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	<updated>2026-10-01T04:22:43Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppopcorn&amp;diff=27263</id>
		<title>Gamehelppopcorn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppopcorn&amp;diff=27263"/>
		<updated>2025-11-09T22:06:33Z</updated>

		<summary type="html">&lt;p&gt;Frotes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview and Goal ==&lt;br /&gt;
&lt;br /&gt;
Popcorn is a bag-building game for 2 to 4 players.&lt;br /&gt;
You each manage a movie theater and want to show the best&lt;br /&gt;
movies to satisfy Guests, and also gain as much Popcorn&lt;br /&gt;
as possible.&lt;br /&gt;
&lt;br /&gt;
The game plays over around 9 rounds, each with 3 phases. In turn order,&lt;br /&gt;
you may buy a movie, build a theater, and attract new Guests. Then,&lt;br /&gt;
simultaneously, welcome your customers and seat them in your theaters.&lt;br /&gt;
Optimize their seats to take the best actions, which will let you improve&lt;br /&gt;
your cinema, influence your Guests, grow your audience, and gain money&lt;br /&gt;
and Popcorn.&lt;br /&gt;
&lt;br /&gt;
At the end of the last round, the player with the most Popcorn wins the game!&lt;br /&gt;
&lt;br /&gt;
== Gameplay Overview ==&lt;br /&gt;
A round plays over 3 phases: Buying and Advertising, Showings, then End of Round. Play begins with the player with the First Player marker,&lt;br /&gt;
then continues clockwise.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1 Buying and Advertising&lt;br /&gt;
In this phase, each player takes a turn. On your turn, you may take these actions in any order (all these actions are optional):&lt;br /&gt;
* Buy a movie (Maximum 1 time per turn)&lt;br /&gt;
* Buy a theater (Maximum 1 time per turn) Note: You cannot take this action on your first turn.&lt;br /&gt;
* Activate Advertising tokens&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2 Showings&lt;br /&gt;
&lt;br /&gt;
* Open Cinema&lt;br /&gt;
Draw as many Guests from your bag as the number shown by thecube on your audience track at the bottom of your Cinema board&lt;br /&gt;
&lt;br /&gt;
* Place Guests&lt;br /&gt;
After drawing your Guests, place them in your theaters as follows:&lt;br /&gt;
* You may only place Guests in theaters that are showing a movie.&lt;br /&gt;
* In each theater, place Guests in seat order (#1, then #2, etc.). You do not have to fill a theater before seating Guests in a different one.&lt;br /&gt;
* If you draw more Guests than there are available seats in your theaters showing a movie, place&lt;br /&gt;
the extra Guests in the exit zone of your cinema.&lt;br /&gt;
Note: You may place a Guest on a seat of any color, but it’s better to place them on gray&lt;br /&gt;
seats or those of their color, and also in theaters with movies of their color.&lt;br /&gt;
Once all Guests are placed, continue to Seat and Movie Actions.&lt;br /&gt;
&lt;br /&gt;
3 Seat and Movie Actions&lt;br /&gt;
Now is when you may activate your Guests. Move from theater to theater, in any order you choose. You must activate all Guests in a single theater, in ascending order of their seats, before moving to any other theater. When you activate a Guest, they do the following in order:&lt;br /&gt;
1. Take 1 Seat action, if possible.&lt;br /&gt;
2. Take 1 Movie action, if possible.&lt;br /&gt;
3. Move to the exit.&lt;br /&gt;
Note: You are never required to take an action.&lt;br /&gt;
&lt;br /&gt;
== End of Round ==&lt;br /&gt;
Theatrical Run&lt;br /&gt;
&lt;br /&gt;
Move your Lobby sliders 1 space up on each of your Movie cards, covering 1 more action in each of your theaters. These actions will no longer be available in future rounds.&lt;br /&gt;
You may continue showing a movie in your cinema even if it no longer has available actions. You may still place Guests in its theater to take Seat actions.&lt;/div&gt;</summary>
		<author><name>Frotes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppopcorn&amp;diff=27262</id>
		<title>Gamehelppopcorn</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppopcorn&amp;diff=27262"/>
		<updated>2025-11-09T21:56:46Z</updated>

		<summary type="html">&lt;p&gt;Frotes: Created page with &amp;quot;Overview and Goal Popcorn is a bag-building game for 2 to 4 players. You each manage a movie theater and want to show the best movies to satisfy Guests, and also gain as much Popcorn as possible.  The game plays over around 9 rounds, each with 3 phases. In turn order, you may buy a movie, build a theater, and attract new Guests. Then, simultaneously, welcome your customers and seat them in your theaters. Optimize their seats to take the best actions, which will let you i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Overview and Goal&lt;br /&gt;
Popcorn is a bag-building game for 2 to 4 players.&lt;br /&gt;
You each manage a movie theater and want to show the best&lt;br /&gt;
movies to satisfy Guests, and also gain as much Popcorn&lt;br /&gt;
as possible.&lt;br /&gt;
&lt;br /&gt;
The game plays over around 9 rounds, each with 3 phases. In turn order,&lt;br /&gt;
you may buy a movie, build a theater, and attract new Guests. Then,&lt;br /&gt;
simultaneously, welcome your customers and seat them in your theaters.&lt;br /&gt;
Optimize their seats to take the best actions, which will let you improve&lt;br /&gt;
your cinema, influence your Guests, grow your audience, and gain money&lt;br /&gt;
and Popcorn.&lt;br /&gt;
&lt;br /&gt;
At the end of the last round, the player with the most Popcorn wins the game!&lt;/div&gt;</summary>
		<author><name>Frotes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmoonshine&amp;diff=26799</id>
		<title>Gamehelpmoonshine</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmoonshine&amp;diff=26799"/>
		<updated>2025-10-10T18:37:01Z</updated>

		<summary type="html">&lt;p&gt;Frotes: /* End of Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Validate Clients by fulfilling their needs (as rolled by the dice) to get them to come into your speakeasy. Collect enough Clients to earn 12 prestige points and be the winner. &lt;br /&gt;
&lt;br /&gt;
Each player start with one speakeasy card and two Client cards. They begin with placing one Moon token on an available empty Moon token space on their speakeasy card or one of their Clients. &lt;br /&gt;
&lt;br /&gt;
== Game Round ==&lt;br /&gt;
&#039;&#039;&#039;1. Roll the Dice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The active player rolls 3 white dice (and also the blue and/or orange die if they have unlocked those bonuses). For each arrow icon in their speakeasy, they may reroll one or more dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Gain Moon Tokens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If any Moon tokens were rolled on the blue or orange die, players with access to that die may gain a corresponding Moon token and immediately place it. If this unlocks a bonus die rolled by the active player, you now can benefit from it. Bonuses need all their spaces covered to unlock the bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Action:&#039;&#039;&#039;&amp;lt;br&amp;gt;All players must simultaneously perform 1 of the following actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A) Validate a Client card (if possible)&#039;&#039;&#039; - You must have the required resources on the dice and/or bonuses and be able to discard as many Moon tokens listed on the Client card. After the Client is validated, draw cards to replace them. You can only validate one Client per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B) Take a Moon Token&#039;&#039;&#039; - Take one Moon token and place it on the bonus of your choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C) Draw Cards&#039;&#039;&#039; - Draw cards and replace one of your Client cards. This is helpful if you have a Client card that is too difficult to complete.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
At the end of a round, if one or more players reach 12 points, the game ends and the player with the most points wins. On a tie, the player with the most Moon tokens left wins. If still tied, the player with the most validated Client cards wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&lt;br /&gt;
(question-symbol icons)&lt;br /&gt;
&lt;br /&gt;
This icon gives you 1 point per validated card of the color you have the most.&lt;br /&gt;
example: If you have validated 2 green cards and 3 purple cards, this icon gives you 3 points.&lt;br /&gt;
&lt;br /&gt;
Warning: If you validate a second card with this icon, count the cards of your second majority color.&lt;br /&gt;
If you validate a third card with this icon, count the cards of your third majority color, etc.&lt;br /&gt;
&lt;br /&gt;
In Advance Mode, you can&#039;t score your starting speakeasy color cards for the majority scorings (question-symbol icons). If your speakeasy color is your majority, then you score your second majority, etc following normal&lt;/div&gt;</summary>
		<author><name>Frotes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmoonshine&amp;diff=26798</id>
		<title>Gamehelpmoonshine</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmoonshine&amp;diff=26798"/>
		<updated>2025-10-10T18:36:10Z</updated>

		<summary type="html">&lt;p&gt;Frotes: /* End of Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective ==&lt;br /&gt;
Validate Clients by fulfilling their needs (as rolled by the dice) to get them to come into your speakeasy. Collect enough Clients to earn 12 prestige points and be the winner. &lt;br /&gt;
&lt;br /&gt;
Each player start with one speakeasy card and two Client cards. They begin with placing one Moon token on an available empty Moon token space on their speakeasy card or one of their Clients. &lt;br /&gt;
&lt;br /&gt;
== Game Round ==&lt;br /&gt;
&#039;&#039;&#039;1. Roll the Dice&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The active player rolls 3 white dice (and also the blue and/or orange die if they have unlocked those bonuses). For each arrow icon in their speakeasy, they may reroll one or more dice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Gain Moon Tokens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If any Moon tokens were rolled on the blue or orange die, players with access to that die may gain a corresponding Moon token and immediately place it. If this unlocks a bonus die rolled by the active player, you now can benefit from it. Bonuses need all their spaces covered to unlock the bonus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Action:&#039;&#039;&#039;&amp;lt;br&amp;gt;All players must simultaneously perform 1 of the following actions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A) Validate a Client card (if possible)&#039;&#039;&#039; - You must have the required resources on the dice and/or bonuses and be able to discard as many Moon tokens listed on the Client card. After the Client is validated, draw cards to replace them. You can only validate one Client per turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B) Take a Moon Token&#039;&#039;&#039; - Take one Moon token and place it on the bonus of your choice.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C) Draw Cards&#039;&#039;&#039; - Draw cards and replace one of your Client cards. This is helpful if you have a Client card that is too difficult to complete.&lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
At the end of a round, if one or more players reach 12 points, the game ends and the player with the most points wins. On a tie, the player with the most Moon tokens left wins. If still tied, the player with the most validated Client cards wins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scoring&lt;br /&gt;
&lt;br /&gt;
(question-symbol icons)&lt;br /&gt;
&lt;br /&gt;
This icon gives you 1 point per validated card of the colour you have the most.exAmple If you have validated 2 green cards and 3 purple cards, this icon gives you 3 points.Warning: If you validate a second card with this icon, count the cards of your second majority colour. If you validate a third card with this icon, count the cards of your third majority colour, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Advance Mode, you can&#039;t score your starting speakeasy color cards for the majority scorings (question-symbol icons). If your speakeasy color is your majority, then you score your second majority, etc following normal&lt;/div&gt;</summary>
		<author><name>Frotes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparigato&amp;diff=26579</id>
		<title>Gamehelparigato</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparigato&amp;diff=26579"/>
		<updated>2025-09-24T16:13:58Z</updated>

		<summary type="html">&lt;p&gt;Frotes: /* End Game Scoring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dawn: Assigning roles ==&lt;br /&gt;
In secret, all players assign a role to each of the 5 artisans in their hand.&lt;br /&gt;
&lt;br /&gt;
Assign 1 resident to your village to create offerings with beneficial effects.&lt;br /&gt;
Send 2 travelers to the village on your left.&lt;br /&gt;
Keep 2 craftsmen, who will produce items during the next phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE RESIDENT ARTISAN&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose which artisan will be your resident. Place this&lt;br /&gt;
card face down in an &#039;&#039;&#039;EMPTY&#039;&#039;&#039; workshop slot of your&lt;br /&gt;
village.&lt;br /&gt;
&lt;br /&gt;
At any point during the dawn or day phase, you may &#039;&#039;&#039;EMPTY A WORKSHOP&#039;&#039;&#039; by removing the Artisan card from it. There are two possible cases:&lt;br /&gt;
#If there&#039;s no offering token on this artisan card, place it on the discard pile. You do not gain any favor points or items.&lt;br /&gt;
#If there is an offering token on this artisan card, place it under your palace&lt;br /&gt;
gate and the offering token next to your village. This artisan&#039;s favor points will count toward your score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE TRAVELER ARTISANS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose your 2 traveler artisans and place them&lt;br /&gt;
face down to your left, between your village and&lt;br /&gt;
that of your neighbor. They will take these cards&lt;br /&gt;
in their hand at the start of the next round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE CRAFTSMAN ARTISANS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose your 2 craftsman artisans and keep them&lt;br /&gt;
in your hand. In the next phase, you will discard&lt;br /&gt;
them to gain the items they produce (indicated&lt;br /&gt;
in the lantern).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;FINAL ROUND&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
The dawn phase works differently in the final round.&lt;br /&gt;
All players must assign 1 resident, 4 craftsmen, and 0 travelers.&lt;br /&gt;
&lt;br /&gt;
== Day: Managing your village and preparing the offerings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discard 2 identical items&#039;&#039;&#039;&lt;br /&gt;
take 1 other item of your choice from the general supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare the offering&#039;&#039;&#039;&lt;br /&gt;
Prepare the offering of 1 of the artisans in your village. Discard all of the items the artisan requires from your personal supply, and place&lt;br /&gt;
an offering token on the artisan&#039;s card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Send an artisan to the palace&#039;&#039;&#039;&lt;br /&gt;
If an artisan card from one of your workshops contains an offering token, you may place the card under your palace gate and the offering token next to your village. The favors of this artisan will be counted toward your score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Dusk: End of the round ==&lt;br /&gt;
&lt;br /&gt;
In Order:&lt;br /&gt;
*Check to see if your village contains artisans with an hour glass icon. If so,&lt;br /&gt;
their effect triggers now.&lt;br /&gt;
&lt;br /&gt;
*From the second round onward, take 1 objective token you fulfill&lt;br /&gt;
the objective of the day.&lt;br /&gt;
&lt;br /&gt;
*At the very end of this phase, check your personal supply. You&lt;br /&gt;
cannot have more than 7 items. If you have more, discard the items&lt;br /&gt;
of your choice.&lt;br /&gt;
&lt;br /&gt;
== Favor Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Regardless of the phase, each time you reach or cross a 10-Favor&lt;br /&gt;
threshold thanks to the effects of the artisans in your workshops (not under palace), immediately gain 2 Items of your choice: the same or different. This can cause you to go over 7 item and need to discard if it happens during dusk.&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
* Score a number of favor points based on the number of objective tokens you’ve gained, reference table&lt;br /&gt;
* Add the total value of the favor tokens you gained throughout the game, thanks to the effects of your artisans.&lt;br /&gt;
* Add the total amount of favor points from the artisan cards you placed under your palace gate.&lt;/div&gt;</summary>
		<author><name>Frotes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparigato&amp;diff=26578</id>
		<title>Gamehelparigato</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparigato&amp;diff=26578"/>
		<updated>2025-09-24T16:13:26Z</updated>

		<summary type="html">&lt;p&gt;Frotes: /* Favor Bounse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dawn: Assigning roles ==&lt;br /&gt;
In secret, all players assign a role to each of the 5 artisans in their hand.&lt;br /&gt;
&lt;br /&gt;
Assign 1 resident to your village to create offerings with beneficial effects.&lt;br /&gt;
Send 2 travelers to the village on your left.&lt;br /&gt;
Keep 2 craftsmen, who will produce items during the next phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE RESIDENT ARTISAN&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose which artisan will be your resident. Place this&lt;br /&gt;
card face down in an &#039;&#039;&#039;EMPTY&#039;&#039;&#039; workshop slot of your&lt;br /&gt;
village.&lt;br /&gt;
&lt;br /&gt;
At any point during the dawn or day phase, you may &#039;&#039;&#039;EMPTY A WORKSHOP&#039;&#039;&#039; by removing the Artisan card from it. There are two possible cases:&lt;br /&gt;
#If there&#039;s no offering token on this artisan card, place it on the discard pile. You do not gain any favor points or items.&lt;br /&gt;
#If there is an offering token on this artisan card, place it under your palace&lt;br /&gt;
gate and the offering token next to your village. This artisan&#039;s favor points will count toward your score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE TRAVELER ARTISANS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose your 2 traveler artisans and place them&lt;br /&gt;
face down to your left, between your village and&lt;br /&gt;
that of your neighbor. They will take these cards&lt;br /&gt;
in their hand at the start of the next round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE CRAFTSMAN ARTISANS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose your 2 craftsman artisans and keep them&lt;br /&gt;
in your hand. In the next phase, you will discard&lt;br /&gt;
them to gain the items they produce (indicated&lt;br /&gt;
in the lantern).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;FINAL ROUND&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
The dawn phase works differently in the final round.&lt;br /&gt;
All players must assign 1 resident, 4 craftsmen, and 0 travelers.&lt;br /&gt;
&lt;br /&gt;
== Day: Managing your village and preparing the offerings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discard 2 identical items&#039;&#039;&#039;&lt;br /&gt;
take 1 other item of your choice from the general supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare the offering&#039;&#039;&#039;&lt;br /&gt;
Prepare the offering of 1 of the artisans in your village. Discard all of the items the artisan requires from your personal supply, and place&lt;br /&gt;
an offering token on the artisan&#039;s card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Send an artisan to the palace&#039;&#039;&#039;&lt;br /&gt;
If an artisan card from one of your workshops contains an offering token, you may place the card under your palace gate and the offering token next to your village. The favors of this artisan will be counted toward your score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Dusk: End of the round ==&lt;br /&gt;
&lt;br /&gt;
In Order:&lt;br /&gt;
*Check to see if your village contains artisans with an hour glass icon. If so,&lt;br /&gt;
their effect triggers now.&lt;br /&gt;
&lt;br /&gt;
*From the second round onward, take 1 objective token you fulfill&lt;br /&gt;
the objective of the day.&lt;br /&gt;
&lt;br /&gt;
*At the very end of this phase, check your personal supply. You&lt;br /&gt;
cannot have more than 7 items. If you have more, discard the items&lt;br /&gt;
of your choice.&lt;br /&gt;
&lt;br /&gt;
== Favor Bonuses ==&lt;br /&gt;
&lt;br /&gt;
Regardless of the phase, each time you reach or cross a 10-Favor&lt;br /&gt;
threshold thanks to the effects of the artisans in your workshops (not under palace), immediately gain 2 Items of your choice: the same or different. This can cause you to go over 7 item and need to discard if it happens during dusk.&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
** Score a number of favor points based on the number of objective tokens you’ve gained, reference table&lt;br /&gt;
** Add the total value of the favor tokens you gained throughout the game, thanks to the effects of your artisans.&lt;br /&gt;
** Add the total amount of favor points from the artisan cards you placed under your palace gate.&lt;/div&gt;</summary>
		<author><name>Frotes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelparigato&amp;diff=26577</id>
		<title>Gamehelparigato</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelparigato&amp;diff=26577"/>
		<updated>2025-09-24T16:12:59Z</updated>

		<summary type="html">&lt;p&gt;Frotes: Created page with &amp;quot;== Dawn: Assigning roles == In secret, all players assign a role to each of the 5 artisans in their hand.  Assign 1 resident to your village to create offerings with beneficial effects. Send 2 travelers to the village on your left. Keep 2 craftsmen, who will produce items during the next phase.   &amp;#039;&amp;#039;&amp;#039;&amp;lt;u&amp;gt;THE RESIDENT ARTISAN&amp;lt;/u&amp;gt;&amp;#039;&amp;#039;&amp;#039;  Choose which artisan will be your resident. Place this card face down in an &amp;#039;&amp;#039;&amp;#039;EMPTY&amp;#039;&amp;#039;&amp;#039; workshop slot of your village.  At any point during th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dawn: Assigning roles ==&lt;br /&gt;
In secret, all players assign a role to each of the 5 artisans in their hand.&lt;br /&gt;
&lt;br /&gt;
Assign 1 resident to your village to create offerings with beneficial effects.&lt;br /&gt;
Send 2 travelers to the village on your left.&lt;br /&gt;
Keep 2 craftsmen, who will produce items during the next phase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE RESIDENT ARTISAN&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose which artisan will be your resident. Place this&lt;br /&gt;
card face down in an &#039;&#039;&#039;EMPTY&#039;&#039;&#039; workshop slot of your&lt;br /&gt;
village.&lt;br /&gt;
&lt;br /&gt;
At any point during the dawn or day phase, you may &#039;&#039;&#039;EMPTY A WORKSHOP&#039;&#039;&#039; by removing the Artisan card from it. There are two possible cases:&lt;br /&gt;
#If there&#039;s no offering token on this artisan card, place it on the discard pile. You do not gain any favor points or items.&lt;br /&gt;
#If there is an offering token on this artisan card, place it under your palace&lt;br /&gt;
gate and the offering token next to your village. This artisan&#039;s favor points will count toward your score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE TRAVELER ARTISANS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose your 2 traveler artisans and place them&lt;br /&gt;
face down to your left, between your village and&lt;br /&gt;
that of your neighbor. They will take these cards&lt;br /&gt;
in their hand at the start of the next round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;THE CRAFTSMAN ARTISANS&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Choose your 2 craftsman artisans and keep them&lt;br /&gt;
in your hand. In the next phase, you will discard&lt;br /&gt;
them to gain the items they produce (indicated&lt;br /&gt;
in the lantern).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;FINAL ROUND&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
The dawn phase works differently in the final round.&lt;br /&gt;
All players must assign 1 resident, 4 craftsmen, and 0 travelers.&lt;br /&gt;
&lt;br /&gt;
== Day: Managing your village and preparing the offerings ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Discard 2 identical items&#039;&#039;&#039;&lt;br /&gt;
take 1 other item of your choice from the general supply.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prepare the offering&#039;&#039;&#039;&lt;br /&gt;
Prepare the offering of 1 of the artisans in your village. Discard all of the items the artisan requires from your personal supply, and place&lt;br /&gt;
an offering token on the artisan&#039;s card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Send an artisan to the palace&#039;&#039;&#039;&lt;br /&gt;
If an artisan card from one of your workshops contains an offering token, you may place the card under your palace gate and the offering token next to your village. The favors of this artisan will be counted toward your score at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Dusk: End of the round ==&lt;br /&gt;
&lt;br /&gt;
In Order:&lt;br /&gt;
*Check to see if your village contains artisans with an hour glass icon. If so,&lt;br /&gt;
their effect triggers now.&lt;br /&gt;
&lt;br /&gt;
*From the second round onward, take 1 objective token you fulfill&lt;br /&gt;
the objective of the day.&lt;br /&gt;
&lt;br /&gt;
*At the very end of this phase, check your personal supply. You&lt;br /&gt;
cannot have more than 7 items. If you have more, discard the items&lt;br /&gt;
of your choice.&lt;br /&gt;
&lt;br /&gt;
== Favor Bounse ==&lt;br /&gt;
&lt;br /&gt;
Regardless of the phase, each time you reach or cross a 10-Favor&lt;br /&gt;
threshold thanks to the effects of the artisans in your workshops (not under palace), immediately gain 2 Items of your choice: the same or different. This can cause you to go over 7 item and need to discard if it happens during dusk.&lt;br /&gt;
&lt;br /&gt;
== End Game Scoring ==&lt;br /&gt;
&lt;br /&gt;
** Score a number of favor points based on the number of objective tokens you’ve gained, reference table&lt;br /&gt;
** Add the total value of the favor tokens you gained throughout the game, thanks to the effects of your artisans.&lt;br /&gt;
** Add the total amount of favor points from the artisan cards you placed under your palace gate.&lt;/div&gt;</summary>
		<author><name>Frotes</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpevolution&amp;diff=20927</id>
		<title>Gamehelpevolution</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpevolution&amp;diff=20927"/>
		<updated>2024-04-30T05:06:17Z</updated>

		<summary type="html">&lt;p&gt;Frotes: /* Feeding */ added line about drawing traits for a species that is lost. formatted some text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the game Evolution, players adapt their species with traits to survive in an ever-changing ecosystem. Food is scarce and carnivores run rampant. Your choices will determine the fate of the world&#039;s species: which will survive, which will thrive, and which will disappear from the planet forever.&lt;br /&gt;
&lt;br /&gt;
The goal of Evolution is to gain the most points by feeding your species, increasing their population, and evolving them to best ensure their survival.&lt;br /&gt;
&lt;br /&gt;
At the end of the game, players get points for the food their species have eaten during the game, the Population of their surviving species and the Trait Cards on their surviving species.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
A game of Evolution is played over a variable number of rounds. There are 4 phases in each round.&lt;br /&gt;
&lt;br /&gt;
==== Receiving cards ====&lt;br /&gt;
Each player receives 3 cards, plus 1 card for each species they have in front of them. If the deck needs to be shuffled during this phase, this will be the last round of the game.&lt;br /&gt;
&lt;br /&gt;
==== Selecting Food ====&lt;br /&gt;
You secretly choose 1 Trait Card from your hand, which is added facedown on the Watering Hole.&lt;br /&gt;
&lt;br /&gt;
These are the &amp;quot;Food Cards&amp;quot; that will be revealed during the Feeding Phase to determine how much Plant Food will be available for the round. The number at the bottom right of each Trait Card represents an amount of Plant Food.&lt;br /&gt;
&lt;br /&gt;
==== Playing cards ====&lt;br /&gt;
Starting with the First Player, you may play as many Trait Cards as you wants, or save them for the next round. There are three things you can do (in any order) with each Trait Card:&lt;br /&gt;
&lt;br /&gt;
• Play a Trait : you may place a Trait Card facedown above one of your species. A species may not have any duplicate Trait Cards and may not have more than 3 Trait Cards (2 in a two-player game). If a species already has the maximum number of Trait Cards, a player may play a Trait Card on that species by first discarding a Trait Card that is already on that species.&lt;br /&gt;
&lt;br /&gt;
• Create a new Species : you may discard a Trait Card face-up into the discard pile to get a new species. This Species starts with a Body Size &amp;quot;1&amp;quot; and Population &amp;quot;1&amp;quot;. The new species must be placed to the left or the right of his existing species; they may not be placed between existing species.&lt;br /&gt;
&lt;br /&gt;
• Increase Body Size or Population : you may discard a Trait Card face-up into the discard pile to increase the Body Size or Population of any one of their species by 1.&lt;br /&gt;
&lt;br /&gt;
When everyone has played cards, all of the played Trait Cards are flipped face-up.&lt;br /&gt;
&lt;br /&gt;
==== Feeding ====&lt;br /&gt;
The Food Cards on the Watering Hole are revealed, the food numbers on these cards are added, and that much Plant Food are added from the Food Bank onto the Watering Hole.&lt;br /&gt;
&lt;br /&gt;
If the total on the Food Cards is a negative number, that much Plant Food are removed from the Watering Hole (if possible). The revealed Food Cards are discarded.&lt;br /&gt;
&lt;br /&gt;
Beginning with the First Player and continuing clockwise, each player must feed one of their Hungry species, according to the Species Traits. A Species is Hungry if it has less food than its Population. A Species which is no longer Hungry can no longer receive extra food.&lt;br /&gt;
&lt;br /&gt;
When a species takes food, it is placed in the space above the Population track starting with the &amp;quot;1&amp;quot; Population space. Any food eaten will be worth 1 point at the end of the game.&lt;br /&gt;
&lt;br /&gt;
• non-carnivore : you add 1 Plant Food from the Watering Hole onto your Species board&lt;br /&gt;
&lt;br /&gt;
• carnivore : carnivores can never take Plant Food. They feed by attacking other Species. You can attack another Species if your Body Size is larger than theirs and you have the necessary traits to overcome the defensive traits of the attacked Species. After an attack, you add Meat Food equal to the Body Size of the attacked Species from the reserve and the attacked Species population is reduced by 1.&lt;br /&gt;
&lt;br /&gt;
If a Species population reaches 0, it goes extinct. The Food that had been eaten by this Species is put in the owner&#039;s bag, and that Species is discarded (board and traits). You draw back one trait for each that was discarded. &lt;br /&gt;
&lt;br /&gt;
Once every Species is no longer Hungry or can no longer feed, the feeding phase ends. &lt;br /&gt;
&lt;br /&gt;
* If a species did not eat food equal to its Population, its Population is reduced to the amount of food eaten. If a species did not eat any food, it goes Extinct.&lt;br /&gt;
* All of the eaten Foods are put in the respective player&#039;s bags.&lt;br /&gt;
* If you have no surviving Species, you receive a new one.&lt;br /&gt;
* The First Player token passes to the next player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ending and Scoring ==&lt;br /&gt;
Once the deck runs out, the game ends at the end of that round.&lt;br /&gt;
&lt;br /&gt;
You receive 1 point per :&lt;br /&gt;
&lt;br /&gt;
• food token in your bag&lt;br /&gt;
&lt;br /&gt;
• population for your surviving Species&lt;br /&gt;
&lt;br /&gt;
• Trait cards on your surviving Species&lt;br /&gt;
&lt;br /&gt;
If there is a tie, the player with the most Trait Card points is the winner. If there is still a tie, the player with the most Population points is the winner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 2-Player rules ==&lt;br /&gt;
40 Trait cards are removed at random from the deck at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
Your Species can only have 2 Traits cards instead of 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Quick variant and 6-player rules ==&lt;br /&gt;
The Playing card phase is played simultaneously by all players.&lt;/div&gt;</summary>
		<author><name>Frotes</name></author>
	</entry>
</feed>