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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=H4ydn</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-28T12:51:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=10908</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=10908"/>
		<updated>2021-12-24T12:44:06Z</updated>

		<summary type="html">&lt;p&gt;H4ydn: Copy edit of first /* Scoring */ paragraph. Also replacing mention of &amp;quot;cloisters&amp;quot; with &amp;quot;monasteries&amp;quot; since that&amp;#039;s what BGA uses when scoring (see any replay).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up.  The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.&lt;br /&gt;
&lt;br /&gt;
After placing each new tile, the placing player may opt to station a piece (called a &amp;quot;follower&amp;quot; or &amp;quot;meeple&amp;quot;) on a feature of that newly placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become &amp;quot;shared&amp;quot; by the subsequent placement of tiles connecting them. For example, two field tiles, each having a follower, can become connected by another terrain tile into a single field shared by each follower&#039;s player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more followers in that feature, gains full claim over the feature.&lt;br /&gt;
&lt;br /&gt;
When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).&lt;br /&gt;
&lt;br /&gt;
The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
During the players&#039; turns, cities, monasteries (also known as cloisters) and roads (but not fields) are scored when they are &amp;quot;completed&amp;quot; — cities and roads when they are actually completed (i.e. contain no unfinished edges from which they may be expanded) and monasteries when they are completely surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most followers in a feature. &lt;br /&gt;
&lt;br /&gt;
If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; monasteries score for neighboring tiles; and fields score based on the number of connected &#039;&#039;completed&#039;&#039; cities.&lt;br /&gt;
&lt;br /&gt;
Once a feature is scored, all of the followers in that feature are returned to their owners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Completed during play !! Game end&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 2 points per tile + 2 points per pennant&lt;br /&gt;
| 1 point per tile + 1 point per pennant&lt;br /&gt;
|-&lt;br /&gt;
| Road&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
|-&lt;br /&gt;
| Monastery&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
|-&lt;br /&gt;
| Fields&lt;br /&gt;
| (Not scored)&lt;br /&gt;
| 3 points for each completed city bordering the field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
&lt;br /&gt;
===The River===&lt;br /&gt;
This expansion features a river which replaces the starting tile. The river starts from the source to the lake and cannot turn twice in the same direction.&lt;br /&gt;
&lt;br /&gt;
===Inns and Cathedrals===&lt;br /&gt;
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.&lt;br /&gt;
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.&lt;br /&gt;
* Cathedrals: If a city is completed with one or more cathedrals. each tile and coat of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.&lt;br /&gt;
* Large meeple: A large meeple is worth 2 meeples instead of 1.&lt;br /&gt;
&lt;br /&gt;
===Traders and Builders===&lt;br /&gt;
This expansion features goods tokens, builders and pigs.&lt;br /&gt;
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine(9), grain(6) and cloth(5). At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.&lt;br /&gt;
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.&lt;br /&gt;
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.&lt;br /&gt;
&lt;br /&gt;
===The Princess and the Dragon===&lt;br /&gt;
This expansion features the dragon, the fairy and the magic portal.&lt;br /&gt;
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.&lt;br /&gt;
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.&lt;br /&gt;
* The princess: Instead of placing a meeple, you can return a meeple in the city to his owner.&lt;br /&gt;
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.&lt;br /&gt;
* The fairy: It belongs to nobody. It can be assigned to one of your meeples in replace of your placing. If it is still next to you at the start of your turn, you score 1 point. All figures on it are protected from the dragon. You score 3 points when any feature is scored if the fairy is next to one of your meeples.&lt;br /&gt;
&lt;br /&gt;
===Strategic Variant===&lt;br /&gt;
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player&#039;s hand. They choose which one to place each time.&lt;/div&gt;</summary>
		<author><name>H4ydn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=10902</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=10902"/>
		<updated>2021-12-24T12:22:38Z</updated>

		<summary type="html">&lt;p&gt;H4ydn: Undo revision 7384 by 2Reign (talk) - Cloisters are Monasteries. The terms are interchangeable. Revision 7384 (no points for incomplete monastery at game end) contradicts the scoring description that was already there (points for incomplete cloisters at game end).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up.  The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.&lt;br /&gt;
&lt;br /&gt;
After placing each new tile, the placing player may opt to station a piece (called a &amp;quot;follower&amp;quot; or &amp;quot;meeple&amp;quot;) on a feature of that newly placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become &amp;quot;shared&amp;quot; by the subsequent placement of tiles connecting them. For example, two field tiles, each having a follower, can become connected by another terrain tile into a single field shared by each follower&#039;s player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more followers in that feature, gains full claim over the feature.&lt;br /&gt;
&lt;br /&gt;
When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).&lt;br /&gt;
&lt;br /&gt;
The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
During the players&#039; turns, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when they are completed (i.e. contain no unfinished edges from which they may be expanded), and cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most followers in a feature. &lt;br /&gt;
&lt;br /&gt;
If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles; and fields score based on the number of connected &#039;&#039;completed&#039;&#039; cities.&lt;br /&gt;
&lt;br /&gt;
Once a feature is scored, all of the followers in that feature are returned to their owners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Completed during play !! Game end&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 2 points per tile + 2 points per pennant&lt;br /&gt;
| 1 point per tile + 1 point per pennant&lt;br /&gt;
|-&lt;br /&gt;
| Road&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
|-&lt;br /&gt;
| Cloister&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
|-&lt;br /&gt;
| Fields&lt;br /&gt;
| (Not scored)&lt;br /&gt;
| 3 points for each completed city bordering the field.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
&lt;br /&gt;
===The River===&lt;br /&gt;
This expansion features a river which replaces the starting tile. The river starts from the source to the lake and cannot turn twice in the same direction.&lt;br /&gt;
&lt;br /&gt;
===Inns and Cathedrals===&lt;br /&gt;
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.&lt;br /&gt;
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.&lt;br /&gt;
* Cathedrals: If a city is completed with one or more cathedrals. each tile and coat of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.&lt;br /&gt;
* Large meeple: A large meeple is worth 2 meeples instead of 1.&lt;br /&gt;
&lt;br /&gt;
===Traders and Builders===&lt;br /&gt;
This expansion features goods tokens, builders and pigs.&lt;br /&gt;
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine(9), grain(6) and cloth(5). At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.&lt;br /&gt;
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.&lt;br /&gt;
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.&lt;br /&gt;
&lt;br /&gt;
===The Princess and the Dragon===&lt;br /&gt;
This expansion features the dragon, the fairy and the magic portal.&lt;br /&gt;
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.&lt;br /&gt;
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.&lt;br /&gt;
* The princess: Instead of placing a meeple, you can return a meeple in the city to his owner.&lt;br /&gt;
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.&lt;br /&gt;
* The fairy: It belongs to nobody. It can be assigned to one of your meeples in replace of your placing. If it is still next to you at the start of your turn, you score 1 point. All figures on it are protected from the dragon. You score 3 points when any feature is scored if the fairy is next to one of your meeples.&lt;br /&gt;
&lt;br /&gt;
===Strategic Variant===&lt;br /&gt;
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player&#039;s hand. They choose which one to place each time.&lt;/div&gt;</summary>
		<author><name>H4ydn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsenet&amp;diff=9146</id>
		<title>Gamehelpsenet</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsenet&amp;diff=9146"/>
		<updated>2021-08-17T09:16:23Z</updated>

		<summary type="html">&lt;p&gt;H4ydn: /* Special gamefields */ - note about returning from House of Waters when House of Second Life is occupied&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Summary ==&lt;br /&gt;
&lt;br /&gt;
Senet (&amp;quot;&#039;&#039;The Game of Passing Through the Netherworld&#039;&#039;&amp;quot;) is well over 5000 years old, and is therefore most probably the oldest board game ever known. It comes from Ancient Egypt, where it was used to amuse people and serve as a religious metaphor for the human soul&#039;s journey towards a blessed afterlife.&lt;br /&gt;
&lt;br /&gt;
Senet is an elegant and quick blocking game for two players, who compete against each other by moving their own pawns across a gameboard of thirty squares. Despite its old age, Senet turns out to be an amusing and tense little game for today&#039;s gamers as well.&lt;br /&gt;
&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Move your stones (one at a time) on a reverse &amp;quot;S&amp;quot;-shaped gametrack from the upper left to the lower right corner of the gameboard, where they can leave the gamearea.&lt;br /&gt;
&lt;br /&gt;
Be the first to bear all your stones off the gameboard to win! &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== The four &amp;quot;casting sticks&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The thrown sticks determine, how far you can move a stone during your turn.&lt;br /&gt;
 &lt;br /&gt;
How to read the sticks: &lt;br /&gt;
Count the sticks with their light sides up (results can be: 1, 2, 3 or 4).&lt;br /&gt;
If no light sides show up at all - that&#039;s counted as a result of 5.&lt;br /&gt;
 &lt;br /&gt;
Throwing values of 1, 4 and 5 grant Extra Turns. However, if you have to move a stone backwards you forfeit any extra turns.&lt;br /&gt;
&lt;br /&gt;
== Movement rules ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
If your stone lands on the opponent&#039;s unprotected stone, they swap places.&lt;br /&gt;
&lt;br /&gt;
You cannot land on a stone of your own colour.&lt;br /&gt;
&lt;br /&gt;
Two or more adjacent stones of the same colour protect each other.&lt;br /&gt;
&lt;br /&gt;
You always have to try to do a forward move. If this is not possible, you have to move one of your stones backwards.&lt;br /&gt;
&lt;br /&gt;
If you have NO valid moves to make at all - you lose your turn. &lt;br /&gt;
&lt;br /&gt;
Stones on the last 4 gamefields are never protected and cannot be moved - just borne off.&lt;br /&gt;
&lt;br /&gt;
== Special gamefields ==&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
* Field 26 (&#039;The House of Beauty&#039;): All stones must STOP here on an exact throw, before they can go further. A stone standing here can be borne off the board on an exact throw of 5.&lt;br /&gt;
 &lt;br /&gt;
* Field 27 (&#039;The House of Waters&#039;): This is a pitfall! If you have a stone &#039;drowning&#039; here, you have to decide whether to return the stone to Field 15 (&#039;The House of Second Life&#039;) or to take the sticks and risk to throw a value of 4. (If you succeed to throw a 4 - the stone is borne off). If you choose return, but Field 15 is occupied by your opponent, you will move to the closest, preceding, available Field &lt;br /&gt;
 &lt;br /&gt;
* Field 28 (&#039;The House of Three Judges&#039;): A stone standing here, can be borne off the board by an exact throw of 3.&lt;br /&gt;
 &lt;br /&gt;
* Field 29 (&#039;The House of Two Judges&#039;): A stone standing here, can be borne off the board by an exact throw of 2.&lt;br /&gt;
 &lt;br /&gt;
* Field 30 (&#039;The House of Horus&#039;): A stone standing here, can be borne off the board by ANY throw.&lt;br /&gt;
 &lt;br /&gt;
If a stone is attacked on the last 3 gamefields, it is dropped into the &amp;quot;water&amp;quot; (unless the House of Waters is occupied already).&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Be the first to bear all your stones off the gameboard!&lt;/div&gt;</summary>
		<author><name>H4ydn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=9109</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=9109"/>
		<updated>2021-08-13T11:37:58Z</updated>

		<summary type="html">&lt;p&gt;H4ydn: Gah! Still learning how to edit :| Finally making the correction from &amp;quot;cost of arms&amp;quot; to &amp;quot;coat of arms&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up.  The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.&lt;br /&gt;
&lt;br /&gt;
After placing each new tile, the placing player may opt to station a piece (called a &amp;quot;follower&amp;quot; or &amp;quot;meeple&amp;quot;) on a feature of that newly placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become &amp;quot;shared&amp;quot; by the subsequent placement of tiles connecting them. For example, two field tiles, each having a follower, can become connected by another terrain tile into a single field shared by each follower&#039;s player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more followers in that feature, gains full claim over the feature.&lt;br /&gt;
&lt;br /&gt;
When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).&lt;br /&gt;
&lt;br /&gt;
The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
During the players&#039; turns, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when they are completed (i.e. contain no unfinished edges from which they may be expanded), and cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most followers in a feature. &lt;br /&gt;
&lt;br /&gt;
If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles; and fields score based on the number of connected &#039;&#039;completed&#039;&#039; cities.&lt;br /&gt;
&lt;br /&gt;
Once a feature is scored, all of the followers in that feature are returned to their owners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Completed during play !! Game end&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 2 points per tile + 2 points per pennant&lt;br /&gt;
| 1 point per tile + 1 point per pennant&lt;br /&gt;
|-&lt;br /&gt;
| Road&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
|-&lt;br /&gt;
| Cloister&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
|-&lt;br /&gt;
| Fields&lt;br /&gt;
| (Not scored)&lt;br /&gt;
| 3 points for each completed city bordering the field.&lt;br /&gt;
|-&lt;br /&gt;
| Monastery&lt;br /&gt;
| 1 point per tile surrounding the Monastery. Must be completely surrounded in order to return meeple.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
&lt;br /&gt;
===The River===&lt;br /&gt;
This expansion features a river which replaces the starting tile. The river starts from the source to the lake and cannot turn twice in the same direction.&lt;br /&gt;
&lt;br /&gt;
===Inns and Cathedrals===&lt;br /&gt;
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.&lt;br /&gt;
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.&lt;br /&gt;
* Cathedrals: If a city is completed with one or more cathedrals. each tile and coat of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.&lt;br /&gt;
* Large meeple: A large meeple is worth 2 meeples instead of 1.&lt;br /&gt;
&lt;br /&gt;
===Traders and Builders===&lt;br /&gt;
This expansion features goods tokens, builders and pigs.&lt;br /&gt;
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine(9), grain(6) and cloth(5). At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.&lt;br /&gt;
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.&lt;br /&gt;
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.&lt;br /&gt;
&lt;br /&gt;
===The Princess and the Dragon===&lt;br /&gt;
This expansion features the dragon, the fairy and the magic portal.&lt;br /&gt;
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.&lt;br /&gt;
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.&lt;br /&gt;
* The princess: Instead of placing a meeple, you can return a meeple in the city to his owner.&lt;br /&gt;
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.&lt;br /&gt;
* The fairy: It belongs to nobody. It can be assigned to one of your meeples in replace of your placing. If it is still next to you at the start of your turn, you score 1 point. All figures on it are protected from the dragon. You score 3 points when any feature is scored if the fairy is next to one of your meeples.&lt;br /&gt;
&lt;br /&gt;
===Strategic Variant===&lt;br /&gt;
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player&#039;s hand. They choose which one to place each time.&lt;/div&gt;</summary>
		<author><name>H4ydn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=9108</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=9108"/>
		<updated>2021-08-13T11:34:37Z</updated>

		<summary type="html">&lt;p&gt;H4ydn: correcting &amp;quot;cost of arms&amp;quot; to &amp;quot;coat of arms&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up.  The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.&lt;br /&gt;
&lt;br /&gt;
After placing each new tile, the placing player may opt to station a piece (called a &amp;quot;follower&amp;quot; or &amp;quot;meeple&amp;quot;) on a feature of that newly placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become &amp;quot;shared&amp;quot; by the subsequent placement of tiles connecting them. For example, two field tiles, each having a follower, can become connected by another terrain tile into a single field shared by each follower&#039;s player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more followers in that feature, gains full claim over the feature.&lt;br /&gt;
&lt;br /&gt;
When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).&lt;br /&gt;
&lt;br /&gt;
The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
During the players&#039; turns, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when they are completed (i.e. contain no unfinished edges from which they may be expanded), and cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most followers in a feature. &lt;br /&gt;
&lt;br /&gt;
If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles; and fields score based on the number of connected &#039;&#039;completed&#039;&#039; cities.&lt;br /&gt;
&lt;br /&gt;
Once a feature is scored, all of the followers in that feature are returned to their owners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Completed during play !! Game end&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 2 points per tile + 2 points per pennant&lt;br /&gt;
| 1 point per tile + 1 point per pennant&lt;br /&gt;
|-&lt;br /&gt;
| Road&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
|-&lt;br /&gt;
| Cloister&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
|-&lt;br /&gt;
| Fields&lt;br /&gt;
| (Not scored)&lt;br /&gt;
| 3 points for each completed city bordering the field.&lt;br /&gt;
|-&lt;br /&gt;
| Monastery&lt;br /&gt;
| 1 point per tile surrounding the Monastery. Must be completely surrounded in order to return meeple.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
&lt;br /&gt;
===The River===&lt;br /&gt;
This expansion features a river which replaces the starting tile. The river starts from the source to the lake and cannot turn twice in the same direction.&lt;br /&gt;
&lt;br /&gt;
===Inns and Cathedrals===&lt;br /&gt;
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.&lt;br /&gt;
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.&lt;br /&gt;
* Cathedrals: If a city is completed with one or more cathedrals. each tile and cost of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.&lt;br /&gt;
* Large meeple: A large meeple is worth 2 meeples instead of 1.&lt;br /&gt;
&lt;br /&gt;
===Traders and Builders===&lt;br /&gt;
This expansion features goods tokens, builders and pigs.&lt;br /&gt;
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine(9), grain(6) and cloth(5). At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.&lt;br /&gt;
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.&lt;br /&gt;
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.&lt;br /&gt;
&lt;br /&gt;
===The Princess and the Dragon===&lt;br /&gt;
This expansion features the dragon, the fairy and the magic portal.&lt;br /&gt;
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.&lt;br /&gt;
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.&lt;br /&gt;
* The princess: Instead of placing a meeple, you can return a meeple in the city to his owner.&lt;br /&gt;
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.&lt;br /&gt;
* The fairy: It belongs to nobody. It can be assigned to one of your meeples in replace of your placing. If it is still next to you at the start of your turn, you score 1 point. All figures on it are protected from the dragon. You score 3 points when any feature is scored if the fairy is next to one of your meeples.&lt;br /&gt;
&lt;br /&gt;
===Strategic Variant===&lt;br /&gt;
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player&#039;s hand. They choose which one to place each time.&lt;/div&gt;</summary>
		<author><name>H4ydn</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=9107</id>
		<title>Gamehelpcarcassonne</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcarcassonne&amp;diff=9107"/>
		<updated>2021-08-13T11:32:59Z</updated>

		<summary type="html">&lt;p&gt;H4ydn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Gameplay==&lt;br /&gt;
The game board is a medieval landscape built by the players as the game progresses. The game starts with a single terrain tile face up and 71 others shuffled face down for the players to draw from. On each turn a player draws a new terrain tile and places it adjacent to tiles that are already face up.  The new tile must be placed in a way that extends features on the tiles it touches: roads must connect to roads, fields to fields, and cities to cities.&lt;br /&gt;
&lt;br /&gt;
After placing each new tile, the placing player may opt to station a piece (called a &amp;quot;follower&amp;quot; or &amp;quot;meeple&amp;quot;) on a feature of that newly placed tile. The placing player may not use a follower to claim any features of the tile that extend or connect features already claimed by another player. However, it is possible for terrain features claimed by opposing players to become &amp;quot;shared&amp;quot; by the subsequent placement of tiles connecting them. For example, two field tiles, each having a follower, can become connected by another terrain tile into a single field shared by each follower&#039;s player. If a shared feature is connected to yet another feature of the same type claimed by one of the same players, said player, now having more followers in that feature, gains full claim over the feature.&lt;br /&gt;
&lt;br /&gt;
When a feature other than a field is completed, all meeples in the completed feature are returned to the players who placed them, and can be reused. The player(s) with the most meeples in the feature score points immediately (see below).&lt;br /&gt;
&lt;br /&gt;
The game ends when the last tile has been placed. At that time, all features (including fields) score points for the players with the most followers on them. The player with the most points wins the game.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
During the players&#039; turns, cities, cloisters, and roads (but not fields) are scored when they are completed—cities and roads when they are completed (i.e. contain no unfinished edges from which they may be expanded), and cloisters when surrounded by eight tiles. At the end of the game, when there are no tiles remaining, all incomplete features are scored. Points are awarded to the players with the most followers in a feature. &lt;br /&gt;
&lt;br /&gt;
If there is a tie for the most followers in any given feature, all of the tied players are awarded the full number of points. In general (see table), points are awarded for the number of tiles covered by a feature; cloisters score for neighboring tiles; and fields score based on the number of connected &#039;&#039;completed&#039;&#039; cities.&lt;br /&gt;
&lt;br /&gt;
Once a feature is scored, all of the followers in that feature are returned to their owners.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;white-space:nowrap;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Feature !! Completed during play !! Game end&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 2 points per tile + 2 points per pennant&lt;br /&gt;
| 1 point per tile + 1 point per pennant&lt;br /&gt;
|-&lt;br /&gt;
| Road&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
| 1 point per tile&lt;br /&gt;
|-&lt;br /&gt;
| Cloister&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
| 1 point + 1 point per surrounding tile&lt;br /&gt;
|-&lt;br /&gt;
| Fields&lt;br /&gt;
| (Not scored)&lt;br /&gt;
| 3 points for each completed city bordering the field.&lt;br /&gt;
|-&lt;br /&gt;
| Monastery&lt;br /&gt;
| 1 point per tile surrounding the Monastery. Must be completely surrounded in order to return meeple.&lt;br /&gt;
| -&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
&lt;br /&gt;
===The River===&lt;br /&gt;
This expansion features a river which replaces the starting tile. The river starts from the source to the lake and cannot turn twice in the same direction.&lt;br /&gt;
&lt;br /&gt;
===Inns and Cathedrals===&lt;br /&gt;
This expansion features inns (next to roads) and cathedrals (next to cities). Also, a large meeple of each colour is featured.&lt;br /&gt;
* Inns: If a road is completed with one or more inns, each tile scores 2 points instead of 1. However, an incompleted road with inns in the end does not score any points.&lt;br /&gt;
* Cathedrals: If a city is completed with one or more cathedrals. each tile and coat of arms scores 3 points instead of 2. However, an incompleted city with cathedrals in the end does not score any points.&lt;br /&gt;
* Large meeple: A large meeple is worth 2 meeples instead of 1.&lt;br /&gt;
&lt;br /&gt;
===Traders and Builders===&lt;br /&gt;
This expansion features goods tokens, builders and pigs.&lt;br /&gt;
* Goods tokens: The person who finishes a city with goods collects the goods in the city. The goods are wine(9), grain(6) and cloth(5). At the end of the game, the player with the most goods token of a type scores 10 points. If multiple players tie, all get the full points.&lt;br /&gt;
* Builder: Each player has a builder. It can be placed on a road or city with at least one of your meeples. If you continue the feature with your builder on it, you get a double turn.&lt;br /&gt;
* Pig: Each player has a pig. It can be placed on a field with your farmer. The pig scores 1 point for each completed city in the field.&lt;br /&gt;
&lt;br /&gt;
===The Princess and the Dragon===&lt;br /&gt;
This expansion features the dragon, the fairy and the magic portal.&lt;br /&gt;
* The volcano: The dragon appears on it. After the dragon appears, dragon tiles can be placed. No meeples can be placed on a volcano tile.&lt;br /&gt;
* Dragon tiles: Each player take turns to move the dragon until the dragon moves 6 spaces or is unable to move. All figures on the spaces it visits returns to their owners without scoring.&lt;br /&gt;
* The princess: Instead of placing a meeple, you can return a meeple in the city to his owner.&lt;br /&gt;
* The magic portal: You can place a meeple on any previous placed tile instead on the tile you placed.&lt;br /&gt;
* The fairy: It belongs to nobody. It can be assigned to one of your meeples in replace of your placing. If it is still next to you at the start of your turn, you score 1 point. All figures on it are protected from the dragon. You score 3 points when any feature is scored if the fairy is next to one of your meeples.&lt;br /&gt;
&lt;br /&gt;
===Strategic Variant===&lt;br /&gt;
Each player has 3 tiles at the start. On each turn, a tile is drawn and added to the player&#039;s hand. They choose which one to place each time.&lt;/div&gt;</summary>
		<author><name>H4ydn</name></author>
	</entry>
</feed>