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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FindingMenow</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FindingMenow"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/FindingMenow"/>
	<updated>2026-11-12T13:41:16Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_rumblenation&amp;diff=25802</id>
		<title>Tips rumblenation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_rumblenation&amp;diff=25802"/>
		<updated>2025-07-14T09:07:21Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to win lower scoring regions with many bordering areas and place meeples in those bordering areas. This quick win will provide reinforcements to all the neighboring regions with your meeples to multiply your likelihood of winning. It is often a good idea to wait to put meeples strategically once others have run out or alternatively place all your meeples quickly so you would win in a tie. The likelihood of the dice rolling to areas 6-7-8 is higher than other areas so you may also want to factor that in when choosing placements in the beginning. Remember your opponent can use the tactic cards as well as you!&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_scratchandcatch&amp;diff=25765</id>
		<title>Tips scratchandcatch</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_scratchandcatch&amp;diff=25765"/>
		<updated>2025-07-12T13:01:46Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: all new&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While it is great to collect stacks, the quickest win would be to race to get rid of as many fleas as quickly as possible, especially when a long row is available. Remember that scratch cards could quickly change scores.&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_shiftingstones&amp;diff=25758</id>
		<title>Tips shiftingstones</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_shiftingstones&amp;diff=25758"/>
		<updated>2025-07-11T15:52:04Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be fast and score as many points as you can.&lt;br /&gt;
Or be slow and try to aim for the higher points.&lt;br /&gt;
&lt;br /&gt;
Each turn you have max 3 cards to discard for 1 card to score. An average score would be 2 per turn. You may need to discard lower scoring patterns to get a higher score, so calculate first and don&#039;t quickly go for the immediate score. A pattern that takes more than the 3 discards is risky because changes on the board may cause more required moves later, but it can be good to save higher points or easy 1s. Sometimes you can score a pattern on the way to score another.    &lt;br /&gt;
&lt;br /&gt;
Pay attention to the extra 3 points for whoever scores the most 1s - it can determine the winning score. Remember it takes scoring only 7-10 cards to trigger the final round.&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_shiftingstones&amp;diff=25757</id>
		<title>Tips shiftingstones</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_shiftingstones&amp;diff=25757"/>
		<updated>2025-07-11T15:36:59Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: made things clearer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be fast and score as many points as you can.&lt;br /&gt;
Or be slow and try to aim for the higher points.&lt;br /&gt;
&lt;br /&gt;
Each turn you have max 3 cards to discard for 1 card to score. An average score would be 2 per turn. You may need to discard lower scoring patterns to get a higher score, so calculate first and don&#039;t quickly go for the immediate score. A pattern that takes more than the 3 discards is risky because changes on the board may cause more required moves later, but it can be good to save higher points or easy 1s. Sometimes you can score a pattern on the way to score another.    &lt;br /&gt;
&lt;br /&gt;
Pay attention to the extra 3 points for whoever scores the most 1s - it can determine the winning score.&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_shiftingstones&amp;diff=25756</id>
		<title>Tips shiftingstones</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_shiftingstones&amp;diff=25756"/>
		<updated>2025-07-11T15:24:02Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be fast and score as many points as you can.&lt;br /&gt;
Or be slow and try to aim for the higher points.&lt;br /&gt;
&lt;br /&gt;
Each turn you have max 3 cards to discard for 1 card to score. It is ideal if you can get a score of 5 in one turn, but it is not always possible. If you wait for two turns beware of other changes on the board that can make scoring more difficult. But sometimes you can score a pattern on the way to score another. You may need to discard lower scoring patterns to obtaining one pattern for a score of 3 or 2, so calculate first and don&#039;t quickly go for the immediate score. Aim for at least a score of 2 per turn.  &lt;br /&gt;
&lt;br /&gt;
Pay attention to the extra 3 points for whoever scores the most 1s - it can determine the winning score.&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_shiftingstones&amp;diff=25755</id>
		<title>Tips shiftingstones</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_shiftingstones&amp;diff=25755"/>
		<updated>2025-07-11T15:23:11Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: added more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Be fast and score as many points as you can.&lt;br /&gt;
Or be slow and try to aim for the higher points.&lt;br /&gt;
&lt;br /&gt;
Each turn you have max 3 cards to discard for 1 card to score. It is ideal if you can get a score of 5 in one turn, but it is not always possible. If you wait for two turns beware of other changes on the board that can make scoring more difficult. But sometimes you can score a pattern on the way to score another. Aim at least a score of 2 per turn. You may need to discard lower scoring patterns to obtaining one pattern for a score of 3 or 2, so calculate first and don&#039;t quickly go for the immediate score. &lt;br /&gt;
&lt;br /&gt;
Pay attention to the extra 3 points for whoever scores the most 1s - it can determine the winning score.&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_rumblenation&amp;diff=25696</id>
		<title>Tips rumblenation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_rumblenation&amp;diff=25696"/>
		<updated>2025-07-05T07:54:14Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: Created suggestion page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Try to win lower scoring regions with many bordering areas and place meeples in those bordering areas. This quick win will provide reinforcements to all the neighboring regions with your meeples to multiply your likelihood of winning. It is often a good idea to wait to put meeples strategically once others have run out or alternatively place all your meeples quickly so you would win in a tie. The likelihood of the dice rolling to areas 5-6-7-8 is higher than other areas so you may also want to factor that in when choosing placements in the beginning.&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_rumblenation&amp;diff=25695</id>
		<title>Tips rumblenation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_rumblenation&amp;diff=25695"/>
		<updated>2025-07-05T07:45:12Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: Strategic dice placing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_trellis&amp;diff=22376</id>
		<title>Tips trellis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_trellis&amp;diff=22376"/>
		<updated>2024-09-01T15:25:48Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: more info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plan your tile placing for the next ones, if you can ensure that your opponent does not take the spot first.&lt;br /&gt;
&lt;br /&gt;
For an extra bloom, try to continue one of the vines you have claimed while linking empty vines to claim a new one.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t connect two different color empty vines at once - you can only claim one vine, your opponent will gain the other one.&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_trellis&amp;diff=22375</id>
		<title>Tips trellis</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_trellis&amp;diff=22375"/>
		<updated>2024-09-01T14:38:48Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: Created page with &amp;quot;Plan your tile placing for the next ones, if you can ensure that your opponent does not take the spot first&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plan your tile placing for the next ones, if you can ensure that your opponent does not take the spot first&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_viamagica&amp;diff=9641</id>
		<title>Tips viamagica</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_viamagica&amp;diff=9641"/>
		<updated>2021-10-07T18:40:19Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: /* Achievements to Aim For */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting Portals==&lt;br /&gt;
* Your starting portals should be not too hard, but not too easy. &lt;br /&gt;
* If the yellow bonuses are doomed to waste, don&#039;t choose them. &lt;br /&gt;
* Choose an easy portal which can support your plan and two medium to hard ones which give you points in the long term.&lt;br /&gt;
&lt;br /&gt;
Comments for all colours:&lt;br /&gt;
* Yellow: If you have other portals that match the bonus, such as extra crystals with 5-6 spots or placing with matching spaces, choose them.&lt;br /&gt;
* Green: If it can yield at least 6 points with other portals you plan, choose them. However, the blue and yellow bonuses are too expensive.&lt;br /&gt;
* Purple: These are high bonuses, and with the right choices you can get points running thoughout the game.&lt;br /&gt;
* Blue: Seem hard, and low score. But quite useful if it is neither fire nor shadow. Air and water are good players&#039; first choice, no matter what.&lt;br /&gt;
&lt;br /&gt;
Consider a variety of animus across your portals, so that you could always place them - let no animus go to waste.&lt;br /&gt;
Going for portals with a smaller number of animus that are easier to fill may earn you bonus from being the first to a set of colors or a number of portals.&lt;br /&gt;
&lt;br /&gt;
==Respond to What is Drawn==&lt;br /&gt;
* If many of a kind are drawn, don&#039;t expect one too early, leave that temporaily and finish others first. &lt;br /&gt;
* If you use all your crystals, move some to make a two-fork. Then finish whatever comes up first.&lt;br /&gt;
&lt;br /&gt;
==What if There Are Two Choices==&lt;br /&gt;
Speed is key. Finish those can be finished immediately first. If two can be finished with an animus, choose the one with a higher value.&lt;br /&gt;
* Yellow: Don&#039;t forget to calculate the combos it can bring.&lt;br /&gt;
* Green: There are chains in different green portals. Remember to consider.&lt;br /&gt;
* Blue: If many of that type is drawn, leave them for now. Otherwise, finish them to get that bonus.&lt;br /&gt;
&lt;br /&gt;
==Achievements to Aim For==&lt;br /&gt;
* One of Each Kind: Best to aim. There is a good chance that blue will appear sometimes. And the 8 point bonus is really cheap.&lt;br /&gt;
* Green or Blue: High risk, high reward. But if there are some in your starting portals (2 or more), don&#039;t hesitate.&lt;br /&gt;
* Yellow or Purple: They are side targets for average players, so you probably don&#039;t want to fight for it. Unless you can take it away fast.&lt;br /&gt;
* Number of portals: Never get the 2 or 3 one. Also, claim when you finish at least 7-x portals (x as number of players), unless you have a combo or a quick method to get the 5 or 6 portals bonus.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* Written by ArielFriedrichGauss&lt;br /&gt;
* Ideas by slywww2020&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_viamagica&amp;diff=9640</id>
		<title>Tips viamagica</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_viamagica&amp;diff=9640"/>
		<updated>2021-10-07T18:39:55Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: /* Starting Portals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Starting Portals==&lt;br /&gt;
* Your starting portals should be not too hard, but not too easy. &lt;br /&gt;
* If the yellow bonuses are doomed to waste, don&#039;t choose them. &lt;br /&gt;
* Choose an easy portal which can support your plan and two medium to hard ones which give you points in the long term.&lt;br /&gt;
&lt;br /&gt;
Comments for all colours:&lt;br /&gt;
* Yellow: If you have other portals that match the bonus, such as extra crystals with 5-6 spots or placing with matching spaces, choose them.&lt;br /&gt;
* Green: If it can yield at least 6 points with other portals you plan, choose them. However, the blue and yellow bonuses are too expensive.&lt;br /&gt;
* Purple: These are high bonuses, and with the right choices you can get points running thoughout the game.&lt;br /&gt;
* Blue: Seem hard, and low score. But quite useful if it is neither fire nor shadow. Air and water are good players&#039; first choice, no matter what.&lt;br /&gt;
&lt;br /&gt;
Consider a variety of animus across your portals, so that you could always place them - let no animus go to waste.&lt;br /&gt;
Going for portals with a smaller number of animus that are easier to fill may earn you bonus from being the first to a set of colors or a number of portals.&lt;br /&gt;
&lt;br /&gt;
==Respond to What is Drawn==&lt;br /&gt;
* If many of a kind are drawn, don&#039;t expect one too early, leave that temporaily and finish others first. &lt;br /&gt;
* If you use all your crystals, move some to make a two-fork. Then finish whatever comes up first.&lt;br /&gt;
&lt;br /&gt;
==What if There Are Two Choices==&lt;br /&gt;
Speed is key. Finish those can be finished immediately first. If two can be finished with an animus, choose the one with a higher value.&lt;br /&gt;
* Yellow: Don&#039;t forget to calculate the combos it can bring.&lt;br /&gt;
* Green: There are chains in different green portals. Remember to consider.&lt;br /&gt;
* Blue: If many of that type is drawn, leave them for now. Otherwise, finish them to get that bonus.&lt;br /&gt;
&lt;br /&gt;
==Achievments to Aim For==&lt;br /&gt;
* One of Each Kind: Best to aim. There is a good chance that blue will appear sometimes. And the 8 point bonus is really cheap.&lt;br /&gt;
* Green or Blue: High risk, high reward. But if there are some in your starting portals (2 or more), don&#039;t hesitate.&lt;br /&gt;
* Yellow or Purple: They are side targets for average players, so you probably don&#039;t want to fight for it. Unless you can take it away fast.&lt;br /&gt;
* Number of portals: Never get the 2 or 3 one. Also, claim when you finish at least 7-x portals (x as number of players), unless you have a combo or a quick method to get the 5 or 6 portals bonus.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
* Written by ArielFriedrichGauss&lt;br /&gt;
* Ideas by slywww2020&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_cubirds&amp;diff=7391</id>
		<title>Tips cubirds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_cubirds&amp;diff=7391"/>
		<updated>2021-02-16T11:59:25Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: Remember: There can be only 2 or 3 flocks of each type of bird per deck!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pay attention to what is already out. Max 3 small flocks or 2 big flocks for each type of bird per deck - are there still enough birds to complete your flock? See your &amp;amp; your opponent&#039;s flock to decide whether to collect 3 sets of 2 types or 7 different sets. If a player already has 1, the other cannot collect 3 of the same type. When collecting, consider other birds that could complete your &amp;amp; your opponent&#039;s next moves as well as your flock. If there are no good moves, better to draw or get a new hand - this discards your opponent&#039;s cards too.&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_cubirds&amp;diff=7390</id>
		<title>Tips cubirds</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_cubirds&amp;diff=7390"/>
		<updated>2021-02-16T11:58:20Z</updated>

		<summary type="html">&lt;p&gt;FindingMenow: Created page with &amp;quot;Pay attention to what is already out. Max 3 small flocks or 2 big flocks for each type of bird per deck - are there still enough birds to complete your flock? See your &amp;amp; your...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pay attention to what is already out. Max 3 small flocks or 2 big flocks for each type of bird per deck - are there still enough birds to complete your flock? See your &amp;amp; your opponent&#039;s flock to decide whether to collect 3 sets of 2 types or 7 different sets. If a player already has 1, the other cannot collect 3 of the same type. When collecting, consider other birds that could complete your &amp;amp; your opponent&#039;s next moves as well as your flock. If there are no good moves, better to draw or get a new hand - this discards your opponent&#039;s cards too&lt;/div&gt;</summary>
		<author><name>FindingMenow</name></author>
	</entry>
</feed>