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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Genx00</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Genx00"/>
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	<updated>2026-09-21T19:49:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbang&amp;diff=13313</id>
		<title>Gamehelpbang</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbang&amp;diff=13313"/>
		<updated>2022-05-19T03:27:58Z</updated>

		<summary type="html">&lt;p&gt;Genx00: Fix typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
Each player has his own goal.&lt;br /&gt;
* Sheriff and Deputies: Kill all the Outlaws and the Renegade.&lt;br /&gt;
* Outlaws: Kill the Sheriff.&lt;br /&gt;
* Renegade: Kill all opponents with the Sheriff being last.&lt;br /&gt;
Everyone knows the Sheriff but all other characters are hidden.&lt;br /&gt;
&lt;br /&gt;
The number of roles varies by player count as follows&lt;br /&gt;
* 4 players: 1 Sheriff, 1 Renegade, 2 Outlaws&lt;br /&gt;
* 5 players: 1 Sheriff, 1 Renegade, 2 Outlaws, 1 Deputy&lt;br /&gt;
* 6 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 1 Deputy&lt;br /&gt;
* 7 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 2 Deputy&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
* Draw two cards from the draw pile.&lt;br /&gt;
* Play any number of cards, but only 1 Bang!&lt;br /&gt;
* Discard cards to your hand size limit (your life points).&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* You can have only 1 copy of any card in play, unless the copy is from your character.&lt;br /&gt;
* You can only have 1 weapon. If you haven&#039;t played any weapons, you have Colt.45 (distance 1).&lt;br /&gt;
* Brown border cards have immediate effect while blue cards have effects that last until they are removed.&lt;br /&gt;
* The distance between players is the minimum number of places between them.&lt;br /&gt;
* The Sheriff starts with 1 extra life point.&lt;br /&gt;
* When you lose your last life point, you die unless you play a Beer.&lt;br /&gt;
* When you die, discard all your cards and show your role card to others.&lt;br /&gt;
* If the Sheriff kills a Deputy, they discards all cards they have in hand and in play.&lt;br /&gt;
* Anyone killing an Outlaw draws 3 cards.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* If the Sheriff is killed, Outlaws win unless the Renegade is the last one standing, which he wins.&lt;br /&gt;
* If all the Outlaws and the Renegade are killed, the Sheriff and his Deputies win.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
* Bart Cassidy (4): Each time he loses a life point, he draws a card.&lt;br /&gt;
* Black Jack (4): Show his second card: if it is red he draws an additional card.&lt;br /&gt;
* Calamity Janet (4): She can use Bang! as Missed! and vice versa.&lt;br /&gt;
* El Gringo (3): When he losses a life point, he draws a random card from the player that caused his life loss.&lt;br /&gt;
* Jesse Jones (4): He may draw his first card from any other player instead of from the deck.&lt;br /&gt;
* Jourdonnais (4): He has a Barrel in play at all times.&lt;br /&gt;
* Kit Carlson (4): He looks at the top 3 cards in the deck when he draws: draw 2 and put the other on top of the deck.&lt;br /&gt;
* Lucky Duke (4): He chooses the result of a draw! from 2 cards.&lt;br /&gt;
* Paul Regret (3): He has a Mustang in play at all times.&lt;br /&gt;
* Pedro Ramirez (4): He may draw his first card from the discard pile.&lt;br /&gt;
* Rose Doolan (4): She has a Scope in play at all times.&lt;br /&gt;
* Sid Ketchum (4): He may discard 2 cards to regain 1 life point at any time.&lt;br /&gt;
* Slab the Killer (4): 2 Missed! must be played to cancel his Bang!&lt;br /&gt;
* Suzy Lafayette (4): She draws a card when she has no cards.&lt;br /&gt;
* Vulture Sam (4): He takes all the cards of that player when a player dies.&lt;br /&gt;
* Willy the Kid (4): He can play any number of Bang! during his turn.&lt;br /&gt;
&lt;br /&gt;
==Card List==&lt;br /&gt;
===Brown Cards: Immediate Effect (63)===&lt;br /&gt;
* Bang!: Target a player that you can reach. They lose 1 life point unless they can play a Missed! (25)&lt;br /&gt;
* Missed!: Cancel a Bang! (12)&lt;br /&gt;
* Beer: Regain 1 life point. Can be played when receiving a lethal hit. (6)&lt;br /&gt;
* Saloon: All players regain 1 life point. Cannot be played out of turn. (1)&lt;br /&gt;
* Stagecoach &amp;amp; Wells Fargo: Draw 2 or 3 cards. (2) and (1)&lt;br /&gt;
* General Store: Draw cards equal to number of alive players. Everyone chose a card starting from you. (2)&lt;br /&gt;
* Panic!: Draw a card from a player with distance 1. (4)&lt;br /&gt;
* Cat Balou: Force a player to discard a card. (4)&lt;br /&gt;
* Gatling: All other players lose 1 life point. (1)&lt;br /&gt;
* Indians: All other players discard a Bang! or lose 1 life point. (2)&lt;br /&gt;
* Duel: Challenge a player. The challenged and the challenger take turns to discard a Bang! and the first player failing loses 1 life point. (3)&lt;br /&gt;
&lt;br /&gt;
===Blue Cards: Continuous Effect (17)===&lt;br /&gt;
* Weapons: They change the maximum distance that you can hit, except the Volcanic which allows you to play any number of Bang! (8)&lt;br /&gt;
* Mustang: All other players see you with a distance increased by 1. (2)&lt;br /&gt;
* Scope: You see all other players with a distance decreased by 1, but at least 1. (1)&lt;br /&gt;
* Barrel: When you are targeted with a Bang!, draw! If it is a heart, you are Missed! (2)&lt;br /&gt;
* Jail: Play this card on another player. That player draw! and escapes if it is a heart, otherwise his turn is skipped. Jail cannot be played on the Sheriff.(3)&lt;br /&gt;
* Dynamite: When this card is in front of you, draw! and it explodes when it is a spades 2-9 (you lose 3 life points), otherwise pass it. (1)&lt;/div&gt;</summary>
		<author><name>Genx00</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinventors&amp;diff=6015</id>
		<title>Gamehelpinventors</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinventors&amp;diff=6015"/>
		<updated>2020-10-30T01:49:06Z</updated>

		<summary type="html">&lt;p&gt;Genx00: Invention cards per age is dependent on the number of players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player is randomly assigned a set of four inventors, grouped by the time period in which they lived. Each inventor begins with two units of starting knowledge, which the inventor can use to help patent some of the world&#039;s greatest inventions. Points are gained in various ways from completed inventions to which the inventors contributed, and the person with the most points at the end of the third age is the winner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each turn consists of two or three steps:&lt;br /&gt;
&lt;br /&gt;
1) Pick an inventor whose knowledge you want to use (which prevents the inventor being used again until the player refreshes inventors)&lt;br /&gt;
&lt;br /&gt;
2) Pick the invention on which you want to use that knowledge&lt;br /&gt;
&lt;br /&gt;
3) If an invention is completed, the three players who contributed the most knowledge choose a bonus from that invention, in order from most knowledge to least knowledge. In case of a tie, work clockwise from the player who finished the invention.&lt;br /&gt;
&lt;br /&gt;
Alternately, a player has the choice to refresh all his/her inventors. This must be done when all four inventors have been used, but may be done at any time.&lt;br /&gt;
&lt;br /&gt;
The game is played over three ages.  Each age consists of a number of inventions equal to the number of players plus three (3). When the second to last invention has been completed and players have finished sharing the rewards, the age ends immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Tokens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2,3,4 - Improve the knowledge level of inventors. Improvements must be sequential (a 4 token must be played on a 3, etc.)&lt;br /&gt;
&lt;br /&gt;
Coffee (availability) - Allows player to refresh all his/her inventors for free&lt;br /&gt;
&lt;br /&gt;
Chocolate (additional knowledge) - Allows a player to place two extra knowledge cubes. Only applies on the turn in which it is played, and the additional knowledge must be on the same invention as other cubes played that turn.&lt;br /&gt;
&lt;br /&gt;
Star (Classification number) - Fills in a gap in a card bonus run.&lt;br /&gt;
&lt;br /&gt;
Ribbons - Give 1, 2, or 3 victory points.&lt;br /&gt;
&lt;br /&gt;
1 - All tokens have a 1 on the back. This allows players to progress in knowledge in areas that begin as zeros (blank).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four ways to score points:&lt;br /&gt;
&lt;br /&gt;
1) Card points - In the corner of each invention is a ribbon with a number of victory points (corresponding to the age). These victory points are given to the player who takes the card instead of a bonus token when an invention is completed.&lt;br /&gt;
&lt;br /&gt;
2) Victory point bonus tokens.&lt;br /&gt;
&lt;br /&gt;
3) Inventor bonus - If a player improves an inventor&#039;s knowledge to the levels indicated under the ribbon on the card, the player gets the number of victory points indicated inside the ribbon.&lt;br /&gt;
&lt;br /&gt;
4) Card run - By the victory point indicator on each card, there is a number in a blue rectangle. If a player makes a run of these cards (which &#039;&#039;must&#039;&#039; start with 0), the player gets the number of victory points indicated by the highest number in the run.&lt;br /&gt;
&lt;br /&gt;
At the end of the third age, players have one last opportunity to play bonus tokens to improve the knowledge of inventors. Once this is done, the player with the highest score is the winner.&lt;/div&gt;</summary>
		<author><name>Genx00</name></author>
	</entry>
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