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	<updated>2026-10-30T19:19:05Z</updated>
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	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohnanza&amp;diff=27935</id>
		<title>Gamehelpbohnanza</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohnanza&amp;diff=27935"/>
		<updated>2026-01-03T18:45:14Z</updated>

		<summary type="html">&lt;p&gt;Dr Strangegame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bohnanza is a German-style card game based &lt;br /&gt;
on the game mechanics of trading and politics, designed by Uwe Rosenberg and released in 1997 (in Germany) by Amigo Spiele and more famously in England by Rio Grande Games. &lt;br /&gt;
&lt;br /&gt;
It is played with a deck of cards with illustrations of eleven different types of beans of varying scarcity, which the players are trying to first plant and then sell in order to make money.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each player is dealt five cards to start the game. In Bohnanza, cards in hand are kept in the order they are dealt and must be played in that order as well. On BGA this means the first card in your hand is the rightmost (and bottom-most if your hand gets large enough for multiple rows). Each turn consists of two main phases, then the Draw phase to finish the turn.&lt;br /&gt;
&lt;br /&gt;
For games with three players, each player will have three available fields in which to plant beans. For games with four to seven players, each player will have two available fields in which to plant beans. You can purchase a third field for 3 coins (in a 4-5 player game), or for 2 coins in a 6-7 player game.&lt;br /&gt;
&lt;br /&gt;
===Planting Phase===&lt;br /&gt;
On their turn a player *must* plant the first bean in their hand, unless they have no cards in hand at all. They then may choose to plant the next bean or not. Players must always plant at least one bean to start their turn, and never plant more than two in this phase. If a player does not have room to plant a bean they may harvest one of their fields first to make room, possibly earning money for the beans in the process. (See planting and harvesting below)&lt;br /&gt;
&lt;br /&gt;
===Trading Phase===&lt;br /&gt;
After planting one or two beans, the player then draws and reveals two cards from the draw deck. All players may then offer trades using the revealed cards and the (still hidden) cards in their hands.&lt;br /&gt;
&lt;br /&gt;
All trades must involve the player whose turn it is (referred to as the active player). Other players may not trade with each other at this time. Players may offer bean cards and request bean cards in any amount, including offering or requesting a bean for nothing, or requesting multiple beans for one. Most of the game revolves around making beneficial trades in order to plant your beans, or to avoid having to plant beans that you do not want to. Cards that were traded this turn will be planted this turn and cannot be traded again, even by the active player. BGA hides traded cards until it is time to plant them to help avoid confusion in this regard.  &lt;br /&gt;
&lt;br /&gt;
Once either the active player or all other players have chosen that they are done trading, beans that were traded and any revealed cards that were not traded must be planted. Unlike beans from a player&#039;s hand, these may be planted in any order and all of the beans must be planted at this time.&lt;br /&gt;
&lt;br /&gt;
===Draw Phase===&lt;br /&gt;
&lt;br /&gt;
Once all beans have been planted, then all players (starting with the active player) draw one card, adding it to the back of their hand, and play passes to the next player.  &lt;br /&gt;
&lt;br /&gt;
An example of trading on BGA is offered below.&lt;br /&gt;
&lt;br /&gt;
==Planting and Harvesting beans==&lt;br /&gt;
Beans can only be planted into empty fields or into fields that contain the same type of bean. If a player must plant a bean and does not have a field into which it can be legally planted, they must first harvest a field. Harvesting bean fields often (but not always) earns a player money. The amount of money is determined by the type and number of beans in the field. Bean cards have stacked coins and numbers across the bottom of the card that indicates how many beans of that type are required to make a particular amount of money when harvested. There is also a number on the top of the card showing how many of that type of bean are in the deck to start.&lt;br /&gt;
&lt;br /&gt;
When a field with enough beans to be worth money is harvested, one card for each coin is removed from the game and placed in the harvesting player&#039;s &amp;quot;gold pile&amp;quot;. The rest of the beans are placed in the discard pile. For instance, blue beans require four beans in a field to be worth one coin, and six beans in a field to be worth two coins. When a five-bean field of blue beans is harvested, one of the blue bean cards is put in the player&#039;s gold pile and the other four blue beans are put in the discard pile.&lt;br /&gt;
&lt;br /&gt;
When harvesting fields a player may choose any field to harvest with one restriction. Fields with only one bean card may not be harvested unless all your fields have only one bean card. Thus a player with a blue-bean field with one card, a stink bean field with two cards, and a garden bean field with one card *must* harvest the stink beans and gain no money for the field.&lt;br /&gt;
&lt;br /&gt;
In the BGA implementation, fields are only harvested, when necessary, in order to plant a bean of a different type, and at the end of the game.&lt;br /&gt;
&lt;br /&gt;
In a 4-7 player game, once a player can afford a third field, they may purchase one at the cost shown (3 coins in a 4-5 player game, or 2 coins in a 6-7 player game).&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends after the draw deck has been exhausted three times. Each of the first two times the draw deck is exhausted the discard pile is shuffled into the new draw deck. At this point players automatically harvest all their fields and the player with the highest total money wins. Ties are broken with turn order, the win going to the player furthest from the starting player.&lt;br /&gt;
&lt;br /&gt;
==Example Trade==&lt;br /&gt;
On BGA the trade system is set up so that the active player has the FINAL say in any trade. He can send out a trade offer to the other players, and the other players can send trade offers to him.&lt;br /&gt;
&lt;br /&gt;
For example, if the active player (player A) sends out a trade offer, and another player (player B) sees it and wants to accept the trade, player B will click on it, then click on the green check mark to accept it. This marks the trade as &amp;quot;Approved&amp;quot; by player B, and player B can then click on &amp;quot;Wait of offers&amp;quot; to see if the active player finalizes the trade.&lt;br /&gt;
Meanwhile, player C also liked the offer from the player A, so she decided to &amp;quot;approve&amp;quot; the trade offer also. &lt;br /&gt;
Player A sees that two players (B and C) approved the trade offer he has sent out. Since he really does not want to trade with player C (since she is currently winning), he decides to finalize the trade offer with player B. He clicks on it, then clicks on the green arrow, and this finalizes it and it&#039;s done.&lt;br /&gt;
&lt;br /&gt;
Once the active player clicks on &amp;quot;Done trading&amp;quot;, then this ends the trading phase for all players that turn (trading is closed). Or, if all players except the active player click on &amp;quot;Done trading&amp;quot;, this also ends the trading phase. Traded beans must now be planted.&lt;/div&gt;</summary>
		<author><name>Dr Strangegame</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohnanza&amp;diff=27931</id>
		<title>Gamehelpbohnanza</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbohnanza&amp;diff=27931"/>
		<updated>2026-01-03T06:23:55Z</updated>

		<summary type="html">&lt;p&gt;Dr Strangegame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bohnanza is a German-style card game based &lt;br /&gt;
on the game mechanics of trading and politics, designed by Uwe Rosenberg  and released in 1997 (in Germany) by Amigo Spiele and more famously in England by Rio Grande Games. &lt;br /&gt;
&lt;br /&gt;
It is played with a deck of cards with illustrations of eleven different types of beans of varying scarcity, which the players are trying to first plant and then sell in order to make money.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
Each player is dealt five cards to start the game. In Bohnanza cards in hand are kept in the order they are dealt and must be played in that order as well. On BGA this means the first card in your hand is the rightmost (and bottom-most if your hand gets large enough for multiple rows). Each turn consists of two main phases.&lt;br /&gt;
&lt;br /&gt;
For games with three players, each player will have three available fields in which to plant beans. For games with four to seven players, each player will have two available fields in which to plant beans. You can purchase a third field for 3 coins (in a 4-5 player game), or for 2 coins in a 6-7 player game.&lt;br /&gt;
&lt;br /&gt;
===Planting Phase===&lt;br /&gt;
On their turn a player *must* plant the first bean in their hand, unless they have no cards in hand at all. They then may choose to plant the next bean or not. Players must always plant at least one bean to start their turn, and never plant more than two in this phase. If a player does not have room to plant a bean they may harvest one of their fields first to make room, possibly earning money for the beans in the process. (See planting and harvesting below)&lt;br /&gt;
&lt;br /&gt;
===Trading Phase===&lt;br /&gt;
After planting one or two beans, the player then draws and reveals two cards from the draw deck. All players may then offer trades using the revealed cards and the (still hidden) cards in their hands.&lt;br /&gt;
&lt;br /&gt;
All trades must involve the player whose turn it is (referred to as the active player). Other players may not trade with each other at this time. Players may offer bean cards and request bean cards in any amount, including offering or requesting a bean for nothing, or requesting multiple beans for one. Most of the game revolves around making beneficial trades in order to plant your beans, or to avoid having to plant beans that you do not want to. Cards that were traded this turn will be planted this turn and cannot be traded again, even by the active player. BGA hides traded cards until it is time to plant them to help avoid confusion in this regard.  &lt;br /&gt;
&lt;br /&gt;
Once either the active player or all other players have chosen that they are done trading, beans that were traded and any revealed cards that were not traded must be planted. Unlike beans from a player&#039;s hand, these may be planted in any order and all of the beans must be planted at this time.&lt;br /&gt;
&lt;br /&gt;
===Draw Phase===&lt;br /&gt;
&lt;br /&gt;
Once all beans have been planted the active player draws three cards, adding them in order to the back of their hand, and play passes to the next player.  &lt;br /&gt;
&lt;br /&gt;
An example of trading on BGA is offered below.&lt;br /&gt;
&lt;br /&gt;
==Planting and Harvesting beans==&lt;br /&gt;
Beans can only be planted into empty fields or into fields that contain the same type of bean. If a player must plant a bean and does not have a field into which it can be legally planted they must first harvest a field. Harvesting bean fields often (but not always) earns a player money. The amount of money is determined by the type and number of beans in the field. Bean cards have stacked coins and numbers across the bottom of the card that indicates how many beans of that type are required to make a particular amount of money when harvested. There is also a number on the top of the card showing how many of that type of bean are in the deck to start.&lt;br /&gt;
&lt;br /&gt;
When a field with enough beans to be worth money is harvested, one card for each coin is removed from the game and placed in the harvesting player&#039;s &amp;quot;gold pile&amp;quot;. The rest of the beans are placed in the discard pile. For instance, blue beans require four beans in a field to be worth one coin, and six beans in a field to be worth two coins. When a five-bean field of blue beans is harvested, one of the blue bean cards is put in the player&#039;s gold pile and the other four blue beans are put in the discard pile.&lt;br /&gt;
&lt;br /&gt;
When harvesting fields a player may choose any field to harvest with one restriction. Fields with only one bean card may not be harvested unless all your fields have only one bean card. Thus a player with a blue-bean field with one card, a stink bean field with two cards, and a garden bean field with one card *must* harvest the stink beans and gain no money for the field.&lt;br /&gt;
&lt;br /&gt;
In the BGA implementation, fields are only harvested when necessary in order to plant a bean of a different type, and at the end of the game.&lt;br /&gt;
&lt;br /&gt;
==Game End==&lt;br /&gt;
The game ends after the draw deck has been exhausted three times. Each of the first two times the draw deck is exhausted the discard pile is shuffled into the new draw deck. At this point players automatically harvest all their fields and the player with the highest total money wins. Ties are broken with turn order, the win going to the player furthest from the starting player.&lt;br /&gt;
&lt;br /&gt;
==Example Trade==&lt;br /&gt;
On BGA the trade system is set up so that the active player has final say in any trade, but can only accept offers made by the other players. For example, Player A is the Active player, showing a blue bean and a red bean. They post a trade offering one blue bean in exchange for a stink bean and choose to wait for the other players. Player B has a stink bean in hand so decides they would like to make that trade. They click on the proposed trade (making it their active trade) and choose to post the trade. From their perspective they are offering one stink bean for one blue bean. Satisfied, they then also choose to wait for Player A. &lt;br /&gt;
&lt;br /&gt;
Meanwhile Player C is hoping for a Soy bean, so posts their own offer of one red bean for one soy bean. They also have a chili bean they really don&#039;t want to plant first in their hand, so they post an offer of one chili bean asking for nothing in return. They then also choose to wait for Player A&#039;s choice.&lt;br /&gt;
&lt;br /&gt;
When Player A gets back to the game, they see the three offers. Noting Player B&#039;s matching offer they click the posted offer and choose accept trade. The chosen cards are then exchanged, removed from the player&#039;s hands and/or the revealed cards. Player A doesn&#039;t have a soy bean, so chooses and rejects the trade offer, but does want the red bean. They also have a chili bean which they don&#039;t want so they post a new trade, one chili bean for one red bean, and wait again.&lt;br /&gt;
&lt;br /&gt;
Player B is statisfied with the trades made and chooses Done Trading to no longer be notified of trades this round and no longer be able to make any trades this turn themselves.&lt;br /&gt;
&lt;br /&gt;
Player C really doesn&#039;t want two chili beans, and not wanting to give up the red bean for anything less than soy, chooses to be done trading this turn as well.&lt;br /&gt;
&lt;br /&gt;
With both non-active players having chosen to be done trading, trading is closed and traded beans must now be planted.&lt;/div&gt;</summary>
		<author><name>Dr Strangegame</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26887</id>
		<title>Gamehelpthelittleflowershop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26887"/>
		<updated>2025-10-20T17:26:51Z</updated>

		<summary type="html">&lt;p&gt;Dr Strangegame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Little Flower Shop&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SETUP&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
# Each player takes a Shop Window (player board) and 3 starting Vases in their color (place at the bottom of your Shop Window.)  Lay out the money cards to form a “bank.”&lt;br /&gt;
# Shuffle the 96 Shop cards to create a face-down deck.  &lt;br /&gt;
# Deal each player 7 cards from this deck to form an opening hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GAME FLOW&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Little Flower Shop is played over 3 rounds, and after those 3 rounds, the end-game Flower Points (FP) are calculated.  &lt;br /&gt;
* Most Flower Points (FP) is the winner! Unlike most games, players don’t take turns in any kind of order. Instead, turns occur simultaneously. &lt;br /&gt;
* During a round, players will “draft” (pick) 1 card from their hand, place it face-down in front of themselves, and pass their hand of cards to the next player right/left (depends on the round which way). &lt;br /&gt;
* Once everyone has picked 1 card, all players reveal the 1 card they picked and “do” what that card does. &lt;br /&gt;
* Repeat this process until everyone plays their 7th card for the round. If you wish, you can pay $2 from your register (1x only each round) to NOT play the last card given to you, and instead you MUST take the top card of the deck and play that one instead.&lt;br /&gt;
* At the beginning of each round, all players get a new hand of 7 cards from the deck, and after 3 rounds, the game ends.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;YOUR SHOP BOARD&#039;&#039;&#039;:&lt;br /&gt;
Holds max 8 Vase card (6 along the bottom, and 2 on the shelves.) &lt;br /&gt;
Next to the shelves, you can place a Hanging Basket (3 max.) &lt;br /&gt;
The 2 icons at the top show you which way to pass your hand of cards based on the current round you are in.     &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STORAGE&#039;&#039;&#039; – Your “Storage (max 4 cards)&amp;quot; is where you can put cards you selected but aren’t ready to use just yet.&lt;br /&gt;
Cards in your storage area at the end of the game are moved to your Trash Area (see below.)    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRASH&#039;&#039;&#039; – This is where cards go when you have no place for them in your window and your storage area is full (4 cards).  At the end of the game, every 2 cards in your trash is -1 FP.    &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CARDS&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
# Vase Cards - When you play this card, you can place it in an available space in your Window, or in Storage (max 4).  If you have no room for the Vase, it must go in the Trash area. Vase cards are free to play, and will score you FP equal to the number of petals around the bottom, but only if you put the correct flowers in the Vase as shown by the picture on the Vase. Vases can only ever have 1 card tucked behind it at a time. Images on the Vase Cards The black/white flower means “any kind.” If there is a specific flower(s) on the vase, then only those kind can be placed into it.&lt;br /&gt;
# Flower Cards - When you play this card, tuck it behind a Vase card (showing the flowers) ONLY if this Flower card meets the FULL need of the Vase AND the Vase is empty.  Otherwise, put this card in Storage (or the Trash if Storage is full.)&lt;br /&gt;
# Salary Cards - This is simply money.  Put it in your Register.  You can spend it to buy Hanging Baskets or replace your last card.&lt;br /&gt;
# Hanging Basket Cards - When you play this card, put it in 1 of the 3 spots for Hanging Baskets in your Window (or just put it in Storage.)   If there is no room in your Window, and you really want the card, you can move 1 basket already in your Window to the Trash area. Pay the $ cost shown, but only when you place the basket in your Window, not when you put it in Storage.    At the end of the game, Hanging Basket cards are worth the FP shown on them.&lt;br /&gt;
# Order Cards - When you play this card, you can perform an order at that moment, or, you can place it in storage and perform an order later on.    These cards represent a customer coming into your shop and buying something for money (fulfilling an order).   Cards sold can come from your Window OR your Storage area.    Discard the Order card along with 1 Flower card to earn money.  1/2/3 flowers on the card earns $3/4/5.  You can sell a single empty Vase card by itself instead for $2.  You CAN sell a Flower card AND a Vase card under the same Order card as long as the Flower card and Vase card belong together.  (Add the $$ together for profit.) Place all money earned in your Register.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;END GAME&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* After 3 rounds, the game is over.&lt;br /&gt;
* Move all empty Vases in your Window and all cards in Storage to the Trash now.&lt;br /&gt;
&lt;br /&gt;
* Calculate FP the following ways:&lt;br /&gt;
&lt;br /&gt;
# Each petal at the bottom of a full Vase is worth 1 FP.&lt;br /&gt;
# Score 2/3/4 FP based on what is showing on your Hanging Baskets.&lt;br /&gt;
# Score 1 FP for every $5 in your Register.  &lt;br /&gt;
# Subtract 1 FP for every 2 cards in your Trash area.&lt;br /&gt;
# Score 5 FP if your shop is completely filled! This would be 8 filled vases and 3 Hanging Baskets.&lt;br /&gt;
# Most Points is the winner!  Ties broken by the player with the most Vases in their Window, then by most left over $$.&lt;/div&gt;</summary>
		<author><name>Dr Strangegame</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26886</id>
		<title>Gamehelpthelittleflowershop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26886"/>
		<updated>2025-10-20T17:19:20Z</updated>

		<summary type="html">&lt;p&gt;Dr Strangegame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Little Flower Shop&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SETUP:&lt;br /&gt;
&lt;br /&gt;
# Each player takes a Shop Window (player board,) 1 Register card, and 3 starting Vases in their color (place at the bottom of your Shop Window.)  Lay out the money cards to form a “bank.”&lt;br /&gt;
# Shuffle the 96 Shop cards to create a face-down deck.  Deal each player 7 cards from this deck to form an opening hand.&lt;br /&gt;
&lt;br /&gt;
GAME FLOW: (For those of you that have played 7 Wonders, this should sound familiar…) &lt;br /&gt;
Little Flower Shop is played over 3 rounds, and after those 3 rounds, the end-game Flower Points (FP) are calculated.  Most Flower Points (FP) is the winner! &lt;br /&gt;
Unlike most games, players don’t take turns in any kind of order.  Instead, turns occur simultaneously.&lt;br /&gt;
During a round, players will “draft” (pick) 1 card from their hand, place it face-down in front of themselves, and pass their hand of cards to the next player right/left (depends on the round which way).&lt;br /&gt;
Once everyone has picked 1 card, all players reveal the 1 card they picked and “do” what that card does.&lt;br /&gt;
Repeat this process until everyone plays their 7th card for the round. If you wish, you can pay $2 from your register (1x only each round) to NOT play the &lt;br /&gt;
last card given to you, and instead you MUST take the top card of the deck and play that one instead.   &lt;br /&gt;
At the beginning of each round, all players get a new hand of 7 cards from the deck, and after 3 rounds, the game ends.&lt;br /&gt;
&lt;br /&gt;
YOUR SHOP BOARD:&lt;br /&gt;
Holds max 8 Vase card (6 along the bottom, and 2 on the shelves.) &lt;br /&gt;
Next to the shelves, you can place a Hanging Basket (3 max.) &lt;br /&gt;
The 2 icons at the top show you which way to pass your hand of cards based on the current round you are in.    &lt;br /&gt;
&lt;br /&gt;
STORAGE – Your “Storage (max 4 cards)&amp;quot; is where you can put cards you selected but aren’t ready to use just yet.&lt;br /&gt;
Cards in your storage area at the end of the game are moved to your Trash Area (see below.) &lt;br /&gt;
&lt;br /&gt;
TRASH – This is where cards go when you have no place for them in your window and your storage area is full (4 cards.)  &lt;br /&gt;
At the end of the game, every 2 cards in your trash is -1 FP.   &lt;br /&gt;
&lt;br /&gt;
CARDS: &lt;br /&gt;
&lt;br /&gt;
# Vase Cards - When you play this card, you can place it in an available space in your Window, or in Storage (max 4).  If you have no room for the Vase, it must go in the Trash area. Vase cards are free to play, and will score you FP equal to the number of petals around the bottom, but only if you put the correct flowers in the Vase as shown by the picture on the Vase. Vases can only ever have 1 card tucked behind it at a time. Images on the Vase Cards The black/white flower means “any kind.” If there is a specific flower(s) on the vase, then only those kind can be placed into it.&lt;br /&gt;
# Flower Cards When you play this card, tuck it behind a Vase card (showing the flowers) ONLY if this Flower card meets the FULL need of the Vase AND the Vase is empty.  Otherwise, put this card in Storage (or the Trash if Storage is full.)&lt;br /&gt;
# Salary Cards This is simply money.  Put it in your Register.  You can spend it to buy Hanging Baskets or replace your last card.&lt;br /&gt;
# Hanging Basket Cards When you play this card, put it in 1 of the 3 spots for Hanging Baskets in your Window (or just put it in Storage.)   If there is no room in your Window, and you really want the card, you can move 1 basket already in your Window to the Trash area. Pay the $ cost shown, but only when you place the basket in your Window, not when you put it in Storage.    At the end of the game, Hanging Basket cards are worth the FP shown on them.&lt;br /&gt;
# Order Cards When you play this card, you can perform an order at that moment, or, you can place it in storage and perform an order later on.    These cards represent a customer coming into your shop and buying something for money (fulfilling an order).   Cards sold can come from your Window OR your Storage area.    Discard the Order card along with 1 Flower card to earn money.  1/2/3 flowers on the card earns $3/4/5.  You can sell a single empty Vase card by itself instead for $2.  You CAN sell a Flower card AND a Vase card under the same Order card as long as the Flower card and Vase card belong together.  (Add the $$ together for profit.) Place all money earned in your Register.&lt;br /&gt;
&lt;br /&gt;
END GAME&lt;br /&gt;
After 3 rounds, the game is over.  Move all empty Vases in your Window and all cards in Storage to the Trash now.   &lt;br /&gt;
Calculate FP the following ways… &lt;br /&gt;
Each petal at the bottom of a full Vase is worth 1 FP. &lt;br /&gt;
Score 2/3/4 FP based on what is showing on your Hanging Baskets. &lt;br /&gt;
Score 1 FP for every $5 in your Register.  Spend this money to the bank.   &lt;br /&gt;
Subtract 1 FP for every 2 cards in your Trash area.&lt;br /&gt;
Score 5 FP if your shop is completely filled! This would be 8 filled vases and 3 Hanging Baskets. &lt;br /&gt;
Most Points is the winner!  Ties broken by the player with the most Vases in their Window, then by most left over $$.&lt;/div&gt;</summary>
		<author><name>Dr Strangegame</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26885</id>
		<title>Gamehelpthelittleflowershop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26885"/>
		<updated>2025-10-20T17:13:58Z</updated>

		<summary type="html">&lt;p&gt;Dr Strangegame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Little Flower Shop&lt;br /&gt;
&lt;br /&gt;
SETUP:&lt;br /&gt;
&lt;br /&gt;
1. Each player takes a Shop Window (player board,) 1 Register card, and 3 starting Vases in their color (place at the bottom of your Shop Window.)  Lay out the money cards to form a “bank.”   &lt;br /&gt;
&lt;br /&gt;
2. Shuffle the 96 Shop cards to create a face-down deck.  Deal each player 7 cards from this deck to form an opening hand.   &lt;br /&gt;
&lt;br /&gt;
GAME FLOW: (For those of you that have played 7 Wonders, this should sound familiar…) &lt;br /&gt;
Little Flower Shop is played over 3 rounds, and after those 3 rounds, the end-game Flower Points (FP) are calculated.  Most Flower Points (FP) is the winner! &lt;br /&gt;
Unlike most games, players don’t take turns in any kind of order.  Instead, turns occur simultaneously.&lt;br /&gt;
During a round, players will “draft” (pick) 1 card from their hand, place it face-down in front of themselves, and pass their hand of cards to the next player right/left (depends on the round which way).&lt;br /&gt;
Once everyone has picked 1 card, all players reveal the 1 card they picked and “do” what that card does.&lt;br /&gt;
Repeat this process until everyone plays their 7th card for the round. If you wish, you can pay $2 from your register (1x only each round) to NOT play the &lt;br /&gt;
last card given to you, and instead you MUST take the top card of the deck and play that one instead.   &lt;br /&gt;
At the beginning of each round, all players get a new hand of 7 cards from the deck, and after 3 rounds, the game ends.&lt;br /&gt;
&lt;br /&gt;
YOUR SHOP BOARD:&lt;br /&gt;
Holds max 8 Vase card (6 along the bottom, and 2 on the shelves.) &lt;br /&gt;
Next to the shelves, you can place a Hanging Basket (3 max.) &lt;br /&gt;
The 2 icons at the top show you which way to pass your hand of cards based on the current round you are in.    &lt;br /&gt;
&lt;br /&gt;
STORAGE – Your “Storage (max 4 cards)&amp;quot; is where you can put cards you selected but aren’t ready to use just yet.&lt;br /&gt;
Cards in your storage area at the end of the game are moved to your Trash Area (see below.) &lt;br /&gt;
&lt;br /&gt;
TRASH – This is where cards go when you have no place for them in your window and your storage area is full (4 cards.)  &lt;br /&gt;
At the end of the game, every 2 cards in your trash is -1 FP.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CARDS: &lt;br /&gt;
 1. Vase Cards - When you play this card, you can place it in an available space in your Window, or in Storage (max 4).  If you have no room for the Vase, it must go in the Trash area. Vase cards are free to play, and will score you FP equal to the number of petals around the bottom, but only if you put the correct flowers in the Vase as shown by the picture on the Vase. Vases can only ever have 1 card tucked behind it at a time&lt;br /&gt;
 &lt;br /&gt;
Images on the Vase Cards&lt;br /&gt;
The black/white flower means “any kind.”&lt;br /&gt;
If there is a specific flower(s) on the vase, then only those kind can be placed into it.&lt;br /&gt;
&lt;br /&gt;
2. Flower Cards&lt;br /&gt;
When you play this card, tuck it behind a Vase card (showing the flowers) ONLY if this Flower card meets the FULL need of the Vase AND the Vase is empty.  Otherwise, put this card in Storage (or the Trash if Storage is full.) &lt;br /&gt;
&lt;br /&gt;
3. Salary Cards&lt;br /&gt;
This is simply money.  Put it in your Register.  You can spend it to buy Hanging Baskets or replace your last card. &lt;br /&gt;
&lt;br /&gt;
4. Hanging Basket Cards&lt;br /&gt;
When you play this card, put it in 1 of the 3 spots for Hanging Baskets in your Window (or just put it in Storage.)  &lt;br /&gt;
If there is no room in your Window, and you really want the card, you can move 1 basket already in your Window to the Trash area. Pay the $ cost shown, but only when you place the basket in your Window, not when you put it in Storage.   &lt;br /&gt;
At the end of the game, Hanging Basket cards are worth the FP shown on them.   &lt;br /&gt;
&lt;br /&gt;
5. Order Cards&lt;br /&gt;
When you play this card, you can perform an order at that moment, or, you can place it in storage and perform an order later on.   &lt;br /&gt;
These cards represent a customer coming into your shop and buying something for money (fulfilling an order).  &lt;br /&gt;
Cards sold can come from your Window OR your Storage area.   &lt;br /&gt;
Discard the Order card along with 1 Flower card to earn money.  1/2/3 flowers on the card earns $3/4/5. &lt;br /&gt;
You can sell a single empty Vase card by itself instead for $2. &lt;br /&gt;
You CAN sell a Flower card AND a Vase card under the same Order card as long as the Flower card and Vase card belong together.  (Add the $$ together for profit.)&lt;br /&gt;
Place all money earned in your Register.   &lt;br /&gt;
&lt;br /&gt;
END GAME&lt;br /&gt;
After 3 rounds, the game is over.  Move all empty Vases in your Window and all cards in Storage to the Trash now.   &lt;br /&gt;
Calculate FP the following ways… &lt;br /&gt;
Each petal at the bottom of a full Vase is worth 1 FP. &lt;br /&gt;
Score 2/3/4 FP based on what is showing on your Hanging Baskets. &lt;br /&gt;
Score 1 FP for every $5 in your Register.  Spend this money to the bank.   &lt;br /&gt;
Subtract 1 FP for every 2 cards in your Trash area.&lt;br /&gt;
Score 5 FP if your shop is completely filled! This would be 8 filled vases and 3 Hanging Baskets. &lt;br /&gt;
Most Points is the winner!  Ties broken by the player with the most Vases in their Window, then by most left over $$.&lt;/div&gt;</summary>
		<author><name>Dr Strangegame</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26884</id>
		<title>Gamehelpthelittleflowershop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26884"/>
		<updated>2025-10-20T17:13:24Z</updated>

		<summary type="html">&lt;p&gt;Dr Strangegame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Little Flower Shop&lt;br /&gt;
&lt;br /&gt;
SETUP:&lt;br /&gt;
&lt;br /&gt;
1. Each player takes a Shop Window (player board,) 1 Register card, and 3 starting Vases in their color (place at the bottom &lt;br /&gt;
of your Shop Window.)  Lay out the money cards to form a “bank.”   &lt;br /&gt;
2. Shuffle the 96 Shop cards to create a face-down deck.  Deal each player 7 cards from this deck to form an opening hand.   &lt;br /&gt;
&lt;br /&gt;
GAME FLOW: (For those of you that have played 7 Wonders, this should sound familiar…) &lt;br /&gt;
Little Flower Shop is played over 3 rounds, and after those 3 rounds, the end-game Flower Points (FP) are calculated.  Most Flower Points (FP) is the winner! &lt;br /&gt;
Unlike most games, players don’t take turns in any kind of order.  Instead, turns occur simultaneously.&lt;br /&gt;
During a round, players will “draft” (pick) 1 card from their hand, place it face-down in front of themselves, and pass their hand of cards to the next player right/left (depends on the round which way).&lt;br /&gt;
Once everyone has picked 1 card, all players reveal the 1 card they picked and “do” what that card does.&lt;br /&gt;
Repeat this process until everyone plays their 7th card for the round. If you wish, you can pay $2 from your register (1x only each round) to NOT play the &lt;br /&gt;
last card given to you, and instead you MUST take the top card of the deck and play that one instead.   &lt;br /&gt;
At the beginning of each round, all players get a new hand of 7 cards from the deck, and after 3 rounds, the game ends.&lt;br /&gt;
&lt;br /&gt;
YOUR SHOP BOARD:&lt;br /&gt;
Holds max 8 Vase card (6 along the bottom, and 2 on the shelves.) &lt;br /&gt;
Next to the shelves, you can place a Hanging Basket (3 max.) &lt;br /&gt;
The 2 icons at the top show you which way to pass your hand of cards based on the current round you are in.    &lt;br /&gt;
&lt;br /&gt;
STORAGE – Your “Storage (max 4 cards)&amp;quot; is where you can put cards you selected but aren’t ready to use just yet.&lt;br /&gt;
Cards in your storage area at the end of the game are moved to your Trash Area (see below.) &lt;br /&gt;
&lt;br /&gt;
TRASH – This is where cards go when you have no place for them in your window and your storage area is full (4 cards.)  &lt;br /&gt;
At the end of the game, every 2 cards in your trash is -1 FP.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CARDS: &lt;br /&gt;
 1. Vase Cards - When you play this card, you can place it in an available space in your Window, or in Storage (max 4).  If you have no room for the Vase, it must go in the Trash area. Vase cards are free to play, and will score you FP equal to the number of petals around the bottom, but only if you put the correct flowers in the Vase as shown by the picture on the Vase. Vases can only ever have 1 card tucked behind it at a time&lt;br /&gt;
 &lt;br /&gt;
Images on the Vase Cards&lt;br /&gt;
The black/white flower means “any kind.”&lt;br /&gt;
If there is a specific flower(s) on the vase, then only those kind can be placed into it.&lt;br /&gt;
&lt;br /&gt;
2. Flower Cards&lt;br /&gt;
When you play this card, tuck it behind a Vase card (showing the flowers) ONLY if this Flower card meets the FULL need of the Vase AND the Vase is empty.  Otherwise, put this card in Storage (or the Trash if Storage is full.) &lt;br /&gt;
&lt;br /&gt;
3. Salary Cards&lt;br /&gt;
This is simply money.  Put it in your Register.  You can spend it to buy Hanging Baskets or replace your last card. &lt;br /&gt;
&lt;br /&gt;
4. Hanging Basket Cards&lt;br /&gt;
When you play this card, put it in 1 of the 3 spots for Hanging Baskets in your Window (or just put it in Storage.)  &lt;br /&gt;
If there is no room in your Window, and you really want the card, you can move 1 basket already in your Window to the Trash area. Pay the $ cost shown, but only when you place the basket in your Window, not when you put it in Storage.   &lt;br /&gt;
At the end of the game, Hanging Basket cards are worth the FP shown on them.   &lt;br /&gt;
&lt;br /&gt;
5. Order Cards&lt;br /&gt;
When you play this card, you can perform an order at that moment, or, you can place it in storage and perform an order later on.   &lt;br /&gt;
These cards represent a customer coming into your shop and buying something for money (fulfilling an order).  &lt;br /&gt;
Cards sold can come from your Window OR your Storage area.   &lt;br /&gt;
Discard the Order card along with 1 Flower card to earn money.  1/2/3 flowers on the card earns $3/4/5. &lt;br /&gt;
You can sell a single empty Vase card by itself instead for $2. &lt;br /&gt;
You CAN sell a Flower card AND a Vase card under the same Order card as long as the Flower card and Vase card belong together.  (Add the $$ together for profit.)&lt;br /&gt;
Place all money earned in your Register.   &lt;br /&gt;
&lt;br /&gt;
END GAME&lt;br /&gt;
After 3 rounds, the game is over.  Move all empty Vases in your Window and all cards in Storage to the Trash now.   &lt;br /&gt;
Calculate FP the following ways… &lt;br /&gt;
Each petal at the bottom of a full Vase is worth 1 FP. &lt;br /&gt;
Score 2/3/4 FP based on what is showing on your Hanging Baskets. &lt;br /&gt;
Score 1 FP for every $5 in your Register.  Spend this money to the bank.   &lt;br /&gt;
Subtract 1 FP for every 2 cards in your Trash area.&lt;br /&gt;
Score 5 FP if your shop is completely filled! This would be 8 filled vases and 3 Hanging Baskets. &lt;br /&gt;
Most Points is the winner!  Ties broken by the player with the most Vases in their Window, then by most left over $$.&lt;/div&gt;</summary>
		<author><name>Dr Strangegame</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26883</id>
		<title>Gamehelpthelittleflowershop</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpthelittleflowershop&amp;diff=26883"/>
		<updated>2025-10-20T17:09:31Z</updated>

		<summary type="html">&lt;p&gt;Dr Strangegame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Little Flower Shop&lt;br /&gt;
&lt;br /&gt;
SETUP:&lt;br /&gt;
1. Each player takes a Shop Window (player board,) 1 Register card, and 3 starting Vases in their color (place at the bottom &lt;br /&gt;
of your Shop Window.)  Lay out the money cards to form a “bank.”   &lt;br /&gt;
2. Shuffle the 96 Shop cards to create a face-down deck.  Deal each player 7 cards from this deck to form an opening hand.   &lt;br /&gt;
&lt;br /&gt;
GAME FLOW: (For those of you that have played 7 Wonders, this should sound familiar…) &lt;br /&gt;
Little Flower Shop is played over 3 rounds, and after those 3 rounds, the end-game Flower Points (FP) are calculated.  Most Flower Points (FP) is the winner! &lt;br /&gt;
Unlike most games, players don’t take turns in any kind of order.  Instead, turns occur simultaneously.&lt;br /&gt;
During a round, players will “draft” (pick) 1 card from their hand, place it face-down in front of themselves, and pass their hand of cards to the next player right/left (depends on the round which way).&lt;br /&gt;
Once everyone has picked 1 card, all players reveal the 1 card they picked and “do” what that card does.&lt;br /&gt;
Repeat this process until everyone plays their 7th card for the round. If you wish, you can pay $2 from your register (1x only each round) to NOT play the &lt;br /&gt;
last card given to you, and instead you MUST take the top card of the deck and play that one instead.   &lt;br /&gt;
At the beginning of each round, all players get a new hand of 7 cards from the deck, and after 3 rounds, the game ends.&lt;br /&gt;
&lt;br /&gt;
YOUR SHOP BOARD:&lt;br /&gt;
Holds max 8 Vase card (6 along the bottom, and 2 on the shelves.) &lt;br /&gt;
Next to the shelves, you can place a Hanging Basket (3 max.) &lt;br /&gt;
The 2 icons at the top show you which way to pass your hand of cards based on the current round you are in.    &lt;br /&gt;
&lt;br /&gt;
STORAGE – Your “Storage (max 4 cards)&amp;quot; is where you can put cards you selected but aren’t ready to use just yet.&lt;br /&gt;
Cards in your storage area at the end of the game are moved to your Trash Area (see below.) &lt;br /&gt;
&lt;br /&gt;
TRASH – This is where cards go when you have no place for them in your window and your storage area is full (4 cards.)  &lt;br /&gt;
At the end of the game, every 2 cards in your trash is -1 FP.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CARDS: &lt;br /&gt;
 1. Vase Cards - When you play this card, you can place it in an available space in your Window, or in Storage (max 4).  If you have no room for the Vase, it must go in the Trash area. Vase cards are free to play, and will score you FP equal to the number of petals around the bottom, but only if you put the correct flowers in the Vase as shown by the picture on the Vase. Vases can only ever have 1 card tucked behind it at a time&lt;br /&gt;
 &lt;br /&gt;
Images on the Vase Cards&lt;br /&gt;
The black/white flower means “any kind.”&lt;br /&gt;
If there is a specific flower(s) on the vase, then only those kind can be placed into it.&lt;br /&gt;
&lt;br /&gt;
2. Flower Cards&lt;br /&gt;
When you play this card, tuck it behind a Vase card (showing the flowers) ONLY if this Flower card meets the FULL need of the Vase AND the Vase is empty.  Otherwise, put this card in Storage (or the Trash if Storage is full.) &lt;br /&gt;
&lt;br /&gt;
3. Salary Cards&lt;br /&gt;
This is simply money.  Put it in your Register.  You can spend it to buy Hanging Baskets or replace your last card. &lt;br /&gt;
&lt;br /&gt;
4. Hanging Basket Cards&lt;br /&gt;
When you play this card, put it in 1 of the 3 spots for Hanging Baskets in your Window (or just put it in Storage.)  &lt;br /&gt;
If there is no room in your Window, and you really want the card, you can move 1 basket already in your Window to the Trash area. Pay the $ cost shown, but only when you place the basket in your Window, not when you put it in Storage.   &lt;br /&gt;
At the end of the game, Hanging Basket cards are worth the FP shown on them.   &lt;br /&gt;
&lt;br /&gt;
5. Order Cards&lt;br /&gt;
When you play this card, you can perform an order at that moment, or, you can place it in storage and perform an order later on.   &lt;br /&gt;
These cards represent a customer coming into your shop and buying something for money (fulfilling an order).  &lt;br /&gt;
Cards sold can come from your Window OR your Storage area.   &lt;br /&gt;
Discard the Order card along with 1 Flower card to earn money.  1/2/3 flowers on the card earns $3/4/5. &lt;br /&gt;
You can sell a single empty Vase card by itself instead for $2. &lt;br /&gt;
You CAN sell a Flower card AND a Vase card under the same Order card as long as the Flower card and Vase card belong together.  (Add the $$ together for profit.)&lt;br /&gt;
Place all money earned in your Register.   &lt;br /&gt;
&lt;br /&gt;
END GAME&lt;br /&gt;
After 3 rounds, the game is over.  Move all empty Vases in your Window and all cards in Storage to the Trash now.   &lt;br /&gt;
Calculate FP the following ways… &lt;br /&gt;
Each petal at the bottom of a full Vase is worth 1 FP. &lt;br /&gt;
Score 2/3/4 FP based on what is showing on your Hanging Baskets. &lt;br /&gt;
Score 1 FP for every $5 in your Register.  Spend this money to the bank.   &lt;br /&gt;
Subtract 1 FP for every 2 cards in your Trash area.&lt;br /&gt;
Score 5 FP if your shop is completely filled! This would be 8 filled vases and 3 Hanging Baskets. &lt;br /&gt;
Most Points is the winner!  Ties broken by the player with the most Vases in their Window, then by most left over $$.&lt;/div&gt;</summary>
		<author><name>Dr Strangegame</name></author>
	</entry>
</feed>