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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Erik+Arneson</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Erik+Arneson"/>
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	<updated>2026-10-05T10:14:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphaiclue&amp;diff=6253</id>
		<title>Gamehelphaiclue</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphaiclue&amp;diff=6253"/>
		<updated>2020-11-25T16:10:26Z</updated>

		<summary type="html">&lt;p&gt;Erik Arneson: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each round, each player is randomly assigned one of the four words in the middle as their target. (Multiple players may be assigned the same target word.) The target word is marked by a small red arrow at the top of the chosen word.&lt;br /&gt;
&lt;br /&gt;
Simultaneously, each player uses their word tiles to make a clue about their target word. Clues must contain at least two word tiles.&lt;br /&gt;
&lt;br /&gt;
When everyone has finished making their clues, each player then guesses which of the four target words is suggested by the clue.&lt;br /&gt;
&lt;br /&gt;
Each player who guessed correctly gains 1 point, and the author of the clue gains 1 point for each correct guess.&lt;br /&gt;
&lt;br /&gt;
The game ends after a fixed number of rounds:&lt;br /&gt;
* 2 players = 4 rounds&lt;br /&gt;
* 3-5 players = 6 rounds&lt;br /&gt;
* 6-8 players = 4 rounds&lt;br /&gt;
* 9-12 players = 2 rounds&lt;br /&gt;
&lt;br /&gt;
Highest score wins. If there is a tie, all of the tied players win together. &lt;br /&gt;
&lt;br /&gt;
===Two-player===&lt;br /&gt;
The two-player game is played cooperatively. The team earns one point each time a player guesses correctly, and must score at least six points to win. Eight points is a perfect score.&lt;br /&gt;
&lt;br /&gt;
==Word tiles==&lt;br /&gt;
&lt;br /&gt;
In the physical game, tiles are double-sided and black/white. After each round a player&#039;s own tiles are flipped over; after every other round they pass the tiles to the left. The BGA implementation appears to be doing this behind the scenes, but always showing tiles as if they were white.&lt;/div&gt;</summary>
		<author><name>Erik Arneson</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=5028</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=5028"/>
		<updated>2020-07-20T23:35:17Z</updated>

		<summary type="html">&lt;p&gt;Erik Arneson: /* Scoring */ Corrected some grammar and punctuation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog in a straight line, before the move the hedgehog may be turned to the left or the right. The player then collects the tile where they land. If the hedgehog moves over an exposed butterfly net the player may draw a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown. (There are also colored x2 multipliers.)&lt;br /&gt;
&lt;br /&gt;
Dragonflies score equal to the highest dragonfly collected.&lt;br /&gt;
&lt;br /&gt;
Lightning bugs score equal to the lowest lightning bug collected.&lt;br /&gt;
&lt;br /&gt;
Grasshoppers score only the last grasshopper collected, previous tiles are discarded.&lt;br /&gt;
&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers, each flower is worth 4 points = a total of 16 points in flowers.)&lt;br /&gt;
&lt;br /&gt;
Bees are worth -3 without a hive to live in, and 0 if they have a hive.&lt;br /&gt;
&lt;br /&gt;
Hives are worth 0 points without a bee, and the shown number with a bee.&lt;br /&gt;
&lt;br /&gt;
Wasps are worth negative points as shown on each wasp tile.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog cannot be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Erik Arneson</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=5027</id>
		<title>Gamehelpbutterfly</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbutterfly&amp;diff=5027"/>
		<updated>2020-07-20T23:33:52Z</updated>

		<summary type="html">&lt;p&gt;Erik Arneson: /* Scoring */ Adjusted spacing of the paragraphs below the image.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://www.boardgamegeek.com/boardgame/284229/butterfly Butterfly] is very simple tile set collection game by Rio Grande.  You take the hedgehog from tile to tile scoring points for the tiles you collect.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The player to the left of the starting player places the hedgehog.  After the hedgehog has been placed players take turns moving the hedgehog in a straight line, before the move the hedgehog may be turned to the left or the right. The player then collects the tile where they land. If the hedgehog moves over an exposed butterfly net the player may draw a tile from the bag. &lt;br /&gt;
&lt;br /&gt;
=== Scoring ===&lt;br /&gt;
[[File:Player-boards-butterfly front v1 Page 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
Butterflies score the number of points shown there are also colored x2 multipliers.&lt;br /&gt;
&lt;br /&gt;
Dragonflies score equal to the highest dragonfly collected.&lt;br /&gt;
&lt;br /&gt;
Lightning bugs score equal to the lowest lightning bug collected.&lt;br /&gt;
&lt;br /&gt;
Grasshoppers score only the last grasshopper collected, previous tiles are discarded.&lt;br /&gt;
&lt;br /&gt;
Flowers are each worth the number of collected flowers. (Example: if you have 4 flowers each flower is 4points =16 points in flowers)&lt;br /&gt;
&lt;br /&gt;
Bees are worth -3 without a hive to live in, and 0 if they have a hive to match with.&lt;br /&gt;
&lt;br /&gt;
Hives are worth 0 points without a bee and the shown number with a bee&lt;br /&gt;
&lt;br /&gt;
Wasps are worth negative points shown.&lt;br /&gt;
&lt;br /&gt;
=== End Game ===&lt;br /&gt;
The game is over when the hedgehog cannot be moved. The player with the highest score at that time wins!&lt;/div&gt;</summary>
		<author><name>Erik Arneson</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpforsale&amp;diff=4963</id>
		<title>Gamehelpforsale</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpforsale&amp;diff=4963"/>
		<updated>2020-07-12T11:06:59Z</updated>

		<summary type="html">&lt;p&gt;Erik Arneson: Clarified a bit about &amp;quot;Selling&amp;quot; and &amp;quot;Properties.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;For Sale is comprised of two sections: bidding and selling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bidding&#039;&#039;&#039;&lt;br /&gt;
Each player in turn will be given the chance to &#039;bid&#039; or &#039;pass&#039; on a property. If you pass you are given the first card on the left for half of your current bid. If you have not placed a bid yet, you get the lowest value card for no fee. If you bid, the game continues until all players have had a chance to bid. It then goes around again and gives players the option to bid again until someone passes. The cards are then given out in order of who either passes first or has the highest bid.  Strategically you could bid low just to ensure that you do not get the lowest card, however, if everyone else bids too then you may end up paying for a card you could have gotten for free. &lt;br /&gt;
&lt;br /&gt;
Depending on your position and who is the first to pass, you could end up with a good card without bidding any money if others have passed before you. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How to bid on BGA:&#039;&#039;&#039; &lt;br /&gt;
You click on the little silver coins to the value of the bid that you would like to make. You then click &#039;bid&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Selling&#039;&#039;&#039;&lt;br /&gt;
There are 30 money cards, the highest of which is $15,000 and the lowest is $0. (There are two of each -- $15,000, 14,000, 13,000, etc. -- skipping $1,000). In each round of selling, the values that appear are determined randomly. Sometimes the highest is $12,000, for example. You then select which property to &#039;sell&#039; and hope that you have the highest card number than anyone else in that round. Money cards are issued based on the highest number on a card in any given round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Properties&#039;&#039;&#039;&lt;br /&gt;
There are 30 property cards, the highest of which is 30 and the lowest is 1. (There is one of each number.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of game&#039;&#039;&#039;&lt;br /&gt;
The person who has the most money from selling + left over bidding money is the winner.&lt;/div&gt;</summary>
		<author><name>Erik Arneson</name></author>
	</entry>
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