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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=EmethSAS</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-20T23:08:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7280</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7280"/>
		<updated>2021-02-08T04:44:09Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Promo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* (3) Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
&lt;br /&gt;
* (4) Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
&lt;br /&gt;
* (6) Dragon Scales (yellow scale/shield icon): Each pair of scales is worth 2 additional experience points.&lt;br /&gt;
&lt;br /&gt;
* (3) Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
&lt;br /&gt;
* (4) Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
&lt;br /&gt;
* (4) Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=50% | Guild Leader&lt;br /&gt;
! width=50% | Guild Master&lt;br /&gt;
|-&lt;br /&gt;
|Novice Specialty - When forming the party, roll 8 party dice instead of 7.&lt;br /&gt;
|Master Specialty - When forming the party, roll 8 party dice instead of 7.&lt;br /&gt;
|-&lt;br /&gt;
|Novice Ultimate - Calling in a Favor: Set 1 party die OR 1 dungeon die to any face.&lt;br /&gt;
|Master Ultimate - Reinforcements: Set 1 party die AND 1 dungeon die to any face.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=50% | Time Traveller&lt;br /&gt;
! width=50% | Time Lady&lt;br /&gt;
|-&lt;br /&gt;
|Novice Specialty - When forming the party, instead of rolling, set each of the die faces so you have one each of cleric, fighter, mage, thief, and scroll plus two champions.&lt;br /&gt;
|Master Specialty - When forming the party, instead of rolling, set each of the die faces so you have one each of cleric, fighter, mage, thief, and scroll plus two champions.&lt;br /&gt;
|-&lt;br /&gt;
|Novice Ultimate - Future Technology: Discard one of your treasures to defeat a Dragon.&lt;br /&gt;
|Master Ultimate - Super-sonic Future Technology: Discard one of your treasures or a scroll to defeat a Dragon.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7279</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7279"/>
		<updated>2021-02-08T04:27:43Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* (3) Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
&lt;br /&gt;
* (4) Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
&lt;br /&gt;
* (6) Dragon Scales (yellow scale/shield icon): Each pair of scales is worth 2 additional experience points.&lt;br /&gt;
&lt;br /&gt;
* (3) Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
&lt;br /&gt;
* (4) Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
&lt;br /&gt;
* (4) Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7275</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7275"/>
		<updated>2021-02-08T02:28:04Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
a) One doctorate card is dealt to each player and one doctorate card is placed in the discard pile.&lt;br /&gt;
&lt;br /&gt;
b) Deal a number of boxes to each player equal to the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
&lt;br /&gt;
c) Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of Boxes (Cards)==&lt;br /&gt;
===Alive Cats===&lt;br /&gt;
It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
===Dead Cats===&lt;br /&gt;
It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
===Empty Boxes===&lt;br /&gt;
It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
===Heisenbergs===&lt;br /&gt;
It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
a) You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
&lt;br /&gt;
b) Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
&lt;br /&gt;
c) You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
&lt;br /&gt;
d) If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Name&lt;br /&gt;
! width=80% | Power&lt;br /&gt;
|-&lt;br /&gt;
|Albert Felinestein&lt;br /&gt;
|Discard your research and draw an equal number of boxes.&lt;br /&gt;
|-&lt;br /&gt;
|Cecelia Pounce&lt;br /&gt;
|Add 2 alive cats findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Madam Purrie&lt;br /&gt;
|Discard all alive cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Maria Goeppertmeower&lt;br /&gt;
|Add 1 empty box findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Mittens Faraday&lt;br /&gt;
|Discard all dead cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Neil Degrasse Tabby&lt;br /&gt;
|Use the ability of a face-up cat scientist.&lt;br /&gt;
|-&lt;br /&gt;
|Sally Prride&lt;br /&gt;
|You may look at the discard this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sir Isaac Mewton&lt;br /&gt;
|Draw 2 additional boxes from the research deck.&lt;br /&gt;
|-&lt;br /&gt;
|Stephen Pawking&lt;br /&gt;
|Skip your hypothesis this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskers Feyncat&lt;br /&gt;
|Do not count Heisenbergs as findings this experiment.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7273</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7273"/>
		<updated>2021-02-08T02:25:57Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
- One doctorate card is dealt to each player and a docterate is placed in the discard pile.&lt;br /&gt;
&lt;br /&gt;
- Deal a number of boxes to each player as the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
&lt;br /&gt;
- Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of Boxes (Cards)==&lt;br /&gt;
===Alive Cats===&lt;br /&gt;
It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
===Dead Cats===&lt;br /&gt;
It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
===Empty Boxes===&lt;br /&gt;
It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
===Heisenbergs===&lt;br /&gt;
It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
1. You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
&lt;br /&gt;
2. Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
&lt;br /&gt;
3. You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
&lt;br /&gt;
4. If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Name&lt;br /&gt;
! width=80% | Power&lt;br /&gt;
|-&lt;br /&gt;
|Albert Felinestein&lt;br /&gt;
|Discard your research and draw an equal number of boxes.&lt;br /&gt;
|-&lt;br /&gt;
|Cecelia Pounce&lt;br /&gt;
|Add 2 alive cats findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Madam Purrie&lt;br /&gt;
|Discard all alive cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Maria Goeppertmeower&lt;br /&gt;
|Add 1 empty box findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Mittens Faraday&lt;br /&gt;
|Discard all dead cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Neil Degrasse Tabby&lt;br /&gt;
|Use the ability of a face-up cat scientist.&lt;br /&gt;
|-&lt;br /&gt;
|Sally Prride&lt;br /&gt;
|You may look at the discard this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sir Isaac Mewton&lt;br /&gt;
|Draw 2 additional boxes from the research deck.&lt;br /&gt;
|-&lt;br /&gt;
|Stephen Pawking&lt;br /&gt;
|Skip your hypothesis this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskers Feyncat&lt;br /&gt;
|Do not count Heisenbergs as findings this experiment.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7272</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7272"/>
		<updated>2021-02-08T02:24:58Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
-One doctorate card is dealt to each player and a docterate is placed in the discard pile.&lt;br /&gt;
&lt;br /&gt;
-Deal a number of boxes to each player as the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
&lt;br /&gt;
-Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of Boxes (Cards)==&lt;br /&gt;
===Alive Cats===&lt;br /&gt;
It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
===Dead Cats===&lt;br /&gt;
It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
===Empty Boxes===&lt;br /&gt;
It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
===Heisenbergs===&lt;br /&gt;
It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
1. You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
&lt;br /&gt;
2. Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
&lt;br /&gt;
3. You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
&lt;br /&gt;
4. If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Name&lt;br /&gt;
! width=80% | Power&lt;br /&gt;
|-&lt;br /&gt;
|Albert Felinestein&lt;br /&gt;
|Discard your research and draw an equal number of boxes.&lt;br /&gt;
|-&lt;br /&gt;
|Cecelia Pounce&lt;br /&gt;
|Add 2 alive cats findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Madam Purrie&lt;br /&gt;
|Discard all alive cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Maria Goeppertmeower&lt;br /&gt;
|Add 1 empty box findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Mittens Faraday&lt;br /&gt;
|Discard all dead cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Neil Degrasse Tabby&lt;br /&gt;
|Use the ability of a face-up cat scientist.&lt;br /&gt;
|-&lt;br /&gt;
|Sally Prride&lt;br /&gt;
|You may look at the discard this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sir Isaac Mewton&lt;br /&gt;
|Draw 2 additional boxes from the research deck.&lt;br /&gt;
|-&lt;br /&gt;
|Stephen Pawking&lt;br /&gt;
|Skip your hypothesis this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskers Feyncat&lt;br /&gt;
|Do not count Heisenbergs as findings this experiment.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7271</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7271"/>
		<updated>2021-02-08T02:23:13Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* On Your Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
-One doctorate card is dealt to each player and a docterate is placed in the discard pile.&lt;br /&gt;
-Deal a number of boxes to each player as the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
-Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of Boxes==&lt;br /&gt;
===Alive Cats===&lt;br /&gt;
It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
===Dead Cats===&lt;br /&gt;
It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
===Empty Boxes===&lt;br /&gt;
It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
===Heisenbergs===&lt;br /&gt;
It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
1. You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
&lt;br /&gt;
2. Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
&lt;br /&gt;
3. You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
&lt;br /&gt;
4. If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Name&lt;br /&gt;
! width=80% | Power&lt;br /&gt;
|-&lt;br /&gt;
|Albert Felinestein&lt;br /&gt;
|Discard your research and draw an equal number of boxes.&lt;br /&gt;
|-&lt;br /&gt;
|Cecelia Pounce&lt;br /&gt;
|Add 2 alive cats findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Madam Purrie&lt;br /&gt;
|Discard all alive cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Maria Goeppertmeower&lt;br /&gt;
|Add 1 empty box findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Mittens Faraday&lt;br /&gt;
|Discard all dead cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Neil Degrasse Tabby&lt;br /&gt;
|Use the ability of a face-up cat scientist.&lt;br /&gt;
|-&lt;br /&gt;
|Sally Prride&lt;br /&gt;
|You may look at the discard this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sir Isaac Mewton&lt;br /&gt;
|Draw 2 additional boxes from the research deck.&lt;br /&gt;
|-&lt;br /&gt;
|Stephen Pawking&lt;br /&gt;
|Skip your hypothesis this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskers Feyncat&lt;br /&gt;
|Do not count Heisenbergs as findings this experiment.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7270</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7270"/>
		<updated>2021-02-08T02:22:53Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
-One doctorate card is dealt to each player and a docterate is placed in the discard pile.&lt;br /&gt;
-Deal a number of boxes to each player as the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
-Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of Boxes==&lt;br /&gt;
===Alive Cats===&lt;br /&gt;
It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
===Dead Cats===&lt;br /&gt;
It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
===Empty Boxes===&lt;br /&gt;
It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
===Heisenbergs===&lt;br /&gt;
It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
1.You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
&lt;br /&gt;
2. Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
&lt;br /&gt;
3. You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
&lt;br /&gt;
4.If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Name&lt;br /&gt;
! width=80% | Power&lt;br /&gt;
|-&lt;br /&gt;
|Albert Felinestein&lt;br /&gt;
|Discard your research and draw an equal number of boxes.&lt;br /&gt;
|-&lt;br /&gt;
|Cecelia Pounce&lt;br /&gt;
|Add 2 alive cats findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Madam Purrie&lt;br /&gt;
|Discard all alive cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Maria Goeppertmeower&lt;br /&gt;
|Add 1 empty box findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Mittens Faraday&lt;br /&gt;
|Discard all dead cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Neil Degrasse Tabby&lt;br /&gt;
|Use the ability of a face-up cat scientist.&lt;br /&gt;
|-&lt;br /&gt;
|Sally Prride&lt;br /&gt;
|You may look at the discard this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sir Isaac Mewton&lt;br /&gt;
|Draw 2 additional boxes from the research deck.&lt;br /&gt;
|-&lt;br /&gt;
|Stephen Pawking&lt;br /&gt;
|Skip your hypothesis this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskers Feyncat&lt;br /&gt;
|Do not count Heisenbergs as findings this experiment.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7269</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7269"/>
		<updated>2021-02-08T02:22:02Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Set Up (that you need to know) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
-One doctorate card is dealt to each player and a docterate is placed in the discard pile.&lt;br /&gt;
-Deal a number of boxes to each player as the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
-Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of Boxes==&lt;br /&gt;
===Alive Cats===&lt;br /&gt;
It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
===Dead Cats===&lt;br /&gt;
It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
===Empty Boxes===&lt;br /&gt;
It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
===Heisenbergs===&lt;br /&gt;
It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
* You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
* Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
* You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
* If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Name&lt;br /&gt;
! width=80% | Power&lt;br /&gt;
|-&lt;br /&gt;
|Albert Felinestein&lt;br /&gt;
|Discard your research and draw an equal number of boxes.&lt;br /&gt;
|-&lt;br /&gt;
|Cecelia Pounce&lt;br /&gt;
|Add 2 alive cats findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Madam Purrie&lt;br /&gt;
|Discard all alive cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Maria Goeppertmeower&lt;br /&gt;
|Add 1 empty box findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Mittens Faraday&lt;br /&gt;
|Discard all dead cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Neil Degrasse Tabby&lt;br /&gt;
|Use the ability of a face-up cat scientist.&lt;br /&gt;
|-&lt;br /&gt;
|Sally Prride&lt;br /&gt;
|You may look at the discard this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sir Isaac Mewton&lt;br /&gt;
|Draw 2 additional boxes from the research deck.&lt;br /&gt;
|-&lt;br /&gt;
|Stephen Pawking&lt;br /&gt;
|Skip your hypothesis this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskers Feyncat&lt;br /&gt;
|Do not count Heisenbergs as findings this experiment.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7268</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7268"/>
		<updated>2021-02-08T02:21:37Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Types of Boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
* One doctorate card is dealt to each player and a docterate is placed in the discard pile.&lt;br /&gt;
* Deal a number of boxes to each player as the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
* Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of Boxes==&lt;br /&gt;
===Alive Cats===&lt;br /&gt;
It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
===Dead Cats===&lt;br /&gt;
It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
===Empty Boxes===&lt;br /&gt;
It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
===Heisenbergs===&lt;br /&gt;
It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
* You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
* Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
* You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
* If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Name&lt;br /&gt;
! width=80% | Power&lt;br /&gt;
|-&lt;br /&gt;
|Albert Felinestein&lt;br /&gt;
|Discard your research and draw an equal number of boxes.&lt;br /&gt;
|-&lt;br /&gt;
|Cecelia Pounce&lt;br /&gt;
|Add 2 alive cats findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Madam Purrie&lt;br /&gt;
|Discard all alive cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Maria Goeppertmeower&lt;br /&gt;
|Add 1 empty box findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Mittens Faraday&lt;br /&gt;
|Discard all dead cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Neil Degrasse Tabby&lt;br /&gt;
|Use the ability of a face-up cat scientist.&lt;br /&gt;
|-&lt;br /&gt;
|Sally Prride&lt;br /&gt;
|You may look at the discard this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sir Isaac Mewton&lt;br /&gt;
|Draw 2 additional boxes from the research deck.&lt;br /&gt;
|-&lt;br /&gt;
|Stephen Pawking&lt;br /&gt;
|Skip your hypothesis this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskers Feyncat&lt;br /&gt;
|Do not count Heisenbergs as findings this experiment.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7267</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=7267"/>
		<updated>2021-02-08T02:17:37Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Doctorate Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
* One doctorate card is dealt to each player and a docterate is placed in the discard pile.&lt;br /&gt;
* Deal a number of boxes to each player as the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
* Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of Boxes==&lt;br /&gt;
* Alive: It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
* Dead: It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
* Empty: It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
* Heisenberg: It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
* You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
* Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
* You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
* If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Name&lt;br /&gt;
! width=80% | Power&lt;br /&gt;
|-&lt;br /&gt;
|Albert Felinestein&lt;br /&gt;
|Discard your research and draw an equal number of boxes.&lt;br /&gt;
|-&lt;br /&gt;
|Cecelia Pounce&lt;br /&gt;
|Add 2 alive cats findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Madam Purrie&lt;br /&gt;
|Discard all alive cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Maria Goeppertmeower&lt;br /&gt;
|Add 1 empty box findings this experiment.&lt;br /&gt;
|-&lt;br /&gt;
|Mittens Faraday&lt;br /&gt;
|Discard all dead cat findings.&lt;br /&gt;
|-&lt;br /&gt;
|Neil Degrasse Tabby&lt;br /&gt;
|Use the ability of a face-up cat scientist.&lt;br /&gt;
|-&lt;br /&gt;
|Sally Prride&lt;br /&gt;
|You may look at the discard this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Sir Isaac Mewton&lt;br /&gt;
|Draw 2 additional boxes from the research deck.&lt;br /&gt;
|-&lt;br /&gt;
|Stephen Pawking&lt;br /&gt;
|Skip your hypothesis this turn.&lt;br /&gt;
|-&lt;br /&gt;
|Whiskers Feyncat&lt;br /&gt;
|Do not count Heisenbergs as findings this experiment.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7262</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7262"/>
		<updated>2021-02-07T14:39:07Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* (3) Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
&lt;br /&gt;
* (3) Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
&lt;br /&gt;
* (4) Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
&lt;br /&gt;
* (6) Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
&lt;br /&gt;
* (3) Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
&lt;br /&gt;
* (4) Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
&lt;br /&gt;
* (4) Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7261</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7261"/>
		<updated>2021-02-07T14:34:34Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Promo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* (3) Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
&#039;&lt;br /&gt;
* (4) Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
&#039;&lt;br /&gt;
* (6) Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (4) Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
&#039;&lt;br /&gt;
* (4) Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7260</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7260"/>
		<updated>2021-02-07T14:33:53Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Promo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* (3) Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
&#039;&lt;br /&gt;
* (4) Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
&#039;&lt;br /&gt;
* (6) Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (4) Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
&#039;&lt;br /&gt;
* (4) Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
[[User:EmethSAS|EmethSAS]] ([[User talk:EmethSAS|talk]])&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7259</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7259"/>
		<updated>2021-02-07T14:32:54Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* (3) Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
&#039;&lt;br /&gt;
* (4) Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
&#039;&lt;br /&gt;
* (6) Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
&#039;&lt;br /&gt;
* (3) Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
&#039;&lt;br /&gt;
* (4) Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
&#039;&lt;br /&gt;
* (4) Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&#039;&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7258</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7258"/>
		<updated>2021-02-07T14:29:07Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* -Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* -Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* -The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** --Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* -The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* -The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* -If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* -A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* -The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* -Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* -When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* -A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* -If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* -If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* -The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* -If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* -If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* -After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* -A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* -A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* -A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* -A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* -A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* -The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* -Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* -Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* -Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* -Thieves specialize opening chests (loot)&lt;br /&gt;
* -Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* -(3) Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
-&lt;br /&gt;
* -(3) Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
-&lt;br /&gt;
* -(3) Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
-&lt;br /&gt;
* -(3) Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
-&lt;br /&gt;
* -(3) Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
-&lt;br /&gt;
* -(4) Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
-&lt;br /&gt;
* -(6) Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
-&lt;br /&gt;
* -(3) Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
-&lt;br /&gt;
* -(4) Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
-&lt;br /&gt;
* -(4) Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* -Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* -Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* -Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* -Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
-&lt;br /&gt;
* -Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7245</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7245"/>
		<updated>2021-02-07T00:07:29Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures tokens are collected by opening chests and defeating dragons. Treasures are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game and there are a certain number of them available per game. In the rare case that all treasure tokens have been collected in a game, then 1 experience point is awarded to the adventurer opening a chest instead of a token. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* (3) Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
* (3) Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
* (3) Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
* (3) Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
* (3) Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
* (4) Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* (6) Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* (3) Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
* (4) Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* (4) Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7244</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7244"/>
		<updated>2021-02-07T00:04:21Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword (green sword icon): Use as a fighter companion. (3)&lt;br /&gt;
* Talisman (grey skull necklace icon): Use as a cleric companion. (3)&lt;br /&gt;
* Scepter of Power (blue flaming eye icon: Use as a mage companion. (3)&lt;br /&gt;
* Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion. (3)&lt;br /&gt;
* Scroll (orange scroll icon): Use as a scroll. (3)&lt;br /&gt;
* Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures. (4)&lt;br /&gt;
* Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points. (6)&lt;br /&gt;
* Elixir (orange flask with stopper icon): Use as a potion. (3)&lt;br /&gt;
* Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair. (4)&lt;br /&gt;
* Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1. (4)&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7243</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7243"/>
		<updated>2021-02-07T00:02:57Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
* Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
* Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
* Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
* Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
* Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal (cyan circle with townscape icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7242</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7242"/>
		<updated>2021-02-07T00:02:26Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Party Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
* Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
* Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
* Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
* Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
* Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal (cyan circle with skyline icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7241</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7241"/>
		<updated>2021-02-07T00:01:17Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
* Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
* Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
* Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
* Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
* Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal (cyan circle with skyline icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7240</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7240"/>
		<updated>2021-02-07T00:00:59Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Companion Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
===Companion Types===&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
* Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
* Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
* Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
* Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
* Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal (cyan circle with skyline icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7239</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7239"/>
		<updated>2021-02-07T00:00:37Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Party Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
=Companion Types=&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
=Summary=&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
* Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
* Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
* Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
* Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
* Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal (cyan circle with skyline icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7238</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7238"/>
		<updated>2021-02-06T23:58:35Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
Companion Types:&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
Treasures are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once per game. At the end of the game, unused treasure tokens are worth 1 experience point each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword (green sword icon): Use as a fighter companion.&lt;br /&gt;
* Talisman (grey skull necklace icon): Use as a cleric companion.&lt;br /&gt;
* Scepter of Power (blue flaming eye icon: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools (purple dagger &amp;amp; lockpicks icon): Use as a thief companion.&lt;br /&gt;
* Scroll (orange scroll icon): Use as a scroll.&lt;br /&gt;
* Ring of Invisibility (orange ring icon): Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales (yellow scale/shield icon): Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir (orange flask with stopper icon): Use as a potion.&lt;br /&gt;
* Dragon Bait (red meat icon): Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal (cyan circle with skyline icon): Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7237</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7237"/>
		<updated>2021-02-06T23:22:19Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Monster Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s specialty (multiple uses per delve) or their ultimate ability (one use per delve).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
Companion Types:&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword : Use as a fighter companion.&lt;br /&gt;
* Talisman: Use as a cleric companion.&lt;br /&gt;
* Scepter of Power: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief companion.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7236</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7236"/>
		<updated>2021-02-06T23:20:34Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Party Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
Companion Types:&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but the party cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword : Use as a fighter companion.&lt;br /&gt;
* Talisman: Use as a cleric companion.&lt;br /&gt;
* Scepter of Power: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief companion.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7235</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7235"/>
		<updated>2021-02-06T23:18:38Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Party Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
Companion Types:&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster (except dragon faces) and Party dice to be rerolled.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but you cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword : Use as a fighter companion.&lt;br /&gt;
* Talisman: Use as a cleric companion.&lt;br /&gt;
* Scepter of Power: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief companion.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7234</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7234"/>
		<updated>2021-02-06T23:18:11Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
Companion Types:&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster and Party dice to be rerolled&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but you cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword : Use as a fighter companion.&lt;br /&gt;
* Talisman: Use as a cleric companion.&lt;br /&gt;
* Scepter of Power: Use as a mage companion.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief companion.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon (discarding all dragon dice and ending the phase), but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experience points.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monster die faces to dragon die faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use instead of fleeing (when unable to defeat monsters or dragons) in order to still collect experience points equal to the level. If unused at the end of the game it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7233</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7233"/>
		<updated>2021-02-06T23:12:16Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Party Dice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
Companion Types:&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster and Party dice to be rerolled&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but you cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7232</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7232"/>
		<updated>2021-02-06T23:11:35Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Party Dice==&lt;br /&gt;
Companion Types:&lt;br /&gt;
* A mage (blue wizard&#039;s hat icon) can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A cleric (grey hammer with halo icon) can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter (green crossed swords icon) can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A thief (purple eye mask icon) can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion (yellow winged helmet icon) can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
* The scroll (orange icon) is the sixth party die face and allows any number of Monster and Party dice to be rerolled&lt;br /&gt;
&lt;br /&gt;
All die faces allow any number of potions to be quaffed.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
* Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
* Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
* Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
* Thieves specialize opening chests (loot)&lt;br /&gt;
* Champions can do it all, but you cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7231</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7231"/>
		<updated>2021-02-06T22:58:16Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Companions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can open a single chest, defeat a goblin, an ooze, or any number of skeletons.&lt;br /&gt;
* A fighter can open a single chest, defeat a skeleton, an ooze, or any number of goblins.&lt;br /&gt;
* A mage can open a single chest, defeat a goblin, a skeleton, or any number of oozes.&lt;br /&gt;
* A thief can only defeat a single monster, but can open any number of chests.&lt;br /&gt;
* A champion can defeat any number of monsters of a single type or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
** Clerics specialize fighting against skeletons (undead enemies)&lt;br /&gt;
** Fighters specialize fighting against goblins (physical enemies)&lt;br /&gt;
** Mages specialize fighting against oozes (magical enemies)&lt;br /&gt;
** Thieves specialize opening chests (loot)&lt;br /&gt;
** Champions can do it all, but you cannot defeat a Dragon without help from other companion types&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7230</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7230"/>
		<updated>2021-02-06T22:42:37Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Regroup Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 dungeon die, Level 2 uses 2 dungeon dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7229</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7229"/>
		<updated>2021-02-06T22:41:35Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Regroup Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire to the tavern or seek glory.&lt;br /&gt;
* If the adventurer chooses to retire, they collect the number of experience as the level just completed. The current delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice increases by 1 for the new level (Level 1 uses 1 die, Level 2 uses 2 dice, etc).&lt;br /&gt;
* After completing Level 10, the adventurer has cleared the entire dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7228</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7228"/>
		<updated>2021-02-06T22:39:18Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Dragon Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, they collect the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7227</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7227"/>
		<updated>2021-02-06T22:38:44Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Loot Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companion types can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including Scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, they collect the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7226</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7226"/>
		<updated>2021-02-06T22:38:16Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Player&amp;#039;s Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer rolls all 7 party dice to determine their companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
** Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including Scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, they collect the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7225</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7225"/>
		<updated>2021-02-06T22:36:31Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Dragon Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dice to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* When there are 3 or more dragon dice in the lair, the Dragon arrives and attacks the adventurer.&lt;br /&gt;
* A dragon needs 3 different types of companions (die faces not including Scrolls) to be defeated (except with certain special abilities). Hero abilities that allow one type of companion to act as another allow two dice showing the same die face to be counted as two different types of companions.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience (but keeps any treasure tokens).&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure token and 1 experience.&lt;br /&gt;
&lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, they collect the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7224</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7224"/>
		<updated>2021-02-06T22:33:14Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Loot Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dice to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a single chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face chosen by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, they collect the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7223</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7223"/>
		<updated>2021-02-06T22:27:07Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Monster Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dice to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
* The adventurer uses their companions to fight monsters. Companion dice are moved to the graveyard after use.&lt;br /&gt;
* Tip: when using a scroll or fighting monsters, the adventurer must first move all dice they want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer can use their hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience (but keeps any treasure tokens they have).&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, they collect the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7222</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7222"/>
		<updated>2021-02-06T22:25:17Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dice to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* Tip: when using a scroll or fighting monsters, you must first move all dice you want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, they collect the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if the adventurer has to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7221</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7221"/>
		<updated>2021-02-06T22:24:48Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Regroup Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dice to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* Tip: when using a scroll or fighting monsters, you must first move all dice you want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, they collect the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, they move on to the next level with all remaining active dice and any treasure tokens. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if you have to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7220</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7220"/>
		<updated>2021-02-06T22:24:02Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Regroup Phase */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dice to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* Tip: when using a scroll or fighting monsters, you must first move all dice you want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dice and any treasure tokens. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if you have to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7219</id>
		<title>Gamehelpdungeonroll</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdungeonroll&amp;diff=7219"/>
		<updated>2021-02-06T22:23:22Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Treasures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
The objective of the game is to use your companions to gain experience by exploring dungeons and fighting monsters. The game consists of 3 delves.&lt;br /&gt;
&lt;br /&gt;
==Player&#039;s Turn==&lt;br /&gt;
The adventurer roll all 7 party dice to determine his companions.&lt;br /&gt;
&lt;br /&gt;
===Monster Phase===&lt;br /&gt;
* Roll a number of dungeon dice equals to the level (up to 10) as the monsters.&lt;br /&gt;
* Set aside all dragons: they cannot be rerolled.&lt;br /&gt;
* The adventurer can use a scroll to reroll any number of party and/or dungeon dice.&lt;br /&gt;
* The adventurer uses his companions to fight monsters. After using, they are moved to the graveyard.&lt;br /&gt;
* Tip: when using a scroll or fighting monsters, you must first move all dice you want to use to the Playing Area (dungeon dice and party dice).&lt;br /&gt;
* The adventurer can use his hero&#039;s ability (specialty or ultimate ability).&lt;br /&gt;
* If the monsters are defeated, proceed to the loot phase. Otherwise, the adventurer flees and gain no experience.&lt;br /&gt;
&lt;br /&gt;
===Loot Phase===&lt;br /&gt;
* A thief or a champion can be used to open any number of chests. Other companions can only open a chest.&lt;br /&gt;
* The adventurer gets a treasure for each opened chest. If there are no treasures left, use an experience as a replacement.&lt;br /&gt;
* Any party dice can be used to quaff any number of potions. A potion can revive a companion with its face choosed by the adventurer.&lt;br /&gt;
&lt;br /&gt;
===Dragon Phase===&lt;br /&gt;
* If there are 3 or more dragons in the lair, the dragon arrives.&lt;br /&gt;
* A dragon needs 3 different types of companions to be defeated.&lt;br /&gt;
* If the dragon is not defeated, the adventurer flees and gain no experience.&lt;br /&gt;
* If the dragon is defeated, the adventurer gains a treasure and 1 experience.&lt;br /&gt;
 &lt;br /&gt;
===Regroup Phase===&lt;br /&gt;
* The adventurer can choose between retire and seek glory.&lt;br /&gt;
* If the adventurer chooses to retires, he collects the number of experiences as the level. The delve is over.&lt;br /&gt;
* If the adventurer chooses to seek glory, he moves on to the next level with all his remaining active dice. The number of dungeon dice also increases by 1.&lt;br /&gt;
* If the level dice is at 10, the adventurer has cleared the dungeon and must retire.&lt;br /&gt;
&lt;br /&gt;
==Companions==&lt;br /&gt;
* A cleric can defeat a goblin, an ooze or any number of skeletons.&lt;br /&gt;
* A fighter can defeat a skeleton, an ooze or any number of goblins.&lt;br /&gt;
* A mage can defeat a goblin, a skeleton or any number of oozes.&lt;br /&gt;
* A thief can defeat a monster or used to open any number of chests.&lt;br /&gt;
* A champion can defeat any number of a type of monsters or open any number of chests.&lt;br /&gt;
&lt;br /&gt;
==Treasures==&lt;br /&gt;
They are collected by opening chests and defeating dragons. Treasure tokens are kept for future delves even if you have to flee the dungeon. Each treasure token can be used only once. Unused tokens are worth 1 experience each unless specified.&lt;br /&gt;
&lt;br /&gt;
* Vorpal Sword: Use as a fighter.&lt;br /&gt;
* Talisman: Use as a cleric.&lt;br /&gt;
* Scepter of Power: Use as a mage.&lt;br /&gt;
* Thieves&#039; Tools: Use as a thief.&lt;br /&gt;
* Scroll: Use as a scroll.&lt;br /&gt;
* Ring of Invisibility: Evade an attacking dragon, but do not collect any treasures.&lt;br /&gt;
* Dragon Scales: Each pair of dice is worth 2 additional experiences.&lt;br /&gt;
* Elixir: Use as a potion.&lt;br /&gt;
* Dragon Bait: Transform all monsters to dragon faces, and move them to the dragon&#039;s lair.&lt;br /&gt;
* Town Portal: Use when unable to defeat monsters or dragons to collect experiences equal to the level. If unused it is worth 2 points instead of 1.&lt;br /&gt;
&lt;br /&gt;
==Hero Powers==&lt;br /&gt;
Heros are avatars that represents adventurers. All heros (except Hero Pack 2) begin the game on its novice side, and is flipped to the master side when 5 experiences is gained. Each hero has a specialty (use as many times as you like) and ultimate ability (usable once per delve).&lt;br /&gt;
&lt;br /&gt;
===Basic Heroes===&lt;br /&gt;
* Crusader/Paladin: Fighters and clerics used as each other (specialty), used as a fighter or cleric (novice ultimate), discard a treasure to defeat all monsters, open all chests, quaff all potions and discard all dragons (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Enchantress/Beguiler: Scrolls used as any companion (specialty), transform a monster to a potion (novice ultimate), transform 2 monsters to a potion (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Half-Goblin/Chieftain: Open chests and quaff potions at any time (specialty), transform a goblin to thief (novice ultimate), transform 2 goblins to thieves (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Knight/Dragon Slayer: Scrolls become champions (novice specialty), novice and 1 less dice used to defeat a dragon (master specialty), transform all monster to dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Mercenary/Commander: Reroll any number of dice when forming the party (novice specialty), fighters defeat 1 extra monster (master specialty), defeat up to 2 monsters (novice ultimate), reroll any number of party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Minstrel/Bard: Thieves and mages used as each other (novice specialty), novice and champions defeat 1 extra monster (master specialty), discard all dragons (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Occultist/Necromancer: Clerics and mages used as each other (specialty), transform a skeleton to fighter (novice ultimate), transform 2 skeletons to fighters (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Spellsword/Battlemage: Fighters and mages used as each other (specialty), used as a fighter or mage (novice ultimate), discard all dice in dragon&#039;s lair (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 1===&lt;br /&gt;
* Alchemist/Thaumaturge: Chests become potions (specialty), revive a companion (novice ultimate), revive 2 companions (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Archaeologist/Tomb Raider: Draw 2 treasure when forming the party and discard 6 treasrues in the end (specialty), draw and discard 2 treasures (novice ultimate), draw 2 treasures and discard 1 (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Dwarf/Berkerser: Start with 5 dice and reroll when champion defeats 2+ monsters (specialty), discard 1 monster for each champion and reroll all champions (novice ultimate), revive 4 companions but cannot retire unless defeating a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Leprechaun/Clurichaun: All poisons become chests but all treasures are discarded (specialty), transform 1 monster into a chest (novice ultimate), transform 2 monsters into a chest (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Scout/Dungeoneer: Assign dungeon dice to level 1-3 (specialty), reduce 1 level and retire immediately (novice ultimate), retire immediately (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Sorceress/Drake Kin: Discard all dragons when more than 3 (specialty), discard 1 monster for each dragon (novice ultimate), discard 1 type of monster for each dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tracker/Ranger: Reroll 1 goblin once per level (specialty), discard 1 monster of any type (novice ultimate), discard 1 monster of each type (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Viking/Undead Viking: Take 5 champions instead of rolling (novice specialty), novice + all skeletons becomes potions (master specialty), discard all dragon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
===Promo===&lt;br /&gt;
* Guild Leader/Guild Master: Start with 8 dice (specialty), set 1 party/dungeon dice (novice ultimate), set 1 party and dungeon dice (master ultimate)&lt;br /&gt;
&lt;br /&gt;
* Time Traveller/Time Lady: Set 1 dice of each type and 1 champion (specialty), discard 1 treasure to defeat a dragon (novice ultimate), discard 1 treasure or scroll to defeat a dragon (master ultimate)&lt;br /&gt;
&lt;br /&gt;
===Hero Pack 2===&lt;br /&gt;
* Alexandra, Keeper of Knowledge: Scrolls used as champions and any companion used as scrolls (specialty), discard 1 scroll to defeat a dragon (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Amar-Suen, King of the Ancients: Thieves defeat 1 additional monster (specialty), discard all monsters of 1 type and draw 1 treasure per discarded monster (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Cassandra, the Cursed: Begin each delve exhausted and all companions defeat 1 extra monster when exhausted. When quaffing potions, refresh (specialty), discard 1 potion or 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Lord Yllavyre, Dragon Lord: Set 2 dice to scrolls and discard a scroll to turn a monster to dragon, refresh when facing 3 types (specialty), all dragons become companions and defeat 1 monster or open 1 chest (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Marpesia, Amazon Queen: Requires 4 dices to summon the dragon and champions kill 1 monster or open 1 chest (specialty), roll all dice from the graveyard, discard scrolls and add the rest to your party (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Szopin, Infamous Warlord: Refresh when defeating 2+ monsters with 1 companion (specialty), discard 2 dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tou&#039;lak, Minotaur Chieftain: May reroll 1 monster each level (specialty), discard all monsters (ultimate)&lt;br /&gt;
&lt;br /&gt;
* Tristan, Lone Mercenary: Draw 1 treasure when defeating 2+ monsters with 1 companion, use 1 treasure to refresh (specialty), reroll any number of dungeon dice (ultimate)&lt;br /&gt;
&lt;br /&gt;
==End of Game==&lt;br /&gt;
The game ends after each player has had 3 delves. The player with the highest total experience is the winner! In the case of a tie, the tied player with the fewest treasure tokens is the winner. If still tied, the tied players rejoice in a shared victory.&lt;br /&gt;
&lt;br /&gt;
When playing with solo mode. Play three rounds with the normal rules and go for the best score. Ranking of scores is as follows:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! width=30% | Points&lt;br /&gt;
! width=50% | Title&lt;br /&gt;
|-&lt;br /&gt;
|0-15&lt;br /&gt;
|Dragon fodder&lt;br /&gt;
|-&lt;br /&gt;
|16-23&lt;br /&gt;
|Village Hero&lt;br /&gt;
|-&lt;br /&gt;
|24-29&lt;br /&gt;
|Seasoned Explorer&lt;br /&gt;
|-&lt;br /&gt;
|30-34&lt;br /&gt;
|Champion&lt;br /&gt;
|-&lt;br /&gt;
|35+&lt;br /&gt;
|Hero of Ages&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=7218</id>
		<title>Tips dicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=7218"/>
		<updated>2021-02-06T22:09:51Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
Early in the game it&#039;s good to summon some basic and advanced creatures so you can gain more dice each round.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
These are great for using dice to greater effect. Spells tend to be stronger than similar abilities in creatures.&lt;br /&gt;
&lt;br /&gt;
== Curses ==&lt;br /&gt;
&lt;br /&gt;
These are a great way to put your opponent at a disadvantage for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
&lt;br /&gt;
Consider the auras available when deciding how to build your army. An aura which works well with your army can lead you to victory.&lt;br /&gt;
&lt;br /&gt;
== Mythic Creatures and Rituals ==&lt;br /&gt;
&lt;br /&gt;
Mythic creatures are the most powerful creatures in the game however because it takes 5 sulphur to summon one, ensure you can survive until you can gain the benefit of the mythic creature.&lt;br /&gt;
&lt;br /&gt;
== Overall Strategy: Efficiency ==&lt;br /&gt;
&lt;br /&gt;
Since your deck is the same as your opponent&#039;s, the defining characteristic of a winner is making the best use of your dice rolls, so find the most efficient moves to make with your available dice and cards. Particularly pay attention to what is the easiest and hardest mechanics to use in each deck type and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
This means that getting yourself more dice sooner (with creatures) is a top priority!&lt;br /&gt;
&lt;br /&gt;
Red dice are more likely to give Sulphur than the blue dice, and Sulphur tends to be needed for more powerful effects.&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=7217</id>
		<title>Tips dicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=7217"/>
		<updated>2021-02-06T22:06:43Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Overall Strategy: Efficiency */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
Early in the game it&#039;s good to summon some basic and advanced creatures so you can gain more dice each round.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
These are great for using dice to greater effect. Spells tend to be stronger than similar abilities in creatures.&lt;br /&gt;
&lt;br /&gt;
== Curses ==&lt;br /&gt;
&lt;br /&gt;
These are a great way to put your opponent at a disadvantage for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
&lt;br /&gt;
Consider the auras available when deciding how to build your army. An aura which works well with your army can lead you to victory.&lt;br /&gt;
&lt;br /&gt;
== Mythic Creatures and Rituals ==&lt;br /&gt;
&lt;br /&gt;
Mythic creatures are the most powerful creatures in the game however because it takes 5 sulphur to summon one, ensure you can survive until you can gain the benefit of the mythic creature.&lt;br /&gt;
&lt;br /&gt;
== Overall Strategy: Efficiency ==&lt;br /&gt;
&lt;br /&gt;
Since your deck is the same as your opponent&#039;s, the defining characteristic of a winner is making the best use of your dice rolls, so find the most efficient moves to make with your available dice and cards. Particularly pay attention to what is the easiest and hardest mechanics to use in each deck type and plan accordingly.&lt;br /&gt;
&lt;br /&gt;
This means that getting yourself more dice sooner (with creatures) is a top priority!&lt;br /&gt;
&lt;br /&gt;
Red dice are more likely to give the Sulfur element, which tends to be needed for more powerful effects.&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=7198</id>
		<title>Tips dicesummoners</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_dicesummoners&amp;diff=7198"/>
		<updated>2021-02-05T02:38:23Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Creatures ==&lt;br /&gt;
&lt;br /&gt;
Early in the game it&#039;s good to summon some basic and advanced creatures so you can gain more dice each round.&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
These are great for using dice to greater effect. Spells tend to be stronger than similar abilities in creatures.&lt;br /&gt;
&lt;br /&gt;
== Curses ==&lt;br /&gt;
&lt;br /&gt;
These are a great way to put your opponent at a disadvantage for 3 rounds.&lt;br /&gt;
&lt;br /&gt;
== Auras ==&lt;br /&gt;
&lt;br /&gt;
Consider the auras available when deciding how to build your army. An aura which works well with your army can lead you to victory.&lt;br /&gt;
&lt;br /&gt;
== Mythic Creatures and Rituals ==&lt;br /&gt;
&lt;br /&gt;
Mythic creatures are the most powerful creatures in the game however because it takes 5 sulphur to summon one, ensure you can survive until you can gain the benefit of the mythic creature.&lt;br /&gt;
&lt;br /&gt;
== Overall Strategy: Efficiency ==&lt;br /&gt;
&lt;br /&gt;
Since your deck is the same as your opponent&#039;s, the defining characteristic of a winner is making the best use of your dice rolls, so find the most efficient moves to make with your available dice and cards. Particularly pay attention to what is the easiest and hardest mechanics to use in each deck type and plan accordingly.&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_schroedingerscats&amp;diff=6941</id>
		<title>Tips schroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_schroedingerscats&amp;diff=6941"/>
		<updated>2021-01-20T00:29:46Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Summary: Guess what cards everyone is likely to have based on the distribution and how many cards everyone is holding. The bidding chart on the board shows what bids outrank each other (green/dead outranks pink/alive and orange/boxes rank double because there&#039;s fewer of those cards) so bids to the right or down from the circled bid are higher. If you think it is likely there are more of a type of card than the current bid (especially based off the cards in your hand combined with what you learn from what everyone else is willing to bid) then you bid higher than the last person. You can try to increase the chances of your bid being correct by revealing some of your cards (giving more information to the other players), but letting you then discard and redraw the cards left in your hand (giving you new information that the other players don&#039;t have). You can also use your physicist card to directly change the cards counted in the round (experiment), but you can only use them once for the whole game. They don&#039;t come back between rounds. If you think the previous bid is actually unlikely, you can challenge the bid, which ends the round, everyone shows their cards, and either the bidder or the challenger is correct. The one (bidder or challenger) who is incorrect is eliminated from the game and a new round starts.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
-Remember your Cat Physicist card can only be used once per GAME (they don&#039;t come back each round), so use it wisely!&lt;br /&gt;
&lt;br /&gt;
-Note that it is very easy to make an impossible bid: the size of the findings rapidly decreases as players are knocked out and some of the bids go beyond the base number of cards! For instance, it&#039;s only possible to get 26 alive/dead cats if ALL four Heisenbergs are in hands, plus all 20 of that card type, AND someone has played a Cat Physicist card that adds 2 to the findings! Pay attention to what cards can even possibly be in play...&lt;br /&gt;
&lt;br /&gt;
-There are 52 cards in the deck, so if it helps, think about them like normal playing cards:&lt;br /&gt;
---Ace-10 cards are alive/dead cats (40 cards) - think of all the red numbers as alive (20 cards) and all the black numbers as dead (20 cards)&lt;br /&gt;
---Jack &amp;amp; Queen cards are boxes (8 cards) and the King cards (4 cards) are Heisenbergs (wilds)&lt;br /&gt;
This might help with your expectations of how likely a card is to be in someone&#039;s hand if you&#039;ve played more games with the standard deck.&lt;br /&gt;
&lt;br /&gt;
-Putting down cards does reveal extra information to the other players about how likely your bid is, but then you get to redraw the other cards in your hand and change the likelihood - remember you don&#039;t just now know new information that the other players don&#039;t, but you ALSO know cards you got rid of that ARE NOT available to anyone! Keep this in mind for future bids!&lt;br /&gt;
&lt;br /&gt;
-Alive and Dead each have about 38.5% chance of showing up, Boxes have about 15% chance of showing up, and then the Heisenbergs have about 7-8% chance of showing up and they always support the current bid.  So don&#039;t forget to account for the chance that there are Heisenbergs in the findings that will make any particular bid more likely to be correct!&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_schroedingerscats&amp;diff=6890</id>
		<title>Tips schroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_schroedingerscats&amp;diff=6890"/>
		<updated>2021-01-16T03:55:14Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Summary: Guess what cards everyone is likely to have based on the distribution and how many cards everyone is holding. The bidding chart on the board shows what bids outrank each other (green/dead outranks pink/alive and orange/boxes rank double because there&#039;s fewer of those cards) so bids to the right or down from the circled bid are higher. If you think it is likely there are more of a type of card than the current bid (especially based off the cards in your hand combined with what you learn from what everyone else is willing to bid) then you bid higher than the last person. You can try to increase the chances of your bid being correct by revealing some of your cards (giving more information to the other players), but letting you then discard and redraw the cards left in your hand (giving you new information that the other players don&#039;t have). You can also use your physicist card to directly change the cards counted in the round (experiment), but you can only use them once for the whole game. They don&#039;t come back between rounds. If you think the previous bid is actually unlikely, you can challenge the bid, which ends the round, everyone shows their cards, and either the bidder or the challenger is correct. The one (bidder or challenger) who is incorrect is eliminated from the game and a new round starts.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
-Remember your Cat Physicist card can only be used once per GAME (they don&#039;t come back each round), so use it wisely!&lt;br /&gt;
&lt;br /&gt;
-Note that it is very easy to make an impossible bid: the size of the findings rapidly decreases as players are knocked out and some of the bids go beyond the base number of cards! For instance, it&#039;s only possible to get 26 alive/dead cats if ALL four Heisenbergs are in hands, plus all 20 of that card type, AND someone has played a Cat Physicist card that adds 2 to the findings! Pay attention to what cards can even possibly be in play...&lt;br /&gt;
&lt;br /&gt;
-There are 52 cards in the deck, so if it helps, think about them like normal playing cards:&lt;br /&gt;
---Ace-10 cards are alive/dead cats (40 cards) - think of all the red numbers as alive (20 cards) and all the black numbers as dead (20 cards)&lt;br /&gt;
---Jack &amp;amp; Queen cards are boxes (8 cards) and the King cards (4 cards) are Heisenbergs (wilds)&lt;br /&gt;
This might help with your expectations of how likely a card is to be in someone&#039;s hand if you&#039;ve played more games with the standard deck.&lt;br /&gt;
&lt;br /&gt;
-Putting down cards does reveal extra information to the other players about how likely your bid is, but then you get to redraw the other cards in your hand and change the likelihood - remember you don&#039;t just now know new information that the other players don&#039;t, but you ALSO know cards you got rid of that ARE NOT available to anyone! Keep this in mind for future bids!&lt;br /&gt;
&lt;br /&gt;
-Alive and Dead each have about 38.5% chance of showing up, Boxes have about 15% chance of showing up, and then the Heisenbergs have about 7-8% chance of showing up and they always support the current bid.  So accounting for the Heisenbergs, Alive/Dead is a 38-42% chance each and boxes are a 15-19% chance of showing up (and yes that adds up to more than 100% on the high end because Heisenbergs can count as any).&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_schroedingerscats&amp;diff=6863</id>
		<title>Tips schroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_schroedingerscats&amp;diff=6863"/>
		<updated>2021-01-13T03:48:12Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Summary: Guess what cards everyone is likely to have based on the distribution and how many cards everyone is holding. The bidding chart on the board shows what bids outrank each other (green/dead outranks pink/alive and orange/boxes rank double because there&#039;s fewer of those cards) so bids to the right or down from the circled bid are higher. If you think it is likely there are more of a type of card than the current bid (especially based off the cards in your hand combined with what you learn from what everyone else is willing to bid) then you bid higher than the last person. You can try to increase the chances of your bid being correct by revealing some of your cards (giving more information to the other players), but letting you then discard and redraw the cards left in your hand (giving you new information that the other players don&#039;t have). You can also use your physicist card to directly change the cards counted in the round (experiment), but you can only use them once for the whole game. They don&#039;t come back between rounds. If you think the previous bid is actually unlikely, you can challenge the bid, which ends the round, everyone shows their cards, and either the bidder or the challenger is correct. The one (bidder or challenger) who is incorrect is eliminated from the game and a new round starts.&lt;br /&gt;
&lt;br /&gt;
Tips:&lt;br /&gt;
&lt;br /&gt;
-Remember your Cat Physicist card can only be used once per GAME (they don&#039;t come back each round), so use it wisely!&lt;br /&gt;
&lt;br /&gt;
-There are 52 cards in the deck, so if it helps, think about them like normal playing cards:&lt;br /&gt;
---Ace-10 cards are alive/dead cats (40 cards) - think of all the red numbers as alive (20 cards) and all the black numbers as dead (20 cards)&lt;br /&gt;
---Jack &amp;amp; Queen cards are boxes (8 cards) and the King cards (4 cards) are Heisenbergs (wilds)&lt;br /&gt;
This might help with your expectations of how likely a card is to be in someone&#039;s hand if you&#039;ve played more games with the standard deck.&lt;br /&gt;
&lt;br /&gt;
-Putting down cards does reveal extra information to the other players about how likely your bid is, but then you get to redraw the other cards in your hand and change the likelihood - remember you don&#039;t just now know new information that the other players don&#039;t, but you ALSO know cards you got rid of that ARE NOT available to anyone! Keep this in mind for future bids!&lt;br /&gt;
&lt;br /&gt;
-Alive and Dead each have about 38.5% chance of showing up, Boxes have about 15% chance of showing up, and then the Heisenbergs have about 7-8% chance of showing up and they always support the current bid.  So accounting for the Heisenbergs, Alive/Dead is a 38-42% chance each and boxes are a 15-19% chance of showing up (and yes that adds up to more than 100% on the high end because Heisenbergs can count as any).&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=6851</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=6851"/>
		<updated>2021-01-12T03:27:44Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* Types of boxes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
* One doctorate card is dealt to each player and a docterate is placed in the discard pile.&lt;br /&gt;
* Deal a number of boxes to each player as the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
* Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of Boxes==&lt;br /&gt;
* Alive: It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
* Dead: It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
* Empty: It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
* Heisenberg: It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
* You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
* Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
* You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
* If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
* Albert Felinestein: Discard your research and draw an equal number of boxes.&lt;br /&gt;
* Cecelia Pounce: Add 2 alive cats findings this experiment.&lt;br /&gt;
* Madam Purrie: Discard all alive cat findings.&lt;br /&gt;
* Maria Goeppertmeower: Add 1 empty box findings this experiment.&lt;br /&gt;
* Mittens Faraday: Discard all dead cat findings.&lt;br /&gt;
* Neil Degrasse Tabby: Use the ability of a face-up cat scientist.&lt;br /&gt;
* Sally Prride: You may look at the discard this turn.&lt;br /&gt;
* Sir Isaac Mewton: Draw 2 additional boxes from the research deck.&lt;br /&gt;
* Stephen Pawking: Skip your hypothesis this turn.&lt;br /&gt;
* Whiskers Feyncat: Do not count Heisenbergs as findings this experiment.&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=6850</id>
		<title>Gamehelpschroedingerscats</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpschroedingerscats&amp;diff=6850"/>
		<updated>2021-01-12T03:26:33Z</updated>

		<summary type="html">&lt;p&gt;EmethSAS: /* On Your Turn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Set Up (that you need to know)==&lt;br /&gt;
* One doctorate card is dealt to each player and a docterate is placed in the discard pile.&lt;br /&gt;
* Deal a number of boxes to each player as the number of players. (e.g. with 4 players, deal 4 boxes to each player)&lt;br /&gt;
* Set up a research deck.&lt;br /&gt;
&lt;br /&gt;
==Types of boxes==&lt;br /&gt;
* Alive: It has the lowest rank. There are 20 alive cats in the deck.&lt;br /&gt;
* Dead: It has a higher rank than alive cats but a lower rank than empty boxes. There are 20 dead cats in the deck.&lt;br /&gt;
* Empty: It has the highest rank. When proposing a hypothesis, it has double value. There are 8 empty boxes in the deck.&lt;br /&gt;
* Heisenberg: It is like a wild card, but it always counts towards the current bid. Because of this, a hypothesis of Heisenbergs is never allowed. There are 4 Heisenbergs in the deck.&lt;br /&gt;
&lt;br /&gt;
==On Your Turn==&lt;br /&gt;
* You must make a hypothesis (bid) of higher value than the last scientist&#039;s (player&#039;s) after reviewing your hand. This means you must make a bid that is to the right or down from the current bid on the bidding card. The current hypothesis (bid) is indicated by a circle.&lt;br /&gt;
* Then, you may show some of your findings by playing cards from your hand of the type matching your current bid. Then you may discard up to as many remaining boxes (cards) in your hand as you placed face up and then re-draw the same number.&lt;br /&gt;
* You may reveal your doctorate (cat physicist card). If you do so, activate its ability, then discard the doctorate card (for the rest of the game).&lt;br /&gt;
* If you think the previous scientist&#039;s (player&#039;s) bid is unlikely to be true, call the last scientist&#039;s hypothesis into question. The findings are counted (total cards from everyone&#039;s hands) and the scientist with the wrong hypothesis is out of the game (challenger or bidder). The scientist who debunks or is confirmed starts the next round.&lt;br /&gt;
&lt;br /&gt;
==Doctorate Powers==&lt;br /&gt;
* Albert Felinestein: Discard your research and draw an equal number of boxes.&lt;br /&gt;
* Cecelia Pounce: Add 2 alive cats findings this experiment.&lt;br /&gt;
* Madam Purrie: Discard all alive cat findings.&lt;br /&gt;
* Maria Goeppertmeower: Add 1 empty box findings this experiment.&lt;br /&gt;
* Mittens Faraday: Discard all dead cat findings.&lt;br /&gt;
* Neil Degrasse Tabby: Use the ability of a face-up cat scientist.&lt;br /&gt;
* Sally Prride: You may look at the discard this turn.&lt;br /&gt;
* Sir Isaac Mewton: Draw 2 additional boxes from the research deck.&lt;br /&gt;
* Stephen Pawking: Skip your hypothesis this turn.&lt;br /&gt;
* Whiskers Feyncat: Do not count Heisenbergs as findings this experiment.&lt;/div&gt;</summary>
		<author><name>EmethSAS</name></author>
	</entry>
</feed>