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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eoincos</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-18T08:16:18Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=7447</id>
		<title>BGA Code Sharing</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=BGA_Code_Sharing&amp;diff=7447"/>
		<updated>2021-02-23T21:11:16Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: /* Projects hosted not in studio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Studio_Framework_Navigation}}&lt;br /&gt;
&lt;br /&gt;
This page is for listing of externally hosted bga projects, tools and resources, as well as internal project&lt;br /&gt;
intended for sharing&lt;br /&gt;
&lt;br /&gt;
== Projects hosted not in studio ==&lt;br /&gt;
&lt;br /&gt;
See the table a link and nickname of the developer on bga (same as used for dev forum), and short description. See [[Tools_and_tips_of_BGA_Studio#Version_Control]] for some suggestions on how and where to publish your code externally. Also see the [https://github.com/topics/boardgamearena boardgamearena] tag on github.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important notice about artwork on BGA Open Source projects: original hi-resolution images from publishers must not be published on the repositories. In addition, it is better to specify that the images derivated from publishers artwork are copyrighted and cannot be licensed under a free license like Creative Commons.&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NON-GAME PROJECTS&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code (not a game)&lt;br /&gt;
| https://github.com/elaskavaia/bga-sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| BoardGameArena Workbench (not a game)&lt;br /&gt;
| https://github.com/danielholmes/bga-workbench&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
! GAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| 99 (Trick-taking Card Game)&lt;br /&gt;
| https://github.com/ekelly/bga-ninetynine&lt;br /&gt;
| QuasarDukeDev&lt;br /&gt;
|-&lt;br /&gt;
| Assyria &lt;br /&gt;
| https://github.com/sebastien-prudhomme/bga-assyria&lt;br /&gt;
| daikinee &lt;br /&gt;
|-&lt;br /&gt;
| Bandido &lt;br /&gt;
| https://github.com/opheliehb/BandidoBGA&lt;br /&gt;
| ophelopede &amp;amp; Harkle &lt;br /&gt;
|-&lt;br /&gt;
| The Battle for Hill 218&lt;br /&gt;
| https://github.com/danielholmes/battle-for-hill-218&lt;br /&gt;
| Daniel Holmes (dhau)&lt;br /&gt;
|-&lt;br /&gt;
| Bonbons&lt;br /&gt;
| https://github.com/AntonioSoler/bga-bonbons&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Coinche&lt;br /&gt;
| https://github.com/drasill/bga-coinche&lt;br /&gt;
| Draasill&lt;br /&gt;
|-&lt;br /&gt;
| Coup: City State&lt;br /&gt;
| https://github.com/quietmint/bga-coupcitystate&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Dungeon Roll&lt;br /&gt;
| https://github.com/MartinGoulet/bga-dungeonroll&lt;br /&gt;
| MGoulet&lt;br /&gt;
|-&lt;br /&gt;
| Egyptian Ratscrew&lt;br /&gt;
| https://github.com/0BuRner/bga-egyptianratscrew&lt;br /&gt;
| 0BuRner&lt;br /&gt;
|-&lt;br /&gt;
| Eruption&lt;br /&gt;
| https://github.com/AndyKerrison/bga-eruption&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| A Fistful Of Gold&lt;br /&gt;
| https://bitbucket.org/Joel_L/fistfulofgold&lt;br /&gt;
| Brainchild&lt;br /&gt;
|-&lt;br /&gt;
| Florenza: The Card Game&lt;br /&gt;
| https://github.com/alberto-bottarini/bga-florenza&lt;br /&gt;
| tarini &lt;br /&gt;
|-&lt;br /&gt;
| Hearts &#039;&#039;&#039;(Tutorial)&#039;&#039;&#039;&lt;br /&gt;
| https://github.com/elaskavaia/bga-heartsla&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Incan Gold&lt;br /&gt;
| https://github.com/AntonioSoler/bga-incangold&lt;br /&gt;
| Morgalad &lt;br /&gt;
|-&lt;br /&gt;
| Marco Polo&lt;br /&gt;
| https://github.com/rcitaliano/MarcoPolo&lt;br /&gt;
| rcitaliano&lt;br /&gt;
|-&lt;br /&gt;
| Nile&lt;br /&gt;
| https://github.com/AndyKerrison/bga-nile&lt;br /&gt;
| Andy_K&lt;br /&gt;
|-&lt;br /&gt;
| Noir: Killer vs Inspector&lt;br /&gt;
| https://bitbucket.org/chhuang76/bga_noirkvi&lt;br /&gt;
| ch huang&lt;br /&gt;
|-&lt;br /&gt;
| Penny Press&lt;br /&gt;
| https://github.com/AdamNovotny/bga-blooms&lt;br /&gt;
| A-dam&lt;br /&gt;
|-&lt;br /&gt;
| P.I.&lt;br /&gt;
| https://gitlab.com/fa81/bga-pi, https://github.com/hellp/bga-pi (mirror)&lt;br /&gt;
| Fabian Neumann (fa81)&lt;br /&gt;
|-&lt;br /&gt;
| Santorini&lt;br /&gt;
| https://github.com/AntonioSoler/bga-santorini&lt;br /&gt;
| Morgalad, quietmint, Tisaac&lt;br /&gt;
|-&lt;br /&gt;
| Tablut&lt;br /&gt;
| https://github.com/Lucas-C/tablut&lt;br /&gt;
| Lucas-C &amp;amp; ntaffore&lt;br /&gt;
|-&lt;br /&gt;
| Takara Island&lt;br /&gt;
| https://github.com/AntonioSoler/bga-takaraisland&lt;br /&gt;
| Morgalad&lt;br /&gt;
|-&lt;br /&gt;
| Taluva&lt;br /&gt;
| https://github.com/quietmint/bga-taluva&lt;br /&gt;
| Morgalad &amp;amp; quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Teotihuacan: City of Gods&lt;br /&gt;
| https://github.com/Trompetenhut/bga-teotihuacan&lt;br /&gt;
| Trompetenhut&lt;br /&gt;
|-&lt;br /&gt;
| Via Magica&lt;br /&gt;
| https://github.com/christopherburke/bga_viamagica&lt;br /&gt;
| CuriousTerran&lt;br /&gt;
|-&lt;br /&gt;
| Just Desserts&lt;br /&gt;
| https://github.com/mizutismask/bga-just-desserts&lt;br /&gt;
| mizutismask&lt;br /&gt;
|-&lt;br /&gt;
| The King&#039;s Guild&lt;br /&gt;
| https://github.com/AdamNovotny/BGG-KingsGuild&lt;br /&gt;
| A-dam&lt;br /&gt;
|-&lt;br /&gt;
| Get the MacGuffin&lt;br /&gt;
| https://github.com/mizutismask/bga-get-the-MacGuffin&lt;br /&gt;
| mizutismask&lt;br /&gt;
|-&lt;br /&gt;
| President&lt;br /&gt;
| https://github.com/quaresma95/president&lt;br /&gt;
| quaresma95&lt;br /&gt;
|-&lt;br /&gt;
| Hardback&lt;br /&gt;
| https://github.com/quietmint/bga-hardback&lt;br /&gt;
| quietmint&lt;br /&gt;
|-&lt;br /&gt;
| Dice Summoners&lt;br /&gt;
| https://github.com/eoincos/bga-dicesummoners&lt;br /&gt;
| eoincos&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Projects on studio ==&lt;br /&gt;
&lt;br /&gt;
Links to studio project which owner wish share as read only.&lt;br /&gt;
Project owner please add you project here, dev nickname and short description if you would like to share it.&lt;br /&gt;
For the projects below any developer can add themselves to a project as read-only from http://en.studio.boardgamearena.com/#!projects page.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! NAME&lt;br /&gt;
! CODE LINK&lt;br /&gt;
! DEVELOPER&lt;br /&gt;
|-&lt;br /&gt;
| Shared Code&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=sharedcode&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
| Original BGA template&lt;br /&gt;
| http://en.studio.boardgamearena.com/#!studiogame?game=template&lt;br /&gt;
| Victoria_La&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other useful resources ==&lt;br /&gt;
&lt;br /&gt;
Moved to [[Tools_and_tips_of_BGA_Studio]]&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5534</id>
		<title>Gamehelpdicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5534"/>
		<updated>2020-09-08T17:40:15Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aim ==&lt;br /&gt;
&lt;br /&gt;
Deplete your enemy&#039;s health to eliminate them and win the battle.&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
&lt;br /&gt;
Each turn is split into 2 stages: Gain and Combat.&lt;br /&gt;
&lt;br /&gt;
== Stage 1: Gain ==&lt;br /&gt;
&lt;br /&gt;
In the Gain stage gather the dice earned by your creatures. Each creature in a player&#039;s army has a gain section. This determines the dice earned. The dice are then rolled. The wildcard symbol can be used in place of any other dice symbol.&lt;br /&gt;
&lt;br /&gt;
== Stage 2: Combat ==&lt;br /&gt;
&lt;br /&gt;
In the Combat stage, players can use the actions available on their cards in any order. The player cannot use the same card action twice during the same turn. For the first turn, players may only cast and defend.&lt;br /&gt;
&lt;br /&gt;
=== Matching Symbols ===&lt;br /&gt;
&lt;br /&gt;
When using an action, the player must match all symbols needed for that action with symbols on the player&#039;s rolled dice. Those dice are then discared to activate the action. Some actions require creatures to be discarded. Any defense tokens associated with a discarded creature are removed. Once a player acquires a card, it can be used immediately if the player has the available symbols on the player&#039;s rolled dice.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
&lt;br /&gt;
Attack does damage to your opponent. If your opponent has active defense tokens, they may discard tokens equivalent to the damage. Otherwise the attack decreases your opponent&#039;s health. The defending player chooses which tokens are discarded. If your attack removes all your opponent&#039;s defense tokens, any damage left over decreases their health.&lt;br /&gt;
&lt;br /&gt;
=== Heal ===&lt;br /&gt;
&lt;br /&gt;
Heal inccreases the player&#039;s health. The player cannot heal over the maximum health of 30.&lt;br /&gt;
&lt;br /&gt;
=== Steal ===&lt;br /&gt;
&lt;br /&gt;
Steal does damage to your opponent like Attack and can increase your health. You gain health equal to the health lost by your opponent. Defense tokens prevent this.&lt;br /&gt;
&lt;br /&gt;
=== Defend ===&lt;br /&gt;
&lt;br /&gt;
Defend adds defense tokens to the chosen ability. These active defense tokens are used to defend against an opponent&#039;s attack. The player cannot activate a creature&#039;s defense if there are already active defense tokens on it.&lt;br /&gt;
&lt;br /&gt;
=== Spell Sets / Rituals ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 spell sets and rituals. If the player learns a spell set or ritual over the maximum of 6, they can sacrifice one of their existing spell sets or rituals.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 creatures. If the player summons a creature over the maximum of 6, they can sacrfice one of their existing creatures.&lt;br /&gt;
&lt;br /&gt;
=== Auras ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 aura. The casting of a new aura replaces the player&#039;s existing aura.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 curse. The casting of a new curse replaces the opponent&#039;s existing curse. When casting a curse, it is placed on your opponent&#039;s player area. Curses last 3 turns and are then discarded.&lt;br /&gt;
&lt;br /&gt;
== End Turn ==&lt;br /&gt;
&lt;br /&gt;
The player may end their turn at any moment during the Combat stage. A maximum of 2 blue dice and 2 red dice can be kept. All other dice are discarded. The kept dice are rerolled on the player&#039;s next Gain stage along with any other dice they gain. Play continues to the next player.&lt;br /&gt;
&lt;br /&gt;
== End Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when one player&#039;s health goes to 0. That player is eliminated. The remaining player wins and is declared the greatest summoner in the land.&lt;br /&gt;
&lt;br /&gt;
== Dice Sides ==&lt;br /&gt;
&lt;br /&gt;
=== Blue Dice ===&lt;br /&gt;
&lt;br /&gt;
3 Mercury, 2 Salt, 1 Wildcard&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_dice.png|||| Blue Dice - 3 Mercury, 2 Salt, 1 Wildcard ]]&lt;br /&gt;
&lt;br /&gt;
=== Red Dice ===&lt;br /&gt;
&lt;br /&gt;
2 Salt, 2 Sulphur, 2 Wildcard&lt;br /&gt;
&lt;br /&gt;
[[File:Red_dice.png|||| Red Dice - 2 Salt, 2 Sulphur, 2 Wildcard ]]&lt;br /&gt;
&lt;br /&gt;
== Strategy Tips ==&lt;br /&gt;
[[Tips_dicesummoners | Strategy Tips]]&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5533</id>
		<title>Gamehelpdicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5533"/>
		<updated>2020-09-08T17:29:08Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aim ==&lt;br /&gt;
&lt;br /&gt;
Deplete your enemy&#039;s health to eliminate them and win the battle.&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
&lt;br /&gt;
Each turn is split into 2 stages: Gain and Combat.&lt;br /&gt;
&lt;br /&gt;
== Stage 1: Gain ==&lt;br /&gt;
&lt;br /&gt;
In the Gain stage gather the dice earned by your creatures. Each creature in a player&#039;s army has a gain section. This determines the dice earned. The dice are then rolled. The wildcard symbol can be used in place of any other dice symbol.&lt;br /&gt;
&lt;br /&gt;
== Stage 2: Combat ==&lt;br /&gt;
&lt;br /&gt;
In the Combat stage, players can use the actions available on their cards in any order. The player cannot use the same card action twice during the same turn. For the first turn, players may only cast and defend.&lt;br /&gt;
&lt;br /&gt;
=== Matching Symbols ===&lt;br /&gt;
&lt;br /&gt;
When using an action, the player must match all symbols needed for that action with symbols on the player&#039;s rolled dice. Those dice are then discared to activate the action. Some actions require creatures to be discarded. Any defense tokens associated with a discarded creature are removed. Once a player acquires a card, it can be used immediately if the player has the available symbols on the player&#039;s rolled dice.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
&lt;br /&gt;
Attack does damage to your opponent. If your opponent has active defense tokens, they may discard tokens equivalent to the damage. Otherwise the attack decreases your opponent&#039;s health. The defending player chooses which tokens are discarded. If your attack removes all your opponent&#039;s defense tokens, any damage left over decreases their health.&lt;br /&gt;
&lt;br /&gt;
=== Heal ===&lt;br /&gt;
&lt;br /&gt;
Heal inccreases the player&#039;s health. The player cannot heal over the maximum health of 30.&lt;br /&gt;
&lt;br /&gt;
=== Steal ===&lt;br /&gt;
&lt;br /&gt;
Steal does damage to your opponent like Attack and can increase your health. You gain health equal to the health lost by your opponent. Defense tokens prevent this.&lt;br /&gt;
&lt;br /&gt;
=== Defend ===&lt;br /&gt;
&lt;br /&gt;
Defend adds defense tokens to the chosen ability. These active defense tokens are used to defend against an opponent&#039;s attack. The player cannot activate a creature&#039;s defense if there are already active defense tokens on it.&lt;br /&gt;
&lt;br /&gt;
=== Spell Sets / Rituals ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 spell sets and rituals. If the player learns a spell set or ritual over the maximum of 6, they can sacrifice one of their existing spell sets or rituals.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 creatures. If the player summons a creature over the maximum of 6, they can sacrfice one of their existing creatures.&lt;br /&gt;
&lt;br /&gt;
=== Auras ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 aura. The casting of a new aura replaces the player&#039;s existing aura.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 curse. The casting of a new curse replaces the opponent&#039;s existing curse. When casting a curse, it is placed on your opponent&#039;s player area. Curses last 3 turns and are then discarded.&lt;br /&gt;
&lt;br /&gt;
== End Turn ==&lt;br /&gt;
&lt;br /&gt;
The player may end their turn at any moment during the Combat stage. A maximum of 2 blue dice and 2 red dice can be kept. All other dice are discarded. The kept dice are rerolled on the player&#039;s next Gain stage along with any other dice they gain. Play continues to the next player.&lt;br /&gt;
&lt;br /&gt;
== End Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when one player&#039;s health goes to 0. That player is eliminated. The remaining player wins and is declared the greatest summoner in the land.&lt;br /&gt;
&lt;br /&gt;
== Dice Sides ==&lt;br /&gt;
&lt;br /&gt;
=== Blue Dice ===&lt;br /&gt;
&lt;br /&gt;
3 Mercury, 2 Salt, 1 Wildcard&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_dice.png|||| Blue Dice - 3 Mercury, 2 Salt, 1 Wildcard ]]&lt;br /&gt;
&lt;br /&gt;
=== Red Dice ===&lt;br /&gt;
&lt;br /&gt;
2 Salt, 2 Sulphur, 2 Wildcard&lt;br /&gt;
&lt;br /&gt;
[[File:Red_dice.png|||| Red Dice - 2 Salt, 2 Sulphur, 2 Wildcard ]]&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5532</id>
		<title>Gamehelpdicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5532"/>
		<updated>2020-09-08T17:28:34Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aim ==&lt;br /&gt;
&lt;br /&gt;
Deplete your enemy&#039;s health to eliminate them and win the battle.&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
&lt;br /&gt;
Each turn is split into 2 stages: Gain and Combat.&lt;br /&gt;
&lt;br /&gt;
== Stage 1: Gain ==&lt;br /&gt;
&lt;br /&gt;
In the Gain stage gather the dice earned by your creatures. Each creature in a player&#039;s army has a gain section. This determines the dice earned. The dice are then rolled. The wildcard symbol can be used in place of any other dice symbol.&lt;br /&gt;
&lt;br /&gt;
== Stage 2: Combat ==&lt;br /&gt;
&lt;br /&gt;
In the Combat stage, players can use the actions available on their cards in any order. The player cannot use the same card action twice during the same turn. For the first turn, players may only cast and defend.&lt;br /&gt;
&lt;br /&gt;
=== Matching Symbols ===&lt;br /&gt;
&lt;br /&gt;
When using an action, the player must match all symbols needed for that action with symbols on the player&#039;s rolled dice. Those dice are then discared to activate the action. Some actions require creatures to be discarded. Any defense tokens associated with a discarded creature are removed. Once a player acquires a card, it can be used immediately if the player has the available symbols on the player&#039;s rolled dice.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
&lt;br /&gt;
Attack does damage to your opponent. If your opponent has active defense tokens, they may discard tokens equivalent to the damage. Otherwise the attack decreases your opponent&#039;s health. The defending player chooses which tokens are discarded. If your attack removes all your opponent&#039;s defense tokens, any damage left over decreases their health.&lt;br /&gt;
&lt;br /&gt;
=== Heal ===&lt;br /&gt;
&lt;br /&gt;
Heal inccreases the player&#039;s health. The player cannot heal over the maximum health of 30.&lt;br /&gt;
&lt;br /&gt;
=== Steal ===&lt;br /&gt;
&lt;br /&gt;
Steal does damage to your opponent like Attack and can increase your health. You gain health equal to the health lost by your opponent. Defense tokens prevent this.&lt;br /&gt;
&lt;br /&gt;
=== Defend ===&lt;br /&gt;
&lt;br /&gt;
Defend adds defense tokens to the chosen ability. These active defense tokens are used to defend against an opponent&#039;s attack. The player cannot activate a creature&#039;s defense if there are already active defense tokens on it.&lt;br /&gt;
&lt;br /&gt;
=== Spell Sets / Rituals ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 spell sets and rituals. If the player learns a spell set or ritual over the maximum of 6, they can sacrifice one of their existing spell sets or rituals.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 creatures. If the player summons a creature over the maximum of 6, they can sacrfice one of their existing creatures.&lt;br /&gt;
&lt;br /&gt;
=== Auras ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 aura. The casting of a new aura replaces the player&#039;s existing aura.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 curse. The casting of a new curse replaces the opponent&#039;s existing curse. When casting a curse, it is placed on your opponent&#039;s player area. Curses last 3 turns and are then discarded.&lt;br /&gt;
&lt;br /&gt;
== End Turn ==&lt;br /&gt;
&lt;br /&gt;
The player may end their turn at any moment during the Combat stage. A maximum of 2 blue dice and 2 red dice can be kept. All other dice are discarded. The kept dice are rerolled on the player&#039;s next Gain stage along with any other dice they gain. Play continues to the next player.&lt;br /&gt;
&lt;br /&gt;
== End Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when one player&#039;s health goes to 0. That player is eliminated. The remaining player wins and is declared the greatest summoner in the land.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
&lt;br /&gt;
=== Blue Dice ===&lt;br /&gt;
&lt;br /&gt;
3 Mercury, 2 Salt, 1 Wildcard&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_dice.png|||| Blue Dice - 3 Mercury, 2 Salt, 1 Wildcard ]]&lt;br /&gt;
&lt;br /&gt;
=== Red Dice ===&lt;br /&gt;
&lt;br /&gt;
2 Salt, 2 Sulphur, 2 Wildcard&lt;br /&gt;
&lt;br /&gt;
[[File:Red_dice.png|||| Red Dice - 2 Salt, 2 Sulphur, 2 Wildcard ]]&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5531</id>
		<title>Gamehelpdicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5531"/>
		<updated>2020-09-08T17:27:24Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aim ==&lt;br /&gt;
&lt;br /&gt;
Deplete your enemy&#039;s health to eliminate them and win the battle.&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
&lt;br /&gt;
Each turn is split into 2 stages: Gain and Combat.&lt;br /&gt;
&lt;br /&gt;
== Stage 1: Gain ==&lt;br /&gt;
&lt;br /&gt;
In the Gain stage gather the dice earned by your creatures. Each creature in a player&#039;s army has a gain section. This determines the dice earned. The dice are then rolled. The wildcard symbol can be used in place of any other dice symbol.&lt;br /&gt;
&lt;br /&gt;
== Stage 2: Combat ==&lt;br /&gt;
&lt;br /&gt;
In the Combat stage, players can use the actions available on their cards in any order. The player cannot use the same card action twice during the same turn. For the first turn, players may only cast and defend.&lt;br /&gt;
&lt;br /&gt;
=== Matching Symbols ===&lt;br /&gt;
&lt;br /&gt;
When using an action, the player must match all symbols needed for that action with symbols on the player&#039;s rolled dice. Those dice are then discared to activate the action. Some actions require creatures to be discarded. Any defense tokens associated with a discarded creature are removed. Once a player acquires a card, it can be used immediately if the player has the available symbols on the player&#039;s rolled dice.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
&lt;br /&gt;
Attack does damage to your opponent. If your opponent has active defense tokens, they may discard tokens equivalent to the damage. Otherwise the attack decreases your opponent&#039;s health. The defending player chooses which tokens are discarded. If your attack removes all your opponent&#039;s defense tokens, any damage left over decreases their health.&lt;br /&gt;
&lt;br /&gt;
=== Heal ===&lt;br /&gt;
&lt;br /&gt;
Heal inccreases the player&#039;s health. The player cannot heal over the maximum health of 30.&lt;br /&gt;
&lt;br /&gt;
=== Steal ===&lt;br /&gt;
&lt;br /&gt;
Steal does damage to your opponent like Attack and can increase your health. You gain health equal to the health lost by your opponent. Defense tokens prevent this.&lt;br /&gt;
&lt;br /&gt;
=== Defend ===&lt;br /&gt;
&lt;br /&gt;
Defend adds defense tokens to the chosen ability. These active defense tokens are used to defend against an opponent&#039;s attack. The player cannot activate a creature&#039;s defense if there are already active defense tokens on it.&lt;br /&gt;
&lt;br /&gt;
=== Spell Sets / Rituals ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 spell sets and rituals. If the player learns a spell set or ritual over the maximum of 6, they can sacrifice one of their existing spell sets or rituals.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 creatures. If the player summons a creature over the maximum of 6, they can sacrfice one of their existing creatures.&lt;br /&gt;
&lt;br /&gt;
=== Auras ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 aura. The casting of a new aura replaces the player&#039;s existing aura.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 curse. The casting of a new curse replaces the opponent&#039;s existing curse. When casting a curse, it is placed on your opponent&#039;s player area. Curses last 3 turns and are then discarded.&lt;br /&gt;
&lt;br /&gt;
== End Turn ==&lt;br /&gt;
&lt;br /&gt;
The player may end their turn at any moment during the Combat stage. A maximum of 2 blue dice and 2 red dice can be kept. All other dice are discarded. The kept dice are rerolled on the player&#039;s next Gain stage along with any other dice they gain. Play continues to the next player.&lt;br /&gt;
&lt;br /&gt;
== End Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when one player&#039;s health goes to 0. That player is eliminated. The remaining player wins and is declared the greatest summoner in the land.&lt;br /&gt;
&lt;br /&gt;
== Die Side Summary ==&lt;br /&gt;
&lt;br /&gt;
[[File:Blue_dice.png|||| Blue Dice - 3 Mercury, 2 Salt, 1 Wildcard ]]&lt;br /&gt;
&lt;br /&gt;
[[File:Red_dice.png|||| Red Dice - 2 Salt, 2 Sulphur, 2 Wildcard ]]&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Red_dice.png&amp;diff=5530</id>
		<title>File:Red dice.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Red_dice.png&amp;diff=5530"/>
		<updated>2020-09-08T17:24:18Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: Dice Summoners - Red Dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Dice Summoners - Red Dice&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Blue_dice.png&amp;diff=5529</id>
		<title>File:Blue dice.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Blue_dice.png&amp;diff=5529"/>
		<updated>2020-09-08T17:23:45Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: Dice Summoners - Blue Dice&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Dice Summoners - Blue Dice&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5528</id>
		<title>Gamehelpdicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5528"/>
		<updated>2020-09-08T16:43:36Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aim ==&lt;br /&gt;
&lt;br /&gt;
Deplete your enemy&#039;s health to eliminate them and win the battle.&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
&lt;br /&gt;
Each turn is split into 2 stages: Gain and Combat.&lt;br /&gt;
&lt;br /&gt;
== Stage 1: Gain ==&lt;br /&gt;
&lt;br /&gt;
In the Gain stage gather the dice earned by your creatures. Each creature in a player&#039;s army has a gain section. This determines the dice earned. The dice are then rolled. The wildcard symbol can be used in place of any other dice symbol.&lt;br /&gt;
&lt;br /&gt;
== Stage 2: Combat ==&lt;br /&gt;
&lt;br /&gt;
In the Combat stage, players can use the actions available on their cards in any order. The player cannot use the same card action twice during the same turn. For the first turn, players may only cast and defend.&lt;br /&gt;
&lt;br /&gt;
=== Matching Symbols ===&lt;br /&gt;
&lt;br /&gt;
When using an action, the player must match all symbols needed for that action with symbols on the player&#039;s rolled dice. Those dice are then discared to activate the action. Some actions require creatures to be discarded. Any defense tokens associated with a discarded creature are removed. Once a player acquires a card, it can be used immediately if the player has the available symbols on the player&#039;s rolled dice.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
&lt;br /&gt;
Attack does damage to your opponent. If your opponent has active defense tokens, they may discard tokens equivalent to the damage. Otherwise the attack decreases your opponent&#039;s health. The defending player chooses which tokens are discarded. If your attack removes all your opponent&#039;s defense tokens, any damage left over decreases their health.&lt;br /&gt;
&lt;br /&gt;
=== Heal ===&lt;br /&gt;
&lt;br /&gt;
Heal inccreases the player&#039;s health. The player cannot heal over the maximum health of 30.&lt;br /&gt;
&lt;br /&gt;
=== Steal ===&lt;br /&gt;
&lt;br /&gt;
Steal does damage to your opponent like Attack and can increase your health. You gain health equal to the health lost by your opponent. Defense tokens prevent this.&lt;br /&gt;
&lt;br /&gt;
=== Defend ===&lt;br /&gt;
&lt;br /&gt;
Defend adds defense tokens to the chosen ability. These active defense tokens are used to defend against an opponent&#039;s attack. The player cannot activate a creature&#039;s defense if there are already active defense tokens on it.&lt;br /&gt;
&lt;br /&gt;
=== Spell Sets / Rituals ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 spell sets and rituals. If the player learns a spell set or ritual over the maximum of 6, they can sacrifice one of their existing spell sets or rituals.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 creatures. If the player summons a creature over the maximum of 6, they can sacrfice one of their existing creatures.&lt;br /&gt;
&lt;br /&gt;
=== Auras ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 aura. The casting of a new aura replaces the player&#039;s existing aura.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 curse. The casting of a new curse replaces the opponent&#039;s existing curse. When casting a curse, it is placed on your opponent&#039;s player area. Curses last 3 turns and are then discarded.&lt;br /&gt;
&lt;br /&gt;
== End Turn ==&lt;br /&gt;
&lt;br /&gt;
The player may end their turn at any moment during the Combat stage. A maximum of 2 blue dice and 2 red dice can be kept. All other dice are discarded. The kept dice are rerolled on the player&#039;s next Gain stage along with any other dice they gain. Play continues to the next player.&lt;br /&gt;
&lt;br /&gt;
== End Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when one player&#039;s health goes to 0. That player is eliminated. The remaining player wins and is declared the greatest summoner in the land.&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=5527</id>
		<title>Tips dicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=5527"/>
		<updated>2020-09-08T16:23:01Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
Early in the game it&#039;s good to summon some basic and advanced creatures so you can gain more dice each round.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
These are great for using dice to greater effect. Spells tend to be stronger than similar abilities in creatures.&lt;br /&gt;
&lt;br /&gt;
== Curses ==&lt;br /&gt;
&lt;br /&gt;
These are a great way to put your opponent at a disadvantage for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
&lt;br /&gt;
Consider the auras available when deciding how to build your army. An aura which works well with your army can lead you to victory.&lt;br /&gt;
&lt;br /&gt;
== Mythic Creatures and Rituals ==&lt;br /&gt;
&lt;br /&gt;
Mythic creatures are the most powerful creatures in the game however because it takes 5 sulphur to summon one, ensure you can survive until you can gain the benefit of the mythic creature.&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5526</id>
		<title>Gamehelpdicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdicesummoners&amp;diff=5526"/>
		<updated>2020-09-08T13:08:34Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: Created page with &amp;quot; == Aim ==  Deplete your enemy&amp;#039;s health to eliminate them and win the battle.  == Turn Sequence ==  Each turn is split into 2 stages: gain and combat.  == Stage 1: Gain ==  In...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Aim ==&lt;br /&gt;
&lt;br /&gt;
Deplete your enemy&#039;s health to eliminate them and win the battle.&lt;br /&gt;
&lt;br /&gt;
== Turn Sequence ==&lt;br /&gt;
&lt;br /&gt;
Each turn is split into 2 stages: gain and combat.&lt;br /&gt;
&lt;br /&gt;
== Stage 1: Gain ==&lt;br /&gt;
&lt;br /&gt;
In the gain stage gather the dice earned by your creatures. Each creature in a player&#039;s army has a gain section. This determine the dice earned. The dice are then rolled. The wildcard symbol can be used in place of any other dice symbol.&lt;br /&gt;
&lt;br /&gt;
== Stage 2: Combat ==&lt;br /&gt;
&lt;br /&gt;
In the combat stage, players can use the actions available on their cards in any order. The player cannot use the same card action twice during the same turn. For the first turn, players may only cast and defend.&lt;br /&gt;
&lt;br /&gt;
=== Matched Symbols ===&lt;br /&gt;
&lt;br /&gt;
When using an action the player must match all symbols for the action. Any defense tokens associated with a discarded creature are removed. Once a player acquires a card, it can be used immediately if the player has the available symbols.&lt;br /&gt;
&lt;br /&gt;
=== Attack ===&lt;br /&gt;
&lt;br /&gt;
Attack does damage to your opponent. If your opponent has no active defence tokens, the attak decreases your opponent&#039;s health. If your opponent has active defense tokens, the tokens equivalent to the damage are discarded. It is up to the defending player to choose which tokens ae taken. If any attack removes all defense tokens, any damage left over decreases your opponent&#039;s health.&lt;br /&gt;
&lt;br /&gt;
=== Heal ===&lt;br /&gt;
&lt;br /&gt;
Heal inccreases the player&#039;s health. The player cannot heal over the maximum health of 30.&lt;br /&gt;
&lt;br /&gt;
=== Steal ===&lt;br /&gt;
&lt;br /&gt;
Steal does damage to your opponent like Attack and can increase your health. You gain health equal to the health lose by your opponent. If you only do damage to your opponent&#039;s active defence tokens, the player does not increase their health.&lt;br /&gt;
&lt;br /&gt;
=== Defend ===&lt;br /&gt;
&lt;br /&gt;
Defend adds defence tokens to the chosen ability. These active defence tokens are used to defend against an opponent&#039;s attack. The player cannot activate a creature&#039;s defence if there are already active defence tokens on it.&lt;br /&gt;
&lt;br /&gt;
=== Spell Sets / Rituals ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 spell sets and rituals. If the player learns a spell set or ritual over the maximum of 6, they can sacrifice one of their existing spell sets or rituals.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 6 creatures. If the player summons a creature over the maximum of 6, they can sacrfice one of their existing creatures.&lt;br /&gt;
&lt;br /&gt;
=== Auras ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 aura. The casting of a new aura replaces the player&#039;s existing aura.&lt;br /&gt;
&lt;br /&gt;
=== Curses ===&lt;br /&gt;
&lt;br /&gt;
Each player may only have a maximum of 1 curse. The casting of a new curse replaces the opponent&#039;s existing aura. Whn casting a curse, it is placed on your opponent&#039;s army. Curses last 3 turns and are then discarded.&lt;br /&gt;
&lt;br /&gt;
== End Turn ==&lt;br /&gt;
&lt;br /&gt;
The player may end their turn at any moment during the combat stage. The player may only keep a maximum of 2 blue dice and 2 red dice for their next turn. These are rerolled on the player&#039;s next gain stage along with any other dice they gain. Play continues to the next player.&lt;br /&gt;
&lt;br /&gt;
== End Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends when one player&#039;s health goes to 0 or below. That player is eliminated. The remaining player wins and is declared the greatest summoner in the land.&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=5525</id>
		<title>Tips dicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=5525"/>
		<updated>2020-09-08T12:36:19Z</updated>

		<summary type="html">&lt;p&gt;Eoincos: Created page with &amp;quot; == Creatures ==  Early in the game it&amp;#039;s good to summon some basic and advanced creatures so you can gain more dice each round.  == Spells ==  These are great for using dice w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
Early in the game it&#039;s good to summon some basic and advanced creatures so you can gain more dice each round.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
These are great for using dice with more effect. Spells tend to be stronger than similar abilities in creatures.&lt;br /&gt;
&lt;br /&gt;
== Curses ==&lt;br /&gt;
&lt;br /&gt;
These are a great way to put your opponent at a disadvantage for 3 rounds. They are very useful for the amount of effect they cause.&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
&lt;br /&gt;
Consider the auras in play when deciding on how to build your army. An aura which works well with your army can be the most effective way of victory.&lt;br /&gt;
&lt;br /&gt;
== Mythic Creatures and Rituals ==&lt;br /&gt;
&lt;br /&gt;
Mythic creatures are the most powerful creatures in the game however because it takes 5 sulphur to summon one, ensure you can survive until you can gain the benefit of the mythic creature.&lt;/div&gt;</summary>
		<author><name>Eoincos</name></author>
	</entry>
</feed>