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	<updated>2026-10-04T22:50:48Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=22455</id>
		<title>Gamehelpcatinthebox</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcatinthebox&amp;diff=22455"/>
		<updated>2024-09-06T18:00:04Z</updated>

		<summary type="html">&lt;p&gt;Featherw: /* Preparation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&#039;&#039;&#039;Cat in the Box&#039;&#039;&#039; is a trick-taking game.  Your goal is to get the most points by winning tricks.  You receive bonus points for successfully predicting the number of tricks you win.  However, you lose points if you cause a paradox!&lt;br /&gt;
&lt;br /&gt;
The game includes:&lt;br /&gt;
&lt;br /&gt;
* 45 cards: 1-9 (5 copies each)&lt;br /&gt;
* Research board with colors: blue, yellow, green, red (trump color)&lt;br /&gt;
* Player boards&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Card Uses&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cat Cards&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cards per Player&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|45 (1-9)&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|40 (1-8)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|30 (1-6)&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|25 (1-5)&lt;br /&gt;
|10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
&lt;br /&gt;
# Cards are dealt evenly to each player&lt;br /&gt;
# After checking their hand, each player selects one of their cards and places it facedown near the research board&lt;br /&gt;
# Predict number of tricks in clockwise order on your player board&lt;br /&gt;
&lt;br /&gt;
==Game Play==&lt;br /&gt;
&lt;br /&gt;
Beginning with the start player, play a turn:&lt;br /&gt;
&lt;br /&gt;
*1. Play a card and declare the observed color&lt;br /&gt;
*2. Place a player token on the corresponding space on the research board&lt;br /&gt;
*3. Determine winner of trick (See below)&lt;br /&gt;
&lt;br /&gt;
Repeat playing turns until there is only &#039;&#039;&#039;one card&#039;&#039;&#039; left in your hand.&lt;br /&gt;
&lt;br /&gt;
===Check the winner of the trick===&lt;br /&gt;
The player who played the highest rank card in trump (red) wins the trick. If no trump was played, the highest rank card in the led suit wins the trick.&lt;br /&gt;
&lt;br /&gt;
The player who played the winning card leads the next trick.&lt;br /&gt;
&lt;br /&gt;
===Declaring the Observed Color===&lt;br /&gt;
Rules to follow:&lt;br /&gt;
&lt;br /&gt;
*1. In the row of the color you are declaring on the research board, the played card number&#039;s space must be empty.&lt;br /&gt;
*2. On your player board, X of the color you are declaring is not revealed.&lt;br /&gt;
&lt;br /&gt;
Follow these rules depending on your position:&lt;br /&gt;
&lt;br /&gt;
*• &#039;&#039;&#039;Start Player&#039;&#039;&#039;: You may only declare blue, yellow, or green.  Exception: if any tokens are on the red row of the research board, you may declare red.  In other words, the start player can lead with trump if it has been broken.&lt;br /&gt;
*• &#039;&#039;&#039;Following Players&#039;&#039;&#039;: You may declare any color (following the above rules). If you declare a color other than the led color, remove your player token of the led color on your player board, revealing X.  For the rest of the round, you will not be able to declare that color.&lt;br /&gt;
&lt;br /&gt;
===Paradox===&lt;br /&gt;
A paradox occurs when declaring the observed color rule cannot be met.  Immediately proceed to the scoring phase.&lt;br /&gt;
&lt;br /&gt;
==Scoring==&lt;br /&gt;
Points from tricks&lt;br /&gt;
&lt;br /&gt;
*• 1 point for each trick won&lt;br /&gt;
&lt;br /&gt;
Bonus points from prediction&lt;br /&gt;
&lt;br /&gt;
*• 1 point for each token in the largest group of your player tokens connected adjacently on the research board&lt;br /&gt;
&lt;br /&gt;
If you caused a paradox&lt;br /&gt;
&lt;br /&gt;
*• -1 point for each trick won and bonus score is forfeited.&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after all players have been the round start player.  The winner is the player with the most total points.&lt;/div&gt;</summary>
		<author><name>Featherw</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluckynumbers&amp;diff=16645</id>
		<title>Gamehelpluckynumbers</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluckynumbers&amp;diff=16645"/>
		<updated>2023-04-19T19:15:42Z</updated>

		<summary type="html">&lt;p&gt;Featherw: Fixed left and right in Easy Setup description.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Lucky Numbers is a simple game of luck mixed with thinking ahead.&lt;br /&gt;
&lt;br /&gt;
== Objective ==&lt;br /&gt;
&lt;br /&gt;
* The objective is to make a full grid of 16 number tiles.&lt;br /&gt;
* The numbers in each row must increase from left to right, and the numbers in each column must increase from top to bottom.&lt;br /&gt;
* You cannot have the same number twice in a row or column.&lt;br /&gt;
&lt;br /&gt;
Example of a completed grid:&lt;br /&gt;
&lt;br /&gt;
[[File:Lucky numbers.jpg|Lucky numbers.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Single Round&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The first player to fill their grid wins.&lt;br /&gt;
&lt;br /&gt;
==== Tournament Mode ====&lt;br /&gt;
The game is played multiple times with each player getting a chance to go first.&lt;br /&gt;
* The winner of each round earns two points.&lt;br /&gt;
* The other players lose one point for each empty space on their grid.&lt;br /&gt;
Highest total score wins.&lt;br /&gt;
&lt;br /&gt;
== Game play ==&lt;br /&gt;
&lt;br /&gt;
* For each player, a set of 20 tiles numbered from 1 to 20 are shuffled together, and each player starts with 4 distinct numbers in a diagonal line. (In the &amp;quot;easy setup&amp;quot; option, the first four tiles for the diagonal spaces are automatically drawn and placed in ascending order from least in the top left to greatest in the bottom right. With the &amp;quot;Michael&#039;s setup&amp;quot; option, the first four tiles are drawn one at a time and placed one by one on the diagonal according to the player&#039;s choice.)&lt;br /&gt;
* The remaining tiles (16 from each set) are mixed together in one pot. &lt;br /&gt;
* At the beginning of each of your turns, you may either draw a random tile from the pot or take a tile from the table (if there are any).&lt;br /&gt;
* You may play the tile you have as long as it is higher than each tile before it in the same row and column, and lower than each tile after it in the same row and column. &lt;br /&gt;
* If you take a tile from the table, you must play it.&lt;br /&gt;
* If you replace a tile on your grid, or choose to discard a drawn tile, that tile goes onto the table.&lt;br /&gt;
* Normally the next player then takes his turn, but in &amp;quot;Bruno&#039;s variant&amp;quot; if you place a tile diagonally adjacent to a tile with the same number then you immediately get another turn. In this way, you can take several turns in a row.&lt;/div&gt;</summary>
		<author><name>Featherw</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchromino&amp;diff=16099</id>
		<title>Gamehelpchromino</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchromino&amp;diff=16099"/>
		<updated>2023-02-14T23:14:09Z</updated>

		<summary type="html">&lt;p&gt;Featherw: /* Ending the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&#039;list-style: unset; list-style-position: unset; padding: unset; margin: unset&#039;&amp;gt;&lt;br /&gt;
==Game Components==&lt;br /&gt;
* 75 Chromino tiles, all unique, using combinations of 5 colours;&lt;br /&gt;
** 🟥 🟨 🟩 🟦 🟪&lt;br /&gt;
* 5 Chameleon Chromino tiles, combining 2 different colours and a central square with a [[File:Chromino_chameleonicon.png||||Chameleon]] symbol;&lt;br /&gt;
* 1 bag containing all the Chromino tiles and used to draw from;&lt;br /&gt;
&lt;br /&gt;
==Principle and aim of the game==&lt;br /&gt;
The principle of the game is to play your Chromino tiles next to each other with at least two contacts between identically coloured squares.&lt;br /&gt;
&lt;br /&gt;
Note if there are additional contacts made, those extra contacts *cannot* be of different colours. That is, each contact must be a pairing of colours.&lt;br /&gt;
&lt;br /&gt;
As well as the 75 basic tiles, there are also 5 [[File:Chromino_chameleonicon.png||||Chameleon]] Chromino tiles. Their central square with [[File:Chromino_chameleonicon.png||||Chameleon]] symbol is surrounded by 2 normal coloured squares.&lt;br /&gt;
The central square of a Chameleon Chromino can be placed in contact with any other colour. This means it can therefore be in contact with one colour on one side and a different colour on the other!&lt;br /&gt;
&lt;br /&gt;
Each player attempts to be the first to play all the Chromino tiles dealt at the beginning or drawn during the game.&lt;br /&gt;
&lt;br /&gt;
The winner is the first player to play all their Chromino tiles.&lt;br /&gt;
&lt;br /&gt;
==Setting up the game==&lt;br /&gt;
# Before the game begins, the players should look for a Chameleon Chromino tile. This first tile should be placed colour-side-up in the center of the table. This Chromino tile will be the base around which the game will be built.&lt;br /&gt;
# All the remaining Chromino tiles are placed in the bag.&lt;br /&gt;
# Next, each player in turn draws eight tiles from the bag at random and places them on the table in front of themselves without showing the tiles to the other players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;color: purple; text-align: center;&#039;&amp;gt;&#039;&#039;&#039;The game can then begin.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing the game ==&lt;br /&gt;
The first player is randomly picked and the game is then played in sequence, one player after the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When it is a player’s turn to play, two situations can occur:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# The player has a Chromino tile they can place on the table according to the minimum two contacts rule. They play their Chromino, and the turn passes to the next player.&lt;br /&gt;
# The player cannot place any of their Chromino tiles: they must draw another Chromino randomly from the bag (if there are any left).&lt;br /&gt;
#* If they can, the player may place the drawn Chromino tile. The turn passes on to the next player.&lt;br /&gt;
#* If they can’t place the Chromino tile, the player must keep it and pass their turn. The turn passes on to the next player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should be mentioned that the more the game spreads, the more possibilities you will have for fulfilling the two contact rule. It is, in fact, often possible to be able to make 3, 4, 5 or even 6 contacts when placing a single Chromino tile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Chromino_how_to.png|||centre|Chromino colour matches]]&lt;br /&gt;
&lt;br /&gt;
==Ending the game==&lt;br /&gt;
As soon as a player is left with only one remaining Chromino, they should place it colour side up in front of them, so it is visible to all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A player cannot play a [[File:Chromino_chameleonicon.png||||Chameleon]] Chameleon Chromino as their last tile&#039;&#039;&#039;. If the last tile they have left is a Chameleon Chromino they will have to draw a new tile.&lt;br /&gt;
&lt;br /&gt;
The first player to place their last Chromino tile wins the game. However, the other players should continue to play until the end of the current turn, and if any other players managed to place their last Chromino during this last turn, they will be declared joint winners.&lt;br /&gt;
&lt;br /&gt;
==Game Options==&lt;br /&gt;
=== Player Assistance ===&lt;br /&gt;
Different levels of player assistance are available to help you play Chromino with the least friction.&lt;br /&gt;
==== Beginner ====&lt;br /&gt;
*Playable tiles are highlighted&lt;br /&gt;
*Where they can be placed is highlighted&lt;br /&gt;
*You will be unable to draw a new tile if the player assistance can see that you have a valid move available&lt;br /&gt;
*In Expert Play, you can see how many points you will earn for each tile BEFORE you make the move.&lt;br /&gt;
==== Intermediate ====&lt;br /&gt;
In this mode all the Player Assistance from the Beginner level is present, minus the restriction on Tile Drawing.&lt;br /&gt;
You are able to draw a tile, even if there is a valid move available. Use this to your advantage buy building a good hand for quick finishes or high-scoring combos.&lt;br /&gt;
==== None ====&lt;br /&gt;
No assistance is given. Only for master players 😎&lt;br /&gt;
&lt;br /&gt;
==Alternative Rulesets==&lt;br /&gt;
===Junior Play===&lt;br /&gt;
If you are playing Chromino with young children, you can teach them to play by playing the game like regular Dominoes, by only making a single contact of identical colour between the ends of the tiles.&lt;br /&gt;
&lt;br /&gt;
By placing the Chameleon Chromino tiles perpendicularly (like doubles in the gameof Dominoes), the game will be able to spread in several directions, as this is one of the specificities of Chromino.&lt;br /&gt;
&lt;br /&gt;
===Expert Play===&lt;br /&gt;
It is possible, and even recommended for regular players, to play Chromino by giving a score to each tile placement, depending on the complexity of the tile itself and the position it is finally placed in.&lt;br /&gt;
# Each Chromino is given a value equal to the number of different colours it is made up of (1, 2 or 3 points - Chameleon [[File:Chromino_chameleonicon.png||||Chameleon]] Chromino tiles being worth 3 points).&lt;br /&gt;
# As each Chromino tile is placed, add the value of the Chromino being placed to the value of all the tiles it is placed in contact with.&lt;br /&gt;
&lt;br /&gt;
===Solo===&lt;br /&gt;
A no stress mode, to see how quickly you can clear your hand. A great way to both practice recognising patterns and training for your finishing plays.&lt;br /&gt;
&lt;br /&gt;
==Player Preferences ==&lt;br /&gt;
You can access a list of player preferences by clicking the purple cogs in the player board area. &lt;br /&gt;
You are welcome to change these settings as much as you&#039;d like to make the game as comfortable as possible.&lt;br /&gt;
=== Colour Palette ===&lt;br /&gt;
Different palettes are available for players to choose from. A few palettes were designed with those with colour-blindness in mind.&lt;br /&gt;
You can switch colour palettes freely, and can even combine it with symbols the tiles.&lt;br /&gt;
&lt;br /&gt;
=== Display tile symbols ===&lt;br /&gt;
If preferred, symbols can be added to tiles to help differentiate between the different colours.&lt;br /&gt;
This can be enabled or disabled at any time, and can work with any colour palette.&lt;br /&gt;
&lt;br /&gt;
=== Reverse scroll arrow direction ===&lt;br /&gt;
The arrow buttons on the game board can be clicked to shift the board to get a better view of the tiles.  &lt;br /&gt;
If the arrows move the board in the opposite way you&#039;d expect, you can toggle this preference to see if it helps make things feel better.  &lt;br /&gt;
Remember: On desktop you can also move the board by clicking and dragging. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Featherw</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpchromino&amp;diff=16098</id>
		<title>Gamehelpchromino</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpchromino&amp;diff=16098"/>
		<updated>2023-02-14T23:08:33Z</updated>

		<summary type="html">&lt;p&gt;Featherw: /* Setting up the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&#039;list-style: unset; list-style-position: unset; padding: unset; margin: unset&#039;&amp;gt;&lt;br /&gt;
==Game Components==&lt;br /&gt;
* 75 Chromino tiles, all unique, using combinations of 5 colours;&lt;br /&gt;
** 🟥 🟨 🟩 🟦 🟪&lt;br /&gt;
* 5 Chameleon Chromino tiles, combining 2 different colours and a central square with a [[File:Chromino_chameleonicon.png||||Chameleon]] symbol;&lt;br /&gt;
* 1 bag containing all the Chromino tiles and used to draw from;&lt;br /&gt;
&lt;br /&gt;
==Principle and aim of the game==&lt;br /&gt;
The principle of the game is to play your Chromino tiles next to each other with at least two contacts between identically coloured squares.&lt;br /&gt;
&lt;br /&gt;
Note if there are additional contacts made, those extra contacts *cannot* be of different colours. That is, each contact must be a pairing of colours.&lt;br /&gt;
&lt;br /&gt;
As well as the 75 basic tiles, there are also 5 [[File:Chromino_chameleonicon.png||||Chameleon]] Chromino tiles. Their central square with [[File:Chromino_chameleonicon.png||||Chameleon]] symbol is surrounded by 2 normal coloured squares.&lt;br /&gt;
The central square of a Chameleon Chromino can be placed in contact with any other colour. This means it can therefore be in contact with one colour on one side and a different colour on the other!&lt;br /&gt;
&lt;br /&gt;
Each player attempts to be the first to play all the Chromino tiles dealt at the beginning or drawn during the game.&lt;br /&gt;
&lt;br /&gt;
The winner is the first player to play all their Chromino tiles.&lt;br /&gt;
&lt;br /&gt;
==Setting up the game==&lt;br /&gt;
# Before the game begins, the players should look for a Chameleon Chromino tile. This first tile should be placed colour-side-up in the center of the table. This Chromino tile will be the base around which the game will be built.&lt;br /&gt;
# All the remaining Chromino tiles are placed in the bag.&lt;br /&gt;
# Next, each player in turn draws eight tiles from the bag at random and places them on the table in front of themselves without showing the tiles to the other players.&lt;br /&gt;
&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&#039;color: purple; text-align: center;&#039;&amp;gt;&#039;&#039;&#039;The game can then begin.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Playing the game ==&lt;br /&gt;
The first player is randomly picked and the game is then played in sequence, one player after the other.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When it is a player’s turn to play, two situations can occur:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# The player has a Chromino tile they can place on the table according to the minimum two contacts rule. They play their Chromino, and the turn passes to the next player.&lt;br /&gt;
# The player cannot place any of their Chromino tiles: they must draw another Chromino randomly from the bag (if there are any left).&lt;br /&gt;
#* If they can, the player may place the drawn Chromino tile. The turn passes on to the next player.&lt;br /&gt;
#* If they can’t place the Chromino tile, the player must keep it and pass their turn. The turn passes on to the next player.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;It should be mentioned that the more the game spreads, the more possibilities you will have for fulfilling the two contact rule. It is, in fact, often possible to be able to make 3, 4, 5 or even 6 contacts when placing a single Chromino tile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Chromino_how_to.png|||centre|Chromino colour matches]]&lt;br /&gt;
&lt;br /&gt;
==Ending the game==&lt;br /&gt;
As soon as a player is left with only one remaining Chromino, they should place it colour side up in front of him, so it is visible to all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A player cannot play a [[File:Chromino_chameleonicon.png||||Chameleon]] Chameleon Chromino as their last tile&#039;&#039;&#039;. If the last tile they have left is a Chameleon Chromino they will have to draw a new tile.&lt;br /&gt;
&lt;br /&gt;
The first player to place their last Chromino tile wins the game. However, the other players should continue to play until the end of the current turn, and if any other players managed to place their last Chromino during this last turn, they will be declared joint winners.&lt;br /&gt;
&lt;br /&gt;
==Game Options==&lt;br /&gt;
=== Player Assistance ===&lt;br /&gt;
Different levels of player assistance are available to help you play Chromino with the least friction.&lt;br /&gt;
==== Beginner ====&lt;br /&gt;
*Playable tiles are highlighted&lt;br /&gt;
*Where they can be placed is highlighted&lt;br /&gt;
*You will be unable to draw a new tile if the player assistance can see that you have a valid move available&lt;br /&gt;
*In Expert Play, you can see how many points you will earn for each tile BEFORE you make the move.&lt;br /&gt;
==== Intermediate ====&lt;br /&gt;
In this mode all the Player Assistance from the Beginner level is present, minus the restriction on Tile Drawing.&lt;br /&gt;
You are able to draw a tile, even if there is a valid move available. Use this to your advantage buy building a good hand for quick finishes or high-scoring combos.&lt;br /&gt;
==== None ====&lt;br /&gt;
No assistance is given. Only for master players 😎&lt;br /&gt;
&lt;br /&gt;
==Alternative Rulesets==&lt;br /&gt;
===Junior Play===&lt;br /&gt;
If you are playing Chromino with young children, you can teach them to play by playing the game like regular Dominoes, by only making a single contact of identical colour between the ends of the tiles.&lt;br /&gt;
&lt;br /&gt;
By placing the Chameleon Chromino tiles perpendicularly (like doubles in the gameof Dominoes), the game will be able to spread in several directions, as this is one of the specificities of Chromino.&lt;br /&gt;
&lt;br /&gt;
===Expert Play===&lt;br /&gt;
It is possible, and even recommended for regular players, to play Chromino by giving a score to each tile placement, depending on the complexity of the tile itself and the position it is finally placed in.&lt;br /&gt;
# Each Chromino is given a value equal to the number of different colours it is made up of (1, 2 or 3 points - Chameleon [[File:Chromino_chameleonicon.png||||Chameleon]] Chromino tiles being worth 3 points).&lt;br /&gt;
# As each Chromino tile is placed, add the value of the Chromino being placed to the value of all the tiles it is placed in contact with.&lt;br /&gt;
&lt;br /&gt;
===Solo===&lt;br /&gt;
A no stress mode, to see how quickly you can clear your hand. A great way to both practice recognising patterns and training for your finishing plays.&lt;br /&gt;
&lt;br /&gt;
==Player Preferences ==&lt;br /&gt;
You can access a list of player preferences by clicking the purple cogs in the player board area. &lt;br /&gt;
You are welcome to change these settings as much as you&#039;d like to make the game as comfortable as possible.&lt;br /&gt;
=== Colour Palette ===&lt;br /&gt;
Different palettes are available for players to choose from. A few palettes were designed with those with colour-blindness in mind.&lt;br /&gt;
You can switch colour palettes freely, and can even combine it with symbols the tiles.&lt;br /&gt;
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=== Display tile symbols ===&lt;br /&gt;
If preferred, symbols can be added to tiles to help differentiate between the different colours.&lt;br /&gt;
This can be enabled or disabled at any time, and can work with any colour palette.&lt;br /&gt;
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=== Reverse scroll arrow direction ===&lt;br /&gt;
The arrow buttons on the game board can be clicked to shift the board to get a better view of the tiles.  &lt;br /&gt;
If the arrows move the board in the opposite way you&#039;d expect, you can toggle this preference to see if it helps make things feel better.  &lt;br /&gt;
Remember: On desktop you can also move the board by clicking and dragging. &lt;br /&gt;
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		<author><name>Featherw</name></author>
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