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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IManIM</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-30T23:03:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcallofkatulhu&amp;diff=31233</id>
		<title>Gamehelpcallofkatulhu</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcallofkatulhu&amp;diff=31233"/>
		<updated>2026-08-30T01:17:26Z</updated>

		<summary type="html">&lt;p&gt;IManIM: Verbiage changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The object of the game is to attract cats to your side of the board.&lt;br /&gt;
&lt;br /&gt;
Each cat is attracted to different toys, and in a different order. Each cat card lists the toys that attract them, and in specific positions, 1 to 4.  &lt;br /&gt;
&lt;br /&gt;
Play happens simultaneously. Players place their four toys in order. You can exchange the position of two toy cards by clicking on them both. With the selection finalised hit the confirm button. When both players are ready, selections are revealed. &lt;br /&gt;
&lt;br /&gt;
Toys in each position are compared to one another. The stronger toy eliminates the weaker toy. Relative strength of the toys are on the reference card on the bottom left, and also on each toy card. For example, a mouse is weaker than yarn, but is stronger than the feather. It is not affected by the laser pointer, catnip, or scratching post.&lt;br /&gt;
&lt;br /&gt;
Each cat is then checked to see if it has been attracted by a player. The player attracting a cat takes it to their scoring pile. If a cat is attracted by both players it is discarded and replaced by a new cat from the deck.&lt;br /&gt;
&lt;br /&gt;
If no cat is attracted for two successive rounds, each player must select a cat to be discarded and replaced.&lt;br /&gt;
&lt;br /&gt;
The game ends when one player attracts seven cats. The player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
Your score is determined by how many cats you have of each color according to the reference card top left. For example, if you have two blue cats (5) and three red cats (9) your score will be 14. Red, yellow and blue cats have two toys whilst black and white cats have three toys making them harder to attract and worth more points.&lt;br /&gt;
&lt;br /&gt;
A tie is decided by the player with the largest set of black or white cards, then the player with the largest set of colored cards, then the most black and white cards combined. If still tied then both players are the winner.&lt;br /&gt;
&lt;br /&gt;
There are two advanced game options:  &lt;br /&gt;
&lt;br /&gt;
1) Toys not used one round must be used the next.  &lt;br /&gt;
&lt;br /&gt;
2) One purple cat worth ten points is added. Muffin requires four matched toys to attract her. &lt;br /&gt;
&lt;br /&gt;
There is a solo option for players to choose where you can play against smart algorithms which make very good toy choices - it is excellent if you want a quick game or want to learn the game by yourself or to practise.&lt;br /&gt;
&lt;br /&gt;
BGA Player options:&lt;br /&gt;
&lt;br /&gt;
By default, a player preference setting highlights a cat when the toys it requires are in the correct positions. Advanced players can turn this preference off.&lt;br /&gt;
&lt;br /&gt;
There is a second player preference designed to help new players that will highlight cats and toys that have a toy in the correct position. This activated by hovering over a toy. This preference is also turned on by default.&lt;/div&gt;</summary>
		<author><name>IManIM</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpundertheleaves&amp;diff=30965</id>
		<title>Gamehelpundertheleaves</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpundertheleaves&amp;diff=30965"/>
		<updated>2026-08-05T14:33:29Z</updated>

		<summary type="html">&lt;p&gt;IManIM: /* Bees */ formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Game Play&#039;&#039;&#039;===&lt;br /&gt;
Each turn is played in 2 phases: the placement of a garden tile and then the possible arrival of new beings.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Phase 1: Placing a garden tile&#039;&#039;&#039;===&lt;br /&gt;
Choose one of the 3 tiles available in the market and place it in your gaming area, next to a tile you have already placed. Once the tile has been placed, you cannot move it. To place a tile, you must position it so that at least one side of it is&lt;br /&gt;
completely adjacent to another tile that was placed earlier. It is not required that the terrain spaces match in color or that the puddles are adjacent. You can place the tiles in any position so long as you follow the rules for their placement.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Phase 2: Possible arrival of new beings&#039;&#039;&#039;===&lt;br /&gt;
After placing the tile in your garden, you must check whether any creature is attracted to the garden. It is recommended that you check each kind of being in the following order: bees, hummingbirds, and then the dwellers of the leaves, dwellers of the puddles, and, finally, the dwellers of the mushrooms.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Bees&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
Bees will come to any recently created sector that has 3 or more continuous terrain spaces that are the same color. This sector will then be called a pollinized sector &lt;br /&gt;
&lt;br /&gt;
1 . Take a bee piece and place it anywhere in the pollinized sector &lt;br /&gt;
&lt;br /&gt;
2 . Then, check whether you already have one or more pollinized sectors of that&lt;br /&gt;
same color in your garden. If you do, then place a bee piece in each pollinized sector of that color &lt;br /&gt;
&lt;br /&gt;
3 . The pollinized sectors do not have any limit on the number of bees they can hold.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Hummingbirds&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
When the terrain spaces of a tile make up part of pollinized sectors, that tile attracts a hummingbird. Place a hummingbird piece in the nest in the center of the tile. Some tiles have 4 terrain spaces and other have 3 terrain spaces and 1 puddle. In the former case, the 4 terrain spaces must make up part of pollinized&lt;br /&gt;
sectors. In the case with a puddle, the puddle is not taken into consideration.&lt;br /&gt;
A hummingbird is attracted by the tile if 3 of its terrain spaces make up part&lt;br /&gt;
of pollinized sectors.&lt;br /&gt;
&lt;br /&gt;
In addition, any time you make a row of 3 tiles that have attracted at least one hummingbird, the tile in the middle will attract another hummingbird.&lt;br /&gt;
Likewise, if you are able to form a column of 3 tiles have attracted at least one hummingbird, the tile in the middle will attract another hummingbird.&lt;br /&gt;
So, this means that a maximum of 3 hummingbirds can be achieved on a single tile.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;&#039;&#039;Garden Dwellers&#039;&#039;&#039;&#039;&#039;==&lt;br /&gt;
So long as your garden grows, there are chances to attract some new inhabitant. To do this, you must check the conditions for each dweller on their respective cards. If you fulfill the criteria indicated, take the piece for the corresponding dweller and place it on the terrain space in question. &lt;br /&gt;
&lt;br /&gt;
There are some general rules that apply to all dwellers:&lt;br /&gt;
Each combination of terrains can fulfil the criteria only one time, except if the dweller’s card specifically states otherwise. A terrain space may have different types of dwellers.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;End of Turn&#039;&#039;&#039;===&lt;br /&gt;
Once you have added all the creatures attracted by your garden, you must restore the tile market with a tile from the bag. Your turn ends and the game passes on the next player moving clockwise around the table.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;End of the Game&#039;&#039;&#039;===&lt;br /&gt;
The game comes to an end when the tiles in the bag run out and the market cannot be restored. Each player will have played 12 rounds, during which they will have created a garden made up of 13 tiles.&lt;br /&gt;
Once the game is over, you proceed to count up the final score. Each player that has a majority of any of the dwellers, takes 2 dweller pieces of that type and adds them to their garden. If there is a tie for the majority, the bonus is applied to all the people who tied.&lt;br /&gt;
&lt;br /&gt;
Then, each player counts up all the creature pieces in their garden, taking into account bees, hummingbirds, and the various dwellers. Whoever gets the most pieces in total wins the game. If there is a tie, then the person with the most hummingbirds wins. If there is still a tie, then whoever has the most bees wins. If the tie persists after the bees, then the victory is shared between the tied players.&lt;/div&gt;</summary>
		<author><name>IManIM</name></author>
	</entry>
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