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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fruktansv%C3%A4rt</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fruktansv%C3%A4rt"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Fruktansv%C3%A4rt"/>
	<updated>2026-09-16T00:45:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparchitectsofthewestkingdom&amp;diff=17043</id>
		<title>Gamehelparchitectsofthewestkingdom</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparchitectsofthewestkingdom&amp;diff=17043"/>
		<updated>2023-05-30T16:54:08Z</updated>

		<summary type="html">&lt;p&gt;Fruktansvärt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Board Game Arena implementation has two expansion rules turned on. The publishers feel these are minor additions that make for a better gameplay experience.&lt;br /&gt;
&lt;br /&gt;
* Players will get to draft one starting apprentice in reverse turn order (Page 3 of &#039;&#039;Age of Artisans&#039;&#039; rulebook).&lt;br /&gt;
* When placing a Worker on the 3rd slot in the first 3 rows of the Guildhall, discard both Apprentices in the left-most column on the Main Board and refill the empty spaces as normal. Any Silver on discarded Apprentice Cards will be returned to the Supply (Page 4 of &#039;&#039;Age of Artisans&#039;&#039; rulebook).&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
During the game players can play to several locations on the board &lt;br /&gt;
&lt;br /&gt;
=== Resource locations ===&lt;br /&gt;
Mines: 1 clay per worker here, or 1 gold per 2 workers here&lt;br /&gt;
&lt;br /&gt;
Quarry: 1 stone per worker here&lt;br /&gt;
&lt;br /&gt;
Forest: 1 wood per worker here&lt;br /&gt;
&lt;br /&gt;
Silversmith: 1 coin per worker here, plus 1 coin&lt;br /&gt;
&lt;br /&gt;
=== Black Market locations ===&lt;br /&gt;
(Note these are separate actions, and each can only hold one worker of any player, until black market reset)&lt;br /&gt;
&lt;br /&gt;
Lose 1 Virtue + 1 Coin : Small market bonus&lt;br /&gt;
&lt;br /&gt;
Lose 1 Virtue + 2 Coins : Hire an apprentice for free, or look at 5 buildings and draw one&lt;br /&gt;
&lt;br /&gt;
Lose 1 Virtue + 3 Coins : Large market bonus&lt;br /&gt;
&lt;br /&gt;
=== Guardhouse actions ===&lt;br /&gt;
Put workers in the guardhouse, gaining 1 coin per worker&lt;br /&gt;
&lt;br /&gt;
Retrieve your workers from the guardhouse (for free)&lt;br /&gt;
&lt;br /&gt;
Pay 5 money (2 of it tax) to retrieve all captured workers from opponents&lt;br /&gt;
&lt;br /&gt;
Pay 6 money (3 of it tax) to pay off a debt&lt;br /&gt;
&lt;br /&gt;
=== Kings Storehouse actions ===&lt;br /&gt;
Players can take one action per worker they have here, including any actions they have from apprentices&lt;br /&gt;
&lt;br /&gt;
2 (Brick/Wood/Stone) to gain 1 Virtue&lt;br /&gt;
&lt;br /&gt;
3 (Wood/Stone) to gain 1 marble&lt;br /&gt;
&lt;br /&gt;
=== Workhouse actions ===&lt;br /&gt;
Players can either hire an apprentice or draw from the building deck&lt;br /&gt;
&lt;br /&gt;
Buy an apprentice from the left column for 4 money (2 of it tax) -- or columns further in either market row with multiple workers or by putting 1 coin on skipped apprentices&lt;br /&gt;
&lt;br /&gt;
Draw from the building deck, plus an additional card for every 2 workers here&lt;br /&gt;
&lt;br /&gt;
=== Tax Stand actions ===&lt;br /&gt;
Players can lose 2 Virtue at the tax stand to take all the coins there (coins paid as tax)&lt;br /&gt;
&lt;br /&gt;
=== Guildhall actions ===&lt;br /&gt;
Players can spend a worker to build a building, or build an available stage of the Cathedral.&lt;br /&gt;
&lt;br /&gt;
To build a building, pay its cost (ensuring you have symbols needed on apprentices) and gain any immediate benefit&lt;br /&gt;
&lt;br /&gt;
To build an available Cathedral stage, pay the corresponding resources and an unused building card, gaining the next bonus card (or just 1 virtue)&lt;br /&gt;
&lt;br /&gt;
Workers spent in either way go in a row to the left of the cathedral.&lt;br /&gt;
&lt;br /&gt;
=== Town Center actions ===&lt;br /&gt;
Players can capture a player&#039;s workers from a specific location paying 1 tax. If the player has have multiple workers in the Town Center, they can capture multiple players&#039; workers in that location, paying 1 coin per set of workers, but still only a tax of 1 coin overall. (in a 2 or 3 player game, each group can be from a different location.)&lt;br /&gt;
&lt;br /&gt;
Captured workers go on your player board, and may be turned in or retrieved at the guardhouse. (Note if you capture your own workers, they go back to your supply)&lt;br /&gt;
&lt;br /&gt;
== Virtue Track ==&lt;br /&gt;
The virtue track keeps track of how virtuous the players are, and gives points at game end. During the game, players can gain or lose virtue, with some possible side effects:&lt;br /&gt;
&lt;br /&gt;
# Players with 14 virtue, upon gaining virtue, may destroy a debt by returning it (is not a paid debt)&lt;br /&gt;
# Players with 10 or more virtue may not take Black Market actions&lt;br /&gt;
# Players with 4 or less virtue may not build Cathedral stages&lt;br /&gt;
# Players with 3 or less virtue pay less tax money&lt;br /&gt;
# Players with 0 virtue must take an unpaid debt per virtue lost&lt;br /&gt;
&lt;br /&gt;
Note these trigger based on the player&#039;s current virtue, regardless of where they may have been previously.&lt;br /&gt;
&lt;br /&gt;
== Resetting the board ==&lt;br /&gt;
Except for the black market, the board does not get reset during the game -- workers have to be captured or retrieved at the guard house to be retrieved. &lt;br /&gt;
&lt;br /&gt;
The black market reset happens:&lt;br /&gt;
&lt;br /&gt;
# When a row of workers is complete (next to the cathedral)&lt;br /&gt;
# When all 3 black market actions are taken&lt;br /&gt;
&lt;br /&gt;
To reset the black market:&lt;br /&gt;
&lt;br /&gt;
# Send black market workers to prison&lt;br /&gt;
# The small market and large market bonus each change&lt;br /&gt;
# Any apprentices with black market reset abilities trigger their abilities in any order&lt;br /&gt;
# Players with 3 or more workers in prison lose a Virtue&lt;br /&gt;
# Any player with the most workers in prison get an unpaid debt card&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
The game ends when the last worker row (next to the cathedral) is full. All players get an additional turn (including the player that triggered end game). Players score their points from each source&lt;br /&gt;
&lt;br /&gt;
* Built buildings&lt;br /&gt;
* Built Cathedral stages&lt;br /&gt;
* Ending Virtue track position&lt;br /&gt;
* Gold/Marble (1 for each)&lt;br /&gt;
* Coins (1 for each 10 coins)&lt;br /&gt;
* Unpaid debt (-2 for each)&lt;br /&gt;
* Unreleased workers (-1 for each pair)&lt;br /&gt;
&lt;br /&gt;
Most points wins, with virtue and remaining coins as tiebreakers&lt;/div&gt;</summary>
		<author><name>Fruktansvärt</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpanachrony&amp;diff=16577</id>
		<title>Gamehelpanachrony</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpanachrony&amp;diff=16577"/>
		<updated>2023-04-11T11:05:21Z</updated>

		<summary type="html">&lt;p&gt;Fruktansvärt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buildings:&#039;&#039;&#039; yellow: power plant, gray: factory, blue: life support, red: lab.&lt;br /&gt;
&lt;br /&gt;
== Relevance of the Setup Choices to Gameplay (Symmetry and Asymmetry) ==&lt;br /&gt;
Player color is equivalent to Path (or faction).  Each player chooses a leader (from 2 that are unique to each path) that gives them an asymmetric power.  Each player is given a set of asymmetric goals called their &amp;quot;evacuation condition&amp;quot; (randomly chosen from 2 that are unique to each path).  All player boards are set to symmetric side A or all player boards are set to asymmetric side B.  If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.    &lt;br /&gt;
&lt;br /&gt;
== Double-check your evacuation condition ==&lt;br /&gt;
Your path board will list your evacuation condition. After the asteroid impact, you may use a worker in an exosuit to complete your evacuation action once. If you do, then you receive the points listed on your path board in exchange for the tasks described there.  Small symbols can be difficult to read, so double-check the written evacuation condition. Geniuses can not be used as other workers to fulfill an evacuation condition.&lt;br /&gt;
&lt;br /&gt;
== Small reminders to avoid scanning the rulebook ==&lt;br /&gt;
Warping in a worker requires that a water be spent; warped-in water can be used.  To remove a warp tile showing a worker, shift focus to the correct era and then move an alert worker from your player board to the general supply.&lt;br /&gt;
&lt;br /&gt;
Alert workers who are not placed remain alert for the next round.&lt;br /&gt;
&lt;br /&gt;
Geniuses gain the bonus connected to the worker they are emulating.  E.g. Geniuses mining stay motivated like engineers, geniuses constructing are efficient with titanium like engineers.&lt;br /&gt;
&lt;br /&gt;
Power-plant actions are always referenced to the current era, not to the location of the focus token.  Therefore the following is legal.  Use a power plant to shift focus to N eras before the present, remove 1 warp tile, and move up the time-travel track.  Then on a later turn in the same era, use a &#039;&#039;second&#039;&#039; power plant to shift focus to N eras before the present, remove a &#039;&#039;second&#039;&#039; warp tile, and move up the time-travel track &#039;&#039;again&#039;&#039;.  The focus marker does not shift, but it still counts as time travel because power plants actions are always referenced to the current era, not to the location of the focus token.  &lt;br /&gt;
&lt;br /&gt;
== BGA Interface ==&lt;br /&gt;
When you build a superproject, click the single space on your player board that will become the leftmost of the two spaces taken up by the superproject.&lt;/div&gt;</summary>
		<author><name>Fruktansvärt</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpanachrony&amp;diff=16497</id>
		<title>Gamehelpanachrony</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpanachrony&amp;diff=16497"/>
		<updated>2023-04-05T03:14:17Z</updated>

		<summary type="html">&lt;p&gt;Fruktansvärt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Buildings:&#039;&#039;&#039; yellow: power plant, gray: factory, blue: life support, red: lab.&lt;br /&gt;
&lt;br /&gt;
== Relevance of the Setup Choices to Gameplay (Symmetry and Asymmetry) ==&lt;br /&gt;
Player color is equivalent to Path (or faction).  Each player chooses a leader (from 2 that are unique to each path) that gives them an asymmetric power.  Each player is given a set of asymmetric goals called their &amp;quot;evacuation condition&amp;quot; (randomly chosen from 2 that are unique to each path).  All player boards are set to symmetric side A or all player boards are set to asymmetric side B.  If side B is chosen, each path will have asymmetric starting resources and some asymmetric gameplay rules.    &lt;br /&gt;
&lt;br /&gt;
=== Double-check your evacuation condition ===&lt;br /&gt;
Your path board will list your evacuation condition. After the asteroid impact, you may use a worker in an exosuit to complete your evacuation action once. If you do, then you receive the points listed on your path board in exchange for the tasks described there.  Small symbols can be difficult to read, so double-check the written evacuation condition.  &lt;br /&gt;
&lt;br /&gt;
== Small reminders to avoid scanning the rulebook ==&lt;br /&gt;
Warping in a worker requires that a water be spent; warped-in water can be used.  To remove a warp tile showing a worker, shift focus to the correct era and then move an alert worker from your player board to the general supply.&lt;br /&gt;
&lt;br /&gt;
Alert workers who are not placed remain alert for the next round.&lt;br /&gt;
&lt;br /&gt;
Geniuses gain the bonus connected to the worker they are emulating.  E.g. Geniuses mining stay motivated like engineers, geniuses constructing are efficient with titanium like engineers.&lt;br /&gt;
&lt;br /&gt;
Power-plant actions are always referenced to the current era, not to the location of the focus token.  Therefore the following is legal.  Use a power plant to shift focus to N eras before the present, remove 1 warp tile, and move up the time-travel track.  Then on a later turn in the same era, use a &#039;&#039;second&#039;&#039; power plant to shift focus to N eras before the present, remove a &#039;&#039;second&#039;&#039; warp tile, and move up the time-travel track &#039;&#039;again&#039;&#039;.  The focus marker does not shift, but it still counts as time travel because power plants actions are always referenced to the current era, not to the location of the focus token.  &lt;br /&gt;
&lt;br /&gt;
== BGA Interface ==&lt;br /&gt;
When you build a superproject, click the single space on your player board that will become the leftmost of the two spaces taken up by the superproject.&lt;/div&gt;</summary>
		<author><name>Fruktansvärt</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Wiki_formatting&amp;diff=12544</id>
		<title>Wiki formatting</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Wiki_formatting&amp;diff=12544"/>
		<updated>2022-04-07T11:28:11Z</updated>

		<summary type="html">&lt;p&gt;Fruktansvärt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some tips on how to make wiki rules pages display in a readable way on the BGA site beneath a game, with some notes on elements which do not work as expected. Many tags and methods of formatting are completely stripped out by the BGA website when displaying wiki ruleset, but there are some workarounds.&lt;br /&gt;
&lt;br /&gt;
Feel free to add additional issues and advice.&lt;br /&gt;
&lt;br /&gt;
(This page was created following [https://boardgamearena.com/forum/viewtopic.php?f=3&amp;amp;t=23790 this forum thread].)&lt;br /&gt;
&lt;br /&gt;
==Bullet points==&lt;br /&gt;
&lt;br /&gt;
The BGA rules display [https://boardgamearena.com/bug?id=16083 strips all bullet points], if the regular wiki bullet markup of asterisks is used.&lt;br /&gt;
&lt;br /&gt;
A common solution seems to be to add bullet-point unicode symbols. This also requires lines to be separated by paragraph breaks or &amp;lt;nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/nowiki&amp;gt; tags, otherwise they all appear on the same line.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
• Draw&lt;br /&gt;
&lt;br /&gt;
• Play&lt;br /&gt;
&lt;br /&gt;
• Discard&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
• Draw&amp;lt;br/&amp;gt;&lt;br /&gt;
• Play&amp;lt;br/&amp;gt;&lt;br /&gt;
• Discard&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Numbered lists==&lt;br /&gt;
&lt;br /&gt;
Like bullet points, a numbered list in wiki markup (with a &amp;quot;#&amp;quot; before each line) doesn&#039;t display correctly. Workarounds are to write out the numbers by hand, with either paragraph breaks or &amp;lt;nowiki&amp;gt;&amp;lt;br/&amp;gt;&amp;lt;/nowiki&amp;gt; tags between them:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Draw&lt;br /&gt;
&lt;br /&gt;
2. Play&lt;br /&gt;
&lt;br /&gt;
3. Discard&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
1. Draw&amp;lt;br/&amp;gt;&lt;br /&gt;
2. Play&amp;lt;br/&amp;gt;&lt;br /&gt;
3. Discard&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Headings==&lt;br /&gt;
&lt;br /&gt;
A level two heading (&amp;quot;==&amp;quot;) will appear with a box around it on the BGA view. A level three heading (&amp;quot;===&amp;quot;) will not.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
Attempting to specify an image size in image markup (eg. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech example.jpg|300px]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) will work in the wiki view, but will cause the image to appear blank in the BGA view (as it tries to display a resized image which does not exist in the directory it&#039;s referencing).&lt;br /&gt;
&lt;br /&gt;
A solution is to display images at the default size (meaning that they must also be uploaded at the size you want them to appear), eg:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[[File:Marrakech example.jpg]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s also possible to add rollover text if desired:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[[File:Marrakech example.jpg|Example move]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Also, external links will also work within BGA if you want the image to link to a URL:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;[[File:Versions.png|link=https://lumberjacks-studio.com/en/project/trek-12_en/]]&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-article links==&lt;br /&gt;
&lt;br /&gt;
Linking to a section within a rules page (eg. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[#endgame|the Endgame phase]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) will work within the rules on a live game, but not on the gamepanel page (eg. https://boardgamearena.com/gamepanel?game=hanabi#Black_Powder). If the user clicks on such a link on a gamepanel page, the page will simply reload without taking them to that section.&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
Table borders are stripped by the BGA display. They can be added back by adding a fixed width &amp;lt;code&amp;gt;border=&amp;lt;/code&amp;gt; to the image markup, eg:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
will display as:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fruktansvärt</name></author>
	</entry>
</feed>