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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hrundel</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hrundel"/>
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	<updated>2026-09-23T03:54:53Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=15657</id>
		<title>Gamehelptrusis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrusis&amp;diff=15657"/>
		<updated>2022-12-31T16:31:12Z</updated>

		<summary type="html">&lt;p&gt;Hrundel: /* Human team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Goal of the game==&lt;br /&gt;
&#039;&#039;&#039;Human&#039;&#039;&#039; team: Kill all Trusis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trusis&#039;&#039;&#039; team: Get a majority of Trusis over the other characters (including those on their team) or kill all players from the other teams.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Castaway&#039;&#039;&#039; team: Have a member of your team alive when the victory conditions of one of the other teams are met. This will invalidate their victory and Castaway team will win.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Players can speak publicly or privately at any time of the game. For the success of the game, everyone is advised to actively participate in the discussions to raise suspicions, accuse other players and defend themselves.&lt;br /&gt;
&lt;br /&gt;
Players who die during the game are still able to talk, but they will no longer be able to use their special powers.&lt;br /&gt;
&lt;br /&gt;
===Day ☀️===&lt;br /&gt;
The game starts with the DAY phase. Each day, all alive player can discuss and vote for another player to kill. Voting is optional and players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the DAY, characters with daily powers will be able to use them.&lt;br /&gt;
===Night 🌙===&lt;br /&gt;
Each night, any alive Trusis can vote for a player to kill. Voting is optional and Trusis players are allowed to change their votes until they pass. At the end of the phase the player with most votes will die. In case of a tie, no one will die.&lt;br /&gt;
&lt;br /&gt;
During the NIGHT, characters with night powers will be able to use them.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Human team===&lt;br /&gt;
*&#039;&#039;&#039;HUMAN&#039;&#039;&#039;: An ordinary Human with no special powers.&lt;br /&gt;
*&#039;&#039;&#039;SWEEPER&#039;&#039;&#039;: Each night, the Sweeper can select one alive player to see if he/she is Trusis, Castaway, or neither of them.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEKEEPER&#039;&#039;&#039;: Each night, the Gravekeeper will know if the player who died during the day was a Trusis or not. He doesn&#039;t know the role of the players who died after himself.&lt;br /&gt;
*&#039;&#039;&#039;PRIEST&#039;&#039;&#039;: Each night, the Priest can select a player to protect from the Trusis kill during that night. If Trusis chooses to kill the protected player no death occurs that night. &lt;br /&gt;
*&#039;&#039;&#039;WISE WOMAN&#039;&#039;&#039;: During the night, the Wise Woman can select a player to cast an invisible vote for the next day in addition to her normal daytime vote.&lt;br /&gt;
*&#039;&#039;&#039;WHITE KNIGHT&#039;&#039;&#039;: During the day or the night, the White Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
&lt;br /&gt;
===Trusis team===&lt;br /&gt;
*&#039;&#039;&#039;TRUSIS&#039;&#039;&#039;: Trusis knows the identity of all other Trusis(s). Each night it can vote for a player to kill. It is recommended for Trusis to coordinate, in order to decide which player to eliminate.&lt;br /&gt;
*&#039;&#039;&#039;BUTCHER&#039;&#039;&#039;: The butcher has a sharp knife and a thirst for blood but no special powers.&lt;br /&gt;
*&#039;&#039;&#039;ILLUSIONIST&#039;&#039;&#039;: During the day, the Illusionist can give two votes: one fake, but visible, and one real but invisible, which is counted for the daily kill.&lt;br /&gt;
*&#039;&#039;&#039;ORACLE&#039;&#039;&#039;: Each night, the Oracle can select an alive player to see their exact role.&lt;br /&gt;
*&#039;&#039;&#039;BLACK KNIGHT&#039;&#039;&#039;: During the day or the night, the Black Knight can sacrifice himself to bring a dead player back to life in the next phase.&lt;br /&gt;
*&#039;&#039;&#039;KAMIKAZE&#039;&#039;&#039;: During the night, the Kamikaze can sacrifice himself to kill a player. The Priest cannot protect a player targeted by the Kamikaze.&lt;br /&gt;
*&#039;&#039;&#039;GRAVEDIGGER&#039;&#039;&#039;: She knows the other Gravediggers, if any, and Trusis identities. Every day, she will see the role of the player killed by Trusis(s). She doesn&#039;t know the role of the dead players after herself.&lt;br /&gt;
&lt;br /&gt;
===Castaway team===&lt;br /&gt;
*&#039;&#039;&#039;CASTAWAY&#039;&#039;&#039;: The Castaway has no special powers and doesn&#039;t know the identity of other Castaways (if any).&lt;br /&gt;
&lt;br /&gt;
==Game setup==&lt;br /&gt;
===Standard set===&lt;br /&gt;
Games with predetermined characters assigned based on the number of players in the game. Here the list with which the characters are assigned:&lt;br /&gt;
&lt;br /&gt;
First 5 characters (mandatory): &#039;&#039;&#039;Human, Human, Trusis, Sweeper, Butcher&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Next characters (from 6th to 30th): &#039;&#039;&#039;Priest, Human, Trusis, Gravekeeper, Illusionist, Wise woman, Oracle, White Knight, Black Knight, Castaway, Kamikaze, Sweeper, Gravedigger, Priest, Trusis, Gravekeeper, Oracle, Castaway, Wise woman, Kamikaze, White Knight, Black Knight, Human, Human, Castaway&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Custom set===&lt;br /&gt;
You can indicate which special characters to use and in what number. There are only some limitations on the minimum number of players required to add a certain number of characters (eg. To add 2 illusionists, at least 9 players are required).&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is less than the total number of players, Human characters will be added.&lt;br /&gt;
&lt;br /&gt;
If the number of characters chosen is greater than the total number of players, the error will be reported at the beginning of the game.&lt;/div&gt;</summary>
		<author><name>Hrundel</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpteatime&amp;diff=4648</id>
		<title>Gamehelpteatime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpteatime&amp;diff=4648"/>
		<updated>2020-06-06T16:41:01Z</updated>

		<summary type="html">&lt;p&gt;Hrundel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to play Tea Time in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Each player in turn collects one, two or three characters from the center table.&lt;br /&gt;
These must be adjacent and in line. At least one must be collected (even if you do not like it!).&lt;br /&gt;
&lt;br /&gt;
In this game there are 61 cards: 6x10 two-sided characters and 1 Alice card. &lt;br /&gt;
The 60 Cards are two-sided, and while one side shows the colorful world, where Alice is, the second side &lt;br /&gt;
shows the hazy world, which she came from. Faded colors and gold frame clearly distinguish these sides, &lt;br /&gt;
but the image remains altogether the same.&lt;br /&gt;
&lt;br /&gt;
On the very first turn of the round only one character can be taken, in the second turn, maximum two.&lt;br /&gt;
&lt;br /&gt;
Characters can be &amp;quot;normal&amp;quot; or &amp;quot;mirrored&amp;quot;. To score does not matter if you get normal or mirrored.&lt;br /&gt;
But if you get both, they &amp;quot;collide&amp;quot; and are discarded.&lt;br /&gt;
Which is not necessary a bad thing because at the end of the game you score 5 points if you have no card for a character.&lt;br /&gt;
While you get 1,3,6,10 or 15 for respectively 1,2,3,4 and 5 or more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table  cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#999999&amp;quot; style=&amp;quot;text-align:&#039;center&#039;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Number of &amp;lt;br&amp;gt;characters&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp; 0 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp; 1 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 2 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 3 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 4 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 5 or &amp;lt;br&amp;gt;more&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Victory Points&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp; 5 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp; 1 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 3 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 6 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 10 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 15 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A round is over when all characters from the table are taken and the new first player is who got Alice.&lt;br /&gt;
Alice is also worth 4 points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Enjoy your Tea Time!&lt;/div&gt;</summary>
		<author><name>Hrundel</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpteatime&amp;diff=4624</id>
		<title>Gamehelpteatime</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpteatime&amp;diff=4624"/>
		<updated>2020-06-05T13:37:42Z</updated>

		<summary type="html">&lt;p&gt;Hrundel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How to play Tea Time in a nutshell.&lt;br /&gt;
&lt;br /&gt;
Each player in turn collects one, two or three characters from the center table.&lt;br /&gt;
These must be adjacent and in line. At least one must be collected (even if you do not like it!).&lt;br /&gt;
&lt;br /&gt;
In this game there are 61 cards: six 10 two-sided character portraits and 1 Alice card. &lt;br /&gt;
The 60 Cards are two-sided, and while one side shows the colorful world, where Alice is, the second side &lt;br /&gt;
shows the hazy world, which she came from. Faded colors and gold frame clearly distinguish these sides, &lt;br /&gt;
but the image remains altogether the same.&lt;br /&gt;
&lt;br /&gt;
On the very first turn of the round only one character can be taken, in the second turn, maximum two.&lt;br /&gt;
&lt;br /&gt;
Characters can be &amp;quot;normal&amp;quot; or &amp;quot;mirrored&amp;quot;. To score does not matter if you get normal or mirrored.&lt;br /&gt;
But if you get both, they &amp;quot;collide&amp;quot; and are discarded.&lt;br /&gt;
Which is not necessary a bad thing because at the end of the game you score 5 points if you have no card for a character.&lt;br /&gt;
While you get 1,3,6,10 or 15 for respectively 1,2,3,4 and 5 or more.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table  cellspacing=&amp;quot;2&amp;quot; cellpadding=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot; bgcolor=&amp;quot;#999999&amp;quot; style=&amp;quot;text-align:&#039;center&#039;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Number of &amp;lt;br&amp;gt;characters&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp; 0 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp; 1 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 2 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 3 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 4 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 5 or &amp;lt;br&amp;gt;more&amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr bgcolor=&amp;quot;#FFFFFF&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;Victory Points&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp; 5 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;&amp;amp;nbsp; 1 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 3 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 6 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 10 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;amp;nbsp; 15 &amp;amp;nbsp;&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A round is over when all characters from the table are taken and the new first player is who got Alice.&lt;br /&gt;
Alice is also worth 4 points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Enjoy your Tea Time!&lt;/div&gt;</summary>
		<author><name>Hrundel</name></author>
	</entry>
</feed>