<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drumsinthedeep</id>
	<title>Board Game Arena - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drumsinthedeep"/>
	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/Drumsinthedeep"/>
	<updated>2026-10-12T21:19:25Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_inventors&amp;diff=4007</id>
		<title>Tips inventors</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_inventors&amp;diff=4007"/>
		<updated>2020-04-15T16:14:25Z</updated>

		<summary type="html">&lt;p&gt;Drumsinthedeep: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;What rewards to take&amp;#039;&amp;#039;&amp;#039;  In the early rounds, focus on taking the number tokens to increase your knowledge, especially on your inventors with the big (6 and 9) point bonuse...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;What rewards to take&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the early rounds, focus on taking the number tokens to increase your knowledge, especially on your inventors with the big (6 and 9) point bonuses. You want to do this as much as possible in the first age especially because as you add knowledge to build toward those big bonuses, you also get to play extra cubes when using those inventors. The earlier you add that knowledge, the more you will get to use those extra cubes.&lt;br /&gt;
&lt;br /&gt;
Plan your contributions to inventions based on which tokens you need for the first two ages. These should be dedicated to finishing the inventors with the big bonuses and snatching up an occasional 2 or 3 point ribbon. In the third age, you want to focus on taking inventions.&lt;br /&gt;
&lt;br /&gt;
The tokens you want to use as ones (remember, every token has a one on the back) are, in order of preference:&lt;br /&gt;
&lt;br /&gt;
-Numbers that you don&#039;t need for your big bonuses&lt;br /&gt;
&lt;br /&gt;
-Additional knowledge and free refresh tokens (the coffee and the chocolate)&lt;br /&gt;
&lt;br /&gt;
-Stars&lt;br /&gt;
&lt;br /&gt;
-One victory point tokens&lt;br /&gt;
&lt;br /&gt;
-Two and three victory point tokens if they are the only way to get a bonus big enough to use them&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refreshing inventors&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lot of new players are afraid to refresh inventors before using all four. Don&#039;t be. Refreshing inventors with one or even two left can serve several strategic purposes:&lt;br /&gt;
&lt;br /&gt;
1) It allows you to more frequently use inventors with 4/5/6 units of knowledge instead of doing the best you can with the inventors with only 2&lt;br /&gt;
&lt;br /&gt;
2) It can allow you to play consecutive/nearly consecutive turns when other players need to refresh their inventors at the same time.&lt;br /&gt;
&lt;br /&gt;
3) Especially at the end of the second age, refreshing your inventors can save the most knowledgeable inventors for when they can be most beneficially used. Ideally, you want your most helpful inventors available at the beginning of the third age, when they will be most efficiently used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Using knowledge effectively&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Spread out your knowledge! Don&#039;t get too focused on one invention...spreading out your knowledge gets you more bonuses. Remember that once you have the majority of knowledge on an invention, the &#039;&#039;only&#039;&#039; way you should play anything else on it is to make sure it isn&#039;t the leftover invention at the end of the round.&lt;br /&gt;
&lt;br /&gt;
-It stinks to get shut out of an invention, but don&#039;t waste an inventor just to get something you don&#039;t need. Always ask the most effective place to play an inventor, and don&#039;t let emotion overcome reason.&lt;/div&gt;</summary>
		<author><name>Drumsinthedeep</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpinventors&amp;diff=3952</id>
		<title>Gamehelpinventors</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpinventors&amp;diff=3952"/>
		<updated>2020-04-05T04:07:06Z</updated>

		<summary type="html">&lt;p&gt;Drumsinthedeep: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Basics&amp;#039;&amp;#039;&amp;#039;  Each player is randomly assigned a set of four inventors, grouped by the time period in which they lived. Each inventor begins with two units of starting knowled...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Basics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player is randomly assigned a set of four inventors, grouped by the time period in which they lived. Each inventor begins with two units of starting knowledge, which the inventor can use to help patent some of the world&#039;s greatest inventions. Points are gained in various ways from completed inventions to which the inventors contributed, and the person with the most points at the end of the third age is the winner.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gameplay&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each turn consists of two or three steps:&lt;br /&gt;
&lt;br /&gt;
1) Pick an inventor whose knowledge you want to use (which prevents the inventor being used again until the player refreshes inventors)&lt;br /&gt;
&lt;br /&gt;
2) Pick the invention on which you want to use that knowledge&lt;br /&gt;
&lt;br /&gt;
3) If an invention is completed, the three players who contributed the most knowledge choose a bonus from that invention, in order from most knowledge to least knowledge. In case of a tie, work clockwise from the player who finished the invention.&lt;br /&gt;
&lt;br /&gt;
Alternately, a player has the choice to refresh all his/her inventors. This must be done when all four inventors have been used, but may be done at any time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Tokens&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2,3,4 - Improve the knowledge level of inventors. Improvements must be sequential (a 4 token must be played on a 3, etc.)&lt;br /&gt;
&lt;br /&gt;
Coffee (availability) - Allows player to refresh all his/her inventors for free&lt;br /&gt;
&lt;br /&gt;
Chocolate (additional knowledge) - Allows a player to place two extra knowledge cubes. Only applies on the turn in which it is played, and the additional knowledge must be on the same invention as other cubes played that turn.&lt;br /&gt;
&lt;br /&gt;
Star (Classification number) - Fills in a gap in a card bonus run.&lt;br /&gt;
&lt;br /&gt;
Ribbons - Give 1, 2, or 3 victory points.&lt;br /&gt;
&lt;br /&gt;
1 - All tokens have a 1 on the back. This allows players to progress in knowledge in areas that begin as zeros (blank).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scoring&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are four ways to score points:&lt;br /&gt;
&lt;br /&gt;
1) Card points - In the corner of each invention is a ribbon with a number of victory points (corresponding to the age). These victory points are given to the player who takes the card instead of a bonus token when an invention is completed.&lt;br /&gt;
&lt;br /&gt;
2) Victory point bonus tokens.&lt;br /&gt;
&lt;br /&gt;
3) Inventor bonus - If a player improves an inventor&#039;s knowledge to the levels indicated under the ribbon on the card, the player gets the number of victory points indicated inside the ribbon.&lt;br /&gt;
&lt;br /&gt;
4) Card run - By the victory point indicator on each card, there is a number in a blue rectangle. If a player makes a run of these cards (which &#039;&#039;must&#039;&#039; start with 0), the player gets the number of victory points indicated by the highest number in the run.&lt;br /&gt;
&lt;br /&gt;
At the end of the third age, players have one last opportunity to play bonus tokens to improve the knowledge of inventors. Once this is done, the player with the highest score is the winner.&lt;/div&gt;</summary>
		<author><name>Drumsinthedeep</name></author>
	</entry>
</feed>