the ones that are easy to max, like ships, lighthouses, and characters.&lt;br /&gt;
# Certain &amp;quot;infinite&amp;quot; characters, especially ones that let you navigate after acquiring certain cards, or provide discounts.&lt;br /&gt;
&lt;br /&gt;
Tertiary objectives, roughly in order of priority:&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acquire 1-3 private destinations&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Try to score some points off the first 2 decrees (top left of main board)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Start preparing for the titles (bottom right of main board)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Build 1-2 lighthouses&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should aim to finish the second round with something like this:&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8-9 ships&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2-3 private destinations&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1-2 lighthouses&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2-5 characters, mostly instant &amp;quot;lightning bolt&amp;quot; navigation effects&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you don&#039;t have any art or &amp;quot;infinite&amp;quot; characters yet. You should have lots of resources to work with in the last 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Last 2 Rounds&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now is your time to shine! Time to build an engine, and convert lots of resources into points.&lt;br /&gt;
&lt;br /&gt;
Rough order of late-game objectives:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Keep looking out of OP characters in the council, especially endgame scoring at this point.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Race to achieve the decrees before other players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Play important &amp;quot;hand&amp;quot; and &amp;quot;infinite&amp;quot; characters to build an engine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acquire art for VP and effects&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acquire endgame scoring characters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Maximize the current round&#039;s decree scoring&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Maximize scoring objectives of your endgame characters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acquire more private destinations&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finish constructing any remaining boats and lighthouses.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>ISODAK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22722</id>
		<title>Tips amalfi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_amalfi&amp;diff=22722"/>
		<updated>2024-09-25T03:09:10Z</updated>

		<summary type="html">&lt;p&gt;ISODAK: Created page with &amp;quot;&amp;lt;h1&amp;gt;First 2 Rounds&amp;lt;/h1&amp;gt;  Primary early objective is to construct 2-3 ships in each of the first 2 rounds. The extra actions will enable you to get a lot done in the second half of the game. It&amp;#039;s even worth running short on food and losing some points to construct more ships.  Secondary objective in early rounds is to watch the council for powerful characters to acquire. You don&amp;#039;t necessarily need to play (invite) them right away, but you&amp;#039;ll want to grab the good ones whe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;h1&amp;gt;First 2 Rounds&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary early objective is to construct 2-3 ships in each of the first 2 rounds. The extra actions will enable you to get a lot done in the second half of the game. It&#039;s even worth running short on food and losing some points to construct more ships.&lt;br /&gt;
&lt;br /&gt;
Secondary objective in early rounds is to watch the council for powerful characters to acquire. You don&#039;t necessarily need to play (invite) them right away, but you&#039;ll want to grab the good ones when you have a chance. What&#039;s good?&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;All &amp;quot;lightning bolt&amp;quot; characters (they all net more resources than you spend)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Many &amp;quot;hand&amp;quot; characters. There are many ways to activate these multiple times per turn.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Many endgame scoring characters, especially the ones that are easy to max, like ships, lighthouses, and characters.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Certain &amp;quot;infinite&amp;quot; characters, especially ones that let you navigate after acquiring certain cards, or provide discounts.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tertiary objectives, roughly in order of priority:&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acquire 1-3 private destinations&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Try to score some points off the first 2 decrees (top left of main board)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Start preparing for the titles (bottom right of main board)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Build 1-2 lighthouses&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You should aim to finish the second round with something like this:&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;8-9 ships&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2-3 private destinations&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1-2 lighthouses&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2-5 characters, mostly instant &amp;quot;lightning bolt&amp;quot; navigation effects&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Don&#039;t worry if you don&#039;t have any art or &amp;quot;infinite&amp;quot; characters yet. You should have lots of resources to work with in the last 2 rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;h1&amp;gt;Last 2 Rounds&amp;lt;/h1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now is your time to shine! Time to build an engine, and convert lots of resources into points.&lt;br /&gt;
&lt;br /&gt;
Rough order of late-game objectives:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ol&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Keep looking out of OP characters in the council, especially endgame scoring at this point.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Race to achieve the decrees before other players&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Play important &amp;quot;hand&amp;quot; and &amp;quot;infinite&amp;quot; characters to build an engine&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acquire art for VP and effects&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acquire endgame scoring characters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Maximize the current round&#039;s decree scoring&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Maximize scoring objectives of your endgame characters&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Acquire more private destinations&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;Finish constructing any remaining boats and lighthouses.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;/div&gt;</summary>
		<author><name>ISODAK</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_deus&amp;diff=10183</id>
		<title>Tips deus</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_deus&amp;diff=10183"/>
		<updated>2021-11-14T19:46:39Z</updated>

		<summary type="html">&lt;p&gt;ISODAK: Created page with &amp;quot;The game is effectively a race to pillage the barbarian villages on the map, as they&amp;#039;re a significant source of points. You&amp;#039;ll want to spread out as quickly as possible, and b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The game is effectively a race to pillage the barbarian villages on the map, as they&#039;re a significant source of points. You&#039;ll want to spread out as quickly as possible, and block your opponent from accessing as many camps as possible. Military cards are best early to steal VP from camps, move your units around, and threaten greater military presence to take camps. Siege Towers are especially good for stealing VPs from camps without having to surround them. Other buildings should mostly only be used to secure territories early on. Focus ones with low resource costs.&lt;br /&gt;
&lt;br /&gt;
Early offerings should be to Minerva to draw cards, and Ceres, to grant a lot of resources (much faster than building up a chain of production buildings). Once you play your 2 starting military buildings, you&#039;ll want an offering to Mars to get your last 3 in one shot. Mid-late game, you&#039;ll want to continue to combo Minerva with Ceres or Neptune to fill your hand, then gain a bunch of resources or money.&lt;br /&gt;
&lt;br /&gt;
Maritime buildings are vastly underrated for their potential to generate points. A single one that sells 2x lot of 2 resources for 6 VP is as good as capturing a fully-stacked Barbarian camp. And you can activate it again by playing more ships!&lt;br /&gt;
&lt;br /&gt;
While many buildings encourage stacking 2-5 buildings on the same space, this is only possible if the game drags out (usually if one player fully surrounds a camp but doesn&#039;t play a military unit to capture it). Only at this point is it beneficial to start stacking buildings in a single region. You&#039;ll still want to spread out to deny as many spaces to your opponent(s) as possible. Keep an eye out for temples that are easy to max out (# of terrain type you control, # of resources). Temples are great, but if it requires too much setup to score one, you may be better off just gaining points from barbarians and boats, then rushing to end the game by capturing the last camp.&lt;/div&gt;</summary>
		<author><name>ISODAK</name></author>
	</entry>
</feed>