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	<updated>2026-10-06T04:12:03Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_kingsguild&amp;diff=4991</id>
		<title>Tips kingsguild</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_kingsguild&amp;diff=4991"/>
		<updated>2020-07-14T19:37:49Z</updated>

		<summary type="html">&lt;p&gt;Fingard: Created page with &amp;quot;You should aim for 6 slots for resources AS A MINIMUM (7 is better), hence a warehouse is a good first pick  You don&amp;#039;t need both gems and elisir to win, one of the two buildin...&amp;quot;&lt;/p&gt;
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&lt;div&gt;You should aim for 6 slots for resources AS A MINIMUM (7 is better), hence a warehouse is a good first pick&lt;br /&gt;
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You don&#039;t need both gems and elisir to win, one of the two buildings is enough&lt;br /&gt;
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Specialists that provide additional resources on a gather action (like tanner) are a good pick at the beginning, but they get worse as the game goes on&lt;br /&gt;
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You don&#039;t *need* the king&#039;s statue to win, 4 is a fair bet on average (also consider the master buildings available before bidding)&lt;br /&gt;
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Try to maximize every action (for example: don&#039;t build a building if you cannot afford a specialist too; try to craft two items of the same quest when possible)&lt;br /&gt;
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Cards: red ones are bad at the beginning; in the last turns you could go for red cards, depending on the game you have played&lt;/div&gt;</summary>
		<author><name>Fingard</name></author>
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