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	<updated>2026-10-05T11:01:07Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpazulqueensgarden&amp;diff=31081</id>
		<title>Gamehelpazulqueensgarden</title>
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		<updated>2026-08-14T18:36:57Z</updated>

		<summary type="html">&lt;p&gt;DrBoogie: /* Phase 2: Scoring */ Copied from original game rules.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Objective==&lt;br /&gt;
&lt;br /&gt;
Arrange the most beautiful garden and have the most victory points at the end of 4 rounds.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
This game is played in 4 rounds. Each round is played in 3 phases:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Phase 1:&#039;&#039;&#039; Players perform actions of acquiring tiles and placing them in their garden&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Phase 2:&#039;&#039;&#039; Scoring&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;&#039;&#039;&#039;Phase 3:&#039;&#039;&#039; Preparation for next round (not performed in the 4th round)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Phase 1: Actions====&lt;br /&gt;
&lt;br /&gt;
A player can store 12 tiles and 2 garden expansions at any given time. If the player does not have enough room to acquire all applicable tiles, the player cannot take that action.&lt;br /&gt;
&lt;br /&gt;
During the action phase, choose 1 of the following:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Take a tile or tiles of the same color or same pattern (but not both).&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Place a tile to create or add to a group. &lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;Select a tile from your storage. Pay its cost, then place the tile on your garden board. If any fountain, statue, bench, or pavilion is surrounded, you earn a joker hexagon (if there is a space).&amp;lt;/li&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;A group is formed when at least two hexagons of identical patterns &#039;&#039;or&#039;&#039; identical colors (not both) are adjacent. One hexagon can be part of one group for its pattern and part of another group for its color.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Place a garden expansion&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Take a face-down garden expansion at the cost of 6 VP&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Pass &lt;br /&gt;
    &amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;The first player to pass loses 1 VP and cannot take any more actions for the round.&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When all players have passed, the round ends and the garden is scored. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;What Happens When I Take a Tile?&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The tiles are placed on face-down garden expansions. When you take a tile, the garden expansion is moved off the stack, along with the remaining tiles on it. &lt;br /&gt;
&lt;br /&gt;
When a garden expansion has no more tiles on it, it is turned face up (to reveal a feature in its center and a pattern on one of its hexagons) and becomes available to take. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;How Do I Pay a Tile&#039;s Cost?&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The cost of a hexagon is the same as its value, which is displayed in the upper right corner of your garden board (e.g. tree = 1, bird = 2, butterflies = 3, etc.) To pay, you must discard a set of hexagons of the same color but different patterns &#039;&#039;or&#039;&#039; different colors but the same pattern as the tile you are paying for. The number of tiles in the set is one less than the value of the tile you&#039;re paying for. &lt;br /&gt;
&lt;br /&gt;
For example, if you were placing a blue flower (value of 5), you would have to discard either 4 blue tiles that don&#039;t have a flower pattern or 4 flower tiles that are not blue. What you cannot discard is another blue flower tile. If you are placing a tree, you don&#039;t have to discard any tiles. &lt;br /&gt;
&lt;br /&gt;
You can also use the gray joker tiles, which are wild in pattern and color. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;What Are the Rules for Placing a Tile?&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can either place a tile that&#039;s not adjacent to any other tiles (this starts a new group) or adjacent to one or more hexagons that match at least one of the adjacent hexagons (either in color or pattern).&lt;br /&gt;
&lt;br /&gt;
* A player may pass if they no longer wish to perform actions or if there are no legal actions to take.&lt;br /&gt;
* When passing, the player may choose to discard any number of tiles from their storage and deducting the same number of victory points.&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Scoring====&lt;br /&gt;
&lt;br /&gt;
In the play area, the rotary wheel indicates the 3 scored patterns or colors for the round. For each hexagon in your garden matching the pattern or the color indicated by the wheel, you score a number of points. The same hexagon can be scored twice (for its pattern and for its color). Then each player scores 1 point for each visible pavilion in their garden. &lt;br /&gt;
&lt;br /&gt;
====Phase 3: Preparation====&lt;br /&gt;
&lt;br /&gt;
The wheel rotates clockwise to the next position. All remaining tiles from the face down garden expansions are discarded and the round stack is reshuffled and replaced with 4 random tiles. The new first player places the first player marker in the display area.&lt;br /&gt;
&lt;br /&gt;
==End Game==&lt;br /&gt;
&lt;br /&gt;
The game ends after four rounds. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;margin:1em 0;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Add 1 VP for each remaining Joker&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Subtract VP for each remaining tile in storage according to its value (tree = -1, bird = -2, etc.)&amp;lt;/li&amp;gt;&lt;br /&gt;
  &amp;lt;li&amp;gt;Then each group is evaluated according to the evaluation track (to the left of the rotary wheel). For each step, any group of at least 3 hexagons scores per hexagon matching the current evaluation. For example, a group of four blue hexagons (1 tree, 1 bird, 1 flower, 1 bells) would score 12 (1 + 2 + 5 + 6). There is no limit to the number of groups a player may score for the same evaluation.  A group is scored by calculating the points for each single hexagon, in function of their&lt;br /&gt;
pattern (see the values on the right side of the scoring board)&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;padding-inline-start:40px;&amp;quot;&amp;gt;&lt;br /&gt;
      &amp;lt;li&amp;gt;You get 6 bonus points for a group of 6&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;/ul&amp;gt;&lt;br /&gt;
  &amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;/div&gt;</summary>
		<author><name>DrBoogie</name></author>
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