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	<updated>2026-10-12T18:16:27Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=17347</id>
		<title>Gamehelptickettoride</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=17347"/>
		<updated>2023-07-01T17:08:02Z</updated>

		<summary type="html">&lt;p&gt;Gameryeehaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Object Of The Game ==&lt;br /&gt;
&lt;br /&gt;
The object of the game is to score the highest number of total points. Points can be scored by:&lt;br /&gt;
&lt;br /&gt;
* Claiming a Route between two adjacent cities on the map;&lt;br /&gt;
* Successfully completing a Continuous Path of routes between two cities listed on your Destination Tickets;&lt;br /&gt;
* Completing the Longest Continuous Path of routes.&lt;br /&gt;
&lt;br /&gt;
(Note: Keeping others from scoring points is not an above listed method of scoring the highest number of total points and is considered unsportsmanlike.)&lt;br /&gt;
&lt;br /&gt;
Points are lost if you do not successfully complete the routes given on the Destination Tickets you kept.&lt;br /&gt;
&lt;br /&gt;
== Starting The Game ==&lt;br /&gt;
&lt;br /&gt;
# Each player gets four cards from the train car card deck.&lt;br /&gt;
# Each player is dealt three destination cards and must select at least two to keep. Players keep their Destination Tickets secret until the end of the game. The numbers assigned to the cards are the number of points you will gain at the end of the game. If you don&#039;t complete the destination card by then, you will lose the same amount of points.&lt;br /&gt;
# After selecting your cards, 5 train cards will be dealt in a row face up into the draw area. (Note these are visible as tiny cards below the draw area while all players select their destination tickets.)&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
&lt;br /&gt;
Play only one of the following actions:&lt;br /&gt;
* &#039;&#039;&#039;Draw train cards.&#039;&#039;&#039; take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards. There is no hand size limit.&lt;br /&gt;
* &#039;&#039;&#039;Claim a route.&#039;&#039;&#039; A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below.  &#039;&#039;&#039;&#039;&#039;Important Note&#039;&#039;&#039;&#039;&#039;: In 2 or 3 player games, only one of the Double Routes can be used. A player can claim either of the two routes between cities, but the other route is then closed to other players.&lt;br /&gt;
* &#039;&#039;&#039;Draw Destination Tickets.&#039;&#039;&#039; Draw 3 new cards and keep at least one.&lt;br /&gt;
&lt;br /&gt;
== Train Car Cards ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+110 Train Car Cards&lt;br /&gt;
|-&lt;br /&gt;
!#&lt;br /&gt;
|14&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|-&lt;br /&gt;
!Color&lt;br /&gt;
|{{car|colour=linear-gradient(to right,#d77 10%,#fdf 20%,#77d 40%,#7d7 60%,#d70 80%,#dd7)}}&lt;br /&gt;
Multi-color&lt;br /&gt;
|{{car|colour=#fdf}}&lt;br /&gt;
Purple&lt;br /&gt;
|{{car|colour=#44f}}&lt;br /&gt;
Blue&lt;br /&gt;
|{{car|colour=#f70}}&lt;br /&gt;
Orange&lt;br /&gt;
|{{car|colour=#eee}}&lt;br /&gt;
White&lt;br /&gt;
|{{car|colour=#7f7}}&lt;br /&gt;
Green&lt;br /&gt;
|{{car|colour=#ff7}}&lt;br /&gt;
Yellow&lt;br /&gt;
|{{car|colour=#444}}&lt;br /&gt;
Black&lt;br /&gt;
|{{car|colour=#f77}}&lt;br /&gt;
Red&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*- There are 110 Train Cards, spread across 8 types of regular Train Car cards (12 each), plus (14) Locomotive cars.&lt;br /&gt;
*- The colors of each type of Train Car card match various routes between cities on the board – Purple, Blue, Orange, White, Green, Yellow, Black, and Red.&lt;br /&gt;
*- Locomotives are Multi-colored and act as a wild card that can be part of any set of cards when claiming a route. &lt;br /&gt;
*- If a Locomotive card is one of the five face-up cards, the player who draws it may only draw one card, instead of two.&lt;br /&gt;
*- If, after having drawn one card the replacement card is a Locomotive, the player cannot take it. &lt;br /&gt;
*- If at any time, three of the five face-up cards are Locomotives, all five cards are immediately discarded and five new ones are turned face-up to replace them. &lt;br /&gt;
*- When the deck is exhausted, the discards are reshuffled into a new draw pile deck.&lt;br /&gt;
&lt;br /&gt;
== Destination Tickets ==&lt;br /&gt;
&lt;br /&gt;
* There are 30 total Destination Tickets, which are kept hidden until the end of the game. &lt;br /&gt;
* If a player successfully completes a series of routes that connect the two cities, they will &#039;&#039;add&#039;&#039; the amount of points indicated on the Destination Ticket to their point totals at the end of the game.&lt;br /&gt;
* If they do not successfully connect the two cities, they &#039;&#039;deduct&#039;&#039; the amount of points indicated.&lt;br /&gt;
* Destination Tickets are kept secret from other players until the game’s final scoring.&lt;br /&gt;
&lt;br /&gt;
== Route Scoring ==&lt;br /&gt;
&lt;br /&gt;
When claiming a route, the number of points received depends upon the length of that route, as detailed in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;text-align:left;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Scoring Values&lt;br /&gt;
|-&lt;br /&gt;
!Route Length&lt;br /&gt;
!Points&lt;br /&gt;
|-&lt;br /&gt;
|1 {{car|colour=brown}}&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2 {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|4 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|5 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|6 {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}} {{car|colour=brown}}&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
# The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets one final turn; then, scoring begins.&lt;br /&gt;
# Each player then gains (or loses) points according to how many Destination Tickets they completed (or failed to complete).&lt;br /&gt;
# The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route. &lt;br /&gt;
# The player with the most points wins!&lt;br /&gt;
&lt;br /&gt;
=== Tiebreaks ===&lt;br /&gt;
&lt;br /&gt;
# Most completed destination tickets&lt;br /&gt;
# Longest continuous route&lt;/div&gt;</summary>
		<author><name>Gameryeehaw</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=16807</id>
		<title>Gamehelptickettoride</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptickettoride&amp;diff=16807"/>
		<updated>2023-05-01T18:34:49Z</updated>

		<summary type="html">&lt;p&gt;Gameryeehaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;OBJECT OF THE GAME:&lt;br /&gt;
&lt;br /&gt;
The object of the game is to score the highest number of total points. Points&lt;br /&gt;
can be scored by:&lt;br /&gt;
&lt;br /&gt;
1. Claiming a Route between two cities on the map;&lt;br /&gt;
2. Successfully completing a Continuous Path of routes between&lt;br /&gt;
two cities listed on your Destination Ticket(s);&lt;br /&gt;
3. Moving Passengers&lt;br /&gt;
4. Completing the most Destination Tickets.&lt;br /&gt;
&lt;br /&gt;
Points are lost if you do not successfully complete the routes given on&lt;br /&gt;
the Destination Tickets you kept.&lt;br /&gt;
&lt;br /&gt;
== Starting The Game ==&lt;br /&gt;
&lt;br /&gt;
# Each player gets four cards from the train car card deck.&lt;br /&gt;
# Each player is dealt three destination cards and must select at least two to keep. Choose them wisely, as you will have to claim enough routes to connect the two cities. The numbers assigned to the cards are the number of points you will gain at the end of the game. If you don&#039;t complete the destination card by then, you will lose the same amount of points.&lt;br /&gt;
# After selecting your cards, 5 train cards will be dealt in a row face up into the draw area&lt;br /&gt;
&lt;br /&gt;
== Turn Overview ==&lt;br /&gt;
&lt;br /&gt;
Play only one of the following actions:&lt;br /&gt;
* &#039;&#039;&#039;Draw train cards.&#039;&#039;&#039; take 2 in any combination from the deck or the face up cards; or take only 1 locomotive (rainbow colored / wild) card from the face up cards. There is no hand size limit.&lt;br /&gt;
* &#039;&#039;&#039;Claim a route.&#039;&#039;&#039; A route is a rail line from one city to another. To claim a route, you must have the same colored train car card as shown on the map (gray represents any 1 color you like) and enough cards for each car shown on the map. You may use one or more locomotives cards as wild cards. To claim a route, click on the route on the map. The longer the route, the more points you will score, as shown in below.  &#039;&#039;&#039;&#039;&#039;Important Note&#039;&#039;&#039;&#039;&#039;: In 2 or 3 player games, only one of the DoubleRoutes can be used. A player can claim either of the two routes between cities, but the other route is then closed to other players.&lt;br /&gt;
* &#039;&#039;&#039;Take more destination cards.&#039;&#039;&#039; If you want more destination cards, take three from the deck, and choose at least one to keep.&lt;br /&gt;
&lt;br /&gt;
== Trains/Cards ==&lt;br /&gt;
&lt;br /&gt;
*- There are 110 Train Cards, spread across 8 types of regular Train Car cards (12 each), plus (14) Locomotive cars. &lt;br /&gt;
*- The colors of each type of Train Car card match various routes between cities on the board – Purple, Blue, Orange, White, Green, Yellow, Black, and Red.&lt;br /&gt;
*- Locomotives are Multi-colored and act as a wild card that can be part of any set of cards when claiming a route. &lt;br /&gt;
*- If a Locomotive card is one of the five face-up cards, the player who draws it may only draw one card, instead of two.&lt;br /&gt;
*- If, after having drawn one card the replacement card is a Locomotive, the player cannot take it. &lt;br /&gt;
*- If at any time, three of the five face-up cards are Locomotives, all five cards are immediately discarded and five new ones are turned face-up to replace them. &lt;br /&gt;
*- When the deck is exhausted, the discards are reshuffled into a new draw pile deck. The cards should be shuffled thoroughly, since all the cards have been discarded in sets.&lt;br /&gt;
*- The deck contains 12 of each color card, and 14 &amp;quot;Wild&amp;quot; Locomotives. &lt;br /&gt;
*- On the board, each specific color has 27 total spaces, comprised of (1) 2&#039;s, (2) 3&#039;s, (2) 4&#039;s, (1) 5&#039;s, (1) 6&#039;s.  &lt;br /&gt;
&lt;br /&gt;
== Destination Tickets ==&lt;br /&gt;
&lt;br /&gt;
* There are 30 total Destination Tickets, which are kept hidden until the end of the game. &lt;br /&gt;
* If a player successfully completes a series of routes that connect the two cities, they will add the amount of points indicated on the Destination Ticket to their point totals at the end of the game.&lt;br /&gt;
* If they do not successfully connect the two cities, they DEDUCT the amount of points indicated.&lt;br /&gt;
* Destination Tickets are kept secret from other players until the game’s final scoring.&lt;br /&gt;
&lt;br /&gt;
== Route scoring ==&lt;br /&gt;
&lt;br /&gt;
When claiming a route, the number of points received depends upon the length of that route, as detailed in the table below.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Scoring Values&lt;br /&gt;
|-&lt;br /&gt;
|Route Length&lt;br /&gt;
|Points&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== End Of Game ==&lt;br /&gt;
&lt;br /&gt;
# The last round is triggered as soon as any player has 2 or fewer train cars left. Each player (including the player who triggered the game end) gets a turn; then, scoring begins.&lt;br /&gt;
# Each player then gains (or loses) points according to how many destination cards they completed (or failed to complete).&lt;br /&gt;
# The player(s) with the longest continuous path of train cars on the map gains 10 points for having the longest route. &lt;br /&gt;
# The player with the most points wins!&lt;br /&gt;
#&lt;br /&gt;
# In the case of a tie, the player with the most completed destination tickets is the winner.&lt;br /&gt;
# If the game is still a tie, the player with the longest continuous path wins.&lt;/div&gt;</summary>
		<author><name>Gameryeehaw</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrimezoom&amp;diff=16447</id>
		<title>Gamehelpcrimezoom</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrimezoom&amp;diff=16447"/>
		<updated>2023-03-28T16:47:36Z</updated>

		<summary type="html">&lt;p&gt;Gameryeehaw: created page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Crime Zoom&#039;&#039; is a series of investigation game for 1 and more players and for plays of about 1 hour.&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;Crime Zoom&#039;&#039;, you will conduct your investigation freely. Discuss between players to choose the tracks to follow. And as soon as you think you have solved the case, go to the questionnaire. Who is guilty? What is his motive? What is the murder weapon? And some subsidiary questions, of course. The solution will answer each of the questions. The epilogue will come to tell all this in a story or a testimony history to understand the plot that has been played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crime Zoom: A Dirty Objective&#039;&#039; is a demo case of the Crime Zoom family (in only 38 cards). It brings you in Brooklyn in 1980.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;—description from the publisher&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A real investigation in a (deck of cards)! Adapted for BGA the cards are areas you can click on,  Instead of turning over the card as mentioned below, you click and are given the information from the back of the card.  &amp;quot;His Last Card&amp;quot; will take you to 1980s Brooklyn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You receive an anonymous report of shots from the apartment of a certain Frank Bucco. You reach a run-down tenement house inhabited by poor families and drug addicts. Breaking down the apartment door, you discover the body of a man lying on the couch. Where are you going to start your investigation?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In Crime Zoom, you are detectives trying to unravel a mysterious murder case. The crime scene is made up of cards that form one large picture. To investigate a trace, simply turn the card over (for BGA you will click it) and follow any leads provided on the right side of the screen. In the course of the investigation, you will visit various places, question suspects, gather evidence, and try to come to conclusions.&lt;br /&gt;
&lt;br /&gt;
After the investigation, you fill in a report by answering the questions: Who is the perpetrator? What is the evidence? What was the motive?&lt;br /&gt;
&lt;br /&gt;
Finally, you can check the epilogue, which will allow you to explore the entire rich story.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GOAL:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is a cooperative game, while BGA does have a timer running, there are no &amp;quot;turns&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
The player(s) decide amongst themselves what actions to take, which cards to turn over, and what leads to follow. &lt;br /&gt;
&lt;br /&gt;
They seek to solve the investigation together.  When done you investigating you will issue an investigative report.  &lt;br /&gt;
&lt;br /&gt;
The highest scores come from a correct investigative report with the fewest number of cards used.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Investigative report&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
As in a real investigation, you will have to determine the elements of the crime: perpetrator,  motive, weapon of the crime&lt;br /&gt;
&lt;br /&gt;
Be careful, assumptions are not always enough. You will need to assign a &amp;quot;card&amp;quot; providing this information to the report as proof to support your investigation. This is done by the use of the tab labeled &amp;quot;Questionnaire&amp;quot; on the top far right of the scene. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;NOTE: do not click on the questionnaire tab until you feel you have all the information necessary to solve the case.  Points are awarded based on both solving the case AND how many cards you used.  While it may seem ideal to only flip over a few cards to get a higher score, you may not have what you need to complete the questionnaire and support your investigation.&#039;&#039;&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
If you want to go straight to the point, submit your report as soon as you think you have identified the main elements. (BGA version does not seem to have this option, you must complete the questionnaire.)  Don&#039;t reveal all cards to get a bonus.  If you are rather curious and seek to understand the plot&lt;br /&gt;
full story, continue your investigation. You will have&lt;br /&gt;
so more material to answer the subsidiary questions.&lt;br /&gt;
Epilogue&lt;br /&gt;
After you complete your report, check your answers. There&lt;br /&gt;
solution shows you the whole path leading to the&lt;br /&gt;
investigation resolution.&lt;br /&gt;
Finally, let yourself be told the story by the testimony of a&lt;br /&gt;
neighbor, the discussion of the protagonists before the facts or even&lt;br /&gt;
the police report a few months later.&lt;/div&gt;</summary>
		<author><name>Gameryeehaw</name></author>
	</entry>
</feed>