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	<updated>2026-10-25T21:00:15Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrickykids&amp;diff=29040</id>
		<title>Gamehelptrickykids</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrickykids&amp;diff=29040"/>
		<updated>2026-03-18T17:10:41Z</updated>

		<summary type="html">&lt;p&gt;DrTrigger: Adjusted the chronological order that tricky cards are revealed prior to writing numbers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricky Kids ==&lt;br /&gt;
&lt;br /&gt;
In this trick-taking game for 2-6 players, players take on the roles of children on a playground trading toys and snacks. Since they don&#039;t know the actual value of their items, they write the numbers on their cards themselves, aiming to collect the most point tokens.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The game is played over 3 rounds, each consisting of 7 tricks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Setup:&#039;&#039;&#039; At the start of each round, 7 point tokens are revealed which denote how many points each trick will be worth, depending on the suit that won that trick.  If playing with &#039;&#039;&#039;Tricky Rules&#039;&#039;&#039;, reveal a tricky rule to apply to this round.  Players then draw 9 cards each into their hand and choose 7 to keep, discarding the remaining 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;Assign Numbers:&#039;&#039;&#039; Players choose the value of each card and write the value on the card.  Each card can have a value between 0 and 21, with the sum across the 7 cards equalling 21.  Some &#039;&#039;&#039;Tricky Rules&#039;&#039;&#039; modify these restrictions.&lt;br /&gt;
* &#039;&#039;&#039;Playing Tricks:&#039;&#039;&#039; Players &#039;&#039;&#039;must follow suit&#039;&#039;&#039;. If you have a card of the led suit, you must play it.&lt;br /&gt;
** &#039;&#039;&#039;Leading:&#039;&#039;&#039; The lead player plays any card from their hand.&lt;br /&gt;
** &#039;&#039;&#039;Winning a Trick:&#039;&#039;&#039; The highest-ranked card of the led suit wins the trick. If playing with trump rules, the highest trump card wins.  Zero (0) value cards cannot win a trick.  If 2 or more players play the highest value card then they cancel each other out and the next highest value wins the trick.&lt;br /&gt;
** &#039;&#039;&#039;Reward:&#039;&#039;&#039; The winner of the trick takes the leftmost point token, earning the points noted on the point token associated with the suit played, and leads the next trick.  If there is no winner of the trick then the leftmost point token is removed from the round.&lt;br /&gt;
&lt;br /&gt;
=== End of Game &amp;amp; Scoring ===&lt;br /&gt;
A round ends after 7 tricks. All cards are erased and redistributed for the next round.&lt;br /&gt;
* &#039;&#039;&#039;Winner:&#039;&#039;&#039; After 3 rounds, the player with the most points wins. In case of a tie, the player who played the highest-valued card in a trick during the final round wins.&lt;br /&gt;
&lt;br /&gt;
=== Variants &amp;amp; Options ===&lt;br /&gt;
* &#039;&#039;&#039;Tricky Rules:&#039;&#039;&#039; A rule card is revealed at the start of each round that sets special conditions for the round (e.g., value restrictions or passing rules).  &lt;br /&gt;
* &#039;&#039;&#039;Trump Rules:&#039;&#039;&#039; One suit can be designated as trump, outranking all other suits.&lt;br /&gt;
* &#039;&#039;&#039;Double Dutch:&#039;&#039;&#039; An advanced variant where two Tricky Rules are active simultaneously.&lt;/div&gt;</summary>
		<author><name>DrTrigger</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptrickykids&amp;diff=29039</id>
		<title>Gamehelptrickykids</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptrickykids&amp;diff=29039"/>
		<updated>2026-03-18T17:00:32Z</updated>

		<summary type="html">&lt;p&gt;DrTrigger: Made some corrections to gameplay and winning the game.  Added notes about some edge cases.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Tricky Kids ==&lt;br /&gt;
&lt;br /&gt;
In this trick-taking game for 2-6 players, players take on the roles of children on a playground trading toys and snacks. Since they don&#039;t know the actual value of their items, they write the numbers on their cards themselves, aiming to collect the most point tokens.&lt;br /&gt;
&lt;br /&gt;
=== Gameplay ===&lt;br /&gt;
The game is played over 3 rounds, each consisting of 7 tricks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Setup:&#039;&#039;&#039; At the start of each round, 7 point tokens are revealed which denote how many points each trick will be worth, depending on the suit that won that trick.  Players draw 9 cards each into their hand and choose 7 to keep, discarding the remaining 2 cards.&lt;br /&gt;
* &#039;&#039;&#039;Write Numbers:&#039;&#039;&#039; Players choose the value of each card and write the value on the card.  Each card can have a value between 0 and 21, with the sum across the 7 cards equalling 21.&lt;br /&gt;
* &#039;&#039;&#039;Tricky Rules:&#039;&#039;&#039; A rule card is revealed, setting a special condition for the round (e.g., value restrictions or passing rules).&lt;br /&gt;
* &#039;&#039;&#039;Playing Tricks:&#039;&#039;&#039; Players &#039;&#039;&#039;must follow suit&#039;&#039;&#039;. If you have a card of the led suit, you must play it.&lt;br /&gt;
** &#039;&#039;&#039;Leading:&#039;&#039;&#039; The lead player plays any card from their hand.&lt;br /&gt;
** &#039;&#039;&#039;Winning a Trick:&#039;&#039;&#039; The highest-ranked card of the led suit wins the trick. If playing with trump rules, the highest trump card wins.  Zero (0) value cards cannot win a trick.  If 2 or more players play the highest value card then they cancel each other out and the next highest value wins the trick.&lt;br /&gt;
** &#039;&#039;&#039;Reward:&#039;&#039;&#039; The winner of the trick takes the leftmost point token, earning the points noted on the point token associated with the suit played, and leads the next trick.  If there is no winner of the trick then the leftmost point token is removed from the round.&lt;br /&gt;
&lt;br /&gt;
=== End of Game &amp;amp; Scoring ===&lt;br /&gt;
A round ends after 7 tricks. All cards are erased and redistributed for the next round.&lt;br /&gt;
* &#039;&#039;&#039;Winner:&#039;&#039;&#039; After 3 rounds, the player with the most points wins. In case of a tie, the player who played the highest-valued card in a trick during the final round wins.&lt;br /&gt;
&lt;br /&gt;
=== Variants &amp;amp; Options ===&lt;br /&gt;
* &#039;&#039;&#039;Trump Rules:&#039;&#039;&#039; One suit can be designated as trump, outranking all other suits.&lt;br /&gt;
* &#039;&#039;&#039;Double Dutch:&#039;&#039;&#039; An advanced variant where two Tricky Rules are active simultaneously.&lt;/div&gt;</summary>
		<author><name>DrTrigger</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelporapamine&amp;diff=24639</id>
		<title>Gamehelporapamine</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelporapamine&amp;diff=24639"/>
		<updated>2025-04-11T02:43:52Z</updated>

		<summary type="html">&lt;p&gt;DrTrigger: Added some color combinations that were not in the linked rules on BGA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We&#039;ve received a request to locate gemstones in Orapa Mine, the world’s largest diamond mine. By sending ultrasonic waves deep into the ground and analyzing the signals that return, we can determine the position and condition of the gemstones. Although signals sometimes return abnormally, as experts, we will ultimately find the gemstones—just as we always have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;GOAL OF THE GAME&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be the first player to deduce the exact positions of all of the gemstones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;GAMEBOARD&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BGA implementation has 3 sections of note.  A gridded map, gemstone overlay pieces, and the game log.  The gridded map has identifiers for the left and right side of each row and the top and bottom of each column.  As turns progress, these identifiers will be color coded to reflect known information.  The gemstone overlay pieces may be dragged onto the gridded area to document the suspected or known orientations of the gemstones as well as empty cells.  The 4 corners of the gridded area have tools for saving the gemstone overlay, clearing the gridded area, show/hide gemstone piece overlay, and show/hide gemstone piece overlay controls.  The game log will identify the details of the player actions to enable the deduction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TURN STRUCTURE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On your turn you may do 1 of the following 3 actions:&lt;br /&gt;
&lt;br /&gt;
1) &amp;lt;u&amp;gt;Send Ultrasound Wave&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose a starting position on the end of the gridded area.  The ultrasound wave will be transmitted in a straight line from this spot.  The players will be informed of the exit location as well as a color designation which will act as a clue as to which gemstones, if any, the ultrasound wave bounced against.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot; style=&amp;quot;border-style: solid; border-width: 20px&amp;quot;&lt;br /&gt;
|+ Ultrasound Wave Color Key&lt;br /&gt;
|-&lt;br /&gt;
! Number of Unique Gemstone Colors !! Gemstone Colors (may occur in any order) !! Ultrasound Wave Result Color&lt;br /&gt;
|-&lt;br /&gt;
| 0 || n/a || Transparent&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blue || Blue&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Red || Red&lt;br /&gt;
|-&lt;br /&gt;
| 1 || White || White&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Yellow || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue / Red || Purple&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue / White || Sky Blue&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue / Yellow || Green&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Red / White || Pink&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Red / Yellow || Orange&lt;br /&gt;
|-&lt;br /&gt;
| 2 || White / Yellow || Lemon&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blue / Red / White || Light Purple&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blue / Red / Yellow || Black&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blue / White / Yellow || Light Green&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Red / White / Yellow || Light Orange&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blue / Red / White / Yellow || Gray&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the wave hits multiple instances of the same gemstone color it does not change the result color.&lt;br /&gt;
&lt;br /&gt;
2) &amp;lt;u&amp;gt;Ask About Specific Position&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, the player picks a specific coordinate on the gridded area and is informed what color gemstone occupies that space, if any.&lt;br /&gt;
&lt;br /&gt;
3) &amp;lt;u&amp;gt;Submit Answer&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player believes to know the exact locations/orientations of all of the gemstones they may overlay the gemstones on the gridded area and submit their answer.  If they are correct, they win.&lt;/div&gt;</summary>
		<author><name>DrTrigger</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelporapamine&amp;diff=24638</id>
		<title>Gamehelporapamine</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelporapamine&amp;diff=24638"/>
		<updated>2025-04-11T02:40:39Z</updated>

		<summary type="html">&lt;p&gt;DrTrigger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We&#039;ve received a request to locate gemstones in Orapa Mine, the world’s largest diamond mine. By sending ultrasonic waves deep into the ground and analyzing the signals that return, we can determine the position and condition of the gemstones. Although signals sometimes return abnormally, as experts, we will ultimately find the gemstones—just as we always have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;GOAL OF THE GAME&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be the first player to deduce the exact positions of all of the gemstones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;GAMEBOARD&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BGA implementation has 3 sections of note.  A gridded map, gemstone overlay pieces, and the game log.  The gridded map has identifiers for the left and right side of each row and the top and bottom of each column.  As turns progress, these identifiers will be color coded to reflect known information.  The gemstone overlay pieces may be dragged onto the gridded area to document the suspected or known orientations of the gemstones as well as empty cells.  The 4 corners of the gridded area have tools for saving the gemstone overlay, clearing the gridded area, show/hide gemstone piece overlay, and show/hide gemstone piece overlay controls.  The game log will identify the details of the player actions to enable the deduction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TURN STRUCTURE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On your turn you may do 1 of the following 3 actions:&lt;br /&gt;
&lt;br /&gt;
1) &amp;lt;u&amp;gt;Send Ultrasound Wave&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose a starting position on the end of the gridded area.  The ultrasound wave will be transmitted in a straight line from this spot.  The players will be informed of the exit location as well as a color designation which will act as a clue as to which gemstones, if any, the ultrasound wave bounced against.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot; style=&amp;quot;border-style: solid; border-width: 20px&amp;quot;&lt;br /&gt;
|+ Ultrasound Wave Color Key&lt;br /&gt;
|-&lt;br /&gt;
! Number of Unique Gemstone Colors !! Gemstone Colors (may occur in any order) !! Ultrasound Wave Result Color&lt;br /&gt;
|-&lt;br /&gt;
| 0 || n/a || Transparent&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blue || Blue&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Red || Red&lt;br /&gt;
|-&lt;br /&gt;
| 1 || White || White&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Yellow || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue / Red || Purple&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue / White || Sky Blue&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue / Yellow || Green&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Red / White || Pink&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Red / Yellow || Orange&lt;br /&gt;
|-&lt;br /&gt;
| 2 || White / Yellow || Lemon&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blue / Red / White || Light Purple&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blue / Red / Yellow || Black&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blue / White / Yellow || Light Green&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Red / White / Yellow || Light Orange&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blue / Red / White / Yellow || Gray&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the wave hits multiple instances of the same gemstone color it does not change the result color.&lt;br /&gt;
&lt;br /&gt;
2) &amp;lt;u&amp;gt;Ask About Specific Position&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, the player picks a specific coordinate on the gridded area and is informed what color gemstone occupies that space, if any.&lt;br /&gt;
&lt;br /&gt;
3) &amp;lt;u&amp;gt;Submit Answer&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player believes to know the exact locations/orientations of all of the gemstones they may overlay the gemstones on the gridded area then submit their answer.  If they are correct, they win.&lt;/div&gt;</summary>
		<author><name>DrTrigger</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelporapamine&amp;diff=24637</id>
		<title>Gamehelporapamine</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelporapamine&amp;diff=24637"/>
		<updated>2025-04-11T02:08:48Z</updated>

		<summary type="html">&lt;p&gt;DrTrigger: Created page with &amp;quot;We&amp;#039;ve received a request to locate gemstones in Orapa Mine, the world’s largest diamond mine. By sending ultrasonic waves deep into the ground and analyzing the signals that return, we can determine the position and condition of the gemstones. Although signals sometimes return abnormally, as experts, we will ultimately find the gemstones—just as we always have.  &amp;lt;b&amp;gt;GOAL OF THE GAME&amp;lt;/b&amp;gt;  Be the first player to deduce the exact positions of all of the gemstones.  &amp;lt;b&amp;gt;GA...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We&#039;ve received a request to locate gemstones in Orapa Mine, the world’s largest diamond mine. By sending ultrasonic waves deep into the ground and analyzing the signals that return, we can determine the position and condition of the gemstones. Although signals sometimes return abnormally, as experts, we will ultimately find the gemstones—just as we always have.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;GOAL OF THE GAME&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Be the first player to deduce the exact positions of all of the gemstones.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;GAMEBOARD&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The BGA implementation has 3 sections of note.  A gridded map, gemstone overlay pieces, and the game log.  The gridded map has identifiers for the left and right side of each row and the top and bottom of each column.  As turns progress, these identifiers will be color coded to reflect known information.  The gemstone overlay pieces may be dragged onto the gridded area to document the suspected or known orientations of the gemstones as well as empty cells.  The 4 corners of the gridded area have tools for saving the gemstone overlay, clearing the gridded area, show/hide gemstone piece overlay, and show/hide gemstone piece overlay controls.  The game log will identify the details of the player actions to enable the deduction.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;TURN STRUCTURE&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On your turn you may do 1 of the following 3 actions:&lt;br /&gt;
&lt;br /&gt;
1) &amp;lt;u&amp;gt;Send Ultrasound Wave&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Choose a starting position on the end of the gridded area.  The ultrasound wave will be transmitted in a straight line from this spot.  The players will be informed of the exit location as well as a color designation which will act as a clue as to which gemstones, if any, the ultrasound wave bounced against.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;margin:auto&amp;quot;&lt;br /&gt;
|+ Ultrasound Wave Color Key&lt;br /&gt;
|-&lt;br /&gt;
! Number of Unique Gemstone Colors !! Gemstone Colors (may occur in any order) !! Ultrasound Wave Result Color&lt;br /&gt;
|-&lt;br /&gt;
| 0 || n/a || Transparent&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Blue || Blue&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Red || Red&lt;br /&gt;
|-&lt;br /&gt;
| 1 || White || White&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Yellow || Yellow&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue / Red || Purple&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue / White || Sky Blue&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Blue / Yellow || Green&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Red / White || Pink&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Red / Yellow || Orange&lt;br /&gt;
|-&lt;br /&gt;
| 2 || White / Yellow || Lemon&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blue / Red / Yellow || Black&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Blue / White / Yellow || Light Green&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Blue / Red / White / Yellow || Gray&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If the wave hits multiple instances of the same gemstone color it does not change the result color.&lt;br /&gt;
&lt;br /&gt;
2) &amp;lt;u&amp;gt;Ask About Specific Position&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In this instance, the player picks a specific coordinate on the gridded area and is informed what color gemstone occupies that space, if any.&lt;br /&gt;
&lt;br /&gt;
3) &amp;lt;u&amp;gt;Submit Answer&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If a player believes to know the exact locations/orientations of all of the gemstones they may overlay the gemstones on the gridded area then submit their answer.  If they are correct, they win.&lt;/div&gt;</summary>
		<author><name>DrTrigger</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingforestduel&amp;diff=23819</id>
		<title>Gamehelplivingforestduel</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplivingforestduel&amp;diff=23819"/>
		<updated>2025-01-24T23:53:55Z</updated>

		<summary type="html">&lt;p&gt;DrTrigger: Corrected fire token and game criteria&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Living Forest Duel, two players face off as the spirits of Summer and Winter, each striving to save the sacred forest and be recognized as its ultimate protector. Although their goals are similar, only one season will claim the honors.&lt;br /&gt;
&lt;br /&gt;
Your goal? Be the first to achieve one of the four victory conditions:&lt;br /&gt;
* Plant a 3×3 rectangle of Guardian Tree cards in your Forest&lt;br /&gt;
* Have only cards of your season on the recruitment line&lt;br /&gt;
* Collect 8 Fire tokens&lt;br /&gt;
* Move the Onibi creature to your opponent&#039;s side once the Onibi card is in their possession.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The game is played in alternating turns. On each turn, choose one of the following options:&lt;br /&gt;
* Draw 1 guardian animal card from the shared draw pile and add it to the shared help line&lt;br /&gt;
* Use 1 action token on 1 guardian animal card in the shared help line&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw a guardian animal card&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Draw a card from the shared draw pile and place it face up on one of the three help lines:&lt;br /&gt;
* the shared help line if it’s a neutral animal&lt;br /&gt;
* your help line if it’s an animal of your season&lt;br /&gt;
* your opponent’s help line if it’s an animal of their season&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Each animal provides elements that you can use later with one of your two Action tokens.&lt;br /&gt;
&lt;br /&gt;
Be careful: revealing too many solitary animals can be detrimental. After 3 solitary symbols, you lose an Action token, which will significantly reduce your ability to act.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use an action token&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Place one of your Action tokens on a card to point to the last element corresponding to the action you want to perform. Count all elements of this type visible from the start of the common aid line OR from the last Action token pointing to this element.&lt;br /&gt;
&lt;br /&gt;
Possible Actions:&lt;br /&gt;
* Recruiting one or more Guardian Animals&lt;br /&gt;
* Extinguishing the fire by collecting one or more Fire tokens&lt;br /&gt;
* Planting one or more protective trees&lt;br /&gt;
* Advancing Onibi toward your opponent&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;End of the turn&#039;&#039;&#039;&lt;br /&gt;
The turn ends when both Summer and Winter have used up their 2 action tokens.&lt;br /&gt;
&lt;br /&gt;
Add up the value of the fire tokens in the clearing: the value of each fire token is determined by its location. Then, add up your water values. Check to see whether the fire value in the clearing is strictly higher than your water value. If so, add a fire varan card corresponding to your season to the shared discard pile for each fire token present in the clearing.&lt;br /&gt;
&lt;br /&gt;
Next, place a fire token on each of the cards on either side of the Onibi standee.&lt;br /&gt;
&lt;br /&gt;
Retrieve your 2 action tokens back in front of you, and place all of the cards in the help line, as well as the cards in the players&#039; personal lines on the shared discard pile.&lt;/div&gt;</summary>
		<author><name>DrTrigger</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquibbles&amp;diff=23032</id>
		<title>Gamehelpquibbles</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquibbles&amp;diff=23032"/>
		<updated>2024-10-16T14:39:23Z</updated>

		<summary type="html">&lt;p&gt;DrTrigger: /* Goal of the game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Quibbles =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;2-5 players, 8+, 5 minutes per player&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Components ==&lt;br /&gt;
&lt;br /&gt;
* 132 cards, numbered 1 to 6: 20×1, 20×2, 20×3, 22×4, 24×5, 26×6&lt;br /&gt;
&lt;br /&gt;
== Setup ==&lt;br /&gt;
&lt;br /&gt;
# Shuffle the cards thoroughly.&lt;br /&gt;
# Draw 6 cards and put them in a &#039;&#039;&#039;face up row&#039;&#039;&#039; in the middle of the table.&lt;br /&gt;
# Deal every player a &#039;&#039;&#039;hand of 6&#039;&#039;&#039; cards.&lt;br /&gt;
# Form a face down &#039;&#039;&#039;draw pile&#039;&#039;&#039; from the remaining cards and put it in the middle of the table.&lt;br /&gt;
# Make room for a discard pile.&lt;br /&gt;
# Every player makes room in front of them for a &#039;&#039;&#039;collection&#039;&#039;&#039; of 6 cards.&lt;br /&gt;
&lt;br /&gt;
== Goal of the game ==&lt;br /&gt;
&lt;br /&gt;
To be the first player to collect cards with a total value of 21 points or more.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Play in turns. When it is your turn, you first choose to either &#039;&#039;&#039;TAKE&#039;&#039;&#039; or &#039;&#039;&#039;PASS&#039;&#039;&#039; :&lt;br /&gt;
&lt;br /&gt;
==== TAKE ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Play 1 to 6 cards from your hand&#039;&#039;&#039; with a total value of 6 or less. Put them on the discard pile. Now take cards from the central row on the table in your hands.&lt;br /&gt;
&lt;br /&gt;
• If you played a &#039;&#039;&#039;single card&#039;&#039;&#039;, you may take all sets of 2 or more cards with the same total value as the card you played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: you play a 6 from your hand and now take back a pair of 3s, and a 2+4 set from the table. You leave a 1+5 set on the table, even though you were allowed to take it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: every card in the row on the table can only be part of 1 set.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
• If you played &#039;&#039;&#039;2 or more cards&#039;&#039;&#039;, you may take all single cards with the same value as the total value of the cards you played.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: play a 1, a 2, and a 3 and take all three 6s from the table.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== PASS ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Add 1 card from your hand&#039;&#039;&#039; face up to the row on the table, draw 2 cards from the draw pile, and put them in your hand.&lt;br /&gt;
&lt;br /&gt;
==== ADDING TO COLLECTION ====&lt;br /&gt;
&lt;br /&gt;
You may optionally &#039;&#039;&#039;move 1 card from your hand to your collection&#039;&#039;&#039;, for scoring. To do this, you must take &#039;&#039;&#039;all cards of the same value&#039;&#039;&#039; from your hand, with a minimum amount equal to the value of the card. Add one of them to your collection and discard the other cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In other words&#039;&#039;&#039;: to add a 5 to your collection, you need to have at least five 5s. But for a 2 you only need two 2s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Example: you take all four 4s from your hand, put one 4 in your collection and discard the remaining 4s. You now have no more 4s in your hand.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: you can have only 6 cards in your collection. If you still want to add a card to your collection, you will have to remove one card from your collection first, and put it on the discard pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== FINALLY ====&lt;br /&gt;
&lt;br /&gt;
• &#039;&#039;&#039;Refill the central row&#039;&#039;&#039; to 6 face up cards with cards from the draw pile.&lt;br /&gt;
&lt;br /&gt;
• When there are &#039;&#039;&#039;10 cards in the central row&#039;&#039;&#039;, discard all cards and put 6 new face up cards on the table.&lt;br /&gt;
&lt;br /&gt;
• If your &#039;&#039;&#039;hand is empty&#039;&#039;&#039;, all players have to discard the cards they hold in their hands. Deal every player a hand of 6 new cards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: if the draw pile is empty, shuffle the discard pile and form a new pile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now it is the next player’s turn.&lt;br /&gt;
&lt;br /&gt;
== End of the game ==&lt;br /&gt;
&lt;br /&gt;
You win as soon as you have a collection with a total value of at least 21 (for instance, a 1, 2, 3, 4, 5, and 6). The game ends immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;© 2023 by Gam’inBIZ - All rights reserved&#039;&#039;&lt;/div&gt;</summary>
		<author><name>DrTrigger</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfloristry&amp;diff=22420</id>
		<title>Gamehelpfloristry</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfloristry&amp;diff=22420"/>
		<updated>2024-09-03T15:37:33Z</updated>

		<summary type="html">&lt;p&gt;DrTrigger: Initial post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As there are no rules or tutorials to be found this is based on my experience having played half of a single game in order to help others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players bid to determine turn order in drafting flower tiles.  1st player drafts 3 tiles and the other player gets the remaining 1 tile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
End of game scoring is based on quantity of like flowers in the largest group for each flower.&lt;br /&gt;
&lt;br /&gt;
3-5 identical flowers = 1 point&lt;br /&gt;
&lt;br /&gt;
6-8 identical flowers = 3 points&lt;br /&gt;
&lt;br /&gt;
9-11 identical flowers = 6 points&lt;br /&gt;
&lt;br /&gt;
12+ flowers = 10 points&lt;br /&gt;
&lt;br /&gt;
The player with the most leftover money earns points for the difference between the players according to the same flower point chart above.&lt;/div&gt;</summary>
		<author><name>DrTrigger</name></author>
	</entry>
</feed>