<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gaiushuckleberry</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Gaiushuckleberry"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Gaiushuckleberry"/>
	<updated>2026-10-27T15:50:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizard&amp;diff=8366</id>
		<title>Gamehelpwizard</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizard&amp;diff=8366"/>
		<updated>2021-05-28T19:20:14Z</updated>

		<summary type="html">&lt;p&gt;Gaiushuckleberry: made gender neutral&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective is to correctly predict the number of tricks you will take in each round, in order to receive points. Highest score wins!&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
* Shuffle all 60 cards, include 13 dwarves, 13 elves, 13 giants, 13 humans, 4 wizards and 4 jesters.&lt;br /&gt;
* Deal a number of cards equal to the round number to each player. The next card turned up is trump.&lt;br /&gt;
* If the card is jester, there is no trump. If the card is wizard, the dealer chooses the trump. At the last round there is no trump.&lt;br /&gt;
* Each player, starting from the player to the left of the dealer, bids a number of tricks that they are going to take.&lt;br /&gt;
* The player to the left of the dealer starts the first trick and leads any card. If the card led is a wizard, it must win. If it is a jester, the next card played decides the lead suit. If only jesters are played, the first jester wins. &lt;br /&gt;
* Players must follow suit if possible. If a player cannot follow, they may play another suit, including the trump suit. Wizards and jesters can be played at any time.&lt;br /&gt;
* A trick is won by the first wizard played. If there is no wizards, it is won by the highest trump. Else, it is won by the highest card of the lead suit. The winner of a trick leads the next trick.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
* If a player predicts correctly, they score 20 points, plus 10 points for each trick taken.&lt;br /&gt;
* If a player predicts wrongly, they lose 10 points for each over or under trick.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
* When all the cards are dealt out in a round, that round is the last.&lt;br /&gt;
* That means there are 20 rounds with three players, 15 rounds with four, 12 rounds with five and 10 rounds with 6.&lt;br /&gt;
* At the end of the game, the player with the highest score wins.&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
===Bidding===&lt;br /&gt;
* Hidden prediction: Predictions are revealed simultaneously before the round is played.&lt;br /&gt;
* Plus/minus 1: The total number of tricks predicted by the players may not equal the number of tricks available in any round.&lt;br /&gt;
* Secret prediction: Predictions are not revealed until the round ends.&lt;br /&gt;
&lt;br /&gt;
===Game Length===&lt;br /&gt;
* 5 rounds: All cards are dealt out in each round. Only 5 rounds are played.&lt;br /&gt;
* Amigo tournament rules: 10 rounds are played with specific number of cards. With 3 players, start with 2 and add 2 each round. With 4 players, start with 1, add 2 until the 6th round, then add 1 each round. With 5 players, start with 2, add 2 in 2nd round and 1 in other rounds.&lt;/div&gt;</summary>
		<author><name>Gaiushuckleberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinsert&amp;diff=8189</id>
		<title>Gamehelpinsert</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinsert&amp;diff=8189"/>
		<updated>2021-05-05T20:04:46Z</updated>

		<summary type="html">&lt;p&gt;Gaiushuckleberry: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aim ==&lt;br /&gt;
Connect 5 rings of your colour in a single line: horizontally, vertically or diagonally. This results in an immediate victory.&lt;br /&gt;
&lt;br /&gt;
In case	no one manages to reach this target, the player with the biggest group of orthogonally connected rings wins.&lt;br /&gt;
&lt;br /&gt;
== Board setup ==&lt;br /&gt;
There are 4 board tiles, each of size 3 x 3. These are randomly arranged to create a 6 x 6 game board.&lt;br /&gt;
&lt;br /&gt;
Each player gets 15 rings, with their colour face up (red or white).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Placement ===&lt;br /&gt;
The first player may place one ring of their colour anywhere on the board.&lt;br /&gt;
&lt;br /&gt;
The dark line in the centre of the tile indicates the direction in which the next player must place their ring.&lt;br /&gt;
&lt;br /&gt;
Successively placed rings must conform to the direction indicated, except where no valid position exists. In which case, that player has the freedom to place their ring in any empty square on the board.&lt;br /&gt;
&lt;br /&gt;
=== Insertion ===&lt;br /&gt;
By inserting your ring between two of your opponent&#039;s rings you cause their rings to be flipped to your colour. For example: W-W --&amp;gt; WRW = RRR.&lt;br /&gt;
&lt;br /&gt;
Note that your opponent&#039;s rings do not need to be directly adjacent to your just-inserted ring. For example: WRR-RW --&amp;gt; WRRRW = RRRRR&lt;br /&gt;
&lt;br /&gt;
It is possible that the placement of one ring creates more than one insertion.&lt;br /&gt;
&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
Flanking your opponent&#039;s rings is &#039;&#039;&#039;not&#039;&#039;&#039; an insertion, and does not cause any rings to be flipped.&lt;/div&gt;</summary>
		<author><name>Gaiushuckleberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinsert&amp;diff=8169</id>
		<title>Gamehelpinsert</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinsert&amp;diff=8169"/>
		<updated>2021-05-04T21:54:18Z</updated>

		<summary type="html">&lt;p&gt;Gaiushuckleberry: heading added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aim ==&lt;br /&gt;
Connect 5 rings of your colour in a single line: horizontally, vertically or diagonally. This results in an immediate victory.&lt;br /&gt;
&lt;br /&gt;
In case	no one manages to reach this target, the player with the biggest group of orthogonally connected rings wins.&lt;br /&gt;
&lt;br /&gt;
== Board setup ==&lt;br /&gt;
There are 4 board tiles, each of size 3 x 3. These are randomly arranged to create a 6 x 6 game board.&lt;br /&gt;
&lt;br /&gt;
Each player gets 15 rings, with their colour face up (red or white).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
=== Placement ===&lt;br /&gt;
The first player may place one ring of their colour anywhere on the board.&lt;br /&gt;
&lt;br /&gt;
The dark line in the centre of the tile indicates the direction in which the next player must place their ring.&lt;br /&gt;
&lt;br /&gt;
Successively placed rings must conform to the direction indicated, except where no valid position exists. In which case, that player has the freedom to place their ring in any empty square on the board.&lt;br /&gt;
&lt;br /&gt;
=== Insertion ===&lt;br /&gt;
By inserting your ring between two of your opponent&#039;s rings you cause their rings to be flipped to your colour. For example: W-W --&amp;gt; WRW = RRR.&lt;br /&gt;
&lt;br /&gt;
Note that your opponent&#039;s rings to not need to be directly adjacent to your just-inserted ring. For example: WRR-RW --&amp;gt; WRRRW = RRRRR&lt;br /&gt;
&lt;br /&gt;
It is possible that the placement of one ring creates more than one insertion.&lt;br /&gt;
&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
Flanking your opponent&#039;s rings is not an insertion, and does not cause any rings to be flipped.&lt;/div&gt;</summary>
		<author><name>Gaiushuckleberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinsert&amp;diff=8168</id>
		<title>Gamehelpinsert</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinsert&amp;diff=8168"/>
		<updated>2021-05-04T21:51:39Z</updated>

		<summary type="html">&lt;p&gt;Gaiushuckleberry: rules added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Aim ==&lt;br /&gt;
Connect 5 rings of your colour in a single line: horizontally, vertically or diagonally. This results in an immediate victory.&lt;br /&gt;
&lt;br /&gt;
In case	no one manages to reach this target, the player with the biggest group of orthogonally connected rings wins.&lt;br /&gt;
&lt;br /&gt;
== Board setup ==&lt;br /&gt;
There are 4 board tiles, each of size 3 x 3. These are randomly arranged to create a 6 x 6 game board.&lt;br /&gt;
&lt;br /&gt;
Each player gets 15 rings, with their colour face up (red or white).&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The first player may place one ring of their colour anywhere on the board.&lt;br /&gt;
&lt;br /&gt;
The dark line in the centre of the tile indicates the direction in which the next player must place their ring.&lt;br /&gt;
&lt;br /&gt;
Successively placed rings must conform to the direction indicated, except where no valid position exists. In which case, that player has the freedom to place their ring in any empty square on the board.&lt;br /&gt;
&lt;br /&gt;
=== Insertion ===&lt;br /&gt;
By inserting your ring between two of your opponent&#039;s rings you cause their rings to be flipped to your colour. For example: W-W --&amp;gt; WRW = RRR.&lt;br /&gt;
&lt;br /&gt;
Note that your opponent&#039;s rings to not need to be directly adjacent to your just-inserted ring. For example: WRR-RW --&amp;gt; WRRRW = RRRRR&lt;br /&gt;
&lt;br /&gt;
It is possible that the placement of one ring creates more than one insertion.&lt;br /&gt;
&lt;br /&gt;
=== Flanking ===&lt;br /&gt;
Flanking your opponent&#039;s rings is not an insertion, and does not cause any rings to be flipped.&lt;/div&gt;</summary>
		<author><name>Gaiushuckleberry</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinsert&amp;diff=8167</id>
		<title>Gamehelpinsert</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinsert&amp;diff=8167"/>
		<updated>2021-05-04T21:37:35Z</updated>

		<summary type="html">&lt;p&gt;Gaiushuckleberry: Created help page for Insert.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# AIM&lt;br /&gt;
Connect 5 rings of your colour in a single line: horizontally, vertically or diagonally. This results in an immediate victory.&lt;br /&gt;
&lt;br /&gt;
In case	no one manages to reach this target, the player with the biggest group of orthogonally connected rings wins.&lt;/div&gt;</summary>
		<author><name>Gaiushuckleberry</name></author>
	</entry>
</feed>