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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Headkace</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Headkace"/>
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	<updated>2026-10-23T14:58:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmurusgallicus&amp;diff=31411</id>
		<title>Gamehelpmurusgallicus</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmurusgallicus&amp;diff=31411"/>
		<updated>2026-09-12T23:20:03Z</updated>

		<summary type="html">&lt;p&gt;Headkace: Added literal numbers, that should show through to the site. Clarified stalemate-lose on first mention.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Rules ==&lt;br /&gt;
&lt;br /&gt;
* On a player’s turn, the active player must perform one of the following two actions:&lt;br /&gt;
*# 1) Distribute a stack of two owned pieces onto the two nearest squares in any one orthogonal or diagonal direction.&lt;br /&gt;
*#* Each destination square must be empty or contain a single owned piece (singleton).&lt;br /&gt;
*#* This implies that distribution is blocked by the edge of the game board, the presence of an opponent piece, or any stack, including owned stacks! Note that the distribution onto owned singletons creates new stacks.&lt;br /&gt;
*#* Stack size is limited to two. Stacks never consist of opposing pieces.&lt;br /&gt;
*# 2) Sacrifice a piece from an owned stack to remove any one orthogonally or diagonally adjacent opponent singleton from the board.&lt;br /&gt;
*#* Sacrifice cannot be used to reduce opponent stacks to singletons.&lt;br /&gt;
*#* Sacrifice is not forced by the mere presence of an opponent’s singleton.&lt;br /&gt;
* If at the start of a turn, a player cannot perform either action, the player is stalemated and loses the game.&lt;br /&gt;
&lt;br /&gt;
=== A player wins by ===&lt;br /&gt;
&lt;br /&gt;
* Breakthrough, distributing a piece in the opponent’s home row , or&lt;br /&gt;
* Stalemate, leaving the opponent with no moves or sacrifices.&lt;/div&gt;</summary>
		<author><name>Headkace</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_blockarena&amp;diff=30869</id>
		<title>Tips blockarena</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_blockarena&amp;diff=30869"/>
		<updated>2026-07-26T20:12:38Z</updated>

		<summary type="html">&lt;p&gt;Headkace: block-quote to preserve #&amp;#039;d list on bga translation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to stop your opponents block&#039;s from advancing, while also moving yours forward. The old offense versus defense problem. When a move is good for both offense and defense, it&#039;s usually a very good move.  Concurrently, control of the center helps in this area.&lt;br /&gt;
&lt;br /&gt;
Moving your meeple onto your opponent&#039;s block is dangerous -- because it highly restricts you meeple&#039;s movement and allows your opponent the potential to move your meeple &#039;&#039;&#039;away&#039;&#039;&#039; from the goal line!  In spite of that, it can be a good move, even a winning move, in some circumstances.  Have a solid plan before trying this manuever.&lt;br /&gt;
&lt;br /&gt;
In many games between experienced players, the result ends with neither meeple reaching the other side. So, you should &#039;&#039;&#039;be aware of the tie-breakers&#039;&#039;&#039; at all times: &lt;br /&gt;
 1. most advanced pawn wins; if even, then&lt;br /&gt;
 2. most advanced blocks, in total, wins; if even, then&lt;br /&gt;
 3. it&#039;s a real tie.&lt;br /&gt;
&lt;br /&gt;
Note that there is always a limit to the number of moves allowed throughout the entire game.  Keep an eye on this.  If you&#039;re running out of moves, you may need to start looking at pursuing a tie-breaker win.  Likewise, if you&#039;re ahead on tie-breakers and the game has reached an impasse/&amp;quot;logjam&amp;quot;, it may be better to maintain the logjam for the win, than to break the logjam if that won&#039;t lead to as certain a victory.&lt;/div&gt;</summary>
		<author><name>Headkace</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_blockarena&amp;diff=30868</id>
		<title>Tips blockarena</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_blockarena&amp;diff=30868"/>
		<updated>2026-07-26T19:15:35Z</updated>

		<summary type="html">&lt;p&gt;Headkace: create page with some basics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to stop your opponents block&#039;s from advancing, while also moving yours forward. The old offense versus defense problem. When a move is good for both offense and defense, it&#039;s usually a very good move.  Concurrently, control of the center helps in this area.&lt;br /&gt;
&lt;br /&gt;
Moving your meeple onto your opponent&#039;s block is dangerous -- because it highly restricts you meeple&#039;s movement and allows your opponent the potential to move your meeple &#039;&#039;&#039;away&#039;&#039;&#039; from the goal line!  In spite of that, it can be a good move, even a winning move, in some circumstances.  Have a solid plan before trying this manuever.&lt;br /&gt;
&lt;br /&gt;
In many games between experienced players, the result ends with neither meeple reaching the other side. So, you should &#039;&#039;&#039;be aware of the tie-breakers&#039;&#039;&#039; at all times: &lt;br /&gt;
# most advanced pawn wins; if even, then&lt;br /&gt;
# most advanced blocks, in total, wins; if even, then&lt;br /&gt;
# it&#039;s a real tie.&lt;br /&gt;
&lt;br /&gt;
Note that there is always a limit to the number of moves allowed throughout the entire game.  Keep an eye on this.  If you&#039;re running out of moves, you may need to start looking at pursuing a tie-breaker win.  Likewise, if you&#039;re ahead on tie-breakers and the game has reached an impasse/&amp;quot;logjam&amp;quot;, it may be better to maintain the logjam for the win, than to break the logjam if that won&#039;t lead to as certain a victory.&lt;/div&gt;</summary>
		<author><name>Headkace</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphokito&amp;diff=19809</id>
		<title>Gamehelphokito</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphokito&amp;diff=19809"/>
		<updated>2024-02-03T03:50:12Z</updated>

		<summary type="html">&lt;p&gt;Headkace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== How to play? ==&lt;br /&gt;
*- To win the game, you’ll have to create stacks of pawns or steal the control of your opponent’s towers.&lt;br /&gt;
*- Moves are made by 1, 2 or 3 squares depending on the value of the top pawn of the stack you are moving.  Movement is always orthogonal and never diagonal.&lt;br /&gt;
*- You can move a stack only if you control it (with a pawn of your color on top).&lt;br /&gt;
*- A single pawn can only be stacked on top of another single pawn, and stacks can only land on top of other stacks.&lt;br /&gt;
*- To move your pieces, you will only be able to move through the occupied squares.  Empty squares are passed straight over without counting them.  Look for hidden shortcuts to thwart your opponent’s strategy.&lt;br /&gt;
*- The game ends when a player isn&#039;t able to make a legal move&lt;br /&gt;
&lt;br /&gt;
== Liens ==&lt;br /&gt;
*- [https://www.cosmoludo.com/hokito-en CosmoLudo]&lt;br /&gt;
*- [https://boardgamegeek.com/boardgame/114562/hokito BGG]&lt;/div&gt;</summary>
		<author><name>Headkace</name></author>
	</entry>
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