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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EvilCheesypoof</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-27T00:03:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpturncoats&amp;diff=18707</id>
		<title>Gamehelpturncoats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpturncoats&amp;diff=18707"/>
		<updated>2023-11-02T18:42:26Z</updated>

		<summary type="html">&lt;p&gt;EvilCheesypoof: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
The players are trying to obtain the best control over the neutral pieces on the map, once all players take the negotiate action consecutively, the game ends&lt;br /&gt;
&lt;br /&gt;
===Control===&lt;br /&gt;
&lt;br /&gt;
A colour has control of a space if it either has clear majority OR it ties and has majority on the AXE space OR it ties on the space and AXE space but has majority on the FLAG space&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
On your turn, you can take one of the four actions:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Recruit&lt;br /&gt;
| Place a stone from your hand onto a normal space in the map&lt;br /&gt;
|-&lt;br /&gt;
!Battle&lt;br /&gt;
|Place a stone from your hand onto the AXE space and pick a normal space, each stone of that colour then attacks and kills one other stone of a different colour of your choice e.g. in a space there are 3 blues, a black and 2 reds, you place a red on the AXE space and pick this particular normal space, so can kill (remove) up to 2 non-reds as there are 2 reds present, this can be 2 blues, or 1 blue and the 1 black&lt;br /&gt;
|-&lt;br /&gt;
!March&lt;br /&gt;
|Place a stone from your hand onto the FLAG space then pick an a normal space, 1 or more matching stones from that space can move to one adjacent space, but cannot be split up i.e. only 2 areas will be affected, the start and the end&lt;br /&gt;
|-&lt;br /&gt;
!Negotiate&lt;br /&gt;
|Take a stone out of the bag and put a stone back, this can be the same or different, you take secretly but return viewable to all. If there is a full round where every player has Negotiated in turn, the game ends.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
Once a round of Negotiation has ended the game, first figure out which colour has won:&lt;br /&gt;
&lt;br /&gt;
• The colour with control over the most normal spaces wins.&amp;lt;br/&amp;gt;&lt;br /&gt;
• If tied, compare the tied colours first with the AXE space then the FLAG space to break the tie.&amp;lt;br/&amp;gt;&lt;br /&gt;
• If still tied, no colour wins, therefore all colours lose, and you go on to player tie-breakers.&lt;br /&gt;
&lt;br /&gt;
Whoever holds the most pieces of the winning colour in their hand is the winning player. If tied, compare stones from all losing colours (i.e. the ones in 2nd and 3rd place, or all stones if no colour won) and the player who holds the least losing stones wins. If still tied, turn order determines the winner.&lt;/div&gt;</summary>
		<author><name>EvilCheesypoof</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_turncoats&amp;diff=17770</id>
		<title>Tips turncoats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_turncoats&amp;diff=17770"/>
		<updated>2023-08-09T17:59:57Z</updated>

		<summary type="html">&lt;p&gt;EvilCheesypoof: Added recruit action&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember that every action you take makes you lose a stone, except for &#039;&#039;&#039;Negotiate&#039;&#039;&#039;. So you only have a limited number of moves to manipulate the board, while also wanting to have the most stones of the winning color.&lt;br /&gt;
&lt;br /&gt;
Try to manipulate the board with the &amp;quot;wrong&amp;quot; color stones, to put the one you want to win in advantage. Like moving a certain color into a bad spot to make another color&#039;s spot better. Just keep in mind every stone you spend on &#039;&#039;&#039;battle&#039;&#039;&#039; and &#039;&#039;&#039;march&#039;&#039;&#039; makes that color&#039;s tie breakers stronger. &#039;&#039;&#039;Recruit&#039;&#039;&#039; won&#039;t mess with tiebreakers.&lt;br /&gt;
&lt;br /&gt;
Another strategy is to mooch off of other people manipulating the board for you, while you keep more stones in hand than them, possibly using &#039;&#039;&#039;negotiate&#039;&#039;&#039; to tune your hand to the right color. Just remember every time you &#039;&#039;&#039;negotiate&#039;&#039;&#039;, you risk ending the game if your opponents decide to do it too.&lt;/div&gt;</summary>
		<author><name>EvilCheesypoof</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_turncoats&amp;diff=17755</id>
		<title>Tips turncoats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_turncoats&amp;diff=17755"/>
		<updated>2023-08-09T00:26:14Z</updated>

		<summary type="html">&lt;p&gt;EvilCheesypoof: Typo, and bolding actions.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember that every action you take makes you lose a stone, except for &#039;&#039;&#039;Negotiate&#039;&#039;&#039;. So you only have a limited number of moves to manipulate the board, while also wanting to have the most stones of the winning color.&lt;br /&gt;
&lt;br /&gt;
Try to manipulate the board with the &amp;quot;wrong&amp;quot; color stones, to put the one you want to win in advantage. Like moving a certain color into a bad spot to make another color&#039;s spot better. Just keep in mind every stone you spend on &#039;&#039;&#039;battle&#039;&#039;&#039; and &#039;&#039;&#039;march&#039;&#039;&#039; makes that color&#039;s tie breakers stronger.&lt;br /&gt;
&lt;br /&gt;
Another strategy is to mooch off of other people manipulating the board for you, while you keep more stones in hand than them, possibly using &#039;&#039;&#039;negotiate&#039;&#039;&#039; to tune your hand to the right color. Just remember every time you &#039;&#039;&#039;negotiate&#039;&#039;&#039;, you risk ending the game if your opponents decide to do it too.&lt;/div&gt;</summary>
		<author><name>EvilCheesypoof</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_turncoats&amp;diff=17754</id>
		<title>Tips turncoats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_turncoats&amp;diff=17754"/>
		<updated>2023-08-09T00:24:22Z</updated>

		<summary type="html">&lt;p&gt;EvilCheesypoof: Created page with &amp;quot;Remember that every action you take makes you lose a stone, except for Negotiate. So you only have a limited number of moves to manipulate the board, while also wanting to have the most stones of the winning color.  Try to manipulate the board with the &amp;quot;wrong&amp;quot; color stones, to put the one you want to win in advantage. Like moving as certain color into a bad spot to make another color&amp;#039;s spot better. Just keep in mind every stone you spend on battle and march makes that co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember that every action you take makes you lose a stone, except for Negotiate. So you only have a limited number of moves to manipulate the board, while also wanting to have the most stones of the winning color.&lt;br /&gt;
&lt;br /&gt;
Try to manipulate the board with the &amp;quot;wrong&amp;quot; color stones, to put the one you want to win in advantage. Like moving as certain color into a bad spot to make another color&#039;s spot better. Just keep in mind every stone you spend on battle and march makes that color&#039;s tie breakers stronger.&lt;br /&gt;
&lt;br /&gt;
Another strategy is to mooch off of other people manipulating the board for you, while you keep more stones in hand than them, possibly using negotiate to tune your hand to the right color. Just remember every time you negotiate, you risk ending the game if your opponents decide to do it too.&lt;/div&gt;</summary>
		<author><name>EvilCheesypoof</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_regicide&amp;diff=14274</id>
		<title>Tips regicide</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_regicide&amp;diff=14274"/>
		<updated>2022-08-06T07:33:27Z</updated>

		<summary type="html">&lt;p&gt;EvilCheesypoof: Changed misspellings and wrong suits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t rush the kills, you can play the game pretty slowly.&lt;br /&gt;
&lt;br /&gt;
If a diamond unit can come next, try to think of what you can do against it, you maybe need to kill with diamond the previous unit.&lt;br /&gt;
&lt;br /&gt;
Try to play spades when a new enemy come.&lt;br /&gt;
&lt;br /&gt;
Against clubs enemy, a good strategy is to play spades to reduce his attack at 0. Then you can play heart, diamond, and low cards a lot.&lt;br /&gt;
It can be done against heart too, but is less powerful.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be afraid to discard more than what is needed if it&#039;s to discard a bad card like a 2. Especially if you hold some diamonds.&lt;br /&gt;
&lt;br /&gt;
Usually when an enemy come you can either try to kill him fast, usually with clubs, or to stall by playing spades. You have the option to try to recover too by playing diamonds (and heart), and let the next player decide what to do with the unit (but then stalling is less effective).&lt;br /&gt;
&lt;br /&gt;
Keeping a low attack (&amp;lt;3) on an enemy is often better than having a 0 attack, except against heart/when you need heart.&lt;br /&gt;
&lt;br /&gt;
When attack of the opponent is low, don&#039;t hesitate to yield, it let you discard your bad cards.&lt;br /&gt;
&lt;br /&gt;
Against a clubs enemy, don&#039;t hesitate to play clubs if you plan to stall against the future enemies.&lt;br /&gt;
&lt;br /&gt;
=== Advanced: ===&lt;br /&gt;
&lt;br /&gt;
(to do: write things about the draw pile which can be managed)&lt;/div&gt;</summary>
		<author><name>EvilCheesypoof</name></author>
	</entry>
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