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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Elijah+Rafael</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-19T07:35:41Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplimit&amp;diff=28800</id>
		<title>Gamehelplimit</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplimit&amp;diff=28800"/>
		<updated>2026-03-07T19:10:38Z</updated>

		<summary type="html">&lt;p&gt;Elijah Rafael: /* Card Descriptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Society Cards (Purple)&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Cost !! Effect !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Public Expenditure|| Lose 1$ per population.|| Decrease unrest by 1.|| Starter card&lt;br /&gt;
|-&lt;br /&gt;
| Education|| Lose 1$ per population.|| Increase 1 social class of your choice by 1, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. || Starter card&lt;br /&gt;
|-&lt;br /&gt;
| Investment Policy|| Lose 2$ per population. || Decrease unrest by 3. || ​&lt;br /&gt;
|-&lt;br /&gt;
| Graduate Studies|| Lose 2$ per population. || Increase social class(es) of your choice by 3, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. ||&lt;br /&gt;
|-&lt;br /&gt;
| Indoctrination|| Decrease 1 social class of your choice by 1, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. || Decrease unrest by 2. ||&lt;br /&gt;
|-&lt;br /&gt;
| Vegetarianism|| Increase unrest by 2. || During the Supply step of the Social phase, treat your population as if it was one level directly below in order to calculate the amount of renewable resources consumed. ​|| Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
| Overconsumption|| Spend 1 industrial resource per population. || Decrease unrest by 3. ​||&lt;br /&gt;
|-&lt;br /&gt;
| Sustainable Consumption|| Increase unrest by 2. || During the Consumption step of the Social phase, treat your population as if it was 1 level lower in order to calculate the amount of industrial resources consumed. ​ || Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
| Surcharge|| Increase unrest by 1. Take 10$ from the World Bank and put it in the Limit box. ​ || Receive 2$ per population. ​||&lt;br /&gt;
|-&lt;br /&gt;
| Political Reform|| Lose 10$. || Choose 1 deck of Politics cards, draw 5 cards, and keep 1 in your hand. ​ Replace the others in the corresponding deck in the order of your choice. ​|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Production Cards (Blue)&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Cost !! Effect !! Note&lt;br /&gt;
|-&lt;br /&gt;
|Industrialization ||Choose a type of production (Renewable, Industrial, or Military) and lose as many $ as the value of that production plant cube’s level. ​ ||Increase the level of the chosen production type by 1. || Starter card&lt;br /&gt;
|-&lt;br /&gt;
|Craftsmanship ||Lose 1$. ||Earn 2 renewable, 2 industrial, or 2 military resources. || Starter card&lt;br /&gt;
|-&lt;br /&gt;
|Recycling ||Decrease your Industrial Production level by 1. ||When you consume 10 or more industrial resources in one step, take 1 oil from the Limit box. || Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
|Robotization ||Choose a type of production (Industrial or Military) and lose as many $ as the value of that production plant cube’s level. ​ ||Increase the level of the chosen production type by 2 ​ || Available when social class A reaches level 3&lt;br /&gt;
|-&lt;br /&gt;
|Green Production ||Decrease your Industrial production by 1 level. ||During the Production step of the Social phase, when producing industrial resources, receive 1 less pollution than indicated by the position of your Industrial production cube. ​ || Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
|Policy Planning ||Increase unrest by 2 ||Do not action the Economic Growth step during the Social phase. ​ You may take this card back at any time by increasing unrest by 2. || Permanent effect card.  You may take this card back at any point by increasing unrest by 2 and placing it at the bottom of the deck. &lt;br /&gt;
|-&lt;br /&gt;
|Intensive Farming ||Lose as many $ as the value of the Renewable production plant cube&#039;s level. ||During the Production step of the Social phase, lose 1 oil, receive 1 pollution, and treat your Renewable production level as if it was one level directly higher when calculating the quantity of renewable resources you produce. ​ || Permanent effect card.  You may take this card back by reducing your Renewable production level (don&#039;t reduce if at 1), placing at the bottom of the deck. If you do not have enough oil you must take this card back.&lt;br /&gt;
|-&lt;br /&gt;
|Extraction ||Lose 5$ and receive 1 pollution. ​ ||Take 2 oil from the Limit box.  || &lt;br /&gt;
|-&lt;br /&gt;
|Cleaning the Planet ||Lose 50$. ​ Other nations may help you and contribute to the payment even if you are not in an alliance with them. ||If you have any, put 1 excess pollution in the Limit box or 1 pollution on the pollution reserve card, then each other nation (including you) puts 1 excess pollution in the Limit box or 1 pollution on the pollution reserve card. ​ || Excess pollution should always take priority over pollution.  If necessary, swap tokens among yourselves so there are never excess pollution tokens in play until the pollution reserve is empty.&lt;br /&gt;
|-&lt;br /&gt;
|Urbanization ||Spend 1 industrial resource per population  ||Increase social class(es) of your choice by 2, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. || &lt;br /&gt;
|-&lt;br /&gt;
|Offshore Production ||Target a nation. ​ Give that nation the value of the level of their Industrial production plant cube in $, then take 10$ from the World Bank and put it in the Limit box. ​ ||Produce industrial resources with the Industrial production level of the target nation. ​ You earn the industrial resources. ​ If applicable, any oil are lost from your stock, but any pollution are received by the target nation. ​ || The targeted nation cannot oppose&lt;br /&gt;
|-&lt;br /&gt;
|Overproduction ||Increase unrest by 1 ||Produce your choice of industrial or military resources. Lose oil and receive pollution as necessary. ​ || &lt;br /&gt;
|-&lt;br /&gt;
|Soft Power ||Lose 20$ ||Target a nation. ​ Give them up to 2 of your distruption tokens. || The targeted nation cannot oppose&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Military and Economy Cards (Red)&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Cost !! Effect !! Note&lt;br /&gt;
|-&lt;br /&gt;
|Market Access ||No cost ||Make a transaction ​ ||Available when social class A reaches level 2&lt;br /&gt;
|-&lt;br /&gt;
|Speculation ||Take 5$ from the World Bank and 5$ from your own stock and place them in the Limit box. ​ ||Move 1 resource price cube of your choice, then make a transaction. ​ || &lt;br /&gt;
|-&lt;br /&gt;
|Stock Exchange ||Take 10$ from your own stock and place it in the Limit box. ​ ||When you play Market Access or Speculation cards, you can make 2 transactions instead of 1, on different resources. ​ || Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
|Humanitarian Aid ||Lose 50$. ​ Other nations may help you and contribute to the payment even if you are not in an alliance with them. ​ ||If you have any, place 1 of your disruption tokens on the disruption reserve card, then each nation (including you) places 1 of their disruption tokens on the disruption reserve card. ​ || &lt;br /&gt;
|-&lt;br /&gt;
|Political Interference ||Take 10$ from the World Bank and place it in the Limit box. ​ ||Target a nation. ​ Take the amount of $ from them equal to the position of their population cylinder. ​ They increase a social class of your choice by 1, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. ​ || Targeted nation cannot oppose&lt;br /&gt;
|-&lt;br /&gt;
|Development of Tourism ||Take 10$ from the World Bank and place it in the Limit box. ​ ||Target a nation. ​ Note the number of the standard of living of that nation’s social class E. Subtract 1 from that number. ​ Multiply that value by 10 and take the corresponding number of $ from them. ​ The targeted nation also reduces their unrest by 2 ​ || Targeted nation cannot oppose&lt;br /&gt;
|-&lt;br /&gt;
|Mass Destruction &#039;&#039;(Attack)&#039;&#039; ||Spend 10 or more (you choose) miliatary resources and receive 2 disruption tokens ||If the targeted nation does not resist, they lose 1 territory, which they place in the Limit box. They reduce production of either their Industrial or Military production level by 1 (you choose) and they receive 3 pollution tokens from the pollution reserve card. ||Available when social class A reaches level 4&lt;br /&gt;
|-&lt;br /&gt;
|Annexation of Territory &#039;&#039;(Attack)&#039;&#039; ||Spend 10 or more (you choose) miliatary resources and receive 2 disruption tokens  ||If the targeted nation does not resist, take 1 territroy from them and reduce either their Industrial or Military production by 1 level (you choose). || This may result in a reduction of the Renewable resource level due to territory loss&lt;br /&gt;
|-&lt;br /&gt;
|Military Operation &#039;&#039;(Attack)&#039;&#039; ||Spend 3 or more (you choose) military resources and receive 1 disruption token ||If the targeted nation does not resist, take up to 2 oil, or up to 5 industrial resources, or up to 5 renewable resources (you choose) || &lt;br /&gt;
|-&lt;br /&gt;
|Colonization ||Spend 5 military resources and receive 2 disruption tokens ||Take 1 territory and 2 oil from the colonization reserves if there are any left || When the colonization reserves are empty, this card and the Colonization tile are of no further use&lt;br /&gt;
|-&lt;br /&gt;
|Terrorism ||Spend 1 military resource and receive 1 disruption token ||Target a nation. That nation increases unrest by 3 || Targeted nation cannot oppose&lt;br /&gt;
|-&lt;br /&gt;
|Police Repression ||Spend as many military resources as two levels below your current population and receive 1 disruption token ||Decrease unrest by 2 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elijah Rafael</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplimit&amp;diff=28799</id>
		<title>Gamehelplimit</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplimit&amp;diff=28799"/>
		<updated>2026-03-07T19:08:57Z</updated>

		<summary type="html">&lt;p&gt;Elijah Rafael: /* Card Descriptions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Society Cards (Purple)&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Cost !! Effect !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Public Expenditure|| Lose 1$ per population|| Decrease unrest by 1|| Starter card&lt;br /&gt;
|-&lt;br /&gt;
| Education|| Lose 1$ per population|| Increase 1 social class of your choice by 1, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. || Starter card&lt;br /&gt;
|-&lt;br /&gt;
| Investment Policy|| Lose 2$ per population || Decrease unrest by 3 || ​&lt;br /&gt;
|-&lt;br /&gt;
| Graduate Studies|| Lose 2$ per population || Increase social class(es) of your choice by 3, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. ||&lt;br /&gt;
|-&lt;br /&gt;
| Indoctrination|| Decrease 1 social class of your choice by 1, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. || Decrease unrest by 2 || &lt;br /&gt;
|-&lt;br /&gt;
| Vegetarianism|| Increase unrest by 2 || During the Supply step of the Social phase, treat your population as if it was one level directly below in order to calculate the amount of renewable resources consumed. ​|| Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
| Overconsumption|| Spend 1 industrial resource per population || Decrease unrest by 3 ​|| &lt;br /&gt;
|-&lt;br /&gt;
| Sustainable Consumption|| Increase unrest by 2 || During the Consumption step of the Social phase, treat your population as if it was 1 level lower in order to calculate the amount of industrial resources consumed. ​ || Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
| Surcharge|| Increase unrest by 1. ​ Take 10$ from the World Bank and put it in the Limit box. ​ || Receive 2$ per population ​|| &lt;br /&gt;
|-&lt;br /&gt;
| Political Reform|| Lose 10$ || Choose 1 deck of Politics cards, draw 5 cards, and keep 1 in your hand. ​ Replace the others in the corresponding deck in the order of your choice. ​|| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Production Cards (Blue)&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Cost !! Effect !! Note&lt;br /&gt;
|-&lt;br /&gt;
|Industrialization ||Choose a type of production (Renewable, Industrial, or Military) and lose as many $ as the value of that production plant cube’s level. ​ ||Increase the level of the chosen production type by 1. || Starter card&lt;br /&gt;
|-&lt;br /&gt;
|Craftsmanship ||Lose 1$ ||Earn 2 renewable, 2 industrial, or 2 military resources. || Starter card&lt;br /&gt;
|-&lt;br /&gt;
|Recycling ||Decrease your Industrial Production level by 1. ||When you consume 10 or more industrial resources in one step, take 1 oil from the Limit box. || Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
|Robotization ||Choose a type of production (Industrial or Military) and lose as many $ as the value of that production plant cube’s level. ​ ||Increase the level of the chosen production type by 2 ​ || Available when social class A reaches level 3&lt;br /&gt;
|-&lt;br /&gt;
|Green Production ||Decrease your Industrial production by 1 level ||During the Production step of the Social phase, when producing industrial resources, receive 1 less pollution than indicated by the position of your Industrial production cube. ​ || Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
|Policy Planning ||Increase unrest by 2 ||Do not action the Economic Growth step during the Social phase. ​ You may take this card back at any time by increasing unrest by 2. || Permanent effect card.  You may take this card back at any point by increasing unrest by 2 and placing it at the bottom of the deck. &lt;br /&gt;
|-&lt;br /&gt;
|Intensive Farming ||Lose as many $ as the value of the Renewable production plant cube&#039;s level. ||During the Production step of the Social phase, lose 1 oil, receive 1 pollution, and treat your Renewable production level as if it was one level directly higher when calculating the quantity of renewable resources you produce. ​ || Permanent effect card.  You may take this card back by reducing your Renewable production level (don&#039;t reduce if at 1), placing at the bottom of the deck. If you do not have enough oil you must take this card back.&lt;br /&gt;
|-&lt;br /&gt;
|Extraction ||Lose 5$ and receive 1 pollution. ​ ||Take 2 oil from the Limit box.  || &lt;br /&gt;
|-&lt;br /&gt;
|Cleaning the Planet ||Lose 50$. ​ Other nations may help you and contribute to the payment even if you are not in an alliance with them. ||If you have any, put 1 excess pollution in the Limit box or 1 pollution on the pollution reserve card, then each other nation (including you) puts 1 excess pollution in the Limit box or 1 pollution on the pollution reserve card. ​ || Excess pollution should always take priority over pollution.  If necessary, swap tokens among yourselves so there are never excess pollution tokens in play until the pollution reserve is empty.&lt;br /&gt;
|-&lt;br /&gt;
|Urbanization ||Spend 1 industrial resource per population  ||Increase social class(es) of your choice by 2, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. || &lt;br /&gt;
|-&lt;br /&gt;
|Offshore Production ||Target a nation. ​ Give that nation the value of the level of their Industrial production plant cube in $, then take 10$ from the World Bank and put it in the Limit box. ​ ||Produce industrial resources with the Industrial production level of the target nation. ​ You earn the industrial resources. ​ If applicable, any oil are lost from your stock, but any pollution are received by the target nation. ​ || The targeted nation cannot oppose&lt;br /&gt;
|-&lt;br /&gt;
|Overproduction ||Increase unrest by 1 ||Produce your choice of industrial or military resources. Lose oil and receive pollution as necessary. ​ || &lt;br /&gt;
|-&lt;br /&gt;
|Soft Power ||Lose 20$ ||Target a nation. ​ Give them up to 2 of your distruption tokens. || The targeted nation cannot oppose&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Military and Economy Cards (Red)&lt;br /&gt;
|-&lt;br /&gt;
! Card !! Cost !! Effect !! Note&lt;br /&gt;
|-&lt;br /&gt;
|Market Access ||No cost ||Make a transaction ​ ||Available when social class A reaches level 2&lt;br /&gt;
|-&lt;br /&gt;
|Speculation ||Take 5$ from the World Bank and 5$ from your own stock and place them in the Limit box. ​ ||Move 1 resource price cube of your choice, then make a transaction. ​ || &lt;br /&gt;
|-&lt;br /&gt;
|Stock Exchange ||Take 10$ from your own stock and place it in the Limit box. ​ ||When you play Market Access or Speculation cards, you can make 2 transactions instead of 1, on different resources. ​ || Permanent effect card&lt;br /&gt;
|-&lt;br /&gt;
|Humanitarian Aid ||Lose 50$. ​ Other nations may help you and contribute to the payment even if you are not in an alliance with them. ​ ||If you have any, place 1 of your disruption tokens on the disruption reserve card, then each nation (including you) places 1 of their disruption tokens on the disruption reserve card. ​ || &lt;br /&gt;
|-&lt;br /&gt;
|Political Interference ||Take 10$ from the World Bank and place it in the Limit box. ​ ||Target a nation. ​ Take the amount of $ from them equal to the position of their population cylinder. ​ They increase a social class of your choice by 1, respecting the rule of A&amp;gt;=B&amp;gt;=C&amp;gt;=D&amp;gt;=E. ​ || Targeted nation cannot oppose&lt;br /&gt;
|-&lt;br /&gt;
|Development of Tourism ||Take 10$ from the World Bank and place it in the Limit box. ​ ||Target a nation. ​ Note the number of the standard of living of that nation’s social class E. Subtract 1 from that number. ​ Multiply that value by 10 and take the corresponding number of $ from them. ​ The targeted nation also reduces their unrest by 2 ​ || Targeted nation cannot oppose&lt;br /&gt;
|-&lt;br /&gt;
|Mass Destruction &#039;&#039;(Attack)&#039;&#039; ||Spend 10 or more (you choose) miliatary resources and receive 2 disruption tokens ||If the targeted nation does not resist, they lose 1 territory, which they place in the Limit box. They reduce production of either their Industrial or Military production level by 1 (you choose) and they receive 3 pollution tokens from the pollution reserve card. ||Available when social class A reaches level 4&lt;br /&gt;
|-&lt;br /&gt;
|Annexation of Territory &#039;&#039;(Attack)&#039;&#039; ||Spend 10 or more (you choose) miliatary resources and receive 2 disruption tokens  ||If the targeted nation does not resist, take 1 territroy from them and reduce either their Industrial or Military production by 1 level (you choose). || This may result in a reduction of the Renewable resource level due to territory loss&lt;br /&gt;
|-&lt;br /&gt;
|Military Operation &#039;&#039;(Attack)&#039;&#039; ||Spend 3 or more (you choose) military resources and receive 1 disruption token ||If the targeted nation does not resist, take up to 2 oil, or up to 5 industrial resources, or up to 5 renewable resources (you choose) || &lt;br /&gt;
|-&lt;br /&gt;
|Colonization ||Spend 5 military resources and receive 2 disruption tokens ||Take 1 territory and 2 oil from the colonization reserves if there are any left || When the colonization reserves are empty, this card and the Colonization tile are of no further use&lt;br /&gt;
|-&lt;br /&gt;
|Terrorism ||Spend 1 military resource and receive 1 disruption token ||Target a nation. That nation increases unrest by 3 || Targeted nation cannot oppose&lt;br /&gt;
|-&lt;br /&gt;
|Police Repression ||Spend as many military resources as two levels below your current population and receive 1 disruption token ||Decrease unrest by 2 || &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Elijah Rafael</name></author>
	</entry>
</feed>