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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fellowmartian</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-29T06:42:47Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfederation&amp;diff=29811</id>
		<title>Gamehelpfederation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfederation&amp;diff=29811"/>
		<updated>2026-05-14T21:32:15Z</updated>

		<summary type="html">&lt;p&gt;Fellowmartian: /* Ambassador&amp;#039;s Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Have the most prestige points (PP) after 5 rounds&lt;br /&gt;
&lt;br /&gt;
===Setup===&lt;br /&gt;
&lt;br /&gt;
In reverse turn order, choose a starting bonus&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
Each round is split into two phases&lt;br /&gt;
&lt;br /&gt;
Ambassador&#039;s Phase (Played 4 times per round)&lt;br /&gt;
&lt;br /&gt;
Executive Phase (Played once after all Ambassador phases)&lt;br /&gt;
&lt;br /&gt;
===Ambassador&#039;s Phase===&lt;br /&gt;
&lt;br /&gt;
On your turn, Place one of your four tokens on a still-vacant space from among the 18 spaces in the senate, either &#039;&#039;&#039;Voting&#039;&#039;&#039; side or &#039;&#039;&#039;Funding&#039;&#039;&#039; side up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voting&#039;&#039;&#039;-side-up tokens have numbers from 1-3; these represent the votes you have cast in:&lt;br /&gt;
&lt;br /&gt;
-- The left or right side of the senate&lt;br /&gt;
&lt;br /&gt;
-- The floor (top, middle, or bottom) of the senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Funding&#039;&#039;&#039;-side-up tokens immediately gain you any crystal shown, as well as making available to you the special mission on your player board that corresponds to the space you covered in the senate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alteration Tokens&#039;&#039;&#039;: If you have an Alteration Token (usually gained from the blue &#039;6moon&#039; planet), you can combine it with a token before you place it to increase or change the power or bonus of the token. Voting Alternation Tokens must go with Voting-side-up tokens, and Funding Alteration Tokens must go with Funding-side-up tokens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assistant Die:&#039;&#039;&#039; If you use your voting side, you can add your assistant die (if non-zero) to the token when placing it, to increase your votes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals of Honour:&#039;&#039;&#039; If your action was on any of the five coloured planets, you will earn a medal of honour if you are the first person to reach level 3 influence on that planet. If somebody else has reached level 3, you must reach level 4 influence to gain a medal of honour, and so on. These medals go on the bottom of your scoring area and you will earn VPs at the end equal to the number shown to the right of your most recent medal. You can only gain one in each colour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Mission&#039;&#039;&#039;: Optionally, after resolving your token placement, if you have any fighters available, you can place them on any available special mission on your player board, resolving it. In addition to having activated the mission by placing a funding-side-up token on the corresponding space, your Accreditation Marker (left hand side of player board) must be at the same level as the special mission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voting versus Funding&#039;&#039;&#039;: essentially, you are choosing between casting voting power to gain end-of-round PPs for majorities the side of the senate and each of the three floors (see below), or using the funding side to earn crystals, unlock special missions, and fund the projects at the top of each column in the senate: if these are successfully funded, they will pay out VPs to the players with most influence in that area at the end of the game. &lt;br /&gt;
&lt;br /&gt;
===Executive Phase===&lt;br /&gt;
&lt;br /&gt;
In turn order, each player: &lt;br /&gt;
&lt;br /&gt;
-- Receives income from each of their green production structures &lt;br /&gt;
&lt;br /&gt;
-- Pays the crystal cost shown next to their current level of accreditation, or pay for a lower level and drop to that level &lt;br /&gt;
&lt;br /&gt;
Then, each Major Projects (the top of each column in the senate) moves onwards for each Funding token on it&lt;br /&gt;
&lt;br /&gt;
The player with majority votes on each senate floor receives PPs equal to their current accreditation level &lt;br /&gt;
&lt;br /&gt;
The votes on each side of the senate are tallied, and the law underneath the winning side is passed (2 PPs per influence level on that planet for each player)&lt;br /&gt;
===End of Round===&lt;br /&gt;
&lt;br /&gt;
Collect all tokens and discard used Alteration Tokens&lt;br /&gt;
&lt;br /&gt;
Replace both Law tiles&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
Score points for:&lt;br /&gt;
&lt;br /&gt;
-- The lowest uncovered Medal of Honour value on your player board&lt;br /&gt;
&lt;br /&gt;
-- Remaining resources: (1PP per 2 Crystals, 1PP per Diamond, 1PP per Spaceship in your hanger, 1PP per Alteration Token)&lt;br /&gt;
&lt;br /&gt;
-- Player ranking for each funded Major Project (4 Players: 16/8/4/0, 3 Players: 14/6/0, 2 Players: 10/(4 or 0))&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
* You can hold a maximum of 10 crystals and 5 gold&lt;br /&gt;
* You can gain/use a maximum of 8 fighters&lt;br /&gt;
* Reaching the top of the Accreditation track allows you to pick from the &#039;&#039;&#039;Deep Space Tiles&#039;&#039;&#039; for a special immediate bonus&lt;br /&gt;
* If you don&#039;t like any of your options, you can instead take a blue crystal (bottom-right of board, not limited)&lt;br /&gt;
* On the green planet (E81216), the income structures are worth one influence, but the PP-scoring Megastructures are worth 2 PPs each&lt;br /&gt;
* The final two medals are gained from your player board: at the top of Accreditation level 4 and on a Special Mission&lt;br /&gt;
* If a Major Project is fully funded, any left-over support will go to the central Joint Major Project; contributions to this earn crystals as shown&lt;/div&gt;</summary>
		<author><name>Fellowmartian</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfederation&amp;diff=29810</id>
		<title>Gamehelpfederation</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfederation&amp;diff=29810"/>
		<updated>2026-05-14T18:56:26Z</updated>

		<summary type="html">&lt;p&gt;Fellowmartian: /* Ambassador&amp;#039;s Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Have the most prestige points (PP) after 5 rounds&lt;br /&gt;
&lt;br /&gt;
===Setup===&lt;br /&gt;
&lt;br /&gt;
In reverse turn order, choose a starting bonus&lt;br /&gt;
&lt;br /&gt;
===Rounds===&lt;br /&gt;
&lt;br /&gt;
Each round is split into two phases&lt;br /&gt;
&lt;br /&gt;
Ambassador&#039;s Phase (Played 4 times per round)&lt;br /&gt;
&lt;br /&gt;
Executive Phase (Played once after all Ambassador phases)&lt;br /&gt;
&lt;br /&gt;
===Ambassador&#039;s Phase===&lt;br /&gt;
&lt;br /&gt;
On your turn, Place one of your four tokens on a still-vacant space from among the 18 spaces in the senate, either &#039;&#039;&#039;Voting&#039;&#039;&#039; side or &#039;&#039;&#039;Funding&#039;&#039;&#039; side up&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voting&#039;&#039;&#039;-side-up tokens have numbers from 1-3; these represent the votes you have cast in:&lt;br /&gt;
&lt;br /&gt;
* The left or right side of the senate&lt;br /&gt;
* The floor (top, middle, or bottom) of the senate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Funding&#039;&#039;&#039;-side-up tokens immediately gain you any crystal shown, as well as making available to you the special mission on your player board that corresponds to the space you covered in the senate.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alteration Tokens&#039;&#039;&#039;: If you have an Alteration Token (usually gained from the blue &#039;6moon&#039; planet), you can combine it with a token before you place it to increase or change the power or bonus of the token. Voting Alternation Tokens must go with Voting-side-up tokens, and Funding Alteration Tokens must go with Funding-side-up tokens.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assistant Die:&#039;&#039;&#039; If you use your voting side, you can add your assistant die (if non-zero) to the token when placing it, to increase your votes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals of Honour:&#039;&#039;&#039; If your action was on any of the five coloured planets, you will earn a medal of honour if you are the first person to reach level 3 influence on that planet. If somebody else has reached level 3, you must reach level 4 influence to gain a medal of honour, and so on. These medals go on the bottom of your scoring area and you will earn VPs at the end equal to the number shown to the right of your most recent medal. You can only gain one in each colour. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Mission&#039;&#039;&#039;: Optionally, after resolving your token placement, if you have any fighters available, you can place them on any available special mission on your player board, resolving it. In addition to having activated the mission by placing a funding-side-up token on the corresponding space, your Accreditation Marker (left hand side of player board) must be at the same level as the special mission. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Voting versus Funding&#039;&#039;&#039;: essentially, you are choosing between casting voting power to gain end-of-round PPs for majorities the side of the senate and each of the three floors (see below), or using the funding side to earn crystals, unlock special missions, and fund the projects at the top of each column in the senate: if these are successfully funded, they will pay out VPs to the players with most influence in that area at the end of the game. &lt;br /&gt;
&lt;br /&gt;
===Executive Phase===&lt;br /&gt;
&lt;br /&gt;
In turn order, each player: &lt;br /&gt;
&lt;br /&gt;
* Receives income from each of their green production structures&lt;br /&gt;
* Pays the crystal cost shown next to their current level of accreditation, or pay for a lower level and drop to that level&lt;br /&gt;
&lt;br /&gt;
Then, each Major Projects (the top of each column in the senate) moves onwards for each Funding token on it&lt;br /&gt;
&lt;br /&gt;
The player with majority votes on each senate floor receives PPs equal to their current accreditation level &lt;br /&gt;
&lt;br /&gt;
The votes on each side of the senate are tallied, and the law underneath the winning side is passed (2 PPs per influence level on that planet for each player)&lt;br /&gt;
===End of Round===&lt;br /&gt;
&lt;br /&gt;
Collect all tokens and discard used Alteration Tokens&lt;br /&gt;
&lt;br /&gt;
Replace both Law tiles&lt;br /&gt;
&lt;br /&gt;
===End of Game===&lt;br /&gt;
Score points for:&lt;br /&gt;
&lt;br /&gt;
* The lowest uncovered Medal of Honour value on your player board&lt;br /&gt;
* Remaining resources: (1PP per 2 Crystals, 1PP per Diamond, 1PP per Spaceship in your hanger, 1PP per Alteration Token)&lt;br /&gt;
* Player ranking for each funded Major Project (4 Players: 16/8/4/0, 3 Players: 14/6/0, 2 Players: 10/(4 or 0))&lt;br /&gt;
&lt;br /&gt;
===Additional Notes===&lt;br /&gt;
&lt;br /&gt;
* You can hold a maximum of 10 crystals and 5 gold&lt;br /&gt;
* You can gain/use a maximum of 8 fighters&lt;br /&gt;
* Reaching the top of the Accreditation track allows you to pick from the &#039;&#039;&#039;Deep Space Tiles&#039;&#039;&#039; for a special immediate bonus&lt;br /&gt;
* If you don&#039;t like any of your options, you can instead take a blue crystal (bottom-right of board, not limited)&lt;br /&gt;
* On the green planet (E81216), the income structures are worth one influence, but the PP-scoring Megastructures are worth 2 PPs each&lt;br /&gt;
* The final two medals are gained from your player board: at the top of Accreditation level 4 and on a Special Mission&lt;br /&gt;
* If a Major Project is fully funded, any left-over support will go to the central Joint Major Project; contributions to this earn crystals as shown&lt;/div&gt;</summary>
		<author><name>Fellowmartian</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=19987</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=19987"/>
		<updated>2024-02-10T08:46:46Z</updated>

		<summary type="html">&lt;p&gt;Fellowmartian: Typos fixed.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Blood Rage, each player controls a Viking clan, with Warriors, Leader, and Ships to fight for you, and the opportunity to recruit powerful Monsters to your cause as the game progresses. Ragnarök—the long-prophesied end of the world—has come. But you will face it and earn your place in Valhalla by earning as much glory as you can before the end. You&#039;ll use gifts and boons from the gods, and earn glory by fulfilling &#039;&#039;&#039;quests&#039;&#039;&#039;, &#039;&#039;&#039;invading&#039;&#039;&#039; and &#039;&#039;&#039;pillaging&#039;&#039;&#039; the lands, crushing opponents in battle and gaining rewards. The ultimate glory is to die in battle, or when Ragnarök arrives. &lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
You begin with three types of piece in your &#039;&#039;&#039;reserve&#039;&#039;&#039;: 1 &#039;&#039;&#039;Leader,&#039;&#039;&#039; 8 &#039;&#039;&#039;Warriors&#039;&#039;&#039;, and 1 &#039;&#039;&#039;Ship&#039;&#039;&#039; (each clan is identical). Each piece in Blood Rage has a strength (STR) stat, shown in a red circle. &lt;br /&gt;
&lt;br /&gt;
You have three clan stats: &#039;&#039;&#039;Rage&#039;&#039;&#039; (starting at 6), &#039;&#039;&#039;Axes&#039;&#039;&#039; (starting at 3), and &#039;&#039;&#039;Horns&#039;&#039;&#039; (starting at 4). These clan stats can be increased by pillaging provinces or completing quests.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039; (red) governs how many actions you can take — different actions cost different amounts of rage&lt;br /&gt;
*&#039;&#039;&#039;Axes&#039;&#039;&#039; (blue) show how much glory (victory points) you gain for each victory in battle&lt;br /&gt;
*&#039;&#039;&#039;Horns&#039;&#039;&#039; (grey) tell you the maximum number of figures you can have on the map at one time &lt;br /&gt;
The game board shows the mythical terrain around Yggdrasil, the great tree that binds worlds together. There are nine &#039;&#039;&#039;provinces&#039;&#039;&#039;, or which Yggdrasil is in the centre. the other eight are divided into three regions: Manheim (yellow), Alfheim (grey), and Jotunheim (blue), which will be important in some quests. Each of the eight outer provinces has from three to five &#039;&#039;&#039;villages&#039;&#039;&#039; (spaces that can each hold a single piece). Pieces cannot occupy a province except by taking an availlable village space. The exception is Yggdrasil, which has no villages but can hold an unlimited number of pieces. Provinces are &#039;&#039;&#039;adjacent&#039;&#039;&#039; if they share a border.&lt;br /&gt;
&lt;br /&gt;
Also on the map are four &#039;&#039;&#039;fjords&#039;&#039;&#039;: sea spaces between pairs of provinces. Fjords can only hold ships, with no limit to the number of ships per Fjord. Fjords are affected by any effect that affects either of its adjoining provinces. &lt;br /&gt;
&lt;br /&gt;
Depending on your player count, some provinces may have already been destroyed by the onrushing Ragnarök. One province will be marked by the red Doom token, indicating that it will be destroyed at the end of the current round. Pillage reward tokens are placed in the center of all non-destroyed provinces. These show the rewards available by successfully pillaging that province: either an increase to one of your clan stats, or an amount of glory. Note that increases to Rage will only give additional actions in the following age.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
Blood Rage is played over a series of three rounds, known as Ages. Each Age is divided into six phases:  &lt;br /&gt;
&lt;br /&gt;
# GODS’ GIFTS &lt;br /&gt;
# ACTION &lt;br /&gt;
# DISCARD &lt;br /&gt;
# QUEST &lt;br /&gt;
# RAGNARÖK &lt;br /&gt;
# RELEASE VALHALLA&lt;br /&gt;
&lt;br /&gt;
== Gods&#039; Gifts Phase ==&lt;br /&gt;
If you have selected the &#039;card drafting&#039; option, you will draft a hand of cards. If you have not selected this option, you will simply be dealt a hand of six cards.&lt;br /&gt;
&lt;br /&gt;
With three of more players, you will begin with eight cards. Select one to keep, with the rest being passed to your left. Then choose one card from the cards passed to you by the player on your right, again passing the rest left. Repeat this until you have selected six cards in total to keep. The last two cards you decide not to keep are discarded, unshown.&lt;br /&gt;
&lt;br /&gt;
With two players, the process is the same, but you draft two cards at a time instead of one.&lt;br /&gt;
&lt;br /&gt;
This process works the same in the Second and Third age, however you may have cards already in hand at this point: if so, they are kept separate to the draft and cannot be passed or used during the draft, and you will have a hand of more than six cards once you&#039;re done drafting.&lt;br /&gt;
&lt;br /&gt;
== Action Phase ==&lt;br /&gt;
All players begin the Action phase with the amount of Rage indicated by the Rage stat on their clan sheet (6, in the first age). Each player takes one action at a time, in turn order, continuing round until all players have passed or have zero rage. If you have zero rage, you can take no actions, even ones without a rage cost. Each turn, your available actions are:&lt;br /&gt;
&lt;br /&gt;
* INVADE: Place a figure from your reserve onto an empty village on the map&lt;br /&gt;
* MARCH: Move the figures from one province to empty villages in a different province&lt;br /&gt;
* UPGRADE: Place a card from your hand on your clan sheet to improve your abilities&lt;br /&gt;
* QUEST: Commit to a quest by placing a Quest card from your hand face down onto your clan sheet&lt;br /&gt;
* PILLAGE: Attack a province and plunder its bounty for your clan&lt;br /&gt;
&lt;br /&gt;
lf you can&#039;t or don&#039;t want to take any of these actions, you may pass, but after passing you lose all remaining rage and may take no further actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVADE:&#039;&#039;&#039; Choose a single figure in your reserve and pay Rage equal to that figure’s STR. Place it into any empty village in any outer province (not Yggdrasil). Or, if it&#039;s a Ship, place it in any fjord. Note that invading with your Leader does not cost any Rage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARCH:&#039;&#039;&#039; Pay 1 Rage. Choose one province (not a fjord), and move any number of your figures from that province to empty villages in another single province. The destination province doesn’t have to be adjacent, it can be anywhere on the board. You cannot move figures from two different provinces in the same action, nor move your figures to two different provinces. You can only March from any one province to any other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPGRADE:&#039;&#039;&#039; Choose an Upgrade card from your hand and pay Rage equal to that card’s STR. The card is then placed in the appropriate slot on your clan sheet. You have slots for up to eight upgrades: one each for your Warriors, Leader and Ship, two for Monsters, and three for your Clan. If there is more than one potential slot, choose which one to use. If there is already a card in that slot, discard the old card and replace it with the new one (upgrading your Warriors, Leader or Ship replaces the default starting &#039;card&#039;). This new Upgrade card is now in permanent effect, granting you any benefits listed. When you place a Leader, Warrior, Ship or Monster upgrade, you may immediately &#039;&#039;&#039;invade&#039;&#039;&#039; with it without spending the normal Rage cost for invading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUEST:&#039;&#039;&#039; Take a Quest card from your hand to commit to completing it this round. This costs no Rage, and there is no limit to the number of Quests you can commit to. If you fulfil the quest, you will gain the listed benefits in this Age&#039;s Quest Phase. It will be discarded after the Quest Phase, whether completed or not. There is no penalty for failing a Quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PILLAGE:&#039;&#039;&#039; Choose a province that has at least one of your figures in it (or in a supporting fjord) and has not yet been successfully pillaged this phase (i.e. its Pillage token is still available). This costs no Rage, but remember that you can’t take any action if you’re down to zero Rage. A Pillaging action is resolved by following 3 steps in order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039;: Players may move adjacent figures to join the battle: starting to your left, each player may move in one figure from an adjacent province (even if they have zero rage; this is not an action); once all villages in the province are full, or all players have declined to move in any more figures, the battle begins (unless you are uncontested by enemies, in which case you automatically gain the rewards shown on the pillage token) &lt;br /&gt;
* &#039;&#039;&#039;Play Cards&#039;&#039;&#039;: Each player in the battle &#039;&#039;&#039;must&#039;&#039;&#039; secretly choose and simultaneously reveal one card: battle cards add effects or STR to their side; quests or upgrades have no effect  &lt;br /&gt;
* &#039;&#039;&#039;Resolution&#039;&#039;&#039;: Add the STR of all figures on each side (pillager versus all other players) to the cards played on their side: highest STR wins, but must discard all cards played; losers are destroyed and go to Valhalla, but take their cards back into hand (in a tie, all players lose). If the pillaging player wins, they gain the rewards shown on the pillage token, which is flipped facedown — the winner also gains glory equal to their &#039;&#039;&#039;axes&#039;&#039;&#039; stat, whether or not they were the pillaging player&lt;br /&gt;
&lt;br /&gt;
== Discard Phase ==&lt;br /&gt;
Players can keep a single card (if they have any left) to carry over to the next Age. All players must discard down to one card. In the Third Age players discard all cards, completely emptying their hands.&lt;br /&gt;
&lt;br /&gt;
== Quest Phase ==&lt;br /&gt;
Each player reveals all Quests they have committed to. If you have fulfilled a Quest’s requirements, you gain the amount of Glory indicated on the card, and may also raise any one of your clan stats one step (on the track shown in &#039;Stats Details&#039;). &lt;br /&gt;
&lt;br /&gt;
If you fail to fulfill a Quest, you get nothing, but you also lose nothing. &lt;br /&gt;
&lt;br /&gt;
Discard all revealed Quests, whether successful or not. &lt;br /&gt;
&lt;br /&gt;
Most Quests involve having the most Strength in any one of the provinces of a particular region. Add together the STR of each of your figures in that province (including the supporting fjord) and compare your total to the total STR of each other clan in that same province. If your total is greater, you fulfill the Quest. If you tie with an enemy, you fail the Quest.&lt;br /&gt;
&lt;br /&gt;
== Ragnarök Phase ==&lt;br /&gt;
The province that contained the Doom token is now destroyed. &lt;br /&gt;
&lt;br /&gt;
There can be no more glorious death to a Viking than to be destroyed in Ragnarök. When a province is destroyed this way, all figures in that province, and in its supporting fjord, die and are placed in Valhalla. Each such figure earns its clan some Glory: &lt;br /&gt;
&lt;br /&gt;
* 2 Glory in the First Age&lt;br /&gt;
* 3 Glory in the Second Age&lt;br /&gt;
* 4 Glory in the Third Age&lt;br /&gt;
&lt;br /&gt;
Then, the Doom token moves to a new province. The provinces destined for destruction in this way can be reviewed in advance by clicking on the Age indicator. &lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase ==&lt;br /&gt;
At the end of each Age, all figures in Valhalla are returned to their respective owners&#039; reserve. &lt;br /&gt;
&lt;br /&gt;
Any figures on the game board remain there.&lt;br /&gt;
&lt;br /&gt;
== End of an Age ==&lt;br /&gt;
Before moving on to the next Age, all Pillage tokens on the map are flipped back to their “reward” side. &lt;br /&gt;
&lt;br /&gt;
The First Player token is passed to the player to the left. &lt;br /&gt;
&lt;br /&gt;
A new Age will then begin with a new set of Gods’ Gifts. With each new Age, those gifts will grow in strength and power, offering greater glory, and leading to greater clashes on the board over less and less remaining territory as Ragnarök continues to destroy the land.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
Once the Release Valhalla phase of the Third Age is completed, the world has come to an end, and so has the game. &lt;br /&gt;
&lt;br /&gt;
Players gain a Glory bonus for increasing each of their clan’s stats to legendary levels. At the end of the game only, for each of your clan stats that has been increased to the 4th or 5th step of its track as shown under &#039;Stats Details&#039;, gain +10 Glory. For each of your clan stats that has been increased to the last step, gain +20 Glory. &lt;br /&gt;
&lt;br /&gt;
The player whose clan has the most Glory is the winner.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
== Special Battle Cards ==&lt;br /&gt;
&#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; and &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle.&lt;br /&gt;
&lt;br /&gt;
These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game. (which is after Ragnarok)&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039; Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.Cards that trump other cards&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs&lt;/div&gt;</summary>
		<author><name>Fellowmartian</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=User:Fellowmartian&amp;diff=19971</id>
		<title>User:Fellowmartian</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=User:Fellowmartian&amp;diff=19971"/>
		<updated>2024-02-09T16:25:24Z</updated>

		<summary type="html">&lt;p&gt;Fellowmartian: Created page with &amp;quot;I&amp;#039;m a keen BGA player and I like to tweak any rules or guides if they&amp;#039;re not clear.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;m a keen BGA player and I like to tweak any rules or guides if they&#039;re not clear.&lt;/div&gt;</summary>
		<author><name>Fellowmartian</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=19970</id>
		<title>Gamehelpbloodrage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbloodrage&amp;diff=19970"/>
		<updated>2024-02-09T16:22:36Z</updated>

		<summary type="html">&lt;p&gt;Fellowmartian: Made major edits for clarity and structure, rewriting the page so that it described the flow of the game and player options at each stage; moved flavour information and taxonomy of cards to the bottom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== Overview ==&lt;br /&gt;
In Blood Rage, each player controls a Viking clan, with Warriors, Leader, and Ships to fight for you, and the opportunity to recruit powerful Monsters to your cause as the game progresses. Ragnarök—the long-prophesied end of the world—has come. But you will face it and earn your place in Valhalla by earning as much glory as you can before the end. You&#039;ll use gifts and boons from the gods, and earn glory by fulfilling &#039;&#039;&#039;quests&#039;&#039;&#039;, &#039;&#039;&#039;invading&#039;&#039;&#039; and &#039;&#039;&#039;pillaging&#039;&#039;&#039; the lands, crushing opponents in battle and gaining rewards. The ultimate glory is to die in battle, or when Ragnarök arrives. &lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
You begin with three types of piece in your &#039;&#039;&#039;reserve&#039;&#039;&#039;: 1 &#039;&#039;&#039;Leader,&#039;&#039;&#039; 8 &#039;&#039;&#039;Warriors&#039;&#039;&#039;, and 1 &#039;&#039;&#039;Ship&#039;&#039;&#039; (each clan is identical). Each piece in Blood Rage has a strength (STR) stat, showin in a red circle. &lt;br /&gt;
&lt;br /&gt;
You have three clan stats: &#039;&#039;&#039;Rage&#039;&#039;&#039; (starting at 6), &#039;&#039;&#039;Axes&#039;&#039;&#039; (starting at 3), and &#039;&#039;&#039;Horns&#039;&#039;&#039; (starting at 4). These clan stats can be increased by pillaging provinces or completing quests.&lt;br /&gt;
*&#039;&#039;&#039;Rage&#039;&#039;&#039; (red) governs how many actions you can take — different actions cost different amounts of rage&lt;br /&gt;
*&#039;&#039;&#039;Axes&#039;&#039;&#039; (blue) show how much glory (victory points) you gain for each victory in battle&lt;br /&gt;
*&#039;&#039;&#039;Horns&#039;&#039;&#039; (grey) tell you the maximum number of figures you can have on the map at one time &lt;br /&gt;
The game board shows the mythical terrain around Yggdrasil, the great tree that binds worlds together. There are nine &#039;&#039;&#039;provinces&#039;&#039;&#039;, or which Yggdrasil is in the centre. the other eight are divided into three regions: Manheim (yellow), Alfheim (grey), and Jotunheim (blue), which will be important in some quests. Each of the eight outer provinces has from three to five &#039;&#039;&#039;villages&#039;&#039;&#039; (spaces that can each hold a single piece). Pieces cannot occupy a province except by taking an availlable village space. The exception is Yggdrasil, which has no villages but can hold an unlimited number of pieces. Provinces are &#039;&#039;&#039;adjacent&#039;&#039;&#039; if they share a border.&lt;br /&gt;
&lt;br /&gt;
Also on the map are four &#039;&#039;&#039;fjords&#039;&#039;&#039;: sea spaces between pairs of provinces. Fjords can only hold ships, with no limit to the number of ships per Fjord. Fjords are affected by any effect that affects either of its adjoining provinces. &lt;br /&gt;
&lt;br /&gt;
Depending on your player count, some provinces may have already been destroyed by the onrushing Ragnarök. One province will be marked by the red Doom token, indicating that it will be destroyed at the end of the current round. Pillage reward tokens are placed in the center of all non-destroyed provinces. These show the rewards available by successfully pillaging that province: either an increase to one of your clan stats, or an amount of glory. Note that increases to Rage will only give additiona actions in the following age.&lt;br /&gt;
&lt;br /&gt;
== Structure ==&lt;br /&gt;
Blood Rage is played over a series of three rounds, known as Ages. Each Age is divided into six phases:  &lt;br /&gt;
&lt;br /&gt;
# GODS’ GIFTS &lt;br /&gt;
# ACTION &lt;br /&gt;
# DISCARD &lt;br /&gt;
# QUEST &lt;br /&gt;
# RAGNARÖK &lt;br /&gt;
# RELEASE VALHALLA&lt;br /&gt;
&lt;br /&gt;
== Gods&#039; Gifts Phase ==&lt;br /&gt;
If you have selected the &#039;card drafting&#039; option, you will draft a hand of cards. If you have not selected this option, you will simply be dealt a hand of six cards.&lt;br /&gt;
&lt;br /&gt;
With three of more players, you will begin with eight cards. Select one to keep, with the rest being passed to your left. Then choose one card from the cards passed to you by the player on your right, again passing the rest left. Repeat this until you have selected six cards in total to keep. The last two cards you decide not to keep are discarded, unshown.&lt;br /&gt;
&lt;br /&gt;
With two players, the process is the same, but you draft two cards at a time instead of one.&lt;br /&gt;
&lt;br /&gt;
This process works the same in the Second and Third age, however you may have cards already in hand at this point: if so, they are kept separate to the draft and cannot be passed or used during the draft, and you will have a hand of more than six cards once you&#039;re done drafting.&lt;br /&gt;
&lt;br /&gt;
== Action Phase ==&lt;br /&gt;
All players begin the Action phase with the amount of Rage indicated by the Rage stat on their clan sheet (6, in the first age). Each player takes one action at a time, in turn order, continuing round until all players have passed or have zero rage. If you have zero rage, you can take no actions, even ones without a rage cost. Each turn, your available actions are:&lt;br /&gt;
&lt;br /&gt;
* INVADE: Place a figure from your reserve onto an empty village on the map&lt;br /&gt;
* MARCH: Move the figures from one province to empty villages in a different province&lt;br /&gt;
* UPGRADE: Place a card from your hand on your clan sheet to improve your abilities&lt;br /&gt;
* QUEST: Commit to a quest by placing a Quest card from your hand face down onto your clan sheet&lt;br /&gt;
* PILLAGE: Attack a province and plunder its bounty for your clan&lt;br /&gt;
&lt;br /&gt;
lf you can&#039;t or don&#039;t want to take any of these actions, you may pass, but after passing you lose all remaining rage and may take no further actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;INVADE:&#039;&#039;&#039; Choose a single figure in your reserve and pay Rage equal to that figure’s STR. Place it into any empty village in any outer province (not Yggdrasil). Or, if it&#039;s a Ship, place it in any fjord. Note that invading with your Leader does not cost any Rage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MARCH:&#039;&#039;&#039; Pay 1 Rage. Choose one province (not a fjord), and move any number of your figures from that province to empty villages in another single province. The destination province doesn’t have to be adjacent, it can be anywhere on the board. You cannot move figures from two different provinces in the same action, nor move your figures to two different provinces. You can only March from any one province to any other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;UPGRADE:&#039;&#039;&#039; Choose an Upgrade card from your hand and pay Rage equal to that card’s STR. The card is then placed in the appropriate slot on your clan sheet. You have slots for up to eight upgrades: one each for your Warriors, Leader and Ship, two for Monsters, and three for your Clan. If there is more than one potential slot, choose which one to use. If there is already a card in that slot, discard the old card and replace it with the new one (upgrading your Warriors, Leader or Ship replaces the default starting &#039;card&#039;). This new Upgrade card is now in permanent effect, granting you any benefits listed. When you place a Leader, Warrior, Ship or Monster upgrade, you may immediately &#039;&#039;&#039;invade&#039;&#039;&#039; with it without spending the normal Rage cost for invading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;QUEST:&#039;&#039;&#039; Take a Quest card from your hand to commit to completing it this round. This costs no Rage, and there is no limit to the number of Quests you can commit to. If you fulfil the quest, you will gain the listed benefits in this Age&#039;s Quest Phase. It will be discarded after the Quest Phase, whether completed or not. There is no penalty for failing a Quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PILLAGE:&#039;&#039;&#039; Choose a province that has at least one of your figures in it (or in a supporting fjord) and has not yet been successfully pillaged this phase (i.e. its Pillage token is still available). This costs no Rage, but remember that you can’t take any action if you’re down to zero Rage. A Pillaging action is resolved by following 3 steps in order:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Call to Battle&#039;&#039;&#039;: Players may move adjacent figures to join the battle: starting to your left, each player may move in one figure from an adjacent province (even if they have zero rage; this is not an action); once all villages in the province are full, or all players have declined to move in any more figures, the battle begins (unless you are uncontested by enemies, in which case you automatically gain the rewards shown on the pillage token) &lt;br /&gt;
* &#039;&#039;&#039;Play Cards&#039;&#039;&#039;: Each player in the battle &#039;&#039;&#039;must&#039;&#039;&#039; secretly choose and simultaneously reveal one card: battle cards add effects or STR to their side; quests or upgrades have no effect  &lt;br /&gt;
* &#039;&#039;&#039;Resolution&#039;&#039;&#039;: Add the STR of all figures on each side (pillager versus all other players) to the cards played on their side: highest STR wins, but must discard all cards played; losers are destroyed and go to Valhalla, but take their cards back into hand (in a tie, all players lose). If the pillaging player wins, they gain the rewards shown on the pillage token, which is flipped facedown — the winner also gains glory equal to their &#039;&#039;&#039;axes&#039;&#039;&#039; stat, whether or not they were the pillaging player&lt;br /&gt;
&lt;br /&gt;
== Discard Phase ==&lt;br /&gt;
Players can keep a single card (if they have any left) to carry over to the next Age. All players must discard down to one card. In the Third Age players discard all cards, completely emptying their hands.&lt;br /&gt;
&lt;br /&gt;
== Quest Phase ==&lt;br /&gt;
Each player reveals all Quests they have committed to. If you have fulfilled a Quest’s requirements, you gain the amount of Glory indicated on the card, and may also raise any one of your clan stats one step (on the track shown in &#039;Stats Details&#039;). &lt;br /&gt;
&lt;br /&gt;
If you fail to fulfill a Quest, you get nothing, but you also lose nothing. &lt;br /&gt;
&lt;br /&gt;
Discard all revealed Quests, whether successful or not. &lt;br /&gt;
&lt;br /&gt;
Most Quests involve having the most Strength in any one of the provinces of a particular region. Add together the STR of each of your figures in that province (including the supporting fjord) and compare your total to the total STR of each other clan in that same province. If your total is greater, you fulfill the Quest. If you tie with an enemy, you fail the Quest.&lt;br /&gt;
&lt;br /&gt;
== Ragnarök Phase ==&lt;br /&gt;
The province that contained the Doom token is now destroyed. &lt;br /&gt;
&lt;br /&gt;
There can be no more glorious death to a Viking than to be destroyed in Ragnarök. When a province is destroyed this way, all figures in that province, and in its supporting fjord, die and are placed in Valhalla. Each such figure earns its clan some Glory: &lt;br /&gt;
&lt;br /&gt;
* 2 Glory in the First Age&lt;br /&gt;
* 3 Glory in the Second Age&lt;br /&gt;
* 4 Glory in the Third Age&lt;br /&gt;
&lt;br /&gt;
Then, the Doom token moves to a new province. The provinces destined for destruction in this way can be reviewed in advance by clicking on the Age indicator. &lt;br /&gt;
&lt;br /&gt;
== Release Valhalla Phase ==&lt;br /&gt;
At the end of each Age, all figures in Valhalla are returned to their respective owners&#039; reserve. &lt;br /&gt;
&lt;br /&gt;
Any figures on the game board remain there.&lt;br /&gt;
&lt;br /&gt;
== End of an Age ==&lt;br /&gt;
Before moving on to the next Age, all Pillage tokens on the map are flipped back to their “reward” side. &lt;br /&gt;
&lt;br /&gt;
The First Player token is passed to the player to the left. &lt;br /&gt;
&lt;br /&gt;
A new Age will then begin with a new set of Gods’ Gifts. With each new Age, those gifts will grow in strength and power, offering greater glory, and leading to greater clashes on the board over less and less remaining territory as Ragnarök continues to destroy the land.&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
Once the Release Valhalla phase of the Third Age is completed, the world has come to an end, and so has the game. &lt;br /&gt;
&lt;br /&gt;
Players gain a Glory bonus for increasing each of their clan’s stats to legendary levels. At the end of the game only, for each of your clan stats that has been increased to the 4th or 5th step of its track as shown under &#039;Stats Details&#039;, gain +10 Glory. For each of your clan stats that has been increased to the last step, gain +20 Glory. &lt;br /&gt;
&lt;br /&gt;
The player whose clan has the most Glory is the winner.&lt;br /&gt;
&lt;br /&gt;
== Additional Information ==&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
&lt;br /&gt;
== Regions and Provinces ==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039;&amp;lt;/u&amp;gt; center province - holy ash tree&lt;br /&gt;
* 3 regions with their provinces:&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Alfheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; grey region - land of the Elves&lt;br /&gt;
* &#039;&#039;&#039;Andlang&#039;&#039;&#039; province - spiritual heaven&lt;br /&gt;
* &#039;&#039;&#039;Gimle&#039;&#039;&#039; province - fire-shelter&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Manheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; yellow region - home of men&lt;br /&gt;
* &#039;&#039;&#039;Myrkvlor&#039;&#039;&#039; province - dark enchanted forest&lt;br /&gt;
* &#039;&#039;&#039;Elvagar&#039;&#039;&#039; province - ice-wave rivers&lt;br /&gt;
* &#039;&#039;&#039;Angerboda&#039;&#039;&#039; province - harm-bidder&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Jotunheim&#039;&#039;&#039;&amp;lt;/u&amp;gt; blue region - realm of giants&lt;br /&gt;
*&#039;&#039;&#039;Utgard&#039;&#039;&#039; province - Outyards&lt;br /&gt;
* &#039;&#039;&#039;Horgr&#039;&#039;&#039; province - altar, sanctuary&lt;br /&gt;
*&#039;&#039;&#039;Muspelheim&#039;&#039;&#039; province - land of fire giants&lt;br /&gt;
&lt;br /&gt;
== Special Battle Cards ==&lt;br /&gt;
&#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; and &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; are Battle Cards with (+2) or (+3 in Age 3) and all have a filled in white circle.&lt;br /&gt;
&lt;br /&gt;
These special battle cards may be added (no limit) in addition to your initial battle card to increase your total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Monster Cards==&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 1&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sea Serpent&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Counts as a ship&lt;br /&gt;
* &#039;&#039;&#039;Dwarf Chieftain&#039;&#039;&#039; STR 2 &lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Troll&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Destroys all Warriors when invading&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 2&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fire Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Destroys all non-Monster figures when invading&lt;br /&gt;
* &#039;&#039;&#039;Dark Elf&#039;&#039;&#039; STR 1 (&#039;&#039;Outside Yggdrasil&#039;&#039;) / STR 3 (&#039;&#039;Inside Yggdrasil&#039;&#039;)&lt;br /&gt;
::- Can invade Yggdrasil&lt;br /&gt;
* &#039;&#039;&#039;Valkyrie&#039;&#039;&#039; STR 2&lt;br /&gt;
::- Gain 2 glory for every enemy figure destroyed in a battle she is involved in, &#039;&#039;even if she is destroyed in the battle&#039;&#039;&lt;br /&gt;
&amp;lt;u&amp;gt;&#039;&#039;&#039;Age 3&#039;&#039;&#039;&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Frost Giant&#039;&#039;&#039; STR 4&lt;br /&gt;
::- Successful pillages gain pillage rewards twice&lt;br /&gt;
* &#039;&#039;&#039;Soldier of Hel&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Costs 0 rage to upgrade or invade&lt;br /&gt;
* &#039;&#039;&#039;Volur Witch&#039;&#039;&#039; STR 3&lt;br /&gt;
::- Can escape to Yggdrasil instead of being destroyed&lt;br /&gt;
&lt;br /&gt;
==List of Clan Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- You may pay 1 rage to invade with any one of your figures in Valhalla.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Protection&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- You may pay 1 rage to prevent a figure of yours from being destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Sacrifice&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- As your action, you may destroy 2 of your figures to raise one of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Succor&#039;&#039;&#039; Rage Rage 2 (Age 1)&lt;br /&gt;
::- When you invade with any figure, you may invade with an additional warrior in that province for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Blessing&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- If you lose a battle, you may invade that province with a warrior for free.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 1)&lt;br /&gt;
::- Gain 1 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Eminence&#039;&#039;&#039; Rage 2 (Age 2)&lt;br /&gt;
::- Gain 2 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Wrath&#039;&#039;&#039; Rage 3 (Age 3)&lt;br /&gt;
::- Gain 3 glory for each figure you release from Valhalla.&lt;br /&gt;
*&#039;&#039;&#039;Odin&#039;s Throne&#039;&#039;&#039; Rage 2 (Age 3)&lt;br /&gt;
::- Double the glory award for quests you complete.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Conquest&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- Gain 3 glory for each figure you have on the board at the end of the game. (which is after Ragnarok)&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Domain&#039;&#039;&#039; Rage 1 (Age 2)&lt;br /&gt;
::- After you invade a province, you may pay 2 rage to immediately try to pillage it.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Glory&#039;&#039;&#039; Rage 2 (Age 1)&lt;br /&gt;
::- Gain 2 glory whenever at least 2 enemy figures are destroyed in a battle you participate in.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Challenge&#039;&#039;&#039; Rage 0 (Age 2)&lt;br /&gt;
::- As your action, you may pay 2 rage to &amp;quot;repillage&amp;quot; an already pillaged province.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Domain&#039;&#039;&#039; Rage 0 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +3 battle card.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; Rage 2 (Age 2) &lt;br /&gt;
::- If you win a battle, you may keep any of your revealed cards, paying 1 rage each.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; Rage 1 (Age 3)&lt;br /&gt;
::- After you reveal a quest card in combat, you may treat it as a +5 battle card.&lt;br /&gt;
&lt;br /&gt;
==List of Battle Cards==&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;s Grace&#039;&#039;&#039; +2 (Age 1)&lt;br /&gt;
::- If you pillage successfully, raise another of your clan stats by 1.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Eye&#039;&#039;&#039; +2 (Age 2)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Gaze&#039;&#039;&#039; +3 (Age 3)&lt;br /&gt;
::- You may play this card (and add its STR) after all players&#039; battle cards are revealed.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Sight&#039;&#039;&#039; +X (Age 1)&lt;br /&gt;
::- This card has the same value as the highest revealed enemy card.&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; +0 (Age 2 &amp;amp; 3)&lt;br /&gt;
::- Discard all revealed cards. Gain glory equal to the total +STR revealed. Then play new cards.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Backstab&#039;&#039;&#039; +0 (Age 2)&lt;br /&gt;
::- If you lose, steal 2 glory from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; +0 (Age 3)&lt;br /&gt;
::- If you lose, take the winning player&#039;s revealed cards into your hand.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; +0 (Age 1)&lt;br /&gt;
::- If you lose, steal 1 rage from the winning player.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Judgement&#039;&#039;&#039; +2 (Age 3)&lt;br /&gt;
::- Gain 2 glory for each figure destroyed in this battle (including yours).&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Smite&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Destroy one warrior from each opponent in this province before comparing STR.&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- Before comparing STR, each player chooses and destroys all but one of his figures in this battle.&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;s Ascension&#039;&#039;&#039; +1 (Age 3)&lt;br /&gt;
::- If you win, gain 3 rage and 3 glory.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Hammer&#039;&#039;&#039; +1 (Age 1)&lt;br /&gt;
::- Gain 3 glory if you win this battle.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Oath&#039;&#039;&#039; +1 (Age 2)&lt;br /&gt;
::- If you win, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; + 3 (Age 3)&lt;br /&gt;
::- Cancel the text of each opponent&#039;s revealed card before it takes effect.&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Bash&#039;&#039;&#039; + 2 (Age 1) &lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Crush&#039;&#039;&#039; +4 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Judgement&#039;&#039;&#039; +8 (Age 3) (5 player)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Rage&#039;&#039;&#039; +6 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smash&#039;&#039;&#039; +3 (Age 2 &amp;amp; 3)&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Smite&#039;&#039;&#039; +5 (Age 1,2 &amp;amp; 3)&lt;br /&gt;
&lt;br /&gt;
==List of Leader Upgrade Cards==&lt;br /&gt;
*&#039;&#039;&#039;Lord of Axes&#039;&#039;&#039; Rage 3 (Age 2)&lt;br /&gt;
::- If you successfully pillage with your leader, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Hammers&#039;&#039;&#039; Rage 3 (Age 1) &lt;br /&gt;
::- If you successfully pillage with your leader, you may move him to an adjacent province.&lt;br /&gt;
*&#039;&#039;&#039;Lord of Spears&#039;&#039;&#039; Rage 3 (Age 3) &lt;br /&gt;
::- If you successfully pillage with your leader, raise all your clan stats by 1.&lt;br /&gt;
&lt;br /&gt;
==List of Warrior Cards==&lt;br /&gt;
* &#039;&#039;&#039;Brothers in Arms&#039;&#039;&#039; STR 1&lt;br /&gt;
::- *Each pair of your warriors in a province is 3 total STR.&lt;br /&gt;
* &#039;&#039;&#039;Experts in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors are now 2 STR.&lt;br /&gt;
* &#039;&#039;&#039;Master in Arms&#039;&#039;&#039; STR 2&lt;br /&gt;
::- *Each pair of your warriors in a province is 6 total STR.&lt;br /&gt;
&lt;br /&gt;
==List of Ship Upgrade Cards==&lt;br /&gt;
* &#039;&#039;&#039;Eternal Dragons&#039;&#039;&#039; STR 2 (Age 3)&lt;br /&gt;
::- Gain 12 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Fire Dragons&#039;&#039;&#039; STR 2 (Age 2) &lt;br /&gt;
::- Gain 8 glory when a ship of yours is destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Loki&#039;s Dragons&#039;&#039;&#039; STR 2 (Age 1)&lt;br /&gt;
::- Gain 4 glory when a ship of yours is destroyed.&lt;br /&gt;
&lt;br /&gt;
==List of Quest Cards==&lt;br /&gt;
*&#039;&#039;&#039;Alfheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Alfheim (gray) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Glorious Death&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3&lt;br /&gt;
::- Have at least 4 figures in Valhalla (before Ragnarok). If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Jotunheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Jotunheim (blue) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Manheim&#039;&#039;&#039; Glory 5,7,9 Ages 1,2,3&lt;br /&gt;
::- Have the most STR in at least one Manheim (yellow) province. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Widespread&#039;&#039;&#039; Glory 7,10,15 Ages 1,2,3 (5 player)&lt;br /&gt;
::- Have the most STR in at least 2 different provinces. If completed, raise one of your clan stats by 1.&lt;br /&gt;
*&#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; Glory 6,8,11 Ages 1,2,3 &lt;br /&gt;
::- Have the most STR in Yggdrasil. If completed, raise one of your clan stats by 1.Cards that trump other cards&lt;br /&gt;
*&#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039; (cancels all text effects) trumps all cards even &#039;&#039;&#039;Heimdall&#039;s Watch&#039;&#039;&#039; (discard all cards) and &#039;&#039;&#039;Odin&#039;s Tide&#039;&#039;&#039; (before comparing STR, each player destroys all but one figure).&lt;br /&gt;
*&#039;&#039;&#039;Heimdall’s Watch&#039;&#039;&#039; trumps all except &#039;&#039;&#039;Thor&#039;s Primacy&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;s Poison&#039;&#039;&#039; (steal winner&#039;s cards) trumps &#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; (win battle may keep any of your revealed cards, paying 1 rage each).&lt;br /&gt;
*&#039;&#039;&#039;Tyr&#039;s Prowess&#039;&#039;&#039; trumps &#039;&#039;&#039;Loki&#039;s Trickery&#039;&#039;&#039; (steal a rage) by going into effect before is activated&lt;br /&gt;
&lt;br /&gt;
== Based on Nordic Mythology ==&lt;br /&gt;
* &#039;&#039;&#039;Odin&#039;&#039;&#039; - The Judging All-Father&lt;br /&gt;
* &#039;&#039;&#039;Thor&#039;&#039;&#039; - The Glorious Victor&lt;br /&gt;
*&#039;&#039;&#039;Loki&#039;&#039;&#039; - The Revengeful Trickster&lt;br /&gt;
* &#039;&#039;&#039;Frigga&#039;&#039;&#039; - Resourceful Mother Protector&lt;br /&gt;
* &#039;&#039;&#039;Heimdall&#039;&#039;&#039; - Surprising Brilliant God&lt;br /&gt;
* &#039;&#039;&#039;Ragnarök&#039;&#039;&#039; - Fate of the Gods&lt;br /&gt;
* &#039;&#039;&#039;Valhalla&#039;&#039;&#039; - Hall of the Dead&lt;br /&gt;
* &#039;&#039;&#039;Yggdrasil&#039;&#039;&#039; - huge ash tree connected to 9 worlds&lt;br /&gt;
* &#039;&#039;&#039;fjord&#039;&#039;&#039; - A narrow inlet of the sea, penetrating between high banks, cliffs&lt;/div&gt;</summary>
		<author><name>Fellowmartian</name></author>
	</entry>
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