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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IHT987654321</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/IHT987654321"/>
	<updated>2026-10-01T23:00:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpspades&amp;diff=14106</id>
		<title>Gamehelpspades</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpspades&amp;diff=14106"/>
		<updated>2022-07-20T14:33:33Z</updated>

		<summary type="html">&lt;p&gt;IHT987654321: /* The play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The pack==&lt;br /&gt;
The standard 52-card pack is used.&lt;br /&gt;
&lt;br /&gt;
===Rank of suits===&lt;br /&gt;
The spade suit is always trump.&lt;br /&gt;
&lt;br /&gt;
===Rank of cards===&lt;br /&gt;
A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.&lt;br /&gt;
&lt;br /&gt;
==Object of the game==&lt;br /&gt;
To win at least the number of tricks bid.&lt;br /&gt;
&lt;br /&gt;
===The deal===&lt;br /&gt;
The first dealer is chosen by a draw for high card, and thereafter the turn to deal proceeds clockwise. The entire deck is dealt one at a time, face down, beginning on the dealer&#039;s left. The players then pick up their cards and arrange them by suits.&lt;br /&gt;
&lt;br /&gt;
===The bidding===&lt;br /&gt;
Each player decides how many tricks they will be able to take. The player to the dealer&#039;s left starts the bidding and, in turn, each player states how many tricks they expect to win. There is only one round of bidding, and the minimum bid is One. Every player must make a bid; no player may pass. No suit is named in the bid, for as the name of the game implies, spades are always trump.&lt;br /&gt;
&lt;br /&gt;
===The play===&lt;br /&gt;
The game is scored by hands, and the winner must make a certain number of points, which is decided before the game begins. Five hundred points is common, but 300 points is suitable for a short game. The player on the dealer&#039;s left makes the opening lead, and players must follow suit, if possible. If a player cannot follow suit, they may play a trump or discard. The trick is won by the player who plays the highest trump or if no trump was played, the player who played the highest card in the suit led. The player who wins the trick leads next. Play continues until none of the players have any cards left. Each hand has 13 tricks taken. Spades cannot be led unless they have been played previously or player has nothing to lead but Spades in their hand.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
For making the contract (the number of tricks bid), the player scores 10 points for each trick bid, plus 1 point for each overtrick.&lt;br /&gt;
&lt;br /&gt;
For example, if the player&#039;s bid is Seven and they make seven tricks, the score would be 70. If the bid was Five and the player won eight tricks, the score would be 53 points: 50 points for the bid, and 3 points for the three overtricks. In some games, overtricks are called &amp;quot;bags&amp;quot; and a deduction of 100 points is made every time a player accumulates 10 bags. Thus, it is usually better to fulfill the bid exactly.&lt;br /&gt;
&lt;br /&gt;
If the player &amp;quot;breaks contract,&amp;quot; that is, if they take fewer than the number of tricks bid, the player scores minus 10 points for each trick bid. For example, if a player bids four tricks and only wins three, -40 points are awarded.&lt;br /&gt;
One of the players is the scorer and writes the bids down, so that during play and for the scoring afterward, this information will be available to all the players. When a hand is over, the scores should be recorded next to the bids, and a running score should be kept so that players can readily see each other&#039;s total points. If there is a tie, then all players participate in one more round of play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Taken from [https://bicyclecards.com/how-to-play/spades/ Bicycle Cards]&#039;&#039;&lt;/div&gt;</summary>
		<author><name>IHT987654321</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprailroadink&amp;diff=13664</id>
		<title>Gamehelprailroadink</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprailroadink&amp;diff=13664"/>
		<updated>2022-06-20T11:39:23Z</updated>

		<summary type="html">&lt;p&gt;IHT987654321: /* Drawing routes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Each player draws route networks.&lt;br /&gt;
The more Exits you connect to the same Network, the more points it will be worth. Bonus points can be earned for your Longest Railway, your Longest Highway, and by drawing on the Central Spaces of your Board.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Base Game==&lt;br /&gt;
&lt;br /&gt;
At the beginning of each round, the Route dice are rolled once.&lt;br /&gt;
&lt;br /&gt;
The results of the roll will determine which Routes all players must draw that round.&lt;br /&gt;
&lt;br /&gt;
After the roll, all players play simultaneously, drawing the Routes rolled on their own boards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 7th round (6th round with expansions).&lt;br /&gt;
&lt;br /&gt;
===Drawing routes===&lt;br /&gt;
&lt;br /&gt;
* Each Route you draw &#039;&#039;&#039;must be connected&#039;&#039;&#039; by at least one side to either one of the Exits or a preexisting Route.&lt;br /&gt;
* You must draw all 4 Routes (only once) shown on the dice each round, if possible.&lt;br /&gt;
* You can’t draw Routes in a way that directly connects Railways to Highways or vice versa (you need a Station to do that).&lt;br /&gt;
&lt;br /&gt;
You can freely rotate and/or reverse the pattern you see on the die.&lt;br /&gt;
&lt;br /&gt;
====Route dice faces====&lt;br /&gt;
3 dice have:&lt;br /&gt;
* Curved Railway&lt;br /&gt;
* T-junction Railway&lt;br /&gt;
* Straight Railway&lt;br /&gt;
* Curved Highway&lt;br /&gt;
* T-junction Highway&lt;br /&gt;
* Straight Highway&lt;br /&gt;
&lt;br /&gt;
1 die has:&lt;br /&gt;
* 2 × Overpass (Straight Railway + Straight Highway, they are not connected)&lt;br /&gt;
* 2 × Straight Station (Railway and Highway are connected)&lt;br /&gt;
* 2 × Curved Station (Railway and Highway are connected)&lt;br /&gt;
&lt;br /&gt;
===Special Routes===&lt;br /&gt;
&lt;br /&gt;
* Each player can also use 6 Special Routes, displayed in the top part of the boards&lt;br /&gt;
* Each special route can be &#039;&#039;&#039;used only once&#039;&#039;&#039;.&lt;br /&gt;
* You may draw a Special Route &#039;&#039;&#039;1 per round&#039;&#039;&#039;, in addition to the Routes shown on the Route dice.&lt;br /&gt;
* You can only use &#039;&#039;&#039;up to 3&#039;&#039;&#039; Special Routes during the &#039;&#039;&#039;entire game&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===End of the round===&lt;br /&gt;
&lt;br /&gt;
The number of the round is added in each spaces where a route has been drawn.&lt;br /&gt;
&lt;br /&gt;
You can &#039;&#039;&#039;never erase&#039;&#039;&#039; the Routes you drew in a previous round.&lt;br /&gt;
&lt;br /&gt;
===Score===&lt;br /&gt;
====Networks====&lt;br /&gt;
For each networks, count the number of exits connected to it.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Network Values&lt;br /&gt;
|-&lt;br /&gt;
|Number of Exits&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|5&lt;br /&gt;
|6&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|11&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
|Points&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|28&lt;br /&gt;
|32&lt;br /&gt;
|36&lt;br /&gt;
|40&lt;br /&gt;
|45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This is the main way to score points.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Longest Highway====&lt;br /&gt;
&lt;br /&gt;
This is the &#039;&#039;&#039;longest unbroken streak&#039;&#039;&#039; of adjacent and connected Highway routes.&lt;br /&gt;
Stations do not interrupt your Highway. A single space may be counted twice provided different routes are used.&lt;br /&gt;
&lt;br /&gt;
You score &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space that makes up your longest route.&lt;br /&gt;
&lt;br /&gt;
====Longest Railway====&lt;br /&gt;
&lt;br /&gt;
This is the &#039;&#039;&#039;longest unbroken streak&#039;&#039;&#039; of adjacent and connected Railway routes.&lt;br /&gt;
Stations do not interrupt your Railway. A single space may be counted twice provided different routes are used.&lt;br /&gt;
&lt;br /&gt;
You score &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space that makes up your longest route.&lt;br /&gt;
&lt;br /&gt;
====Central spaces====&lt;br /&gt;
&lt;br /&gt;
You score &#039;&#039;&#039;1 point&#039;&#039;&#039; for each Central Space you drew anything on.&lt;br /&gt;
Central Spaces are the 9 spaces in the middle of your board.&lt;br /&gt;
&lt;br /&gt;
====Error====&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;&#039;lose 1 point&#039;&#039;&#039; for each error.&lt;br /&gt;
&lt;br /&gt;
Each end of a Route (Highway or Railway) which is not connected to another Route or the outer edge (Exit or simple edge) counts as an Error.&lt;br /&gt;
&lt;br /&gt;
Expansion may add additional points counted as Errors.&lt;br /&gt;
&lt;br /&gt;
====Expansion points====&lt;br /&gt;
&lt;br /&gt;
Watch the related expansion score.&lt;br /&gt;
In the base game, there are no score for this part.&lt;br /&gt;
&lt;br /&gt;
====Total====&lt;br /&gt;
&lt;br /&gt;
Add up all the points from &#039;&#039;Networks&#039;&#039;, &#039;&#039;Longest Highway&#039;&#039;, &#039;&#039;Longest Railway&#039;&#039;, &#039;&#039;Central spaces&#039;&#039;, and &#039;&#039;Expansion points&#039;&#039; (if any) subtract points from &#039;&#039;Error&#039;, and you get your final score.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins.&lt;br /&gt;
In case of a tie, the winner is the player with fewest errors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
=== Deep Blue Edition: River Dice ===&lt;br /&gt;
&lt;br /&gt;
Rivers are a third kind of Route but they can&#039;t be used to connect Exits. They can be connected to each other to create a River.&lt;br /&gt;
&lt;br /&gt;
The game lasts &#039;&#039;&#039;6 rounds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== River dices face ====&lt;br /&gt;
2 River dices:&lt;br /&gt;
* 2 × Straight River&lt;br /&gt;
* 2 × Curves River&lt;br /&gt;
* Straight River with a bridge Highway&lt;br /&gt;
* Straight River with a bridge Railway&lt;br /&gt;
&lt;br /&gt;
==== Changing rules ====&lt;br /&gt;
Each round:&lt;br /&gt;
* You may draw 0, 1, or 2 River dices.&lt;br /&gt;
* Rivers you draw &#039;&#039;&#039;don&#039;t have to&#039;&#039;&#039; be connected to preexisting Routes and/or Rivers.&lt;br /&gt;
* Rivers can&#039;t connect to other kinds of Routes nor Exits.&lt;br /&gt;
&lt;br /&gt;
==== River score ====&lt;br /&gt;
* Each end of a River which is &#039;&#039;&#039;not connected&#039;&#039;&#039; to another River or the outer edge counts as &#039;&#039;&#039;1 Error&#039;&#039;&#039;.&lt;br /&gt;
* For 1 of your Rivers, you gain &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space of the river and an additional &#039;&#039;&#039;3 points&#039;&#039;&#039; if &#039;&#039;&#039;both ends&#039;&#039;&#039; are connected to the outer edge.&lt;br /&gt;
&lt;br /&gt;
=== Deep Blue Edition: Lake Dice ===&lt;br /&gt;
&lt;br /&gt;
Lakes allows you to create bigger Networks by connecting your Routes to a lake.&lt;br /&gt;
&lt;br /&gt;
The game lasts &#039;&#039;&#039;6 rounds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Lake dices face ====&lt;br /&gt;
2 Lake dices:&lt;br /&gt;
* Half water (diagonal separation)&lt;br /&gt;
* 3/4 water&lt;br /&gt;
* 1/4 water&lt;br /&gt;
* Half water (diagonal separation) + pier connected to Highway and Railway&lt;br /&gt;
* 1/4 water + pier connected to Highway&lt;br /&gt;
* 1/4 water + pier connected to Railway&lt;br /&gt;
&lt;br /&gt;
==== Changing rules ====&lt;br /&gt;
Each round:&lt;br /&gt;
* You may draw 0, 1, or 2 Lake dices.&lt;br /&gt;
* Lake you draw &#039;&#039;&#039;don&#039;t have to&#039;&#039;&#039; be connected to preexisting Routes and/or Lake.&lt;br /&gt;
* If an empty space has &#039;&#039;&#039;3&#039;&#039;&#039; sides adjacent to open water, it must be &#039;&#039;&#039;filled with water&#039;&#039;&#039; immediately.&lt;br /&gt;
&lt;br /&gt;
==== Lake score ====&lt;br /&gt;
* Open water does not count as Error.&lt;br /&gt;
* Networks connected to the same lake (by Piers) are also &#039;&#039;&#039;connected to each other&#039;&#039;&#039;.&lt;br /&gt;
* You get &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space occupied by your &#039;&#039;&#039;smallest Lake&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Blazing Red Edition: Meteor Dice ===&lt;br /&gt;
&lt;br /&gt;
Meteors will wreak havoc and destruction, but they also bring precious minerals and ores to Earth.&lt;br /&gt;
&lt;br /&gt;
The game lasts &#039;&#039;&#039;6 rounds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Meteor dices face ====&lt;br /&gt;
1 Meteor dice shows a distance:&lt;br /&gt;
* 2 × distance 1&lt;br /&gt;
* 2 × distance 2&lt;br /&gt;
* 2 × distance 3&lt;br /&gt;
&lt;br /&gt;
1 Meteor dice shows a direction:&lt;br /&gt;
* To the left&lt;br /&gt;
* To the right&lt;br /&gt;
* To the top&lt;br /&gt;
* To the bottom&lt;br /&gt;
* 2 × To the direction of your choice&lt;br /&gt;
&lt;br /&gt;
==== Changing rules ====&lt;br /&gt;
Each round:&lt;br /&gt;
* At the beginning of the round draw a crater where the Meteor hits.&lt;br /&gt;
** At the beginning of the game the initial position is the central space, then the initial position is the last space where a Meteor hit.&lt;br /&gt;
** From the initial position, draw a crater in the direction shown by the dice and at a distance shown by the other dice.&lt;br /&gt;
** A Crater &#039;&#039;&#039;erases any previous Route&#039;&#039;&#039; in this space.&lt;br /&gt;
** If, while moving toward its next target, the Meteor &#039;&#039;&#039;reaches the edge&#039;&#039;&#039;, it bounces in the &#039;&#039;&#039;opposite direction&#039;&#039;&#039; to complete its movement.&lt;br /&gt;
** If the Meteor will hit a space that &#039;&#039;&#039;already contains a Crater&#039;&#039;&#039;, keeps moving in the same direction until it can hit a free space or it bounces.&lt;br /&gt;
* At the beginning of the round, you can &#039;&#039;&#039;mark an available Special Route to ignore&#039;&#039;&#039; the Meteor dice this round.&lt;br /&gt;
* You &#039;&#039;&#039;can erase a Crater&#039;&#039;&#039; to draw a new Route in its place.&lt;br /&gt;
&lt;br /&gt;
==== Meteor score ====&lt;br /&gt;
* You get &#039;&#039;&#039;2 points&#039;&#039;&#039; for each Route that has an &#039;&#039;&#039;open end connected&#039;&#039;&#039; to a Crater (these open ends don&#039;t count as Errors).&lt;br /&gt;
&lt;br /&gt;
=== Blazing Red Edition: Lava Dice ===&lt;br /&gt;
&lt;br /&gt;
Volcanoes start erupting, but the Route building must go on!&lt;br /&gt;
&lt;br /&gt;
The game lasts &#039;&#039;&#039;6 rounds&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Lava dices face ====&lt;br /&gt;
2 Lava dices:&lt;br /&gt;
* 2 × half lava (diagonal separation)&lt;br /&gt;
* half lava (opposite sides)&lt;br /&gt;
* 3/4 lava&lt;br /&gt;
* 1/4 lava + Straight Highway&lt;br /&gt;
* 1/4 lava + Straight Railway&lt;br /&gt;
&lt;br /&gt;
==== Changing rules ====&lt;br /&gt;
* At the beginning of the game, draw a Volcano (with 4 lava sides) in the central Space.&lt;br /&gt;
Each round:&lt;br /&gt;
* You have to draw 1 or 2 Lava dices.&lt;br /&gt;
* Lava you draw &#039;&#039;&#039;must be connected&#039;&#039;&#039; to preexisting Lava.&lt;br /&gt;
* You can &#039;&#039;&#039;draw a new Volcano&#039;&#039;&#039; in any space not adjacent to preexisting Lava.&lt;br /&gt;
* If there are no free spaces adjacent to open Lava, you must either open &#039;&#039;&#039;a new volcano&#039;&#039;&#039; or &#039;&#039;&#039;erase a Route&#039;&#039;&#039; to make space for it.&lt;br /&gt;
&lt;br /&gt;
==== Lava score ====&lt;br /&gt;
* Open Lava side count as &#039;&#039;&#039;1 Error&#039;&#039;&#039;.&lt;br /&gt;
* You get &#039;&#039;&#039;5 points&#039;&#039;&#039; for each Lava lake &#039;&#039;&#039;without open sides&#039;&#039;&#039;.&lt;br /&gt;
* You get &#039;&#039;&#039;1 point&#039;&#039;&#039; for each space occupied by your &#039;&#039;&#039;largest Lava Lake&#039;&#039;&#039; (even if it is not closed).&lt;/div&gt;</summary>
		<author><name>IHT987654321</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=11067</id>
		<title>Multipleaccounts</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=11067"/>
		<updated>2021-12-26T18:27:13Z</updated>

		<summary type="html">&lt;p&gt;IHT987654321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Main Rule ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One person = One BGA account = One person&lt;br /&gt;
&lt;br /&gt;
== Playing from the same IP ==&lt;br /&gt;
&lt;br /&gt;
It is authorized to play at the same table from the same IP (internet address).&lt;br /&gt;
&lt;br /&gt;
The warning message &amp;quot;this player plays from the same IP address as another player&amp;quot; is a simple warning. It is a useful warning, because the other players have the right to know that there are players at their table that are able to discuss out of game.&lt;br /&gt;
&lt;br /&gt;
If you want to play from the same internet address as another person:&lt;br /&gt;
&lt;br /&gt;
* The best option is to not play at the same table, or play at a table where you know everyone.&lt;br /&gt;
* If you play with strangers, make them comfortable with the fact you are 2 (or more) different people: don&#039;t discuss the game outside the chatroom, don&#039;t collaborate (or do kingmaking) with your partner.&lt;br /&gt;
&lt;br /&gt;
When some of your opponents are playing from the same IP:&lt;br /&gt;
&lt;br /&gt;
* You may politely refuse to play with them.&lt;br /&gt;
* You should be vigilant and check that they are not collaborating during the game.&lt;br /&gt;
* You don&#039;t have to report them until they are doing a concrete kingmaking action. If you report some players saying that &amp;quot;they are playing from the same IP&amp;quot; without any kingmaking proof, we will close your report.&lt;br /&gt;
&lt;br /&gt;
== Boosting your ELO by playing against yourself ==&lt;br /&gt;
&lt;br /&gt;
This is the most stupid and useless thing to do on BGA.&lt;br /&gt;
&lt;br /&gt;
Why? Well, because this is very easy to detect, and because the penalty is:&lt;br /&gt;
* any secondary accounts are removed.&lt;br /&gt;
* your primary account is reset to 0 ELO for all games if this is done&lt;br /&gt;
&lt;br /&gt;
Why this is so easy to detect:&lt;br /&gt;
* When you start having a very good ELO, all other good players will look at you and your game history. In the game history, this is really easy to see how you manage to have a good ELO.&lt;br /&gt;
* In BGA, every game can be replayed. So if a game is suspect, anyone can replay it and check if this is a real game or a fake game.&lt;br /&gt;
* In addition to this, we are using some automatic methods and some technical information that allow us to check if &amp;quot;one person = one account&amp;quot;.&lt;br /&gt;
* Consequently, it happens that some players manage to do ELO boosting, but at the end they are all detected and reset to 0. This is why this is a waste of time for everyone, and why it is useless.&lt;br /&gt;
&lt;br /&gt;
If you have a lot of time to spend, please try to get better at this game and do not try to cheat, because it is just a waste for everybody.&lt;br /&gt;
You can play it in same location.😋&lt;/div&gt;</summary>
		<author><name>IHT987654321</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=11063</id>
		<title>Multipleaccounts</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Multipleaccounts&amp;diff=11063"/>
		<updated>2021-12-26T17:07:44Z</updated>

		<summary type="html">&lt;p&gt;IHT987654321: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Main Rule ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One person = One BGA account = One person&lt;br /&gt;
&lt;br /&gt;
== Playing from the same IP ==&lt;br /&gt;
&lt;br /&gt;
It is authorized to play at the same table from the same IP (internet address).&lt;br /&gt;
&lt;br /&gt;
The warning message &amp;quot;this player plays from the same IP address as another player&amp;quot; is a simple warning. It is a useful warning, because the other players have the right to know that there are players at their table that are able to discuss out of game.&lt;br /&gt;
&lt;br /&gt;
If you want to play from the same internet address as another person:&lt;br /&gt;
&lt;br /&gt;
* The best option is to not play at the same table, or play at a table where you know everyone.&lt;br /&gt;
* If you play with strangers, make them comfortable with the fact you are 2 (or more) different people: don&#039;t discuss the game outside the chatroom, don&#039;t collaborate (or do kingmaking) with your partner.&lt;br /&gt;
&lt;br /&gt;
When some of your opponents are playing from the same IP:&lt;br /&gt;
&lt;br /&gt;
* You may politely refuse to play with them.&lt;br /&gt;
* You should be vigilant and check that they are not collaborating during the game.&lt;br /&gt;
* You don&#039;t have to report them until they are doing a concrete kingmaking action. If you report some players saying that &amp;quot;they are playing from the same IP&amp;quot; without any kingmaking proof, we will close your report.&lt;br /&gt;
&lt;br /&gt;
== Boosting your ELO by playing against yourself ==&lt;br /&gt;
&lt;br /&gt;
This is the most stupid and useless thing to do on BGA.&lt;br /&gt;
&lt;br /&gt;
Why? Well, because this is very easy to detect, and because the penalty is:&lt;br /&gt;
* any secondary accounts are removed.&lt;br /&gt;
* your primary account is reset to 0 ELO for all games if this is done&lt;br /&gt;
&lt;br /&gt;
Why this is so easy to detect:&lt;br /&gt;
* When you start having a very good ELO, all other good players will look at you and your game history. In the game history, this is really easy to see how you manage to have a good ELO.&lt;br /&gt;
* In BGA, every game can be replayed. So if a game is suspect, anyone can replay it and check if this is a real game or a fake game.&lt;br /&gt;
* In addition to this, we are using some automatic methods and some technical information that allow us to check if &amp;quot;one person = one account&amp;quot;.&lt;br /&gt;
* Consequently, it happens that some players manage to do ELO boosting, but at the end they are all detected and reset to 0. This is why this is a waste of time for everyone, and why it is useless.&lt;br /&gt;
&lt;br /&gt;
If you have a lot of time to spend, please try to get better at this game and do not try to cheat, because it is just a waste for everybody.&lt;br /&gt;
You can play it in same location.😋🙂&lt;/div&gt;</summary>
		<author><name>IHT987654321</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=4522</id>
		<title>Gamehelpveletas</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpveletas&amp;diff=4522"/>
		<updated>2020-05-28T11:31:39Z</updated>

		<summary type="html">&lt;p&gt;IHT987654321: Created page with &amp;quot;.&amp;quot;&lt;/p&gt;
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