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	<updated>2026-09-20T03:25:12Z</updated>
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		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpferal&amp;diff=31491</id>
		<title>Gamehelpferal</title>
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		<updated>2026-09-17T21:34:41Z</updated>

		<summary type="html">&lt;p&gt;Hul007: Feral introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Feral&#039;&#039;&#039; is a two-player abstract strategy board game with no randomness after setup and perfect information. Two mirror-image armies of animals face off across a shared board, each trying to break through to the opponent&#039;s beach.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
* 2 players only&lt;br /&gt;
* No dice, no cards during play — every game state is fully visible&lt;br /&gt;
* Each side controls the same 12 animals (mirrored)&lt;br /&gt;
* &#039;&#039;&#039;Goal:&#039;&#039;&#039; get one of your animals onto the opponent&#039;s beach and hold it there through the opponent&#039;s next turn&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 12 black pieces and 12 white pieces (same 12 animal types per colour)&lt;br /&gt;
* 1 double-sided game board&lt;br /&gt;
* 1 game overview card (used during setup)&lt;br /&gt;
&lt;br /&gt;
== The Board ==&lt;br /&gt;
&lt;br /&gt;
The board is 6 rows deep on each side, with the outer sand rows serving as each player&#039;s &#039;&#039;&#039;beach&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Layout !! Columns !! Used in&lt;br /&gt;
|-&lt;br /&gt;
| Narrow (beginner side) || 4 || 8-animal game&lt;br /&gt;
|-&lt;br /&gt;
| Wide (full game side) || 6 || 12-animal game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Row 1 = Black&#039;s beach, Row 6 = White&#039;s beach; rows 2–5 are grass&lt;br /&gt;
* Anything off the edge of the board is water — normal moves never enter it, but actions can push animals there, removing them permanently&lt;br /&gt;
&lt;br /&gt;
== Game Sizes ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! !! Beginner !! Full game&lt;br /&gt;
|-&lt;br /&gt;
| Animals per player || 8 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Board || Narrow (4 cols) || Wide (6 cols)&lt;br /&gt;
|-&lt;br /&gt;
| Animals used || Bull, Octopus, Crab, Snake, Kangaroo, Gorilla, Bee, Rabbit || All 12&lt;br /&gt;
|-&lt;br /&gt;
| Excluded || Anglerfish, Chameleon, Fox, Lion || — none —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Lion only appears in the full game, so no Lion win/loss rule applies to the beginner set.&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
Both armies end up as exact mirror images of each other.&lt;br /&gt;
&lt;br /&gt;
# Shuffle the white pieces face down beside the board&lt;br /&gt;
# Flip one white piece and check its background colour on the overview card:&lt;br /&gt;
#* &#039;&#039;&#039;Yellow&#039;&#039;&#039; → placed on the player&#039;s own beach row&lt;br /&gt;
#* &#039;&#039;&#039;Green&#039;&#039;&#039; → placed on the row directly above the player&#039;s own beach&lt;br /&gt;
#* &#039;&#039;&#039;Split (yellow/green)&#039;&#039;&#039; → alternates depending on how many of that animal have been placed so far&lt;br /&gt;
# Both players place their copy of that animal in the indicated row, in the first empty square from their own left&lt;br /&gt;
# Repeat until every animal is placed; the two middle rows start empty&lt;br /&gt;
&lt;br /&gt;
== Turn Structure ==&lt;br /&gt;
&lt;br /&gt;
* The player who most recently saw a bee goes first&lt;br /&gt;
* On your turn, choose &#039;&#039;&#039;two different animals&#039;&#039;&#039;; each one either moves or performs its action, in any order&lt;br /&gt;
* On the very first turn of the game, the starting player activates only one animal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039; (any animal): one square forward or sideways into an empty square. No diagonal moves, no moving backward toward your own beach, and never off the board via a move.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Action&#039;&#039;&#039;: each animal has its own unique effect (see below). Actions may usually target either team, with two exceptions — the Chameleon can only target its own team, and the Fox can only target the opposing team.&lt;br /&gt;
&lt;br /&gt;
== Removing Animals ==&lt;br /&gt;
&lt;br /&gt;
There are only two ways an animal leaves the game:&lt;br /&gt;
# An action pushes it into the water (off the edge of the board)&lt;br /&gt;
# The Bee&#039;s action removes it directly&lt;br /&gt;
&lt;br /&gt;
Removed animals are gone permanently — there is no capture-by-moving-onto-a-piece in Feral.&lt;br /&gt;
&lt;br /&gt;
== The Twelve Animals ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Animal !! Action&lt;br /&gt;
|-&lt;br /&gt;
| Bee || Removes itself and one adjacent animal from the game (friend or foe)&lt;br /&gt;
|-&lt;br /&gt;
| Rabbit || Hops over an adjacent animal into an empty square beyond it, but never landing closer to its own beach&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla || Moves an animal adjacent to itself into an empty square (or the water) adjacent to itself; the Gorilla does not move&lt;br /&gt;
|-&lt;br /&gt;
| Crab || Moves itself and one adjacent animal one square forward or sideways together, in the same direction&lt;br /&gt;
|-&lt;br /&gt;
| Bull || Pushes an adjacent animal — and the whole line of animals behind it — one square directly away; the Bull itself does not move&lt;br /&gt;
|-&lt;br /&gt;
| Octopus || Pulls a chosen animal (any distance in a straight line) so it, and everything between it and the Octopus, ends up packed against the Octopus&lt;br /&gt;
|-&lt;br /&gt;
| Kangaroo || Jumps exactly two squares forward or sideways into an empty square; may jump twice in one action&lt;br /&gt;
|-&lt;br /&gt;
| Snake || Moves diagonally forward into an empty square; may do so twice in one action&lt;br /&gt;
|-&lt;br /&gt;
| Lion || Steps diagonally forward one square; also carries the instant win/loss rules below (full game only)&lt;br /&gt;
|-&lt;br /&gt;
| Fox || Forces an adjacent enemy animal to move or use its action, under the Fox player&#039;s control (that animal cannot be pushed into the water this way)&lt;br /&gt;
|-&lt;br /&gt;
| Anglerfish || Swaps a chosen animal with one of its adjacent animals&lt;br /&gt;
|-&lt;br /&gt;
| Chameleon || Copies the action of an adjacent allied animal (cannot copy the Lion&#039;s instant-win ability)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Winning ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beach victory&#039;&#039;&#039;: you win when one of your animals stands on the opponent&#039;s beach row and the opponent cannot clear that row on their next full turn. Moving the intruder to a different square on the same beach does not count as clearing it — the whole beach row must be free of enemy animals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lion victory&#039;&#039;&#039; (full game only):&lt;br /&gt;
* Getting your Lion onto the opponent&#039;s beach wins &#039;&#039;&#039;immediately&#039;&#039;&#039;, by any means&lt;br /&gt;
* Removing the opponent&#039;s Lion wins &#039;&#039;&#039;immediately&#039;&#039;&#039;&lt;br /&gt;
* Losing your own Lion loses &#039;&#039;&#039;immediately&#039;&#039;&#039;&lt;br /&gt;
* Both of these override a pending beach-loss situation, so a defending player can snatch victory this way on their final turn&lt;/div&gt;</summary>
		<author><name>Hul007</name></author>
	</entry>
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