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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Game4Fun2</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Game4Fun2"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Game4Fun2"/>
	<updated>2026-09-30T14:54:15Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmlem&amp;diff=20145</id>
		<title>Gamehelpmlem</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmlem&amp;diff=20145"/>
		<updated>2024-02-19T19:33:38Z</updated>

		<summary type="html">&lt;p&gt;Game4Fun2: /* Game End */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Explore space but make a mark for yourself before you crash!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Takeoff Phase===&lt;br /&gt;
&lt;br /&gt;
Each round starts with a Takeoff Phase&lt;br /&gt;
&lt;br /&gt;
During this phase, each player chooses an astronaut to send on the expedition&lt;br /&gt;
&lt;br /&gt;
Each astronaut grants the player a special effect, so choose wisely&lt;br /&gt;
&lt;br /&gt;
The lead astronaut (Starting Player) is the Commander&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Travel Phase===&lt;br /&gt;
&lt;br /&gt;
Roll the dice and group them into matching sets e.g. all the 2s&lt;br /&gt;
&lt;br /&gt;
If a set isn&#039;t represented by your current location, it can&#039;t be used (offset to the rocket outline on the main board) e.g. at location 0 only the afterburner symbol, 1, or 2 can be used, so if 3+ are rolled these are disqualified&lt;br /&gt;
&lt;br /&gt;
After determining what sets can be used, the Commander chooses one or more sets to combine for movement, each set chosen is added up in its entirety e.g. if there are three 2s this is a set with a movement value of 6, the afterburner value is determined by the pips on the board&lt;br /&gt;
&lt;br /&gt;
After moving, discard the used number dice but retain used afterburner dice as well as unused dice. If this results in having 0 dice, take a single dice back to the pool&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Crashing===&lt;br /&gt;
&lt;br /&gt;
If after rolling for the Travel Phase NONE of the dice match the allowed dice, a crash occurs&lt;br /&gt;
&lt;br /&gt;
The Cosmic Failure marker moves on one space&lt;br /&gt;
&lt;br /&gt;
Any astronaut with a parachute MAY disembark (see Landing Phase)&lt;br /&gt;
&lt;br /&gt;
All other astronauts are returned to the respective player mats&lt;br /&gt;
&lt;br /&gt;
The Commander is changed to the next player in turn order&lt;br /&gt;
&lt;br /&gt;
The current Expedition ends and there is NOT a Landing Phase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Landing Phase===&lt;br /&gt;
&lt;br /&gt;
If the Travel phase was a success i.e. did NOT result in a Crash, a Landing Phase occurs&lt;br /&gt;
&lt;br /&gt;
If the ship is on space 0-5, the landing phase is voided, and a new Travel phase occurs&lt;br /&gt;
&lt;br /&gt;
If the ship is on space 6+, in turn order, each player can choose to stay on the ship or disembark&lt;br /&gt;
&lt;br /&gt;
If you choose to disembark at a moon space, place your astronaut on the highest numbered moon linked to that space&lt;br /&gt;
&lt;br /&gt;
If the stop is a moon space and all moons are occupied, you cannot disembark, each moon accommodates a single astronaut&lt;br /&gt;
&lt;br /&gt;
If you choose to disembark at a planet space, there is no limitations to the number of astronauts or who controls them, however it still should be identifiable the order in which astronauts arrived&lt;br /&gt;
&lt;br /&gt;
If the ship manages to reach the last space on the board (deep space) the Commander is placed on the Comet and all passengers are placed on the Galaxy (neither of these places have an occupancy limit)&lt;br /&gt;
&lt;br /&gt;
If at any point the Commander disembarks (excluding Deep Space of course) the next astronaut in line takes over as the new Commander however this does not affect turn order&lt;br /&gt;
&lt;br /&gt;
Once the Landing Phase is finished, if there are still astronauts in the ship then commence another Travel Phase&lt;br /&gt;
&lt;br /&gt;
If all Astronauts have disembarked &amp;amp;/or Crashed, the expedition comes to an end and a new one commences with a new Commander&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Goals===&lt;br /&gt;
&lt;br /&gt;
There are a number of unique goals on display which are available to claim if and when their condition is met and only ONE player can claim each goal, but a player can claim multiple goals if achieved&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends either when the Cosmic Failure track reaches 11 OR when a single player has disembarked all 8 of their astronauts and the current Expedition has reached a natural conclusion&lt;br /&gt;
&lt;br /&gt;
Occupied moons give that player the points displayed on them&lt;br /&gt;
&lt;br /&gt;
The planets score based on most astronauts on the planet, 2nd most astronauts on the planet, and finally simply being present on the planet, each planet score values are shown next to them&lt;br /&gt;
&lt;br /&gt;
If a planet&#039;s 1st or 2nd most is tied, the player who landed there earliest takes the position and the other drops to the next rank&lt;br /&gt;
&lt;br /&gt;
Add on to this any Goals you achieved&lt;br /&gt;
&lt;br /&gt;
The player with the most points, wins! If there&#039;s a tie the victory is shared.&lt;/div&gt;</summary>
		<author><name>Game4Fun2</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplettertycoon&amp;diff=17996</id>
		<title>Gamehelplettertycoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplettertycoon&amp;diff=17996"/>
		<updated>2023-09-10T11:24:45Z</updated>

		<summary type="html">&lt;p&gt;Game4Fun2: /* Game play */ Added tiebreakers if score is tied at end of game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Card games]]&lt;br /&gt;
&amp;lt;!-- Note: This page uses HTML in place of some wiki markup so it works on the BGA game page. --&amp;gt;&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
* Build words using letter cards to earn money and stock.&lt;br /&gt;
* Use money to buy letter patents. Patents earn &#039;&#039;&#039;[[#Royalties|royalties]]&#039;&#039;&#039; when their letter is used. Some patents grant additional &#039;&#039;&#039;[[#Special_Abilities|abilities]]&#039;&#039;&#039;.&lt;br /&gt;
* The final round is triggered when one player&#039;s &#039;&#039;&#039;[[#Goals|patents sum to a given value]]&#039;&#039;&#039;.&lt;br /&gt;
* At the end of that round, the player with the highest combined value of patents, money, and stock wins!&lt;br /&gt;
** If there is a tie, the player with the highest value of patents wins!&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
==== Letter &amp;quot;Factory&amp;quot; Cards ====&lt;br /&gt;
&lt;br /&gt;
* One of 102 cards each with a letter.&lt;br /&gt;
* Some letters are more common than others. (&#039;&#039;See the letter frequency game card&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==== Player Hand ====&lt;br /&gt;
&lt;br /&gt;
* Each player has a hand of 7 letter cards.&lt;br /&gt;
* Players always draw back to 7 at the end of their turn to replace any cards they have played or discarded.&lt;br /&gt;
&lt;br /&gt;
==== Community Pool ====&lt;br /&gt;
&lt;br /&gt;
* A shared, face-up set of 3 letter cards available for use by any player.&lt;br /&gt;
* These are also replaced at the end of each turn.&lt;br /&gt;
&lt;br /&gt;
==== Money (or Coins) ====&lt;br /&gt;
&lt;br /&gt;
* Earned by playing words, or through patent royalties.&lt;br /&gt;
* Used to buy patents.&lt;br /&gt;
* Winning or losing challenges can also earn or cost money.&lt;br /&gt;
&lt;br /&gt;
==== Stock ====&lt;br /&gt;
&lt;br /&gt;
* Earned by playing longer words. Grants points at the end of the game, but cannot be spent.&lt;br /&gt;
&lt;br /&gt;
==== Letter Patents ====&lt;br /&gt;
&lt;br /&gt;
* Each letter has one patent.&lt;br /&gt;
* Patents may be purchased with money; costs range from $2 to $10.&lt;br /&gt;
&lt;br /&gt;
==== Royalties ====&lt;br /&gt;
&lt;br /&gt;
* The owner of a letter patent earns $1 for each matching letter played by another player.&lt;br /&gt;
* Players don&#039;t earn royalties on their own words, or for special letters generated by patent abilities.&lt;br /&gt;
&lt;br /&gt;
== Player Turn ==&lt;br /&gt;
&lt;br /&gt;
* On your turn, you may build a word using letter cards from your hand or from the community pool.&lt;br /&gt;
* Each word must contain at least one card from your hand and be at least 3 letters long.&lt;br /&gt;
&lt;br /&gt;
* If your word is not &#039;&#039;&#039;[[#Challenges|challenged]]&#039;&#039;&#039; successfully, you earn money and stock depending on its length.&lt;br /&gt;
* Some &#039;&#039;&#039;[[#Patents|patent]]&#039;&#039;&#039; or &#039;&#039;&#039;[[#Letters|letter]]&#039;&#039;&#039; abilities may increase earnings.&lt;br /&gt;
&lt;br /&gt;
* Other players earn &#039;&#039;&#039;[[#Royalties|royalties]]&#039;&#039;&#039; for the patents they own.&lt;br /&gt;
&lt;br /&gt;
* Then, you may buy a patent.&lt;br /&gt;
* You many only buy one patent per turn, and its letter must match a letter in the word(s) you just played.&lt;br /&gt;
* You must also have enough money to purchase the patent.&lt;br /&gt;
* Each patent can only be owned by one player&lt;br /&gt;
* Once a patent has been purchased, it cannot be purchased by another player.&lt;br /&gt;
&lt;br /&gt;
* The community pool is refilled, and then you may choose to discard any number of the cards in your hand.&lt;br /&gt;
* Finally, your hand is refilled to 7 cards.&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
&lt;br /&gt;
=== Patents ===&lt;br /&gt;
&lt;br /&gt;
Patent abilities may be used at most once per turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Letter-Tycoon Special Patents.jpg|Special patent abilities visual reference]]&lt;br /&gt;
&lt;br /&gt;
Some patents grant special abilities:&lt;br /&gt;
&lt;br /&gt;
==== B Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if your word begins and ends in vowels.&lt;br /&gt;
* Both money and stock are doubled.&lt;br /&gt;
&lt;br /&gt;
==== J Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if vowels are at least half of your word.&lt;br /&gt;
* Both money and stock are doubled.&lt;br /&gt;
&lt;br /&gt;
==== K Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* Earn double if your word has only one vowel.&lt;br /&gt;
* Both money and stock are doubled.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Q Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may replace a card to start your turn.&lt;br /&gt;
* You may discard and draw before playing words.&lt;br /&gt;
&lt;br /&gt;
==== V Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may build two words. Each word earns money and stock individually.&lt;br /&gt;
* Other patent abilities may be applied to one word or the other, not both.&lt;br /&gt;
* Each word must contain at least one card from your hand and be at least 3 letters long.&lt;br /&gt;
&lt;br /&gt;
==== X Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may use one letter card twice.&lt;br /&gt;
*: &#039;&#039;That is, you may duplicate a letter.&#039;&#039;&lt;br /&gt;
* You must use at least 3 real (not duplicated or generated) letter cards total.&lt;br /&gt;
** If playing two words with the ‘V’ patent ability, a letter from the first word may be duplicated in the second.&lt;br /&gt;
** Other players do not earn additional royalties on the second copy of this duplicated letter.&lt;br /&gt;
&lt;br /&gt;
==== Z Patent Ability ====&lt;br /&gt;
&lt;br /&gt;
* You may add an ‘S’ to the end of your word.&lt;br /&gt;
* This must form an acceptable word.&lt;br /&gt;
* You may not purchase the ‘S’ patent without using a real ‘S’ letter card.&lt;br /&gt;
* Other players do not earn royalties on this generated ‘S’.&lt;br /&gt;
&lt;br /&gt;
=== Letters ===&lt;br /&gt;
&lt;br /&gt;
Some letters also have special abilities:&lt;br /&gt;
&lt;br /&gt;
==== Q Letter Ability ====&lt;br /&gt;
&lt;br /&gt;
* Words with ‘Q’ earn double (both money and stock).&lt;br /&gt;
* This ability is independent of the ‘Q’ patent ability.&lt;br /&gt;
&lt;br /&gt;
==== Y Letter Ability ====&lt;br /&gt;
&lt;br /&gt;
* Player decides whether each ‘Y’ is treated as a consonant or a vowel for patent abilities.&lt;br /&gt;
&lt;br /&gt;
== Challenges ==&lt;br /&gt;
&lt;br /&gt;
==== Player Challenges ====&lt;br /&gt;
&lt;br /&gt;
* In the default rules, players may challenge other player&#039;s words.&lt;br /&gt;
* If the challenged word(s) are not in the dictionary, the challenge succeeds and the active player takes back their cards, loses the rest of their turn, and must discard a card as a penalty.&lt;br /&gt;
* If the word(s) are in the dictionary, the challenge fails and the challenger must pay the active player $1.&lt;br /&gt;
** If the challenger has no money, the active player takes $1 from the bank.&lt;br /&gt;
&lt;br /&gt;
==== Automatic Challenges ====&lt;br /&gt;
&lt;br /&gt;
This version implements a challenge variant to smooth online play.&lt;br /&gt;
* In the automatic challenge variant, players may not challenge.&lt;br /&gt;
* Instead, every play is automatically challenged by the system.&lt;br /&gt;
* If the word(s) are in the dictionary, play proceeds.&lt;br /&gt;
* If the word(s) are not in the dictionary, the player may be allowed to retry&lt;br /&gt;
** &#039;&#039;Depending on the variant configuration; default is 3.&#039;&#039;&lt;br /&gt;
** If they run out of retries, they take back their cards, lose the rest of their turn, and must discard a card as penalty.&lt;br /&gt;
&lt;br /&gt;
== Word Scoring ==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Word Length&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Money&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Stock&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$1&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$3&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$4&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|7 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|8 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|2&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|9 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|10 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|11 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|12 letters&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$6&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Goals==&lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;width:auto; background-color:#f8f9fa; color:#222; margin:1em 0; border:1px solid #a2a9b1; border-collapse:collapse; text-align:right;&amp;quot;&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Players&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Patents Value&lt;br /&gt;
!style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em; background-color:#eaecf0; text-align:center;&amp;quot;|Minimum Number of Patents&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$45&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|6&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$34&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|4&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$26&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|5&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|$21&lt;br /&gt;
|style=&amp;quot;border: 1px solid #a2a9b1; padding: 0.2em 0.4em;&amp;quot;|3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Dictionaries ==&lt;br /&gt;
&lt;br /&gt;
* Note that this game is designed to be played with English (American or British) words.&lt;br /&gt;
* Playing words in other languages isn&#039;t supported by the game design.&lt;br /&gt;
&lt;br /&gt;
Two dictionaries may be used:&lt;br /&gt;
&lt;br /&gt;
==== NWL 2018 ====&lt;br /&gt;
&lt;br /&gt;
* [https://scrabbleplayers.org/w/NWL2018NASPA North American Scrabble Players Association Word List 2018]&lt;br /&gt;
** &#039;&#039;This is the default&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== CWL 2019 ====&lt;br /&gt;
&lt;br /&gt;
* [https://scrabbleplayers.org/w/SOWPODS Collins Scrabble Words 2019 (formerly SOWPODS)]&lt;br /&gt;
** &#039;&#039;This contains obscure words&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Game4Fun2</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpsplito&amp;diff=17935</id>
		<title>Gamehelpsplito</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpsplito&amp;diff=17935"/>
		<updated>2023-09-02T18:19:30Z</updated>

		<summary type="html">&lt;p&gt;Game4Fun2: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
You share scores with your neighbours but your final score is the multiplication of both your partnerships (e.g. you and right score 3, whilst you and left score 2, gives you a total score of 6). &lt;br /&gt;
&lt;br /&gt;
In a 2 player game you don’t share scores with your neighbors. &lt;br /&gt;
&lt;br /&gt;
In a 2 player game there are 26 rounds or turns. In games with 3 or more players there are 13 rounds / turns. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Play a card to either your left or right neighbour, then pass the hand of cards on&lt;br /&gt;
&lt;br /&gt;
Cards are made up of two types (Splito and Objective)&lt;br /&gt;
&lt;br /&gt;
37 Objective cards are the ways in which you score points.&lt;br /&gt;
&lt;br /&gt;
72 Splito cards are the means to achieve the objectives. There are 2 copies of each value 1 - 6 in the 6 colours.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Objectives===&lt;br /&gt;
&lt;br /&gt;
There are many different types of objectives, but the following concepts will help you understand any you come across:&lt;br /&gt;
&lt;br /&gt;
A grey diamond with a number inside it refers to the number on a card&lt;br /&gt;
&lt;br /&gt;
A coloured exterior with a white diamond refers to the colour of a card&lt;br /&gt;
&lt;br /&gt;
The black diamonds at the side of the card denote points but only count one side e.g. a card with 3 diamonds on the left and 3 on the right if completed would give you 3 points&lt;/div&gt;</summary>
		<author><name>Game4Fun2</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpartthief&amp;diff=17840</id>
		<title>Gamehelpartthief</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpartthief&amp;diff=17840"/>
		<updated>2023-08-19T21:19:41Z</updated>

		<summary type="html">&lt;p&gt;Game4Fun2: /* The Heist */ Was misleading that if a guard with a painting you need comes out it was worded so it sounds like you may win but you lose.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Deck==&lt;br /&gt;
&lt;br /&gt;
1 Start card&lt;br /&gt;
&lt;br /&gt;
18 Room cards (3 cards x 6 items) - each item has 1 card with black item square, 1 card with gray item square, and 1 card with white item square.&lt;br /&gt;
&lt;br /&gt;
4 Guard cards (1 card x 4 arts) - Guards are always placed at the bottom of the deck. No plant guards.&lt;br /&gt;
&lt;br /&gt;
==The Heist==&lt;br /&gt;
&lt;br /&gt;
On your turn, draw a card and place it face up next to any room so that the squares line up. You may rotate the card if you like. Then move your pawn up to 5 squares orthogonally (not diagonally).&lt;br /&gt;
&lt;br /&gt;
Black can move onto only black and grey squares.&lt;br /&gt;
&lt;br /&gt;
White can move onto only white and grey squares.&lt;br /&gt;
&lt;br /&gt;
If the thieves stand on the same item on two different squares during that move, you steal it.&lt;br /&gt;
&lt;br /&gt;
Then if the room or guard played this turn shows the same painting or plant as two other rooms in play, choose one of those two rooms and flip it face down (either direction). It can no longer be entered or used to get items. A thief still in flipped room stays on the same tile, loses the item from that room, and must re-steal it elsewhere.&lt;br /&gt;
&lt;br /&gt;
The thieves win if they steal all the items on the score sheet before the deck runs out. &lt;br /&gt;
&lt;br /&gt;
The thieves lose if a guard of an item thieves do not possess is revealed.&lt;/div&gt;</summary>
		<author><name>Game4Fun2</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroneandthegrail&amp;diff=17820</id>
		<title>Gamehelpthroneandthegrail</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthroneandthegrail&amp;diff=17820"/>
		<updated>2023-08-17T22:41:17Z</updated>

		<summary type="html">&lt;p&gt;Game4Fun2: Added tiebreakers if score is tied at end of game.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents==&lt;br /&gt;
&lt;br /&gt;
*-3 City cards&lt;br /&gt;
*-5 &amp;quot;5&amp;quot; cards&lt;br /&gt;
*-6 &amp;quot;6&amp;quot; cards&lt;br /&gt;
*-7 &amp;quot;7&amp;quot; cards&lt;br /&gt;
*-8 &amp;quot;8&amp;quot; cards&lt;br /&gt;
*-7 plus points cards&lt;br /&gt;
*-9 minus points cards&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
45 cards are shuffled and 3 removed from the game at random. 5 cards are dealt to each player as a starting hand, and 2 cards face up to the table row.&lt;br /&gt;
&lt;br /&gt;
==Objective==&lt;br /&gt;
&lt;br /&gt;
Have the highest score from Influence cards after 4 rounds &#039;&#039;or&#039;&#039; collect 3 City cards for an Instant Win.&lt;br /&gt;
&lt;br /&gt;
==Each turn==&lt;br /&gt;
&lt;br /&gt;
On your turn you must either:&lt;br /&gt;
&lt;br /&gt;
*- &#039;&#039;&#039;Play a card&#039;&#039;&#039; from your hand (if you have any left) to the end of the row.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;OR&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*- &#039;&#039;&#039;Take five cards&#039;&#039;&#039; from the right hand end of the row. &#039;&#039;You may only choose the take action once per round.&#039;&#039; Cards taken will count for scoring. (If there are fewer than five cards in the row, you take all of them.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
Rounds end after 6 turns, when each player&#039;s hand will have become empty and each player will have taken their draw action.&lt;br /&gt;
&lt;br /&gt;
Players are dealt new hands of 5 cards, and the starting player is passed on for the next round. The row of cards remains as it was.&lt;br /&gt;
&lt;br /&gt;
After the fourth round, the game ends.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
&lt;br /&gt;
If a player ever takes 3 City cards, they win instantly. Otherwise the game is scored at the end as follows:&lt;br /&gt;
&lt;br /&gt;
*- Whoever took a majority of 8 Supporters scores 8 points.&lt;br /&gt;
*- Whoever took a majority of 7 Supporters scores 7 points.&lt;br /&gt;
*- Whoever took a majority of 6 Supporters scores 6 points.&lt;br /&gt;
*- Whoever took a majority of 5 Supporters scores 5 points.&lt;br /&gt;
*- Each set of 5-6-7-8 scores 5 points.&lt;br /&gt;
*- Alliance and Betrayal cards score their face value.&lt;br /&gt;
&lt;br /&gt;
If tied for a type of Supporter, neither player scores it. City cards are worth no points.&lt;br /&gt;
&lt;br /&gt;
If tied on most points then the player with the most eights win. If still tied the player with the most sevens wins. If still tied the player with the most sixes win. If still tied the player with the most fives wins. If still tied, the player with the most city cards win. If still tied it&#039;s a shared victory.&lt;/div&gt;</summary>
		<author><name>Game4Fun2</name></author>
	</entry>
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