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	<updated>2026-10-28T14:15:15Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdebriumtreasure&amp;diff=30697</id>
		<title>Gamehelpdebriumtreasure</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdebriumtreasure&amp;diff=30697"/>
		<updated>2026-07-15T17:15:44Z</updated>

		<summary type="html">&lt;p&gt;GarenYonezawa: Created page with &amp;quot;&amp;#039;&amp;#039;Debrium: Treasure&amp;#039;&amp;#039; is a bidding and risk-management game for 3–4 players. You are corporations mining valuable treasure hidden in the debris around an abandoned orbital station. The game lasts 10 rounds; the player with the most victory points wins.  == Object of the game ==  Mine the debris chips stacked on the board with your workers to collect victory points. But mining is dangerous: near the end of each round a debris fall occurs, and any workers at the impact p...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Debrium: Treasure&#039;&#039; is a bidding and risk-management game for 3–4 players. You are corporations mining valuable treasure hidden in the debris around an abandoned orbital station. The game lasts 10 rounds; the player with the most victory points wins.&lt;br /&gt;
&lt;br /&gt;
== Object of the game ==&lt;br /&gt;
&lt;br /&gt;
Mine the debris chips stacked on the board with your workers to collect victory points. But mining is dangerous: near the end of each round a debris fall occurs, and any workers at the impact point fail their mining. Extra workers cost coins, and to gain coins you must give up mining for a round and take additional funds instead. Push your luck and mine, or step back and refill your purse — these choices decide the game.&lt;br /&gt;
&lt;br /&gt;
== The board and debris chips ==&lt;br /&gt;
&lt;br /&gt;
* The game board is a 4×4 grid of 16 spaces (rows A–D × columns 1–4). At the start of the game, each space holds a face-down stack of 2 debris chips of level 1–3.&lt;br /&gt;
* Each debris chip has a level (1–4). Mining a chip requires exactly as many workers as its level. Higher-level chips are generally worth more points.&lt;br /&gt;
* The number (victory points) on the face of a chip is only ever seen by the player who collected it.&lt;br /&gt;
* The 10 level-4 debris chips form the &amp;quot;debris pile&amp;quot; beside the board; one of them falls onto the board at every debris fall.&lt;br /&gt;
&lt;br /&gt;
== Round structure ==&lt;br /&gt;
&lt;br /&gt;
Each round consists of the following 6 phases.&lt;br /&gt;
&lt;br /&gt;
=== 1. Bidding for turn order ===&lt;br /&gt;
&lt;br /&gt;
All players simultaneously and secretly bid any number of coins (0 is allowed). Players act in order from the highest bid to the lowest; ties keep their current relative order. All coins bid are placed in the additional-funds pool.&lt;br /&gt;
&lt;br /&gt;
The player who acts &#039;&#039;&#039;last&#039;&#039;&#039; this round takes a &#039;&#039;&#039;debt card&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== 2. Action selection ===&lt;br /&gt;
&lt;br /&gt;
In turn order, each player chooses one of:&lt;br /&gt;
* &#039;&#039;&#039;Mine&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Get additional funds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== 3. Mining preparation ===&lt;br /&gt;
&lt;br /&gt;
A player who chose &amp;quot;Mine&amp;quot; immediately places their workers.&lt;br /&gt;
&lt;br /&gt;
* You have 2 workers per round by default. You may hire extra workers for coins, up to 5 total, for this round only (+1 worker = 1 coin, +2 = 3 coins, +3 = 5 coins). Coins paid go to the additional-funds pool.&lt;br /&gt;
* Place &#039;&#039;&#039;exactly as many workers as the level&#039;&#039;&#039; of the debris chip you want to mine — no more, no fewer.&lt;br /&gt;
* You may place workers on several spaces, as long as you have enough workers.&lt;br /&gt;
* You cannot place workers on a space already occupied by another player&#039;s workers, so acting earlier is an advantage.&lt;br /&gt;
&lt;br /&gt;
=== 4. Additional funds ===&lt;br /&gt;
&lt;br /&gt;
After everyone has chosen their action, the coins in the additional-funds pool are split evenly among all players who chose &amp;quot;Get additional funds&amp;quot;. Any remainder stays in the pool. If the pool holds fewer coins than the number of those players, nobody gets anything.&lt;br /&gt;
&lt;br /&gt;
Note that coins paid this very round for bids and worker hiring are part of the payout — that is the whole point.&lt;br /&gt;
&lt;br /&gt;
=== 5. Debris fall ===&lt;br /&gt;
&lt;br /&gt;
One circle chip (columns 1–4) and one square chip (rows A–D) are drawn from the debris-fall bag, determining where the debris falls.&lt;br /&gt;
&lt;br /&gt;
* Any workers on the impact space fail their mining and are returned to their owner.&lt;br /&gt;
* &#039;&#039;&#039;Burst&#039;&#039;&#039;: if two circle chips with the same number, or two square chips with the same letter, are ever on display together, a burst occurs. Every worker in that entire row or column fails and is returned, and all coordinate chips of that shape go back into the bag.&lt;br /&gt;
* Finally, a level-4 debris chip from the debris pile is placed face down on the impact space. It can be mined from the next round on (level 4, so it takes 4 workers).&lt;br /&gt;
&lt;br /&gt;
=== 6. Mining ===&lt;br /&gt;
&lt;br /&gt;
Workers still on the board after the debris fall each collect the top debris chip of their space. Only the owner may look at its number. Once the top chip is mined, the chip beneath becomes available from the next round on.&lt;br /&gt;
&lt;br /&gt;
All workers are then removed from the board and the next round begins (everyone is back to 2 workers).&lt;br /&gt;
&lt;br /&gt;
== Game end and scoring ==&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the round in which the debris pile runs out (the chip placed by the final debris fall cannot be mined).&lt;br /&gt;
&lt;br /&gt;
The player with the highest total of the following wins:&lt;br /&gt;
&lt;br /&gt;
# The sum of the numbers on your collected debris chips&lt;br /&gt;
# The number of coins you hold (with the expansion, each skill coin is also worth 1 point)&lt;br /&gt;
# The &#039;&#039;&#039;Mining King&#039;&#039;&#039; achievement: &#039;&#039;&#039;+15 points&#039;&#039;&#039;&lt;br /&gt;
# Minus points from debt cards&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mining King&#039;&#039;&#039;: awarded to the player who collected the most debris chips — only the &#039;&#039;&#039;count&#039;&#039;&#039; matters, not levels or numbers. Ties go to the player earliest in the turn order of the final round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Debt card penalties&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Cards !! Penalty&lt;br /&gt;
|-&lt;br /&gt;
| 1 || -1 point&lt;br /&gt;
|-&lt;br /&gt;
| 2 || -3 points&lt;br /&gt;
|-&lt;br /&gt;
| 3 || -6 points&lt;br /&gt;
|-&lt;br /&gt;
| 4 || -12 points&lt;br /&gt;
|-&lt;br /&gt;
| 5 or more || -15 points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Expansion rules (company skills) ==&lt;br /&gt;
&lt;br /&gt;
With the expansion option enabled, each player starts with 1 skill coin, and each company has a unique skill.&lt;br /&gt;
&lt;br /&gt;
* Skill coins can be bid for turn order just like normal coins (and can also pay for worker hiring).&lt;br /&gt;
* A player who &#039;&#039;&#039;paid a skill coin in the bid&#039;&#039;&#039; may activate their company skill on their turn that round (only once per round even if several were paid; activating is optional).&lt;br /&gt;
* When additional funds are distributed, normal coins are split first, then skill coins are split separately in the same way.&lt;br /&gt;
* At game end, each skill coin you hold is worth 1 point.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Company skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Red (Dynamo Gravitas)&#039;&#039;&#039;: This turn you may place 2 workers on any space, regardless of its level.&lt;br /&gt;
* &#039;&#039;&#039;Blue (Infinitia Techno)&#039;&#039;&#039;: When you collect debris this turn, if a chip remains beneath it you take that extra chip too (choose one space if you collected several; you may not peek at the number underneath beforehand).&lt;br /&gt;
* &#039;&#039;&#039;Yellow (Gold Rushaina)&#039;&#039;&#039;: When your turn comes, immediately take up to 5 normal coins from the additional-funds pool.&lt;br /&gt;
* &#039;&#039;&#039;Green (Clean Spacias)&#039;&#039;&#039;: This turn your worker-hire cost is reduced by 3 coins; players acting after you pay 3 coins more.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* Every bid ends up in the additional-funds pool, so &amp;quot;Get additional funds&amp;quot; can be very lucrative in a round where everyone else bid big.&lt;br /&gt;
* A row or column whose coordinate chip is already on display is one draw away from a burst. Check the displayed coordinate chips before placing workers.&lt;br /&gt;
* The last player in turn order takes a debt card each round. Debt penalties accelerate (1 card = -1, 4 cards = -12), so don&#039;t let yourself get stuck in last place round after round.&lt;/div&gt;</summary>
		<author><name>GarenYonezawa</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbookfestival&amp;diff=30695</id>
		<title>Gamehelpbookfestival</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbookfestival&amp;diff=30695"/>
		<updated>2026-07-15T16:45:21Z</updated>

		<summary type="html">&lt;p&gt;GarenYonezawa: Created page with &amp;quot;Build your very own bookshelf in this &amp;quot;deck-building × roll-and-move&amp;quot; game for 3 to 6 players! Welcome to the Book Festival, the animals&amp;#039; celebration of books. Stock your booth with books and eye-catching POP displays, then watch the animal customers travel across everyone&amp;#039;s shelves and buy them up.  == Goal of the game ==  Earn the most &amp;#039;&amp;#039;&amp;#039;review stars&amp;#039;&amp;#039;&amp;#039; for your booth and be crowned &amp;#039;&amp;#039;&amp;#039;MVP&amp;#039;&amp;#039;&amp;#039; of the Book Festival. Collecting many stars helps, but the MVP is decided b...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Build your very own bookshelf in this &amp;quot;deck-building × roll-and-move&amp;quot; game for 3 to 6 players! Welcome to the Book Festival, the animals&#039; celebration of books. Stock your booth with books and eye-catching POP displays, then watch the animal customers travel across everyone&#039;s shelves and buy them up.&lt;br /&gt;
&lt;br /&gt;
== Goal of the game ==&lt;br /&gt;
&lt;br /&gt;
Earn the most &#039;&#039;&#039;review stars&#039;&#039;&#039; for your booth and be crowned &#039;&#039;&#039;MVP&#039;&#039;&#039; of the Book Festival. Collecting many stars helps, but the MVP is decided by a final draw from the vote bag — so there is always a chance for a last-minute comeback!&lt;br /&gt;
&lt;br /&gt;
== Game flow ==&lt;br /&gt;
&lt;br /&gt;
Each round has two phases.&lt;br /&gt;
&lt;br /&gt;
=== 1. Action phase ===&lt;br /&gt;
&lt;br /&gt;
Starting from the start player and going clockwise, each player takes &#039;&#039;&#039;3 actions&#039;&#039;&#039; on their turn. Each action may be one of:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Place books&#039;&#039;&#039; — put one or more book cards of the same genre onto a slot on your shelf.&lt;br /&gt;
* &#039;&#039;&#039;Buy a POP / end shelf&#039;&#039;&#039; — discard the listed cost in book cards to buy a POP display (placed on a slot) or an extra end shelf.&lt;br /&gt;
* &#039;&#039;&#039;Retrieve books&#039;&#039;&#039; — take books back from your shelf into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Draw a card&#039;&#039;&#039; — draw 1 card from the deck.&lt;br /&gt;
&lt;br /&gt;
If your main shelf (3 slots) is completely filled with books at the start of your turn, you draw 1 free bonus card (no action used); a filled end shelf gives 1 more.&lt;br /&gt;
&lt;br /&gt;
=== 2. Sales phase ===&lt;br /&gt;
&lt;br /&gt;
When everyone has finished their turn, all players roll their die at the same time. Then, in start-player order, each player&#039;s &#039;&#039;&#039;animal customer&#039;&#039;&#039; moves clockwise across the booths by the number rolled. The finished shelves literally become the spaces the customers move along.&lt;br /&gt;
&lt;br /&gt;
When a customer stops on a slot that holds books:&lt;br /&gt;
&lt;br /&gt;
* If the genre matches the animal&#039;s &#039;&#039;&#039;favourite genre&#039;&#039;&#039;, it &#039;&#039;&#039;bulk-buys&#039;&#039;&#039; every book on that slot.&lt;br /&gt;
* Otherwise it buys just &#039;&#039;&#039;1 book&#039;&#039;&#039;.&lt;br /&gt;
* Each book sold sends 1 &#039;&#039;&#039;review star&#039;&#039;&#039; from the shelf owner into the MVP vote bag.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genre bonus:&#039;&#039;&#039; whenever a genre pile in the Genre Bonus Area reaches &#039;&#039;&#039;5 books&#039;&#039;&#039;, the owner of the booth where that book sold gains &#039;&#039;&#039;2 extra stars&#039;&#039;&#039;, and the pile is cleared.&lt;br /&gt;
&lt;br /&gt;
== Animals ==&lt;br /&gt;
&lt;br /&gt;
Each animal has a favourite genre and its own die faces.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Animal !! Favourite genre&lt;br /&gt;
|-&lt;br /&gt;
| Gorilla || Comedy&lt;br /&gt;
|-&lt;br /&gt;
| Elephant || Business&lt;br /&gt;
|-&lt;br /&gt;
| Cheetah || Sports&lt;br /&gt;
|-&lt;br /&gt;
| Panda || Cooking&lt;br /&gt;
|-&lt;br /&gt;
| Owl || Mystery&lt;br /&gt;
|-&lt;br /&gt;
| Penguin || Picture Books&lt;br /&gt;
|-&lt;br /&gt;
| Camel (extension) || No favourite — also buys matching books from the adjacent slots of its own booth&lt;br /&gt;
|-&lt;br /&gt;
| Chameleon (extension) || Bulk-buys any genre, but skips a shelf holding 4 or more books&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== POP displays ==&lt;br /&gt;
&lt;br /&gt;
POPs are placed on your shelf slots and trigger special effects.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! POP !! Cost !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| Recommended Series! || 1 || When a book sells here, adjacent same-genre books in your booth are also bought.&lt;br /&gt;
|-&lt;br /&gt;
| Trial Read! || 1 || When a customer passes here, you may discard 2 cards to stop them on this slot.&lt;br /&gt;
|-&lt;br /&gt;
| Related Books! || 2 || When a book sells here, you may file it under any genre&#039;s bonus pile.&lt;br /&gt;
|-&lt;br /&gt;
| With Booklet! || 3 || Draw 1 extra card at the start of your turn while this is placed.&lt;br /&gt;
|-&lt;br /&gt;
| Limited Edition! || 4 || When a book sells here, the owner gains 1 extra star.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the round in which any player&#039;s supply of review stars runs out. Then the festival&#039;s MVP is decided: each player adds chips to the vote bag equal to the stars they collected, the bag is shuffled, and a set number of chips are drawn. The player whose colour is drawn the most is the &#039;&#039;&#039;MVP&#039;&#039;&#039;. Having collected more stars improves your odds — but the MVP is never guaranteed!&lt;/div&gt;</summary>
		<author><name>GarenYonezawa</name></author>
	</entry>
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