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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FindYodaWinCash</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-11-02T09:24:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28758</id>
		<title>Gamehelptactile</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28758"/>
		<updated>2026-03-04T18:13:11Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TacTile is an engine building abstract strategy game where you move pawns on a board to trigger bonus actions from your tableau of cards.&lt;br /&gt;
&lt;br /&gt;
Your goal is to cross the modular 4 color board and score both your pawns in your opponents home first. &lt;br /&gt;
&lt;br /&gt;
As you advance across the board you can gain resources and buy colorful action cards. Action cards are permanently added to your tableau and can give one free action per turn, but you must activate them by landing on a matching color tile. Build your action engine and use clever positioning to activate your cards in this combo-tastic game of tile tactics!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 player mode is a competitive 2v2 team battle with special cooperative abilities including the ability to push your ally&#039;s pawn and swap cards with your ally.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;convert&amp;quot; rule. &lt;br /&gt;
&lt;br /&gt;
- You may exhaust two available actions for a free action &lt;br /&gt;
of your choice.&lt;br /&gt;
&lt;br /&gt;
- Available actions: activated unexhausted action cards - basic actions are not available for convert.&lt;br /&gt;
&lt;br /&gt;
- Free action options: MOVE, GAIN, PUSH, SWAP, BUY, RESET&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;**************************************************&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
NEW GAMEMODE - March 4th -2026&lt;br /&gt;
&lt;br /&gt;
CLASSIC MODE&lt;br /&gt;
&lt;br /&gt;
- no CONVERT action&lt;br /&gt;
&lt;br /&gt;
- the market is now a fixed market&lt;br /&gt;
&lt;br /&gt;
- The deck into broken into three decks based on type (MOVE, GAIN, PUSH) and there are always 2 of each type in the market. When a card is bought it is replaced from its respective deck.&lt;br /&gt;
&lt;br /&gt;
OVERDRIVE MODE&lt;br /&gt;
&lt;br /&gt;
- Normal rules apply.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28757</id>
		<title>Gamehelptactile</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28757"/>
		<updated>2026-03-04T18:12:11Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TacTile is an engine building abstract strategy game where you move pawns on a board to trigger bonus actions from your tableau of cards.&lt;br /&gt;
&lt;br /&gt;
Your goal is to cross the modular 4 color board and score both your pawns in your opponents home first. &lt;br /&gt;
&lt;br /&gt;
As you advance across the board you can gain resources and buy colorful action cards. Action cards are permanently added to your tableau and can give one free action per turn, but you must activate them by landing on a matching color tile. Build your action engine and use clever positioning to activate your cards in this combo-tastic game of tile tactics!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 player mode is a competitive 2v2 team battle with special cooperative abilities including the ability to push your ally&#039;s pawn and swap cards with your ally.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;convert&amp;quot; rule. &lt;br /&gt;
You may exhaust two available actions for a free action &lt;br /&gt;
of your choice.&lt;br /&gt;
• Available actions: activated unexhausted action cards - basic actions are not available for convert.&lt;br /&gt;
• Free action options: MOVE, GAIN, PUSH, SWAP, BUY, RESET&lt;br /&gt;
&lt;br /&gt;
NEW GAMEMODE - March 4th -2026&lt;br /&gt;
&lt;br /&gt;
CLASSIC MODE&lt;br /&gt;
&lt;br /&gt;
- no CONVERT action&lt;br /&gt;
&lt;br /&gt;
- the market is now a fixed market&lt;br /&gt;
&lt;br /&gt;
- The deck into broken into three decks based on type (MOVE, GAIN, PUSH) and there are always 2 of each type in the market. When a card is bought it is replaced from its respective deck.&lt;br /&gt;
&lt;br /&gt;
OVERDRIVE MODE&lt;br /&gt;
&lt;br /&gt;
- Normal rules apply.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28756</id>
		<title>Gamehelptactile</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28756"/>
		<updated>2026-03-04T18:11:32Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TacTile is an engine building abstract strategy game where you move pawns on a board to trigger bonus actions from your tableau of cards.&lt;br /&gt;
&lt;br /&gt;
Your goal is to cross the modular 4 color board and score both your pawns in your opponents home first. &lt;br /&gt;
&lt;br /&gt;
As you advance across the board you can gain resources and buy colorful action cards. Action cards are permanently added to your tableau and can give one free action per turn, but you must activate them by landing on a matching color tile. Build your action engine and use clever positioning to activate your cards in this combo-tastic game of tile tactics!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 player mode is a competitive 2v2 team battle with special cooperative abilities including the ability to push your ally&#039;s pawn and swap cards with your ally.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;convert&amp;quot; rule. &lt;br /&gt;
You may exhaust two available actions for a free action &lt;br /&gt;
of your choice.&lt;br /&gt;
• Available actions: activated unexhausted action cards - basic actions are not available for convert.&lt;br /&gt;
• Free action options: MOVE, GAIN, PUSH, SWAP, BUY, RESET&lt;br /&gt;
&lt;br /&gt;
NEW GAMEMODE - March 4th -2026&lt;br /&gt;
&lt;br /&gt;
CLASSIC MODE&lt;br /&gt;
&lt;br /&gt;
- no CONVERT action&lt;br /&gt;
&lt;br /&gt;
- the market is now a fixed market&lt;br /&gt;
   - The deck into broken into three decks based on type (MOVE, GAIN, PUSH) and there are always 2 of each type in the market. When a card is bought it is replaced from its respective deck.&lt;br /&gt;
&lt;br /&gt;
OVERDRIVE MODE&lt;br /&gt;
- Normal rules apply.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28755</id>
		<title>Gamehelptactile</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28755"/>
		<updated>2026-03-04T18:10:38Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TacTile is an engine building abstract strategy game where you move pawns on a board to trigger bonus actions from your tableau of cards.&lt;br /&gt;
&lt;br /&gt;
Your goal is to cross the modular 4 color board and score both your pawns in your opponents home first. &lt;br /&gt;
&lt;br /&gt;
As you advance across the board you can gain resources and buy colorful action cards. Action cards are permanently added to your tableau and can give one free action per turn, but you must activate them by landing on a matching color tile. Build your action engine and use clever positioning to activate your cards in this combo-tastic game of tile tactics!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 player mode is a competitive 2v2 team battle with special cooperative abilities including the ability to push your ally&#039;s pawn and swap cards with your ally.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;convert&amp;quot; rule. &lt;br /&gt;
You may exhaust two available actions for a free action &lt;br /&gt;
of your choice.&lt;br /&gt;
• Available actions: activated unexhausted action cards - basic actions are not available for convert.&lt;br /&gt;
• Free action options: MOVE, GAIN, PUSH, SWAP, BUY, RESET&lt;br /&gt;
&lt;br /&gt;
NEW GAMEMODE - March 4th -2026&lt;br /&gt;
&lt;br /&gt;
CLASSIC MODE&lt;br /&gt;
- no CONVERT action&lt;br /&gt;
- the market is now a fixed market&lt;br /&gt;
   - The deck into three decks based on type (MOVE, GAIN, PUSH) and there are always 2 of each type in the market. When a card is bought it is replaced from its respective deck.&lt;br /&gt;
&lt;br /&gt;
OVERDRIVE MODE&lt;br /&gt;
- Normal rules apply.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28694</id>
		<title>Gamehelptactile</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=28694"/>
		<updated>2026-02-26T13:44:31Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TacTile is an engine building abstract strategy game where you move pawns on a board to trigger bonus actions from your tableau of cards.&lt;br /&gt;
&lt;br /&gt;
Your goal is to cross the modular 4 color board and score both your pawns in your opponents home first. &lt;br /&gt;
&lt;br /&gt;
As you advance across the board you can gain resources and buy colorful action cards. Action cards are permanently added to your tableau and can give one free action per turn, but you must activate them by landing on a matching color tile. Build your action engine and use clever positioning to activate your cards in this combo-tastic game of tile tactics!&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
4 player mode is a competitive 2v2 team battle with special cooperative abilities including the ability to push your ally&#039;s pawn and swap cards with your ally.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;convert&amp;quot; rule. &lt;br /&gt;
You may exhaust two available actions for a free action &lt;br /&gt;
of your choice.&lt;br /&gt;
• Available actions: activated unexhausted action cards - basic actions are not available for convert.&lt;br /&gt;
• Free action options: MOVE, GAIN, PUSH, SWAP, BUY, RESET&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=24397</id>
		<title>Gamehelptactile</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptactile&amp;diff=24397"/>
		<updated>2025-03-17T21:05:15Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: Created page with &amp;quot;TacTile is an engine building abstract strategy game where you move pawns on a board to trigger bonus actions from your tableau of cards.  Your goal is to cross the modular 4 color board and score both your pawns in your opponents home first.    • As you advance across the board you can gain resources and buy colorful action cards.    • Action cards are permanently added to your tableau and can give one free action per turn, but you must activate them by landing on a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TacTile is an engine building abstract strategy game where you move pawns on a board to trigger bonus actions from your tableau of cards.&lt;br /&gt;
&lt;br /&gt;
Your goal is to cross the modular 4 color board and score both your pawns in your opponents home first.&lt;br /&gt;
   • As you advance across the board you can gain resources and buy colorful action cards.&lt;br /&gt;
   • Action cards are permanently added to your tableau and can give one free action per turn, but you must activate them by landing on a matching color tile.&lt;br /&gt;
   • Build your action engine and use clever positioning to activate your cards in this combo-tastic game of tile tactics!&lt;br /&gt;
&lt;br /&gt;
4p mode is a competitive 2v2 team battle with special cooperative abilities including the ability to push your ally&#039;s pawn and swap cards with your ally.&lt;br /&gt;
&lt;br /&gt;
The BGA version includes an additional &amp;quot;overdrive&amp;quot; rule. This allows you to exchange two possible actions for one of your choice.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23560</id>
		<title>Gamehelpstreetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23560"/>
		<updated>2024-12-25T18:17:53Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The game is divided into two phases. In the first phase, you will connect terminals and buildings with track tiles. In the second phase, you control your trolley from terminal to terminal and make the necessary stops in between. The first one to do so wins the game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In phase 1, players take turns to place 2 tiles on the board, until you decide to move on to phase 2. When placing, each tile must be placed on to an empty space of the board or replace a track with brown background. Tracks &#039;&#039;&#039;never&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
- Lead off the board; &lt;br /&gt;
&lt;br /&gt;
- Lead into a building; &lt;br /&gt;
&lt;br /&gt;
- Have end(s) that cannot be continued. &lt;br /&gt;
&lt;br /&gt;
Once the route is fulfilled, you may select to start phase 2. From now on, you will act with phase 2 rules. &lt;br /&gt;
&lt;br /&gt;
In a deviation from the published rules, in the BGA version, once a player places their train, their tiles become available for folks who are still placing tiles.&lt;br /&gt;
&lt;br /&gt;
==== Phase 2 ====&lt;br /&gt;
&lt;br /&gt;
Roll 3 dice and choose 1 to execute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then you must skip your turn. &lt;br /&gt;
&lt;br /&gt;
The dice have the following meaning:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Red Light&amp;lt;/B&amp;gt; - Trolley does not move.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;One or Two Green Lights&amp;lt;/B&amp;gt; - Trolley moves ahead one or two spaces.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;H&amp;lt;/B&amp;gt; - Trolley moves to next stop or terminal spot.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Tools&amp;lt;/B&amp;gt;(2 faces) - Trolley must go back to last station or terminal for repairs. This also ends the player&#039;s turn.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23366</id>
		<title>Gamehelpstreetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23366"/>
		<updated>2024-11-30T20:34:55Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the BGA version of this game, your goal stations are highlighted in a yellow border. Other player&#039;s tile placements from the turn preceeding have a dashed border in the color of the player who played them.&lt;br /&gt;
&lt;br /&gt;
The dice have the following meaning:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Red Light&amp;lt;/B&amp;gt; - Train does not move.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;One or Two Green Lights&amp;lt;/B&amp;gt; - Train moves ahead one or two spaces.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;H&amp;lt;/B&amp;gt; - Train moves to next stop or terminal spot.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Tools&amp;lt;/B&amp;gt; - Train must go back to last station or terminal for repairs. This also ends the player&#039;s turn.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a six sided die - each of the possibilities occurs on one face except for the &amp;quot;tools&amp;quot; which appears on two.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23365</id>
		<title>Gamehelpstreetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23365"/>
		<updated>2024-11-30T20:34:25Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the BGA version of this game, your goal stations are highlighted in a yellow border. Other player&#039;s tile placements from the turn preceeding have a dashed border in the color of the player who played them.&lt;br /&gt;
&lt;br /&gt;
The dice have the following meaning:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;Red Light - Train does not move.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;One or Two Green Lights - Train moves ahead one or two spaces.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;H&amp;lt;/B&amp;gt; - Train moves to next stop or terminal spot.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Tools&amp;lt;/B&amp;gt; - Train must go back to last station or terminal for repairs. This also ends the player&#039;s turn.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a six sided die - each of the possibilities occurs on one face except for the &amp;quot;tools&amp;quot; which appears on two.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23364</id>
		<title>Gamehelpstreetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23364"/>
		<updated>2024-11-30T20:29:05Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the BGA version of this game, your goal stations are highlighted in a yellow border. Other player&#039;s tile placements from the turn preceeding have a dashed border in the color of the player who played them.&lt;br /&gt;
&lt;br /&gt;
The dice have the following meaning:&lt;br /&gt;
&lt;br /&gt;
Red Light - Train does not move.&lt;br /&gt;
One or Two Green Lights - Train moves ahead one or two spaces.&lt;br /&gt;
H - Train moves to next stop or terminal spot.&lt;br /&gt;
Tools = Train must go back to last station or terminal for repairs. This also ends the player&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
This is a six sided die - each of the possibilities occurs on one face except for the &amp;quot;tools&amp;quot; which appears on two.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23302</id>
		<title>Gamehelpstreetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23302"/>
		<updated>2024-11-22T22:57:45Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: Created page with &amp;quot;In the BGA version of this game, your goal stations are highlighted in a yellow border. Other player&amp;#039;s tile placements from the turn preceeding have a dashed border in the color of the player who played them.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the BGA version of this game, your goal stations are highlighted in a yellow border. Other player&#039;s tile placements from the turn preceeding have a dashed border in the color of the player who played them.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=23286</id>
		<title>Gamehelpcairocorridor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=23286"/>
		<updated>2024-11-21T14:38:44Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagonal tiles until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons adjacent to each other that connects all 4 sides of the board. You may never place a tile that blocks the last possible &amp;quot;gap&amp;quot; for such a corridor. The game ends when there is only one possible corridor left and no more tiles can be placed adjacent to it. The winner is the player with the most tiles next to the corridor. In case of tie, the last player to play loses the game.&lt;br /&gt;
&lt;br /&gt;
On BGA:  In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21945</id>
		<title>Gamehelpcairocorridor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21945"/>
		<updated>2024-07-23T11:44:55Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagons until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons that connect all 4 sides of the board. Playing such that there are no corridors able to be traced is illegal. The game ends when no more pentagons can be played in the corridor&#039;s area legally. The winner is the player with the most number of pentagons next to the corridor. In case of tie, the last player to play is the loser.&lt;br /&gt;
&lt;br /&gt;
In this implementation, yellow pentagons are how illegal moves are denoted. If you think about the rules a little bit, you will come to understand that these illegal pentagons will eventually form the final corridor. Pentagons with blue borders are scoring pentagons because they are next to illegal moves (which are the final corridor).&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21944</id>
		<title>Gamehelpcairocorridor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21944"/>
		<updated>2024-07-23T11:34:35Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagons until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons that connect all 4 sides of the board. Playing such that there are no corridors able to be traced is illegal. The game ends when no more pentagons can be played in the corridor&#039;s area legally. The winner is the player with the most number of pentagons next to the corridor. In case of tie, the last player to play is the loser.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21726</id>
		<title>Gamehelpcairocorridor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcairocorridor&amp;diff=21726"/>
		<updated>2024-07-01T17:29:48Z</updated>

		<summary type="html">&lt;p&gt;FindYodaWinCash: Rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cairo Corridor is a two player game where players alternate playing pentagons until a &amp;quot;corridor&amp;quot; is established. A corridor is a group of empty pentagons that connect all 4 sides of the board. Playing such that there are no corridors able to be traced is illegal. The game ends when no more pentagons can be played in the corridor&#039;s area. The winner is the player with the most number of pentagons next to the corridor.&lt;/div&gt;</summary>
		<author><name>FindYodaWinCash</name></author>
	</entry>
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