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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fajitasmx</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-13T08:38:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=26319</id>
		<title>Gamehelpluz</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=26319"/>
		<updated>2025-08-29T00:46:27Z</updated>

		<summary type="html">&lt;p&gt;Fajitasmx: /* Three-Player Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://boardgamearena.com/tutorial?game=luz&amp;amp;tutorial=1936 Fast Tutorial]&lt;br /&gt;
&lt;br /&gt;
LUZ is a trick-taking card game in which you must bet on the number of tricks you&#039;ll take during play, in spite of &#039;&#039;&#039;not knowing the exact values of your cards&#039;&#039;&#039;. Only your opponents will be able to see the fronts of your cards, and vice versa. &lt;br /&gt;
&lt;br /&gt;
In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay== &lt;br /&gt;
&lt;br /&gt;
The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points depending on the bet you made. &lt;br /&gt;
&lt;br /&gt;
A deal is made up of 4 phases: &lt;br /&gt;
&lt;br /&gt;
====1. Distribute====&lt;br /&gt;
&lt;br /&gt;
Each player takes 10 cards, which always remain 10 cards in the deck (will not be used in the deal). &lt;br /&gt;
&lt;br /&gt;
The cards are sorted first by color, then by card value. The &amp;quot;+&amp;quot; card tells which side is the higher value. &lt;br /&gt;
&lt;br /&gt;
====2. Reveal==== &lt;br /&gt;
&lt;br /&gt;
Start with the first player, each player places their bet beads. Each &#039;&#039;&#039;Bet Bead&#039;&#039;&#039; (yellow) indicate 1 trick. And you can take up to 1 &#039;&#039;&#039;Safety Bead&#039;&#039;&#039; (blue) to indicate that you may take 1 additional trick. &lt;br /&gt;
&lt;br /&gt;
Tip from the rule: A safety bead can also be used to take a trick that an opponent thought they would win. Feel free to use them aggressively. &lt;br /&gt;
&lt;br /&gt;
====3. Play Tricks====&lt;br /&gt;
&lt;br /&gt;
During this phase, you&#039;ll play through 10 tricks. &lt;br /&gt;
&lt;br /&gt;
The player who start the trick can play the card of their choice. That card&#039;s color then become the &#039;&#039;&#039;required color&#039;&#039;&#039; for the trick. &lt;br /&gt;
&lt;br /&gt;
If you have at least 1 card of the required color, you must play one. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a card of the required color, you may play the card of your choice. &lt;br /&gt;
&lt;br /&gt;
Once all players have played their card, the one who played the &#039;&#039;&#039;strongest&#039;&#039;&#039; card takes the trick. The player who won the trick starts the next trick. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongest&#039;&#039;&#039;: The trump suit (sun) card of the highest value wins the trick. If no cards from the trump suit, the highest value card of the required suit wins. &lt;br /&gt;
&lt;br /&gt;
Once all player have no color cards left in their hands, the deal ends. &lt;br /&gt;
&lt;br /&gt;
====4. Scoring =====&lt;br /&gt;
&lt;br /&gt;
If you did not take a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet only if you took the exact number of tricks as your bet. &lt;br /&gt;
&lt;br /&gt;
If you have a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet if you took either the exact number of trick or that number plus 1 addtional trick. &lt;br /&gt;
&lt;br /&gt;
In the 1st/2nd/3rd/4th deal, you gain 10/20/30/40 points if you win your bet without the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. Take a half of the points if you bet with the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t win your bet,  you lose 5 points for each trick different from the number you bet, whether you took a &#039;&#039;&#039;Safety bead&#039;&#039;&#039; or not. &lt;br /&gt;
&lt;br /&gt;
The player with the highest score at the end of the 4th deal wins the game. In case of a tie, the one who scored the most points during the final deal wins. If the tie persists, the one closest to the First Player in the turn order wins. &lt;br /&gt;
&lt;br /&gt;
==Three-Player Games==&lt;br /&gt;
&lt;br /&gt;
During the fourth deal only, the player who currently has the most points bets first. They also start the first trick during the Play Trick phase. &lt;br /&gt;
&lt;br /&gt;
In the case of a tie, the player closest to the First Player in the turn order wins.&lt;/div&gt;</summary>
		<author><name>Fajitasmx</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=26318</id>
		<title>Gamehelpluz</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=26318"/>
		<updated>2025-08-29T00:46:14Z</updated>

		<summary type="html">&lt;p&gt;Fajitasmx: /* 4. Scoring = */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://boardgamearena.com/tutorial?game=luz&amp;amp;tutorial=1936 Fast Tutorial]&lt;br /&gt;
&lt;br /&gt;
LUZ is a trick-taking card game in which you must bet on the number of tricks you&#039;ll take during play, in spite of &#039;&#039;&#039;not knowing the exact values of your cards&#039;&#039;&#039;. Only your opponents will be able to see the fronts of your cards, and vice versa. &lt;br /&gt;
&lt;br /&gt;
In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay== &lt;br /&gt;
&lt;br /&gt;
The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points depending on the bet you made. &lt;br /&gt;
&lt;br /&gt;
A deal is made up of 4 phases: &lt;br /&gt;
&lt;br /&gt;
====1. Distribute====&lt;br /&gt;
&lt;br /&gt;
Each player takes 10 cards, which always remain 10 cards in the deck (will not be used in the deal). &lt;br /&gt;
&lt;br /&gt;
The cards are sorted first by color, then by card value. The &amp;quot;+&amp;quot; card tells which side is the higher value. &lt;br /&gt;
&lt;br /&gt;
====2. Reveal==== &lt;br /&gt;
&lt;br /&gt;
Start with the first player, each player places their bet beads. Each &#039;&#039;&#039;Bet Bead&#039;&#039;&#039; (yellow) indicate 1 trick. And you can take up to 1 &#039;&#039;&#039;Safety Bead&#039;&#039;&#039; (blue) to indicate that you may take 1 additional trick. &lt;br /&gt;
&lt;br /&gt;
Tip from the rule: A safety bead can also be used to take a trick that an opponent thought they would win. Feel free to use them aggressively. &lt;br /&gt;
&lt;br /&gt;
====3. Play Tricks====&lt;br /&gt;
&lt;br /&gt;
During this phase, you&#039;ll play through 10 tricks. &lt;br /&gt;
&lt;br /&gt;
The player who start the trick can play the card of their choice. That card&#039;s color then become the &#039;&#039;&#039;required color&#039;&#039;&#039; for the trick. &lt;br /&gt;
&lt;br /&gt;
If you have at least 1 card of the required color, you must play one. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a card of the required color, you may play the card of your choice. &lt;br /&gt;
&lt;br /&gt;
Once all players have played their card, the one who played the &#039;&#039;&#039;strongest&#039;&#039;&#039; card takes the trick. The player who won the trick starts the next trick. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongest&#039;&#039;&#039;: The trump suit (sun) card of the highest value wins the trick. If no cards from the trump suit, the highest value card of the required suit wins. &lt;br /&gt;
&lt;br /&gt;
Once all player have no color cards left in their hands, the deal ends. &lt;br /&gt;
&lt;br /&gt;
====4. Scoring =====&lt;br /&gt;
&lt;br /&gt;
If you did not take a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet only if you took the exact number of tricks as your bet. &lt;br /&gt;
&lt;br /&gt;
If you have a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet if you took either the exact number of trick or that number plus 1 addtional trick. &lt;br /&gt;
&lt;br /&gt;
In the 1st/2nd/3rd/4th deal, you gain 10/20/30/40 points if you win your bet without the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. Take a half of the points if you bet with the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t win your bet,  you lose 5 points for each trick different from the number you bet, whether you took a &#039;&#039;&#039;Safety bead&#039;&#039;&#039; or not. &lt;br /&gt;
&lt;br /&gt;
The player with the highest score at the end of the 4th deal wins the game. In case of a tie, the one who scored the most points during the final deal wins. If the tie persists, the one closest to the First Player in the turn order wins. &lt;br /&gt;
&lt;br /&gt;
==Three-Player Games==&lt;br /&gt;
&lt;br /&gt;
During the fourth deal only, the player who currently has the most points bets first. They also start the first trick during the Play Trick phase. &lt;br /&gt;
&lt;br /&gt;
In the case of a tie, the player closest to the First Player in th turn order wins.&lt;/div&gt;</summary>
		<author><name>Fajitasmx</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=26317</id>
		<title>Gamehelpluz</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=26317"/>
		<updated>2025-08-29T00:45:30Z</updated>

		<summary type="html">&lt;p&gt;Fajitasmx: /* Three-Player Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://boardgamearena.com/tutorial?game=luz&amp;amp;tutorial=1936 Fast Tutorial]&lt;br /&gt;
&lt;br /&gt;
LUZ is a trick-taking card game in which you must bet on the number of tricks you&#039;ll take during play, in spite of &#039;&#039;&#039;not knowing the exact values of your cards&#039;&#039;&#039;. Only your opponents will be able to see the fronts of your cards, and vice versa. &lt;br /&gt;
&lt;br /&gt;
In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay== &lt;br /&gt;
&lt;br /&gt;
The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points depending on the bet you made. &lt;br /&gt;
&lt;br /&gt;
A deal is made up of 4 phases: &lt;br /&gt;
&lt;br /&gt;
====1. Distribute====&lt;br /&gt;
&lt;br /&gt;
Each player takes 10 cards, which always remain 10 cards in the deck (will not be used in the deal). &lt;br /&gt;
&lt;br /&gt;
The cards are sorted first by color, then by card value. The &amp;quot;+&amp;quot; card tells which side is the higher value. &lt;br /&gt;
&lt;br /&gt;
====2. Reveal==== &lt;br /&gt;
&lt;br /&gt;
Start with the first player, each player places their bet beads. Each &#039;&#039;&#039;Bet Bead&#039;&#039;&#039; (yellow) indicate 1 trick. And you can take up to 1 &#039;&#039;&#039;Safety Bead&#039;&#039;&#039; (blue) to indicate that you may take 1 additional trick. &lt;br /&gt;
&lt;br /&gt;
Tip from the rule: A safety bead can also be used to take a trick that an opponent thought they would win. Feel free to use them aggressively. &lt;br /&gt;
&lt;br /&gt;
====3. Play Tricks====&lt;br /&gt;
&lt;br /&gt;
During this phase, you&#039;ll play through 10 tricks. &lt;br /&gt;
&lt;br /&gt;
The player who start the trick can play the card of their choice. That card&#039;s color then become the &#039;&#039;&#039;required color&#039;&#039;&#039; for the trick. &lt;br /&gt;
&lt;br /&gt;
If you have at least 1 card of the required color, you must play one. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a card of the required color, you may play the card of your choice. &lt;br /&gt;
&lt;br /&gt;
Once all players have played their card, the one who played the &#039;&#039;&#039;strongest&#039;&#039;&#039; card takes the trick. The player who won the trick starts the next trick. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongest&#039;&#039;&#039;: The trump suit (sun) card of the highest value wins the trick. If no cards from the trump suit, the highest value card of the required suit wins. &lt;br /&gt;
&lt;br /&gt;
Once all player have no color cards left in their hands, the deal ends. &lt;br /&gt;
&lt;br /&gt;
====4. Scoring =====&lt;br /&gt;
&lt;br /&gt;
If you did not take a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet only if you took the exact number of tricks as your bet. &lt;br /&gt;
&lt;br /&gt;
If you have a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet if you took either the exact number of trick or that number plus 1 addtional trick. &lt;br /&gt;
&lt;br /&gt;
In the 1st/2nd/3rd/4th deal, you gain 10/20/30/40 points if you win your bet without the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. Take a half of the points if you bet with the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t win your bet,  you lose 5 points for each trick different from the number you bet, whether you took a &#039;&#039;&#039;Safety bead&#039;&#039;&#039; or not. &lt;br /&gt;
&lt;br /&gt;
The player with the highest score at the end of the 4th deal wins the game. In case of a tie, the one who scored the most points during the final deal wins. If the tie persists, the one closest to the First Player in th turn order wins. &lt;br /&gt;
&lt;br /&gt;
==Three-Player Games==&lt;br /&gt;
&lt;br /&gt;
During the fourth deal only, the player who currently has the most points bets first. They also start the first trick during the Play Trick phase. &lt;br /&gt;
&lt;br /&gt;
In the case of a tie, the player closest to the First Player in th turn order wins.&lt;/div&gt;</summary>
		<author><name>Fajitasmx</name></author>
	</entry>
</feed>