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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dumpsjr</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<updated>2026-10-27T07:05:11Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_rummy&amp;diff=26300</id>
		<title>Tips rummy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_rummy&amp;diff=26300"/>
		<updated>2025-08-27T20:22:03Z</updated>

		<summary type="html">&lt;p&gt;Dumpsjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;500 Rummy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aim of the game is not to go out first. It is to score as many points as possible.&lt;br /&gt;
&lt;br /&gt;
Melding cards will reduce your points loss if your opponent goes out. But it can also give you opponent a way to meld cards they have in their hand. Time when you meld carefully.&lt;br /&gt;
&lt;br /&gt;
Melding runs offers a greater chance of your opponent being able to meld a card they have in their hand than melding a set.&lt;br /&gt;
&lt;br /&gt;
Holding cards which offer the possibility of meding as both a run or as a set gives you a greater chance of drawing a useful card.&lt;br /&gt;
&lt;br /&gt;
The more cards you have in your hand, the greater the chance that drawn cards will complete a set and score points. Balancing the risk of having a large hand with the chance of your opponent going out is the key to the game.&lt;br /&gt;
&lt;br /&gt;
Discarding a card which is useful to you may not be a bad move if it is useless to your opponent. Make sure you have fun playing!&lt;/div&gt;</summary>
		<author><name>Dumpsjr</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_rummy&amp;diff=26299</id>
		<title>Tips rummy</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_rummy&amp;diff=26299"/>
		<updated>2025-08-27T20:21:40Z</updated>

		<summary type="html">&lt;p&gt;Dumpsjr: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;500 Rummy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The aim of the game is not to go out first. It is to score as many points as possible.&lt;br /&gt;
&lt;br /&gt;
Melding cards will reduce your points loss if your opponent goes out. But it can also give you opponent a way to meld cards they have in their hand. Time when you meld carefully.&lt;br /&gt;
&lt;br /&gt;
Melding runs offers a greater chance of your opponent being able to meld a card they have in their hand than melding a set.&lt;br /&gt;
&lt;br /&gt;
Holding cards which offer the possibility of meding as both a run or as a set gives you a greater chance of drawing a useful card.&lt;br /&gt;
&lt;br /&gt;
The more cards you have in your hand, the greater the chance that drawn cards will complete a set and score points. Balancing the risk of having a large hand with the chance of your opponent going out is the key to the game.&lt;br /&gt;
&lt;br /&gt;
Discarding a card which is useful to you may not be a bad move if it is useless to your opponent. Male sure you have fun playing!&lt;/div&gt;</summary>
		<author><name>Dumpsjr</name></author>
	</entry>
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