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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-19T20:00:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_planetunknown&amp;diff=27873</id>
		<title>Tips planetunknown</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_planetunknown&amp;diff=27873"/>
		<updated>2025-12-27T18:01:26Z</updated>

		<summary type="html">&lt;p&gt;Helthiys: Question re Commerce Agreement cards.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Civ cards: Meteorite cards improve the scoring of meteors collected; without them, 3 meteorites = 1 point. With them, 2 can equal 1 pt, or better with more cards. &lt;br /&gt;
&lt;br /&gt;
How do Commerce Agreement cards work?  Help please:... &lt;br /&gt;
&lt;br /&gt;
Some tips from a beginner: &lt;br /&gt;
&lt;br /&gt;
# Keep center two vertical and center two horizontal columns clear of meteorites; fill every square. Result = 12 points.&lt;br /&gt;
# place meteors as close as possible to each other for easier gathering. &lt;br /&gt;
# when expecting a 2nd Rover, place that tile as far from 1st Rover as possible, near meteors or Life Pods.&lt;br /&gt;
# I asked a 300+ level player which is more important - achieving goals or advancing tracks. Answer:  Balance. ?&lt;br /&gt;
# Pay attention to tracks that trigger other track movements. These are designated with the pinwheel design.&lt;br /&gt;
# When playing for maximum area (water/rover/energy/civ/vegetation) work from the center out to one side if possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For Flux Industries corporation, effect for improving the flux track:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
• + 1 to Civ card rank when you reach a &lt;br /&gt;
&lt;br /&gt;
milestone.&lt;br /&gt;
&lt;br /&gt;
• Double synergy boosts on the water track.&lt;br /&gt;
&lt;br /&gt;
• Take two biomass patches instead of one.&lt;br /&gt;
&lt;br /&gt;
• +1 when you gain rover movement.&lt;/div&gt;</summary>
		<author><name>Helthiys</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_planetunknown&amp;diff=18920</id>
		<title>Tips planetunknown</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_planetunknown&amp;diff=18920"/>
		<updated>2023-11-18T15:27:01Z</updated>

		<summary type="html">&lt;p&gt;Helthiys: Play Solo versions to familiarize yourself with goals and how the tracking works. My scores average 40...still learning :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some tips from a beginner: &lt;br /&gt;
1) keep center two vertical and center two horizontal columns clear of meteorites; fill every square. Result = 12 points.&lt;br /&gt;
2) place meteors as close as possible to each other for easier gathering. &lt;br /&gt;
3) when expecting a 2nd Rover, place that tile as far from 1st Rover as possible, near meteors or Life Pods.&lt;br /&gt;
4) I asked a 300+ level player which is more important - achieving goals or advancing tracks. Answer:  Balance. ?&lt;br /&gt;
5) Pay attention to tracks that trigger other track movements. These are designated with the pinwheel design.&lt;br /&gt;
6) When playing for maximum area (water/rover/energy/civ/vegetation) work from the center out to one side if possible.&lt;/div&gt;</summary>
		<author><name>Helthiys</name></author>
	</entry>
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