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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hylian+marq</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-26T06:30:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_risktheabyss&amp;diff=31564</id>
		<title>Tips risktheabyss</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_risktheabyss&amp;diff=31564"/>
		<updated>2026-09-24T03:40:00Z</updated>

		<summary type="html">&lt;p&gt;Hylian marq: Created page with &amp;quot;Collect Cards that work well together: For example, a Mackerel is a Common Blue Fish. There are Treasures that award points for Blue Fish (2pts per), Common Fish (1pt per), and Mackerels (1 pt per). Collect them all to make Mackerels worth 5 points!  Stay Flexible: Don&amp;#039;t tell the dice what you want to do. Listen to what the dice want you to do. The easiest way to get burned is to sit on a Legendary Fish and wait for those 3 Harpoons.  Risk the Abyss at least once: A lot...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Collect Cards that work well together:&lt;br /&gt;
For example, a Mackerel is a Common Blue Fish. There are Treasures that award points for Blue Fish (2pts per), Common Fish (1pt per), and Mackerels (1 pt per). Collect them all to make Mackerels worth 5 points!&lt;br /&gt;
&lt;br /&gt;
Stay Flexible:&lt;br /&gt;
Don&#039;t tell the dice what you want to do. Listen to what the dice want you to do. The easiest way to get burned is to sit on a Legendary Fish and wait for those 3 Harpoons.&lt;br /&gt;
&lt;br /&gt;
Risk the Abyss at least once:&lt;br /&gt;
A lot of the best strategy-defining cards are in the Abyss. It&#039;s difficult to win the game without at least one of them.&lt;br /&gt;
&lt;br /&gt;
End your turn on a Current:&lt;br /&gt;
If the last move of your turn is to move off a Current, wait until the beginning of your next turn instead. You never know when the dice will make you change your mind and go the other way.&lt;/div&gt;</summary>
		<author><name>Hylian marq</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelprisktheabyss&amp;diff=31563</id>
		<title>Gamehelprisktheabyss</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelprisktheabyss&amp;diff=31563"/>
		<updated>2026-09-24T03:30:50Z</updated>

		<summary type="html">&lt;p&gt;Hylian marq: /* Overview: */ Condensed and reworded.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview: ==&lt;br /&gt;
In Risk the Abyss players dive into the Ocean to catch Fish and find Treasure. Players take turns by rolling dice with a &#039;&#039;Yahtzee&#039;&#039;-style mechanism, and then executing the actions from the resulting dice. The game ends when one of the Ocean decks runs out. The player with the most points wins.&lt;br /&gt;
&lt;br /&gt;
== Gameplay: ==&lt;br /&gt;
Each die face represents a different action that a player can take:&lt;br /&gt;
* Flippers: Move up, left, or right.&lt;br /&gt;
* Anchors: Move straight or diagonal down.&lt;br /&gt;
* Harpoons: Aquire Fish cards. One Harpoon per Heart.&lt;br /&gt;
* Keys: Aquire Treasure cards. One Key per Lock.&lt;br /&gt;
* Oxygen: Needed to hold onto cards at the end of your turn. First card is free (does not require Oxygen).&lt;br /&gt;
* Radios: Use 1x to move the Boat. Use 3x to instantly return to the boat and store your haul.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stow your haul on the boat to secure your cards. Do this by using a Flipper in the space under the Boat and moving upwards. Alternatively, you can spend 3 radios. Stowed cards are permenantly banked and no longer require Oxygen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Currents: Throughout the game, currents will appear in the Ocean. Players can move off Current cards in the directions shown for free.&lt;br /&gt;
&lt;br /&gt;
== Game End &amp;amp; Scoring: ==&lt;br /&gt;
The end of the game is triggered when one of the Ocean decks (&#039;&#039;Surface, Depths or Abyss&#039;&#039;) runs out. Players get an equal number of turns. Players count the points from the cards in their Haul and Stowed. The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fish: Worth the points shown (Buoy symbol)&lt;br /&gt;
&lt;br /&gt;
Clams: Worth 2, 3, 4, or 5 points. Value is revealed upon Stowing the card.&lt;br /&gt;
&lt;br /&gt;
Treasures: Worth points based on the number and types of Fish that you end the game with.&lt;br /&gt;
&lt;br /&gt;
Bottles: Worth 1 point per 3 Treasures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tiebreakers: Most Legendary Fish (&#039;&#039;Gold Ribbon&#039;&#039;), most Rare Fish (&#039;&#039;Silver Ribbon&#039;&#039;), then most Common Fish (&#039;&#039;Bronze Ribbon&#039;&#039;).&lt;/div&gt;</summary>
		<author><name>Hylian marq</name></author>
	</entry>
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