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	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-12T22:48:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=17525</id>
		<title>Gamehelptickettoride</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=17525"/>
		<updated>2023-07-19T04:55:58Z</updated>

		<summary type="html">&lt;p&gt;Halfwitwanderer: Fixed expansion font, added one more rule clarification for Cities&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object Of The Game ==&lt;br /&gt;
&lt;br /&gt;
The object of the game is to score the highest number of total points. Points can be scored by:&lt;br /&gt;
&lt;br /&gt;
* Claiming a Route between two adjacent cities on the map;&lt;br /&gt;
* Successfully completing a Continuous Path of routes between two cities listed on your Destination Tickets;&lt;br /&gt;
* Completing the Longest Continuous Path of routes.&lt;br /&gt;
&lt;br /&gt;
Points are lost if you do not successfully complete the routes given on the Destination Tickets you kept.&lt;br /&gt;
&lt;br /&gt;
== Starting The Game ==&lt;br /&gt;
&lt;br /&gt;
# Each player gets four cards from the train car card deck.&lt;br /&gt;
# Each player is dealt three destination cards and must select at least two to keep. Players keep their Destination Tickets secret until the end of the game. The numbers assigned to the cards are the number of points you will gain at the end of the game. If you don&#039;t complete the destination card by then, you will lose the same amount of points.&lt;br /&gt;
# After selecting your cards, 5 train cards will be dealt in a row face up into the draw area. (Note these are visible as tiny cards below the draw area while all players select their destination tickets.)&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
&lt;br /&gt;
Play only one of the following actions:&lt;br /&gt;
* &#039;&#039;&#039;Draw train cards.&#039;&#039;&#039; take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards. There is no hand size limit.&lt;br /&gt;
* &#039;&#039;&#039;Claim a route.&#039;&#039;&#039; A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below.  &#039;&#039;&#039;&#039;&#039;Important Note&#039;&#039;&#039;&#039;&#039;: In 2 or 3 player games, only one of the Double Routes can be used. A player can claim either of the two routes between cities, but the other route is then closed to other players.&lt;br /&gt;
* &#039;&#039;&#039;Draw Destination Tickets.&#039;&#039;&#039; Draw 3 new cards and keep at least one.&lt;br /&gt;
&lt;br /&gt;
== Train Car Cards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+110 Train Car Cards&lt;br /&gt;
|-&lt;br /&gt;
!#&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!Color&lt;br /&gt;
|{{car|colour=linear-gradient(to right,#d77 10%,#fdf 20%,#77d 40%,#7d7 60%,#d70 80%,#dd7)}}&lt;br /&gt;
Multi-color&lt;br /&gt;
|{{car|colour=#fdf}}&lt;br /&gt;
Purple&lt;br /&gt;
|{{car|colour=#44f}}&lt;br /&gt;
Blue&lt;br /&gt;
|{{car|colour=#f70}}&lt;br /&gt;
Orange&lt;br /&gt;
|{{car|colour=#eee}}&lt;br /&gt;
White&lt;br /&gt;
|{{car|colour=#7f7}}&lt;br /&gt;
Green&lt;br /&gt;
|{{car|colour=#ff7}}&lt;br /&gt;
Yellow&lt;br /&gt;
|{{car|colour=#444}}&lt;br /&gt;
Black&lt;br /&gt;
|{{car|colour=#f77}}&lt;br /&gt;
Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*- There are 110 Train Cards, spread across 8 types of regular Train Car cards (12 each), plus (14) Locomotive cars.&lt;br /&gt;
*- The colors of each type of Train Car card match various routes between cities on the board – Purple, Blue, Orange, White, Green, Yellow, Black, and Red.&lt;br /&gt;
*- Locomotives are Multi-colored and act as a wild card that can be part of any set of cards when claiming a route. &lt;br /&gt;
*- If a Locomotive card is one of the five face-up cards, the player who draws it may only draw one card, instead of two.&lt;br /&gt;
*- If, after having drawn one card the replacement card is a Locomotive, the player cannot take it. &lt;br /&gt;
*- If at any time, three of the five face-up cards are Locomotives, all five cards are immediately discarded and five new ones are turned face-up to replace them. &lt;br /&gt;
*- When the deck is exhausted, the discards are reshuffled into a new draw pile deck.&lt;br /&gt;
&lt;br /&gt;
== Destination Tickets ==&lt;br /&gt;
&lt;br /&gt;
* There are 30 total Destination Tickets, which are kept hidden until the end of the game. &lt;br /&gt;
* If a player successfully completes a series of routes that connect the two cities, they will &#039;&#039;add&#039;&#039; the amount of points indicated on the Destination Ticket to their point totals at the end of the game.&lt;br /&gt;
* If they do not successfully connect the two cities, they &#039;&#039;deduct&#039;&#039; the amount of points indicated.&lt;br /&gt;
* Destination Tickets are kept secret from other players until the game’s final scoring.&lt;br /&gt;
&lt;br /&gt;
== Route Scoring ==&lt;br /&gt;
&lt;br /&gt;
When claiming a route, the number of points received depends upon the length of that route, as detailed in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Scoring Values&lt;br /&gt;
|-&lt;br /&gt;
!Route Length&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 {{car|colour=brown}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2 {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|4 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|5 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|6 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
# The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets one final turn; then, scoring begins.&lt;br /&gt;
# Each player then gains (or loses) points according to how many Destination Tickets they completed (or failed to complete).&lt;br /&gt;
# The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route. &lt;br /&gt;
# The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
=== Tiebreaks ===&lt;br /&gt;
&lt;br /&gt;
# Most completed destination tickets&lt;br /&gt;
# Longest continuous route&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&#039;&#039;&#039;1910&#039;&#039;&#039;&lt;br /&gt;
* Standard rules, but only use new 1910 tickets&lt;br /&gt;
* Longest Route end game bonus replaced with Globetrotter (most completed tickets)&lt;br /&gt;
&#039;&#039;&#039;Mega&#039;&#039;&#039;&lt;br /&gt;
* Both Longest route AND Globetrotter played&lt;br /&gt;
* Both base game tickets AND 1910 tickets are used (69 total tickets)&lt;br /&gt;
* Game start: Deal 5 tickets and keep at least 3&lt;br /&gt;
* Draw Destination tickets: Draw 4 keep at least 1&lt;br /&gt;
&#039;&#039;&#039;Cities&#039;&#039;&#039;&lt;br /&gt;
* Destination tickets contain at least one Big City (Chicago, Dallas, Houston, Los Angeles, Miami, New York and Seattle). 35 total tickets.&lt;br /&gt;
* Game start: Deal 5 tickets and keep at least 3&lt;br /&gt;
* Draw Destination tickets: Draw 4 keep at least 1&lt;br /&gt;
* No end game bonus card&lt;/div&gt;</summary>
		<author><name>Halfwitwanderer</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=17524</id>
		<title>Gamehelptickettoride</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=17524"/>
		<updated>2023-07-19T03:40:22Z</updated>

		<summary type="html">&lt;p&gt;Halfwitwanderer: Added Expansions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object Of The Game ==&lt;br /&gt;
&lt;br /&gt;
The object of the game is to score the highest number of total points. Points can be scored by:&lt;br /&gt;
&lt;br /&gt;
* Claiming a Route between two adjacent cities on the map;&lt;br /&gt;
* Successfully completing a Continuous Path of routes between two cities listed on your Destination Tickets;&lt;br /&gt;
* Completing the Longest Continuous Path of routes.&lt;br /&gt;
&lt;br /&gt;
Points are lost if you do not successfully complete the routes given on the Destination Tickets you kept.&lt;br /&gt;
&lt;br /&gt;
== Starting The Game ==&lt;br /&gt;
&lt;br /&gt;
# Each player gets four cards from the train car card deck.&lt;br /&gt;
# Each player is dealt three destination cards and must select at least two to keep. Players keep their Destination Tickets secret until the end of the game. The numbers assigned to the cards are the number of points you will gain at the end of the game. If you don&#039;t complete the destination card by then, you will lose the same amount of points.&lt;br /&gt;
# After selecting your cards, 5 train cards will be dealt in a row face up into the draw area. (Note these are visible as tiny cards below the draw area while all players select their destination tickets.)&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
&lt;br /&gt;
Play only one of the following actions:&lt;br /&gt;
* &#039;&#039;&#039;Draw train cards.&#039;&#039;&#039; take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards. There is no hand size limit.&lt;br /&gt;
* &#039;&#039;&#039;Claim a route.&#039;&#039;&#039; A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below.  &#039;&#039;&#039;&#039;&#039;Important Note&#039;&#039;&#039;&#039;&#039;: In 2 or 3 player games, only one of the Double Routes can be used. A player can claim either of the two routes between cities, but the other route is then closed to other players.&lt;br /&gt;
* &#039;&#039;&#039;Draw Destination Tickets.&#039;&#039;&#039; Draw 3 new cards and keep at least one.&lt;br /&gt;
&lt;br /&gt;
== Train Car Cards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+110 Train Car Cards&lt;br /&gt;
|-&lt;br /&gt;
!#&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!Color&lt;br /&gt;
|{{car|colour=linear-gradient(to right,#d77 10%,#fdf 20%,#77d 40%,#7d7 60%,#d70 80%,#dd7)}}&lt;br /&gt;
Multi-color&lt;br /&gt;
|{{car|colour=#fdf}}&lt;br /&gt;
Purple&lt;br /&gt;
|{{car|colour=#44f}}&lt;br /&gt;
Blue&lt;br /&gt;
|{{car|colour=#f70}}&lt;br /&gt;
Orange&lt;br /&gt;
|{{car|colour=#eee}}&lt;br /&gt;
White&lt;br /&gt;
|{{car|colour=#7f7}}&lt;br /&gt;
Green&lt;br /&gt;
|{{car|colour=#ff7}}&lt;br /&gt;
Yellow&lt;br /&gt;
|{{car|colour=#444}}&lt;br /&gt;
Black&lt;br /&gt;
|{{car|colour=#f77}}&lt;br /&gt;
Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*- There are 110 Train Cards, spread across 8 types of regular Train Car cards (12 each), plus (14) Locomotive cars.&lt;br /&gt;
*- The colors of each type of Train Car card match various routes between cities on the board – Purple, Blue, Orange, White, Green, Yellow, Black, and Red.&lt;br /&gt;
*- Locomotives are Multi-colored and act as a wild card that can be part of any set of cards when claiming a route. &lt;br /&gt;
*- If a Locomotive card is one of the five face-up cards, the player who draws it may only draw one card, instead of two.&lt;br /&gt;
*- If, after having drawn one card the replacement card is a Locomotive, the player cannot take it. &lt;br /&gt;
*- If at any time, three of the five face-up cards are Locomotives, all five cards are immediately discarded and five new ones are turned face-up to replace them. &lt;br /&gt;
*- When the deck is exhausted, the discards are reshuffled into a new draw pile deck.&lt;br /&gt;
&lt;br /&gt;
== Destination Tickets ==&lt;br /&gt;
&lt;br /&gt;
* There are 30 total Destination Tickets, which are kept hidden until the end of the game. &lt;br /&gt;
* If a player successfully completes a series of routes that connect the two cities, they will &#039;&#039;add&#039;&#039; the amount of points indicated on the Destination Ticket to their point totals at the end of the game.&lt;br /&gt;
* If they do not successfully connect the two cities, they &#039;&#039;deduct&#039;&#039; the amount of points indicated.&lt;br /&gt;
* Destination Tickets are kept secret from other players until the game’s final scoring.&lt;br /&gt;
&lt;br /&gt;
== Route Scoring ==&lt;br /&gt;
&lt;br /&gt;
When claiming a route, the number of points received depends upon the length of that route, as detailed in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Scoring Values&lt;br /&gt;
|-&lt;br /&gt;
!Route Length&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 {{car|colour=brown}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2 {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|4 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|5 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|6 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
# The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets one final turn; then, scoring begins.&lt;br /&gt;
# Each player then gains (or loses) points according to how many Destination Tickets they completed (or failed to complete).&lt;br /&gt;
# The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route. &lt;br /&gt;
# The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
=== Tiebreaks ===&lt;br /&gt;
&lt;br /&gt;
# Most completed destination tickets&lt;br /&gt;
# Longest continuous route&lt;br /&gt;
&lt;br /&gt;
== Expansions ==&lt;br /&gt;
&lt;br /&gt;
=== 1910 ===&lt;br /&gt;
&lt;br /&gt;
* Standard rules, but only use new 1910 tickets&lt;br /&gt;
* Longest Route end game bonus replaced with Globetrotter (most completed tickets)&lt;br /&gt;
&lt;br /&gt;
=== Mega ===&lt;br /&gt;
&lt;br /&gt;
* Both Longest route AND Globetrotter played&lt;br /&gt;
* Both base game tickets AND 1910 tickets are used (69 total tickets)&lt;br /&gt;
* Game start: Deal 5 tickets and keep at least 3&lt;br /&gt;
* Draw Destination tickets: Draw 4 keep at least 1&lt;br /&gt;
&lt;br /&gt;
=== Cities ===&lt;br /&gt;
&lt;br /&gt;
* Destination tickets contain at least one Big City (Chicago, Dallas, Houston, Los Angeles, Miami, New York and Seattle). 35 total tickets.&lt;br /&gt;
* Game start: Deal 5 tickets and keep at least 3&lt;br /&gt;
* Draw Destination tickets: Draw 4 keep at least 1&lt;/div&gt;</summary>
		<author><name>Halfwitwanderer</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpginkgopolis&amp;diff=15665</id>
		<title>Gamehelpginkgopolis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpginkgopolis&amp;diff=15665"/>
		<updated>2023-01-02T16:52:52Z</updated>

		<summary type="html">&lt;p&gt;Halfwitwanderer: /* 1 - Exploit – discard a card from your hand. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Turns&#039;&#039;&#039; ==&lt;br /&gt;
All players simultaneously choose one action by either selecting a single card or a card and a tile. Once everyone has chosen, actions are resolved starting with the first player and continuing clockwise.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Actions&#039;&#039;&#039; ==&lt;br /&gt;
==== &#039;&#039;1 - Exploit – discard a card from your hand.&#039;&#039; ====&lt;br /&gt;
Urbanization card = take either a resource or a tile from the general supply&lt;br /&gt;
&lt;br /&gt;
Building card:&lt;br /&gt;
:red card: you get resources&lt;br /&gt;
:blue card: you get tiles&lt;br /&gt;
:yellow card: you get success points&lt;br /&gt;
The number of items you gain is determined by the height of the designated building. For each floor of the building, you get one item: a 1-floor building generates 1 item, a 2-floor building generates 2, etc.&lt;br /&gt;
Earn items from your Exploit Tableau if applicable.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;2- Urbanization - When you play an Urbanization card with a tile, you expand the city by adding a new building on the outskirts.&#039;&#039; ====&lt;br /&gt;
Select a tile in your supply and a Letter card in your hand.&lt;br /&gt;
Place the tile at the corresponding Letter token on the board.&lt;br /&gt;
Place 1 of your resources on the tile to mark you own this level 1 building.&lt;br /&gt;
Move the Urbanization token you just replaced to an orthogonally adjacent empty space.&lt;br /&gt;
You utilize the buildings orthogonally adjacent to the one you just placed. “Utilizing a building” allows you to earn the items as if you had played those buildings’ cards by themselves. &lt;br /&gt;
Earn items from your Urbanizing Tableau if applicable.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;3 – Construction - Playing a Building card with a tile When you play a Building card with a tile, you add a floor by placing the new tile on the building in the city indicated by the card.&#039;&#039; ====&lt;br /&gt;
Return the resources present on the building designated by the card to their owner.&lt;br /&gt;
If the owner of the building is another player, they receive 1 success point per resource returned to them.&lt;br /&gt;
Place the tile you played atop the building designated by the card.&lt;br /&gt;
If the number on the tile you are playing is less than the number on the tile you are covering, you must pay the difference in success points.&lt;br /&gt;
If the color of the tile you’re playing is different than the one you are covering, pay 1 more resource.&lt;br /&gt;
Place 1 resource per level of the new building on the tile. &lt;br /&gt;
Earn items from your Construction Tableau if applicable.&lt;br /&gt;
Keep the played card face-up in your area. This card will give you its bonus for the rest of the game. There are 2 types of bonuses: permanent bonuses (with black arrow), which are activated throughout the game, endgame bonuses (with the “=” icon), which will give you success points in the final scoring.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Game Over&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
The game ends after the supply of tiles is exhausted for the second time, or if a single player has placed all their resource markers (25, 20, 18, or 16 resources for 2, 3, 4, or 5 players respectively).&lt;br /&gt;
&lt;br /&gt;
Note that after the supply of tiles is exhausted for the first time, the second supply is formed by all players contributing tiles form their supplies. They get one point for each tile contributed this way.&lt;br /&gt;
&lt;br /&gt;
The following success points are then totaled:&lt;br /&gt;
* those earned during the game in the form of tokens,&lt;br /&gt;
* those from cards with an endgame bonus (cards with the “=” icon ),&lt;br /&gt;
* 2 success points for each unused New Hand token,&lt;br /&gt;
* the success points according to players’ presence in the districts of the city.&lt;br /&gt;
&lt;br /&gt;
For the points earned in city districts (any group of two or more tiles adjacent of the same color is a district), each is scored separately. The player with the most of their resources in the district earns a number of points equal to the total resources in the district. Second place only scores for their own resources. In the case of a tie, the player with the tallest building in the district wins the tie. If it’s still a tie, the player with the tallest building showing the highest building number in the district wins the tie. If only one player has resources in the district, they get both sets of points, or 2x the number of their resources.&lt;/div&gt;</summary>
		<author><name>Halfwitwanderer</name></author>
	</entry>
</feed>