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	<updated>2026-09-17T00:52:38Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_theisleofcats&amp;diff=31388</id>
		<title>Tips theisleofcats</title>
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		<updated>2026-09-10T13:10:39Z</updated>

		<summary type="html">&lt;p&gt;GreenCat25: Added info on lessons and how to better use them&lt;/p&gt;
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&lt;div&gt;Try to work your way from the center of the ship outward, this gives you a better position to tetris your pieces to map spots, also gaining treasure pieces.&lt;br /&gt;
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The biggest point gain is almost always the &#039;&#039;&#039;lesson cards&#039;&#039;&#039;. Try to get and complete as many &#039;&#039;&#039;private&#039;&#039;&#039; &#039;&#039;&#039;lessons&#039;&#039;&#039; as possible and be mindful about the ones that your opponents get or can get later, i.e. don&#039;t let them get an &amp;quot;empty bedrooms&amp;quot; lesson card, if their bedrooms are both empty, even if you can&#039;t use it yourself. &lt;br /&gt;
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Getting good lessons early is great. In the first two days you can safely pick a private lesson over anything else. But if there aren&#039;t any, keep your options as open as possible (i.e. by starting from the captain rooms and keeping the bedrooms and the dining room empty for a while). It&#039;s helpful here to know good lesson combos and either aim for them or prevent your opponents from getting them. For example, &amp;quot;no empty spaces along the edge&amp;quot; + &amp;quot;empty dining room&amp;quot; + &amp;quot;covered captain&#039;s rooms&amp;quot;.&lt;br /&gt;
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Sometimes, when lesson cards aren&#039;t an option, you can also stick to big families of 1 or 2 color cats and in the last couple of days spam public lessons that focus on these colors (as long as this color isn&#039;t common on your opponent&#039;s boat).&lt;br /&gt;
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&#039;&#039;&#039;Treasure pieces are valuable for bridging your pieces toward trickier map spots or filling in the gaps between cats to complete a room&#039;&#039;&#039;. Sometimes it&#039;s worth keeping treasure cards for the next turns, but beware of waiting too long and getting your treasure pieces taken before you can use them.&lt;br /&gt;
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&#039;&#039;&#039;Some cards lose or gain utility as the game progresses&#039;&#039;&#039;, for example:&lt;br /&gt;
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* &#039;&#039;&#039;Adding a treasure or cat at any part of the board&#039;&#039;&#039; is very useful early, but grows obsolete by the third/fourth turn (because by that point you will have enough pieces bridging to the sides of the boat)&lt;br /&gt;
* &#039;&#039;&#039;Public lessons get more valuable as choices as the game progresses and you have a better idea of how your board is turning out&#039;&#039;&#039;. It&#039;s usually better to skip them on the first turns, since you&#039;re wasting a card choice that could benefit you more specifically AND you&#039;re helping out your opponent design their boat around the public lesson card without them having to waste a card choice.&lt;/div&gt;</summary>
		<author><name>GreenCat25</name></author>
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