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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-06T17:36:52Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_tapestry&amp;diff=10713</id>
		<title>Tips tapestry</title>
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		<updated>2021-12-22T17:33:05Z</updated>

		<summary type="html">&lt;p&gt;HaplessDiploid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tapestry is an efficiency puzzle. Prioritise getting income buildings early and often. Landmarks are a nice bonus but don&#039;t justify pushing a track that doesn&#039;t benefit you.&lt;br /&gt;
&lt;br /&gt;
Resources are action points. More actions is better than victory points, especially in the early game.&lt;br /&gt;
&lt;br /&gt;
Pick and choose your technology, remembering you have 1 free upgrade each income turn.&lt;br /&gt;
&lt;br /&gt;
Military and exploration tracks partially pay for themselves in the early game via explore and conquer actions. Science and technology do not.&lt;br /&gt;
&lt;br /&gt;
Science is better saved until after you have advanced into more expensive areas of other tracks. Before taking the &amp;quot;advance with no benefit&amp;quot;, push other tracks to just before a less useful space (For example, Mil 4, Explore 5 are less useful)&lt;br /&gt;
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There are several Trap Tapestry cards that will reverse an incoming topple and give the defender a resource.&lt;br /&gt;
&lt;br /&gt;
If you are not planning on earning more income buildings, it may be worth taking an early income turn for the extra resources and/or an opportune tapestry card play.&lt;/div&gt;</summary>
		<author><name>HaplessDiploid</name></author>
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