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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=ID+Card</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-21T23:12:39Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=9211</id>
		<title>Gamehelplama</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplama&amp;diff=9211"/>
		<updated>2021-08-24T13:05:45Z</updated>

		<summary type="html">&lt;p&gt;ID Card: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;L.L.A.M.A&lt;br /&gt;
&lt;br /&gt;
Each player is dealt 6 cards.&lt;br /&gt;
&lt;br /&gt;
The object of the game is to get the HIGHEST score in scoring tokens when someone crosses 40 negative points.&lt;br /&gt;
&lt;br /&gt;
Black token = -10 points&lt;br /&gt;
&lt;br /&gt;
White token = -1 points&lt;br /&gt;
&lt;br /&gt;
==Turns==&lt;br /&gt;
Each turn you may play either the same or one higher than the top card of the discard. With lamas counting as both higher than 6 and less than 1 creating a loop. If you can&#039;t play you may draw a card or quit the round. If you are the only one left in the round you may not choose to draw.&lt;br /&gt;
&lt;br /&gt;
==End Round Scoring==&lt;br /&gt;
When one player has played all their cards or all players have quit the round then players hands are scored. Each card is the face value and lamas are worth 10 negative points. You only score one of each rank (for example if you have 5 3&#039;s it only counts as 3 negative points). Players take scoring tokens indicating their current score. If a player played all their cards that person may return one scoring token of any value.&lt;br /&gt;
&lt;br /&gt;
The last player to take a turn in the previous round starts off the new round.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game is over when one player obtains 40 negative points. The person with the least amount in scoring tokens is the winner.&lt;/div&gt;</summary>
		<author><name>ID Card</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_machiavelli&amp;diff=5699</id>
		<title>Tips machiavelli</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_machiavelli&amp;diff=5699"/>
		<updated>2020-09-22T10:50:06Z</updated>

		<summary type="html">&lt;p&gt;ID Card: Created page with &amp;quot;try to abandon the game as quickly as possible and save your time&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;try to abandon the game as quickly as possible and save your time&lt;/div&gt;</summary>
		<author><name>ID Card</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpincangold&amp;diff=4468</id>
		<title>Gamehelpincangold</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpincangold&amp;diff=4468"/>
		<updated>2020-05-24T15:53:24Z</updated>

		<summary type="html">&lt;p&gt;ID Card: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The expedition deck is composed of the following cards:&lt;br /&gt;
&lt;br /&gt;
* 14 &#039;&#039;&#039;Treasure&#039;&#039;&#039; cards (1, 2, 3, 4, 5, 5, 7, 7, 9, 11, 11, 13, 14, 15 gems)&lt;br /&gt;
* 15 &#039;&#039;&#039;Hazard&#039;&#039;&#039; cards (3 each of fire, mummy, rocks, snakes, and spiders)&lt;br /&gt;
* 5 &#039;&#039;&#039;Artifact&#039;&#039;&#039; cards&lt;br /&gt;
&lt;br /&gt;
At the start of the game, all Treasure and Hazard cards are shuffled into the deck, but none of the Artifacts are in the deck.&lt;br /&gt;
&lt;br /&gt;
The game is divided into five expeditions. After five expeditions, the player with the most points wins. All expeditions are played in the same fashion.&lt;br /&gt;
&lt;br /&gt;
At the start of an expedition, one Artifact card is added into the deck, then the deck is shuffled. All players will start going into the expedition. Then the expedition plays in several rounds.&lt;br /&gt;
&lt;br /&gt;
Each round, a card from the deck is revealed. One of the following can happen:&lt;br /&gt;
&lt;br /&gt;
* A &#039;&#039;&#039;Treasure&#039;&#039;&#039; card is revealed. The Treasure card shows a number of gems. Divide them equally to the players still in the expedition; any leftovers are left on the card.&lt;br /&gt;
* A &#039;&#039;&#039;Hazard&#039;&#039;&#039; card is revealed. If it&#039;s the first Hazard card of the kind during the expedition, nothing happens. If it&#039;s the second, then the expedition fails; see below.&lt;br /&gt;
* An &#039;&#039;&#039;Artifact&#039;&#039;&#039; card is revealed. Nothing happens.&lt;br /&gt;
&lt;br /&gt;
After that, if the expedition doesn&#039;t fail yet (due to two Hazards of the same kind), each player will make a decision whether to &#039;&#039;&#039;stay&#039;&#039;&#039; in the expedition or &#039;&#039;&#039;retire&#039;&#039;&#039; back to the camp. They make the decision secretly, and the decisions are revealed simultaneously.&lt;br /&gt;
&lt;br /&gt;
People that choose to &#039;&#039;&#039;retire&#039;&#039;&#039; no longer participate in the expedition. First, they take the leftover gems (the remainders when Treasure cards are revealed and not all can be divided equally). They distribute them equally among the people that retire; any leftover gems are still left on the cards. All the gems claimed during the expedition and at this time are now safe and cannot be lost. Moreover, if there is exactly one person that retires, they also take &#039;&#039;&#039;all&#039;&#039;&#039; the Artifact cards revealed during the expedition.&lt;br /&gt;
&lt;br /&gt;
Once a player retires, their gems are brought into their tent. The contents of each player&#039;s tent are hidden, so it&#039;s best to memorize each player&#039;s winnings.&lt;br /&gt;
&lt;br /&gt;
After this, if there are still some people in the expedition, continue with the next round. Otherwise, the expedition ends.&lt;br /&gt;
&lt;br /&gt;
The expedition can end prematurely if two Hazard cards of the same kind is revealed. In this case, everyone still in the expedition gets &#039;&#039;&#039;no&#039;&#039;&#039; gems from the expedition. One of the two identical Hazard cards is &#039;&#039;&#039;removed&#039;&#039;&#039; from the deck permanently, so the rest of the game will have one less card of that kind of Hazard.&lt;br /&gt;
&lt;br /&gt;
Regardless of whether an expedition ends by all people retiring or two Hazard cards of the same kind are revealed, any Artifact not claimed are &#039;&#039;&#039;removed&#039;&#039;&#039; from the deck permanently.&lt;br /&gt;
&lt;br /&gt;
After five expeditions, the final scoring occurs. Each gem successfully brought back (not lost during the expedition) is worth 1 point. The first three Artifacts collected by players (successfully returned the Artifacts to camp) are worth 5 points each, and the fourth and fifth Artifacts are worth 10 points each. The player with the most points wins (and as tie breaker the player with the most artifacts wins).&lt;/div&gt;</summary>
		<author><name>ID Card</name></author>
	</entry>
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