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	<updated>2026-09-21T16:50:47Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpzefiria&amp;diff=15917</id>
		<title>Gamehelpzefiria</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpzefiria&amp;diff=15917"/>
		<updated>2023-01-31T12:22:32Z</updated>

		<summary type="html">&lt;p&gt;Giuseppe Playagame: some little clarifications.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Zefiria is a co-operative game to try to put all the cards in the grid back in the right order as depicted on the goal map card.&lt;br /&gt;
&lt;br /&gt;
At the beginning of the game, each player choose his Wind Spirit and place it on a corner to start at. Each Wind Spirit has a unique way for its actions of &#039;&#039;&#039;Breeze&#039;&#039;&#039; and &#039;&#039;&#039;Fly&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The time track is put to the side based on the number of players and the relevant number of purple round markers is placed on it to determine the game&#039;s length.&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you have 4 action points to spend (5 in 2-player) on two actions which will then vary by character, these are:&lt;br /&gt;
&lt;br /&gt;
Fly - Generally a move type power.&lt;br /&gt;
&lt;br /&gt;
Breeze - Generally a manipulation type power.&lt;br /&gt;
&lt;br /&gt;
You cannot move through or onto the same space as another player.&lt;br /&gt;
&lt;br /&gt;
You cannot manipulate a tile occupied by a player.&lt;br /&gt;
&lt;br /&gt;
If your breeze causes a tile to in effect pass over another during the exchange, for each it passes over this will cost you an extra action point and is known as overflying a tile.&lt;br /&gt;
===Borea===&lt;br /&gt;
&lt;br /&gt;
Fly&lt;br /&gt;
&lt;br /&gt;
1 Action Point to move to an orthogonally adjacent space.&lt;br /&gt;
&lt;br /&gt;
1 Action Point to move to a card of the same colour as the current space.&lt;br /&gt;
&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
1 Action Point to swap two unoccupied tiles which match the symbol of your current space.&lt;br /&gt;
&lt;br /&gt;
===Jugo===&lt;br /&gt;
&lt;br /&gt;
Fly&lt;br /&gt;
&lt;br /&gt;
1 Action Point to move to an orthogonally adjacent space.&lt;br /&gt;
&lt;br /&gt;
1 Action Point to move to a card with the same icon as the current space.&lt;br /&gt;
&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
1 Action Point to swap two unoccupied tiles which match the colour of your current space.&lt;br /&gt;
&lt;br /&gt;
===Etesia===&lt;br /&gt;
&lt;br /&gt;
Fly&lt;br /&gt;
&lt;br /&gt;
1 Action Point to move to an orthogonally adjacent space.&lt;br /&gt;
&lt;br /&gt;
1 Action Point to move to a card along the diagonals to the one she&#039;s occupying.&lt;br /&gt;
&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
1 Action Point to swap an orthogonally adjacent tile with any other tile.&lt;br /&gt;
&lt;br /&gt;
===Skyron===&lt;br /&gt;
&lt;br /&gt;
Fly&lt;br /&gt;
&lt;br /&gt;
1 Action Point to move to an orthogonally adjacent space.&lt;br /&gt;
&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
1 Action Point to swap the tile you stand on with any other, then decide which to reside on.&lt;br /&gt;
&lt;br /&gt;
===Austro===&lt;br /&gt;
&lt;br /&gt;
Fly&lt;br /&gt;
&lt;br /&gt;
1 Action point to move around the edge of the board (outside the map) to land on an edge space, but cannot move into the central areas.&lt;br /&gt;
&lt;br /&gt;
Breeze&lt;br /&gt;
&lt;br /&gt;
1 Action Point to swap tiles in your current row or column.&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends on the final round, and scoring is based on how well you managed to put the island back to its true form.&lt;br /&gt;
&lt;br /&gt;
* Gain 1 victory point for each Island card in the right place.&lt;br /&gt;
* &#039;&#039;In Storm Mode, gain 1 victory point for Magical Gem still owned by the Wind Spirits.&#039;&#039;&lt;br /&gt;
* Lose 1 vicotry point for each Island card in the wrong spot, on the right row.&lt;br /&gt;
* Lose 2 VP for each Island card both in the wrong spot and in the wrong row.&amp;lt;br /&amp;gt;&lt;br /&gt;
===Summary===&lt;br /&gt;
&lt;br /&gt;
SETUP&lt;br /&gt;
&lt;br /&gt;
The Island cars are shuffled and placed in a 5x5 grid. Players pick their individual wind spirit. First player chosen and given the timer card.&lt;br /&gt;
&lt;br /&gt;
PLAY&lt;br /&gt;
&lt;br /&gt;
The first player will remove a time gem then all players and a clockwise order take their turn of the round, each wind spirit has a different movement and breeze they can use to move islands.&lt;br /&gt;
&lt;br /&gt;
GOAL&lt;br /&gt;
&lt;br /&gt;
As a group of wind spirits you are to put the islands back in order.&lt;br /&gt;
&lt;br /&gt;
END GAME&lt;br /&gt;
&lt;br /&gt;
After every player has taken their turn after removing the last time gem.&lt;br /&gt;
&lt;br /&gt;
SCORING&lt;br /&gt;
&lt;br /&gt;
For every island in its proper place scores +1&lt;br /&gt;
For every island and it&#039;s color row not in its place -1&lt;br /&gt;
And every island not in its color row -2&lt;/div&gt;</summary>
		<author><name>Giuseppe Playagame</name></author>
	</entry>
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