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	<updated>2026-10-29T18:49:40Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26245</id>
		<title>Gamehelpcastleofmadkingludwig</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26245"/>
		<updated>2025-08-18T15:21:08Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: /* Round Structure */ added &amp;quot;Game End&amp;quot; to round structure.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Set up ==&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. Upkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Place a coin (from the bank) on each room left in the market from the previous round.&lt;br /&gt;
&lt;br /&gt;
- Refill empty spaces in the market by drawing cards from the room deck and taking a room from the indicated pile.&lt;br /&gt;
&lt;br /&gt;
- Pass the Master Builder marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The new Master Builder rearranges the rooms in the market in any way they like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Other players may each buy one room, &#039;&#039;paying the Master Builder&#039;&#039;. The room must be placed immediately in a legal position in the player&#039;s castle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A player may buy a stairs or hallway from the supply instead of buying a room. The cost is always 3000 and is still paid to the Master Builder.&lt;br /&gt;
&lt;br /&gt;
- A player may pass to take 5000 from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Finally, the Master Builder may buy a room from whatever is left in the market. The Master Builder pays the bank. They may buy a corridor or pass, as usual.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game End:&#039;&#039;&#039; When the last card in the Room deck is drawn, players finish the current round, then end the game.&lt;br /&gt;
&lt;br /&gt;
== Room Placement ==&lt;br /&gt;
&#039;&#039;&#039;All rooms:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Each new room must connect to the entrance of a room already placed. &lt;br /&gt;
&lt;br /&gt;
- Rooms cannot overlap&lt;br /&gt;
&lt;br /&gt;
- There must always be at least 1 external entrance to the castle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downstairs Rooms:&#039;&#039;&#039; Downstairs Rooms can only connect to the bottom of stairs, other downstairs rooms or a downstairs hallway. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoor Rooms:&#039;&#039;&#039; The fenced edge of an Outdoor Room cannot touch another room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity Rooms:&#039;&#039;&#039; Activity Rooms give penalties if they touch certain types of rooms, as indicated on the room. &lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Rooms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rooms are scored as they are played. This includes points for the new room (top left corner), connection bonuses/penalties of the new room, connection bonuses/penalties of surrounding rooms, and downstairs rooms, as well as completion rewards.&lt;br /&gt;
&lt;br /&gt;
Connection &#039;&#039;&#039;bonuses&#039;&#039;&#039; require rooms to share a doorway; touching walls or a blocked entrance is not enough. Connections score per connected room, not per doorway: connecting two rooms by multiple doors does not count extra.&lt;br /&gt;
&lt;br /&gt;
Connection &#039;&#039;&#039;penalties&#039;&#039;&#039; from activity rooms do &#039;&#039;&#039;not&#039;&#039;&#039; require doorways. Any adjacent room (of an indicated type) which is touching the activity room subtracts points.&lt;br /&gt;
&lt;br /&gt;
Downstairs rooms do not require any adjacency. Bonus points from downstairs rooms score for any matching room in the castle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;s Favours&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
King&#039;s Favours are scored at the end of game. Ties are split, e.g. if two players tie for 2nd, they each get 3 points (4+2 divided in two).&lt;br /&gt;
&lt;br /&gt;
1st ⇒ 8 VPs&lt;br /&gt;
&lt;br /&gt;
2nd ⇒ 4 VPs&lt;br /&gt;
&lt;br /&gt;
3rd ⇒ 2 VPs&lt;br /&gt;
&lt;br /&gt;
4th ⇒ 1 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each player scores points for their bonus cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depleted Stacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each room whose stack is empty is worth an extra 2 points. For example, if the stack of 100-size rooms is empty, then each 100-size room on a player&#039;s board scores 2 points. Only the stack in the supply matters; some of the rooms might still be in the market, the bonus will score as long as the stack is depleted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 VP for each 10 000 of money leftover&lt;br /&gt;
&lt;br /&gt;
== Completion Rewards ==&lt;br /&gt;
A room is completed when all of its entrances are connected to entrances on other rooms. A room with a blocked entrance (leading to a wall) cannot be completed. Each room type offers different rewards upon completion.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Icon&lt;br /&gt;
!Room Type&lt;br /&gt;
!Reward&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ludwig Activity Room.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Activity Room&#039;&#039;&#039;&lt;br /&gt;
|Gain 5 VPs&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ludwig Corridor Room.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Corridor&#039;&#039;&#039;&lt;br /&gt;
|Gain and place a free Hallway or Stairs. (Maximum once per turn)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ludwig Downstairs Room.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Downstairs Room&#039;&#039;&#039;&lt;br /&gt;
|For every 2nd (4th, 6th, ...) Downstairs Room completed, &lt;br /&gt;
gain your choice of the 7 other completion rewards.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ludwig Food Room.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Food Room&#039;&#039;&#039;&lt;br /&gt;
|Take another turn.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ludwig Living Room.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Living Room&#039;&#039;&#039;&lt;br /&gt;
|Re-score this room, including the room&#039;s VP value and connection bonus.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ludwig Outdoor Room.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Outdoor Room&#039;&#039;&#039;&lt;br /&gt;
|Gain 10000 in coins from the supply.&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ludwig Sleeping Room.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Sleeping Room&#039;&#039;&#039;&lt;br /&gt;
|Choose 0, 1, or 2 rooms from a stack of room tiles to be placed on top of the room deck.&lt;br /&gt;
(These room tiles will become the next ones added to the market)&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Ludwig Utility Room.jpg]]&lt;br /&gt;
|&#039;&#039;&#039;Utility Room&#039;&#039;&#039;&lt;br /&gt;
|Draw 2 bonus cards from the deck and keep 1 of them.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26216</id>
		<title>Gamehelpcastleofmadkingludwig</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcastleofmadkingludwig&amp;diff=26216"/>
		<updated>2025-08-15T02:03:18Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: /* Completion Rewards */ Added icons to room types&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Set up ==&lt;br /&gt;
&lt;br /&gt;
== Round Structure ==&lt;br /&gt;
&#039;&#039;&#039;1. Upkeep&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Place a coin (from the bank) on each room left in the market from the previous round.&lt;br /&gt;
&lt;br /&gt;
- Refill empty spaces in the market by drawing cards from the room deck and taking a room from the indicated pile.&lt;br /&gt;
&lt;br /&gt;
- Pass the Master Builder marker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. The new Master Builder rearranges the rooms in the market in any way they like.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Other players may each buy one room, &#039;&#039;paying the Master Builder&#039;&#039;. The room must be placed immediately in a legal position in the player&#039;s castle&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A player may buy a stairs or hallway from the supply instead of buying a room. The cost is always 3000 and is still paid to the Master Builder.&lt;br /&gt;
&lt;br /&gt;
- A player may pass to take 5000 from the bank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Finally, the Master Builder may buy a room from whatever is left in the market. The Master Builder pays the bank. They may buy a corridor or pass, as usual.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Room Placement ==&lt;br /&gt;
&#039;&#039;&#039;All rooms:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
- Each new room must connect to the entrance of a room already placed. &lt;br /&gt;
&lt;br /&gt;
- Rooms cannot overlap&lt;br /&gt;
&lt;br /&gt;
- There must always be at least 1 external entrance to the castle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downstairs Rooms:&#039;&#039;&#039; Downstairs Rooms can only connect to the bottom of stairs, other downstairs rooms or a downstairs hallway. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoor Rooms:&#039;&#039;&#039; The fenced edge of an Outdoor Room cannot touch another room. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity Rooms:&#039;&#039;&#039; Activity Rooms give penalties if they touch certain types of rooms, as indicated on the room. &lt;br /&gt;
&lt;br /&gt;
== Scoring ==&lt;br /&gt;
&#039;&#039;&#039;Rooms&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rooms are scored as they are played. This includes points for the new room (top left corner), connection bonuses/penalties of the new room, surrounding rooms, and downstairs room (center of room), as well as completion rewards. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;King&#039;s Favours&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
King&#039;s Favours are scored at the end of game. &lt;br /&gt;
&lt;br /&gt;
1st ⇒ 8 VPs&lt;br /&gt;
&lt;br /&gt;
2nd ⇒ 4 VPs&lt;br /&gt;
&lt;br /&gt;
3rd ⇒ 2 VPs&lt;br /&gt;
&lt;br /&gt;
4th ⇒ 1 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus Cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Depleted Stacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 VP for each 10 000 of money leftover&lt;br /&gt;
&lt;br /&gt;
== Completion Rewards ==&lt;br /&gt;
Each room type offers different completion rewards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity Rooms&#039;&#039;&#039; [[File:Ludwig Activity Room.jpg]]&#039;&#039;&#039;:&#039;&#039;&#039; 5 VPs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corridors&#039;&#039;&#039;[[File:Ludwig Corridor Room.jpg]]&#039;&#039;&#039;:&#039;&#039;&#039; Gain and place a free Hallway or Stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Downstairs Rooms&#039;&#039;&#039;[[File:Ludwig Downstairs Room.jpg]]&#039;&#039;&#039;:&#039;&#039;&#039; Your choice of one of the other completion reward for every 2nd completed Downstairs Room. (Maximum once per turn)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Food Rooms&#039;&#039;&#039;[[File:Ludwig Food Room.jpg]]&#039;&#039;&#039;:&#039;&#039;&#039; Extra turn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Rooms&#039;&#039;&#039;[[File:Ludwig Living Room.jpg]]&#039;&#039;&#039;:&#039;&#039;&#039; Re-score the completed room, including connection bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outdoor Rooms&#039;&#039;&#039;[[File:Ludwig Outdoor Room.jpg]]&#039;&#039;&#039;:&#039;&#039;&#039; 10 000 in coins from the supply&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleeping Rooms&#039;&#039;&#039;[[File:Ludwig Sleeping Room.jpg]]&#039;&#039;&#039;:&#039;&#039;&#039; Choose 0, 1, or 2 rooms from a stack of your choice to be placed on top of the room deck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Utility Rooms&#039;&#039;&#039;[[File:Ludwig Utility Room.jpg]]&#039;&#039;&#039;:&#039;&#039;&#039; Draw 2 new bonus cards and keep 1 of them.&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Utility_Room.jpg&amp;diff=26215</id>
		<title>File:Ludwig Utility Room.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Utility_Room.jpg&amp;diff=26215"/>
		<updated>2025-08-15T01:56:38Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: Ludwig Utility Room Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ludwig Utility Room Icon&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Sleeping_Room.jpg&amp;diff=26214</id>
		<title>File:Ludwig Sleeping Room.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Sleeping_Room.jpg&amp;diff=26214"/>
		<updated>2025-08-15T01:56:22Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: Ludwig Sleeping Room Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ludwig Sleeping Room Icon&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Outdoor_Room.jpg&amp;diff=26213</id>
		<title>File:Ludwig Outdoor Room.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Outdoor_Room.jpg&amp;diff=26213"/>
		<updated>2025-08-15T01:56:04Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: Ludwig Outdoor Room Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ludwig Outdoor Room Icon&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Living_Room.jpg&amp;diff=26212</id>
		<title>File:Ludwig Living Room.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Living_Room.jpg&amp;diff=26212"/>
		<updated>2025-08-15T01:55:47Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: Ludwig Living Room Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ludwig Living Room Icon&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Food_Room.jpg&amp;diff=26211</id>
		<title>File:Ludwig Food Room.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Food_Room.jpg&amp;diff=26211"/>
		<updated>2025-08-15T01:55:28Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: Ludwig Food Room Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ludwig Food Room Icon&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Downstairs_Room.jpg&amp;diff=26210</id>
		<title>File:Ludwig Downstairs Room.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Downstairs_Room.jpg&amp;diff=26210"/>
		<updated>2025-08-15T01:54:59Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: Ludwig Downstairs Room Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ludwig Downstairs Room Icon&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Corridor_Room.jpg&amp;diff=26209</id>
		<title>File:Ludwig Corridor Room.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Corridor_Room.jpg&amp;diff=26209"/>
		<updated>2025-08-15T01:54:42Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: Ludwig Corridor Room Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ludwig Corridor Room Icon&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Activity_Room.jpg&amp;diff=26208</id>
		<title>File:Ludwig Activity Room.jpg</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:Ludwig_Activity_Room.jpg&amp;diff=26208"/>
		<updated>2025-08-15T01:54:04Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: Ludwig Activity Room Icon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Ludwig Activity Room Icon&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfromage&amp;diff=21247</id>
		<title>Gamehelpfromage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfromage&amp;diff=21247"/>
		<updated>2024-05-20T17:12:00Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: /* End of the Game */ Added region-specific scoring rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fromage&amp;quot; is &amp;quot;Cheese&amp;quot; in French. In this game you are a small-town French cheesemaker in the early 20th century making, aging and selling your artisanal cheese. Your journey is a symphony of passion and dedication as your strive to create the most prestigious creamery with the most sought-after cheeses in all of France. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fromage&#039;&#039;&#039; is a simultaneous worker-placement game where you make cheese and gather resources by placing workers onto the board quadrant that is facing you. Once all players have finished their actions, the board rotates, aging the cheese, and presenting everyone with a new quadrant. At the end of the game, you score points for your cheese and for effectively managing your creamery. The player with the most points wins. &lt;br /&gt;
&lt;br /&gt;
==== Game Board ====&lt;br /&gt;
The game board has 4 quadrants. Each quadrant includes a &amp;quot;Gather Resources&amp;quot; part (upper) and a &amp;quot;Make Cheese&amp;quot; part (lower), corresponding to the two actions you can take in a turn. &lt;br /&gt;
&lt;br /&gt;
Each player has their own player board. The player board includes 4 rows of resources: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Structures&#039;&#039;&#039;, which are stored to the left of your &#039;&#039;&#039;Structure Abilities&#039;&#039;&#039; . &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Livestock&#039;&#039;&#039;, which are placed in your pasture. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Fruit&#039;&#039;&#039;, which goes in your basket. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Orders&#039;&#039;&#039;, which are placed on the side of your board&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
All players &#039;&#039;&#039;retrieve workers&#039;&#039;&#039; at the start of each turn. Then all players &#039;&#039;&#039;simultaneously&#039;&#039;&#039; take actions in the quadrant that is facing them currently (the bottom one in BGA). Use your available workers to perform ONE &#039;&#039;&#039;Gather Resources&#039;&#039;&#039; and/or ONE &#039;&#039;&#039;Make Cheese&#039;&#039;&#039; action in either order. After everyone finishes their actions, rotate the board clockwise to the next quadrant at the end of the turn. &lt;br /&gt;
&lt;br /&gt;
==== Retrieve Workers ====&lt;br /&gt;
Retrieve any of your workers that are now pointed at you.&lt;br /&gt;
&lt;br /&gt;
==== Gather Resources ====&lt;br /&gt;
Place a worker in this section of your quadrant to gain 1, 2, or 3 of the depicted resource.  The type of worker used does not affect this action.  The more of a resource you take, the longer the worker remains on the board.&lt;br /&gt;
&lt;br /&gt;
==== Make Cheese ====&lt;br /&gt;
Place a worker in this section of your quadrant to make cheese.  The type of worker you use must match the type of cheese.  When placing the worker, you also place one of your cheese tokens.  (Reminder: When a player runs out of cheese tokens, this triggers the end of the game!)  &lt;br /&gt;
&lt;br /&gt;
If the space has a fruit or jam symbol, you must have a fruit in your fruit basket to make this cheese.  You then move one fruit from your basket to the fruited cheese or jam space on your board, as matches the cheese you&#039;re making.   At the end of the game, fruit you&#039;ve used to make cheese will score (your fruited cheese pile multiplied by your jam pile).&lt;br /&gt;
&lt;br /&gt;
Your worker will return to you at the end of 1, 2, or 3 turns based on if it was placed on a bronze, silver, or gold spot.  Your cheese token will remain on the board for the rest of the game, blocking all players from using that space again. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Festival&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Fromagerie&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Bistro&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Villes&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
End of the game is triggered when a player places their final Cheese Token. When all players finish the current turn, the game ends.  Players will then score from a variety of sources:  &lt;br /&gt;
&lt;br /&gt;
The four different venues each score differently:  &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Festival: Score points by making orthogonally adjacent cheeses (diagonal cheeses are not adjacent). The Free Sample spaces count as having all players’ Cheese Tokens there.&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Fromagerie: At game-end, count the number of different shelves with your Cheese Tokens and consult the scoring rubric on the board. For each of your Cheese Tokens on a shelf with a point bonus, add the indicated number of points.&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Bistro: Score points for each plate with your Cheese Token. Make pairings by placing 2 of your Cheese Tokens on the same table. At game-end, consult the scoring rubric on the board. The number of pairings you made determines how many points each plate is worth.&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Villes: Cheese spaces influence the regions they touch. At game-end, if you have the most influence in a region, take the Customer Token. The value of a token varies by player count, as indicated on the board. If tied for most influence, flip the token to the tied side and tied players score the indicated number of points.&#039;&#039;&#039; ======&lt;br /&gt;
Your used fruit will score the number of fruited cheese multiplied by the number of jams you&#039;ve made. &lt;br /&gt;
&lt;br /&gt;
Your completed order cards will score based on the chart on the bottom right of your board. &lt;br /&gt;
&lt;br /&gt;
Some structure tiles will give you additional points.  &lt;br /&gt;
&lt;br /&gt;
And finally, every 2 unused resources on your player board scores 1 point. &lt;br /&gt;
&lt;br /&gt;
The player with the most points wins. If tied, the player that made more cheese wins. If still tied, victory is shared.&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_feastforodin&amp;diff=15919</id>
		<title>Tips feastforodin</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_feastforodin&amp;diff=15919"/>
		<updated>2023-02-01T02:31:13Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rule number 1 : Have fun !&amp;lt;br&amp;gt;&lt;br /&gt;
Tip number 1 : Try to end round one with at least 2 hacksilver income off your main board, and a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip number 2 : Try to get an island early if you can (round 1-3) to gain bonuses.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip number 3 : Island income is easier to develop. It is ok in several strategies to leave your main board income at 2-3 until later rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip number 4 : Boats can be purchased with hacksilver, and after round 1 most boats should be - though there are exceptions of course.&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_feastforodin&amp;diff=12181</id>
		<title>Tips feastforodin</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_feastforodin&amp;diff=12181"/>
		<updated>2022-03-08T00:34:18Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rule number 1 : Have fun !&amp;lt;br&amp;gt;&lt;br /&gt;
Tip number 1 : Try to end round one with at least 2 hacksilver income off your main board, and a boat.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip number 2 : Try to get an island early if you can (round 1-3) to gain bonuses.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip number 3 : Island income is easier to develop. It is ok in several strategies to leave your main board income at 2-3 until later rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
Tip number 4 : Boats can be purchased with hacksilver, and most boats should be after round 1, though there are exceptions of course.&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_feastforodin&amp;diff=12180</id>
		<title>Tips feastforodin</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_feastforodin&amp;diff=12180"/>
		<updated>2022-03-08T00:33:37Z</updated>

		<summary type="html">&lt;p&gt;Dragonbane: Adding tips&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Rule number 1 : Have fun !&lt;br /&gt;
Tip number 1 : Try to end round one with at least 2 hacksilver income off your main board, and a boat.&lt;br /&gt;
Tip number 2 : Try to get an island early if you can (round 1-3) to gain bonuses. &lt;br /&gt;
Tip number 3 : Island income is easier to develop. It is ok in several strategies to leave your main board income at 2-3 until later rounds.&lt;br /&gt;
Tip number 4 : Boats can be purchased with hacksilver, and most boats should be after round 1, though there are exceptions of course.&lt;/div&gt;</summary>
		<author><name>Dragonbane</name></author>
	</entry>
</feed>