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	<updated>2026-09-16T13:49:38Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptacta&amp;diff=28474</id>
		<title>Gamehelptacta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptacta&amp;diff=28474"/>
		<updated>2026-02-10T20:05:25Z</updated>

		<summary type="html">&lt;p&gt;Guybrush127: /* Sequence of play */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
The goal of &#039;&#039;&#039;TACTA&#039;&#039;&#039; is to have the most visible dots by the end of the game. Points are obtained by legally placing a card on the field and having the filled-in dots remaining visible at the end of the game. The game ends when all the cards are played.&lt;br /&gt;
=== Sequence of play ===&lt;br /&gt;
The player with the lowest value on either of their outermost cards starts. If there is a tie, the player with the lowest combined value on their outermost cards begins.&lt;br /&gt;
&lt;br /&gt;
1. Choose an outermost card to play.&lt;br /&gt;
&lt;br /&gt;
2. Flip or turn the card to connect it to the Starting Card by covering one of the shapes on it. When the shapes match and align, the outline of the card underneath appears to be continuous.&lt;br /&gt;
&lt;br /&gt;
3. The play continues clockwise. Players can now cover a matching shape on any card in the play area regardless of color following the Dos and Don&#039;ts.&lt;/div&gt;</summary>
		<author><name>Guybrush127</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptacta&amp;diff=28473</id>
		<title>Gamehelptacta</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptacta&amp;diff=28473"/>
		<updated>2026-02-10T20:04:55Z</updated>

		<summary type="html">&lt;p&gt;Guybrush127: Created page with &amp;quot;== Objective == The goal of &amp;#039;&amp;#039;&amp;#039;TACTA&amp;#039;&amp;#039;&amp;#039; is to have the most visible dots by the end of the game. Points are obtained by legally placing a card on the field and having the filled-in dots remaining visible at the end of the game. The game ends when all the cards are played. === Sequence of play === The player with the lowest value on either of their outermost cards starts. If there is a tie, the player with the lowest combined value on their outermost cards begins.  1. Cho...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
The goal of &#039;&#039;&#039;TACTA&#039;&#039;&#039; is to have the most visible dots by the end of the game. Points are obtained by legally placing a card on the field and having the filled-in dots remaining visible at the end of the game. The game ends when all the cards are played.&lt;br /&gt;
=== Sequence of play ===&lt;br /&gt;
The player with the lowest value on either of their outermost cards starts. If there is a tie, the player with the lowest combined value on their outermost cards begins.&lt;br /&gt;
&lt;br /&gt;
1. Choose an outermost card to play.&lt;br /&gt;
2. Flip or turn the card to connect it to the Starting Card by covering one of the shapes on it. When the shapes match and align, the outline of the card underneath appears to be continuous.&lt;br /&gt;
3. The play continues clockwise. Players can now cover a matching shape on any card in the play area regardless of color following the Dos and Don&#039;ts.&lt;/div&gt;</summary>
		<author><name>Guybrush127</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptheguildofmerchantexplorers&amp;diff=23866</id>
		<title>Gamehelptheguildofmerchantexplorers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptheguildofmerchantexplorers&amp;diff=23866"/>
		<updated>2025-01-28T18:28:21Z</updated>

		<summary type="html">&lt;p&gt;Guybrush127: Created page with &amp;quot;= Goal = The goal of the game is to earn as many coins as possible. Players earn coins by placing explorers on cities, ruins, or discovery towers. Players can also create trade routes between cities, the capital, or other villages.  = Gameplay = The game consists of 4 Eras. In each Era, several turns of revealing Explore Cards from the Exploration Deck and placing Explorers take place until the Exploration Deck is exhausted. At the end of each Era, all explorers are remo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Goal =&lt;br /&gt;
The goal of the game is to earn as many coins as possible. Players earn coins by placing explorers on cities, ruins, or discovery towers. Players can also create trade routes between cities, the capital, or other villages.&lt;br /&gt;
&lt;br /&gt;
= Gameplay =&lt;br /&gt;
The game consists of 4 Eras. In each Era, several turns of revealing Explore Cards from the Exploration Deck and placing Explorers take place until the Exploration Deck is exhausted. At the end of each Era, all explorers are removed and the next Era&#039;s Explore Card is added to the Exploration Deck. Villages, trading posts, treasure tokens, and discovery towers are left on each player&#039;s maps. The game ends at the end of the 4th Era and the player with the most coins wins.&lt;br /&gt;
&lt;br /&gt;
== Spaces ==&lt;br /&gt;
There are 4 basic terrains to explore:&lt;br /&gt;
* Grassland&lt;br /&gt;
* Desert&lt;br /&gt;
* Mountain&lt;br /&gt;
* Sea&lt;br /&gt;
&lt;br /&gt;
Exploring contiguous groups of basic terrains allows the player to place a village in that contiguous group. Villages may only be placed on Blank Spaces.&lt;br /&gt;
&lt;br /&gt;
Each terrain space can be 1 of 5 different types:&lt;br /&gt;
=== Blank Spaces ===&lt;br /&gt;
Empty spaces where villages may be placed.&lt;br /&gt;
=== Coin Spaces ===&lt;br /&gt;
Immediately provides the number of coins shown on the space when explored.&lt;br /&gt;
=== Ruin Spaces ===&lt;br /&gt;
Immediately provides a Treasure Card when explored.&lt;br /&gt;
=== City Spaces ===&lt;br /&gt;
Provides coins equal to the value shown on the space when a Trading Post is placed on the space.&lt;br /&gt;
=== Discovery Spaces ===&lt;br /&gt;
Immediately provides a number of coins based on how many other Discovery Spaces have been explored by the player. Exploring a Discovery Space again does not provide more coins.&lt;br /&gt;
&lt;br /&gt;
== Placing Explorers ==&lt;br /&gt;
Players may simultaneously place explorers based on the restrictions of the currently revealed Explore Card.&lt;br /&gt;
&lt;br /&gt;
Players must place their explorers directly adjacent to the following:&lt;br /&gt;
* The capital space&lt;br /&gt;
* Previously placed explorers&lt;br /&gt;
* Player villages&lt;/div&gt;</summary>
		<author><name>Guybrush127</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23797</id>
		<title>Gamehelpsurvive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23797"/>
		<updated>2025-01-21T18:22:43Z</updated>

		<summary type="html">&lt;p&gt;Guybrush127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
Help your 10 adventurer meeples escape the island to one of the surrounding four corner pieces of land. The player with the highest combined value of escaped meeples wins. The game ends when all survivors have reached safety or three volcanoes have been revealed.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Each turn has three phases - Action, Rising Waters, and Creatures.&lt;br /&gt;
&lt;br /&gt;
=== Action ===&lt;br /&gt;
You have three actions. You can move one of your meeples or you can move an entire raft as long as you have control of it.  You can also move empty rafts towards you.&lt;br /&gt;
&lt;br /&gt;
=== Rising Waters ===&lt;br /&gt;
Once your actions are taken, flip a tile. The first tiles must be the sand tiles. Once they are all gone, you can then flip a forest. Once there are only mountains left, they can be turned over, but these are the deadliest tiles.&lt;br /&gt;
&lt;br /&gt;
Each time you flip a tile, you will either summon a creature or gain an ability.  Abilities can be played at any time during your movement phase.&lt;br /&gt;
&lt;br /&gt;
Abilities include the moving a raft or swimmer 1-2 spaces (free move), rolling the creature die, moving a creature, or repellent (used when a creature attacks you).&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
Roll a creature die. The die will indicate which creature (Sea Serpents, Sharks, or Kaijus) to move.&lt;br /&gt;
&lt;br /&gt;
=== End of the Game ===&lt;br /&gt;
The game ends when all adventurer meeples have escaped, or when the 3rd Volcano has been revealed. All adventurers remaining on the board when the 3rd Volcano is revealed give you 0 points. The player with the most treasure points wins. Players tied for the most treasure share the victory.&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
=== Sea Serpent ===&lt;br /&gt;
==== Movement ====&lt;br /&gt;
1 Water space&lt;br /&gt;
==== Interaction ====&lt;br /&gt;
Removes Rafts and adventurer meeples (including swimmers).&lt;br /&gt;
&lt;br /&gt;
=== Shark ===&lt;br /&gt;
==== Movement ====&lt;br /&gt;
1 or 2 Water spaces&lt;br /&gt;
==== Interaction ====&lt;br /&gt;
Removes adventurer meeples that are swimming.&lt;br /&gt;
&lt;br /&gt;
=== Kaiju ===&lt;br /&gt;
==== Movement ====&lt;br /&gt;
1 or 2 Water and/or Land spaces.&lt;br /&gt;
==== Interaction ====&lt;br /&gt;
Removes Rafts, displaces other Creatures according to their movement rules, and displaces adventurer meeples. Can split adventurer meeples.&lt;br /&gt;
&lt;br /&gt;
Kaijus cannot occupy the same space as other Creatures.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
=== Tiles with Effects ===&lt;br /&gt;
&lt;br /&gt;
==== Green Creature ====&lt;br /&gt;
Place a Shark on this space. If all Sharks are on the board, move one onto this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x3 Forest&lt;br /&gt;
==== Blue Creature ====&lt;br /&gt;
Place a Kaiju on this space. If both Kaijus are on the board, move one onto this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x2 Forest&lt;br /&gt;
==== Raft ====&lt;br /&gt;
Place a Raft on this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x1 Beach, x3 Forest&lt;br /&gt;
==== Whirlpool ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers, Creatures, and Rafts) occupying this space and all adjacent Water spaces.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Forest, x3 Mountain&lt;br /&gt;
==== Volcano ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers and Creatures) occupying this space. Leave the volcano faceup on this space. It is no longer accessible. Reminder: When a 3rd Volcano is revealed, the game ends!&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x4 Mountain&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Paddles ====&lt;br /&gt;
Move an empty Raft or one that you control 1 or 2 spaces.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Beach&lt;br /&gt;
==== Dolphin ====&lt;br /&gt;
Move one of your Swimmers 1 or 2 Water spaces. This movement can end on land or on a Raft.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x1 Forest&lt;br /&gt;
==== Dive ====&lt;br /&gt;
Move any Creature on the board to any empty Water space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Forest.&lt;br /&gt;
==== Creature die ====&lt;br /&gt;
Roll the die and move the corresponding Creature according to their Movement rules.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Beach, x2 Forest&lt;br /&gt;
==== Repellent ====&lt;br /&gt;
You can use this Ability any time when one of your Adventurers is on the same space as a Shark or a Kaiju. Remove the Creature from the board.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 beach, x1 Forest&lt;/div&gt;</summary>
		<author><name>Guybrush127</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23796</id>
		<title>Gamehelpsurvive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23796"/>
		<updated>2025-01-21T18:17:14Z</updated>

		<summary type="html">&lt;p&gt;Guybrush127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Goal ==&lt;br /&gt;
Help your 10 adventurer meeples escape the island to one of the surrounding four corner pieces of land. The player with the highest combined value of escaped meeples wins. The game ends when all survivors have reached safety or three volcanoes have been revealed.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Each turn has three phases - Action, Rising Waters, and Creatures.&lt;br /&gt;
&lt;br /&gt;
=== Action ===&lt;br /&gt;
You have three actions. You can move one of your meeples or you can move an entire raft as long as you have control of it.  You can also move empty rafts towards you.&lt;br /&gt;
&lt;br /&gt;
=== Rising Waters ===&lt;br /&gt;
Once your actions are taken, flip a tile. The first tiles must be the sand tiles. Once they are all gone, you can then flip a forest. Once there are only mountains left, they can be turned over, but these are the deadliest tiles.&lt;br /&gt;
&lt;br /&gt;
Each time you flip a tile, you will either summon a creature or gain an ability.  Abilities can be played at any time during your movement phase.&lt;br /&gt;
&lt;br /&gt;
Abilities include the moving a raft or swimmer 1-2 spaces (free move), rolling the creature die, moving a creature, or repellent (used when a creature attacks you).&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
Roll a creature die. The die will indicate which creature (Sea Serpents, Sharks, or Kaijus) to move.&lt;br /&gt;
&lt;br /&gt;
=== End of the Game ===&lt;br /&gt;
The game ends when all adventurer meeples have escaped, or when the 3rd Volcano has been revealed. All adventurers remaining on the board when the 3rd Volcano is revealed give you 0 points. The player with the most treasure points wins. Players tied for the most treasure share the victory.&lt;br /&gt;
&lt;br /&gt;
== Tiles ==&lt;br /&gt;
=== Tiles with Effects ===&lt;br /&gt;
&lt;br /&gt;
==== Green Creature ====&lt;br /&gt;
Place a Shark on this space. If all Sharks are on the board, move one onto this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x3 Forest&lt;br /&gt;
==== Blue Creature ====&lt;br /&gt;
Place a Kaiju on this space. If both Kaijus are on the board, move one onto this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x2 Forest&lt;br /&gt;
==== Raft ====&lt;br /&gt;
Place a Raft on this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x1 Beach, x3 Forest&lt;br /&gt;
==== Whirlpool ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers, Creatures, and Rafts) occupying this space and all adjacent Water spaces.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Forest, x3 Mountain&lt;br /&gt;
==== Volcano ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers and Creatures) occupying this space. Leave the volcano faceup on this space. It is no longer accessible. Reminder: When a 3rd Volcano is revealed, the game ends!&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x4 Mountain&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Paddles ====&lt;br /&gt;
Move an empty Raft or one that you control 1 or 2 spaces.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Beach&lt;br /&gt;
==== Dolphin ====&lt;br /&gt;
Move one of your Swimmers 1 or 2 Water spaces. This movement can end on land or on a Raft.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x1 Forest&lt;br /&gt;
==== Dive ====&lt;br /&gt;
Move any Creature on the board to any empty Water space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Forest.&lt;br /&gt;
==== Creature die ====&lt;br /&gt;
Roll the die and move the corresponding Creature according to their Movement rules.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Beach, x2 Forest&lt;br /&gt;
==== Repellent ====&lt;br /&gt;
You can use this Ability any time when one of your Adventurers is on the same space as a Shark or a Kaiju. Remove the Creature from the board.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 beach, x1 Forest&lt;/div&gt;</summary>
		<author><name>Guybrush127</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23787</id>
		<title>Gamehelpsurvive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23787"/>
		<updated>2025-01-19T18:09:22Z</updated>

		<summary type="html">&lt;p&gt;Guybrush127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal: Escape the island to one of the surrounding four corner pieces of land.&lt;br /&gt;
&lt;br /&gt;
Gameplay: Each turn you have three actions.  You can move one of your meeples or you can move an entire raft as long as you have control of it.  You can also move empty rafts towards you.  Once your turn is over, you flip a tile.  The first tiles must be the sand tiles.  Once they are all gone, you can then flip a forest.  Once there are only mountains left, they can be turned over, but these are the deadliest tiles.&lt;br /&gt;
&lt;br /&gt;
Each time you flip a tile, you will either summon a creature or gain an ability.  Abilities can be played at any time during your movement phase.&lt;br /&gt;
&lt;br /&gt;
Abilities include the moving a raft or swimmer 1-2 spaces (free move), rolling the creature die, moving a creature, or repellent (used when a creature attacks you).&lt;br /&gt;
&lt;br /&gt;
Game ends when all survivors have reached safety or three volcanoes have been revealed.&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Effects ===&lt;br /&gt;
&lt;br /&gt;
==== Green Creature ====&lt;br /&gt;
Place a [[Shark]] on this space. If all Sharks are on the board, move one onto this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x3 Forest&lt;br /&gt;
==== Blue Creature ====&lt;br /&gt;
Place a [[Kaiju]] on this space. If both Kaijus are on the board, move one onto this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x2 Forest&lt;br /&gt;
==== Raft ====&lt;br /&gt;
Place a Raft on this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x1 Beach, x3 Forest&lt;br /&gt;
==== Whirlpool ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers, Creatures, and Rafts) occupying this space and all adjacent Water spaces.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Forest, x3 Mountain&lt;br /&gt;
==== Volcano ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers and Creatures) occupying this space. Leave the volcano faceup on this space. It is no longer accessible. Reminder: When a 3rd Volcano is revealed, the game ends!&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x4 Mountain&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Paddles ====&lt;br /&gt;
Move an empty Raft or one that you control 1 or 2 spaces.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Beach&lt;br /&gt;
==== Dolphin ====&lt;br /&gt;
Move one of your Swimmers 1 or 2 Water spaces. This movement can end on land or on a Raft.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x1 Forest&lt;br /&gt;
==== Dive ====&lt;br /&gt;
Move any Creature on the board to any empty Water space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Forest.&lt;br /&gt;
==== Creature die ====&lt;br /&gt;
Roll the die and move the corresponding Creature according to their Movement rules.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Beach, x2 Forest&lt;br /&gt;
==== Repellent ====&lt;br /&gt;
You can use this [[Ability]] any time when one of your Adventurers is on the same space as a Shark or a Kaiju. Remove the Creature from the board.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 beach, x1 Forest&lt;/div&gt;</summary>
		<author><name>Guybrush127</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23786</id>
		<title>Gamehelpsurvive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23786"/>
		<updated>2025-01-19T18:08:36Z</updated>

		<summary type="html">&lt;p&gt;Guybrush127: /* Paddles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal: Escape the island to one of the surrounding four corner pieces of land.&lt;br /&gt;
&lt;br /&gt;
Gameplay: Each turn you have three actions.  You can move one of your meeples or you can move an entire raft as long as you have control of it.  You can also move empty rafts towards you.  Once your turn is over, you flip a tile.  The first tiles must be the sand tiles.  Once they are all gone, you can then flip a forest.  Once there are only mountains left, they can be turned over, but these are the deadliest tiles.&lt;br /&gt;
&lt;br /&gt;
Each time you flip a tile, you will either summon a creature or gain an ability.  Abilities can be played at any time during your movement phase.&lt;br /&gt;
&lt;br /&gt;
Abilities include the moving a raft or swimmer 1-2 spaces (free move), rolling the creature die, moving a creature, or repellent (used when a creature attacks you).&lt;br /&gt;
&lt;br /&gt;
Game ends when all survivors have reached safety or three volcanoes have been revealed.&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Effects ===&lt;br /&gt;
&lt;br /&gt;
==== Green Creature ====&lt;br /&gt;
 Place a [[Shark]] on this space. If all Sharks are on the board, move one onto this space. Tile distribution: x3 Beach, x3 Forest&lt;br /&gt;
==== Blue Creature ====&lt;br /&gt;
Place a [[Kaiju]] on this space. If both Kaijus are on the board, move one onto this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x2 Forest&lt;br /&gt;
==== Raft ====&lt;br /&gt;
Place a Raft on this space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x1 Beach, x3 Forest&lt;br /&gt;
==== Whirlpool ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers, Creatures, and Rafts) occupying this space and all adjacent Water spaces.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Forest, x3 Mountain&lt;br /&gt;
==== Volcano ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers and Creatures) occupying this space. Leave the volcano faceup on this space. It is no longer accessible. Reminder: When a 3rd Volcano is revealed, the game ends!&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x4 Mountain&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Paddles ====&lt;br /&gt;
Move an empty Raft or one that you control 1 or 2 spaces.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Beach&lt;br /&gt;
==== Dolphin ====&lt;br /&gt;
Move one of your Swimmers 1 or 2 Water spaces. This movement can end on land or on a Raft.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x3 Beach, x1 Forest&lt;br /&gt;
==== Dive ====&lt;br /&gt;
Move any Creature on the board to any empty Water space.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Forest.&lt;br /&gt;
==== Creature die ====&lt;br /&gt;
Roll the die and move the corresponding Creature according to their Movement rules.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 Beach, x2 Forest&lt;br /&gt;
==== Repellent ====&lt;br /&gt;
You can use this [[Ability]] any time when one of your Adventurers is on the same space as a Shark or a Kaiju. Remove the Creature from the board.&lt;br /&gt;
&lt;br /&gt;
Tile distribution: x2 beach, x1 Forest&lt;/div&gt;</summary>
		<author><name>Guybrush127</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23785</id>
		<title>Gamehelpsurvive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23785"/>
		<updated>2025-01-19T18:03:31Z</updated>

		<summary type="html">&lt;p&gt;Guybrush127: /* Tiles with Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal: Escape the island to one of the surrounding four corner pieces of land.&lt;br /&gt;
&lt;br /&gt;
Gameplay: Each turn you have three actions.  You can move one of your meeples or you can move an entire raft as long as you have control of it.  You can also move empty rafts towards you.  Once your turn is over, you flip a tile.  The first tiles must be the sand tiles.  Once they are all gone, you can then flip a forest.  Once there are only mountains left, they can be turned over, but these are the deadliest tiles.&lt;br /&gt;
&lt;br /&gt;
Each time you flip a tile, you will either summon a creature or gain an ability.  Abilities can be played at any time during your movement phase.&lt;br /&gt;
&lt;br /&gt;
Abilities include the moving a raft or swimmer 1-2 spaces (free move), rolling the creature die, moving a creature, or repellent (used when a creature attacks you).&lt;br /&gt;
&lt;br /&gt;
Game ends when all survivors have reached safety or three volcanoes have been revealed.&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Effects ===&lt;br /&gt;
&lt;br /&gt;
==== Green Creature ====&lt;br /&gt;
 Place a [[Shark]] on this space. If all Sharks are on the board, move one onto this space. Tile distribution: x3 Beach, x3 Forest&lt;br /&gt;
==== Blue Creature ====&lt;br /&gt;
Place a [[Kaiju]] on this space. If both Kaijus are on the board, move one onto this space. Tile distribution: x3 Beach, x2 Forest&lt;br /&gt;
==== Raft ====&lt;br /&gt;
Place a Raft on this space. Tile distribution: x1 Beach, x3 Forest&lt;br /&gt;
==== Whirlpool ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers, Creatures, and Rafts) occupying this space and all adjacent Water spaces. Tile distribution: x2 Forest, x3 Mountain&lt;br /&gt;
==== Volcano ====&lt;br /&gt;
Remove from the board all the Elements (Adventurers and Creatures) occupying this space. Leave the volcano faceup on this space. It is no longer accessible. Reminder: When a 3rd Volcano is revealed, the game ends! Tile distribution: x4 Mountain&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Abilities ===&lt;br /&gt;
&lt;br /&gt;
==== Paddles ====&lt;br /&gt;
Move an empty Raft or one that you control 1 or 2 spaces. Tile distribution x2 Beach&lt;br /&gt;
==== Dolphin ====&lt;br /&gt;
Move one of your Swimmers 1 or 2 Water spaces. This movement can end on land or on a Raft. Tile distribution x3 Beach, x1 Forest&lt;br /&gt;
==== Dive ====&lt;br /&gt;
Move any Creature on the board to any empty Water space. Tile distribution: x2 Forest.&lt;br /&gt;
==== Creature die ====&lt;br /&gt;
Roll the die and move the corresponding Creature according to their Movement rules. Tile distribution: x2 Beach, x2 Forest&lt;br /&gt;
==== Repellent ====&lt;br /&gt;
You can use this [[Ability]] any time when one of your Adventurers is on the same space as a Shark or a Kaiju. Remove the Creature from the board. Tile distribution: x2 beach, x1 Forest&lt;/div&gt;</summary>
		<author><name>Guybrush127</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23765</id>
		<title>Gamehelpsurvive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsurvive&amp;diff=23765"/>
		<updated>2025-01-15T19:37:11Z</updated>

		<summary type="html">&lt;p&gt;Guybrush127: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Goal: Escape the island to one of the surrounding four corner pieces of land.&lt;br /&gt;
&lt;br /&gt;
Gameplay: Each turn you have three actions.  You can move one of your meeples or you can move an entire raft as long as you have control of it.  You can also move empty rafts towards you.  Once your turn is over, you flip a tile.  The first tiles must be the sand tiles.  Once they are all gone, you can then flip a forest.  Once there are only mountains left, they can be turned over, but these are the deadliest tiles.&lt;br /&gt;
&lt;br /&gt;
Each time you flip a tile, you will either summon a creature or gain an ability.  Abilities can be played at any time during your movement phase.&lt;br /&gt;
&lt;br /&gt;
Abilities include the moving a raft or swimmer 1-2 spaces (free move), rolling the creature die, moving a creature, or repellent (used when a creature attacks you).&lt;br /&gt;
&lt;br /&gt;
Game ends when all survivors have reached safety or three volcanoes have been revealed.&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Effects ===&lt;br /&gt;
&lt;br /&gt;
* Green Creature: Place a [[Shark]] on this space. If all Sharks are on the board, move one onto this space. Tile distribution: x3 Beach, x3 Forest&lt;br /&gt;
* Blue Creature: Place a [[Kaiju]] on this space. If both Kaijus are on the board, move one onto this space. Tile distribution: x3 Beach, x2 Forest&lt;br /&gt;
* Raft: Place a Raft on this space. Tile distribution: x1 Beach, x3 Forest&lt;br /&gt;
* Whirlpool: Remove from the board all the Elements (Adventurers, Creatures, and Rafts) occupying this space and all adjacent Water spaces. Tile distribution: x2 Forest, x3 Mountain&lt;br /&gt;
* Volcano: Remove from the board all the Elements (Adventurers and Creatures) occupying this space. Leave the volcano faceup on this space. It is no longer accessible. Reminder: When a 3rd Volcano is revealed, the game ends! Tile distribution: x4 Mountain&lt;br /&gt;
&lt;br /&gt;
=== Tiles with Abilities ===&lt;br /&gt;
&lt;br /&gt;
* Paddles: Move an empty Raft or one that you control 1 or 2 spaces. Tile distribution x2 Beach&lt;br /&gt;
* Dolphin: Move one of your Swimmers 1 or 2 Water spaces. This movement can end on land or on a Raft. Tile distribution x3 Beach, x1 Forest&lt;br /&gt;
* Dive: Move any Creature on the board to any empty Water space. Tile distribution: x2 Forest.&lt;br /&gt;
* Creature die: Roll the die and move the corresponding Creature according to their Movement rules. Tile distribution: x2 Beach, x2 Forest&lt;br /&gt;
* Repellent: You can use this [[Ability]] any time when one of your Adventurers is on the same space as a Shark or a Kaiju. Remove the Creature from the board. Tile distribution: x2 beach, x1 Forest&lt;/div&gt;</summary>
		<author><name>Guybrush127</name></author>
	</entry>
</feed>