<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fearless+Frank</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fearless+Frank"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Fearless_Frank"/>
	<updated>2026-10-14T02:22:45Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dragonwood&amp;diff=8244</id>
		<title>Tips dragonwood</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dragonwood&amp;diff=8244"/>
		<updated>2021-05-12T20:27:34Z</updated>

		<summary type="html">&lt;p&gt;Fearless Frank: /* When to Capture? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Strategy==&lt;br /&gt;
* Get useful enhancements such as the Clock of Darkness, Silver Sword, Bucket of Spinach or Ghost Disguise as soon as possible. You will find them useful later.&lt;br /&gt;
* After you get 1 or 2 enhancements, you should try to capture as many creatures as possible. Even if the score is low, getting a lot can help you to get the final bonus.&lt;br /&gt;
* When the dragon is near (&amp;lt;10 cards left), reload to prepare for it.&lt;br /&gt;
* Probability is important! While this is a game of luck, knowing some probability can help you to decide how many cards should be played and which capture method to use.&lt;br /&gt;
&lt;br /&gt;
==When to Reload?==&lt;br /&gt;
* If you have less than 4 cards, it is highly suggested to reload.&lt;br /&gt;
* If you cannot decide on a good target, reload.&lt;br /&gt;
* If you are preparing for an important target (e.g. cloak of darkness or a dragon) but it doesn&#039;t appear for now, reload.&lt;br /&gt;
&lt;br /&gt;
==When to Capture?==&lt;br /&gt;
* If you have a nearly full hand, usually you will capture.&lt;br /&gt;
* Since the average roll of a dice is 2.5 [Remember each die has 1,2,2,3,3,4], if you have a good combo (half the points needed), capture.&lt;br /&gt;
* If an opponent is planning to take a card (and you have a chance to get it), capture.&lt;br /&gt;
&lt;br /&gt;
==Which Method is the Best?==&lt;br /&gt;
* Chances: Getting a 3-card strike with 3 cards is 3.7%, while getting a 3-card scream with 3 cards is 3.2%. However, getting a 2-card stomp with 3 cards is 19.6%--maybe good to aim when the capture value is low!&lt;br /&gt;
* Capture Value: For 8 of the landscapes strike has a higher value than scream, for 8 of the landscapes the opposite, and for the rest the same. Therefore they are of equal balance. Stomp usually has a significantly lower number, therefore for some cards it is more appealing.&lt;br /&gt;
&lt;br /&gt;
==Are Enhancements Good?==&lt;br /&gt;
* If the game is going to end soon, surely they are a bad choice. Don&#039;t even think about it.&lt;br /&gt;
* But at the beginning of the game, you can calculate the potential number of captures to make by (score of creature of same value)/(bonus/1.7).&lt;br /&gt;
* For example, for magical unicorn, if you will use it for at least 5 times it is good, otherwise leave it away.&lt;br /&gt;
* Overall, enchantments are appealing but not overwhelmingly so.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
This guide is written by ArielFriedrichGauss after about 10 times of playtesting. It is also based on information on https://boardgamegeek.com/thread/1628160/some-dragonwood-math&lt;br /&gt;
&lt;br /&gt;
==Probability==&lt;br /&gt;
Dice values are: 1,2,2,3,3,4.  As mentioned before the average roll is 2.5.  The following table is the probability of getting the row&#039;s number of higher with the number of dice column:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ P(&amp;gt;=X)&lt;br /&gt;
! X&lt;br /&gt;
! 1 Die&lt;br /&gt;
! 2 Dice&lt;br /&gt;
! 3 Dice&lt;br /&gt;
! 4 Dice&lt;br /&gt;
! 5 Dice&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 2&lt;br /&gt;
|  83% || 100% || 100% || 100% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
|  50% || 97% || 100% || 100% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 4&lt;br /&gt;
|  17% || 86% || &amp;gt;99% || 100% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 5&lt;br /&gt;
|  0% || 64% || 97% || &amp;gt;99% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 6&lt;br /&gt;
|  0% || 36% || 88% || &amp;gt;99% || &amp;gt;99%&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
|  0% || 14% || 72% || 97% || &amp;gt;99%&lt;br /&gt;
|- &lt;br /&gt;
! 8&lt;br /&gt;
|  0% || 3% || 50% || 90% || 99%&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
|  0% || 0% || 28% || 78% || 97%&lt;br /&gt;
|- &lt;br /&gt;
! 10&lt;br /&gt;
|  0% || 0% || 12% || 60% || 92%&lt;br /&gt;
|- &lt;br /&gt;
! 11&lt;br /&gt;
|  0% || 0% || 3% || 40% || 82%&lt;br /&gt;
|- &lt;br /&gt;
! 12&lt;br /&gt;
|  0% || 0% || &amp;lt;1% || 22% || 68%&lt;br /&gt;
|- &lt;br /&gt;
! 13&lt;br /&gt;
|  0% || 0% || 0% || 10% || 50%&lt;br /&gt;
|- &lt;br /&gt;
! 14&lt;br /&gt;
|  0% || 0% || 0% || 3% || 32%&lt;br /&gt;
|- &lt;br /&gt;
! 15&lt;br /&gt;
|  0% || 0% || 0% || 1% || 18%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fearless Frank</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dragonwood&amp;diff=8241</id>
		<title>Tips dragonwood</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dragonwood&amp;diff=8241"/>
		<updated>2021-05-12T15:37:13Z</updated>

		<summary type="html">&lt;p&gt;Fearless Frank: /* When to Capture? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Basic Strategy==&lt;br /&gt;
* Get useful enhancements such as the Clock of Darkness, Silver Sword, Bucket of Spinach or Ghost Disguise as soon as possible. You will find them useful later.&lt;br /&gt;
* After you get 1 or 2 enhancements, you should try to capture as many creatures as possible. Even if the score is low, getting a lot can help you to get the final bonus.&lt;br /&gt;
* When the dragon is near (&amp;lt;10 cards left), reload to prepare for it.&lt;br /&gt;
* Probability is important! While this is a game of luck, knowing some probability can help you to decide how many cards should be played and which capture method to use.&lt;br /&gt;
&lt;br /&gt;
==When to Reload?==&lt;br /&gt;
* If you have less than 4 cards, it is highly suggested to reload.&lt;br /&gt;
* If you cannot decide on a good target, reload.&lt;br /&gt;
* If you are preparing for an important target (e.g. cloak of darkness or a dragon) but it doesn&#039;t appear for now, reload.&lt;br /&gt;
&lt;br /&gt;
==When to Capture?==&lt;br /&gt;
* If you have a nearly full hand, usually you will capture.&lt;br /&gt;
* Since the average roll of a dice is 2.5(sic) [Actually the average value of a single die is 3.5], if you have a good combo (half the points needed), capture.&lt;br /&gt;
* If an opponent is planning to take a card (and you have a chance to get it), capture.&lt;br /&gt;
&lt;br /&gt;
==Which Method is the Best?==&lt;br /&gt;
* Chances: Getting a 3-card strike with 3 cards is 3.7%, while getting a 3-card scream with 3 cards is 3.2%. However, getting a 2-card stomp with 3 cards is 19.6%--maybe good to aim when the capture value is low!&lt;br /&gt;
* Capture Value: For 8 of the landscapes strike has a higher value than scream, for 8 of the landscapes the opposite, and for the rest the same. Therefore they are of equal balance. Stomp usually has a significantly lower number, therefore for some cards it is more appealing.&lt;br /&gt;
&lt;br /&gt;
==Are Enhancements Good?==&lt;br /&gt;
* If the game is going to end soon, surely they are a bad choice. Don&#039;t even think about it.&lt;br /&gt;
* But at the beginning of the game, you can calculate the potential number of captures to make by (score of creature of same value)/(bonus/1.7).&lt;br /&gt;
* For example, for magical unicorn, if you will use it for at least 5 times it is good, otherwise leave it away.&lt;br /&gt;
* Overall, enchantments are appealing but not overwhelmingly so.&lt;br /&gt;
&lt;br /&gt;
==Credits==&lt;br /&gt;
This guide is written by ArielFriedrichGauss after about 10 times of playtesting. It is also based on information on https://boardgamegeek.com/thread/1628160/some-dragonwood-math&lt;br /&gt;
&lt;br /&gt;
==Probability==&lt;br /&gt;
Dice values are: 1,2,2,3,3,4.  As mentioned before the average roll is 2.5.  The following table is the probability of getting the row&#039;s number of higher with the number of dice column:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ P(&amp;gt;=X)&lt;br /&gt;
! X&lt;br /&gt;
! 1 Die&lt;br /&gt;
! 2 Dice&lt;br /&gt;
! 3 Dice&lt;br /&gt;
! 4 Dice&lt;br /&gt;
! 5 Dice&lt;br /&gt;
|-&lt;br /&gt;
! 1&lt;br /&gt;
| 100% || 100% || 100% || 100% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 2&lt;br /&gt;
|  83% || 100% || 100% || 100% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 3&lt;br /&gt;
|  50% || 97% || 100% || 100% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 4&lt;br /&gt;
|  17% || 86% || &amp;gt;99% || 100% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 5&lt;br /&gt;
|  0% || 64% || 97% || &amp;gt;99% || 100%&lt;br /&gt;
|- &lt;br /&gt;
! 6&lt;br /&gt;
|  0% || 36% || 88% || &amp;gt;99% || &amp;gt;99%&lt;br /&gt;
|- &lt;br /&gt;
! 7&lt;br /&gt;
|  0% || 14% || 72% || 97% || &amp;gt;99%&lt;br /&gt;
|- &lt;br /&gt;
! 8&lt;br /&gt;
|  0% || 3% || 50% || 90% || 99%&lt;br /&gt;
|- &lt;br /&gt;
! 9&lt;br /&gt;
|  0% || 0% || 28% || 78% || 97%&lt;br /&gt;
|- &lt;br /&gt;
! 10&lt;br /&gt;
|  0% || 0% || 12% || 60% || 92%&lt;br /&gt;
|- &lt;br /&gt;
! 11&lt;br /&gt;
|  0% || 0% || 3% || 40% || 82%&lt;br /&gt;
|- &lt;br /&gt;
! 12&lt;br /&gt;
|  0% || 0% || &amp;lt;1% || 22% || 68%&lt;br /&gt;
|- &lt;br /&gt;
! 13&lt;br /&gt;
|  0% || 0% || 0% || 10% || 50%&lt;br /&gt;
|- &lt;br /&gt;
! 14&lt;br /&gt;
|  0% || 0% || 0% || 3% || 32%&lt;br /&gt;
|- &lt;br /&gt;
! 15&lt;br /&gt;
|  0% || 0% || 0% || 1% || 18%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Fearless Frank</name></author>
	</entry>
</feed>