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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ehrine</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-09-16T21:42:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppentaquest&amp;diff=23012</id>
		<title>Gamehelppentaquest</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppentaquest&amp;diff=23012"/>
		<updated>2024-10-14T08:17:12Z</updated>

		<summary type="html">&lt;p&gt;Ehrine: Missing third moon symbol on 3 of a kind example line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Solo Play ==&lt;br /&gt;
Shuffle the deck, then play the following phases:&lt;br /&gt;
&lt;br /&gt;
[1] Draw cards and place them face up in the quest area until there are 5 cards.&lt;br /&gt;
&lt;br /&gt;
[2] Roll 5d6; if you get a combination matching the dice shown in one of the lower parts of a card, you can declare that you beat it: put it in your army area. If you can beat more than one card, choose which one you beat.&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
{{whiteDie|2}} {{whiteDie|2}} is beaten by a roll of {{whiteDie|1}}{{whiteDie|4}}{{whiteDie|2}}{{whiteDie|3}}{{whiteDie|2}} since it contains the needed numbers;&lt;br /&gt;
&lt;br /&gt;
{{Pentaquest sun}} {{Pentaquest sun}} {{Pentaquest sun}} is beaten by any 3 of a kind: {{whiteDie|1}}{{whiteDie|1}}{{whiteDie|1}}, {{whiteDie|2}}{{whiteDie|2}}{{whiteDie|2}}, {{whiteDie|3}}{{whiteDie|3}}{{whiteDie|3}}, etc;&lt;br /&gt;
&lt;br /&gt;
{{Pentaquest sun}} {{Pentaquest sun}} {{Pentaquest moon}} {{Pentaquest moon}} is beaten by any two pair: {{whiteDie|1}}{{whiteDie|1}}{{whiteDie|3}}{{whiteDie|3}}, {{whiteDie|6}}{{whiteDie|6}}{{whiteDie|2}}{{whiteDie|2}}, {{whiteDie|4}}{{whiteDie|4}}{{whiteDie|4}}{{whiteDie|4}}, etc;&lt;br /&gt;
&lt;br /&gt;
[3] Free reroll; you can try to get better dice results rerolling any number of diceat once, keeping the new results. Every very first roll of a game gets 2 free rerolls.&lt;br /&gt;
&lt;br /&gt;
[4] Modify roll; you can use any number of cards from your army to modify your rolled dice, so as to beat a card in the quest area. Discard each army card after you use it. The effect of an army card depends on the symbol in its upper right corner: &lt;br /&gt;
&lt;br /&gt;
* {{Pentaquest add}} add 1 to a die [max is {{whiteDie|6}}]; &lt;br /&gt;
* {{Pentaquest sub}} subtract 1 from a die [min is {{whiteDie|1}}];&lt;br /&gt;
* {{Pentaquest addsub}} add or subtract 1 to a die [as above];&lt;br /&gt;
* {{Pentaquest reroll}} reroll any number of dice; keep results;&lt;br /&gt;
* {{Pentaquest mirror}} mirror a die to its opposite: {{whiteDie|1}} to {{whiteDie|6}}, {{whiteDie|2}} to {{whiteDie|5}}, {{whiteDie|3}} to {{whiteDie|4}}, {{whiteDie|4}} to {{whiteDie|3}}, etc.&lt;br /&gt;
&lt;br /&gt;
[5] Check; if you managed to beat a card, start over from phase [1]. If you didn&#039;t, you lose. If the deck and the quest area have no cards left, you won: your SCORE is the number of cards left in your army.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer ==&lt;br /&gt;
Players take turns clockwise, using the same rules of solo play, with a quest area shared by all the players, while discard piles are personal. Whether or not a player manages to beat card during his turn, the game continues with the turn of the player to his left. When there are no cards left in the deck and quest area, compare the sum of army and discarded cards of each player: the highest score wins.&lt;br /&gt;
&lt;br /&gt;
== Score ==&lt;br /&gt;
The maximum attainable score is 42, although it&#039;s unlikely to beat all the cards without using any of them. A score over 20 is good, and reaching 30 is great.&lt;/div&gt;</summary>
		<author><name>Ehrine</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdistilled&amp;diff=22646</id>
		<title>Gamehelpdistilled</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdistilled&amp;diff=22646"/>
		<updated>2024-09-19T08:40:48Z</updated>

		<summary type="html">&lt;p&gt;Ehrine: /* Game End */ Clarified scoring for aged spirits still in warehouse.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Differences Between Physical and BGA ===&lt;br /&gt;
Please be aware that there are a few meaningful differences between a physical copy of Distilled and the BGA implementation:&lt;br /&gt;
&lt;br /&gt;
* On BGA, the distill phase is taken in player order. This is to facilitate the flow of the game, especially in asynchronous play. Each player distills their spirit and claims their label in player order starting with the first player token.&lt;br /&gt;
* On BGA, the Drone Camera is not part of the Distillery Upgrade deck.&lt;br /&gt;
* On BGA, the choice of flavor cards for Doig Ventilator is automated to pick the most valuable flavor.&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
&lt;br /&gt;
Create, age, and sell Spirits in order to be the best distiller over 7 rounds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Phases===&lt;br /&gt;
&lt;br /&gt;
The rounds are broken up into 4 Phases&lt;br /&gt;
&lt;br /&gt;
Market&lt;br /&gt;
&lt;br /&gt;
Distill&lt;br /&gt;
&lt;br /&gt;
Sell&lt;br /&gt;
&lt;br /&gt;
Age&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Market===&lt;br /&gt;
&lt;br /&gt;
In clockwise order, each player either makes a purchase or passes&lt;br /&gt;
&lt;br /&gt;
Passing takes you out of the Market phase until all other players have passed, which ends the phase&lt;br /&gt;
&lt;br /&gt;
You can purchase as much as you wish over this phase, but can only purchase a maximum of 2 basic items in each Market Phase. Purchases you can make are distillery upgrades, premium ingredients, premium items like bottles or barrels and recipes.&lt;br /&gt;
&lt;br /&gt;
Your Recipe List shows you what grade a recipe is and thus how much it costs to purchase&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Distill===&lt;br /&gt;
&lt;br /&gt;
In clockwise order, starting with the first player, select ingredients to put into your washback.&lt;br /&gt;
&lt;br /&gt;
You may exchange an ingredient or premium item for a basic ingredient of equal or lower value once&lt;br /&gt;
&lt;br /&gt;
All ingredients not being used are put in your Pantry&lt;br /&gt;
&lt;br /&gt;
Make sure to play at least one Yeast, one Water, and one Sugar card otherwise you cannot distill (Alcohol can be used instead of water)&lt;br /&gt;
&lt;br /&gt;
Add one Alcohol card for each Sugar card played&lt;br /&gt;
&lt;br /&gt;
Shuffle all the cards together, the uppermost and lowest card are returned to the Pantry&lt;br /&gt;
&lt;br /&gt;
The remaining cards are revealed and see if they match a Known Recipe&lt;br /&gt;
&lt;br /&gt;
Vodka requires any sugar and Moonshine requires no sugar, so these are always available, but you are trying to aim for the better recipes if you can&lt;br /&gt;
&lt;br /&gt;
Select the spirit you would like to make and claim a label for it if it is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sell===&lt;br /&gt;
&lt;br /&gt;
If a Recipe you just distilled has the egg timer symbol, it cannot be sold in the same round&lt;br /&gt;
&lt;br /&gt;
Alternatively, if a Recipe you just distilled has the red blocked egg timer symbol, it MUST be sold this round&lt;br /&gt;
&lt;br /&gt;
Similar to the Market phase, this is done in turn order with each player making one sale per turn until everyone has passed&lt;br /&gt;
&lt;br /&gt;
Check the cards relating to the Spirit you wish to sell and the total value is the money you will receive for the sale&lt;br /&gt;
&lt;br /&gt;
If there are any SP icons on this, these are victory points you will also gain&lt;br /&gt;
&lt;br /&gt;
Place the label on your bonus board and gain the bonus immediately&lt;br /&gt;
&lt;br /&gt;
If you used the starting Metal Barrel or Glass Bottle, return this to your storeroom for later use&lt;br /&gt;
&lt;br /&gt;
Place Premium Bottles in your display for end game points&lt;br /&gt;
&lt;br /&gt;
Basic cards, Alcohol cards, Premium Ingredients, Flavor Cards, Signature Ingredients, and Premium barrels are all discarded&lt;br /&gt;
&lt;br /&gt;
Selling an greater Aged Spirit will gain more points than a lesser aged spirit, but will still gain the same money&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Age===&lt;br /&gt;
&lt;br /&gt;
Age all Spirits in your warehouse one step&lt;br /&gt;
&lt;br /&gt;
If this is the last round, warehouse Spirits will still age, but cannot be sold, however there are still points for retained Spirits in warehouse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
After Aging, check the Awards, if you achieve one gain the points and make it inactive&lt;br /&gt;
&lt;br /&gt;
If multiple players gain the same Award, split the points evenly and make it inactive&lt;br /&gt;
&lt;br /&gt;
If you made no sales this round, you can exchange up to 4 points into the same amount of money, but cannot transfer points you don&#039;t have&lt;br /&gt;
&lt;br /&gt;
If this is round 3, discard one of your personal goals&lt;br /&gt;
&lt;br /&gt;
Then change the starting player clockwise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of the 7th round&lt;br /&gt;
&lt;br /&gt;
Gain points for Spirits in your warehouse scoring for recipe, ingredients, barrel and 1 SP for each flavor (rather than the normal aging bonus)&lt;br /&gt;
&lt;br /&gt;
Gain points for displayed bottles of the same region and/or if you have 3 or more regions represented&lt;br /&gt;
&lt;br /&gt;
Gain points from distillery upgrades if applicable&lt;br /&gt;
&lt;br /&gt;
Gain points from personal goals you have achieved&lt;br /&gt;
&lt;br /&gt;
Gain 1 point per 5 money remaining&lt;br /&gt;
&lt;br /&gt;
The player with the most points, wins!&lt;br /&gt;
&lt;br /&gt;
If tied, the player with the most money, wins!&lt;/div&gt;</summary>
		<author><name>Ehrine</name></author>
	</entry>
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