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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Eeosaur</id>
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	<updated>2026-10-06T23:33:10Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_terramystica&amp;diff=12290</id>
		<title>Tips terramystica</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_terramystica&amp;diff=12290"/>
		<updated>2022-03-14T20:38:23Z</updated>

		<summary type="html">&lt;p&gt;Eeosaur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Try to place your starting dwellings next to others, or in places you think they would like to start. Ideally, your starting position would be somewhere next to another player who is far away from your faction on the terrain color wheel, and not next to factions who want the same tiles that you do. &lt;br /&gt;
&lt;br /&gt;
- Only use three workers to dig if it&#039;s a really important place. It&#039;s very rarely that important (basically never, particularly in the early game.) You can probably use the workers to build something else that will be better in the long run.&lt;br /&gt;
&lt;br /&gt;
- Don&#039;t take favors with three cult steps on them in the first half of the game. Sure, they can give you something nice right now, but it&#039;s usually not worth it compared to the long term gains of all other favors.&lt;br /&gt;
&lt;br /&gt;
- The bonuses on each round are very useful. Try to plan your game so that you can build your buildings at times that give you the most bonuses and points.&lt;br /&gt;
&lt;br /&gt;
- The cult trackers are most useful when you can gain power and extra bonuses from the round tracker. Position your cult bonuses so that you can make the most of the limited priests you have.&lt;br /&gt;
&lt;br /&gt;
- Earth1 is extremely overrated, do not always rush it. Almost always, double spade and an economic favor is better round 1 than earth1. (This is somewhat contentious... Taking Earth 1 early is still generally a safe choice.)&lt;br /&gt;
&lt;br /&gt;
- In the first two rounds, the spade power actions are particularly valuable. In most games, you should really try to get the double spade action in one of the first two rounds (or get 2-3 spades in some other way without spending workers.) Most factions have access to several free spots for dwellings if you dig (and utilize shipping or related powers) optimally. &lt;br /&gt;
&lt;br /&gt;
- In later rounds (3 - 6), the 7 coin power action is especially valuable. You should try to take it at least a couple of times throughout the game. &lt;br /&gt;
 &lt;br /&gt;
- It&#039;s powerful to build one temple in round 1. This gains you an income of five priests, in addition to a strong income favor tile or a way to gain some points such as Earth 1 or Water 1. A second temple early can also be very good (or if you&#039;re playing Engineers, absolutely necessary.) &lt;br /&gt;
&lt;br /&gt;
- While many of the strongholds can be really powerful, it&#039;s almost always better to build a temple before you build a stronghold. (The notable exceptions are Swarmlings and Giants.)&lt;br /&gt;
&lt;br /&gt;
- Pay attention to the bonus tiles that are available in the game. Certain factions might really want to advance shipping early, and so they&#039;ll be more likely to make good use of the shipping scoring tile. (Mermaids, alchemists, and the red factions, for example.) Sometimes it&#039;s worth it to pass early or try to outlast someone in a round to gain or deny someone else a bonus tile. &lt;br /&gt;
&lt;br /&gt;
- Don&#039;t be afraid to burn power early. Burning power to as low as seven in the first couple of rounds is perfectly acceptable. (7 - 9 power is a safe range for the early rounds.) It&#039;s best not to burn below six power early on, however. &lt;br /&gt;
&lt;br /&gt;
- While playing, you should be thinking about getting towns along the way. Try to set up positions so that you can get three towns. Ideally, you&#039;ll build your first temple where you think your 3 hex town might go. For the other two towns, try to secure areas of 4 contiguous hexes with a neighbor or two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more tips, visit the the Basic Guide on BGG: [http://boardgamegeek.com/thread/1276931/basic-guide-terra-mystica]&lt;/div&gt;</summary>
		<author><name>Eeosaur</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8739</id>
		<title>Tips hardback</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8739"/>
		<updated>2021-07-07T21:20:20Z</updated>

		<summary type="html">&lt;p&gt;Eeosaur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t worry too much about using all your letters. Any card can be a wild card, and you&#039;ll get a fresh hand on your next turn regardless of how many letters you use.&lt;br /&gt;
&lt;br /&gt;
Work to specialize in one or two genres so that you have a better chance of drawing multiple cards of the same genre in a single hand.&lt;br /&gt;
&lt;br /&gt;
Use your opponents&#039; Timeless Classic cards in your words before their next turn! Even though you don&#039;t get their benefits, it&#039;s often worth the effort, because it&#039;s the only way to prevent their owners from gaining ongoing benefits.&lt;br /&gt;
&lt;br /&gt;
Press your luck with ink to get more benefits and buy more powerful cards. But because you have to use all the letters you draw with ink, be careful how much ink you use in a single turn.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t count on cards staying in the offer row until your next turn!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be discouraged by how few points you get your first few turns, points will become much easier to get later on.&lt;br /&gt;
&lt;br /&gt;
Getting ink remover early in the game can be very helpful in the future, since you can ink with safety.&lt;br /&gt;
&lt;br /&gt;
== Cooperative Anthology ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be discouraged by Penny&#039;s early lead. Give yourself time to build your engine by focusing on cards that provide coins in the beginning. This will let you buy the cards you need and control what is available to Penny.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t buy the cheap cards, especially in the beginning. Unless the card has benefits you &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; want, it&#039;s much better to leave it for Penny and take ink instead.&lt;br /&gt;
&lt;br /&gt;
Jail high-cost cards to prevent Penny from purchasing them. Regardless of what genre you focus on, try to include some of the Mystery cards with &amp;quot;jail offer card&amp;quot; as a basic benefit (above the line).&lt;/div&gt;</summary>
		<author><name>Eeosaur</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8738</id>
		<title>Tips hardback</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8738"/>
		<updated>2021-07-07T21:19:51Z</updated>

		<summary type="html">&lt;p&gt;Eeosaur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t worry too much about using all your letters. Any card can be a wild card, and you&#039;ll get a fresh hand on your next turn regardless of how many letters you use.&lt;br /&gt;
&lt;br /&gt;
Work to specialize in one or two genres so that you have a better chance of drawing multiple cards of the same genre in a single hand.&lt;br /&gt;
&lt;br /&gt;
Use your opponents&#039; Timeless Classic cards in your words before their next turn! Even though you don&#039;t get their benefits, it&#039;s often worth the effort, because it&#039;s the only way to prevent their owners from gaining ongoing benefits.&lt;br /&gt;
&lt;br /&gt;
Press your luck with ink to get more benefits and buy more powerful cards. But because you have to use all the letters you draw with ink, be careful how much ink you use in a single turn.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t count on cards staying in the offer row until your next turn!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be discouraged by how few points you get your first few turns, points will become much easier to get later on.&lt;br /&gt;
&lt;br /&gt;
Getting ink remover early in the game can be very helpful in the future, since you can ink with safety&lt;br /&gt;
&lt;br /&gt;
== Cooperative Anthology ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be discouraged by Penny&#039;s early lead. Give yourself time to build your engine by focusing on cards that provide coins in the beginning. This will let you buy the cards you need and control what is available to Penny.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t buy the cheap cards, especially in the beginning. Unless the card has benefits you &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; want, it&#039;s much better to leave it for Penny and take ink instead.&lt;br /&gt;
&lt;br /&gt;
Jail high-cost cards to prevent Penny from purchasing them. Regardless of what genre you focus on, try to include some of the Mystery cards with &amp;quot;jail offer card&amp;quot; as a basic benefit (above the line).&lt;/div&gt;</summary>
		<author><name>Eeosaur</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8737</id>
		<title>Tips hardback</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8737"/>
		<updated>2021-07-07T21:16:14Z</updated>

		<summary type="html">&lt;p&gt;Eeosaur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t worry too much about using all your letters. Any card can be a wild card, and you&#039;ll get a fresh hand on your next turn regardless of how many letters you use.&lt;br /&gt;
&lt;br /&gt;
Work to specialize in one or two genres so that you have a better chance of drawing multiple cards of the same genre in a single hand.&lt;br /&gt;
&lt;br /&gt;
Use your opponents&#039; Timeless Classic cards in your words before their next turn! Even though you don&#039;t get their benefits, it&#039;s often worth the effort, because it&#039;s the only way to prevent their owners from gaining ongoing benefits.&lt;br /&gt;
&lt;br /&gt;
Press your luck with ink to get more benefits and buy more powerful cards. But because you have to use all the letters you draw with ink, be careful how much ink you use in a single turn.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t count on cards staying in the offer row until your next turn!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be discouraged by how few points you get your first few turns, points will become much easier to get later on.&lt;br /&gt;
&lt;br /&gt;
== Cooperative Anthology ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be discouraged by Penny&#039;s early lead. Give yourself time to build your engine by focusing on cards that provide coins in the beginning. This will let you buy the cards you need and control what is available to Penny.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t buy the cheap cards, especially in the beginning. Unless the card has benefits you &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; want, it&#039;s much better to leave it for Penny and take ink instead.&lt;br /&gt;
&lt;br /&gt;
Jail high-cost cards to prevent Penny from purchasing them. Regardless of what genre you focus on, try to include some of the Mystery cards with &amp;quot;jail offer card&amp;quot; as a basic benefit (above the line).&lt;/div&gt;</summary>
		<author><name>Eeosaur</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8666</id>
		<title>Tips hardback</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8666"/>
		<updated>2021-07-01T17:29:41Z</updated>

		<summary type="html">&lt;p&gt;Eeosaur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t worry too much about using all your letters. Any card can be a wild card, and you&#039;ll get a fresh hand on your next turn regardless of how many letters you use.&lt;br /&gt;
&lt;br /&gt;
Work to specialize in one or two genres so that you have a better chance of drawing multiple cards of the same genre in a single hand.&lt;br /&gt;
&lt;br /&gt;
Use your opponents&#039; Timeless Classic cards in your words before their next turn! Even though you don&#039;t get their benefits, it&#039;s often worth the effort, because it&#039;s the only way to prevent their owners from gaining ongoing benefits.&lt;br /&gt;
&lt;br /&gt;
Press your luck with ink to get more benefits and buy more powerful cards. But because you have to use all the letters you draw with ink, be careful how much ink you use in a single turn.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t count on cards staying in the offer row until your next turn!&lt;br /&gt;
&lt;br /&gt;
== Cooperative Anthology ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be discouraged by Penny&#039;s early lead. Give yourself time to build your engine by focusing on cards that provide coins in the beginning. This will let you buy the cards you need and control what is available to Penny.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t buy the cheap cards, especially in the beginning. Unless the card has benefits you &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; want, it&#039;s much better to leave it for Penny and take ink instead.&lt;br /&gt;
&lt;br /&gt;
Jail high-cost cards to prevent Penny from purchasing them. Regardless of what genre you focus on, try to include some of the Mystery cards with &amp;quot;jail offer card&amp;quot; as a basic benefit (above the line).&lt;/div&gt;</summary>
		<author><name>Eeosaur</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8665</id>
		<title>Tips hardback</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8665"/>
		<updated>2021-07-01T17:25:58Z</updated>

		<summary type="html">&lt;p&gt;Eeosaur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t worry too much about using all your letters. Any card can be a wild card, and you&#039;ll get a fresh hand on your next turn regardless of how many letters you use.&lt;br /&gt;
&lt;br /&gt;
Work to specialize in one or two genres so that you have a better chance of drawing multiple cards of the same genre in a single hand.&lt;br /&gt;
&lt;br /&gt;
Use your opponents&#039; Timeless Classic cards in your words before their next turn! Even though you don&#039;t get their benefits, it&#039;s often worth the effort, because it&#039;s the only way to prevent their owners from gaining ongoing benefits.&lt;br /&gt;
&lt;br /&gt;
Press your luck with ink to get more benefits and buy more powerful cards. But because you have to use all the letters you draw with ink, be careful how much ink you use in a single turn.&lt;br /&gt;
&lt;br /&gt;
== Cooperative Anthology ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be discouraged by Penny&#039;s early lead. Give yourself time to build your engine by focusing on cards that provide coins in the beginning. This will let you buy the cards you need and control what is available to Penny.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t buy the cheap cards, especially in the beginning. Unless the card has benefits you &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; want, it&#039;s much better to leave it for Penny and take ink instead.&lt;br /&gt;
&lt;br /&gt;
Jail high-cost cards to prevent Penny from purchasing them. Regardless of what genre you focus on, try to include some of the Mystery cards with &amp;quot;jail offer card&amp;quot; as a basic benefit (above the line).&lt;/div&gt;</summary>
		<author><name>Eeosaur</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8664</id>
		<title>Tips hardback</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_hardback&amp;diff=8664"/>
		<updated>2021-07-01T17:24:55Z</updated>

		<summary type="html">&lt;p&gt;Eeosaur: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Don&#039;t worry too much about using all your letters. Any card can be a wild card, and you&#039;ll get a fresh hand on your next turn regardless of how many letters you use.&lt;br /&gt;
&lt;br /&gt;
Work to specialize in one or two genres so that you have a better chance of drawing multiple cards of the same genre in a single hand.&lt;br /&gt;
&lt;br /&gt;
Use your opponents&#039; Timeless Classic cards in your words before their next turn! Even though you don&#039;t get their benefits, it&#039;s often worth the effort, because it&#039;s the only way to prevent their owners from gaining ongoing benefits.&lt;br /&gt;
&lt;br /&gt;
Press your luck with ink to get more benefits and buy more powerful cards. But because you have to use all the letters you draw with ink, be careful how much ink you use in a single turn..&lt;br /&gt;
&lt;br /&gt;
== Cooperative Anthology ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t be discouraged by Penny&#039;s early lead. Give yourself time to build your engine by focusing on cards that provide coins in the beginning. This will let you buy the cards you need and control what is available to Penny.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t buy the cheap cards, especially in the beginning. Unless the card has benefits you &amp;lt;i&amp;gt;really&amp;lt;/i&amp;gt; want, it&#039;s much better to leave it for Penny and take ink instead.&lt;br /&gt;
&lt;br /&gt;
Jail high-cost cards to prevent Penny from purchasing them. Regardless of what genre you focus on, try to include some of the Mystery cards with &amp;quot;jail offer card&amp;quot; as a basic benefit (above the line).&lt;/div&gt;</summary>
		<author><name>Eeosaur</name></author>
	</entry>
</feed>