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		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=20001</id>
		<title>Tips hanabi</title>
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		<updated>2024-02-11T06:46:50Z</updated>

		<summary type="html">&lt;p&gt;Gag1: /* Skip / steal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Refer to &#039;&#039;&#039;[https://en.doc.boardgamearena.com/Gamehelphanabi#Definitions Game Help Definitions]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Thinking ==&lt;br /&gt;
&lt;br /&gt;
* Check visible cards, including played and discarded to determine the focus and the meaning of a clue.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cluing ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (a.k.a. &amp;quot;good touch&amp;quot; rule).&lt;br /&gt;
* Save unique cards as the first priority.&lt;br /&gt;
** Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&lt;br /&gt;
* With few {{Hclue}}, work out which players need them.&lt;br /&gt;
* Consider how the receiver can interpret your clue.&lt;br /&gt;
&lt;br /&gt;
== Discarding ==&lt;br /&gt;
&lt;br /&gt;
* Trust your teammates to manage your cards.&lt;br /&gt;
* When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
* When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
* Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Triggering the final round ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes a specific player should draw the last card to maximise the score.&lt;br /&gt;
* Giving empty clues (e.g. &amp;quot;you have no red card&amp;quot;) can help to manage which player draws last card.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Last card example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HCard|1|o=1|c={{r}}|b=#999}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice and Bob both give empty clues &#039;&#039;e.g. &amp;quot;to Cathy: you have no white card&amp;quot;&#039;&#039;.&lt;br /&gt;
* Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
* Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skip ==&lt;br /&gt;
&lt;br /&gt;
* When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;&#039;.&lt;br /&gt;
* Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=A bad skip / steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} }}&lt;br /&gt;
&lt;br /&gt;
* If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
* Clue-giver is &#039;&#039;&#039;locked&#039;&#039;&#039; &#039;&#039;i.e. all cards are marked without any immediate plays.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;play&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) all have playable cards.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) must give a fix clue.&#039;&#039;&lt;br /&gt;
* Avoid a bad &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Ensure a good &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Cause a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. of a playable card so that its copy can be marked with good touch, or of trash.&#039;&#039;&lt;br /&gt;
* Avoid a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. a double discard, or of nice-to-have (non-unique) cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650&lt;br /&gt;
|title1=A good skip example 1&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=A good skip example 2&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue because Bob has let let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Additional interpretation ===&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard.&lt;br /&gt;
* i.e. Alice can clue Cathy only if Bob has a play or should give another clue.&lt;br /&gt;
* If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card.&lt;br /&gt;
* A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=650&lt;br /&gt;
|title1=Example 1: unambiguous skip play&lt;br /&gt;
|body1=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
&lt;br /&gt;
|title2=Example 2: bluff&lt;br /&gt;
|body2=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy now knows her marked card {{Hr|3}} is playable.&lt;br /&gt;
* Bob does not see the connecting {{Hr|2}}, so assumes he has to play it now.&lt;br /&gt;
* Bob does not have a marked card that could be {{Hr|2}}, so Bob &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hb|1}} successfully plays and the bluff is revealed.&lt;br /&gt;
* Before Bob played, Cathy thought her marked card was {{Hr|2}}.&lt;br /&gt;
* After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
&lt;br /&gt;
|title3=Example 3: lie&lt;br /&gt;
|body3=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable.&lt;br /&gt;
* This is a lie because {{Hr|3}} is playable.&lt;br /&gt;
* Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 2 Player strategy ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:{{r}};font:700 larger cursive;&amp;quot;&amp;gt;Basic&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
# Marked cards are not discarded.&lt;br /&gt;
# Unique cards are saved.&lt;br /&gt;
# Saves are given as late as possible.&lt;br /&gt;
# Play clue focus is the leftmost card.&lt;br /&gt;
# All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&lt;br /&gt;
# Marked trash cards are corrected.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{g}};font:700 larger cursive;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Playable first copies are clued.&lt;br /&gt;
# Playable cards marked with both colour and number will play first.&lt;br /&gt;
# Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
# Off-chop saves for consecutive unique cards.&lt;br /&gt;
# Double discards can be avoided with a stall clue.&lt;br /&gt;
#* empty clue&lt;br /&gt;
#* splash that marks no new cards&lt;br /&gt;
# Cards are played in clued order.&lt;br /&gt;
# Plays that lead to other plays are prioritised.&lt;br /&gt;
# Lower ranked cards are prioritised.&lt;br /&gt;
# Unique cards are splashed.&lt;br /&gt;
# Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{m}};font:700 larger cursive;&amp;quot;&amp;gt;Advanced&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Number clues that mark a non-unique chop are play clues.&lt;br /&gt;
#* e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
# Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with colour to play {{Hk|5}}.&lt;br /&gt;
# Before playing, a connecting card on chop can be marked.&lt;br /&gt;
# Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
# Avalanche: any card can be multicolor.&lt;br /&gt;
#* i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
# Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
# 1-away from playable cards are splashed.&lt;br /&gt;
# Trash cards are discarded before being splashed.&lt;br /&gt;
# Already-marked trash cards are splashed.&lt;br /&gt;
# An early game &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
# Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save.&lt;br /&gt;
#* To allow consecutive {{Hk|1}} and colour 5 saves.&lt;br /&gt;
&lt;br /&gt;
=== Early game ===&lt;br /&gt;
&lt;br /&gt;
# At least {{Hclue|3}} are used before the first discard.&lt;br /&gt;
# Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s.&lt;br /&gt;
# &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with colour.&lt;br /&gt;
&lt;br /&gt;
=== Alternative strategy ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
# Cards marked with a number are only splashed with colour:&lt;br /&gt;
## If a previously unmarked card is playable.&lt;br /&gt;
## As a stall clue.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3&lt;br /&gt;
|title1=Clued misplay example&lt;br /&gt;
|body1={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* There are no misfires.&lt;br /&gt;
* Alice needs to save {{Hr|5}} and {{Hr|4}}.&lt;br /&gt;
* Alice to Bob: these 3 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
* Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&lt;br /&gt;
|title2=Scream discard example&lt;br /&gt;
|body2={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
* Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
* Bob expected Alice to play their known playable card.&lt;br /&gt;
* Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
* Bob interprets Alice&#039;s move as moving his chop two places from his 3rd slot to 1st slot.&lt;br /&gt;
* Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Positional misplay example&lt;br /&gt;
|body3={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} and no misfires.&lt;br /&gt;
* Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
* Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
* Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes&lt;br /&gt;
|title1=Splash correction example&lt;br /&gt;
|body1={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice to Bob: these 2 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.&lt;br /&gt;
&lt;br /&gt;
|title2=Self prompt example&lt;br /&gt;
|body2={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob to Alice: this card is red ⇨ {{Hr|1}}&lt;br /&gt;
* Alice to Bob: this card is red ⇨ {{Hr|2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
=== Discard clue ===&lt;br /&gt;
&lt;br /&gt;
* A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Discard clue example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hw|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded.&lt;br /&gt;
* Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Play refusal ===&lt;br /&gt;
&lt;br /&gt;
* Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;.&lt;br /&gt;
* The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
=== Positional Discard ===&lt;br /&gt;
&lt;br /&gt;
* In the endgame when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand.&lt;br /&gt;
* Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Positional discard example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;&lt;br /&gt;
* Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Long finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Long finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: this card is a 4.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card.&lt;br /&gt;
* {{Hw|1}} successfully plays.&lt;br /&gt;
* Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment.&lt;br /&gt;
* Cathy discards, Alice discards and Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy blind plays her 2nd slot {{Hw|3}}.&lt;br /&gt;
* Alice discards and Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Layered finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Layered finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}.&lt;br /&gt;
* Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays.&lt;br /&gt;
* Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand.&lt;br /&gt;
* So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trash bluff ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Trash bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is a &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hr|1}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}}.&lt;br /&gt;
* Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a finesse bluff.&lt;br /&gt;
* The first blind play connects to the target.&lt;br /&gt;
* The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Finesse bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Donald: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}.&lt;br /&gt;
* Donald now thinks his white card is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hw|3}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a double bluff.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=700&lt;br /&gt;
|title=Double bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald.&lt;br /&gt;
* &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}&lt;br /&gt;
* Without colour, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hb|2}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Promise bluff ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This move only applies to 1-away-from-playable bluff interpretations.&#039;&#039;&#039;&lt;br /&gt;
* Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Promise bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hw|4}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}} and the bluff is revealed.&lt;br /&gt;
* Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}.&lt;br /&gt;
* Bob knows that for the bluff target to be a valid 1-away-from playable, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Empty clue double save ===&lt;br /&gt;
&lt;br /&gt;
* With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Double save example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hg|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded.&lt;br /&gt;
* A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}.&lt;br /&gt;
* Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white).&lt;br /&gt;
* Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something.&lt;br /&gt;
* Bob does not have a playable card and knows Alice could have saved his chop card with this clue token.&lt;br /&gt;
* Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gag1</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=20000</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=20000"/>
		<updated>2024-02-11T06:39:40Z</updated>

		<summary type="html">&lt;p&gt;Gag1: /* Cluing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Refer to &#039;&#039;&#039;[https://en.doc.boardgamearena.com/Gamehelphanabi#Definitions Game Help Definitions]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Thinking ==&lt;br /&gt;
&lt;br /&gt;
* Check visible cards, including played and discarded to determine the focus and the meaning of a clue.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cluing ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (a.k.a. &amp;quot;good touch&amp;quot; rule).&lt;br /&gt;
* Save unique cards as the first priority.&lt;br /&gt;
** Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&lt;br /&gt;
* With few {{Hclue}}, work out which players need them.&lt;br /&gt;
* Consider how the receiver can interpret your clue.&lt;br /&gt;
&lt;br /&gt;
== Discarding ==&lt;br /&gt;
&lt;br /&gt;
* Trust your teammates to manage your cards.&lt;br /&gt;
* When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
* When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
* Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Triggering the final round ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes a specific player should draw the last card to maximise the score.&lt;br /&gt;
* Giving empty clues (e.g. &amp;quot;you have no red card&amp;quot;) can help to manage which player draws last card.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Last card example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HCard|1|o=1|c={{r}}|b=#999}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice and Bob both give empty clues &#039;&#039;e.g. &amp;quot;to Cathy: you have no white card&amp;quot;&#039;&#039;.&lt;br /&gt;
* Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
* Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skip / steal ==&lt;br /&gt;
&lt;br /&gt;
* When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;&#039;.&lt;br /&gt;
* Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=A bad skip / steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} }}&lt;br /&gt;
&lt;br /&gt;
* If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
* Clue-giver is &#039;&#039;&#039;locked&#039;&#039;&#039; &#039;&#039;i.e. all cards are marked without any immediate plays.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;play&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) all have playable cards.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) must give a fix clue.&#039;&#039;&lt;br /&gt;
* Avoid a bad &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Ensure a good &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Cause a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. of a playable card so that its copy can be marked with good touch, or of trash.&#039;&#039;&lt;br /&gt;
* Avoid a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. a double discard, or of nice-to-have (non-unique) cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650&lt;br /&gt;
|title1=A good skip example 1&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=A good skip example 2&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue because Bob has let let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Additional interpretation ===&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard.&lt;br /&gt;
* i.e. Alice can clue Cathy only if Bob has a play or should give another clue.&lt;br /&gt;
* If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card.&lt;br /&gt;
* A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=650&lt;br /&gt;
|title1=Example 1: unambiguous skip play&lt;br /&gt;
|body1=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
&lt;br /&gt;
|title2=Example 2: bluff&lt;br /&gt;
|body2=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy now knows her marked card {{Hr|3}} is playable.&lt;br /&gt;
* Bob does not see the connecting {{Hr|2}}, so assumes he has to play it now.&lt;br /&gt;
* Bob does not have a marked card that could be {{Hr|2}}, so Bob &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hb|1}} successfully plays and the bluff is revealed.&lt;br /&gt;
* Before Bob played, Cathy thought her marked card was {{Hr|2}}.&lt;br /&gt;
* After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
&lt;br /&gt;
|title3=Example 3: lie&lt;br /&gt;
|body3=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable.&lt;br /&gt;
* This is a lie because {{Hr|3}} is playable.&lt;br /&gt;
* Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 2 Player strategy ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:{{r}};font:700 larger cursive;&amp;quot;&amp;gt;Basic&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
# Marked cards are not discarded.&lt;br /&gt;
# Unique cards are saved.&lt;br /&gt;
# Saves are given as late as possible.&lt;br /&gt;
# Play clue focus is the leftmost card.&lt;br /&gt;
# All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&lt;br /&gt;
# Marked trash cards are corrected.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{g}};font:700 larger cursive;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Playable first copies are clued.&lt;br /&gt;
# Playable cards marked with both colour and number will play first.&lt;br /&gt;
# Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
# Off-chop saves for consecutive unique cards.&lt;br /&gt;
# Double discards can be avoided with a stall clue.&lt;br /&gt;
#* empty clue&lt;br /&gt;
#* splash that marks no new cards&lt;br /&gt;
# Cards are played in clued order.&lt;br /&gt;
# Plays that lead to other plays are prioritised.&lt;br /&gt;
# Lower ranked cards are prioritised.&lt;br /&gt;
# Unique cards are splashed.&lt;br /&gt;
# Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{m}};font:700 larger cursive;&amp;quot;&amp;gt;Advanced&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Number clues that mark a non-unique chop are play clues.&lt;br /&gt;
#* e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
# Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with colour to play {{Hk|5}}.&lt;br /&gt;
# Before playing, a connecting card on chop can be marked.&lt;br /&gt;
# Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
# Avalanche: any card can be multicolor.&lt;br /&gt;
#* i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
# Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
# 1-away from playable cards are splashed.&lt;br /&gt;
# Trash cards are discarded before being splashed.&lt;br /&gt;
# Already-marked trash cards are splashed.&lt;br /&gt;
# An early game &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
# Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save.&lt;br /&gt;
#* To allow consecutive {{Hk|1}} and colour 5 saves.&lt;br /&gt;
&lt;br /&gt;
=== Early game ===&lt;br /&gt;
&lt;br /&gt;
# At least {{Hclue|3}} are used before the first discard.&lt;br /&gt;
# Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s.&lt;br /&gt;
# &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with colour.&lt;br /&gt;
&lt;br /&gt;
=== Alternative strategy ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
# Cards marked with a number are only splashed with colour:&lt;br /&gt;
## If a previously unmarked card is playable.&lt;br /&gt;
## As a stall clue.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3&lt;br /&gt;
|title1=Clued misplay example&lt;br /&gt;
|body1={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* There are no misfires.&lt;br /&gt;
* Alice needs to save {{Hr|5}} and {{Hr|4}}.&lt;br /&gt;
* Alice to Bob: these 3 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
* Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&lt;br /&gt;
|title2=Scream discard example&lt;br /&gt;
|body2={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
* Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
* Bob expected Alice to play their known playable card.&lt;br /&gt;
* Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
* Bob interprets Alice&#039;s move as moving his chop two places from his 3rd slot to 1st slot.&lt;br /&gt;
* Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Positional misplay example&lt;br /&gt;
|body3={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} and no misfires.&lt;br /&gt;
* Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
* Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
* Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes&lt;br /&gt;
|title1=Splash correction example&lt;br /&gt;
|body1={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice to Bob: these 2 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.&lt;br /&gt;
&lt;br /&gt;
|title2=Self prompt example&lt;br /&gt;
|body2={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob to Alice: this card is red ⇨ {{Hr|1}}&lt;br /&gt;
* Alice to Bob: this card is red ⇨ {{Hr|2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
=== Discard clue ===&lt;br /&gt;
&lt;br /&gt;
* A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Discard clue example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hw|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded.&lt;br /&gt;
* Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Play refusal ===&lt;br /&gt;
&lt;br /&gt;
* Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;.&lt;br /&gt;
* The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
=== Positional Discard ===&lt;br /&gt;
&lt;br /&gt;
* In the endgame when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand.&lt;br /&gt;
* Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Positional discard example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;&lt;br /&gt;
* Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Long finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Long finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: this card is a 4.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card.&lt;br /&gt;
* {{Hw|1}} successfully plays.&lt;br /&gt;
* Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment.&lt;br /&gt;
* Cathy discards, Alice discards and Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy blind plays her 2nd slot {{Hw|3}}.&lt;br /&gt;
* Alice discards and Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Layered finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Layered finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}.&lt;br /&gt;
* Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays.&lt;br /&gt;
* Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand.&lt;br /&gt;
* So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trash bluff ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Trash bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is a &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hr|1}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}}.&lt;br /&gt;
* Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a finesse bluff.&lt;br /&gt;
* The first blind play connects to the target.&lt;br /&gt;
* The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Finesse bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Donald: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}.&lt;br /&gt;
* Donald now thinks his white card is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hw|3}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a double bluff.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=700&lt;br /&gt;
|title=Double bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald.&lt;br /&gt;
* &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}&lt;br /&gt;
* Without colour, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hb|2}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Promise bluff ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This move only applies to 1-away-from-playable bluff interpretations.&#039;&#039;&#039;&lt;br /&gt;
* Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Promise bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hw|4}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}} and the bluff is revealed.&lt;br /&gt;
* Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}.&lt;br /&gt;
* Bob knows that for the bluff target to be a valid 1-away-from playable, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Empty clue double save ===&lt;br /&gt;
&lt;br /&gt;
* With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Double save example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hg|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded.&lt;br /&gt;
* A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}.&lt;br /&gt;
* Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white).&lt;br /&gt;
* Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something.&lt;br /&gt;
* Bob does not have a playable card and knows Alice could have saved his chop card with this clue token.&lt;br /&gt;
* Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gag1</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=19999</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=19999"/>
		<updated>2024-02-11T06:39:23Z</updated>

		<summary type="html">&lt;p&gt;Gag1: /* Cluing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Refer to &#039;&#039;&#039;[https://en.doc.boardgamearena.com/Gamehelphanabi#Definitions Game Help Definitions]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Thinking ==&lt;br /&gt;
&lt;br /&gt;
* Check visible cards, including played and discarded to determine the focus and the meaning of a clue.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cluing ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039; (a.k.a. &amp;quot;good touch&amp;quot; rule)&lt;br /&gt;
* Save unique cards as the first priority.&lt;br /&gt;
** Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&lt;br /&gt;
* With few {{Hclue}}, work out which players need them.&lt;br /&gt;
* Consider how the receiver can interpret your clue.&lt;br /&gt;
&lt;br /&gt;
== Discarding ==&lt;br /&gt;
&lt;br /&gt;
* Trust your teammates to manage your cards.&lt;br /&gt;
* When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
* When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
* Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Triggering the final round ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes a specific player should draw the last card to maximise the score.&lt;br /&gt;
* Giving empty clues (e.g. &amp;quot;you have no red card&amp;quot;) can help to manage which player draws last card.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Last card example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HCard|1|o=1|c={{r}}|b=#999}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice and Bob both give empty clues &#039;&#039;e.g. &amp;quot;to Cathy: you have no white card&amp;quot;&#039;&#039;.&lt;br /&gt;
* Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
* Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skip / steal ==&lt;br /&gt;
&lt;br /&gt;
* When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;&#039;.&lt;br /&gt;
* Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=A bad skip / steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} }}&lt;br /&gt;
&lt;br /&gt;
* If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
* Clue-giver is &#039;&#039;&#039;locked&#039;&#039;&#039; &#039;&#039;i.e. all cards are marked without any immediate plays.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;play&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) all have playable cards.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) must give a fix clue.&#039;&#039;&lt;br /&gt;
* Avoid a bad &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Ensure a good &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Cause a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. of a playable card so that its copy can be marked with good touch, or of trash.&#039;&#039;&lt;br /&gt;
* Avoid a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. a double discard, or of nice-to-have (non-unique) cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650&lt;br /&gt;
|title1=A good skip example 1&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=A good skip example 2&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue because Bob has let let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Additional interpretation ===&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard.&lt;br /&gt;
* i.e. Alice can clue Cathy only if Bob has a play or should give another clue.&lt;br /&gt;
* If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card.&lt;br /&gt;
* A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=650&lt;br /&gt;
|title1=Example 1: unambiguous skip play&lt;br /&gt;
|body1=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
&lt;br /&gt;
|title2=Example 2: bluff&lt;br /&gt;
|body2=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy now knows her marked card {{Hr|3}} is playable.&lt;br /&gt;
* Bob does not see the connecting {{Hr|2}}, so assumes he has to play it now.&lt;br /&gt;
* Bob does not have a marked card that could be {{Hr|2}}, so Bob &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hb|1}} successfully plays and the bluff is revealed.&lt;br /&gt;
* Before Bob played, Cathy thought her marked card was {{Hr|2}}.&lt;br /&gt;
* After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
&lt;br /&gt;
|title3=Example 3: lie&lt;br /&gt;
|body3=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable.&lt;br /&gt;
* This is a lie because {{Hr|3}} is playable.&lt;br /&gt;
* Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 2 Player strategy ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:{{r}};font:700 larger cursive;&amp;quot;&amp;gt;Basic&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
# Marked cards are not discarded.&lt;br /&gt;
# Unique cards are saved.&lt;br /&gt;
# Saves are given as late as possible.&lt;br /&gt;
# Play clue focus is the leftmost card.&lt;br /&gt;
# All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&lt;br /&gt;
# Marked trash cards are corrected.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{g}};font:700 larger cursive;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Playable first copies are clued.&lt;br /&gt;
# Playable cards marked with both colour and number will play first.&lt;br /&gt;
# Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
# Off-chop saves for consecutive unique cards.&lt;br /&gt;
# Double discards can be avoided with a stall clue.&lt;br /&gt;
#* empty clue&lt;br /&gt;
#* splash that marks no new cards&lt;br /&gt;
# Cards are played in clued order.&lt;br /&gt;
# Plays that lead to other plays are prioritised.&lt;br /&gt;
# Lower ranked cards are prioritised.&lt;br /&gt;
# Unique cards are splashed.&lt;br /&gt;
# Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{m}};font:700 larger cursive;&amp;quot;&amp;gt;Advanced&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Number clues that mark a non-unique chop are play clues.&lt;br /&gt;
#* e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
# Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with colour to play {{Hk|5}}.&lt;br /&gt;
# Before playing, a connecting card on chop can be marked.&lt;br /&gt;
# Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
# Avalanche: any card can be multicolor.&lt;br /&gt;
#* i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
# Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
# 1-away from playable cards are splashed.&lt;br /&gt;
# Trash cards are discarded before being splashed.&lt;br /&gt;
# Already-marked trash cards are splashed.&lt;br /&gt;
# An early game &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
# Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save.&lt;br /&gt;
#* To allow consecutive {{Hk|1}} and colour 5 saves.&lt;br /&gt;
&lt;br /&gt;
=== Early game ===&lt;br /&gt;
&lt;br /&gt;
# At least {{Hclue|3}} are used before the first discard.&lt;br /&gt;
# Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s.&lt;br /&gt;
# &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with colour.&lt;br /&gt;
&lt;br /&gt;
=== Alternative strategy ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
# Cards marked with a number are only splashed with colour:&lt;br /&gt;
## If a previously unmarked card is playable.&lt;br /&gt;
## As a stall clue.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3&lt;br /&gt;
|title1=Clued misplay example&lt;br /&gt;
|body1={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* There are no misfires.&lt;br /&gt;
* Alice needs to save {{Hr|5}} and {{Hr|4}}.&lt;br /&gt;
* Alice to Bob: these 3 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
* Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&lt;br /&gt;
|title2=Scream discard example&lt;br /&gt;
|body2={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
* Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
* Bob expected Alice to play their known playable card.&lt;br /&gt;
* Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
* Bob interprets Alice&#039;s move as moving his chop two places from his 3rd slot to 1st slot.&lt;br /&gt;
* Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Positional misplay example&lt;br /&gt;
|body3={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} and no misfires.&lt;br /&gt;
* Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
* Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
* Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes&lt;br /&gt;
|title1=Splash correction example&lt;br /&gt;
|body1={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice to Bob: these 2 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.&lt;br /&gt;
&lt;br /&gt;
|title2=Self prompt example&lt;br /&gt;
|body2={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob to Alice: this card is red ⇨ {{Hr|1}}&lt;br /&gt;
* Alice to Bob: this card is red ⇨ {{Hr|2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
=== Discard clue ===&lt;br /&gt;
&lt;br /&gt;
* A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Discard clue example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hw|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded.&lt;br /&gt;
* Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Play refusal ===&lt;br /&gt;
&lt;br /&gt;
* Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;.&lt;br /&gt;
* The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
=== Positional Discard ===&lt;br /&gt;
&lt;br /&gt;
* In the endgame when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand.&lt;br /&gt;
* Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Positional discard example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;&lt;br /&gt;
* Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Long finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Long finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: this card is a 4.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card.&lt;br /&gt;
* {{Hw|1}} successfully plays.&lt;br /&gt;
* Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment.&lt;br /&gt;
* Cathy discards, Alice discards and Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy blind plays her 2nd slot {{Hw|3}}.&lt;br /&gt;
* Alice discards and Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Layered finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Layered finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}.&lt;br /&gt;
* Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays.&lt;br /&gt;
* Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand.&lt;br /&gt;
* So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trash bluff ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Trash bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is a &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hr|1}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}}.&lt;br /&gt;
* Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a finesse bluff.&lt;br /&gt;
* The first blind play connects to the target.&lt;br /&gt;
* The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Finesse bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Donald: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}.&lt;br /&gt;
* Donald now thinks his white card is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hw|3}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a double bluff.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=700&lt;br /&gt;
|title=Double bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald.&lt;br /&gt;
* &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}&lt;br /&gt;
* Without colour, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hb|2}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Promise bluff ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This move only applies to 1-away-from-playable bluff interpretations.&#039;&#039;&#039;&lt;br /&gt;
* Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Promise bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hw|4}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}} and the bluff is revealed.&lt;br /&gt;
* Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}.&lt;br /&gt;
* Bob knows that for the bluff target to be a valid 1-away-from playable, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Empty clue double save ===&lt;br /&gt;
&lt;br /&gt;
* With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Double save example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hg|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded.&lt;br /&gt;
* A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}.&lt;br /&gt;
* Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white).&lt;br /&gt;
* Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something.&lt;br /&gt;
* Bob does not have a playable card and knows Alice could have saved his chop card with this clue token.&lt;br /&gt;
* Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gag1</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=19998</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=19998"/>
		<updated>2024-02-11T06:33:40Z</updated>

		<summary type="html">&lt;p&gt;Gag1: /* Empty clue double save */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Refer to &#039;&#039;&#039;[https://en.doc.boardgamearena.com/Gamehelphanabi#Definitions Game Help Definitions]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Thinking ==&lt;br /&gt;
&lt;br /&gt;
* Check visible cards, including played and discarded to determine the focus and the meaning of a clue.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cluing ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039;&lt;br /&gt;
* Save unique cards as the first priority.&lt;br /&gt;
** Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&lt;br /&gt;
* With few {{Hclue}}, work out which players need them.&lt;br /&gt;
* Consider how the receiver can interpret your clue.&lt;br /&gt;
&lt;br /&gt;
== Discarding ==&lt;br /&gt;
&lt;br /&gt;
* Trust your teammates to manage your cards.&lt;br /&gt;
* When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
* When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
* Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Triggering the final round ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes a specific player should draw the last card to maximise the score.&lt;br /&gt;
* Giving empty clues (e.g. &amp;quot;you have no red card&amp;quot;) can help to manage which player draws last card.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Last card example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HCard|1|o=1|c={{r}}|b=#999}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice and Bob both give empty clues &#039;&#039;e.g. &amp;quot;to Cathy: you have no white card&amp;quot;&#039;&#039;.&lt;br /&gt;
* Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
* Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skip / steal ==&lt;br /&gt;
&lt;br /&gt;
* When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;&#039;.&lt;br /&gt;
* Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=A bad skip / steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} }}&lt;br /&gt;
&lt;br /&gt;
* If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
* Clue-giver is &#039;&#039;&#039;locked&#039;&#039;&#039; &#039;&#039;i.e. all cards are marked without any immediate plays.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;play&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) all have playable cards.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) must give a fix clue.&#039;&#039;&lt;br /&gt;
* Avoid a bad &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Ensure a good &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Cause a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. of a playable card so that its copy can be marked with good touch, or of trash.&#039;&#039;&lt;br /&gt;
* Avoid a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. a double discard, or of nice-to-have (non-unique) cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650&lt;br /&gt;
|title1=A good skip example 1&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=A good skip example 2&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue because Bob has let let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Additional interpretation ===&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard.&lt;br /&gt;
* i.e. Alice can clue Cathy only if Bob has a play or should give another clue.&lt;br /&gt;
* If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card.&lt;br /&gt;
* A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=650&lt;br /&gt;
|title1=Example 1: unambiguous skip play&lt;br /&gt;
|body1=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
&lt;br /&gt;
|title2=Example 2: bluff&lt;br /&gt;
|body2=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy now knows her marked card {{Hr|3}} is playable.&lt;br /&gt;
* Bob does not see the connecting {{Hr|2}}, so assumes he has to play it now.&lt;br /&gt;
* Bob does not have a marked card that could be {{Hr|2}}, so Bob &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hb|1}} successfully plays and the bluff is revealed.&lt;br /&gt;
* Before Bob played, Cathy thought her marked card was {{Hr|2}}.&lt;br /&gt;
* After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
&lt;br /&gt;
|title3=Example 3: lie&lt;br /&gt;
|body3=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable.&lt;br /&gt;
* This is a lie because {{Hr|3}} is playable.&lt;br /&gt;
* Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 2 Player strategy ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:{{r}};font:700 larger cursive;&amp;quot;&amp;gt;Basic&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
# Marked cards are not discarded.&lt;br /&gt;
# Unique cards are saved.&lt;br /&gt;
# Saves are given as late as possible.&lt;br /&gt;
# Play clue focus is the leftmost card.&lt;br /&gt;
# All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&lt;br /&gt;
# Marked trash cards are corrected.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{g}};font:700 larger cursive;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Playable first copies are clued.&lt;br /&gt;
# Playable cards marked with both colour and number will play first.&lt;br /&gt;
# Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
# Off-chop saves for consecutive unique cards.&lt;br /&gt;
# Double discards can be avoided with a stall clue.&lt;br /&gt;
#* empty clue&lt;br /&gt;
#* splash that marks no new cards&lt;br /&gt;
# Cards are played in clued order.&lt;br /&gt;
# Plays that lead to other plays are prioritised.&lt;br /&gt;
# Lower ranked cards are prioritised.&lt;br /&gt;
# Unique cards are splashed.&lt;br /&gt;
# Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{m}};font:700 larger cursive;&amp;quot;&amp;gt;Advanced&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Number clues that mark a non-unique chop are play clues.&lt;br /&gt;
#* e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
# Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with colour to play {{Hk|5}}.&lt;br /&gt;
# Before playing, a connecting card on chop can be marked.&lt;br /&gt;
# Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
# Avalanche: any card can be multicolor.&lt;br /&gt;
#* i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
# Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
# 1-away from playable cards are splashed.&lt;br /&gt;
# Trash cards are discarded before being splashed.&lt;br /&gt;
# Already-marked trash cards are splashed.&lt;br /&gt;
# An early game &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
# Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save.&lt;br /&gt;
#* To allow consecutive {{Hk|1}} and colour 5 saves.&lt;br /&gt;
&lt;br /&gt;
=== Early game ===&lt;br /&gt;
&lt;br /&gt;
# At least {{Hclue|3}} are used before the first discard.&lt;br /&gt;
# Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s.&lt;br /&gt;
# &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with colour.&lt;br /&gt;
&lt;br /&gt;
=== Alternative strategy ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
# Cards marked with a number are only splashed with colour:&lt;br /&gt;
## If a previously unmarked card is playable.&lt;br /&gt;
## As a stall clue.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3&lt;br /&gt;
|title1=Clued misplay example&lt;br /&gt;
|body1={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* There are no misfires.&lt;br /&gt;
* Alice needs to save {{Hr|5}} and {{Hr|4}}.&lt;br /&gt;
* Alice to Bob: these 3 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
* Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&lt;br /&gt;
|title2=Scream discard example&lt;br /&gt;
|body2={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
* Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
* Bob expected Alice to play their known playable card.&lt;br /&gt;
* Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
* Bob interprets Alice&#039;s move as moving his chop two places from his 3rd slot to 1st slot.&lt;br /&gt;
* Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Positional misplay example&lt;br /&gt;
|body3={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} and no misfires.&lt;br /&gt;
* Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
* Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
* Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes&lt;br /&gt;
|title1=Splash correction example&lt;br /&gt;
|body1={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice to Bob: these 2 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.&lt;br /&gt;
&lt;br /&gt;
|title2=Self prompt example&lt;br /&gt;
|body2={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob to Alice: this card is red ⇨ {{Hr|1}}&lt;br /&gt;
* Alice to Bob: this card is red ⇨ {{Hr|2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
=== Discard clue ===&lt;br /&gt;
&lt;br /&gt;
* A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Discard clue example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hw|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded.&lt;br /&gt;
* Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Play refusal ===&lt;br /&gt;
&lt;br /&gt;
* Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;.&lt;br /&gt;
* The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
=== Positional Discard ===&lt;br /&gt;
&lt;br /&gt;
* In the endgame when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand.&lt;br /&gt;
* Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Positional discard example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;&lt;br /&gt;
* Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Long finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Long finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: this card is a 4.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card.&lt;br /&gt;
* {{Hw|1}} successfully plays.&lt;br /&gt;
* Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment.&lt;br /&gt;
* Cathy discards, Alice discards and Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy blind plays her 2nd slot {{Hw|3}}.&lt;br /&gt;
* Alice discards and Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Layered finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Layered finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}.&lt;br /&gt;
* Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays.&lt;br /&gt;
* Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand.&lt;br /&gt;
* So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trash bluff ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Trash bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is a &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hr|1}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}}.&lt;br /&gt;
* Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a finesse bluff.&lt;br /&gt;
* The first blind play connects to the target.&lt;br /&gt;
* The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Finesse bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Donald: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}.&lt;br /&gt;
* Donald now thinks his white card is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hw|3}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a double bluff.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=700&lt;br /&gt;
|title=Double bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald.&lt;br /&gt;
* &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}&lt;br /&gt;
* Without colour, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hb|2}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Promise bluff ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This move only applies to 1-away-from-playable bluff interpretations.&#039;&#039;&#039;&lt;br /&gt;
* Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Promise bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hw|4}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}} and the bluff is revealed.&lt;br /&gt;
* Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}.&lt;br /&gt;
* Bob knows that for the bluff target to be a valid 1-away-from playable, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Empty clue double save ===&lt;br /&gt;
&lt;br /&gt;
* With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Double save example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hg|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded.&lt;br /&gt;
* A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}.&lt;br /&gt;
* Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white).&lt;br /&gt;
* Bob knows that if Alice did not play her {{Hw|2}}, this empty clue must mean something.&lt;br /&gt;
* Bob does not have a playable card and knows Alice could have saved his chop card with this clue token.&lt;br /&gt;
* Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gag1</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=19997</id>
		<title>Tips hanabi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hanabi&amp;diff=19997"/>
		<updated>2024-02-11T06:32:13Z</updated>

		<summary type="html">&lt;p&gt;Gag1: /* Empty clue double save */ color changed from g2 to b2 line 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Refer to &#039;&#039;&#039;[https://en.doc.boardgamearena.com/Gamehelphanabi#Definitions Game Help Definitions]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Thinking ==&lt;br /&gt;
&lt;br /&gt;
* Check visible cards, including played and discarded to determine the focus and the meaning of a clue.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;2&#039;&#039;&#039; clue. You see {{Hr|2}} was played and the second {{Hr|2}} is in another hand. Therefore the clue means &amp;quot;&#039;&#039;&#039;2&#039;&#039;&#039;s which are not red&amp;quot;.&lt;br /&gt;
** e.g. you are given a &#039;&#039;&#039;4&#039;&#039;&#039; clue that marks only your chop. You see no &#039;&#039;&#039;4&#039;&#039;&#039;s have been discarded and no &#039;&#039;&#039;4&#039;&#039;&#039;s on the chop of the players next to you. Therefore the clue means &amp;quot;this &#039;&#039;&#039;4&#039;&#039;&#039; is playable&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Cluing ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t mark trash cards&#039;&#039;&#039;&lt;br /&gt;
* Save unique cards as the first priority.&lt;br /&gt;
** Look ahead for unique cards on chop. &#039;&#039;Sometimes more than one player must help to save consecutive unique cards.&#039;&#039;&lt;br /&gt;
* With few {{Hclue}}, work out which players need them.&lt;br /&gt;
* Consider how the receiver can interpret your clue.&lt;br /&gt;
&lt;br /&gt;
== Discarding ==&lt;br /&gt;
&lt;br /&gt;
* Trust your teammates to manage your cards.&lt;br /&gt;
* When there is nothing urgent to clue, don&#039;t be afraid to discard! Discarding is often the best move for the team.&lt;br /&gt;
&lt;br /&gt;
== Playing ==&lt;br /&gt;
&lt;br /&gt;
* When multiple cards are marked, determine the focused card. &#039;&#039;Each clue only has one focused card.&#039;&#039;&lt;br /&gt;
* Logically playable cards are marked at the earliest opportunity, so the leftmost card is assumed to be the focus of play clues &#039;&#039;(where no other cards are known to be playable)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Triggering the final round ==&lt;br /&gt;
&lt;br /&gt;
* Sometimes a specific player should draw the last card to maximise the score.&lt;br /&gt;
* Giving empty clues (e.g. &amp;quot;you have no red card&amp;quot;) can help to manage which player draws last card.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Last card example&lt;br /&gt;
|body=&#039;&#039;&#039;{{HCard|1|o=1|c={{r}}|b=#999}}&#039;&#039;&#039; {{Hr|5}} {{Hy|5}} {{Hg|3}} {{Hb|4}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|3}}{{Hy|1}}{{Hg|1}}{{Hb|5|n=|c=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hg|2}}{{Hr|1}}{{Hg|4|n=|c=}}{{Hg|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice and Bob both give empty clues &#039;&#039;e.g. &amp;quot;to Cathy: you have no white card&amp;quot;&#039;&#039;.&lt;br /&gt;
* Cathy plays {{Hg|4}} and draws the last card.&lt;br /&gt;
* Alice discards, Bob plays {{Hb|5}} and Cathy plays {{Hg|5}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Skip / steal ==&lt;br /&gt;
&lt;br /&gt;
* When a player gives a clue that could have been given by one of the skipped players, it means &#039;&#039;&#039;the skipped players have a better move than to give the clue that was used to skip&#039;&#039;&#039;.&lt;br /&gt;
* Skipping should be avoided unless there is a good reason.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=A bad skip / steal&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to clue Cathy red.&lt;br /&gt;
{{Hr}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{Hr|2}}{{Hy|1}}{{Hw|1}}{{Hb|3}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|5}}{{Hw|5}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|c=}}{{Hw|4}}{{Hw|4}}{{Hw|3}} }}&lt;br /&gt;
&lt;br /&gt;
* If Alice discarded instead, Bob would have clued Alice red to finesse {{Hr|1}} and {{Hr|2}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Potential reasons for skipping players:&lt;br /&gt;
* Clue-giver is &#039;&#039;&#039;locked&#039;&#039;&#039; &#039;&#039;i.e. all cards are marked without any immediate plays.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;play&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) all have playable cards.&#039;&#039;&lt;br /&gt;
* Gain tempo to &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. skipped player(s) must give a fix clue.&#039;&#039;&lt;br /&gt;
* Avoid a bad &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Ensure a good &#039;&#039;&#039;clue&#039;&#039;&#039; &#039;&#039;e.g. mark cards with good touch.&#039;&#039;&lt;br /&gt;
* Cause a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. of a playable card so that its copy can be marked with good touch, or of trash.&#039;&#039;&lt;br /&gt;
* Avoid a &#039;&#039;&#039;discard&#039;&#039;&#039; &#039;&#039;e.g. a double discard, or of nice-to-have (non-unique) cards.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes |maxWidth=650&lt;br /&gt;
|title1=A good skip example 1&lt;br /&gt;
|body1={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1}}{{Hb|2}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue so that a duplicate {{Hw|2}} is not marked.&lt;br /&gt;
&lt;br /&gt;
|title2=A good skip example 2&lt;br /&gt;
|body2={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|2|n=}}{{Hw|2|n=}}{{Hr|2|n=}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hw|2}}{{Hr|1}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice skips Bob to give Cathy a blue clue because Bob has let let {{Hb|2}} reach chop and does not want to mark it because he might hold a copy.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Additional interpretation ===&lt;br /&gt;
&lt;br /&gt;
An additional finesse convention is that skipped player(s) cannot discard.&lt;br /&gt;
* i.e. Alice can clue Cathy only if Bob has a play or should give another clue.&lt;br /&gt;
* If a skipped player has no marked playable cards and no good clue to give, they can blind play their newest, unmarked card.&lt;br /&gt;
* A clue-giver who causes unmarked play(s) purely from a skip is responsible for any misinterpretation.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3 |maxWidth=650&lt;br /&gt;
|title1=Example 1: unambiguous skip play&lt;br /&gt;
|body1=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;1&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|1|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hy|1}} does not connect to &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy interprets Bob&#039;s move as a skip play and plays {{Hr|1}}.&lt;br /&gt;
&lt;br /&gt;
|title2=Example 2: bluff&lt;br /&gt;
|body2=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|4}}{{Hr|3|c=}}{{Hw|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy now knows her marked card {{Hr|3}} is playable.&lt;br /&gt;
* Bob does not see the connecting {{Hr|2}}, so assumes he has to play it now.&lt;br /&gt;
* Bob does not have a marked card that could be {{Hr|2}}, so Bob &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* {{Hb|1}} successfully plays and the bluff is revealed.&lt;br /&gt;
* Before Bob played, Cathy thought her marked card was {{Hr|2}}.&lt;br /&gt;
* After Bob plays, Cathy knows her marked card is any valuable red ({{Hr|3}}, {{Hr|4}} or {{Hr|5}}).&lt;br /&gt;
&lt;br /&gt;
|title3=Example 3: lie&lt;br /&gt;
|body3=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice skips Bob to give Cathy a &#039;&#039;&#039;3&#039;&#039;&#039; clue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|2}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hy|2}}{{Hw|2}}{{Hr|2}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|2}}{{Hr|3|n=}}{{Hb|2}}{{Hr|4}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has no clue to give and no known play, so he &#039;&#039;&#039;blind plays his newest unmarked card&#039;&#039;&#039;.&lt;br /&gt;
* In this convention, {{Hy|1}} does not connect to &#039;&#039;&#039;3&#039;&#039;&#039;, so Cathy interprets as a bluff and her &#039;&#039;&#039;3&#039;&#039;&#039; is not playable.&lt;br /&gt;
* This is a lie because {{Hr|3}} is playable.&lt;br /&gt;
* Instead, Alice should have discarded and allowed Bob to clue Cathy so that she knows her {{Hr|3}} is playable.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== 2 Player strategy ==&lt;br /&gt;
&lt;br /&gt;
==== &amp;lt;span style=&amp;quot;color:{{r}};font:700 larger cursive;&amp;quot;&amp;gt;Basic&amp;lt;/span&amp;gt; ====&lt;br /&gt;
&lt;br /&gt;
# Marked cards are not discarded.&lt;br /&gt;
# Unique cards are saved.&lt;br /&gt;
# Saves are given as late as possible.&lt;br /&gt;
# Play clue focus is the leftmost card.&lt;br /&gt;
# All known playable cards are played before discarding &#039;&#039;(including &#039;&#039;&#039;5&#039;&#039;&#039;s with flamboyants)&#039;&#039;.&lt;br /&gt;
# Marked trash cards are corrected.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{g}};font:700 larger cursive;&amp;quot;&amp;gt;Intermediate&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Playable first copies are clued.&lt;br /&gt;
# Playable cards marked with both colour and number will play first.&lt;br /&gt;
# Last {{Hclue|1}} is only used to mark a unique or playable chop.&lt;br /&gt;
# Off-chop saves for consecutive unique cards.&lt;br /&gt;
# Double discards can be avoided with a stall clue.&lt;br /&gt;
#* empty clue&lt;br /&gt;
#* splash that marks no new cards&lt;br /&gt;
# Cards are played in clued order.&lt;br /&gt;
# Plays that lead to other plays are prioritised.&lt;br /&gt;
# Lower ranked cards are prioritised.&lt;br /&gt;
# Unique cards are splashed.&lt;br /&gt;
# Black Powder: {{Hk|1}} is only marked on chop unless all other &#039;&#039;&#039;1&#039;&#039;&#039;s (or {{Hk|2}}) are already played.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&amp;lt;span style=&amp;quot;color:{{m}};font:700 larger cursive;&amp;quot;&amp;gt;Advanced&amp;lt;/span&amp;gt;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
# Number clues that mark a non-unique chop are play clues.&lt;br /&gt;
#* e.g. with no &#039;&#039;&#039;3&#039;&#039;&#039;s discarded, play the left &#039;&#039;&#039;3&#039;&#039;&#039;.&lt;br /&gt;
# Black Powder: &#039;&#039;&#039;5&#039;&#039;&#039;s are marked with a playable {{Hk|5}} on chop. In a following turn the &#039;&#039;&#039;5&#039;&#039;&#039; to the left of {{Hk|5}} is marked with colour to play {{Hk|5}}.&lt;br /&gt;
# Before playing, a connecting card on chop can be marked.&lt;br /&gt;
# Flamboyants: consider not locking a hand with a 5 save.&lt;br /&gt;
# Avalanche: any card can be multicolor.&lt;br /&gt;
#* i.e. wait for negative multicolor on a {{Hr|5}} before playing as {{Hr|5}}.&lt;br /&gt;
# Scream discard = save the chop card (and move chop one slot to the left).&lt;br /&gt;
# 1-away from playable cards are splashed.&lt;br /&gt;
# Trash cards are discarded before being splashed.&lt;br /&gt;
# Already-marked trash cards are splashed.&lt;br /&gt;
# An early game &#039;&#039;&#039;4&#039;&#039;&#039; may be discarded.&lt;br /&gt;
# Black Powder: avoid discarding after an early game {{Hk|1}} or 5 save.&lt;br /&gt;
#* To allow consecutive {{Hk|1}} and colour 5 saves.&lt;br /&gt;
&lt;br /&gt;
=== Early game ===&lt;br /&gt;
&lt;br /&gt;
# At least {{Hclue|3}} are used before the first discard.&lt;br /&gt;
# Black Powder: {{Hk|5}} is marked first if it is the leftmost &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
# &#039;&#039;&#039;2&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* Black Powder: {{Hk|4}} is marked if there are no other &#039;&#039;&#039;4&#039;&#039;&#039;s.&lt;br /&gt;
# &#039;&#039;&#039;1&#039;&#039;&#039;s are marked next.&lt;br /&gt;
#* With multiple marked unknown &#039;&#039;&#039;1&#039;&#039;&#039;s in your hand, consider first playing your &#039;&#039;&#039;1&#039;&#039;&#039;s or marking &#039;&#039;&#039;1&#039;&#039;&#039;s individually with colour.&lt;br /&gt;
&lt;br /&gt;
=== Alternative strategy ===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Any card may be saved&#039;&#039;&#039;, including non-unique cards.&lt;br /&gt;
# Cards marked with a number are only splashed with colour:&lt;br /&gt;
## If a previously unmarked card is playable.&lt;br /&gt;
## As a stall clue.&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3&lt;br /&gt;
|title1=Clued misplay example&lt;br /&gt;
|body1={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1}}{{Hb|2}}{{Hr|4}}{{Hr|5}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* There are no misfires.&lt;br /&gt;
* Alice needs to save {{Hr|5}} and {{Hr|4}}.&lt;br /&gt;
* Alice to Bob: these 3 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|1}}{{Hr|1|c=}}{{Hb|2}}{{Hr|4|c=}}{{Hr|5|c=}} }}&lt;br /&gt;
Discarded: {{Hr|4}}&lt;br /&gt;
&lt;br /&gt;
* Bob misfires {{Hr|1}} as {{Hr|2}}.&lt;br /&gt;
* Bob interprets this as a clued misplay to save the remaining red cards.&lt;br /&gt;
&lt;br /&gt;
|title2=Scream discard example&lt;br /&gt;
|body2={{Hr|1}} {{Hy|4}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|5|{{y}}|n=|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hy|1}}{{Hg|5}}{{Hb|5}}{{Hw|5|n=}}{{Hr|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} but Alice needs to save {{Hb|5}} &#039;&#039;and&#039;&#039; {{Hg|5}}.&lt;br /&gt;
* Alice discards her chop + 1 = 3rd slot while she has {{Hy|5}} to play.&lt;br /&gt;
* Bob expected Alice to play their known playable card.&lt;br /&gt;
* Bob knows Alice could have discarded her chop to save his chop.&lt;br /&gt;
* Bob interprets Alice&#039;s move as moving his chop two places from his 3rd slot to 1st slot.&lt;br /&gt;
* Bob now has two unmarked unique cards saved and discards {{Hy|1}}.&lt;br /&gt;
&lt;br /&gt;
|title3=Positional misplay example&lt;br /&gt;
|body3={{Hr|1}} {{Hy|3}} {{Hg|3}} {{Hb|3}} {{Hw|3}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|1}}{{Hr|2}}{{Hr|3|n=|c=}}{{Hr|4|n=|c=}}{{Hr|5|n=|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* There are {{Hclue|0}} and no misfires.&lt;br /&gt;
* Alice really wants {{Hr|2}} to play so that Bob can play all his marked cards.&lt;br /&gt;
* Alice blind plays her second slot and causes a misfire.&lt;br /&gt;
* Bob interprets this as a clue for him to play the same position in his hand.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes&lt;br /&gt;
|title1=Splash correction example&lt;br /&gt;
|body1={{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4}}{{Hr|3|n=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice to Bob: these 2 cards are red.&lt;br /&gt;
&lt;br /&gt;
{{Hr|3}} {{Hy|2}} {{Hg|2}} {{Hb|2}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hr|4|c=}}{{Hr|3|n=|c=}}{{Hw|3|n=}}{{Hb|3|n=}}{{Hb|5|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* This marks {{Hr|4}} as playable and splashes {{Hr|3}} so that Bob knows it is trash.&lt;br /&gt;
&lt;br /&gt;
|title2=Self prompt example&lt;br /&gt;
|body2={{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack}}{{HBack}}{{HBack}}{{HBack|1|{{r}}|c=}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|4}}{{Hy|4}}{{Hg|4}}{{Hg|4}}{{Hr|2|c=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob to Alice: this card is red ⇨ {{Hr|1}}&lt;br /&gt;
* Alice to Bob: this card is red ⇨ {{Hr|2}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Advanced moves ==&lt;br /&gt;
&lt;br /&gt;
=== Discard clue ===&lt;br /&gt;
&lt;br /&gt;
* A discard clue marks known trash cards to prevent an unwanted discard (or misfire).&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Discard clue example&lt;br /&gt;
|body={{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hr|1}}{{Hw|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hw|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hw|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hw|4}} might be discarded.&lt;br /&gt;
* Alice gives a &#039;&#039;&#039;1&#039;&#039;&#039; clue so that Bob discards {{Hr|1}} and {{Hw|1}} before his chop card.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Play refusal ===&lt;br /&gt;
&lt;br /&gt;
* Instead of playing, a player clues or discards their &#039;&#039;&#039;chop&#039;&#039;&#039;.&lt;br /&gt;
* The next player must consider if the play refusal is waiting for a potential reverse or if there are unique card(s) to save.&lt;br /&gt;
&lt;br /&gt;
=== Positional Discard ===&lt;br /&gt;
&lt;br /&gt;
* In the endgame when you can see all remaining playable cards, you can use a positional discard to communicate the slot position in another hand.&lt;br /&gt;
* Typically used with {{Hclue|0}} or where trash cards make it awkward to clue the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Positional discard example&lt;br /&gt;
|body={{Hr|5}} {{Hy|5}} {{Hg|4}} {{Hb|5}} {{Hw|5}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hg|5}}{{Hb|2}}{{Hr|4}}{{Hb|3}} }}&lt;br /&gt;
&lt;br /&gt;
* Alice discards &#039;&#039;&#039;slot 1&#039;&#039;&#039;&lt;br /&gt;
* Bob plays &#039;&#039;&#039;slot 1&#039;&#039;&#039; ⇨ {{Hg|5}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Long finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Long finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: this card is a 4.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hw|2}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hw|3}}{{Hb|1}}{{Hg|1}}{{Hy|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob has been given a play clue and does not see a playable card in any hand, so Bob blind plays his draw card.&lt;br /&gt;
* {{Hw|1}} successfully plays.&lt;br /&gt;
* Cathy sees that Bob has {{Hw|2}} in front of {{Hw|4}} but {{Hw|3}} is missing, so Cathy knows she must play {{Hw|3}} at the correct moment.&lt;br /&gt;
* Cathy discards, Alice discards and Bob blind plays his 2nd slot {{Hw|2}}.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|2}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|5}}{{Hy|1}}{{Hw|4|n=}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hy|2}}{{Hw|3}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Cathy blind plays her 2nd slot {{Hw|3}}.&lt;br /&gt;
* Alice discards and Bob plays the marked {{Hw|4}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Layered finesse ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Layered finesse example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Bob: these 2 cards are blue.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb}} {{Hw|4}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2|c=}}{{Hb|5|c=}}{{Hy|1}}{{Hg|1}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|2}}{{Hy|2}}{{Hb|1}}{{Hg|1}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob sees a playable {{Hb|1}} in Cathy&#039;s hand, layered behind other playable cards {{Hr|2}} and {{Hy|2}}.&lt;br /&gt;
* Bob discards and Cathy blind plays for {{Hb|1}}. {{Hr|2}} successfully plays.&lt;br /&gt;
* Cathy knows this cannot be a bluff because Bob would not discard unless he sees a playable {{Hb|1}} in Cathy&#039;s hand.&lt;br /&gt;
* So Cathy knows she is promised {{Hb|1}} and keeps playing each slot from left to right until her {{Hb|1}} is played.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Trash bluff ===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Trash bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is a &#039;&#039;&#039;1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hy|4}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1|n=}}{{Hw|2}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hr|1}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}}.&lt;br /&gt;
* Cathy knows Bob would not blind play for a playable &#039;&#039;&#039;1&#039;&#039;&#039;, so Cathy now knows that her &#039;&#039;&#039;1&#039;&#039;&#039; is trash and this was a &#039;&#039;trash bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Finesse bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a finesse bluff.&lt;br /&gt;
* The first blind play connects to the target.&lt;br /&gt;
* The second blind play does not connect to the target.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Finesse bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Donald: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|4}}{{Hw|3|c=}}{{Hy|3}}{{Hb|2}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}.&lt;br /&gt;
* Donald now thinks his white card is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hw|3}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his white is {{Hw|3}} and this was a &#039;&#039;finesse bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Double bluff ===&lt;br /&gt;
&lt;br /&gt;
* If the following two players both have a playable finesse position, you may be able to perform a double bluff.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=700&lt;br /&gt;
|title=Double bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice can bluff Bob&#039;s {{Hw|1}} with a blue clue to Donald.&lt;br /&gt;
* &#039;&#039;&#039;Instead&#039;&#039;&#039;: Alice to Donald: this card is a 2.&lt;br /&gt;
&lt;br /&gt;
{{Hr}} {{Hy}} {{Hg}} {{Hb}} {{Hw}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hw|1}}{{Hy|4}}{{Hg|4}}{{Hb|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4}}{{Hg|4}}{{Hg|3}} }}&lt;br /&gt;
{{cardholder|Donald 🡲|cards={{Hr|3}}{{Hw|3}}{{Hy|3}}{{Hb|2|n=}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob blind plays {{Hw|1}}&lt;br /&gt;
* Without colour, Donald thinks his &#039;&#039;&#039;2&#039;&#039;&#039; is {{Hw|2}}.&lt;br /&gt;
* Cathy must act now to prevent a misfire of {{Hb|2}}.&lt;br /&gt;
* Cathy blind plays {{Hr|1}}.&lt;br /&gt;
* With two blind plays, Donald now knows his &#039;&#039;&#039;2&#039;&#039;&#039; is not {{Hw|2}} or {{Hr|2}} and this was a &#039;&#039;double bluff&#039;&#039;.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Promise bluff ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This move only applies to 1-away-from-playable bluff interpretations.&#039;&#039;&#039;&lt;br /&gt;
* Promise bluffs give more information than regular bluffs, as they &#039;&#039;promise&#039;&#039; the necessary connecting cards to make the clued bluff target 1-away-from-playable. These connecting cards must be either marked or unmarked in finesse position.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Promise bluff example&lt;br /&gt;
|body=&amp;amp;ZeroWidthSpace;&lt;br /&gt;
* Alice to Cathy: this card is white.&lt;br /&gt;
&lt;br /&gt;
{{Hr|1}} {{Hy|1}} {{Hg|1}} {{Hb|1}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hw|3}}{{Hg|4}}{{Hr|4}} }}&lt;br /&gt;
{{cardholder|Cathy 🡲|cards={{Hr|1}}{{Hw|4|c=}}{{Hr|2}}{{Hy|5}} }}&lt;br /&gt;
&lt;br /&gt;
* Bob must act now to prevent a misfire of {{Hw|4}}.&lt;br /&gt;
* Bob blind plays {{Hb|2}} and the bluff is revealed.&lt;br /&gt;
* Cathy sees Bob&#039;s {{Hw|3}} was in finesse position behind {{Hb|2}}, so now knows that her marked card is &#039;&#039;&#039;either&#039;&#039;&#039; {{Hw|4}} or {{Hw|3}}.&lt;br /&gt;
* Bob knows that for the bluff target to be a valid 1-away-from playable, he is also promised {{Hw|3}} in his slot 2.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Empty clue double save ===&lt;br /&gt;
&lt;br /&gt;
* With not enough {{Hclue}} or turns to save consecutive unique cards, an empty clue can save two chop cards.&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth=650&lt;br /&gt;
|title=Double save example&lt;br /&gt;
|body={{Hr|2}} {{Hy|1}} {{Hg|2}} {{Hb|2}} {{Hw|1}}&lt;br /&gt;
{{cardholder|Alice 🡲|cards={{HBack}}{{HBack|2|{{w}}|n=|c=}}{{HBack}}{{HBack}} }}&lt;br /&gt;
{{cardholder|Bob 🡲|cards={{Hb|2}}{{Hr|2}}{{Hg|4}}{{Hy|3}} }}&lt;br /&gt;
Discarded: {{Hy|3}}{{Hg|4}}&lt;br /&gt;
&lt;br /&gt;
* {{Hy|3}} and {{Hg|4}} need to be saved.&lt;br /&gt;
* If Alice gives a &#039;&#039;&#039;3&#039;&#039;&#039; clue, {{Hg|4}} might be discarded.&lt;br /&gt;
* A &#039;&#039;&#039;2&#039;&#039;&#039; clue will cause a misfire of {{Hb|2}}.&lt;br /&gt;
* Alice gives an empty clue (e.g. &#039;&#039;&#039;1&#039;&#039;&#039; or &#039;&#039;&#039;5&#039;&#039;&#039; or white).&lt;br /&gt;
* Bob knows that if Alice played her {{Hw|2}}, so this empty clue must mean something.&lt;br /&gt;
* Bob does not have a playable card and knows Alice could have saved his chop card with this clue token.&lt;br /&gt;
* Bob interprets this as &#039;do not discard two chop cards&#039; and discards {{Hr|2}}.&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Gag1</name></author>
	</entry>
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