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	<updated>2026-10-08T07:43:05Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=18131</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=18131"/>
		<updated>2023-09-20T20:12:09Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, EP arena has quicker-contact between opposing armies due to being on the smaller 16 x 11 long/latt&#039; grid as opposed to the 24 x 11 used by its First edition cardboard sibling. EP arena is configured for just 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Conquer your Opponent&#039;s Empire Base by landing any of your game pieces on it. The Empires base is situated underneath the Emblem armies starting position.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make the minimum of 6 moves&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
Keep your own base protected from long range Emblem Attacks&lt;br /&gt;
&lt;br /&gt;
Utilise the Jumping 4 high up the board to conquer&lt;br /&gt;
&lt;br /&gt;
Use the multitude of 2s to cover your armies from being captured&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17809</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17809"/>
		<updated>2023-08-16T16:26:50Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, EP arena has quicker-contact between opposing armies due to being on the smaller 16 x 11 long/latt&#039; grid as opposed to the 24 x 11 used by its First edition cardboard sibling. EP arena is configured for just 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Conquer your Opponent&#039;s Empire Base by landing any of your game pieces on it.&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make the minimum of 6 moves&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
Keep your own base protected from long range Emblem Attacks&lt;br /&gt;
&lt;br /&gt;
Utilise the Jumping 4 high up the board to conquer&lt;br /&gt;
&lt;br /&gt;
Use the multitude of 2s to cover your armies from being captured&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17325</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17325"/>
		<updated>2023-06-27T18:41:51Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, EP arena has quicker-contact between opposing armies due to being on the smaller 16 x 11 long/latt&#039; grid as opposed to the 24 x 11 used by its First edition cardboard sibling. EP arena is configured for just 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make the minimum of 6 moves&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
Keep your own base protected from long range Emblem Attacks&lt;br /&gt;
&lt;br /&gt;
Utilise the Jumping 4 high up the board to conquer&lt;br /&gt;
&lt;br /&gt;
Use the multitude of 2s to cover your armies from being captured&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17149</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17149"/>
		<updated>2023-06-12T15:43:45Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, EP arena has quicker-contact between opposing armies due to being on the smaller 16 x 11 long/latt&#039; grid as opposed to the 24 x 11 used by its First edition cardboard sibling. EP arena is configured for just 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
Keep your own base protected from long range Emblem Attacks&lt;br /&gt;
&lt;br /&gt;
Utilise the Jumping 4 high up the board to conquer&lt;br /&gt;
&lt;br /&gt;
Use the multitude of 2s to cover your armies from being captured&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17108</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17108"/>
		<updated>2023-06-05T21:54:07Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, EP arena has quicker-contact between opposing armies due to being on the smaller 16 x 11 long/latt&#039; grid as opposed to the 24 x 11 used by its First edition cardboard sibling. EP arena is configured for just 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17096</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17096"/>
		<updated>2023-06-04T02:50:12Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, arena has quicker-contact between opposing armies due to being on the smaller 16 x 11 long/latt&#039; grid as opposed to the 24 x 11 used by its First edition cardboard sibling. EP arena is configured for just 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17069</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17069"/>
		<updated>2023-06-02T10:46:40Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, arena has quicker-contact between opposing armies due to being on the smaller 16 x 11 long/latt&#039; grid as oppossed to the 24 x 11 used by its First edition cardboard sibling. Arena is configured for just 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17065</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17065"/>
		<updated>2023-06-01T23:02:36Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, arena has quicker-contact due to being on the smaller 16 x 11 long/latt&#039; grid as oppossed to the 24 x 11 used by its First edition cardboard sibling. Arena is restricted to 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and the jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17064</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17064"/>
		<updated>2023-06-01T22:57:15Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Empire Plateau (arena) is an adaptation of the 2 to 4 multi-player version of the same game. The only difference being, arena has quicker-contact due to being on the smaller 16x11 long/latt grid as oppossed to the 24 x 11 used by its First edition sibling. Arena is restricted to 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Empire Plateau (arena) is the on-line adaptation of the 2 to 4 multi-player version of the same game. Difference being, arena has quicker-contact due to being on the smaller 16 x 11 long/latt&#039; grid as oppossed to the 24 x 11 used by its First edition cardboard sibling. Arena is restricted to 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and this jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17063</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17063"/>
		<updated>2023-06-01T22:54:04Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Objective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Empire Plateau (arena) is an adaptation of the 2 to 4 multi-player version of the same game. The only difference being, arena has quicker-contact due to being on the smaller 16x11 long/latt grid as oppossed to the 24 x 11 used by its First edition sibling. Arena is restricted to 2-players at a time. &lt;br /&gt;
&lt;br /&gt;
===Objective===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and this jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17062</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17062"/>
		<updated>2023-06-01T10:24:25Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Objective===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and this jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17045</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17045"/>
		<updated>2023-05-30T20:50:19Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Capturing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move (inc. capturing/conquering), but it cannot change direction in the air and this jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17022</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17022"/>
		<updated>2023-05-26T15:46:29Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Land on your Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move, but it cannot change direction in the air and this jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17009</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17009"/>
		<updated>2023-05-22T20:18:33Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Capturing */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Land on the Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent army is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move, but it cannot change direction in the air and this jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17008</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=17008"/>
		<updated>2023-05-22T20:17:22Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Land on the Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small army (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent piece is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move, but it cannot change direction in the air and this jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16874</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16874"/>
		<updated>2023-05-09T14:44:06Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Land on the Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small piece (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it has moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent piece is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move, but it cannot change direction in the air and this jumped piece is not captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16869</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16869"/>
		<updated>2023-05-08T20:43:57Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Land on the Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small piece (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
An army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
An army cannot be moved a second time in the same turn even if it had moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent piece is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army next or adjacent to it before resolving the remainder of its move, but it cannot change direction in the air and this jumped piece isn&#039;t captured.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16850</id>
		<title>Tips empireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16850"/>
		<updated>2023-05-06T10:50:04Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Set up a defense around your own base from long range Emblem attacks before advancing from a left or right flank to lay siege on your opponents base.  &lt;br /&gt;
&lt;br /&gt;
- Make sure armies are not isolated on the game board so they cannot be picked off.&lt;br /&gt;
&lt;br /&gt;
- Using the Jumping 4 in an advanced position can be a useful manoeuvre to conquer.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16849</id>
		<title>Tips empireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16849"/>
		<updated>2023-05-06T09:44:56Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Defend your own base from long range Emblem attacks before advancing from a left or right flank to lay siege on your opponents base.  &lt;br /&gt;
&lt;br /&gt;
- Make sure armies are not isolated on the game board so they cannot be picked off.&lt;br /&gt;
&lt;br /&gt;
- Using the Jumping 4 in an advanced position can be a useful manoeuvre to conquer.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16848</id>
		<title>Tips empireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16848"/>
		<updated>2023-05-05T21:42:12Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Defend your own base from long range Emblem attacks before advancing from a left or right flank to lay siege on your opponents base.  &lt;br /&gt;
&lt;br /&gt;
- Using the Jumping 4 in an advanced position is a useful manoeuvre to conquer.&lt;br /&gt;
&lt;br /&gt;
- Make sure armies are not isolated on the game board so they cannot be picked off.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16845</id>
		<title>Tips empireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16845"/>
		<updated>2023-05-05T16:38:35Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Defend your own base from long range Emblem attacks before advancing from a left or right flank to lay siege on your opponents base.  &lt;br /&gt;
&lt;br /&gt;
- Using the Jumping 4 in an advanced position can be a very good manoeuvre to conquer.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16844</id>
		<title>Tips empireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_empireplateau&amp;diff=16844"/>
		<updated>2023-05-05T16:37:32Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: Created page with &amp;quot;- Defend your own base from long range Emblem attacks before advancing from a left or right flank to lay siege on your opponents base.    - Using the Jumping 4 in an advanced position can be a very good strategy to conquer.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Defend your own base from long range Emblem attacks before advancing from a left or right flank to lay siege on your opponents base.  &lt;br /&gt;
&lt;br /&gt;
- Using the Jumping 4 in an advanced position can be a very good strategy to conquer.&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16792</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16792"/>
		<updated>2023-04-29T11:12:50Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Land on the Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each army can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small piece (2,4 or 6), no other small army can then be moved again on that turn, and if moved before small army, it can also not be moved again on that turn. The Emblem is the only army that can be stationed or moved through its own Empire&#039;s Base and just moving the Emblem on a turn without deploying small armies is acceptable as long as it moves the minimum requirement of 6 moves. &lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction accept diagonal.&lt;br /&gt;
&lt;br /&gt;
A army when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go forward, left/back, right - any combo)&lt;br /&gt;
&lt;br /&gt;
A piece cannot be moved a second time in the same turn even if it had moves remaining.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your army captures an opponent, this ends its move and the opponent piece is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump any army before resolving the remainder of its move, but this jumped piece isn&#039;t captured&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16791</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16791"/>
		<updated>2023-04-29T10:20:36Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Land on the Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each piece can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small piece (2,4 or 6), no other small piece can then be moved again on that turn, and if moved before small piece, it can also not be moved again on that turn. The Emblem is the only piece that can be stationed or moved through its own Empire&#039;s Base&lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction&lt;br /&gt;
&lt;br /&gt;
A piece when moved cannot end up on the same dot it started from, but can freely change direction during its move (e.g. it could go left, back, right, forward - any direction but not diagonal)&lt;br /&gt;
&lt;br /&gt;
A piece cannot be moved a second time in the same turn even if it had moves remaining&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your piece captures an opponent, this ends its move and the opponent piece is removed from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump a piece before resolving the remainder of their move, but this jumped piece isn&#039;t captured&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16790</id>
		<title>Gamehelpempireplateau</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpempireplateau&amp;diff=16790"/>
		<updated>2023-04-29T09:32:05Z</updated>

		<summary type="html">&lt;p&gt;Frances Games: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Land on the Opponent&#039;s Empire Base&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you must make a minimum of 6 movements&lt;br /&gt;
&lt;br /&gt;
Each piece can only move up to its value, e.g. a 4 can only move up to 4 spaces, so a 4 + a 2 moving full will count as the minimum required, likewise 3 4s moving at half speed (2) would count towards the minimum of 6&lt;br /&gt;
&lt;br /&gt;
The Emblem, with no number, can be moved up to 12 spaces, if it is moved after a small piece (2,4 or 6), no other small piece can then be moved again that turn. The Emblem is the only piece that can be stationed or moved through its own Empires&#039; Base&lt;br /&gt;
&lt;br /&gt;
A single move is from one dot to another dot connected by a line, in any viable direction&lt;br /&gt;
&lt;br /&gt;
A piece may never land on the same space more than once on a single turn, but can freely change direction during its move (e.g. it could go left, back, right, forward)&lt;br /&gt;
&lt;br /&gt;
A piece cannot be moved a second time in the same turn even if it had moves remaining&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capturing===&lt;br /&gt;
&lt;br /&gt;
If your piece lands on an opponent piece, this ends its move and removes the opponent piece from the board&lt;br /&gt;
&lt;br /&gt;
2s can only capture if they moved in an L shape&lt;br /&gt;
&lt;br /&gt;
4s can jump a piece before resolving the remainder of their move, but this jumped piece isn&#039;t captured&lt;/div&gt;</summary>
		<author><name>Frances Games</name></author>
	</entry>
</feed>