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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Friendofblahaj</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-10T03:25:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_welcometothemoon&amp;diff=26454</id>
		<title>Tips welcometothemoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_welcometothemoon&amp;diff=26454"/>
		<updated>2025-09-10T20:44:03Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: Added summary of action types for each adventure&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Questions ===&lt;br /&gt;
&#039;&#039;&#039;How do you use a wild action?  Where do I click?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click the joker option before you select a number card.&lt;br /&gt;
&lt;br /&gt;
=== Summary of action types by adventure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!&lt;br /&gt;
!Where do points come from?&lt;br /&gt;
!Energy&lt;br /&gt;
!Robots&lt;br /&gt;
!Water&lt;br /&gt;
!Plants&lt;br /&gt;
!Astronaut&lt;br /&gt;
!Planning&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Completed quarters&lt;br /&gt;
| colspan=&amp;quot;6&amp;quot; |All must be placed in matching quarters or in Wild quarters. No special power for Astronaut/Planning.&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Plants, water, longest completed zone, most completed zones&lt;br /&gt;
|2x = split track into zones&lt;br /&gt;
|Multiplier for plants (bonus for first)&lt;br /&gt;
|Points for specific placement&lt;br /&gt;
|Points when placed in segment with a station&lt;br /&gt;
|2x = Wild&lt;br /&gt;
|2x = Wild&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Plants, water, connected antennae, completed quarters, most astronauts&lt;br /&gt;
Penalty for planning&lt;br /&gt;
|Multiplier for plants, water, antennae&lt;br /&gt;
|Connect antennae&lt;br /&gt;
|Points for specific placement&lt;br /&gt;
|Symbol for placement in quarter&lt;br /&gt;
|Bonus for most used&lt;br /&gt;
|Penalty for using&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Symbols gained from completed columns: plants, water, opals, rubies&lt;br /&gt;
Penalty for planning&lt;br /&gt;
|Power up factories&lt;br /&gt;
|Power up factories&lt;br /&gt;
|Symbol for specific placement&lt;br /&gt;
|Symbol for specific placement&lt;br /&gt;
|Bonus for using (if factory is powered)&lt;br /&gt;
|Penalty for using (if factory is not powered)&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Plants, water, completed towers, astronauts&lt;br /&gt;
Penalty for unbuilt dome sections&lt;br /&gt;
|Multiplier for all other categories&lt;br /&gt;
|Build dome section&lt;br /&gt;
|Points for placement in row (with plants)&lt;br /&gt;
|Points for placement in row (with water)&lt;br /&gt;
|Bonus for most used&lt;br /&gt;
|Penalty for using (creates dome sections)&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Plants, water, completed quarters&lt;br /&gt;
Penalty for virus spaces&lt;br /&gt;
|Multiplier for completed quarters&lt;br /&gt;
|Block virus spreading&lt;br /&gt;
|Symbol for specific placement&lt;br /&gt;
|Symbol for placement in quarter&lt;br /&gt;
|2x = Wild&lt;br /&gt;
|2x = Wild&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Completed greenhouses, completed modules&lt;br /&gt;
|Increase value of all modules in row&lt;br /&gt;
|Allow access to greenhouses/modules&lt;br /&gt;
|Multiplier for modules (with specific placement)&lt;br /&gt;
|Increase greenhouse value (when placed in row)&lt;br /&gt;
|2x = Wild&lt;br /&gt;
|Penalty for using&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
For all adventures except #1, the Astronaut and Planning actions have the same basic effects:&lt;br /&gt;
&lt;br /&gt;
* Astronaut: Adjust number value by up to 2 in either direction&lt;br /&gt;
* Planning: After writing the number, write an X in any legal spot&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeadcells&amp;diff=24613</id>
		<title>Gamehelpdeadcells</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeadcells&amp;diff=24613"/>
		<updated>2025-04-08T19:17:51Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This help page is incomplete and in progress.&lt;br /&gt;
&lt;br /&gt;
Dead Cells is a co-op game for one to four people. The default for Board Game Arena is two players. &lt;br /&gt;
&lt;br /&gt;
Each player is a person who has been beheaded. The goal is to make it from the prison to freedom through a number of biomes. Each biome contains a number of rooms and branching paths which are traversed from left to right. After each biome is an &amp;quot;interbiome&amp;quot; step where you can rest and heal up before moving on to the next map.&lt;br /&gt;
&lt;br /&gt;
The game is not designed to be finished on the first pass. Each time your group fails, you become stronger for the next run. When you start a rematch with the same players, BGA automatically treats this as a continuation of your existing campaign and gives you access to cards and abilities that you unlocked previously. You may choose to play as different characters than your previous run.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Display&#039;&#039;&#039; ====&lt;br /&gt;
Click the (+) and (-) icons in the top right to zoom in and out on the game boards. Click the circles below those icons to see which cards are available in your player and equipment decks as well as rules references. (Biome-specific rules are found here, including rules for the final boss.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Biome board.&#039;&#039;&#039; This shows a structure with about 9 rooms. It must be traversed from left to right, with some choice as to which rooms are by-passed.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Annexe board.&#039;&#039;&#039; This holds the decks of cards as well as your accumulated resources (cells, teeth, and other loot).&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Combat board.&#039;&#039;&#039; Up to four enemy cards are placed here during combat: three in front of the party and one behind.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Combat log.&#039;&#039;&#039; During combat, this area will summarize the actions available to each enemy and party member. Each round&#039;s actions appear on a single line and are carried out from left to right.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Player boards.&#039;&#039;&#039; Each player has four tracks representing their health and abilities. Each track has a marker with an arrow pointing left. This arrow indicates the current level of that track. (At the start of the game, each player has 3 hearts on the health track, 1 scroll on the green and purple ability tracks, and no scrolls on the red ability track.)&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;Mutation Board.&#039;&#039;&#039; This board shows the current level of the healer, merchant, and collector who allow you to purchase upgrades between biomes. You will also unlock permanent upgrades which can be placed here for later games.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the bottom of the screen is your hand of up to three cards. If you place your cursor on the correct spot on a card, the cards will pop up where you can conveniently read them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Moving and Interacting&#039;&#039;&#039; ====&lt;br /&gt;
All characters move together across the board, represented by the group token. The first player is responsible for advancing the token along the path. Most of the time there will only be one option to move forward, but sometimes you get to choose a route.&lt;br /&gt;
&lt;br /&gt;
Click a space on the board with a glowing outline to flip over its token and reveal the encounter. The type of encounter (treasure chest, combat, etc) is pictured on the front of the token but you can also use the token&#039;s shape as a guide: circle (free resources), square (combat), beveled square (elite combat), pentagon (resources available for purchase), hexagon (usually beneficial but sometimes hazardous).&lt;br /&gt;
&lt;br /&gt;
Sometimes there will be an icon between two encounters representing a type of check or challenge along the path. They come in different styles:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;A &#039;&#039;&#039;deck check&#039;&#039;&#039; requires the active player to flip the top card of their deck and inspect the symbols in the upper left, which might be green, purple, or red.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;A &#039;&#039;&#039;hand check&#039;&#039;&#039; requires the active player to discard a card from their hand with a specific symbol in the upper left.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;A &#039;&#039;&#039;rune&#039;&#039;&#039; requires that the party have unlocked a specific rune in order to travel along that path. Runes are permanent once acquired, expanding your options in later playthroughs.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;Some biomes have &#039;&#039;&#039;special rules&#039;&#039;&#039; for checks that apply only to that board. Click the icon in the upper right of the display to expand a rules explanation.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Combat&#039;&#039;&#039; ====&lt;br /&gt;
When a combat tile is flipped over, it indicates the number of enemies to be added to the board of each type (normal and elite) as well as any loot that can be earned. It might also indicate that the first player token (the crown) should be rotated to the next player.&lt;br /&gt;
&lt;br /&gt;
BGA will take care of placing enemies into the correct positions on the board. Then players play combat cards based on the number of players in the game:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;1 player:&#039;&#039;&#039; play two cards (see rulebook for instructions on solo play). Actions on the cards are resolved in the order that you play them, which sometimes ends up mattering a great deal.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;2 players:&#039;&#039;&#039; the first player plays two cards as above. The other player plays one.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;3 players:&#039;&#039;&#039; each player plays one card.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;li&amp;gt;&#039;&#039;&#039;4 players:&#039;&#039;&#039; one player is removed from combat and will not play cards, take damage, or receive items. The remaining players each play one card.&amp;lt;/li&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once all players are ready, the combat log fills up with the actions from their cards as well as from the enemies on the board. BGA automatically advances through each combat step in order. (First the enemy positioned &amp;quot;behind&amp;quot; the party, then the players in turn order, then the rest of the enemies from left to right.) Effects like poison trigger at the end of a round, and then enemies move up to fill any gaps between them and the players. Note that bosses do &#039;&#039;&#039;not&#039;&#039;&#039; move up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Additional Help&#039;&#039;&#039; ====&lt;br /&gt;
The Player Aid PDF provides a lot of valuable help.&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeadcells&amp;diff=24605</id>
		<title>Gamehelpdeadcells</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeadcells&amp;diff=24605"/>
		<updated>2025-04-07T22:35:47Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This help page is incomplete and in progress.&lt;br /&gt;
&lt;br /&gt;
Dead Cells is a co-op game for one to four people. The default for Board Game Arena is two players. &lt;br /&gt;
&lt;br /&gt;
Each player is a person who has been beheaded. The goal is to make it from the prison to freedom through a number of biomes. Each biome contains a number of rooms and branching paths which are traversed from left to right. After each biome is an &amp;quot;interbiome&amp;quot; step where you can rest and heal up before moving on to the next map.&lt;br /&gt;
&lt;br /&gt;
The game is not designed to be finished on the first pass. Each time your group fails, you become stronger for the next run. When you start a rematch with the same players, BGA automatically treats this as a continuation of your existing campaign and gives you access to cards and abilities that you unlocked previously. You may choose to play as different characters than your previous run.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Display&#039;&#039;&#039; ====&lt;br /&gt;
Click the (+) and (-) icons in the top right to zoom in and out on the game boards. Click the circles below those icons to see which cards are available in your player and equipment decks as well as rules references. (Biome-specific rules are found here, including rules for the final boss.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Biome board.&#039;&#039;&#039; This shows a structure with about 9 rooms. It must be traversed from left to right, with some choice as to which rooms are by-passed.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Annexe board.&#039;&#039;&#039; This holds the decks of cards as well as your accumulated resources (cells, teeth, and other loot).&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Combat board.&#039;&#039;&#039; Up to four enemy cards are placed here during combat: three in front of the party and one behind.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Combat log.&#039;&#039;&#039; During combat, this area will summarize the actions available to each enemy and party member. Each round&#039;s actions appear on a single line and are carried out from left to right.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Player boards.&#039;&#039;&#039; Each player has four tracks representing their health and abilities. Each track has a marker with an arrow pointing left. This arrow indicates the current level of that track. (At the start of the game, each player has 3 hearts on the health track, 1 scroll on the green and purple ability tracks, and no scrolls on the red ability track.)&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;Mutation Board.&#039;&#039;&#039; This board shows the current level of the healer, merchant, and collector who allow you to purchase upgrades between biomes. You will also unlock permanent upgrades which can be placed here for later games.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
At the bottom of the screen is your hand of up to three cards. If you place your cursor on the correct spot on a card, the cards will pop up where you can conveniently read them.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Moving and Interacting&#039;&#039;&#039; ====&lt;br /&gt;
All characters move together across the board, represented by the group token. The first player is responsible for advancing the token along the path. Most of the time there will only be one option to move forward, but sometimes you get to choose a route.&lt;br /&gt;
&lt;br /&gt;
Click a space on the board with a glowing outline to flip over its token and reveal the encounter. The type of encounter (treasure chest, combat, etc) is pictured on the front of the token but you can also use the token&#039;s shape as a guide: circle (free resources), square (combat), beveled square (elite combat), pentagon (resources available for purchase), hexagon (usually beneficial but sometimes hazardous).&lt;br /&gt;
&lt;br /&gt;
Sometimes there will be an icon between two encounters representing a type of check or challenge along the path. They come in different styles:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;A &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;deck check&#039;&#039;&#039; requires the active player to flip the top card of their deck and inspect the symbols in the upper left, which might be green, purple, or red.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;A &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;hand check&#039;&#039;&#039; requires the active player to discard a card from their hand with a specific symbol in the upper left.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;A &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;rune&#039;&#039;&#039; requires that the party have unlocked a specific rune in order to travel along that path. Runes are permanent once acquired, expanding your options in later playthroughs.&amp;lt;nowiki&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;Some biomes have &amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;special rules&#039;&#039;&#039; for checks that apply only to that board. Click the icon in the upper right of the display to expand a rules explanation.&amp;lt;nowiki&amp;gt;&amp;lt;/i&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Combat&#039;&#039;&#039; ====&lt;br /&gt;
When a combat tile is flipped over, it indicates the number of enemies to be added to the board of each type (normal and elite) as well as any loot that can be earned. It might also indicate that the first player token (the crown) should be rotated to the next player.&lt;br /&gt;
&lt;br /&gt;
BGA will take care of placing enemies into the correct positions on the board. Then players play combat cards based on the number of players in the game:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;1 player:&#039;&#039;&#039; play two cards (see rulebook for instructions on solo play). Actions on the cards are resolved in the order that you play them, which sometimes ends up mattering a great deal.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;2 players:&#039;&#039;&#039; the first player plays two cards as above. The other player plays one.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;3 players:&#039;&#039;&#039; each player plays one card.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;4 players:&#039;&#039;&#039; one player is removed from combat and will not play cards, take damage, or receive items. The remaining players each play one card.&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once all players are ready, the combat log fills up with the actions from their cards as well as from the enemies on the board. BGA automatically advances through each combat step in order. (First the enemy positioned &amp;quot;behind&amp;quot; the party, then the players in turn order, then the rest of the enemies from left to right.) Effects like poison trigger at the end of a round, and then enemies move up to fill any gaps between them and the players. Note that bosses do &#039;&#039;&#039;not&#039;&#039;&#039; move up.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Additional Help&#039;&#039;&#039; ====&lt;br /&gt;
The Player Aid PDF provides a lot of valuable help.&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeadcells&amp;diff=24603</id>
		<title>Gamehelpdeadcells</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdeadcells&amp;diff=24603"/>
		<updated>2025-04-07T19:29:21Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This help page is incomplete and in progress.&lt;br /&gt;
&lt;br /&gt;
Dead Cells is a co-op game for one to four people. The default for Board Game Arena is two players. &lt;br /&gt;
&lt;br /&gt;
Each player is a person who has been beheaded. The goal is to make it from the prison to freedom through a number of biomes. Each biome contains a number of rooms and branching paths which are traversed from left to right. After each biome is an &amp;quot;interbiome&amp;quot; step where you can rest and heal up before moving on to the next map.&lt;br /&gt;
&lt;br /&gt;
The game is not designed to be finished on the first pass. Each time your group fails, you become stronger for the next run. When you start a rematch with the same players, BGA automatically treats this as a continuation of your existing campaign and gives you access to cards and abilities that you unlocked previously. You may choose to play as different characters than your previous run.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Display&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Click the (+) and (-) icons in the top right to zoom in and out on the game boards. Click the circles below those icons to see which cards are available in your player and equipment decks as well as rules references. (Biome-specific rules are found here, including rules for the final boss.)&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Biome board.&#039;&#039;&#039; This shows a structure with about 9 rooms. It must be traversed from left to right, with some choice as to which rooms are by-passed.&lt;br /&gt;
# &#039;&#039;&#039;Annexe board.&#039;&#039;&#039; This holds the decks of cards as well as your accumulated resources (cells, teeth, and other loot).&lt;br /&gt;
# &#039;&#039;&#039;Combat board.&#039;&#039;&#039; Up to four enemy cards are placed here during combat: three in front of the party and one behind.&lt;br /&gt;
# &#039;&#039;&#039;Combat log.&#039;&#039;&#039; During combat, this area will summarize the actions available to each enemy and party member. Each round&#039;s actions appear on a single line and are carried out from left to right.&lt;br /&gt;
# &#039;&#039;&#039;Player boards.&#039;&#039;&#039; Each player has four tracks representing their health and abilities. Each track has a marker with an arrow pointing left. This arrow indicates the current level of that track. (At the start of the game, each player has 3 hearts on the health track, 1 scroll on the green and purple ability tracks, and no scrolls on the red ability track.)&lt;br /&gt;
# &#039;&#039;&#039;Mutation Board.&#039;&#039;&#039; This board shows the current level of the healer, merchant, and collector who allow you to purchase upgrades between biomes. You will also unlock permanent upgrades which can be placed here for later games.&lt;br /&gt;
At the bottom of the screen is your hand of up to three cards. If you place your cursor on the correct spot on a card, the cards will pop up where you can conveniently read them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Help&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Player Aid PDF provides a lot of valuable help.&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_cartographers&amp;diff=22448</id>
		<title>Tips cartographers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_cartographers&amp;diff=22448"/>
		<updated>2024-09-05T21:59:23Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: added emoji symbols to help distinguish color&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cartographers shapes 800x1000.png|frameless|1012x1012px]]&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Cartographers_shapes_800x1000.png&amp;diff=22447</id>
		<title>File:Cartographers shapes 800x1000.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Cartographers_shapes_800x1000.png&amp;diff=22447"/>
		<updated>2024-09-05T20:59:15Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: Friendofblahaj uploaded a new version of File:Cartographers shapes 800x1000.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cartographers shapes&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=20594</id>
		<title>Gamehelpterraformingmars</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=20594"/>
		<updated>2024-03-30T23:25:52Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Turn Structure ==&lt;br /&gt;
Each round of the game represents one generation of development and colonization on Mars. At the start of each round, the first player token moves to the next player.&lt;br /&gt;
&lt;br /&gt;
In every generation players perform the following steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) Research:&#039;&#039;&#039; draw four cards and add any number of them into your hand. Pay 3 M€ for each one added and discard the rest. There is no hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Actions:&#039;&#039;&#039; take 1-2 actions from the list below or pass. If you pass, you will not play again for the rest of the round. Continue in turn order until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) Production:&#039;&#039;&#039; first convert all unspent energy into heat, then all players simultaneously produce resources and M€ according to their production values. Players also get M€ equal to their Terraform Rating. (Note that M€ production values may be negative.)&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
1) Play a card from your hand&lt;br /&gt;
&lt;br /&gt;
2) Use a standard project&lt;br /&gt;
&lt;br /&gt;
3) Claim a milestone&lt;br /&gt;
&lt;br /&gt;
4) Fund an award&lt;br /&gt;
&lt;br /&gt;
5) Use an action on a blue card (each blue card may be used once per generation)&lt;br /&gt;
&lt;br /&gt;
6) Convert 8 plants into a greenery tile (increasing the oxygen level and your Terraform Rating)&lt;br /&gt;
&lt;br /&gt;
7) Convert 8 heat into a temperature increase (increasing your Terraform Rating)&lt;br /&gt;
&lt;br /&gt;
==== Playing Cards ====&lt;br /&gt;
Some cards have requirements in order to play them, such as:&lt;br /&gt;
&lt;br /&gt;
- Global parameters (oceans, oxygen, temperature) must be above or below a certain level&lt;br /&gt;
&lt;br /&gt;
- You must have enough tags of a given type already in play (like Science)&lt;br /&gt;
&lt;br /&gt;
- You must be able to produce a specific resource (like Titanium)&lt;br /&gt;
&lt;br /&gt;
Cards have a base cost which must be paid in M€. This cost can be reduced by other card effects. You can also spend resources in lieu of M€ if the card has certain tags:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Steel = 2 M€&#039;&#039;&#039; to pay for any &#039;&#039;&#039;Building&#039;&#039;&#039; card (brown building icon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Titanium = 3 M€&#039;&#039;&#039; to pay for any &#039;&#039;&#039;Space&#039;&#039;&#039; card (gold sunburst icon)&lt;br /&gt;
&lt;br /&gt;
Carry out all of the card&#039;s effects, gain resources, and increase/decrease production values as directed. If a change to a production value is indicated with a red border, you can choose to apply it to another player or to no one at all. (These are usually negative effects.)&lt;br /&gt;
&lt;br /&gt;
After you play the card, it moves to one of three areas on your board depending on their color. You can change how these areas are arranged by clicking on the &amp;quot;three bars&amp;quot; icon in the header.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Red cards&#039;&#039;&#039; have no further effects and are automatically hidden. They do not contribute tags to your overall totals but may be worth points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Green cards&#039;&#039;&#039; have no further effects, but remain in play to contribute their tags. They may be worth points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Blue cards&#039;&#039;&#039; have either an ongoing passive effect or an action you can take on your turn. BGA sorts them into two piles for your convenience.&lt;br /&gt;
&lt;br /&gt;
==== Standard Projects ====&lt;br /&gt;
You always have the following options on your turn regardless of what&#039;s in your hand or on your board. Don&#039;t forget them! Each standard project takes one action on your turn.&lt;br /&gt;
&lt;br /&gt;
Note that you can also raise temperature or place greenery by spending heat or plants instead of M€.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sell patents:&#039;&#039;&#039; discard any number of cards and gain that many M€.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power plant (11 M€):&#039;&#039;&#039; increase Energy production one step.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asteroid (14 M€):&#039;&#039;&#039; increase temperature one step (and gain one TR).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquifer (18 M€):&#039;&#039;&#039; place an ocean tile (and gain one TR). Note that oceans don&#039;t belong to the player who placed them, unlike other tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenery (23 M€):&#039;&#039;&#039; place a greenery tile (raising the oxygen level and gaining one TR). If possible you must place it next to a tile you already own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City (25 M€):&#039;&#039;&#039; place a city tile and gain one M€ production. Cities may not be placed adjacent to each other. (Exception: Noctis City may be placed into its reserved spot even if there is already an adjacent city there.)&lt;br /&gt;
&lt;br /&gt;
If you place a tile, remember to gain any placement bonuses depicted in the space you cover up!&lt;br /&gt;
&lt;br /&gt;
==== Milestones and Awards ====&lt;br /&gt;
Milestones and awards place you in direct competition with other players. With milestones you race to be the first to meet a certain condition; with awards you compete to have the most in a specific category at the end of the game.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Milestones&#039;&#039;&#039; =====&lt;br /&gt;
As an action, you may pay 8 M€ and claim a &#039;&#039;&#039;milestone&#039;&#039;&#039; if you meet its requirements. It is worth 5 VP at the end of the game. Only three milestones may be claimed per game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terraformer:&#039;&#039;&#039; have 35+ Terraform Rating (TR)&lt;br /&gt;
* &#039;&#039;&#039;Mayor:&#039;&#039;&#039; own 3+ cities&lt;br /&gt;
* &#039;&#039;&#039;Gardener:&#039;&#039;&#039; own 3+ greenery tiles&lt;br /&gt;
* &#039;&#039;&#039;Builder:&#039;&#039;&#039; have 8+ building tags in play&lt;br /&gt;
* &#039;&#039;&#039;Planner:&#039;&#039;&#039; have 16+ cards currently in hand&lt;br /&gt;
&lt;br /&gt;
===== Awards =====&lt;br /&gt;
As an action, you may pay some amount of M€ and fund an &#039;&#039;&#039;award&#039;&#039;&#039;. The first award funded costs 8 M€, the next costs 14 M€, and the last costs 20 M€. Only three awards may be funded per game. At the end of the game, check each funded award. The first and second place player in each category score VP (see Game End section). The player who funded the award receives no special consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landlord:&#039;&#039;&#039; most tiles in play of any type(s)&lt;br /&gt;
* &#039;&#039;&#039;Banker:&#039;&#039;&#039; highest M€ production&lt;br /&gt;
* &#039;&#039;&#039;Scientist:&#039;&#039;&#039; most science tags in play&lt;br /&gt;
* &#039;&#039;&#039;Thermalist:&#039;&#039;&#039; most unspent heat resource cubes&lt;br /&gt;
* &#039;&#039;&#039;Miner:&#039;&#039;&#039; most unspent steel and titanium resource cubes (combined) &lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).&lt;br /&gt;
&lt;br /&gt;
The winner is the player with most VPs at the end of the game. VPs come from:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terraform Rating (TR).&#039;&#039;&#039; Each time you raise a global parameter (oceans, oxygen, temperature) your TR increases. Score VPs equal to your TR at the end of the game.&lt;br /&gt;
* &#039;&#039;&#039;Greenery.&#039;&#039;&#039; Score 1 VP for each greenery tile you own.&lt;br /&gt;
* &#039;&#039;&#039;Cities.&#039;&#039;&#039; Score 1 VP for each greenery tile adjacent to a city you own, regardless of who owns the greenery. The capital city card also scores 1 VP for each adjacent ocean.&lt;br /&gt;
* &#039;&#039;&#039;Awards (must be funded).&#039;&#039;&#039; 5 VPs to the winner, 2 VPs to second place. If players tie for first, they all get the bonus and no second place is awarded. If multiple players tie for second, they all get the bonus. In a two player game, no second place is awarded.&lt;br /&gt;
* &#039;&#039;&#039;Claimed milestones.&#039;&#039;&#039; Each claimed milestone is worth 5 VPs at the end of the game. Only 3 of the 5 milestones may be claimed.&lt;br /&gt;
* &#039;&#039;&#039;VPs on played cards.&#039;&#039;&#039; First, count all VPs on cards that collect resources. Then gather all of your remaining cards (including all your played events!) and count your VPs. If you have Jovian cards, these may have to be counted separately. (To identify this look for the number, or an effect like X VP / Y number of resources, marked inside the planet Mars Icon)&lt;br /&gt;
&lt;br /&gt;
== Limitations of digital adaptation ==&lt;br /&gt;
&lt;br /&gt;
* Cannot choose order of come into play effects of project cards (with some exceptions)&lt;br /&gt;
* When order of effect choosen - cannot Draw cards before resolving other complex effects&lt;br /&gt;
* Cannot undo single action (Undo will undo 2 actions or until after last Draw)&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=20587</id>
		<title>Gamehelpterraformingmars</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=20587"/>
		<updated>2024-03-29T22:11:45Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: formatting changes for game page display&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Turn Structure ==&lt;br /&gt;
Each round of the game represents one generation of development and colonization on Mars. At the start of each round, the first player token moves to the next player.&lt;br /&gt;
&lt;br /&gt;
In every generation players perform the following steps:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) Research:&#039;&#039;&#039; draw four cards and add any number of them into your hand. Pay 3 M€ for each one added and discard the rest. There is no hand limit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Actions:&#039;&#039;&#039; take 1-2 actions from the list below or pass. If you pass, you will not play again for the rest of the round. Continue in turn order until all players have passed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) Production:&#039;&#039;&#039; first convert all unspent energy into heat, then all players simultaneously produce resources and M€ according to their production values. Players also get M€ equal to their Terraform Rating. (Note that M€ production values may be negative.)&lt;br /&gt;
&lt;br /&gt;
=== Actions ===&lt;br /&gt;
1) Play a card from your hand&lt;br /&gt;
&lt;br /&gt;
2) Use a standard project&lt;br /&gt;
&lt;br /&gt;
3) Claim a milestone&lt;br /&gt;
&lt;br /&gt;
4) Fund an award&lt;br /&gt;
&lt;br /&gt;
5) Use an action on a blue card (each blue card may be used once per generation)&lt;br /&gt;
&lt;br /&gt;
6) Convert 8 plants into a greenery tile (increasing the oxygen level and your Terraform Rating)&lt;br /&gt;
&lt;br /&gt;
7) Convert 8 heat into a temperature increase (increasing your Terraform Rating)&lt;br /&gt;
&lt;br /&gt;
==== Playing Cards ====&lt;br /&gt;
Some cards have requirements in order to play them, such as:&lt;br /&gt;
&lt;br /&gt;
- Global parameters (oceans, oxygen, temperature) must be above or below a certain level&lt;br /&gt;
&lt;br /&gt;
- You must have enough tags of a given type already in play (like Science)&lt;br /&gt;
&lt;br /&gt;
- You must be able to produce a specific resource (like Titanium)&lt;br /&gt;
&lt;br /&gt;
Cards have a base cost which must be paid in M€. This cost can be reduced by other card effects. You can also spend resources in lieu of M€ if the card has certain tags:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Steel = 2 M€&#039;&#039;&#039; to pay for any &#039;&#039;&#039;Building&#039;&#039;&#039; card (brown building icon)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1 Titanium = 3 M€&#039;&#039;&#039; to pay for any &#039;&#039;&#039;Space&#039;&#039;&#039; card (gold sunburst icon)&lt;br /&gt;
&lt;br /&gt;
Carry out all of the card&#039;s effects, gain resources, and increase/decrease production values as directed. If a change to a production value is indicated with a red border, you can choose to apply it to another player or to no one at all. (These are usually negative effects.)&lt;br /&gt;
&lt;br /&gt;
After you play the card, it moves to one of three areas on your board depending on their color. You can change how these areas are arranged by clicking on the &amp;quot;three bars&amp;quot; icon in the header.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Red cards&#039;&#039;&#039; have no further effects and are automatically hidden. They do not contribute tags to your overall totals but may be worth points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Green cards&#039;&#039;&#039; have no further effects, but remain in play to contribute their tags. They may be worth points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;- Blue cards&#039;&#039;&#039; have either an ongoing passive effect or an action you can take on your turn. BGA sorts them into two piles for your convenience.&lt;br /&gt;
&lt;br /&gt;
==== Standard Projects ====&lt;br /&gt;
You always have the following options on your turn regardless of what&#039;s in your hand or on your board. Don&#039;t forget them! Each standard project takes one action on your turn.&lt;br /&gt;
&lt;br /&gt;
Note that you can also raise temperature or place greenery by spending heat or plants instead of M€.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sell patents:&#039;&#039;&#039; discard any number of cards and gain that many M€.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power plant (11 M€):&#039;&#039;&#039; increase Energy production one step.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asteroid (14 M€):&#039;&#039;&#039; increase temperature one step (and gain one TR).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aquifer (18 M€):&#039;&#039;&#039; place an ocean tile (and gain one TR). Note that oceans don&#039;t belong to the player who placed them, unlike other tiles.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenery (23 M€):&#039;&#039;&#039; place a greenery tile (raising the oxygen level and gaining one TR). If possible you must place it next to a tile you already own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;City (25 M€):&#039;&#039;&#039; place a city tile and gain one M€ production. Cities may not be placed adjacent to each other. (Exception: Noctis City may be placed into its reserved spot even if there is already an adjacent city there.)&lt;br /&gt;
&lt;br /&gt;
If you place a tile, remember to gain any placement bonuses depicted in the space you cover up!&lt;br /&gt;
&lt;br /&gt;
==== Milestones and Awards ====&lt;br /&gt;
Milestones and awards place you in direct competition with other players. With milestones you race to be the first to meet a certain condition; with awards you compete to have the most in a specific category at the end of the game.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;Milestones&#039;&#039;&#039; =====&lt;br /&gt;
As an action, you may pay 8 M€ and claim a &#039;&#039;&#039;milestone&#039;&#039;&#039; if you meet its requirements. It is worth 5 VP at the end of the game. Only three milestones may be claimed per game.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terraformer:&#039;&#039;&#039; have 35+ Terraform Rating (TR)&lt;br /&gt;
* &#039;&#039;&#039;Mayor:&#039;&#039;&#039; own 3+ cities&lt;br /&gt;
* &#039;&#039;&#039;Gardener:&#039;&#039;&#039; own 3+ greenery tiles&lt;br /&gt;
* &#039;&#039;&#039;Builder:&#039;&#039;&#039; have 8+ building tags in play&lt;br /&gt;
* &#039;&#039;&#039;Planner:&#039;&#039;&#039; have 16+ cards currently in hand&lt;br /&gt;
&lt;br /&gt;
===== Awards =====&lt;br /&gt;
As an action, you may pay some amount of M€ and fund an &#039;&#039;&#039;award&#039;&#039;&#039;. The first award funded costs 8 M€, the next costs 14 M€, and the last costs 20 M€. Only three awards may be funded per game. At the end of the game, check each funded award. The first and second place player in each category score VP (see Game End section). The player who funded the award receives no special consideration.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Landlord:&#039;&#039;&#039; most tiles in play of any type(s)&lt;br /&gt;
* &#039;&#039;&#039;Banker:&#039;&#039;&#039; highest M€ production&lt;br /&gt;
* &#039;&#039;&#039;Scientist:&#039;&#039;&#039; most science tags in play&lt;br /&gt;
* &#039;&#039;&#039;Thermalist:&#039;&#039;&#039; most unspent heat resource cubes&lt;br /&gt;
* &#039;&#039;&#039;Miner:&#039;&#039;&#039; most unspent steel and titanium resource cubes (combined) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).&lt;br /&gt;
&lt;br /&gt;
The winner is the player with most VPs at the end of the game. VPs come from:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Terraform Rating (TR).&#039;&#039;&#039; Each time you raise a global parameter (oceans, oxygen, temperature) your TR increases. Score VPs equal to your TR at the end of the game.&lt;br /&gt;
* &#039;&#039;&#039;Greenery.&#039;&#039;&#039; Score 1 VP for each greenery tile you own.&lt;br /&gt;
* &#039;&#039;&#039;Cities.&#039;&#039;&#039; Score 1 VP for each greenery tile adjacent to a city you own, regardless of who owns the greenery. The capital city card also scores 1 VP for each adjacent ocean.&lt;br /&gt;
* &#039;&#039;&#039;Awards (must be funded).&#039;&#039;&#039; 5 VPs to the winner, 2 VPs to second place. If players tie for first, they all get the bonus and no second place is awarded. If multiple players tie for second, they all get the bonus. In a two player game, no second place is awarded.&lt;br /&gt;
* &#039;&#039;&#039;Claimed milestones.&#039;&#039;&#039; Each claimed milestone is worth 5 VPs at the end of the game. Only 3 of the 5 milestones may be claimed.&lt;br /&gt;
* &#039;&#039;&#039;VPs on played cards.&#039;&#039;&#039; First, count all VPs on cards that collect resources. Then gather all of your remaining cards (including all your played events!) and count your VPs. If you have Jovian cards, these may have to be counted separately. (To identify this look for the number, or an effect like X VP / Y number of resources, marked inside the planet Mars Icon)&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=20586</id>
		<title>Gamehelpterraformingmars</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=20586"/>
		<updated>2024-03-29T21:53:57Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: added sections for playing cards, using standard projects, and earning milestones/awards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Turn Structure ==&lt;br /&gt;
Each round of the game represents one generation of development and colonization on Mars. At the start of each round, the first player token moves to the next player.&lt;br /&gt;
&lt;br /&gt;
In every generation players perform the following steps:&lt;br /&gt;
&lt;br /&gt;
# Research: draw four cards and add any number of them into your hand. Pay 3 M€ for each one added and discard the rest. There is no hand limit.&lt;br /&gt;
# Actions: take 1-2 actions or pass. If you pass, you will not play again for the rest of the round. Continue in turn order until all players have passed.&lt;br /&gt;
## Play a card from your hand&lt;br /&gt;
## Use a standard project&lt;br /&gt;
## Claim a milestone&lt;br /&gt;
## Fund an award&lt;br /&gt;
## Use an action on a blue card (each blue card may be used once per generation)&lt;br /&gt;
## Convert 8 plants into a greenery tile (increasing the oxygen level and your Terraform Rating)&lt;br /&gt;
## Convert 8 heat into a temperature increase (increasing your Terraform Rating)&lt;br /&gt;
# Production: first convert all unspent energy into heat, then all players simultaneously produce resources and M€ according to their production values. Players also get M€ equal to their Terraform Rating. (Note that M€ production values may be negative.)&lt;br /&gt;
&lt;br /&gt;
=== Playing Cards ===&lt;br /&gt;
Some cards have requirements in order to play them, such as:&lt;br /&gt;
&lt;br /&gt;
* Global parameters (oceans, oxygen, temperature) must be above or below a certain level&lt;br /&gt;
* You must have enough tags of a given type already in play (like Science) &lt;br /&gt;
* You must be able to produce a specific resource (like Titanium)&lt;br /&gt;
&lt;br /&gt;
Cards have a base cost which must be paid in M€. This cost can be reduced by other card effects. You can also spend resources in lieu of M€ if the card has certain tags:&lt;br /&gt;
&lt;br /&gt;
* 1 Steel = 2 M€ to pay for any Building card (brown building icon)&lt;br /&gt;
* 1 Titanium = 3 M€ to pay for any Space card (gold sunburst icon)&lt;br /&gt;
&lt;br /&gt;
Carry out all of the card&#039;s effects, gain resources, and increase/decrease production values as directed. If a change to a production value is indicated with a red border, you can choose to apply it to another player or to no one at all. (These are usually negative effects.)&lt;br /&gt;
&lt;br /&gt;
After you play the card, it moves to one of three areas on your board depending on their color. You can change how these areas are arranged by clicking on the &amp;quot;three bars&amp;quot; icon in the header.&lt;br /&gt;
&lt;br /&gt;
* Red cards (events) have no further effects and are automatically hidden. They do not contribute tags to your overall totals but may be worth points at the end of the game.&lt;br /&gt;
* Green cards (automated cards) have no further effects, but remain in play to contribute their tags. They may be worth points at the end of the game.&lt;br /&gt;
* Blue cards (active cards) have either an ongoing passive effect or an action you can take on your turn. BGA sorts them into two piles for your convenience.&lt;br /&gt;
&lt;br /&gt;
=== Standard Projects ===&lt;br /&gt;
You always have the following options on your turn regardless of what&#039;s in your hand or on your board. Don&#039;t forget them! Each standard project takes one action on your turn.&lt;br /&gt;
&lt;br /&gt;
Note that you can also raise temperature or place greenery by spending heat or plants instead of M€.&lt;br /&gt;
&lt;br /&gt;
# Sell patents: discard any number of cards and gain that many M€.&lt;br /&gt;
# Power plant: pay 11 M€ and increase Energy production one step.&lt;br /&gt;
# Asteroid: pay 14 M€ and increase temperature one step (and gain one TR).&lt;br /&gt;
# Aquifer: pay 18 M€ and place an ocean tile (and gain one TR).&lt;br /&gt;
# Greenery: pay 23 M€ and place a greenery tile (raising the oxygen level and gaining one TR). If possible you must place it next to a tile you already own.&lt;br /&gt;
# City: pay 25 M€ and place a city tile; also gain one M€ production. Cities may not be placed adjacent to each other. (Exception: Noctis City may be placed into its reserved spot even if there is already an adjacent city there.)&lt;br /&gt;
&lt;br /&gt;
If you place a tile, remember to gain any placement bonuses depicted in the space you cover up!&lt;br /&gt;
&lt;br /&gt;
=== Milestones and Awards ===&lt;br /&gt;
Milestones and awards place you in direct competition with other players. With milestones you race to be the first to meet a certain condition; with awards you compete to have the most in a specific category at the end of the game.&lt;br /&gt;
&lt;br /&gt;
As an action, you may pay 8 M€ and claim a &#039;&#039;&#039;milestone&#039;&#039;&#039; if you meet its requirements. It is worth 5 VP at the end of the game. Only three milestones may be claimed per game.&lt;br /&gt;
&lt;br /&gt;
* Terraformer: have 35+ Terraform Rating (TR)&lt;br /&gt;
* Mayor: own 3+ cities&lt;br /&gt;
* Gardener: own 3+ greenery tiles&lt;br /&gt;
* Builder: have 8+ building tags in play&lt;br /&gt;
* Planner: have 16+ cards currently in hand&lt;br /&gt;
&lt;br /&gt;
As an action, you may pay some amount of M€ and fund an &#039;&#039;&#039;award&#039;&#039;&#039;. The first award funded costs 8 M€, the next costs 14 M€, and the last costs 20 M€. Only three awards may be funded per game. At the end of the game, check each funded award. The first and second place player in each category score VP (see Game End section). The player who funded the award receives no special consideration.&lt;br /&gt;
&lt;br /&gt;
* Landlord: most tiles in play of any type(s)&lt;br /&gt;
* Banker: highest M€ production&lt;br /&gt;
* Scientist: most science tags in play&lt;br /&gt;
* Thermalist: most unspent heat resource cubes&lt;br /&gt;
* Miner: most unspent steel and titanium resource cubes (combined) &lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).&lt;br /&gt;
&lt;br /&gt;
The winner is the player with most VPs at the end of the game. VPs come from:&lt;br /&gt;
&lt;br /&gt;
* Terraform Rating (TR). Each time you raise a global parameter (oceans, oxygen, temperature) your TR increases. Score VPs equal to your TR at the end of the game.&lt;br /&gt;
* Greenery. Score 1 VP for each greenery tile you own.&lt;br /&gt;
* Cities. Score 1 VP for each greenery tile adjacent to a city you own, regardless of who owns the greenery. The capital city card also scores 1 VP for each adjacent ocean.&lt;br /&gt;
* Awards (must be funded). 5 VPs to the winner, 2 VPs to second place. If players tie for first, they all get the bonus and no second place is awarded. If multiple players tie for second, they all get the bonus. In a two player game, no second place is awarded.&lt;br /&gt;
* Claimed milestones. Each claimed milestone is worth 5 VPs at the end of the game. Only 3 of the 5 milestones may be claimed.&lt;br /&gt;
* VPs on cards you have played. First, count all VPs on cards that collect resources. Then gather all of your remaining cards (including all your played events!) and count your VPs. If you have Jovian cards, these may have to be counted separately. (To identify this look for the number, or an effect like X VP / Y number of resources, marked inside the planet Mars Icon)&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=20585</id>
		<title>Gamehelpterraformingmars</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpterraformingmars&amp;diff=20585"/>
		<updated>2024-03-29T21:01:57Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: added turn structure summary, formatted game end section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Turn Structure ==&lt;br /&gt;
Each round of the game represents one generation of development and colonization on Mars. At the start of each round, the first player token moves to the next player.&lt;br /&gt;
&lt;br /&gt;
In every generation players perform the following steps:&lt;br /&gt;
&lt;br /&gt;
# Research: draw four cards and move any number of them into your hand. Pay 3 M€ for each one moved and discard the rest. There is no hand limit.&lt;br /&gt;
# Actions: take 1-2 actions or pass. If you pass, you will not play again for the rest of the round. Continue in turn order until all players have passed.&lt;br /&gt;
## Play a card from your hand&lt;br /&gt;
## Use a standard project&lt;br /&gt;
## Claim a milestone&lt;br /&gt;
## Fund an award&lt;br /&gt;
## Use an action on a blue card&lt;br /&gt;
## Convert 8 plants into a greenery tile (increasing the oxygen level and your Terraform Rating)&lt;br /&gt;
## Convert 8 heat into a temperature increase (increasing your Terraform Rating)&lt;br /&gt;
# Production: first convert all unspent energy into heat, then all players simultaneously produce resources and M€ according to their production values. Players also get M€ equal to their Terraform Rating. (Note that M€ production values may be negative.)&lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
Game ends when there is enough oxygen to breathe (14%), oceans enough to allow Earth-like weather (9 aquifers), and the temperature is well above freezing (+8˚C).&lt;br /&gt;
&lt;br /&gt;
The winner is the player with most VPs at the end of the game. VPs come from:&lt;br /&gt;
&lt;br /&gt;
* Terraform Rating (TR). Each time you raise a global parameter (ocean, oxygen or temperature) your TR increases. Score VPs equal to your TR at the end of the game.&lt;br /&gt;
* Greenery. Score 1 VP for each greenery tile you own.&lt;br /&gt;
* Cities. Score 1 VP for each greenery tile adjacent to a city you own, regardless of who owns the greenery. The capital city also scores 1 VP for each adjacent ocean.&lt;br /&gt;
* Awards (must be funded). 5 VPs to the winner, 2 VPs to second place. If players tie for first, they all get the bonus and no second place is awarded. If multiple players tie for second, they all get the bonus. In a two player game, no second place is awarded.&lt;br /&gt;
* Claimed milestones. Each claimed milestone is worth 5 VPs at the end of the game. Only 3 of the 5 milestones may be claimed.&lt;br /&gt;
* VPs on cards you have played. First, count all VPs on cards that collect resources. Then gather all of your remaining cards (including all your played events!) and count your VPs. If you have Jovian cards, these may have to be counted separately. (To identify this look for the number, or an effect like X VP / Y number of resources, marked inside the planet Mars Icon)&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=19387</id>
		<title>Gamehelptokaido</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptokaido&amp;diff=19387"/>
		<updated>2023-12-30T20:04:51Z</updated>

		<summary type="html">&lt;p&gt;Friendofblahaj: formatting headers for better layout on game page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Objective of the game ==&lt;br /&gt;
The players are travelers in Japan. They follow the prestigious Tokaido and try to make this journey as rich an experience as possible. They will pass through magnificent countryside, taste delicious culinary specialties, purchase souvenirs, benefit from the virtues of hot springs, and have unforgettable encounters.&lt;br /&gt;
&lt;br /&gt;
==Playing the game==&lt;br /&gt;
The player whose Traveler is farthest behind on the road is the player who takes the next turn.&lt;br /&gt;
&lt;br /&gt;
This player must move their Traveler forward to the open space (dot) of their choice, freely passing over one or more open spaces.&lt;br /&gt;
&lt;br /&gt;
Once they have moved their Traveler, the player receives the benefit corresponding to this type of space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Some of the spaces on the board are doubled. Double spaces are used only in games with 4 or 5 players.&lt;br /&gt;
&lt;br /&gt;
=== Description of the spaces ===&lt;br /&gt;
&#039;&#039;(Standard Option for &#039;&#039;&#039;B&#039;&#039;&#039;ase Game / Additional Option for &#039;&#039;&#039;E&#039;&#039;&#039;xpansion Game)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Encounters (Pink Locations) ====&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws one Encounter card and receives a bonus:&lt;br /&gt;
::* Annaibito - Draw the indicated panorama, if completed draw a panorama of your choice.&lt;br /&gt;
::* Kuge - Gain 3 coins.&lt;br /&gt;
::* Miko - Add 1 point and 1 coin to the Temple (from the bank)&lt;br /&gt;
::* Samurai - Gain 3 points.&lt;br /&gt;
::* Shokunin - Draw a Souvenir card and score those points.&lt;br /&gt;
:: &#039;&#039;New Encounters Promo Cards&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Itamae - Pay a coin to draw a meal card; add it if you don&#039;t already own it and score 6 points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Kitoushi - Pay a coin to choose a Panorama and score the corresponding points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Saru - Draw a Hot Spring card and score those points.&#039;&#039;&lt;br /&gt;
::* &#039;&#039;Takuhatsuso - Pay a coin and score 4 points.&#039;&#039;&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin and select a Calligraphy card (counts for &#039;&#039;Chatterbox&#039;&#039; accomplishment) and gains end game bonuses:&lt;br /&gt;
::* Contemplation - 3 points for each completed Panorama and 1 point per Cherry Tree.&lt;br /&gt;
::* Fasting - Score 3 points for each uneaten meal at the Inn.&lt;br /&gt;
::* Foresight - 2 points per coin.&lt;br /&gt;
::* Nostalgia - 2 points for each Legendary Object and 1 point per Souvenir.&lt;br /&gt;
::* Patience - Score 6 points if you are the last to arrive in the last Inn, otherwise score 2 points.&lt;br /&gt;
::* Perfection - 2 points for each Accomplishment and 1 point for each Calligraphy card.&lt;br /&gt;
&lt;br /&gt;
==== Farm (Gold Locations) ====&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player earns 3 coins.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Player gambles 2 coins; (X= Loses coins, 1/2/3/3/4= Gains double that many coins).&lt;br /&gt;
&lt;br /&gt;
==== Hot Springs (Cyan/Light blue Locations) ====&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player takes a Hot Spring card. These cards are worth 2 or 3 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin for a Bath House card worth 4 points (counts for &#039;&#039;Bather&#039;&#039; accomplishment).&lt;br /&gt;
&lt;br /&gt;
==== Panorama (Green/White/Sea Blue Locations) ====&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) There are three Panorama types and are made of 3 (Field), 4 (Mountain), or 5 (Sea) sections.&lt;br /&gt;
: When a player stops on a Panorama they take the first Panorama of that type that they do not have (value from 1-5) and scores that many points. Each traveler can create only a single panorama of each type and when completed can no longer stop on the spaces corresponding to that type.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) A player may instead take a Cherry Tree and gain 2 points and 1 coin. (&#039;&#039;There are 6 Cherry Tree cards.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
==== Temple (Red Locations) ====&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player must donate 1, 2, or 3 coins to the temple and scores 1 point for each donated coin.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Pay 1 coin to take one of the available Amulet cards.&lt;br /&gt;
::* Vitality - Take another turn when in the lead.&lt;br /&gt;
::* Fortune - Roll the fortune die and gain 0-4 coins.&lt;br /&gt;
::* Health - Take both options at your location.&lt;br /&gt;
::* Friendship - Share a single space occupied by another traveler.&lt;br /&gt;
::* Hospitality - When stopping at the Inn pay 0 coins for a card.&lt;br /&gt;
::* Devotion - When buying something, donate the coins spent to the Temple and earn points&lt;br /&gt;
&lt;br /&gt;
==== Village (Black Locations) ====&lt;br /&gt;
:(&#039;&#039;&#039;B&#039;&#039;&#039;) The player draws 3 Souvenir cards and can purchase 1-3 of these cards for 1-3 coins. There are four different types of Souvenirs and are grouped in sets. The first type of Souvenir in each set is worth 1 point, the next different type of Souvenir is 3 points, then 5 and 7 points.&lt;br /&gt;
:(&#039;&#039;&#039;E&#039;&#039;&#039;) Acquire a Legendary Object (counts for &#039;&#039;Collector&#039;&#039; accomplishment) for 1-3 coins:&lt;br /&gt;
:* Shodo &amp;amp; Emaki - For 1 coin, gain 1 point for each Souvenir or Legendary Object. Gain 1 point for each Souvenir thereafter.&lt;br /&gt;
:* Buppatsu &amp;amp; Ema - For 2 coins this counts as a different Souvenir type, 5 types in a set is worth 9 points.&lt;br /&gt;
:* Murasame &amp;amp; Masamune - For 3 coins, gain 8 points.&lt;br /&gt;
&lt;br /&gt;
==== Inns ====&lt;br /&gt;
: All Travelers must stop at each Inn, they may not leave until all players have arrived at that Inn.&lt;br /&gt;
: The Inns allow players to buy one unique Meal card for 1-3 coins that are worth 6 points.&lt;br /&gt;
: When the first traveler arrives at an Inn, they draw as many Meal cards as there are players, plus 1.&lt;br /&gt;
: As players arrive at the Inn they may buy a Meal card to add to their collection, hidden from other players.&lt;br /&gt;
:* &#039;&#039;A traveler cannot taste the same culinary specialty twice during their journey.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler can never purchase more than one Meal card per Inn.&#039;&#039;&lt;br /&gt;
:* &#039;&#039;A traveler is never obliged to purchase a Meal card.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== End of the journey ==&lt;br /&gt;
When all of the Travelers have arrived in Edo at the last Inn, the game ends.&lt;br /&gt;
&lt;br /&gt;
The travelers score additional points depending on their ranking as donors to the Temple:&lt;br /&gt;
* The most generous donor scores 10 points.&lt;br /&gt;
* The second scores 7 points.&lt;br /&gt;
* The third scores 4 points.&lt;br /&gt;
* All other donors score 2 points.&lt;br /&gt;
&lt;br /&gt;
In the event of a tie, all tied players score points from that rank; e.g., two players tied for first place score 10 points each.&lt;br /&gt;
&lt;br /&gt;
Award the following achievement cards to the appropriate travelers. Each achievement card is worth 3 points. If players are tied for an achievement, then they each receive the 3 points.&lt;br /&gt;
* Gourmet - the player with the highest sum of coins on their Meal cards.&lt;br /&gt;
* Collector - the player with the most Souvenir cards.&lt;br /&gt;
* Bather - the player with the most Hot Spring cards.&lt;br /&gt;
* Chatterbox - the player with the most Encounter cards.&lt;br /&gt;
&lt;br /&gt;
Note: There are 3 other achievement cards that are awarded during game play. One for each different type of panorama and each is awarded to the player that is first to complete the specific panorama.&lt;br /&gt;
&lt;br /&gt;
Note: If players are tied after the final scoring, then the player with the most achievement cards wins.&lt;br /&gt;
&lt;br /&gt;
== Description of the Travelers ==&lt;br /&gt;
&#039;&#039; &#039;&#039;&#039;Name&#039;&#039;&#039; (starting coins) Special powers&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Base Game ====&lt;br /&gt;
* &#039;&#039;&#039;Chuubei&#039;&#039;&#039; (4) At intermediate inns, before meal, draws encounter card&lt;br /&gt;
* &#039;&#039;&#039;Kinko&#039;&#039;&#039; (7) At inns, buys meals at 1 coin discount&lt;br /&gt;
* &#039;&#039;&#039;Hiroshige&#039;&#039;&#039; (3) At intermediate inns, before meal, acquires panorama card of choice&lt;br /&gt;
* &#039;&#039;&#039;Hirotada&#039;&#039;&#039; (8) At temple spaces, may take 1 coin from the bank and donate it to the temple, scoring 1 point; does this in addition to normal temple action&lt;br /&gt;
* &#039;&#039;&#039;Mitsukuni&#039;&#039;&#039; (6) Earns 1 additional point per hot spring and achievement card&lt;br /&gt;
* &#039;&#039;&#039;Sasayakko&#039;&#039;&#039; (5) At village spaces, when purchasing at least two souvenirs, the cheapest is free; must have enough coins to pay for both at full price&lt;br /&gt;
* &#039;&#039;&#039;Satsuki&#039;&#039;&#039; (2) At inns, selects one meal card at random from the set of meal cards; may take it for free or purchase another at full price&lt;br /&gt;
* &#039;&#039;&#039;Umegae&#039;&#039;&#039; (5) At encounter spaces, gains 1 coin and 1 point before drawing encounter card&lt;br /&gt;
* &#039;&#039;&#039;Yoshiyasu&#039;&#039;&#039; (9) At encounter spaces, draws two encounter cards and keeps one; places other on bottom of deck&lt;br /&gt;
* &#039;&#039;&#039;Zen-emon&#039;&#039;&#039; (6) At village spaces, may purchase one souvenir for 1 coin instead of full price&lt;br /&gt;
&lt;br /&gt;
==== Crossroads ====&lt;br /&gt;
* &#039;&#039;&#039;Daigoro&#039;&#039;&#039; (3) At intermediate inns, before meal, draws souvenir card&lt;br /&gt;
* &#039;&#039;&#039;Gotozaemon&#039;&#039;&#039; (0) At panorama spaces, gains 1 additional coin&lt;br /&gt;
* &#039;&#039;&#039;Jirocho&#039;&#039;&#039; (5) At intermediate inns, before meal, may gamble 1 coin; player throws the fortune die and follows normal rules for gambling&lt;br /&gt;
* &#039;&#039;&#039;Kita&#039;&#039;&#039; (4) At encounter spaces, may take both actions (draw encounter card &#039;&#039;&#039;and&#039;&#039;&#039; buy calligraphy card)&lt;br /&gt;
* &#039;&#039;&#039;Miyataka&#039;&#039;&#039; (4) At temple spaces, may take both actions (donate coins &#039;&#039;&#039;and&#039;&#039;&#039; buy amulet)&lt;br /&gt;
* &#039;&#039;&#039;Nampo&#039;&#039;&#039; (2) At inns, earns 1 point per coin value of meal eaten&lt;br /&gt;
&lt;br /&gt;
== Game Options ==&lt;br /&gt;
&lt;br /&gt;
==== Initiation ====&lt;br /&gt;
A simplified version with no Travelers and everyone starting with 7 coins.&lt;br /&gt;
&lt;br /&gt;
==== Return Trip ====&lt;br /&gt;
Instead of starting on the left side of the board, players move right to left.&lt;br /&gt;
&lt;br /&gt;
==== Gastronomy ====&lt;br /&gt;
The first person arriving at an Inn draws one less card, only drawing one card per player.&lt;br /&gt;
&lt;br /&gt;
==== Preparations ====&lt;br /&gt;
When leaving the starting Inn, the last player gains two coins, the next gains one coin, the fourth and fifth players each lose a coin.&lt;br /&gt;
&lt;br /&gt;
==== Crossroads ====&lt;br /&gt;
This expansion adds a second option at each location (other than the Inns) to choose from when stopping.&lt;br /&gt;
&lt;br /&gt;
==== New Encounters ====&lt;br /&gt;
This adds 4 new encounters to the possibilities when on the &#039;Encounters&#039; space.&lt;/div&gt;</summary>
		<author><name>Friendofblahaj</name></author>
	</entry>
</feed>