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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-02T06:35:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpforestshuffle&amp;diff=20734</id>
		<title>Gamehelpforestshuffle</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpforestshuffle&amp;diff=20734"/>
		<updated>2024-04-11T16:14:53Z</updated>

		<summary type="html">&lt;p&gt;IElf: /* Cards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
In Forest Shuffle you create a habitat for flora and fauna to thrive. Plant trees and synergize your cards to earn the most points before winter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn Actions===&lt;br /&gt;
&lt;br /&gt;
Choose between one of two options:&lt;br /&gt;
&lt;br /&gt;
# Draw two cards from the clearing and/or deck and add them to your hand.&lt;br /&gt;
#* Your hand limit is 10 cards. You can&#039;t take the draw action if you already have 10cards. If you have 9 cards, you may only draw 1 card.&lt;br /&gt;
# Play one card from your hand: pay its cost by discarding cards from your hand, then place the chosen card in the forest and carry out its effect.&lt;br /&gt;
#* Add points from other card effects that are triggered!&lt;br /&gt;
#* If your discards cause there to be 10 or more cards in the clearing, all cards in the clearing are removed from the game at the end of the turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Cards===&lt;br /&gt;
&lt;br /&gt;
There are 3 types of cards: Trees, Forest Dwellers and Winter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TREE CARDS depict a single Tree. To plant a tree in the forest, simply pay its cost. The cost amount shown in the brown rectangle at the top left of the card. To pay it, place a number of cards from your hand into the clearing equal to the cost.&lt;br /&gt;
&lt;br /&gt;
* Trees cards provide a slot on each side (top, bottom, left, right) for you to add forest dwellers. Only 1 forest dweller per slot, unless the card says otherwise.&lt;br /&gt;
&lt;br /&gt;
* Each time you play a tree, a card from the deck is added to the Clearing.&lt;br /&gt;
&lt;br /&gt;
* Note that ANY card in your hand may be placed face-down in the forest as a TREE SAPLING. These work exactly like a tree but do not belong to a tree species.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
FOREST DWELLER CARDS are split. They depict two creatures on them, but only ONE of them may be played. These are the animals, plants and mushrooms that you can add to the forest.&lt;br /&gt;
&lt;br /&gt;
* To play a forest dweller, select an empty slot on a tree for the desired half of the card, then discard cards from your hand into the clearing equal to the cost of that half.  &lt;br /&gt;
* Once a forest dweller is slotted onto a tree, the other half of the card is now hidden. Only the effects of the visible forest dweller may trigger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Note that some tree and forest dweller cards give you a special bonus effect when you pay for them if ALL of the cards you discard bear the matching leaf symbol. On split cards, only one half of the card must bear the symbol.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Three WINTER CARDS are shuffled into the last 1/3 of the deck and serve as a timer. When the 3rd winter card is drawn, the game ends immediately! You may not finish your turn.&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
In addition to points earned during the course of the game, you now score one point per card you hid in your cave (if any). None of their effects trigger.&lt;br /&gt;
&lt;br /&gt;
The player with the most points wins!&lt;/div&gt;</summary>
		<author><name>IElf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbang&amp;diff=19016</id>
		<title>Gamehelpbang</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbang&amp;diff=19016"/>
		<updated>2023-11-28T22:35:26Z</updated>

		<summary type="html">&lt;p&gt;IElf: Added brief description of mechanics of High Noon expansion (recently added to Arena games).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Objective==&lt;br /&gt;
Each player has their own goal.&lt;br /&gt;
* Sheriff and Deputies: Kill all the Outlaws and the Renegade.&lt;br /&gt;
* Outlaws: Kill the Sheriff.&lt;br /&gt;
* Renegade: Kill all opponents with the Sheriff being last.&lt;br /&gt;
Everyone knows the Sheriff but all other characters are hidden.&lt;br /&gt;
&lt;br /&gt;
The number of roles varies by player count as follows&lt;br /&gt;
* 4 players: 1 Sheriff, 1 Renegade, 2 Outlaws&lt;br /&gt;
* 5 players: 1 Sheriff, 1 Renegade, 2 Outlaws, 1 Deputy&lt;br /&gt;
* 6 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 1 Deputy&lt;br /&gt;
* 7 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 2 Deputy&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
* Draw two cards from the draw pile.&lt;br /&gt;
* Play any number of cards, but only 1 Bang!&lt;br /&gt;
* Discard cards to your hand size limit (your life points).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can have only 1 copy of any card in play, unless the copy is from your character.&lt;br /&gt;
* You can only have 1 weapon. If you haven&#039;t played any weapons, you have Colt.45 (distance 1).&lt;br /&gt;
* Brown border cards have immediate effect while blue cards have effects that last until they are removed.&lt;br /&gt;
* The distance between players is the minimum number of places between them.&lt;br /&gt;
* The Sheriff starts with 1 extra life point.&lt;br /&gt;
* When you lose your last life point, you die unless you play a Beer.&lt;br /&gt;
* When you die, discard all your cards and show your role card to others.&lt;br /&gt;
* If the Sheriff kills a Deputy, they discards all cards they have in hand and in play.&lt;br /&gt;
* Anyone killing an Outlaw draws 3 cards.&lt;br /&gt;
* Beer has no effect when only 2 players are left&lt;br /&gt;
&lt;br /&gt;
== High Noon expansion ==&lt;br /&gt;
The High Noon cards apply from the Sheriff&#039;s second turn.  A new card (which is visible to the left of the active card) is activated before each of the Sheriff&#039;s turns.  (The next card is then dimly revealed to the left.)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If the Sheriff is killed, Outlaws win unless the Renegade is the last one standing, which he wins.&lt;br /&gt;
* If all the Outlaws and the Renegade are killed, the Sheriff and his Deputies win.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* Bart Cassidy (4): Each time he loses a life point, he draws a card.&lt;br /&gt;
* Black Jack (4): Show his second card: if it is red he draws an additional card.&lt;br /&gt;
* Calamity Janet (4): She can use Bang! as Missed! and vice versa.&lt;br /&gt;
* El Gringo (3): When he losses a life point, he draws a random card from the player that caused his life loss.&lt;br /&gt;
* Jesse Jones (4): He may draw his first card from any other player instead of from the deck.&lt;br /&gt;
* Jourdonnais (4): He has a Barrel in play at all times.&lt;br /&gt;
* Kit Carlson (4): He looks at the top 3 cards in the deck when he draws: draw 2 and put the other on top of the deck.&lt;br /&gt;
* Lucky Duke (4): He chooses the result of a draw! from 2 cards.&lt;br /&gt;
* Paul Regret (3): He has a Mustang in play at all times.&lt;br /&gt;
* Pedro Ramirez (4): He may draw his first card from the discard pile.&lt;br /&gt;
* Rose Doolan (4): She has a Scope in play at all times.&lt;br /&gt;
* Sid Ketchum (4): He may discard 2 cards to regain 1 life point at any time.&lt;br /&gt;
* Slab the Killer (4): 2 Missed! must be played to cancel his Bang!&lt;br /&gt;
* Suzy Lafayette (4): She draws a card when she has no cards.&lt;br /&gt;
* Vulture Sam (4): He takes all the cards of that player when a player dies.&lt;br /&gt;
* Willy the Kid (4): He can play any number of Bang! during his turn.&lt;br /&gt;
&lt;br /&gt;
==Card List==&lt;br /&gt;
===Brown Cards: Immediate Effect (63)===&lt;br /&gt;
* Bang!: Target a player that you can reach. They lose 1 life point unless they can play a Missed! (25)&lt;br /&gt;
* Missed!: Cancel a Bang! (12)&lt;br /&gt;
* Beer: Regain 1 life point. Can be played when receiving a lethal hit. (6)&lt;br /&gt;
* Saloon: All players regain 1 life point. Cannot be played out of turn. (1)&lt;br /&gt;
* Stagecoach &amp;amp; Wells Fargo: Draw 2 or 3 cards. (2) and (1)&lt;br /&gt;
* General Store: Draw cards equal to number of alive players. Everyone chose a card starting from you. (2)&lt;br /&gt;
* Panic!: Draw a card from a player with distance 1. (4)&lt;br /&gt;
* Cat Balou: Force a player to discard a card. (4)&lt;br /&gt;
* Gatling: All other players lose 1 life point. (1)&lt;br /&gt;
* Indians: All other players discard a Bang! or lose 1 life point. (2)&lt;br /&gt;
* Duel: Challenge a player. The challenged and the challenger take turns to discard a Bang! and the first player failing loses 1 life point. (3)&lt;br /&gt;
&lt;br /&gt;
===Blue Cards: Continuous Effect (17)===&lt;br /&gt;
* Weapons: They change the maximum distance that you can hit, except the Volcanic which allows you to play any number of Bang! (8)&lt;br /&gt;
* Mustang: All other players see you with a distance increased by 1. (2)&lt;br /&gt;
* Scope: You see all other players with a distance decreased by 1, but at least 1. (1)&lt;br /&gt;
* Barrel: When you are targeted with a Bang!-card, draw a card from the deck. If it is a heart, you are Missed! (2)&lt;br /&gt;
* Jail: Play this card on another player. That player draw! and escapes if it is a heart, otherwise his turn is skipped. Jail cannot be played on the Sheriff.(3)&lt;br /&gt;
* Dynamite: When this card is in front of you, draw! and it explodes when it is a spades 2-9 (you lose 3 life points), otherwise pass it. (1)&lt;/div&gt;</summary>
		<author><name>IElf</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpninemensmorris&amp;diff=8497</id>
		<title>Gamehelpninemensmorris</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpninemensmorris&amp;diff=8497"/>
		<updated>2021-06-12T15:53:06Z</updated>

		<summary type="html">&lt;p&gt;IElf: /* Player&amp;#039;s turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Nine Men&#039;s Morris is an abstract board game for two players. Players attempt to remove their opponents&#039; stones, and the first player to completely deprive the opponent of stones wins the game.&lt;br /&gt;
&lt;br /&gt;
== Start of the game ==&lt;br /&gt;
&lt;br /&gt;
The board has 24 spaces, arranged in three squares. Each player begins with 9 stones of their color in their reserve.&lt;br /&gt;
&lt;br /&gt;
== Player&#039;s turn ==&lt;br /&gt;
&lt;br /&gt;
On a player&#039;s turn, a player either places one of their stones onto the board if there&#039;s any left, or otherwise moves one of their stones on the board. If a player moves a stone, that stone must be moved to an adjacent space. (See &#039;final three stones&#039; below for possible exception.)&lt;br /&gt;
&lt;br /&gt;
If by placing or moving this stone, the player forms a line of three of their stones, they have formed a &amp;quot;mill&amp;quot; and may remove any of their opponent&#039;s stones on the board. If it&#039;s possible, a player must remove a stone that is not a part of a mill, but if it&#039;s not possible, the player may remove any stone.&lt;br /&gt;
&lt;br /&gt;
Final three stones:  According to the chosen rule option, the last three stones must move to adjacent spaces (default for &#039;simple&#039; games), or may move anywhere, not necessarily to an adjacent space (default for &#039;arena&#039; games).  This option can be changed by clicking the cog-wheel preferences icon next to the game picture on the &#039;Play now&#039; page.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends if a player cannot make a legal move; that player loses. The game also ends if a player is reduced to two stones (with a loss for that player). This is because they cannot make any more mills, and so those stones will eventually be captured by the opponent, leaving no stones and thus no legal move to make.&lt;/div&gt;</summary>
		<author><name>IElf</name></author>
	</entry>
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