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	<id>https://en.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=DogEgg258</id>
	<title>Board Game Arena - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/Special:Contributions/DogEgg258"/>
	<updated>2026-10-01T12:43:29Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_soixantedeuxsoleilsdete&amp;diff=30921</id>
		<title>Tips soixantedeuxsoleilsdete</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_soixantedeuxsoleilsdete&amp;diff=30921"/>
		<updated>2026-08-01T14:40:20Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;6 + 6 = 12&lt;br /&gt;
&lt;br /&gt;
7 + 5 = 12&lt;br /&gt;
&lt;br /&gt;
8 + 4 = 12&lt;br /&gt;
&lt;br /&gt;
9 + 3 = 12&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_soixantedeuxsoleilsdete&amp;diff=30917</id>
		<title>Tips soixantedeuxsoleilsdete</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_soixantedeuxsoleilsdete&amp;diff=30917"/>
		<updated>2026-08-01T10:48:01Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;6 + 6 = 12 7 + 5 = 12 8 + 4 = 12 9 + 3 = 12&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;6 + 6 = 12&lt;br /&gt;
7 + 5 = 12&lt;br /&gt;
8 + 4 = 12&lt;br /&gt;
9 + 3 = 12&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppostcards&amp;diff=27985</id>
		<title>Gamehelppostcards</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppostcards&amp;diff=27985"/>
		<updated>2026-01-08T06:34:21Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
During a game of Postcards, you will need to move your bicycle across the country, set up camps, and collect postcards to send to your loved ones. Setting up camps will allow you to write down memories that will earn you various bonus effects, while sending postcards will give you points and valuable gifts!&lt;br /&gt;
&lt;br /&gt;
==== Components ====&lt;br /&gt;
&lt;br /&gt;
There are 4 type of cards using in game: &lt;br /&gt;
&lt;br /&gt;
- 52x Postcards&lt;br /&gt;
&lt;br /&gt;
- 72x Travel Cards&lt;br /&gt;
&lt;br /&gt;
- 25x Gift Cards&lt;br /&gt;
&lt;br /&gt;
- 13x Ltinerary Cards&lt;br /&gt;
&lt;br /&gt;
Each player takes a player board and places the 13 Camp tokens of their color on it. Each player randomly take 1 ltinerary card. The remaining litinerary cards are removed from the game. &lt;br /&gt;
&lt;br /&gt;
Each player receives 5 Travel cards from the deck to form their starting hand, and 1 random postcard. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each player takes their turn clockwise, until a player triggers the end of the game (sends 4 postcards). The game continues until the last player has played their turn. &lt;br /&gt;
&lt;br /&gt;
=== During your turn ===&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;&#039;must play 3 Travel cards&#039;&#039;&#039; from your hand. For each card played, you must choose between &#039;&#039;&#039;Taking an Action&#039;&#039;&#039; or &#039;&#039;&#039;Sticking a Stamp&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You can play 2 Travel cards of your choice to act as any other Travel card. This counts as 2 Travel cards towards your total of 3 Travel cards played. &lt;br /&gt;
&lt;br /&gt;
==== Taking an Action ====&lt;br /&gt;
&lt;br /&gt;
The action of a Travel card is defined by its symbol. There are 3 types: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Movement Action&#039;&#039;&#039; (Bicycle symbol): Move your Bicycle pawn to a region adjacent to the one you are in. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Postcard Action&#039;&#039;&#039; (Postcard symbol): Take an available postcard. You may discard the 3 next to the deck and draw 3 new ones to replace them before you choose. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Camp Action&#039;&#039;&#039; (Camp symbol): Take the leftmost available Camp token from your player board and place it on an available campsite in the region you are in. If its type matches an available Souvenir space on one of your postcards, you may take a Souvenir token from the supply and place it on that Sourvenir space. This immediately grants you an effect. &lt;br /&gt;
&lt;br /&gt;
Certain Camp tokens on your player board will also grant you an immediate effect when you place them.  &lt;br /&gt;
&lt;br /&gt;
If a player manages to place their Camp tokens on ALL the campsites in a region, they immediately scores 1 point per camp token they have placed there. &lt;br /&gt;
&lt;br /&gt;
==== Sticking a Stamp ====&lt;br /&gt;
&lt;br /&gt;
Any Travel card can be used to place a stamp. When sticking a stamp, the symbol on the card is ignored. &lt;br /&gt;
&lt;br /&gt;
Place a Stamp token on an available Stamp space, on any of your postcards, that matches the color of the Travel card you played. &lt;br /&gt;
&lt;br /&gt;
==== Sending Postcards ====&lt;br /&gt;
&lt;br /&gt;
In addition to playing your 3 Travel cards, you can send a postcard at any time during your turn if:&lt;br /&gt;
&lt;br /&gt;
• all the Stamp spaces on that postcard are filled, And&lt;br /&gt;
&lt;br /&gt;
• you are in the region indicated on that postcard. &lt;br /&gt;
&lt;br /&gt;
When sending a postcard, return all tokens on it to the supply, then immediately score the points indicated in its bottom-right corner and choose 1 Gift card. Finally, flip the card to reveal its illustration. It&#039;s sent!&lt;br /&gt;
&lt;br /&gt;
==== Gift Cards ====&lt;br /&gt;
&lt;br /&gt;
When you send a postcard, choose a face‑up Gift card and place it in front of you. Then fill the empty space with a new card from the deck.&lt;br /&gt;
&lt;br /&gt;
==== End of Turn ====&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, draw new Travel cards until you have 5 total in hand. You can take face-up cards, draw from the top of the deck, or both. After completing your hand, fill any empty spaces on the board with new cards from the deck.&lt;br /&gt;
&lt;br /&gt;
Then the next player in clockwise order takes their turn.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppostcards&amp;diff=27984</id>
		<title>Gamehelppostcards</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppostcards&amp;diff=27984"/>
		<updated>2026-01-08T06:34:09Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==   During a game of Postcards, you will need to move your bicycle across the country, set up camps, and collect postcards to send to your loved ones. Setting up camps will allow you to write down memories that will earn you various bonus effects, while sending postcards will give you points and valuable gifts!  ==== Components ====  There are 4 type of cards using in game:   - 52x Postcards  - 72x Travel Cards  - 25x Gift Cards  - 13x Ltinerary Cards  Each...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
During a game of Postcards, you will need to move your bicycle across the country, set up camps, and collect postcards to send to your loved ones. Setting up camps will allow you to write down memories that will earn you various bonus effects, while sending postcards will give you points and valuable gifts!&lt;br /&gt;
&lt;br /&gt;
==== Components ====&lt;br /&gt;
&lt;br /&gt;
There are 4 type of cards using in game: &lt;br /&gt;
&lt;br /&gt;
- 52x Postcards&lt;br /&gt;
&lt;br /&gt;
- 72x Travel Cards&lt;br /&gt;
&lt;br /&gt;
- 25x Gift Cards&lt;br /&gt;
&lt;br /&gt;
- 13x Ltinerary Cards&lt;br /&gt;
&lt;br /&gt;
Each player takes a player board and places the 13 Camp tokens of their color on it. Each player randomly take 1 ltinerary card. The remaining litinerary cards are removed from the game. &lt;br /&gt;
&lt;br /&gt;
Each player receives 5 Travel cards from the deck to form their starting hand, and 1 random postcard. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 游戏流程 ==&lt;br /&gt;
&lt;br /&gt;
Each player takes their turn clockwise, until a player triggers the end of the game (sends 4 postcards). The game continues until the last player has played their turn. &lt;br /&gt;
&lt;br /&gt;
=== During your turn ===&lt;br /&gt;
&lt;br /&gt;
You &#039;&#039;&#039;must play 3 Travel cards&#039;&#039;&#039; from your hand. For each card played, you must choose between &#039;&#039;&#039;Taking an Action&#039;&#039;&#039; or &#039;&#039;&#039;Sticking a Stamp&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You can play 2 Travel cards of your choice to act as any other Travel card. This counts as 2 Travel cards towards your total of 3 Travel cards played. &lt;br /&gt;
&lt;br /&gt;
==== Taking an Action ====&lt;br /&gt;
&lt;br /&gt;
The action of a Travel card is defined by its symbol. There are 3 types: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Movement Action&#039;&#039;&#039; (Bicycle symbol): Move your Bicycle pawn to a region adjacent to the one you are in. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Postcard Action&#039;&#039;&#039; (Postcard symbol): Take an available postcard. You may discard the 3 next to the deck and draw 3 new ones to replace them before you choose. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Camp Action&#039;&#039;&#039; (Camp symbol): Take the leftmost available Camp token from your player board and place it on an available campsite in the region you are in. If its type matches an available Souvenir space on one of your postcards, you may take a Souvenir token from the supply and place it on that Sourvenir space. This immediately grants you an effect. &lt;br /&gt;
&lt;br /&gt;
Certain Camp tokens on your player board will also grant you an immediate effect when you place them.  &lt;br /&gt;
&lt;br /&gt;
If a player manages to place their Camp tokens on ALL the campsites in a region, they immediately scores 1 point per camp token they have placed there. &lt;br /&gt;
&lt;br /&gt;
==== Sticking a Stamp ====&lt;br /&gt;
&lt;br /&gt;
Any Travel card can be used to place a stamp. When sticking a stamp, the symbol on the card is ignored. &lt;br /&gt;
&lt;br /&gt;
Place a Stamp token on an available Stamp space, on any of your postcards, that matches the color of the Travel card you played. &lt;br /&gt;
&lt;br /&gt;
==== Sending Postcards ====&lt;br /&gt;
&lt;br /&gt;
In addition to playing your 3 Travel cards, you can send a postcard at any time during your turn if:&lt;br /&gt;
&lt;br /&gt;
• all the Stamp spaces on that postcard are filled, And&lt;br /&gt;
&lt;br /&gt;
• you are in the region indicated on that postcard. &lt;br /&gt;
&lt;br /&gt;
When sending a postcard, return all tokens on it to the supply, then immediately score the points indicated in its bottom-right corner and choose 1 Gift card. Finally, flip the card to reveal its illustration. It&#039;s sent!&lt;br /&gt;
&lt;br /&gt;
==== Gift Cards ====&lt;br /&gt;
&lt;br /&gt;
When you send a postcard, choose a face‑up Gift card and place it in front of you. Then fill the empty space with a new card from the deck.&lt;br /&gt;
&lt;br /&gt;
==== End of Turn ====&lt;br /&gt;
&lt;br /&gt;
At the end of your turn, draw new Travel cards until you have 5 total in hand. You can take face-up cards, draw from the top of the deck, or both. After completing your hand, fill any empty spaces on the board with new cards from the deck.&lt;br /&gt;
&lt;br /&gt;
Then the next player in clockwise order takes their turn.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrybaby&amp;diff=27703</id>
		<title>Gamehelpcrybaby</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrybaby&amp;diff=27703"/>
		<updated>2025-12-16T08:49:56Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==  Cry Baby is a &amp;#039;&amp;#039;&amp;#039;trick-taking&amp;#039;&amp;#039;&amp;#039; game played in 4 rounds of 7 tricks each. At the start of each round, you must choose the &amp;#039;&amp;#039;&amp;#039;orientation&amp;#039;&amp;#039;&amp;#039; of your hand of cards and &amp;#039;&amp;#039;&amp;#039;bet&amp;#039;&amp;#039;&amp;#039; on the number of trick you think you can win during the round.   If you win your bet, you will gain a lot of points. Otherwise, you can &amp;#039;&amp;#039;&amp;#039;cry&amp;#039;&amp;#039;&amp;#039;, it helps a lot.   At the end of the 4th round, the player with the most points wins the game.   ==== Deck Content ====  A deck contains...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Cry Baby is a &#039;&#039;&#039;trick-taking&#039;&#039;&#039; game played in 4 rounds of 7 tricks each. At the start of each round, you must choose the &#039;&#039;&#039;orientation&#039;&#039;&#039; of your hand of cards and &#039;&#039;&#039;bet&#039;&#039;&#039; on the number of trick you think you can win during the round. &lt;br /&gt;
&lt;br /&gt;
If you win your bet, you will gain a lot of points. Otherwise, you can &#039;&#039;&#039;cry&#039;&#039;&#039;, it helps a lot. &lt;br /&gt;
&lt;br /&gt;
At the end of the 4th round, the player with the most points wins the game. &lt;br /&gt;
&lt;br /&gt;
==== Deck Content ====&lt;br /&gt;
&lt;br /&gt;
A deck contains 44 cards. There are 4 types of characters: &lt;br /&gt;
&lt;br /&gt;
- Queen (blue) and King (red) have no real powers but just the colors. &lt;br /&gt;
&lt;br /&gt;
- Wizard (yellow) makes a little magic so they are the &#039;&#039;&#039;trump&#039;&#039;&#039; color. &lt;br /&gt;
&lt;br /&gt;
- Dragon (black) are born of magic so they are the &#039;&#039;&#039;supertrump&#039;&#039;&#039;. They always win the trick. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Each player takes 7 cards at the start of each round. &lt;br /&gt;
&lt;br /&gt;
Then, each player must select the orientation by flipping all cards in your hand. Also, each plaeyr must select 1 bet card from your 5 bet cards. &lt;br /&gt;
&lt;br /&gt;
Once all player have chosen, a new trick is started. &lt;br /&gt;
&lt;br /&gt;
==== Leader ====&lt;br /&gt;
&lt;br /&gt;
The leader start the trick by playing &#039;&#039;&#039;one card&#039;&#039;&#039; from their hand, without any restrictions. The suit of this card is the leading suit. Then, one after the other in clockwise order, each player plays one card from thie hand, while respecting the following rules: &lt;br /&gt;
&lt;br /&gt;
- If they have a card of the leading suit: they must play it. &lt;br /&gt;
&lt;br /&gt;
- If they don&#039;t have a card of the leading suit, then they can play any card they want. &lt;br /&gt;
&lt;br /&gt;
- Whether they have a card of the leading suit or not, a player &#039;&#039;&#039;can&#039;&#039;&#039; always choose to play a black card. &lt;br /&gt;
&lt;br /&gt;
Once all the player have played a card, you have to determine &#039;&#039;&#039;who cries&#039;&#039;&#039; and &#039;&#039;&#039;who wins&#039;&#039;&#039; the trick. &lt;br /&gt;
&lt;br /&gt;
The player who played the &#039;&#039;&#039;lowest card&#039;&#039;&#039; (regradless of its suit) is the &#039;&#039;&#039;Crybaby&#039;&#039;&#039;. They choose one of these two bonuses: &lt;br /&gt;
&lt;br /&gt;
- Cry about their hand: they &#039;&#039;&#039;change the orientation of one card&#039;&#039;&#039; in their hand. &lt;br /&gt;
&lt;br /&gt;
- Cry for 1 point: placea card under their bet card from the supply. &lt;br /&gt;
&lt;br /&gt;
The winner of the trick is the player who played... &lt;br /&gt;
&lt;br /&gt;
- The highest value black card&lt;br /&gt;
&lt;br /&gt;
- if no possible player, the highest value yellow card&lt;br /&gt;
&lt;br /&gt;
- if no possible player, the highest value in the leading suit. &lt;br /&gt;
&lt;br /&gt;
If you still have card(s) in your hand, the winner of the trick becomes the new leader and start a new trick. &lt;br /&gt;
&lt;br /&gt;
Note: in case of a tie for the lowest-value card, all the tied players cry and get the bonus. &lt;br /&gt;
&lt;br /&gt;
Note: A player can have the lowest card and still win the trick. &lt;br /&gt;
&lt;br /&gt;
Once the 7th trick of the round has been played, each player counts their points the following way: &lt;br /&gt;
&lt;br /&gt;
- If the player won a number of tricks equal to one of the bets on their bet card, they gain the associated points. &#039;&#039;&#039;Then, they remove the bet card from the game. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- If the number of tricks they won is not equal to any bets on their bet card, they don&#039;t gain or lose any points. &#039;&#039;&#039;Then, they take their bet card back. &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- No matter the bet, gain 1 point per card won by &amp;quot;crying for 1 point&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
If this was the 4th round, the game is over. The player who has the most points wins! In case of a tie, the winner is the one who won the most points in the last round. &lt;br /&gt;
&lt;br /&gt;
If not, start a new round. The player who has the highest score is the new leader.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26470</id>
		<title>Gamehelpvivacatrina</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpvivacatrina&amp;diff=26470"/>
		<updated>2025-09-16T03:03:35Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
A game contains rounds equal to the players number. &lt;br /&gt;
&lt;br /&gt;
On your turn, you must either &#039;&#039;&#039;1. Take a tile from the board&#039;&#039;&#039; or &#039;&#039;&#039;2. Place the tile in your village&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 1. Take a tile from the board ====&lt;br /&gt;
&lt;br /&gt;
The tile must be at one end of a row. &lt;br /&gt;
&lt;br /&gt;
==== 2. Place the tile in your village ====&lt;br /&gt;
&lt;br /&gt;
It can be placed in any orientation and must be adjacent to another tile in your village, share a full edge. &lt;br /&gt;
&lt;br /&gt;
In order to be part of your village, an element must be on a path (or trail) connected to your starting tile. &lt;br /&gt;
&lt;br /&gt;
Once you place your &#039;&#039;&#039;3rd balloon of the same color&#039;&#039;&#039; connected to your starting tile, you must take the first balloon tile of the corresponding color. Place it next to your village, it will score at the end of the game. &lt;br /&gt;
Don&#039;t forget you may filp it when you place your &#039;&#039;&#039;6th balloon of its color&#039;&#039;&#039; on its golden side. &lt;br /&gt;
&lt;br /&gt;
To attract &#039;&#039;&#039;chimeras&#039;&#039;&#039; into your village, you must build &#039;&#039;&#039;pedestal&#039;&#039;&#039;. There are 2 sizes of &#039;&#039;&#039;Pedestals&#039;&#039;&#039; you can build. Each one matching a different size of chimera. &lt;br /&gt;
&lt;br /&gt;
When you placed your second stall of the same type in your village, immediately a path tile from the bag and place it. You may do this several times during the same turn. &lt;br /&gt;
&lt;br /&gt;
== End of the Round ==&lt;br /&gt;
&lt;br /&gt;
When the last path tile is taken from the board. the round ends. Refill the board and the Catrina token goes to the next player. &lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
Once the starting player takes the Catrina token. The game ends. &lt;br /&gt;
&lt;br /&gt;
Score from the balloon tiles(as shown), Chimeras (3/5pts each). &lt;br /&gt;
&lt;br /&gt;
Each butterfly on the blossom tral connected to your starting tile is worth 2 points. &lt;br /&gt;
&lt;br /&gt;
Each visitor on a paved path connected to your starting tile is worth 1 point. &lt;br /&gt;
&lt;br /&gt;
Score each altar grants as shown. &lt;br /&gt;
&lt;br /&gt;
And finally, you score 0/1/4/9/16/25 points for 1/2/3/4/5/6 &#039;&#039;&#039;different stall&#039;&#039;&#039; in your village. &lt;br /&gt;
&lt;br /&gt;
The player with the most scores wins.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptulip&amp;diff=25918</id>
		<title>Gamehelptulip</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptulip&amp;diff=25918"/>
		<updated>2025-07-28T03:59:33Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==  Tulip is a strategic card game inspired by the famous 17th-century tulip market bubble. Players take on the role of merchants seeking to maximize their profits by buying and selling tulips while anticipating market fluctuations.  Each player has a garden where they place Tulip, Black Tulip, or Action cards. On their turn, they must play one card and draw a new one to maintain a hand of four cards. Tulip cards cause the market value to shift, Black Tulips...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Tulip is a strategic card game inspired by the famous 17th-century tulip market bubble. Players take on the role of merchants seeking to maximize their profits by buying and selling tulips while anticipating market fluctuations.&lt;br /&gt;
&lt;br /&gt;
Each player has a garden where they place Tulip, Black Tulip, or Action cards. On their turn, they must play one card and draw a new one to maintain a hand of four cards. Tulip cards cause the market value to shift, Black Tulips provide a fixed income, and Action cards influence the game by changing tulip values or interacting with opponents.&lt;br /&gt;
&lt;br /&gt;
The game ends when a fourth market crash occurs, a fourth Black Tulip is played, or the draw pile is depleted. &lt;br /&gt;
&lt;br /&gt;
== Before Game Start == &lt;br /&gt;
&lt;br /&gt;
In 2/3/4/5/6 players game, each player gets 3/2/1/1/1 tulip(s) card in their garden. &lt;br /&gt;
&lt;br /&gt;
In the market, the starting price of tulips already in play is 5 while the others are 0. &lt;br /&gt;
&lt;br /&gt;
== On your turn ==&lt;br /&gt;
&lt;br /&gt;
You must play a card from your hand into your garden. Then draw to complete your hand of 4 cards. &lt;br /&gt;
&lt;br /&gt;
If you played... &lt;br /&gt;
&lt;br /&gt;
- a &#039;&#039;&#039;Tulip&#039;&#039;&#039; card: The corresponding market cursor card down one notch. This will generate pts equivalent to its value at the end of the game. &lt;br /&gt;
&lt;br /&gt;
- a &#039;&#039;&#039;Black-Tulip&#039;&#039;&#039; card: Nothing happens. This will be worth 3pts at the end of the game. &lt;br /&gt;
&lt;br /&gt;
- an &#039;&#039;&#039;Action&#039;&#039;&#039; card: Achieves the effect if possible. This will be worth 1pt at the end of the game. &lt;br /&gt;
&lt;br /&gt;
==== Action Cards ====&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Exchange&#039;&#039;&#039;: Exchange a face-up tulip card in one player’s garden for another player’s tulip card. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Variation&#039;&#039;&#039;: Increase or decrease the value of a «cursor» card by one notch (only be applied if at least one tulip of this color is present among the players). A tulip with a value of «5» can only go down.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Draw&#039;&#039;&#039;: draw a card at random from an opponent’s hand. Play it immediately in front of you and activate its effect. A player with 1 card in his or her hand cannot be the target of this action. &lt;br /&gt;
&lt;br /&gt;
==== Crash ====&lt;br /&gt;
&lt;br /&gt;
If the value of a «cursor» card reaches «0», a CRASH is triggered. All «tulip» cards of this colour in the gardens are removed from the game. &lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as at least 1 situations occur:&lt;br /&gt;
&lt;br /&gt;
- When a 4th crash is triggered. &lt;br /&gt;
&lt;br /&gt;
- When a 4th black tulip is drawn. &lt;br /&gt;
&lt;br /&gt;
- When the last card of the deck is drawn. &lt;br /&gt;
&lt;br /&gt;
In these 2 cases, the player who triggers the end of the game does not draw a card.&lt;br /&gt;
&lt;br /&gt;
Reveal all your hands and place them into your garden without influencing the market value or carry out any of the game actions. Each player then calculates the points won.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=25624</id>
		<title>Gamehelpluz</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=25624"/>
		<updated>2025-07-01T02:52:53Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://boardgamearena.com/tutorial?game=luz&amp;amp;tutorial=1936 Fast Tutorial]&lt;br /&gt;
&lt;br /&gt;
LUZ is a trick-taking card game in which you must bet on the number of tricks you&#039;ll take during play, in spite of &#039;&#039;&#039;not knowing the exact values of your cards&#039;&#039;&#039;. Only your opponents will be able to see the fronts of your cards, and vice versa. &lt;br /&gt;
&lt;br /&gt;
In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gameplay== &lt;br /&gt;
&lt;br /&gt;
The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points depending on the bet you made. &lt;br /&gt;
&lt;br /&gt;
A deal is made up of 4 phases: &lt;br /&gt;
&lt;br /&gt;
====1. Distribute====&lt;br /&gt;
&lt;br /&gt;
Each player takes 10 cards, which always remain 10 cards in the deck (will not be used in the deal). &lt;br /&gt;
&lt;br /&gt;
The cards are sorted first by color, then by card value. The &amp;quot;+&amp;quot; card tells which side is the higher value. &lt;br /&gt;
&lt;br /&gt;
====2. Reveal==== &lt;br /&gt;
&lt;br /&gt;
Start with the first player, each player places their bet beads. Each &#039;&#039;&#039;Bet Bead&#039;&#039;&#039; (yellow) indicate 1 trick. And you can take up to 1 &#039;&#039;&#039;Safety Bead&#039;&#039;&#039; (blue) to indicate that you may take 1 additional trick. &lt;br /&gt;
&lt;br /&gt;
Tip from the rule: A safety bead can also be used to take a trick that an opponent thought they would win. Feel free to use them aggressively. &lt;br /&gt;
&lt;br /&gt;
====3. Play Tricks====&lt;br /&gt;
&lt;br /&gt;
During this phase, you&#039;ll play through 10 tricks. &lt;br /&gt;
&lt;br /&gt;
The player who start the trick can play the card of their choice. That card&#039;s color then become the &#039;&#039;&#039;required color&#039;&#039;&#039; for the trick. &lt;br /&gt;
&lt;br /&gt;
If you have at least 1 card of the required color, you must play one. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a card of the required color, you may play the card of your choice. &lt;br /&gt;
&lt;br /&gt;
Once all players have played their card, the one who played the &#039;&#039;&#039;strongest&#039;&#039;&#039; card takes the trick. The player who won the trick starts the next trick. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongest&#039;&#039;&#039;: The trump suit (sun) card of the highest value wins the trick. If no cards from the trump suit, the highest value card of the required suit wins. &lt;br /&gt;
&lt;br /&gt;
Once all player have no color cards left in their hands, the deal ends. &lt;br /&gt;
&lt;br /&gt;
====4. Scoring =====&lt;br /&gt;
&lt;br /&gt;
If you did not take a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet only if you took the exact number of tricks as your bet. &lt;br /&gt;
&lt;br /&gt;
If you have a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet if you took either the exact number of trick or that number plus 1 addtional trick. &lt;br /&gt;
&lt;br /&gt;
In the 1st/2nd/3rd/4th deal, you gain 10/20/30/40 points if you win your bet without the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. Take a half of the points if you bet with the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t win your bet,  you lose 5 points for each trick different from the number you bet, whether you took a &#039;&#039;&#039;Safety bead&#039;&#039;&#039; or not. &lt;br /&gt;
&lt;br /&gt;
The player with the highest score at the end of the 4th deal wins the game. In case of a tie, the one who scored the most points during the final deal wins. If the tie persists, the one closest to the First Player in th turn order wins. &lt;br /&gt;
&lt;br /&gt;
==Three-Player Games==&lt;br /&gt;
&lt;br /&gt;
During the fourth deal only, the player who currently has the most points bets first. They also start the first trick during the Play Trick phase. &lt;br /&gt;
&lt;br /&gt;
In the case of a tie, the player closest to the First Player in th turn order plays first.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgardenrush&amp;diff=24728</id>
		<title>Gamehelpgardenrush</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgardenrush&amp;diff=24728"/>
		<updated>2025-04-23T07:00:16Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Skillfully plant Veggies in your garden and harvest them in specific patterns. Be the fastest to harvest your Veggies to win! &lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=gardenrush&amp;amp;tutorial=1896 English Tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must either: &#039;&#039;&#039;Place 1 Veggie token&#039;&#039;&#039; or &#039;&#039;&#039;Harvest 1 Veggie bed&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When either the Trampoline cannot be refilled, or any player has reach at least 40 points, the end game triggered. If this happens at the end of the First player&#039;s turn, the other player takes one final turn. The player with the most points wins the game. &lt;br /&gt;
&lt;br /&gt;
==== Place 1 Veggie token ====&lt;br /&gt;
&lt;br /&gt;
Choose 1 of the 5 Veggie tokens from the Hedge and place it onto an empty space in your Garden. &lt;br /&gt;
&lt;br /&gt;
If it is placed onto the same column as it was in the Hedge, the &#039;&#039;double&#039;&#039; Veggie token side is placed face up. Else, the &#039;&#039;single&#039;&#039; Veggie token side is placed face up. &lt;br /&gt;
&lt;br /&gt;
Refill the Hedge by pushing a token from the Trampoline, and refill the Trampoline from the bag. &lt;br /&gt;
&lt;br /&gt;
If the token is placed on a Tool space, you may immediately use the matching bonus action (see below). &lt;br /&gt;
&lt;br /&gt;
==== Harvest 1 Veggie bed ====&lt;br /&gt;
&lt;br /&gt;
To harvest a Veggie bed in your garden, the bed must match one of the patterns indicated for that Veggie (no matter the orientation). &lt;br /&gt;
&lt;br /&gt;
Each token in the pattern scores 1 point. Discard the &#039;&#039;single&#039;&#039; Veggie tokens and flip the &#039;&#039;double&#039;&#039; Veggie to their single side. &lt;br /&gt;
&lt;br /&gt;
If your Gnome finishes its movement on a Tool space, you may apply the bonus action of &#039;&#039;any&#039;&#039; Tool space &#039;&#039;&#039;Visible in your garden&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Tool space Bonus Actions ==== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039;: Do a &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basket&#039;&#039;&#039;: Do a &#039;&#039;&#039;Harvest 1 Veggie bed&#039;&#039;&#039; action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wheelbarrow&#039;&#039;&#039;: Move 1 Veggie token in your garden onto another space.  If you move a Veggie token onto a Tool space, you may apply its bonus action. (You cannot choose the token that you just placed onto this Tool space. ) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watering Can&#039;&#039;&#039;: Flip 1 Veggie token in &#039;&#039;either&#039;&#039; player&#039;s Garden.&lt;br /&gt;
&lt;br /&gt;
== Bonus Tools Variant ==&lt;br /&gt;
&lt;br /&gt;
8 additional Tool tokens are added to the token bag with Veggie tokens. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; action allows you to choose 1 Tool token from the Hedge and place it on any empty space in your garden except the Tool space. Unlike Veggie tokens, it doesn&#039;t matter which column you place it in. After the Hedge is refilled, apply the bonus action of the Tool token like you covered a Tool space. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can flip the Tool token on the Hedge to its Mole side and place it onto any empty space in your opponent&#039;s Garden, except a Tool space. Moles do nothing except take up space. &lt;br /&gt;
&lt;br /&gt;
Tool/Mole tokens can &#039;&#039;&#039;NEVER be flipped&#039;&#039;&#039; for the rest of the game. But you can use &#039;&#039;&#039;Wheelbarrow&#039;&#039;&#039; to move them to another empty space &#039;&#039;&#039;except the tool space&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When your Gnome ends on a Tool space, you may apply the bonus action of any visible Tool token or Tool space in your garden, &#039;&#039;&#039;OR&#039;&#039;&#039; you can move a Mole token from your garden into your opponent&#039;s garden (still, except the Tool space). &lt;br /&gt;
&lt;br /&gt;
==== Tool Token Bonus Action ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Shovel&#039;&#039;&#039;: After resupplying the Hedge, swap 2 adjacent tokens on the Hedge, then place &#039;&#039;&#039;1 of those tokens&#039;&#039;&#039; using &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039;: Discard ALL Veggies of a single type from the Hedge (not the Trampoline) and score 1 point per discarded token. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hose&#039;&#039;&#039;: Flip ALL the Veggie tokens from any column in both players’ Gardens. The token on the Hedge of the chosen column is unaffected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toolbox&#039;&#039;&#039;: Apply the bonus action of any visible Tool space or Tool token from your opponent’s Garden to your own Garden.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=24641</id>
		<title>Gamehelpwizardscup</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwizardscup&amp;diff=24641"/>
		<updated>2025-04-11T08:28:33Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Background ==  The &amp;#039;&amp;#039;&amp;#039;Wizards Cup&amp;#039;&amp;#039;&amp;#039; is a magical tournament for wizards from all walk the life. You, as the great ruler, will be taking part in this festivities by assembling a team of 6 expetional wizards from your realm and determine the sequence in which they will engage with the rival team. Once you have set this up, all you can do is to observe your wizards fight the duels. Forge a formidable team to win this once-in-a-century tournament and demonstrate the migh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Background ==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Wizards Cup&#039;&#039;&#039; is a magical tournament for wizards from all walk the life. You, as the great ruler, will be taking part in this festivities by assembling a team of 6 expetional wizards from your realm and determine the sequence in which they will engage with the rival team. Once you have set this up, all you can do is to observe your wizards fight the duels. Forge a formidable team to win this once-in-a-century tournament and demonstrate the might of your kingdom across the land! &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
1. Before the game start, each player received a set of 18 cards, each player randomly draw 1 for display. &lt;br /&gt;
&lt;br /&gt;
2. Each player then chooses 5 cards from the 17 cards left in the set, combines the one display together into a &#039;&#039;&#039;deck&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
3. Each player selects 5 of the 6 cards in their deck and arranges them in the order in which they will be played. The unselected 6th card is the &#039;&#039;&#039;Waiting Card&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
4. Once both ready, start &#039;&#039;&#039;the duel&#039;&#039;&#039;. Each player reveals the first card from their deck and places it in the &#039;&#039;&#039;Duel zone&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Wizards can win or lose their duel according to 3 criterias, in this order:&lt;br /&gt;
&lt;br /&gt;
A. Their &#039;&#039;&#039;Magic Power&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. Their associated &#039;&#039;&#039;Element&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. Their &#039;&#039;&#039;Value&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the end of the duel, the losing Wizard move into the owner&#039;s discard pile. The winning Wizard card (if any) &#039;&#039;&#039;remains in place&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each player with no Wizard in the Duel zone draw the top card from their deck and begins a new duel. &lt;br /&gt;
&lt;br /&gt;
Duel continue in this way until one of the players can no longer play a Wizard card into the Duel zone, their opponent &#039;&#039;&#039;wins the round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
In rare cases, both player simultaneously cannot play a wizard card from either deck, both win the round. &lt;br /&gt;
&lt;br /&gt;
If a player has received 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039;, go to &#039;&#039;&#039;end of the game&#039;&#039;&#039;. Otherwise, &#039;&#039;&#039;prepare for a new round&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== A. Their Magic Power ====&lt;br /&gt;
&lt;br /&gt;
==== B. Their associated Element ====&lt;br /&gt;
&lt;br /&gt;
==== C. Their Value ====&lt;br /&gt;
&lt;br /&gt;
==== Prepare for a new round ====&lt;br /&gt;
&lt;br /&gt;
Each player has the option to go through the remaining 12 cards in their set. They may swap one of the cards in their deck for one of these 12 cards. Once all player have finish this preparation process, a new round begins at step 3 (Each player selects 5 of the 6 cards in their deck...) . &lt;br /&gt;
&lt;br /&gt;
==== End of the Game ====&lt;br /&gt;
&lt;br /&gt;
The player with 2 &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; wins. If both player receive their second &#039;&#039;&#039;Cup Tokens&#039;&#039;&#039; at the same time, the player with the lowest total value of the 6 cards in their current deck wins the game.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmisty&amp;diff=24615</id>
		<title>Gamehelpmisty</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmisty&amp;diff=24615"/>
		<updated>2025-04-09T06:56:20Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
This is a 2-4 players draft placing game. Each player lays out a 12-card window and score from it. &lt;br /&gt;
&lt;br /&gt;
A game contains several rounds. The first player to win 2 rounds is declared the winner. &lt;br /&gt;
&lt;br /&gt;
A round contains two phase: &#039;&#039;&#039;Construction&#039;&#039;&#039; and &#039;&#039;&#039;Card Activation&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
==== Construction Phase ====&lt;br /&gt;
&lt;br /&gt;
Each player start with 6 cards in hand. &lt;br /&gt;
&lt;br /&gt;
Chooses one card from your hand and puts it in front of you simultaneously. Pass the remaining cards to the left and do this again. Once you run out of hand, Draw another 6 cards and do the same thing but pass to the right instead. &lt;br /&gt;
&lt;br /&gt;
Once you run out of cards again, each player has a full 12-card window in front of them. &lt;br /&gt;
&lt;br /&gt;
====== Placing Rule ======&lt;br /&gt;
&lt;br /&gt;
All card must be placed in the right direction. &lt;br /&gt;
&lt;br /&gt;
Card must place adjacent to at least one other card in orthogonal direction or diagonal direction. &lt;br /&gt;
&lt;br /&gt;
Each window must finally form a grid with 3x4 or 4x3. &lt;br /&gt;
&lt;br /&gt;
==== Card Activation Phase ====&lt;br /&gt;
&lt;br /&gt;
Once the construction phase is finished, each player activates their window in turn. &lt;br /&gt;
&lt;br /&gt;
Each time you choose &#039;&#039;&#039;one&#039;&#039;&#039; card with arrow to activate: move the card one space in the direction indeicated. If it moves outside the window space, it is immediately eliminated. &lt;br /&gt;
&lt;br /&gt;
Once every arrow card has been moved, the monster eats the flower: the flower is remove and the monster is moved to its spot. &lt;br /&gt;
&lt;br /&gt;
==== Enad of the round and scoring ====&lt;br /&gt;
&lt;br /&gt;
When everyone is done activating their window, count your scores as follow: &lt;br /&gt;
&lt;br /&gt;
- An empty space gets 0 point. &lt;br /&gt;
&lt;br /&gt;
- A space with two or more overlapping cards makes a blur and doesn&#039;t score any points. &lt;br /&gt;
&lt;br /&gt;
- The flower scores 2 points. &lt;br /&gt;
&lt;br /&gt;
- Each smile cards scores 1 point. Two smile cards side by side horizontally score extra points (3 points in total). &lt;br /&gt;
&lt;br /&gt;
- Each other card scores 1 point, including the moster.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpviveleroi&amp;diff=24596</id>
		<title>Gamehelpviveleroi</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpviveleroi&amp;diff=24596"/>
		<updated>2025-04-07T06:53:40Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overivew ==  With the announcement of the King&amp;#039;s retirement, the pirouette for succession begins! All of his subjects from cobbler to cook, painter to paladin, debutante to duchess bustle about the castle in preparation for the succession. One of your favorites can attain the throne. But, beware! It will require clever maneuvering and selective positioning to be in the right place at the right time to achieve the crown!  &amp;#039;&amp;#039;&amp;#039;Vive le Roi!&amp;#039;&amp;#039;&amp;#039; is a 2-8 players bluff and d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overivew ==&lt;br /&gt;
&lt;br /&gt;
With the announcement of the King&#039;s retirement, the pirouette for succession begins! All of his subjects from cobbler to cook, painter to paladin, debutante to duchess bustle about the castle in preparation for the succession. One of your favorites can attain the throne. But, beware! It will require clever maneuvering and selective positioning to be in the right place at the right time to achieve the crown!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vive le Roi!&#039;&#039;&#039; is a 2-8 players bluff and deduction game. Players receive a card that lists a number of characters, and they keep this card hidden from the other players. The game is won by points, and players gain points depending on how &amp;quot;high&amp;quot; up in the castle their characters are located. Lower floors are worth fewer points, and higher floors are worth more. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
A game contain 3 coronations. After the 3rd coronation, the layer who totals the most points wins the game. &lt;br /&gt;
&lt;br /&gt;
Before a coronation starts, each player receives a Favorites cards which shows 6 characters who you can make them score points. Also, each player receives the same number of vote cards: &lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Vote Cards according to players ingame&lt;br /&gt;
!Players&lt;br /&gt;
| YES&lt;br /&gt;
| NO&lt;br /&gt;
| Stomachache&lt;br /&gt;
|-&lt;br /&gt;
!2-3&lt;br /&gt;
|1&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
!5-8&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A coronation contains 2 phases: Placing phase and Moving phase. &lt;br /&gt;
&lt;br /&gt;
==== Phase 1: Placing ====&lt;br /&gt;
&lt;br /&gt;
Starting with the first player and going clockwise, each player takes turns placing a Character on one of the floor 1,2,3,4 of the Castle. You cannot place a character in floors 0 or above 4. The limit of each floor is 4 characters (3 characters in 2-player game). &lt;br /&gt;
&lt;br /&gt;
Stop placing when all players have placed the same number of characters. All reamaing characters are placed on floor 0. &lt;br /&gt;
&lt;br /&gt;
- At 2,3,4 and 6 players: there is only one character left. &lt;br /&gt;
&lt;br /&gt;
- At 5 players, there are 3 characters left. &lt;br /&gt;
&lt;br /&gt;
- With 7/8 players: each player places 2 characters except the last / the last 3 player(s) who place(s) only one. They each score(s) 3 compensation points. &lt;br /&gt;
&lt;br /&gt;
==== Phase 2: Moving ====&lt;br /&gt;
&lt;br /&gt;
Starting with the first player and going clockwise, each player must move one of the characters up one floor in their turn. &lt;br /&gt;
&lt;br /&gt;
You can never exceed the limit of 4 characters per floor (3 for 2-player game). However, you may move a character into the WC of the upper floor (only if the characters limit is reached and the WC is free). The character in the WC can then only exit on the same floor (if the characters limit is not reached). &lt;br /&gt;
&lt;br /&gt;
As soon as a player brings a character up to the Thronoe Room at the top of the castle, a Coronation procedure is triggered! &lt;br /&gt;
&lt;br /&gt;
Each player votes by choosing one of their vote cards (YES, NO or Stomachache). Then all player reveal their cards simultaneously. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;- Reject&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
At least one NO is played: the character is rejected. If no Stomachache has been played, the character is sent to the Dungeonnext to the floor 3/2/1 for the 1st/2nd/3rd rejected. The following rejected characters return to the box. &lt;br /&gt;
&lt;br /&gt;
Then the round continues with the next player. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;- Cancellation&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
If at least one Stomachache is played: the coronation procedure is cancelled. The character is neither crowned nor thrown into the Dungeon. He remains in play and simply goes back down to floor 5. &lt;br /&gt;
&lt;br /&gt;
Then the round continues with the next player. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;- Unanimity&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
All players voted YES: A new King is crowned! The round is over and points are immediately counted. &lt;br /&gt;
&lt;br /&gt;
==== Scoring ====&lt;br /&gt;
&lt;br /&gt;
Player scores according to the characters printed on their Favorites card. &lt;br /&gt;
&lt;br /&gt;
If the Jester isn&#039;t the King, Score normally. For character(s) in ...&lt;br /&gt;
&lt;br /&gt;
- Floor 6 (the King): 10 Points&lt;br /&gt;
&lt;br /&gt;
- In a WC or in the box: 0 Points&lt;br /&gt;
&lt;br /&gt;
- In a dungeon: negative score with the floor they located. &lt;br /&gt;
&lt;br /&gt;
- Others: positive score with the floor they located. &lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Special Case&#039;&#039;&#039;: the Jester ======&lt;br /&gt;
&lt;br /&gt;
The Jester is always started at floor 3. He is not printed on any Favorites card. However, if the Jester is the crowned King, scores are reversed: &lt;br /&gt;
&lt;br /&gt;
- Floor 6 (the King): &#039;&#039;&#039;0&#039;&#039;&#039; Points&lt;br /&gt;
&lt;br /&gt;
- In a WC or in the box: 0 Points&lt;br /&gt;
&lt;br /&gt;
- In a dungeon: &#039;&#039;&#039;positive&#039;&#039;&#039; score with the floor they located. &lt;br /&gt;
&lt;br /&gt;
- Others: &#039;&#039;&#039;negative&#039;&#039;&#039; score with the floor they located. &lt;br /&gt;
&lt;br /&gt;
If the Jester is redjected as King, he does not go to a dungeon. He remains in play and return to floor 2 (if full, move downward). &lt;br /&gt;
&lt;br /&gt;
==== New round (coronation) ====&lt;br /&gt;
&lt;br /&gt;
When the coronation  of a new King ends round 1 or 2, the game continues and a new round is started. The first player is the one who triggered the final coronation of the previous round. &lt;br /&gt;
&lt;br /&gt;
If the King&#039;s coronation ends the 3rd round, the game is over. The player with the most points is declared the winner. In case of a tie, the player with the highest Favorite in the castle wins. &lt;br /&gt;
&lt;br /&gt;
== Options and Variants ==&lt;br /&gt;
&lt;br /&gt;
==== Ambition ====&lt;br /&gt;
&lt;br /&gt;
Before each round, each player is dealed with 2 Ambition cards. Each player looks at them and chooses one to keep. &lt;br /&gt;
&lt;br /&gt;
At the end of a round, during the counting, each player reveal his Ambition card: if the condition is met, the points indicated in the seal at the top left is scored. This score remain positive in case of Jester being crowned. &lt;br /&gt;
&lt;br /&gt;
==== The Banished ====&lt;br /&gt;
&lt;br /&gt;
The character that is marked with a black seal is not count as a Favorite. In short, you play with 5 favorites instead of 6. &lt;br /&gt;
&lt;br /&gt;
==== The Emassiry of the Empire (2-5 players) ====&lt;br /&gt;
&lt;br /&gt;
Must be used with 2 players. In 3/4 players game, each player take 3/2 NO cards instead. &lt;br /&gt;
&lt;br /&gt;
The empissary takes cards like normal player. He never move characters, he simply votes. During an election, if the character is one of his Favorites, the Emissary always votes YES. Otherwise, the first card of his vote pile is reveal and applied (and eliminated after the vote). &lt;br /&gt;
&lt;br /&gt;
When a King is crowned, the Emissary scores points with his Favorites normally. At the end of the game, if the Emissary is ahead of all the players, he has won and all the other players have lost.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_streetcar&amp;diff=24555</id>
		<title>Tips streetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_streetcar&amp;diff=24555"/>
		<updated>2025-04-03T06:19:07Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: /* Advanced */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beginner == &lt;br /&gt;
&lt;br /&gt;
Your goal is to make your train start from a street (with number), pass through three stations (with letter), and finally arrive at the other street (number).&lt;br /&gt;
&lt;br /&gt;
The tracks can be shared, and you can think about how to use your opponent to help you achieve your goal.&lt;br /&gt;
&lt;br /&gt;
Sometimes, you need to make the train go back (for example, all your targets are on the left, except for one station on the right), and in this case, you can use a simple method like the one shown in the diagram to make the train use as few tracks as possible. Because the train itself cannot reverse. (This might mislead you with the animation effect of the dice&#039;s repair face, but in fact, the direction of the train&#039;s head always remains the same.)&lt;br /&gt;
&lt;br /&gt;
[[File:How To U-Turn in StreetCar.png|Example U-turn]]&lt;br /&gt;
&lt;br /&gt;
In this example, after the train enters from the right library (station L), you can choose to go straight or take the reversing path through the museum (station M) to return to the library.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
==== Phase 1: Avoiding Blocks and Blocking Others ====&lt;br /&gt;
&lt;br /&gt;
In the stage of placing tiles, each player places two tiles in turn. The tiles in your hand can not only help you connect more roads but also block your opponent&#039;s progress. Especially the green tiles, which cannot be covered, can force your opponent to wait until they reach a specific tile to be freed if used effectively.&lt;br /&gt;
&lt;br /&gt;
This involves an important point on how to prevent (or at least delay and reduce) being blocked.&lt;br /&gt;
&lt;br /&gt;
====== Tip: &#039;&#039;&#039;Hide Your Purpose&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
Yes, our goal is not to be known by the opponent, only through your actions during the game can the opponent guess your starting/ending point and the stations you need to pass through. My suggestion is not to start placing from your starting/ending point (number), as this will make it easy for the opponent to guess and block the number on the other side. A better approach is to first connect some stations.&lt;br /&gt;
&lt;br /&gt;
====== Tip: &#039;&#039;&#039;Occupy advantageous stations &#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
Before starting, first mention a detail you might not have noticed: the letters in your hand represent stations, and the letter representing the station is placed on the building before laying tracks next to it. Once tracks are built next to the building, the letter will move, and from then on, only that square is the station for that building.&lt;br /&gt;
&lt;br /&gt;
From this, you can know that you can decide on which side of the building the station is opened by first placing tracks. This may be very important for your route planning. Similarly, you can also place irrelevant stations in hard-to-reach places to block your opponent.&lt;br /&gt;
&lt;br /&gt;
====== Tip: &#039;&#039;&#039;Clever Use of Tracks&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
Standard tracks can be overlaid, as long as the overlaying track meets the condition of &amp;quot;not affecting the original path,&amp;quot; while tracks with a green background represent that no other track can overlay it.&lt;br /&gt;
&lt;br /&gt;
Cleverly utilizing tracks to make opponents spend more time connecting to their targets is something that those who enjoy Carcassonne should be familiar with.&lt;br /&gt;
&lt;br /&gt;
====== Tip: &#039;&#039;&#039;Number of Stations&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
This might seem a bit esoteric (relying on luck), but it can be used in conjunction with Strategy Phase 2, specifically, it all depends on your luck.&lt;br /&gt;
&lt;br /&gt;
We know that the H side of the die allows the train to reach the next station, while the tool side of the die allows you to return to the previous station.&lt;br /&gt;
&lt;br /&gt;
Over a long stretch, would you prefer a dense network of stations, or fewer stations? The former means each H and each tool will only move you a short distance; the latter can sometimes allow you to move 6 or more spaces at once. Or, do you think you&#039;ll have a higher chance of using the H than the tool?&lt;br /&gt;
&lt;br /&gt;
==== Phase 2: The tricks of statistics ====&lt;br /&gt;
&lt;br /&gt;
In phase 2, you need to roll 3 dice per turn, then optionally roll 2 more, and then optionally roll the last one. After each roll, you must choose a die to execute. Each die has six sides: H, 1 green light, 2 green lights, red light, tool, and another tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Key probabilities for three rolls&lt;br /&gt;
!Number of rolls \ Result&lt;br /&gt;
| &#039;&#039;&#039;At least one H appears&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All are tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!1st Roll&lt;br /&gt;
| 42.1% （91/216）&lt;br /&gt;
| 3.7% （1/27）&lt;br /&gt;
|-&lt;br /&gt;
!2nd Roll&lt;br /&gt;
| 30.6% （11/36）&lt;br /&gt;
| 11.1% （1/9）&lt;br /&gt;
|-&lt;br /&gt;
!3rd Roll&lt;br /&gt;
| 16.7% （1/6）&lt;br /&gt;
| 33% （1/3）&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
According to the statistics, to put it simply, the risk of the first and second throws is low, but the risk of the third throw is relatively high. If the train is at a station, naturally throwing the third time won&#039;t lose anything, but if the train is on the way, making a third throw is not a sound idea. Of course, the decision is ultimately yours, whether to take a chance or prioritize stability.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=File:How_To_U-Turn_in_StreetCar.png&amp;diff=24554</id>
		<title>File:How To U-Turn in StreetCar.png</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=File:How_To_U-Turn_in_StreetCar.png&amp;diff=24554"/>
		<updated>2025-04-03T03:23:55Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: This Image tells how to u-turn in Streetcar. And is used in tip page. https://en.doc.boardgamearena.com/index.php?title=Tips_streetcar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
This Image tells how to u-turn in Streetcar. And is used in tip page. https://en.doc.boardgamearena.com/index.php?title=Tips_streetcar&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Tips_streetcar&amp;diff=24553</id>
		<title>Tips streetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Tips_streetcar&amp;diff=24553"/>
		<updated>2025-04-03T03:23:14Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Beginner ==   Your goal is to make your train start from a street (with number), pass through three stations (with letter), and finally arrive at the other street (number).  The tracks can be shared, and you can think about how to use your opponent to help you achieve your goal.  Sometimes, you need to make the train go back (for example, all your targets are on the left, except for one station on the right), and in this case, you can use a simple method like the one...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Beginner == &lt;br /&gt;
&lt;br /&gt;
Your goal is to make your train start from a street (with number), pass through three stations (with letter), and finally arrive at the other street (number).&lt;br /&gt;
&lt;br /&gt;
The tracks can be shared, and you can think about how to use your opponent to help you achieve your goal.&lt;br /&gt;
&lt;br /&gt;
Sometimes, you need to make the train go back (for example, all your targets are on the left, except for one station on the right), and in this case, you can use a simple method like the one shown in the diagram to make the train use as few tracks as possible. Because the train itself cannot reverse. (This might mislead you with the animation effect of the dice&#039;s repair face, but in fact, the direction of the train&#039;s head always remains the same.)&lt;br /&gt;
&lt;br /&gt;
[[File:How To U-Turn in StreetCar.png|Example U-turn]]&lt;br /&gt;
&lt;br /&gt;
In this example, after the train enters from the right library (station L), you can choose to go straight or take the reversing path through the museum (station M) to return to the library.&lt;br /&gt;
&lt;br /&gt;
== Advanced ==&lt;br /&gt;
&lt;br /&gt;
==== Stage 1: Avoiding Blocks and Blocking Others ====&lt;br /&gt;
&lt;br /&gt;
In the stage of placing tiles, each player places two tiles in turn. The tiles in your hand can not only help you connect more roads but also block your opponent&#039;s progress. Especially the green tiles, which cannot be covered, can force your opponent to wait until they reach a specific tile to be freed if used effectively.&lt;br /&gt;
&lt;br /&gt;
This involves an important point on how to prevent (or at least delay and reduce) being blocked.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Hide Your Purpose&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
Yes, our goal is not to be known by the opponent, only through your actions during the game can the opponent guess your starting/ending point and the stations you need to pass through. My suggestion is not to start placing from your starting/ending point (number), as this will make it easy for the opponent to guess and block the number on the other side. A better approach is to first connect some stations.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Occupy advantageous stations &#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
Before starting, first mention a detail you might not have noticed: the letters in your hand represent stations, and the letter representing the station is placed on the building before laying tracks next to it. Once tracks are built next to the building, the letter will move, and from then on, only that square is the station for that building.&lt;br /&gt;
&lt;br /&gt;
From this, you can know that you can decide on which side of the building the station is opened by first placing tracks. This may be very important for your route planning. Similarly, you can also place irrelevant stations in hard-to-reach places to block your opponent.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Clever Use of Tracks&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
Standard tracks can be overlaid, as long as the overlaying track meets the condition of &amp;quot;not affecting the original path,&amp;quot; while tracks with a green background represent that no other track can overlay it.&lt;br /&gt;
&lt;br /&gt;
Cleverly utilizing tracks to make opponents spend more time connecting to their targets is something that those who enjoy Carcassonne should be familiar with.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Number of Stations&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
This might seem a bit esoteric (relying on luck), but it can be used in conjunction with Strategy Phase 2, specifically, it all depends on your luck.&lt;br /&gt;
&lt;br /&gt;
We know that the H side of the die allows the train to reach the next station, while the tool side of the die allows you to return to the previous station.&lt;br /&gt;
&lt;br /&gt;
Over a long stretch, would you prefer a dense network of stations, or fewer stations? The former means each H and each tool will only move you a short distance; the latter can sometimes allow you to move 6 or more spaces at once. Or, do you think you&#039;ll have a higher chance of using the H than the tool?&lt;br /&gt;
&lt;br /&gt;
==== The tricks of statistics ====&lt;br /&gt;
&lt;br /&gt;
In phase 2, you need to roll 3 dice per turn, then optionally roll 2 more, and then optionally roll the last one. After each roll, you must choose a die to execute. Each die has six sides: H, 1 green light, 2 green lights, red light, tool, and another tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+ Key probabilities for three rolls&lt;br /&gt;
!Number of rolls \ Result&lt;br /&gt;
| &#039;&#039;&#039;At least one H appears&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;All are tools&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!1st Roll&lt;br /&gt;
| 42.1% （91/216）&lt;br /&gt;
| 3.7% （1/27）&lt;br /&gt;
|-&lt;br /&gt;
!2nd Roll&lt;br /&gt;
| 30.6% （11/36）&lt;br /&gt;
| 11.1% （1/9）&lt;br /&gt;
|-&lt;br /&gt;
!3rd Roll&lt;br /&gt;
| 16.7% （1/6）&lt;br /&gt;
| 33% （1/3）&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
According to the statistics, to put it simply, the risk of the first and second throws is low, but the risk of the third throw is relatively high. If the train is at a station, naturally throwing the third time won&#039;t lose anything, but if the train is on the way, making a third throw is not a sound idea. Of course, the decision is ultimately yours, whether to take a chance or prioritize stability.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=24536</id>
		<title>Gamehelpluz</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpluz&amp;diff=24536"/>
		<updated>2025-04-01T08:54:05Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==   LUZ is a trick-taking card game in which you must bet on the number of tricks you&amp;#039;ll take during play, in spite of &amp;#039;&amp;#039;&amp;#039;not knowing the exact values of your cards&amp;#039;&amp;#039;&amp;#039;. Only your opponents will be able to see the fronts of your cards, and vice versa.   In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors.   == Gameplay ==   The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points dependin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
LUZ is a trick-taking card game in which you must bet on the number of tricks you&#039;ll take during play, in spite of &#039;&#039;&#039;not knowing the exact values of your cards&#039;&#039;&#039;. Only your opponents will be able to see the fronts of your cards, and vice versa. &lt;br /&gt;
&lt;br /&gt;
In 3/4/5 players game, a deck contains 8/10/12 values in each of the 5 colors. &lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
The game is played over 4 deals. At the end of the 10th round (10 tricks), you will win or lose points depending on the bet you made. &lt;br /&gt;
&lt;br /&gt;
A deal is made up of 4 phases: &lt;br /&gt;
&lt;br /&gt;
==== 1. Distribute ====&lt;br /&gt;
&lt;br /&gt;
Each player takes 10 cards, which always remain 10 cards in the deck (will not be used in the deal). &lt;br /&gt;
&lt;br /&gt;
The cards are sorted first by color, then by card value. The &amp;quot;+&amp;quot; card tells which side is the higher value. &lt;br /&gt;
&lt;br /&gt;
==== 2. Reveal ==== &lt;br /&gt;
&lt;br /&gt;
Start with the first player, each player places their bet beads. Each &#039;&#039;&#039;Bet Bread&#039;&#039;&#039; (yellow) indicate 1 trick. And you can take up to 1 &#039;&#039;&#039;Safety bead&#039;&#039;&#039;(blue) to indicate that you may take 1 additional trick. &lt;br /&gt;
&lt;br /&gt;
Tip from the rule: A safety bead can also be used to take a trick that an opponent thought they would win. Feel free to use them aggressively. &lt;br /&gt;
&lt;br /&gt;
==== 3. Play Tricks ====&lt;br /&gt;
&lt;br /&gt;
During this phase, you&#039;ll play through 10 tricks. &lt;br /&gt;
&lt;br /&gt;
The player who start the trick can play the card of their choice. That card&#039;s color then become the &#039;&#039;&#039;required color&#039;&#039;&#039; for the trick. &lt;br /&gt;
&lt;br /&gt;
If you have at least 1 card of the required color, you must play one. &lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have a card of the required color, you may play the card of your choice. &lt;br /&gt;
&lt;br /&gt;
Once all players have played their card, the one who played the &#039;&#039;&#039;strongest&#039;&#039;&#039; card takes the trick. The player who won the trick starts the next trick. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongest&#039;&#039;&#039;: The trump suit (sun) card of the highest value wins the trick. If no cards from the trump suit, the highest value card of the required suit wins. &lt;br /&gt;
&lt;br /&gt;
Once all player have no color cards left in their hands, the deal ends. &lt;br /&gt;
&lt;br /&gt;
==== 4. Scoring =====&lt;br /&gt;
&lt;br /&gt;
If you did not take a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet only if you took the exact number of tricks as your bet. &lt;br /&gt;
&lt;br /&gt;
If you have a &#039;&#039;&#039;Safety bead&#039;&#039;&#039;, you win your bet if you took either the exact number of trick or that number plus 1 addtional trick. &lt;br /&gt;
&lt;br /&gt;
In the 1st/2nd/3rd/4th deal, you gain 10/20/30/40 points if you win your bet without the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. Take a half of the points if you bet with the &#039;&#039;&#039;Safety bead&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t win your bet,  you lose 5 points for each trick different from the number you bet, whether you took a &#039;&#039;&#039;Safety bead&#039;&#039;&#039; or not. &lt;br /&gt;
&lt;br /&gt;
The player with the highest score at the end of the 4th deal wins the game. In case of a tie, the one who scored the most points during the final deal wins. If the tie persists, the one closest to the First Player in th turn order wins. &lt;br /&gt;
&lt;br /&gt;
== Three-Player Games ==&lt;br /&gt;
&lt;br /&gt;
During the fourth deal only, the player who currently has the most points bets first. They also start the first trick during the Play Trick phase. &lt;br /&gt;
&lt;br /&gt;
In the case of a tie, the player closest to the First Player in th turn order plays first.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgardenrush&amp;diff=24512</id>
		<title>Gamehelpgardenrush</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgardenrush&amp;diff=24512"/>
		<updated>2025-03-28T08:41:07Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Skillfully plant Veggies in your garden and harvest them in specific patterns. Be the fastest to harvest your Veggies to win! &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must either: &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; or &#039;&#039;&#039;Harvest 1 Veggie bed&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When either the Trampoline cannot refill or any player has reach at least 40 points, the end game triggered. If this happens at the end of the First player&#039;s tuyrn, the other player takes one final turn. The player with most points wins the game. &lt;br /&gt;
&lt;br /&gt;
==== Place 1 token ====&lt;br /&gt;
&lt;br /&gt;
Choose 1 of the 5 Veggie tokens from the Hedge and place it onto an empty space in your Garden. &lt;br /&gt;
&lt;br /&gt;
If it is placed onto the same column as it was in the Hedge, the double Veggie side face up. Or else the single side face up. &lt;br /&gt;
&lt;br /&gt;
Refill the Hedge by push a token from the Trampoline. And refill the Trampoline from the bag. &lt;br /&gt;
&lt;br /&gt;
If the token is placed on a tool space, you may immediately use the matching bonus action (see below). &lt;br /&gt;
&lt;br /&gt;
==== Harvest 1 Veggie bed ====&lt;br /&gt;
&lt;br /&gt;
To harvest a Veggie bed in your garden, the bed must match one of the patterns indicated for the Veggie (no matter the orientation). &lt;br /&gt;
&lt;br /&gt;
Each token in the pattern scores 1 point. Disacard the Single Veggie tokens and flip the Double Veggie to their single side. &lt;br /&gt;
&lt;br /&gt;
If your Gnome finishes its movemoent on a toolbox space, you may apply the bonus action of any tool space &#039;&#039;&#039;Visible in your garden&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Tool space Bonus Actions ==== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039;: Do a &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basket&#039;&#039;&#039;: Do a &#039;&#039;&#039;Harvest 1 Veggie bed&#039;&#039;&#039; action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wheelbarrow&#039;&#039;&#039;: Move 1 token in your garden onto another space, if you move a token onto a Tool space, you may apply its bonus action. (You cannot choose the token that you just placed onto this tool space. ) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watering Can&#039;&#039;&#039;: Flip 1 Veggie token in either player&#039;s Garden.&lt;br /&gt;
&lt;br /&gt;
== Bonus Tools Variant ==&lt;br /&gt;
&lt;br /&gt;
8 Tool Tokens is added to the token bag with Veggie tokens. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; action allows you to choose 1 tool token from the Hedge and place it on any empty space in your garden except the tool space. Unlike Veggie tokens, it doesn&#039;t matter which column you place it in. After refill the Hdege, apply the bonus action of the tool token like you covered a tool space. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can flip the tool token on the Hedge to its Mole side and place it onto any empty space in your opponent&#039;s Garden, except a tool space. Moles do nothing except take up space. &lt;br /&gt;
&lt;br /&gt;
Tool/Mole token can &#039;&#039;&#039;NEVER be flipped&#039;&#039;&#039; for the rest of the game. But you can use &#039;&#039;&#039;Wheelbarrow&#039;&#039;&#039; to move them to another empty space &#039;&#039;&#039;except the tool space&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When your Gnome ends on a toolbox space, you may apply the bonus action of any visible tool token or tool space in your garden, &#039;&#039;&#039;OR&#039;&#039;&#039; you can move a Mole token from your garden into your opponent&#039;s garden (still, except the tool space). &lt;br /&gt;
&lt;br /&gt;
==== Tool Token Bonus Action ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Shovel&#039;&#039;&#039;: After resupplying the Hedge, swap 2 adjacent tokens on the Hedge, then place &#039;&#039;&#039;1 of those tokens&#039;&#039;&#039; using &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039;: Discard ALL Veggies of a single type from the Hedge (not the Trampoline) and score 1 point per discarded Token. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hose&#039;&#039;&#039;: Flip ALL the Veggie Tokens from any column in both players’ Gardens. The Token on the Hedge of the chosen column is unaffected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toolbox&#039;&#039;&#039;: Apply the bonus action of any visible Tool space or Tool Token from your opponent’s Garden to your own Garden.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpgardenrush&amp;diff=24201</id>
		<title>Gamehelpgardenrush</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpgardenrush&amp;diff=24201"/>
		<updated>2025-02-26T03:45:48Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==  Skillfully plant Veggies in your garden and harvest them in specific patterns. Be the fastest to harvest your Veggies to win!   == Gameplay ==  On your turn, you must either: &amp;#039;&amp;#039;&amp;#039;Place 1 token&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;Harvest 1 Veggie bed&amp;#039;&amp;#039;&amp;#039;.   When either the Trampoline cannot refill or any player has reach at least 40 points, the end game triggered. If this happens at the end of the First player&amp;#039;s tuyrn, the other player takes one final turn. The player with most points...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Skillfully plant Veggies in your garden and harvest them in specific patterns. Be the fastest to harvest your Veggies to win! &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
On your turn, you must either: &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; or &#039;&#039;&#039;Harvest 1 Veggie bed&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When either the Trampoline cannot refill or any player has reach at least 40 points, the end game triggered. If this happens at the end of the First player&#039;s tuyrn, the other player takes one final turn. The player with most points wins the game. &lt;br /&gt;
&lt;br /&gt;
==== Place 1 token ====&lt;br /&gt;
&lt;br /&gt;
Choose 1 of the 5 Veggie tokens from the Hedge and place it onto an empty space in your Garden. &lt;br /&gt;
&lt;br /&gt;
If it is placed onto the same column as it was in the Hedge, the double Veggie side face up. Or else the single side face up. &lt;br /&gt;
&lt;br /&gt;
Refill the Hedge by push a token from the Trampoline. And refill the Trampoline from the bag. &lt;br /&gt;
&lt;br /&gt;
If the token is placed on a tool space, you may immediately use the matching bonus action (see below). &lt;br /&gt;
&lt;br /&gt;
==== Harvest 1 Veggie bed ====&lt;br /&gt;
&lt;br /&gt;
To harvest a Veggie bed in your garden, the bed must match one of the patterns indicated for the Veggie (no matter the orientation). &lt;br /&gt;
&lt;br /&gt;
Each token in the pattern scores 1 point. Disacard the Single Veggie tokens and flip the Double Veggie to their single side. &lt;br /&gt;
&lt;br /&gt;
If your Gnome finishes its movemoent on a toolbox space, you may apply the bonus action of any tool space &#039;&#039;&#039;Visible in your garden&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== Tool space Bonus Actions ==== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Gloves&#039;&#039;&#039;: Do a &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Basket&#039;&#039;&#039;: Do a &#039;&#039;&#039;Harvest 1 Veggie bed&#039;&#039;&#039; action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wheelbarrow&#039;&#039;&#039;: Move 1 token in your garden onto another space, if you move a token onto a Tool space, you may apply its bonus action. (You cannot choose the token that you just placed onto this tool space. ) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watering Pot&#039;&#039;&#039;: Flip 1 Veggie token in either player&#039;s Garden. &lt;br /&gt;
&lt;br /&gt;
== Bonus Tools Variant ==&lt;br /&gt;
&lt;br /&gt;
8 Tool Tokens is added to the token bag with Veggie tokens. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; action allows you to choose 1 tool token from the Hedge and place it on any empty space in your garden except the tool space. Unlike Veggie tokens, it doesn&#039;t matter which column you place it in. After refill the Hdege, apply the bonus action of the tool token like you covered a tool space. &lt;br /&gt;
&lt;br /&gt;
Alternatively, you can flip the tool token on the Hedge to its Mole side and place it onto any empty space in your opponent&#039;s Garden, except a tool space. Moles do nothing except take up space. &lt;br /&gt;
&lt;br /&gt;
Tool/Mole token can &#039;&#039;&#039;NEVER be flipped&#039;&#039;&#039; for the rest of the game. But you can use &#039;&#039;&#039;Wheelbarrow&#039;&#039;&#039; to move them to another empty space &#039;&#039;&#039;except the tool space&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
When your Gnome ends on a toolbox space, you may apply the bonus action of any visible tool token or tool space in your garden, &#039;&#039;&#039;OR&#039;&#039;&#039; you can move a Mole token from your garden into your opponent&#039;s garden (still, except the tool space). &lt;br /&gt;
&lt;br /&gt;
==== Tool Token Bonus Action ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Shovel&#039;&#039;&#039;: After resupplying the Hedge, swap 2 adjacent tokens on the Hedge, then place &#039;&#039;&#039;1 of those tokens&#039;&#039;&#039; using &#039;&#039;&#039;Place 1 token&#039;&#039;&#039; action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison&#039;&#039;&#039;: Discard ALL Veggies of a single type from the Hedge (not the Trampoline) and score 1 point per discarded Token. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hose&#039;&#039;&#039;: Flip ALL the Veggie Tokens from any column in both players’ Gardens. The Token on the Hedge of the chosen column is unaffected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toolbox&#039;&#039;&#039;: Apply the bonus action of any visible Tool space or Tool Token from your opponent’s Garden to your own Garden.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometothemoon&amp;diff=24179</id>
		<title>Gamehelpwelcometothemoon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpwelcometothemoon&amp;diff=24179"/>
		<updated>2025-02-25T03:15:10Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==  Welcome to the Moon is a Welcome to... trilogy of game. After the residential housing estates of the 1950s, after the casinos of the 1960s, you will aim to conquer space...  Welcome to the Moon contains 8 different Adventures that from a complete story with an increasing difficulty level. You can play these 8 Adventures independently, or successively to play out your story.   == Standard Rules ==   The 8 Adventures are all played with the same Starship ca...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the Moon is a Welcome to... trilogy of game. After the residential housing estates of the 1950s, after the casinos of the 1960s, you will aim to conquer space...&lt;br /&gt;
&lt;br /&gt;
Welcome to the Moon contains 8 different Adventures that from a complete story with an increasing difficulty level. You can play these 8 Adventures independently, or successively to play out your story. &lt;br /&gt;
&lt;br /&gt;
== Standard Rules == &lt;br /&gt;
&lt;br /&gt;
The 8 Adventures are all played with the same Starship cards (number/actions). However the way you play will be different from one Adventure to the next. &lt;br /&gt;
&lt;br /&gt;
[[https://en.doc.boardgamearena.com/Gamehelpwelcometo]Welcome to... BGA Wiki]&lt;br /&gt;
&lt;br /&gt;
==== Setup ==== &lt;br /&gt;
&lt;br /&gt;
Use the &#039;&#039;&#039;Mission cards&#039;&#039;&#039; that match the chosen Adventure. Randomly use 1 Mission A card, 1 Mission B card and 1 Mission C card. &lt;br /&gt;
&lt;br /&gt;
Shuffle the &#039;&#039;&#039;Starship cards&#039;&#039;&#039; and split them into 3 equal draw piles. &lt;br /&gt;
&lt;br /&gt;
==== Game Turn ==== &lt;br /&gt;
&lt;br /&gt;
A game is played in successive turns. Each turn is made up of the following 6 phases. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1. Flip 3 starship cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the beginning of each turn, three pairs of cards will be drawn. These pairs create three combinations, comprised of a new number and an action icon. These combinations are used to perform actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2. Pick a number/action combination&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The players&#039; turn in simultaneous: each player individually picks one of the three available combinations and applies the results on their sheet. Multiple players can pick the same combination.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3. Write down a number (compulsory)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You must write down themnumber of the combination you picked in an empty space of the marking area of your Adventure sheet. These space are grouped in different zones depending on the Adventure you are playing. In each zone, the numbers must be placed in ascending order from the lowest to the highest. A number can never appear twice in the same zone. &lt;br /&gt;
&lt;br /&gt;
You can leave as many empty spaces as you wish between two numbered spaces, then fill them later on, as long as you keep respecting the ascending order. Likewise, you can skip some numbers (for instance: put an 8 just after a 6). &lt;br /&gt;
&lt;br /&gt;
You must pick a combination if you can write down at least one of the 3 available number. Else, you must cross off 1 system Error box in the scoring area of your sheet and skip this turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4. Use the action (optional)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can use the action of the combination that you picked, as long as you have filled in a sapce of your sheet with the number of the combination. &lt;br /&gt;
&lt;br /&gt;
You will always perform the same 6 actions, but in different ways depending on the Adventure you will be play. Here are the general instruction for each action. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt; The Robot action&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt; The Water and Plant actions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt; The Energy action&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt; The Astronaut action&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;gt; The Planning action&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5. Incidents &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some effect or consequences that can be triggered during the different Adventures are resolved at the moment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;6. Accomplish a mission (optional)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The 3 mission cards are objectives. The first player to fulfill, in the same turn, the requirements of the mission can accomplish it. They gain the highest value on the mission card. From now on those who accomplish the mission in a future turn will get its lowest value. You can only accomplish of the 3 missions once during the game. When you have accomplished a mission, you keep the point you earned even if you do not meet the requirements anymore later on. &lt;br /&gt;
&lt;br /&gt;
==== End of the Game ====&lt;br /&gt;
&lt;br /&gt;
The game ends at the end of a turn if one of the players has either: &lt;br /&gt;
&lt;br /&gt;
- Accomplished &#039;&#039;&#039; all three missions A, B and C&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- crossed off all the System Error boxes&lt;br /&gt;
&lt;br /&gt;
- Fill in all the space of the marking area on their sheet, with numbers or X. &lt;br /&gt;
&lt;br /&gt;
Add up the points. The player with the most points wins. In case of a tie, the player with the least System Error boxes crossed off is the winer. &lt;br /&gt;
&lt;br /&gt;
== Astra Solo Mode ==&lt;br /&gt;
&lt;br /&gt;
== Adventure rules ==&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpflipseven&amp;diff=24047</id>
		<title>Gamehelpflipseven</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpflipseven&amp;diff=24047"/>
		<updated>2025-02-14T03:56:31Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==   There are twelve 12&amp;#039;s , eleven 11&amp;#039;s, ten 10&amp;#039;s... until you get to one 1; there is even one 0. There are also a few Action and Modifier cards: Flip Three, Freeze, Second Chance, and Score Modifier.   Be the first player to score 200 points to win. You score points based on the total number value of the cards in front of you. Themore valuable a card is, the more copies of that card there are in the deck.   If you flipped 7 unique number cards into your lin...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
There are twelve 12&#039;s , eleven 11&#039;s, ten 10&#039;s... until you get to one 1; there is even one 0. There are also a few Action and Modifier cards: Flip Three, Freeze, Second Chance, and Score Modifier. &lt;br /&gt;
&lt;br /&gt;
Be the first player to score 200 points to win. You score points based on the total number value of the cards in front of you. Themore valuable a card is, the more copies of that card there are in the deck. &lt;br /&gt;
&lt;br /&gt;
If you flipped 7 unique number cards into your line, you automatically end the round and score 15 bonus points. However if you ever draw a second card with the same number as one already in your line, you bust and are out of the round, scoring nothing. &lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
Deal one card face up to each player. If an &#039;&#039;&#039;Action Card&#039;&#039;&#039; comes up in dealing, pause dealing immediately to resolve it. &lt;br /&gt;
&lt;br /&gt;
Each player in turn announce to &#039;&#039;&#039;Hit&#039;&#039;&#039; or &#039;&#039;&#039;Stay&#039;&#039;&#039;. If you &#039;&#039;&#039;Hit&#039;&#039;&#039;, put the number cards in a single row with score modifier cards above them. &lt;br /&gt;
&lt;br /&gt;
The round continues until either: &lt;br /&gt;
&lt;br /&gt;
- there are no active players because all players have either busted or chosen to stay. &lt;br /&gt;
&lt;br /&gt;
- One player can Flip 7 unique number cards ending the round immediately.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppaperworld&amp;diff=23608</id>
		<title>Gamehelppaperworld</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppaperworld&amp;diff=23608"/>
		<updated>2025-01-02T04:02:06Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==  You are a travelertrying to recreate the landscapes you have seen during the journey, using layers of paper. Stack the various layers of paper you find to have the most victory points at the end of the game.   == On Your Turn ==  You must either &amp;#039;&amp;#039;&amp;#039;Take&amp;#039;&amp;#039;&amp;#039; one or more card(s) or &amp;#039;&amp;#039;&amp;#039;Place&amp;#039;&amp;#039;&amp;#039; one or more card(s) in front of you to form your landsacpe.   To take, select a card and &amp;#039;&amp;#039;&amp;#039;take all&amp;#039;&amp;#039;&amp;#039; the cards  of the same value &amp;#039;&amp;#039;&amp;#039;or all&amp;#039;&amp;#039;&amp;#039; the cards of the same...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
You are a travelertrying to recreate the landscapes you have seen during the journey, using layers of paper. Stack the various layers of paper you find to have the most victory points at the end of the game. &lt;br /&gt;
&lt;br /&gt;
== On Your Turn ==&lt;br /&gt;
&lt;br /&gt;
You must either &#039;&#039;&#039;Take&#039;&#039;&#039; one or more card(s) or &#039;&#039;&#039;Place&#039;&#039;&#039; one or more card(s) in front of you to form your landsacpe. &lt;br /&gt;
&lt;br /&gt;
To take, select a card and &#039;&#039;&#039;take all&#039;&#039;&#039; the cards  of the same value &#039;&#039;&#039;or all&#039;&#039;&#039; the cards of the same color from the center. You cannot have more than 9 cards in hand at the end of your turn. If you exceed the limit, you must discard the excess cards to your discard pile. &lt;br /&gt;
&lt;br /&gt;
To place, you can place on one or more piles in your landscape either card of the same color &#039;&#039;&#039;or&#039;&#039;&#039; the same value, with the following rules: &lt;br /&gt;
&lt;br /&gt;
- You do not have to place all possible cards from your hand. &lt;br /&gt;
&lt;br /&gt;
- You must build your landscape in ascending order on the same spot, always of the same color. &lt;br /&gt;
&lt;br /&gt;
- If you want to &amp;quot;skip&amp;quot; a number, you must discard a card from your hand to do so. This skip can only be performed once per turn. &lt;br /&gt;
&lt;br /&gt;
- Cards in your landscape must be a 3x3 grid. &lt;br /&gt;
&lt;br /&gt;
- cards can be placed orthogonally adjacent (not diagonally) to already created piles, as long as this respects the 3x3 grid by the end of the game. &lt;br /&gt;
&lt;br /&gt;
If you play a card with a &amp;quot;scissors&amp;quot; logo surrounding the number, place the scissors onto the card. &#039;&#039;&#039;As long as you holding the scissors token, you can skip for free each turn. &#039;&#039;&#039;However, you &#039;&#039;&#039;cannot place any card on the card with scissors token&#039;&#039;&#039; until either player play a new card with a scissors logo. &lt;br /&gt;
&lt;br /&gt;
At the end of your turn, if you have fulfilled an objective, take the highest remaining score. You cannot fulfill the same objective twice. &lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
When only 2 piles of cards remaining in the center at at the end of a player&#039;s turn, the end game is triggered. Each player, including the one who triggered, plays one more turn before the final scoring. &lt;br /&gt;
&lt;br /&gt;
==== Scoring ====&lt;br /&gt;
&lt;br /&gt;
- Number of stars on each visible card&lt;br /&gt;
&lt;br /&gt;
- Stars from objectives&lt;br /&gt;
&lt;br /&gt;
- Lose 1 point for each card in your hand and your discard pile. &lt;br /&gt;
&lt;br /&gt;
- The scissors token earns you an additional 2 stars. &lt;br /&gt;
&lt;br /&gt;
The player with the most stars wins. In case of a tie, the player withe the fewest cards in their discard pile wins.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23399</id>
		<title>Gamehelpstreetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23399"/>
		<updated>2024-12-05T06:55:33Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The game is divided into two phase. In the first phase, you will conect terminals and building with track tiles. In the second phase, control your trolley from terminal to terminal and make the necessary stops in between. The first one to do so wins the game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In phase 1, players take turn to place 2 tiles on the board, until once you decide to move on to phase 2. When placing, tile must place on empty space of the board or replace a brown tile. Tracks &#039;&#039;&#039;never&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
- Leads off of the board; &lt;br /&gt;
&lt;br /&gt;
- Leads into a building; &lt;br /&gt;
&lt;br /&gt;
- Have end(s) that cannot be continued. &lt;br /&gt;
&lt;br /&gt;
Once the route is fulfill, you may select to start phase 2. From now on, on your turn you will act with phase 2 rules. &lt;br /&gt;
&lt;br /&gt;
==== Phase 2 ====&lt;br /&gt;
&lt;br /&gt;
Roll 3 dice and choose 1 to excute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then you must skip your turn. &lt;br /&gt;
&lt;br /&gt;
The dice have the following meaning:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Red Light&amp;lt;/B&amp;gt; - Train does not move.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;One or Two Green Lights&amp;lt;/B&amp;gt; - Train moves ahead one or two spaces.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;H&amp;lt;/B&amp;gt; - Train moves to next stop or terminal spot.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Tools&amp;lt;/B&amp;gt;(2 faces) - Train must go back to last station or terminal for repairs. This also ends the player&#039;s turn.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23398</id>
		<title>Gamehelpstreetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23398"/>
		<updated>2024-12-05T06:49:08Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The game is divided into two phase. In the first phase, you will conect terminals and building with track tiles. In the second phase, control your trolley from terminal to terminal and make the necessary stops in between. The first one to do so wins the game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In phase 1, players take turn to place 2 tiles on the board, until once you decide to move on to phase 2. When placing, tile must place on empty space of the board or replace a brown tile. Tracks &#039;&#039;&#039;never&#039;&#039;&#039; : &lt;br /&gt;
&lt;br /&gt;
- Leads off of the board; &lt;br /&gt;
&lt;br /&gt;
- Leads into a building; &lt;br /&gt;
&lt;br /&gt;
- Have end(s) that cannot be continued. &lt;br /&gt;
&lt;br /&gt;
Once the route is fulfill, you may select to start phase 2. From now on, on your turn you will act with phase 2 rules. &lt;br /&gt;
&lt;br /&gt;
==== Phase 2 ====&lt;br /&gt;
&lt;br /&gt;
Roll 3 dice and choose 1 to excute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then you must skip your turn. &lt;br /&gt;
&lt;br /&gt;
The dice have the following meaning:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Red Light&amp;lt;/B&amp;gt; - Train does not move.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;One or Two Green Lights&amp;lt;/B&amp;gt; - Train moves ahead one or two spaces.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;H&amp;lt;/B&amp;gt; - Train moves to next stop or terminal spot.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Tools&amp;lt;/B&amp;gt; - Train must go back to last station or terminal for repairs. This also ends the player&#039;s turn.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23397</id>
		<title>Gamehelpstreetcar</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpstreetcar&amp;diff=23397"/>
		<updated>2024-12-05T06:46:08Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The game is divided into two phase. In the first phase, you will conect terminals and building with track tiles. In the second phase, control your trolley from terminal to terminal and make the necessary stops in between. The first one to do so wins the game.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
In phase 1, players take turn to place 2 tiles on the board, until once you decide to move on to phase 2. When placing, tile must place on empty space of the board or replace a brown tile. Tracks &#039;&#039;&#039;never&#039;&#039;&#039; : &lt;br /&gt;
- Leads off of the board; &lt;br /&gt;
- Leads into a building; &lt;br /&gt;
- Have end(s) that cannot be continued. &lt;br /&gt;
&lt;br /&gt;
Once the route is fulfill, you may select to start phase 2. From now on, on your turn you will act with phase 2 rules. &lt;br /&gt;
&lt;br /&gt;
==== Phase 2 ====&lt;br /&gt;
&lt;br /&gt;
Roll 3 dice and choose 1 to excute, then you can choose to pass or roll 2 dice and execute 1. Then you can choose to pass or roll 1 dice to execute. Then you must skip your turn. &lt;br /&gt;
&lt;br /&gt;
The dice have the following meaning:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;UL&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Red Light&amp;lt;/B&amp;gt; - Train does not move.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;One or Two Green Lights&amp;lt;/B&amp;gt; - Train moves ahead one or two spaces.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;H&amp;lt;/B&amp;gt; - Train moves to next stop or terminal spot.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;LI&amp;gt;&amp;lt;B&amp;gt;Tools&amp;lt;/B&amp;gt; - Train must go back to last station or terminal for repairs. This also ends the player&#039;s turn.&amp;lt;/LI&amp;gt;&lt;br /&gt;
&amp;lt;/UL&amp;gt;&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpdickory&amp;diff=23124</id>
		<title>Gamehelpdickory</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpdickory&amp;diff=23124"/>
		<updated>2024-10-29T03:58:41Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==   There are 48 cards (rank 1-12, 4 each) in the deck.   Generally, the rank from low to high is from 1 to 12. But players will reposition the dickory board in the game.   == Round Start ==  Shuffle the deck and deal 11 cards to each player. Place 6 card on the middle as &amp;#039;&amp;#039;&amp;#039;queue&amp;#039;&amp;#039;&amp;#039;.   The rightmost card in &amp;#039;&amp;#039;&amp;#039;queue&amp;#039;&amp;#039;&amp;#039; shows the highest rank. The dickory board will shows the new order.   == On Your Turn ==  The lead player must play a meld (combo). There ar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
There are 48 cards (rank 1-12, 4 each) in the deck. &lt;br /&gt;
&lt;br /&gt;
Generally, the rank from low to high is from 1 to 12. But players will reposition the dickory board in the game. &lt;br /&gt;
&lt;br /&gt;
== Round Start ==&lt;br /&gt;
&lt;br /&gt;
Shuffle the deck and deal 11 cards to each player. Place 6 card on the middle as &#039;&#039;&#039;queue&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The rightmost card in &#039;&#039;&#039;queue&#039;&#039;&#039; shows the highest rank. The dickory board will shows the new order. &lt;br /&gt;
&lt;br /&gt;
== On Your Turn ==&lt;br /&gt;
&lt;br /&gt;
The lead player must play a meld (combo). There are 5 meld types: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Single&#039;&#039;&#039;: 1 card&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Double&#039;&#039;&#039;: 2 cards in the same rank&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Triple&#039;&#039;&#039;: 3 cards in the same rank&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Quadruple&#039;&#039;&#039;: 4 cards in the same rank &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Run of 3&#039;&#039;&#039;: Exactly 3 cards of consecutive rank.&lt;br /&gt;
&lt;br /&gt;
If you are not the lead player, you must do one of the following action: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Beat the previous meld&#039;&#039;&#039;: Play a meld with the same type with higher rank (The rank of a run is always determined by its rightmost card)&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Take card(s) from the queue and beat the previous meld&#039;&#039;&#039;: You may take 1-5 cards from the right of the queue. You can never take the leftmost card on the queue (one card must left). Then you must beat the previoust meld with the new rank order. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Pass and refill the queue&#039;&#039;&#039;: If there is more than one card in the queue, discard the rightmost. Then, add card(s) to the queue on their left until there are 6 cards. The last player played a meld be the lead player. &lt;br /&gt;
&lt;br /&gt;
== Game End ==&lt;br /&gt;
&lt;br /&gt;
Once a player clear their hand, the player score 1. Start a new round until a player reach the target score. &lt;br /&gt;
&lt;br /&gt;
== Variant == &lt;br /&gt;
&lt;br /&gt;
In both variant, there are two additional melds: &#039;&#039;&#039;Run of 2 cards&#039;&#039;&#039; and  &#039;&#039;&#039; Run of 4 cards&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Hickory ====&lt;br /&gt;
&lt;br /&gt;
In the cases outlined below, you may now alter the previous meld by adding one (1) card to it:&lt;br /&gt;
&lt;br /&gt;
- If the previous meld was a single, double, or triple, you can beat the previous meld by playing a higher ranking meld of the same type OR you may now add one card to the previous meld to form a double, triple, or quadruple. &lt;br /&gt;
&lt;br /&gt;
- If the previous meld was a single, run of 2, or run of 3, you can beat the previous meld by playing a higher ranking meld of the same type OR you may now add one card to make it a run of 2, run of 3, or run of 4. &lt;br /&gt;
&lt;br /&gt;
You CANNOT add a card to a quadruple or to a run of 4; you would have to beat these melds with a higher-ranking meld of the same type.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpknister&amp;diff=22808</id>
		<title>Gamehelpknister</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpknister&amp;diff=22808"/>
		<updated>2024-09-29T02:21:45Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==  In every round, all players write down the sum of both dice (2-12) on their own score sheet in the blue 5x5 grid.   When finish a row / column / diagonal row, score them.   After 25 rounds, all 5x5 grid are finish. Sum up the score. The player with highest score wins.   == Finish a row / column / diagonal row ==  Score them with the combination on the left of the sheet.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
In every round, all players write down the sum of both dice (2-12) on their own score sheet in the blue 5x5 grid. &lt;br /&gt;
&lt;br /&gt;
When finish a row / column / diagonal row, score them. &lt;br /&gt;
&lt;br /&gt;
After 25 rounds, all 5x5 grid are finish. Sum up the score. The player with highest score wins. &lt;br /&gt;
&lt;br /&gt;
== Finish a row / column / diagonal row ==&lt;br /&gt;
&lt;br /&gt;
Score them with the combination on the left of the sheet.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpharmonies&amp;diff=21900</id>
		<title>Gamehelpharmonies</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpharmonies&amp;diff=21900"/>
		<updated>2024-07-19T02:31:18Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==  Your goal is earn the most points and win the game by build Landscapes and create habitats for your animals.  == On your turn ==   You must choose a set of 3 tokens on the central board and place them onto your board with the following rules:   - It can always be placed on an empty space.   - It can be placed on top of 1 or 2 previously placed tokens to create trees, building or mountains (as shown in the rules).   - It cannot be placed underneath othe to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
Your goal is earn the most points and win the game by build Landscapes and create habitats for your animals.&lt;br /&gt;
&lt;br /&gt;
== On your turn == &lt;br /&gt;
&lt;br /&gt;
You must choose a set of 3 tokens on the central board and place them onto your board with the following rules: &lt;br /&gt;
&lt;br /&gt;
- It can always be placed on an empty space. &lt;br /&gt;
&lt;br /&gt;
- It can be placed on top of 1 or 2 previously placed tokens to create trees, building or mountains (as shown in the rules). &lt;br /&gt;
&lt;br /&gt;
- It cannot be placed underneath othe tokens or on top of a cube. &lt;br /&gt;
&lt;br /&gt;
Then you may take an animal cards. The card will place on top of your board in one of the 4-card slot. &lt;br /&gt;
&lt;br /&gt;
Each animal card has its habitat pattern. You may place a cube from the animal card to each fulfill pattern on the corresponding token. You cannot place more than one cube to a token. &lt;br /&gt;
&lt;br /&gt;
Once the final cube on an animal card has been placed, it will no longer counts against your 4-card limit. &lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
&lt;br /&gt;
When there are no tokens left to refill the central board or any player has 2 or fewer empty space on their board, finish the round and calculate points. &lt;br /&gt;
&lt;br /&gt;
Trees: A tree is formed by 1 green tokens placed on top of 0/1/2 brown tokens. The scores corresponding are 1/3/7. &lt;br /&gt;
&lt;br /&gt;
Mountains: Only mountain adjacent to another mountain score, for stack made of 1/2/3 gray token, they score 1/3/7. &lt;br /&gt;
&lt;br /&gt;
Fields: Each 2+ contiguous yellow tokens group you get 5 pts. &lt;br /&gt;
&lt;br /&gt;
Building: A building(red token) on top of another token may score 5 if surrounded by at least 3 tokens of different colors (only consider the top of each adjacent place). &lt;br /&gt;
&lt;br /&gt;
Water in side A: score according the the consecutive blue tokens number with the form. &lt;br /&gt;
&lt;br /&gt;
Water in side B: Each island that separateed from each other by blue tokens gives you 5 pts. &lt;br /&gt;
&lt;br /&gt;
Animal cards: For each animal cards you will score the number indicated in the topmost space without a cube.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplure&amp;diff=21028</id>
		<title>Gamehelplure</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplure&amp;diff=21028"/>
		<updated>2024-05-07T08:53:35Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secretly choose dice and take turns rolling to catch fish. Roll fewer dice to go first of roll more to hook a bigger fish -- just hope they aren&#039;t all caught before your turn. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game is played in several rounds. Each round divid into 3 steps: &lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Splash&#039;&#039;&#039;: Reveal 3 (or 2 in 2-3 players game) fish. &lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Cast&#039;&#039;&#039;: Eahc player chooses any number of dice and lures simultaneously. &lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fish&#039;&#039;&#039;: Each player take turn to &#039;&#039;&#039;roll and catch fish&#039;&#039;&#039; according to the dice number they chosen, from fewest to most. If more than 1 player reveal the same number of dice, they roll together. &lt;br /&gt;
&lt;br /&gt;
==== Roll and Catch Fish ==== &lt;br /&gt;
&lt;br /&gt;
1. Roll your dice and optionally use any adjust lures you played. &lt;br /&gt;
&lt;br /&gt;
2. You can catch a fish if you roll adds up to at least its catch number and meet any requirement it has. Catch those fish into your score pile facedown. &lt;br /&gt;
&lt;br /&gt;
3. If you caught at least 1 fish, place all boast lures you played near your score pile&lt;br /&gt;
&lt;br /&gt;
4. Discard the rest lure. If you caught no fish, draw 1 lure. &lt;br /&gt;
&lt;br /&gt;
5. Place any special dice you rolled in front of your screen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolling Together&#039;&#039;&#039;: Player who reveal the same number of dice roll at the same time. If they can both catch a fish, the player with the &#039;&#039;&#039;lower total&#039;&#039;&#039; gets it. If tied, no one gets it (leave it in the middle). &lt;br /&gt;
&lt;br /&gt;
==== Lures ====&lt;br /&gt;
&lt;br /&gt;
You can use lures you reveal with your dice (not lures you kept). Discard lures are placed in discard pile and only shuffle when draw pile runs out. &lt;br /&gt;
&lt;br /&gt;
There are 3 kinds of Lures: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Adjust&#039;&#039;&#039;: Adjust a die number up or down by 1, never beyond its highest or lowest number. You can adjust a die with multiple lures. You cannot adjust any dice once you catch a fish. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Extra Die&#039;&#039;&#039;: Add the shown number to your roll and treat it like a die for catch requirement. It does not count as a die for turn order and cannot be adjusted. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Boast&#039;&#039;&#039;: Score 2VP if you catch any fish. Catching 1 fish scores all boasts. &lt;br /&gt;
&lt;br /&gt;
==== Special Dice ====&lt;br /&gt;
&lt;br /&gt;
Each special die you roll can meet catch requirements like a normal die. After fishing, you muyst place it in front of your screen to shown you cannot use it again for 1 round. Return it on your next round. &lt;br /&gt;
&lt;br /&gt;
==== Run out of fish ====&lt;br /&gt;
&lt;br /&gt;
If the last faceup fish is caught, everyone who hasn&#039;t rolled yet discards all lures they played and draw 1 lure. Then return their dice (dpscial dice still go in front).&lt;br /&gt;
&lt;br /&gt;
== End of game == &lt;br /&gt;
&lt;br /&gt;
When the last fish is drawn from the deck, finishing the current round then end the game. Each player scores VP on all fish and boast in their score pile. The player with the &#039;&#039;&#039;Most VP&#039;&#039;&#039; wins. &lt;br /&gt;
&lt;br /&gt;
In case of a tie, the tied player with the fewest fish wins. Shared the win if there&#039;s still a tie.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptakenokolor&amp;diff=21027</id>
		<title>Gamehelptakenokolor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptakenokolor&amp;diff=21027"/>
		<updated>2024-05-07T08:24:12Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Format&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
The players color in their garden by following the symbols and colors on the markers, trying to earn the most points at the end of the game. &lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
Each turn, 4 pens are rolled on the table. Starting from the player with Panda token, player pick up a pen in turn. &lt;br /&gt;
&lt;br /&gt;
When you pick a pen, color in a single place on your sheet which matches the same color and shape, following the sheet rules (show below).&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t use any pen, you must skip and you cannot pick up any pen. &lt;br /&gt;
&lt;br /&gt;
After all players use their pen or skip their turn, a round is over and the Panda token is passed to the left player. &lt;br /&gt;
&lt;br /&gt;
==== Game Ends ====&lt;br /&gt;
&lt;br /&gt;
When a player circle their third ladybug, the game ends after all players finish the current round. &lt;br /&gt;
&lt;br /&gt;
The player with the most points wins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Panda Sheets Rules====&lt;br /&gt;
&lt;br /&gt;
When saying &#039;&#039;&#039;Completed&#039;&#039;&#039;, it means all section of an item (like sun, bamboo, river) are all colored in. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;Sheet 1 (Difficulty: 2) &#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
Coloring Rules: &lt;br /&gt;
&lt;br /&gt;
1. You can only color in an item matching the &#039;&#039;&#039;color AND symbol&#039;&#039;&#039; of your pen. &lt;br /&gt;
&lt;br /&gt;
2. The bamboo must be colored &#039;&#039;&#039;from the bottom to the top&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
3. The ladybug is circled when the bamboo is completed.&lt;br /&gt;
&lt;br /&gt;
4. The cloud sections can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. When a cloud is completed, choose any bamboo and color in two sections of it in blue. &lt;br /&gt;
&lt;br /&gt;
5. The sun sections can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Scoring Rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaf&#039;&#039;&#039;: Each leaf on a colored bamboo section awards the number of points shown on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun&#039;&#039;&#039;: The fully colored sun awards 5 points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ladybug&#039;&#039;&#039;: Each circled ladybug awards 1 point. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;Sheet 2 (Difficulty: 3) &#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
New Coloring Rules (Follow 1, 2, and 3 in sheet 1): &lt;br /&gt;
&lt;br /&gt;
4. The rays of sun can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. Once any player has colored all the rays of their sun, the other players can no longer color their sun in. &lt;br /&gt;
&lt;br /&gt;
5. The sections of the river must be colored &#039;&#039;&#039;from left to right&#039;&#039;&#039;. Once the river is completed, choose any color of bamboo and color in one section on each of the three symbols. &lt;br /&gt;
&lt;br /&gt;
6. A fish can only be colored if &#039;&#039;&#039;the river section&#039;&#039;&#039; it is on has &#039;&#039;&#039;already been colored&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
7. The sections of the pond can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Scoring Rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sign&#039;&#039;&#039;: Pond and each group of bamboo of the same color that is completed awards the additional points on the sign. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039;: Each colored fish awards the number of points shown on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun with rays&#039;&#039;&#039;: The sun awards 6 points for the plaer who has colored in the most rays, 4 points for the second most and 2 points for the third most. In case of a tie, the tied players all receive the points for that place. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;Sheet 3 (Difficulty: 4) &#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
Coloring Rules (Follow 1, 2, and 3 in sheet 1): &lt;br /&gt;
&lt;br /&gt;
4. The sections of the river must be colored &#039;&#039;&#039;from top to down&#039;&#039;&#039;. For two river sections side by side, a player can only color in one of them. When colored in a river section with award symbols, the player also colors in the item indicated. &lt;br /&gt;
&lt;br /&gt;
5. The lantern sections can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. When a player completes both sections of the same lantern: &lt;br /&gt;
&lt;br /&gt;
  - If they are the 1st player to complete that lantern, score 4. &lt;br /&gt;
  - Else, score 2. &lt;br /&gt;
&lt;br /&gt;
New Scoring Rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bamboo Shoots&#039;&#039;&#039;: The total number of leaves on the colored bamboo shoots is multiplied by the number of ponds colored in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;water&#039;&#039;&#039;: Each colored river section awards the number of points shown.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Latern&#039;&#039;&#039;: A fully colored lantern awards as many points as the number that is not crossed out below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;Sheet 4 (Difficulty: 4) &#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
Coloring Rules (Follow 1, 2, and 3 in sheet 1): &lt;br /&gt;
&lt;br /&gt;
4. The first sections of some bamboo must be colored in blue. &lt;br /&gt;
&lt;br /&gt;
5. Lanterns can be filled &#039;&#039;&#039; in any order&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
6. The party favors must be colored &#039;&#039;&#039;from the top to the bottom&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
7. Except for the blue sections, the &#039;&#039;&#039;dragon sections&#039;&#039;&#039; can be colored &#039;&#039;&#039;using any color&#039;&#039;&#039;. However, &#039;&#039;&#039;section next to each other must be colored using different colors&#039;&#039;&#039;. The dragon section must be color from &#039;&#039;&#039;left to right&#039;&#039;&#039; and cannot go back. &lt;br /&gt;
&lt;br /&gt;
8. Cross out the score on the dragon feet like lantern when a dragon section that touches the feet has been colored. &lt;br /&gt;
&lt;br /&gt;
9. The fireworks are divided into two parts: The trail and the bursts. &lt;br /&gt;
&lt;br /&gt;
  - Trail (Yellow): can be colored in any order&lt;br /&gt;
  - Bursts: must be colored by starting with the 1-point pink burst and then moving clockwise. &lt;br /&gt;
&lt;br /&gt;
Scoring Rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lantern&#039;&#039;&#039;: Add up the points shown on the highest leaf of each colored bamboo section in the same group. Then multiply that by the number of colored lanterns above it. Do the same with each other group of bamboo and lanterns. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favor&#039;&#039;&#039;: Each colored party favor awards the number of points shown on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework&#039;&#039;&#039;: Multiply the points shown on the last colored-in burst by the number of colored sections in the trail. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon&#039;&#039;&#039;: The head of the dragon and the 2-point blue section award the points shown on them if colored in. In addition, each foot that touches a colored section awards as many points as the number that has not been crossed out. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ladybug&#039;&#039;&#039;: Each circled ladybug awards 1 point.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelplure&amp;diff=21026</id>
		<title>Gamehelplure</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelplure&amp;diff=21026"/>
		<updated>2024-05-07T08:22:10Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;Secretly choose dice and take turns rolling to catch fish. Roll fewer dice to go first of roll more to hook a bigger fish -- just hope they aren&amp;#039;t all caught before your turn.   == Gameplay ==  The game is played in several rounds. Each round divid into 3 steps:   1. &amp;#039;&amp;#039;&amp;#039;Splash&amp;#039;&amp;#039;&amp;#039;: Reveal 3 (or 2 in 2-3 players game) fish.   2. &amp;#039;&amp;#039;&amp;#039;Cast&amp;#039;&amp;#039;&amp;#039;: Eahc player chooses any number of dice and lures simultaneously.   3. &amp;#039;&amp;#039;&amp;#039;Fish&amp;#039;&amp;#039;&amp;#039;: Each player take turn to &amp;#039;&amp;#039;&amp;#039;roll and catch fish&amp;#039;&amp;#039;&amp;#039; a...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Secretly choose dice and take turns rolling to catch fish. Roll fewer dice to go first of roll more to hook a bigger fish -- just hope they aren&#039;t all caught before your turn. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The game is played in several rounds. Each round divid into 3 steps: &lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Splash&#039;&#039;&#039;: Reveal 3 (or 2 in 2-3 players game) fish. &lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Cast&#039;&#039;&#039;: Eahc player chooses any number of dice and lures simultaneously. &lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Fish&#039;&#039;&#039;: Each player take turn to &#039;&#039;&#039;roll and catch fish&#039;&#039;&#039; according to the dice number they chosen, from fewest to most. If more than 1 player reveal the same number of dice, they roll together. &lt;br /&gt;
&lt;br /&gt;
==== Roll and Catch Fish ==== &lt;br /&gt;
&lt;br /&gt;
1. Roll your dice and optionally use any adjust lures you played. &lt;br /&gt;
&lt;br /&gt;
2. You can catch a fish if you roll adds up to at least its catch number and meet any requirement it has. Catch those fish into your score pile facedown. &lt;br /&gt;
&lt;br /&gt;
  - If you caught at least 1 fish, place all boast lures you played near your score pile and discard the rest. &lt;br /&gt;
&lt;br /&gt;
  - If you caught no fish, draw 1 lure. &lt;br /&gt;
&lt;br /&gt;
3. Place any special dice you rolled in front of your screen. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rolling Together&#039;&#039;&#039;: Player who reveal the same number of dice roll at the same time. If they can both catch a fish, the player with the &#039;&#039;&#039;lower total&#039;&#039;&#039; gets it. If tied, no one gets it (leave it in the middle). &lt;br /&gt;
&lt;br /&gt;
==== Lures ====&lt;br /&gt;
&lt;br /&gt;
You can use lures you reveal with your dice (not lures you kept). Discard lures are placed in discard pile and only shuffle when draw pile runs out. &lt;br /&gt;
&lt;br /&gt;
There are 3 kinds of Lures: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Adjust&#039;&#039;&#039;: Adjust a die number up or down by 1, never beyond its highest or lowest number. You can adjust a die with multiple lures. You cannot adjust any dice once you catch a fish. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Extra Die&#039;&#039;&#039;: Add the shown number to your roll and treat it like a die for catch requirement. It does not count as a die for turn order and cannot be adjusted. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Boast&#039;&#039;&#039;: Score 2VP if you catch any fish. Catching 1 fish scores all boasts. &lt;br /&gt;
&lt;br /&gt;
==== Special Dice ====&lt;br /&gt;
&lt;br /&gt;
Each special die you roll can meet catch requirements like a normal die. After fishing, you muyst place it in front of your screen to shown you cannot use it again for 1 round. Return it on your next round. &lt;br /&gt;
&lt;br /&gt;
==== Run out of fish ====&lt;br /&gt;
&lt;br /&gt;
If the last faceup fish is caught, everyone who hasn&#039;t rolled yet discards all lures they played and draw 1 lure. Then return their dice (dpscial dice still go in front). &lt;br /&gt;
&lt;br /&gt;
== End of game == &lt;br /&gt;
&lt;br /&gt;
When the last fish is drawn from the deck, finishing the current round then end the game. Each player scores VP on all fish and boast in their score pile. The player with the &#039;&#039;&#039;Most VP&#039;&#039;&#039; wins. &lt;br /&gt;
&lt;br /&gt;
In case of a tie, the tied player with the fewest fish wins. Shared the win if there&#039;s still a tie.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppescadonovo&amp;diff=21025</id>
		<title>Gamehelppescadonovo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppescadonovo&amp;diff=21025"/>
		<updated>2024-05-07T06:52:19Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
A fishing game based on the classic Escoba&lt;br /&gt;
&lt;br /&gt;
Whenever you play a card from you hand, you are trying to get - to fish - cards from the table. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
At the start of each round, shuffle the number cards and remove two, then add two random special cards to form the deck. Each player then draw 3 cards into their hand, and reveal 4 cards on the center of the table. &lt;br /&gt;
&lt;br /&gt;
Players take turns clockwise. On your turn, you must play a card to the table. If the card may with other card(s) from the table sum up to exactly 15, You&#039;ll capture those cards. If there are more than one combinations, you must choose one. &lt;br /&gt;
&lt;br /&gt;
Captured cards placed facedown in front of the player.&lt;br /&gt;
&lt;br /&gt;
If the player capture the last card from the table, that player must flip one of their facedown card to show it is a PESCADO. PESCADOs are worth 1pt at the end of the round. &lt;br /&gt;
&lt;br /&gt;
When all players have played their cards, deal other 3 cards to each player and continue. The round ends when the deck is over and all players have played their cards. When that happens, the player that got the last capture gets all the remaining cards. &lt;br /&gt;
&lt;br /&gt;
==== End of round ====&lt;br /&gt;
&lt;br /&gt;
Each player scores 1 pt for each of these following achievements: &lt;br /&gt;
&lt;br /&gt;
- Capturing the 7 of TUNA (blue) &lt;br /&gt;
&lt;br /&gt;
- Having captured more TUNA (blue) than all other players. &lt;br /&gt;
&lt;br /&gt;
- Having captured more cards than all other players. &lt;br /&gt;
&lt;br /&gt;
- Havign captured more cards 7 than all other players. &lt;br /&gt;
&lt;br /&gt;
- 1 pt for each PESCADO. &lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for oen of those achievements, everybody scores that achievement for that round. &lt;br /&gt;
&lt;br /&gt;
If any player reached 12 points summing up their score for the current and past rounds, the game ends and the player with the highest score wins. &lt;br /&gt;
&lt;br /&gt;
Else, start a new round. &lt;br /&gt;
&lt;br /&gt;
== The Special Cards ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;: Fish one card from the table. If the table is empty, consider it a &amp;quot;0&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;J&#039;&#039;&#039;: Play to the table and you cannot fish. The next player to capture any card take this card as well. This card give -1pt when scoring. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039;: Play to the table and you cannot fish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-2&#039;&#039;&#039;: The card is worth -2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-1&#039;&#039;&#039;: The card is worth -1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039;: The card is worth 0. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1/10&#039;&#039;&#039;: The card is worth 1 or 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11&#039;&#039;&#039;: The card is worth 11. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12&#039;&#039;&#039;: The card is worth 12. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13&#039;&#039;&#039;: The card is worth 13.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppescadonovo&amp;diff=21024</id>
		<title>Gamehelppescadonovo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppescadonovo&amp;diff=21024"/>
		<updated>2024-05-07T06:28:16Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
A fishing game based on the classic Escoba&lt;br /&gt;
&lt;br /&gt;
Whenever you play a card from you hand, you are trying to get - to fish - cards from the table. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
At the start of each round, shuffle the number cards and remove two, then add two random special cards to form the deck. Each player then draw 3 cards into their hand, and reveal 4 cards on the center of the table. &lt;br /&gt;
&lt;br /&gt;
Players take turns clockwise. On your turn, you must play a card to the table. If the card may with another card from the table sum up to exactly 15, You&#039;ll capture those cards. If there are more than one combinations, you must choose one. &lt;br /&gt;
&lt;br /&gt;
Captured cards placed facedown in front of the player.&lt;br /&gt;
&lt;br /&gt;
If the player capture the last card from the table, that player must flip one of their facedown card to show it is a PESCADO. PESCADOs are worth 1pt at the end of the round. &lt;br /&gt;
&lt;br /&gt;
When all players have played their cards, deal other 3 cards to each player and continue. The round ends when the deck is over and all players have played their cards. When that happens, the player that got the last capture gets all the remaining cards. &lt;br /&gt;
&lt;br /&gt;
==== End of round ====&lt;br /&gt;
&lt;br /&gt;
Each player scores 1 pt for each of these following achievements: &lt;br /&gt;
&lt;br /&gt;
- Capturing the 7 of TUNA (blue) &lt;br /&gt;
&lt;br /&gt;
- Having captured more TUNA (blue) than all other players. &lt;br /&gt;
&lt;br /&gt;
- Having captured more cards than all other players. &lt;br /&gt;
&lt;br /&gt;
- Havign captured more cards 7 than all other players. &lt;br /&gt;
&lt;br /&gt;
- 1 pt for each PESCADO. &lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for oen of those achievements, everybody scores that achievement for that round. &lt;br /&gt;
&lt;br /&gt;
If any player reached 12 points summing up their score for the current and past rounds, the game ends and the player with the highest score wins. &lt;br /&gt;
&lt;br /&gt;
Else, start a new round. &lt;br /&gt;
&lt;br /&gt;
== The Special Cards ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;: Fish one card from the table. If the table is empty, consider it a &amp;quot;0&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;J&#039;&#039;&#039;: Play to the table and you cannot fish. The next player to capture any card take this card as well. This card give -1pt when scoring. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039;: Play to the table and you cannot fish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-2&#039;&#039;&#039;: The card is worth -2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-1&#039;&#039;&#039;: The card is worth -1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039;: The card is worth 0. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1/10&#039;&#039;&#039;: The card is worth 1 or 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11&#039;&#039;&#039;: The card is worth 11. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12&#039;&#039;&#039;: The card is worth 12. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13&#039;&#039;&#039;: The card is worth 13.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelppescadonovo&amp;diff=21023</id>
		<title>Gamehelppescadonovo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelppescadonovo&amp;diff=21023"/>
		<updated>2024-05-07T06:25:17Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;## Overview ##   A fishing game based on the classic Escoba  Whenever you play a card from you hand, you are trying to get - to fish - cards from the table.   ## Gameplay ##   At the start of each round, shuffle the number cards and remove two, then add two random special cards to form the deck. Each player then draw 3 cards into their hand, and reveal 4 cards on the center of the table.   Players take turns clockwise. On your turn, you must play a card to the table. If...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;## Overview ## &lt;br /&gt;
&lt;br /&gt;
A fishing game based on the classic Escoba&lt;br /&gt;
&lt;br /&gt;
Whenever you play a card from you hand, you are trying to get - to fish - cards from the table. &lt;br /&gt;
&lt;br /&gt;
## Gameplay ## &lt;br /&gt;
&lt;br /&gt;
At the start of each round, shuffle the number cards and remove two, then add two random special cards to form the deck. Each player then draw 3 cards into their hand, and reveal 4 cards on the center of the table. &lt;br /&gt;
&lt;br /&gt;
Players take turns clockwise. On your turn, you must play a card to the table. If the card may with another card from the table sum up to exactly 15, You&#039;ll capture those cards. If there are more than one combinations, you must choose one. &lt;br /&gt;
&lt;br /&gt;
Captured cards placed facedown in front of the player.&lt;br /&gt;
&lt;br /&gt;
If the player capture the last card from the table, that player must flip one of their facedown card to show it is a PESCADO. PESCADOs are worth 1pt at the end of the round. &lt;br /&gt;
&lt;br /&gt;
When all players have played their cards, deal other 3 cards to each player and continue. The round ends when the deck is over and all players have played their cards. When that happens, the player that got the last capture gets all the remaining cards. &lt;br /&gt;
&lt;br /&gt;
#### End of round ####&lt;br /&gt;
&lt;br /&gt;
Each player scores 1 pt for each of these following achievements: &lt;br /&gt;
&lt;br /&gt;
- Capturing the 7 of TUNA (blue) &lt;br /&gt;
&lt;br /&gt;
- Having captured more TUNA (blue) than all other players. &lt;br /&gt;
&lt;br /&gt;
- Having captured more cards than all other players. &lt;br /&gt;
&lt;br /&gt;
- Havign captured more cards 7 than all other players. &lt;br /&gt;
&lt;br /&gt;
- 1 pt for each PESCADO. &lt;br /&gt;
&lt;br /&gt;
If two or more players are tied for oen of those achievements, everybody scores that achievement for that round. &lt;br /&gt;
&lt;br /&gt;
If any player reached 12 points summing up their score for the current and past rounds, the game ends and the player with the highest score wins. &lt;br /&gt;
&lt;br /&gt;
Else, start a new round. &lt;br /&gt;
&lt;br /&gt;
## The Special Cards ##&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;: Fish one card from the table. If the table is empty, consider it a &amp;quot;0&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;J&#039;&#039;&#039;: Play to the table and you cannot fish. The next player to capture any card take this card as well. This card give -1pt when scoring. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B&#039;&#039;&#039;: Play to the table and you cannot fish. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-2&#039;&#039;&#039;: The card is worth -2. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-1&#039;&#039;&#039;: The card is worth -1. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0&#039;&#039;&#039;: The card is worth 0. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1/10&#039;&#039;&#039;: The card is worth 1 or 10. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;11&#039;&#039;&#039;: The card is worth 11. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;12&#039;&#039;&#039;: The card is worth 12. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;13&#039;&#039;&#039;: The card is worth 13.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelptakenokolor&amp;diff=20918</id>
		<title>Gamehelptakenokolor</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelptakenokolor&amp;diff=20918"/>
		<updated>2024-04-28T08:41:03Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
The players color in their garden by following the symbols and colors on the markers, trying to earn the most points at the end of the game. &lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
Each turn, 4 pens are rolled on the table. Starting from the player with Panda token, player pick up a pen in turn. &lt;br /&gt;
&lt;br /&gt;
When you pick a pen, color in a single place on your sheet which matches the same color and shape, following the sheet rules (show below).&lt;br /&gt;
&lt;br /&gt;
If you can&#039;t use any pen, you must skip and you cannot pick up any pen. &lt;br /&gt;
&lt;br /&gt;
After all players use their pen or skip their turn, a round is over and the Panda token is passed to the left player. &lt;br /&gt;
&lt;br /&gt;
==== Game Ends ====&lt;br /&gt;
&lt;br /&gt;
When a player circle their third ladybug, the game ends after all players finish the current round. &lt;br /&gt;
&lt;br /&gt;
The player with the most points wins. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Panda Sheets Rules====&lt;br /&gt;
&lt;br /&gt;
When saying &#039;&#039;&#039;Completed&#039;&#039;&#039;, it means all section of an item (like sun, bamboo, river) are all colored in. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;Sheet 1 (Difficulty: 2) &#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
Coloring Rules: &lt;br /&gt;
&lt;br /&gt;
1. You can only color in an item matching the &#039;&#039;&#039;color AND symbol&#039;&#039;&#039; of your pen. &lt;br /&gt;
&lt;br /&gt;
2. The bamboo must be colored &#039;&#039;&#039;from the bottom to the top&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
3. The ladybuyg is circled when the bamboo is completed.&lt;br /&gt;
&lt;br /&gt;
4. The cloud sctions can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. When a cloud is completed, chooses any bamboo and colors in two sections of it in blue. &lt;br /&gt;
&lt;br /&gt;
5. The sun sections can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Scoring Rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leaf&#039;&#039;&#039;: Each leaf on a colored bamboo section awards the number of points shown on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun&#039;&#039;&#039;: The fully colored sun awards 5 points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ladybug&#039;&#039;&#039;: Each circled ladybug awards 1 point. &lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;Sheet 2 (Difficulty: 3) &#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
New Coloring Rules (Follow 1, 2, and 3 in sheet 1): &lt;br /&gt;
&lt;br /&gt;
4. The rays of sun can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. Once any player has colored all the raysof their sun, the other players can no longer color their sun in. &lt;br /&gt;
&lt;br /&gt;
5. The sections of the river must be colored &#039;&#039;&#039;from left to right&#039;&#039;&#039;. Once the river is completed, choose any color of bamboo and color in one section on each of the three symbol. &lt;br /&gt;
&lt;br /&gt;
6. A fish can only be colored if &#039;&#039;&#039;the river section&#039;&#039;&#039; it is on has &#039;&#039;&#039;already been colored&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
7. The sections of the pond can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
New Scoring Rules: &lt;br /&gt;
&#039;&#039;&#039;Sign&#039;&#039;&#039;: Pond and each group of bamboo of the same color that is completed awards the additional points on the sign. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fish&#039;&#039;&#039;: Each colored fish awards the number of points shown on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sun with rays&#039;&#039;&#039;: The sun awards 6 points for the plaer who has colored in the most rays, 4 points for the second most and 2 points for the third most. In case of a tie, the tied players all receive the points for that place. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;Sheet 3 (Difficulty: 4) &#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
Coloring Rules (Follow 1, 2, and 3 in sheet 1): &lt;br /&gt;
&lt;br /&gt;
4. The sections of the river must be colored &#039;&#039;&#039;from top to down&#039;&#039;&#039;. For two river sections side by side, a player can only color in one of them. When colored in a river section with award symbols, the player also colors in the item indicated. &lt;br /&gt;
&lt;br /&gt;
5. The lantern sections can be colored &#039;&#039;&#039;in any order&#039;&#039;&#039;. When a player completed both sections of the same lantern: &lt;br /&gt;
&lt;br /&gt;
  - If they are the 1st player to complete that lantern, score 4. &lt;br /&gt;
  - Else, score 2. &lt;br /&gt;
&lt;br /&gt;
New Scoring Rules: &lt;br /&gt;
&#039;&#039;&#039;Bamboo Shoots&#039;&#039;&#039;: The total number of leaves on the colored bamboo shoots is multiplied by the number of ponds colored in. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;water&#039;&#039;&#039;: Each colored river section awardsd the number of points shown.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Latern&#039;&#039;&#039;: A fully colored lantern awards as many points as the number that is not crossed out below. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
======&#039;&#039;&#039;Sheet 4 (Difficulty: 4) &#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
Coloring Rules (Follow 1, 2, and 3 in sheet 1): &lt;br /&gt;
&lt;br /&gt;
4. The first sections of some bamboo must be colored in blue. &lt;br /&gt;
&lt;br /&gt;
5. Lanterns can be filled &#039;&#039;&#039; in any order&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
6. The party favors must be colored &#039;&#039;&#039;from the top to the bottom&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
7. Except for the blue sections, the &#039;&#039;&#039;dragon sections&#039;&#039;&#039; can be colored &#039;&#039;&#039;using any color&#039;&#039;&#039;. However, &#039;&#039;&#039;section next to each other must be colored using different colors&#039;&#039;&#039;. The dragon section must be color from &#039;&#039;&#039;left to right&#039;&#039;&#039; and cannot to go back. &lt;br /&gt;
&lt;br /&gt;
8. Cross out the score on the dragon feet like latern when a dragon section that touches the feet. &lt;br /&gt;
&lt;br /&gt;
9. The fireworks are divided into two parts: The trail and the bursts. &lt;br /&gt;
&lt;br /&gt;
  - Trail (Yellow): can be colored in any order&lt;br /&gt;
  - Bursts: must be colored by starting with the 1-point pink burst and then moving clockwise. &lt;br /&gt;
&lt;br /&gt;
Scoring Rules: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Latern&#039;&#039;&#039;: Add up the points shown on the highest leaf of each colored bamboo section in the same group. Then multiply that by the number of colored lantern above it. Do the same with each other group of bamboo and lanterns. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favor&#039;&#039;&#039;: Each colored party favor awards the number of points shown on it. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firework&#039;&#039;&#039;: Multiply the points shown on the last colored-in burst by the number of colored section in the trail. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon&#039;&#039;&#039;: The head of the dragon and the 2-point blue section award the points shown on them if colored in. In addition, each foot that touches a colored section awards as many points as the number that has not been crossed out. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ladybug&#039;&#039;&#039;: Each circled ladybug awards 1 point.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivethreefive&amp;diff=20675</id>
		<title>Gamehelpfivethreefive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivethreefive&amp;diff=20675"/>
		<updated>2024-04-07T06:10:02Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=fivethreefive&amp;amp;tutorial=1566 Fast Tutorial]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Three Five&#039;&#039;&#039; is a ladder-climbing game. Your goal is to be the first to get rid of all your cards in hand. A round ends when one player runs out of cards, and all other players gain negative points from the cards left in their hands. When any player has reached -20 points or less, the player with the highest points wins! &lt;br /&gt;
&lt;br /&gt;
The game included 65 Weather cards: &lt;br /&gt;
- Rainy card 1-5&lt;br /&gt;
- Cloudy card 7-9&lt;br /&gt;
- Sunny card 11-15&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Card Uses&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Copies of each card&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Card Dealt Per Player &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Undealt Card (left face-down)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|4&lt;br /&gt;
|12 x2 (see below)&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Beginning from the lead player, players take turns clockwise. On your turn, you must perform 1 of the following 4 actions: &#039;&#039;&#039;Lead&#039;&#039;&#039;, &#039;&#039;&#039;Overwrite&#039;&#039;&#039;, &#039;&#039;&#039;Add&#039;&#039;&#039;, &#039;&#039;&#039;Pass&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 1. Lead ====&lt;br /&gt;
&lt;br /&gt;
The first action of the lead player of each trick must always perform this action. &lt;br /&gt;
&lt;br /&gt;
Plays any one legal meld type, forming the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039; Legal Meld Types &#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Singles&#039;&#039;&#039;: A single card&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Sets&#039;&#039;&#039;: Two or three cards consisting of identical numbers&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Runs&#039;&#039;&#039;:  Two or three cards consisting of consecutive numbers&lt;br /&gt;
&lt;br /&gt;
==== 2. Overwrite ====&lt;br /&gt;
&lt;br /&gt;
Play card(s) that are of the &#039;&#039;&#039;same meld type, equal size, and greater strength&#039;&#039;&#039; than the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
- When playing Singles and Sets: 1s are the lowest strength and 15s are the highest. &lt;br /&gt;
&lt;br /&gt;
- When playing Runs: 15s are the lowest strength and 1s are the highest. &lt;br /&gt;
&lt;br /&gt;
Note: If the &#039;&#039;&#039;Central Meld&#039;&#039;&#039; contains 4 cards, players &#039;&#039;&#039;cannot&#039;&#039;&#039; take the Overwrite action and must either &#039;&#039;&#039;Add&#039;&#039;&#039; or &#039;&#039;&#039;Pass&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 3. Add ====&lt;br /&gt;
&lt;br /&gt;
Play one, two, or three cards to the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;, increasing its &#039;&#039;&#039;overall size&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You must make sure after performing an &#039;&#039;&#039;add&#039;&#039;&#039;, the &#039;&#039;&#039;Central Meld&#039;&#039;&#039; must be consecutive numbers or identical numbers.&lt;br /&gt;
&lt;br /&gt;
You cannot add a run to a set or add a set to a run.&lt;br /&gt;
&lt;br /&gt;
==== 4. Pass ====&lt;br /&gt;
&lt;br /&gt;
If a player &#039;&#039;&#039;cannot or chooses not to &#039;&#039;&#039;play cards, they &#039;&#039;&#039;pass&#039;&#039;&#039;. Once a player passes, they cannot play any more cards to the trick. &lt;br /&gt;
&lt;br /&gt;
==== End of Trick ====&lt;br /&gt;
&lt;br /&gt;
A trick goes around the table multiple times. The trick ends immediately and the last player to play card(s) wins the trick and will lead the next trick, once any of the following happens: &lt;br /&gt;
&lt;br /&gt;
- All but one player passes&lt;br /&gt;
&lt;br /&gt;
- All cards of the same number are in the Central Meld&lt;br /&gt;
&lt;br /&gt;
- A run of 5 cards is in the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- An 8 is played using the &#039;&#039;&#039;Rule of 8s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Rule of 8s&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;&#039;one or more 8s&#039;&#039;&#039; are used to &#039;&#039;&#039;Overwrite&#039;&#039;&#039; or &#039;&#039;&#039;Add&#039;&#039;&#039;, the trick ends immediately. &lt;br /&gt;
&lt;br /&gt;
==== End of Round ====&lt;br /&gt;
&lt;br /&gt;
As soon as any player runs out of cards, the round ends immediately. Everyone else takes negative points chips equal to the &#039;&#039;&#039;total point value&#039;&#039;&#039; of the cards remaining in their hand. &lt;br /&gt;
&lt;br /&gt;
If End of game condition has not been reached, start the next round. The player with the least points is the lead player for the next round. If there is a tie, the lead player is the player closest to the previous round&#039;s lead player, clockwise. &lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
If any player reaches -20 or fewer points, the game ends. The player with the highest points is the winner. If there is a tie, the player with the fewest cards left in hand is the winner. &lt;br /&gt;
&lt;br /&gt;
== 2-player variant ==&lt;br /&gt;
&lt;br /&gt;
When set up, both players are dealt two separate hands of 12 cards: One 12-card-hand for the first half of the round and one 12-card-hand for the second half. &lt;br /&gt;
&lt;br /&gt;
== Room Options ==&lt;br /&gt;
&lt;br /&gt;
==== Game length ====&lt;br /&gt;
&lt;br /&gt;
When a player reaches -20 or -10 points, the game ends. &lt;br /&gt;
&lt;br /&gt;
For a 2-player game length, you may choose &#039;&#039;&#039;1 round&#039;&#039;&#039; as well. &lt;br /&gt;
&lt;br /&gt;
==== Extra deal in 3-player ====&lt;br /&gt;
&lt;br /&gt;
Deal 16 cards per player, instead of 12 cards.&lt;br /&gt;
&lt;br /&gt;
==== Greater size overwriting ==== &lt;br /&gt;
&lt;br /&gt;
When overwriting the current meld, a meld of greater size may be played as well, ignoring the current meld type.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Pass ====&lt;br /&gt;
&lt;br /&gt;
Once a player passes, the player cannot play any more cards during the same trick.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphighseason&amp;diff=20556</id>
		<title>Gamehelphighseason</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphighseason&amp;diff=20556"/>
		<updated>2024-03-25T09:32:44Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Welcome to the best hotel in Vienna! In &#039;&#039;&#039;&#039;&#039;High Season: Grand Hotel Roll &amp;amp; Write&#039;&#039;&#039;&#039;&#039;, you prepare rooms, accommodate guests, make personnel decisions, and court the favor of the emperor, all while managing your money and trying to avoid loans.&lt;br /&gt;
&lt;br /&gt;
The game lasts seven rounds, and each player has a hotel board and staff board, with eight of each being available. At the start of a round, roll dice based on the number of players, then place them on the six spaces (numbered 1-6) on the action board. On a turn, draft one of the dice, then use the associated according to its &#039;&#039;strength&#039;&#039;, which is based on the number of dice on that space when you remove it. The actions allow you to:&lt;br /&gt;
&lt;br /&gt;
* Prepare as many rooms for guests as the strength of the action, paying the cost for each.&lt;br /&gt;
* Occupy a prepared room by paying the cost minus the action&#039;s strength; gain the depicted one-time bonus when doing so.&lt;br /&gt;
* Advance on the emperor track equal to the action&#039;s strength; gain the listed bonuses as you reach them, with a point bonus for reaching the end of the track first.&lt;br /&gt;
* Earn krone, the game&#039;s currency, equal to the action&#039;s strength.&lt;br /&gt;
* Hire a staff member on your board, paying their cost minus the action&#039;s strength. Two staff members give you a permanent bonus, two grant a one-time effect, and two provide bonus points during scoring.&lt;br /&gt;
&lt;br /&gt;
If you are the first player to occupy one of the eight rows or seven columns, you earn bonus points that are unavailable to anyone else who occupies this row or column later. When you occupy all the rooms in a contiguous color group on your board, you gain an immediate bonus of points (for a blue group), krone (red), or steps on the emperor&#039;s track (yellow).&lt;br /&gt;
&lt;br /&gt;
The bonuses and effects of the staff differ on each board, so you need to figure out how to take advantage of the opportunities available through them in combination with your particular arrangement of hotel rooms and the dice available each round.&lt;br /&gt;
&lt;br /&gt;
After seven rounds, players tally their points, possibly losing some in the process for ignoring the emperor, but ideally overcoming that loss thanks to occupied rooms, assorted bonuses, and staff-generated endgame points.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfromage&amp;diff=20532</id>
		<title>Gamehelpfromage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfromage&amp;diff=20532"/>
		<updated>2024-03-21T06:17:32Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fromage&amp;quot; is &amp;quot;Cheese&amp;quot; in French. In this game you are a small-town French cheesemaker in the early 20th century making, aging and selling your artisanal cheese. Your journey is a symphony of passion and dedication as your strive to create the most prestigious creamery with the most sought-cheeses in all of France. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fromage&#039;&#039;&#039; is a simultaneous worker-placement game where you make cheese and gather resources by placing workers onto the board quadrant that is facing you. Once all players have finished their actions, the board rotates, aging the cheese, and presenting everyone with a new quadrant. At the end of the game, you score points for your cheese and for effectively managing your creamery. The player with the most points win. &lt;br /&gt;
&lt;br /&gt;
==== Game Baord ====&lt;br /&gt;
The game board is 4 quadrants together. Each quadrant included a &amp;quot;Gather Resources&amp;quot; part (upper) and a &amp;quot;Make Cheese&amp;quot; part (lower), corresponding to the two action in a turn. &lt;br /&gt;
&lt;br /&gt;
Each player has their player board. The player board included 4 rows of resources: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Structures&#039;&#039;&#039;: Goes in the space to the left of your &#039;&#039;&#039;Structure Abilities&#039;&#039;&#039; . &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Livestock&#039;&#039;&#039;: Goes into the pasture. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Fruit&#039;&#039;&#039;: Goes into your basket. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Order&#039;&#039;&#039;: (to the left of your board)&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
All players &#039;&#039;&#039;retrieve workers&#039;&#039;&#039; at the start of each turn. Then all players &#039;&#039;&#039;simultaneously&#039;&#039;&#039; take actions in the quadrant that is facing them currently (the bottom one in BGA). Use your available workers to perform ONE &#039;&#039;&#039;Gather Resources&#039;&#039;&#039; and ONE &#039;&#039;&#039;Make Cheese&#039;&#039;&#039; action in either order. After everyone finishes their actions, rotate the board clockwise to the other quadrant at the end of the a turn. &lt;br /&gt;
&lt;br /&gt;
==== Retrieve Workers ====&lt;br /&gt;
&lt;br /&gt;
==== Gather Resources ====&lt;br /&gt;
&lt;br /&gt;
==== Make Cheese ====&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Festival&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Fromagerie&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Bistro&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Villes&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
End of the game is triggered when a player places their final Cheese Token. When all players finish the current turn, the game ends. &lt;br /&gt;
&lt;br /&gt;
Every 2 unused resources in player board scores 1 point. &lt;br /&gt;
&lt;br /&gt;
The player with the most points wins. If tied, the player that made more cheese wins. If still tied, victory is shared.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfromage&amp;diff=20531</id>
		<title>Gamehelpfromage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfromage&amp;diff=20531"/>
		<updated>2024-03-21T06:17:13Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fromage&amp;quot; is &amp;quot;Cheese&amp;quot; in French. In this game you are a small-town French cheesemaker in the early 20th century making, aging and selling your artisanal cheese. Your journey is a symphony of passion and dedication as your strive to create the most prestigious creamery with the most sought-cheeses in all of France. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fromage&#039;&#039;&#039; is a simultaneous worker-placement game where you make cheese and gather resources by placing workers onto the board quadrant that is facing you. Once all players have finished their actions, the board rotates, aging the cheese, and presenting everyone with a new quadrant. At the end of the game, you score points for your cheese and for effectively managing your creamery. The player with the most points win. &lt;br /&gt;
&lt;br /&gt;
==== Game Baord =====&lt;br /&gt;
The game board is 4 quadrants together. Each quadrant included a &amp;quot;Gather Resources&amp;quot; part (upper) and a &amp;quot;Make Cheese&amp;quot; part (lower), corresponding to the two action in a turn. &lt;br /&gt;
&lt;br /&gt;
Each player has their player board. The player board included 4 rows of resources: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Structures&#039;&#039;&#039;: Goes in the space to the left of your &#039;&#039;&#039;Structure Abilities&#039;&#039;&#039; . &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Livestock&#039;&#039;&#039;: Goes into the pasture. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Fruit&#039;&#039;&#039;: Goes into your basket. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Order&#039;&#039;&#039;: (to the left of your board)&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
All players &#039;&#039;&#039;retrieve workers&#039;&#039;&#039; at the start of each turn. Then all players &#039;&#039;&#039;simultaneously&#039;&#039;&#039; take actions in the quadrant that is facing them currently (the bottom one in BGA). Use your available workers to perform ONE &#039;&#039;&#039;Gather Resources&#039;&#039;&#039; and ONE &#039;&#039;&#039;Make Cheese&#039;&#039;&#039; action in either order. After everyone finishes their actions, rotate the board clockwise to the other quadrant at the end of the a turn. &lt;br /&gt;
&lt;br /&gt;
==== Retrieve Workers ====&lt;br /&gt;
&lt;br /&gt;
==== Gather Resources ====&lt;br /&gt;
&lt;br /&gt;
==== Make Cheese ====&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Festival&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Fromagerie&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Bistro&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Villes&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
End of the game is triggered when a player places their final Cheese Token. When all players finish the current turn, the game ends. &lt;br /&gt;
&lt;br /&gt;
Every 2 unused resources in player board scores 1 point. &lt;br /&gt;
&lt;br /&gt;
The player with the most points wins. If tied, the player that made more cheese wins. If still tied, victory is shared.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfromage&amp;diff=20530</id>
		<title>Gamehelpfromage</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfromage&amp;diff=20530"/>
		<updated>2024-03-21T06:16:08Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==  &amp;quot;Fromage&amp;quot; is &amp;quot;Cheese&amp;quot; in French. In this game you are a small-town French cheesemaker in the early 20th century making, aging and selling your artisanal cheese. Your journey is a symphony of passion and dedication as your strive to create the most prestigious creamery with the most sought-cheeses in all of France.   &amp;#039;&amp;#039;&amp;#039;Fromage&amp;#039;&amp;#039;&amp;#039; is a simultaneous worker-placement game where you make cheese and gather resources by placing workers onto the board quadrant t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fromage&amp;quot; is &amp;quot;Cheese&amp;quot; in French. In this game you are a small-town French cheesemaker in the early 20th century making, aging and selling your artisanal cheese. Your journey is a symphony of passion and dedication as your strive to create the most prestigious creamery with the most sought-cheeses in all of France. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fromage&#039;&#039;&#039; is a simultaneous worker-placement game where you make cheese and gather resources by placing workers onto the board quadrant that is facing you. Once all players have finished their actions, the board rotates, aging the cheese, and presenting everyone with a new quadrant. At the end of the game, you score points for your cheese and for effectively managing your creamery. The player with the most points win. &lt;br /&gt;
&lt;br /&gt;
==== Game Baord =====&lt;br /&gt;
&lt;br /&gt;
The game board is 4 quadrants together. Each quadrant included a &amp;quot;Gather Resources&amp;quot; part (upper) and a &amp;quot;Make Cheese&amp;quot; part (lower), corresponding to the two action in a turn. &lt;br /&gt;
&lt;br /&gt;
Each player has their player board. The player board included 4 rows of resources: &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Structures&#039;&#039;&#039;: Goes in the space to the left of your &#039;&#039;&#039;Structure Abilities&#039;&#039;&#039; . &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Livestock&#039;&#039;&#039;: Goes into the pasture. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Fruit&#039;&#039;&#039;: Goes into your basket. &lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Order&#039;&#039;&#039;: (to the left of your board)&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
All players &#039;&#039;&#039;retrieve workers&#039;&#039;&#039; at the start of each turn. Then all players &#039;&#039;&#039;simultaneously&#039;&#039;&#039; take actions in the quadrant that is facing them currently (the bottom one in BGA). Use your available workers to perform ONE &#039;&#039;&#039;Gather Resources&#039;&#039;&#039; and ONE &#039;&#039;&#039;Make Cheese&#039;&#039;&#039; action in either order. After everyone finishes their actions, rotate the board clockwise to the other quadrant at the end of the a turn. &lt;br /&gt;
&lt;br /&gt;
==== Retrieve Workers ====&lt;br /&gt;
&lt;br /&gt;
==== Gather Resources ====&lt;br /&gt;
&lt;br /&gt;
==== Make Cheese ====&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Festival&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Fromagerie&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Bistro&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Venues: Villes&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== End of the Game ==&lt;br /&gt;
&lt;br /&gt;
End of the game is triggered when a player places their final Cheese Token. When all players finish the current turn, the game ends. &lt;br /&gt;
&lt;br /&gt;
Every 2 unused resources in player board scores 1 point. &lt;br /&gt;
&lt;br /&gt;
The player with the most points wins. If tied, the player that made more cheese wins. If still tied, victory is shared.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphund&amp;diff=20529</id>
		<title>Gamehelphund</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphund&amp;diff=20529"/>
		<updated>2024-03-21T05:32:54Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: /* Summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
You try to collect as many positive points and as few negative points as possible with your tricks. However you don&#039;t know which suit will generate positive or negative points in each round. &lt;br /&gt;
&lt;br /&gt;
The game lasts for 5 rounds. Each round there will be a designated number. According to the corresponding number card is played, their suits gain trump, plus, hund, minus, lead effect according to their order.&lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=hund&amp;amp;tutorial=1544 fast tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Start from the start player, each player play exactly 1 card from their hand. You must follow the suit color as the first played in that trick if possible. &lt;br /&gt;
&lt;br /&gt;
After all player played their card, if the trump suit has been designated and any trumps had been played, the player of the highest valued trump win the trick. Otherwise, the player with the highest value of the first played card is the winner of the trick. The player take all cards in the trick. &lt;br /&gt;
&lt;br /&gt;
==== Designate Suit ====&lt;br /&gt;
&lt;br /&gt;
Whenever a card matching the value of the currently designation card number, an effect &#039;&#039;&#039;immediately&#039;&#039;&#039; assign to the suit of the effect. These effect are assigned according to the order they are played. &lt;br /&gt;
&lt;br /&gt;
Effects in order:  &lt;br /&gt;
&lt;br /&gt;
1. &#039;&#039;&#039;Trump&#039;&#039;&#039;: The suit is trump from now on.  &lt;br /&gt;
&lt;br /&gt;
2. &#039;&#039;&#039;Plus&#039;&#039;&#039;: These cards give positive point.  &lt;br /&gt;
&lt;br /&gt;
3. &#039;&#039;&#039;Hund&#039;&#039;&#039;: Each player take 3 points except for players who have the most and least cards of this suit. &lt;br /&gt;
&lt;br /&gt;
4. &#039;&#039;&#039;Minus&#039;&#039;&#039;: These cards give negative point. &lt;br /&gt;
&lt;br /&gt;
5. &#039;&#039;&#039;Lead&#039;&#039;&#039;: The player with most lead suit cards decide who will be the lead player in the next round (After all player look at their card in the next round). &lt;br /&gt;
&lt;br /&gt;
== 2-Player Rule ==&lt;br /&gt;
&lt;br /&gt;
The game setup like in a 3-Player game with a virtual player. &lt;br /&gt;
&lt;br /&gt;
Half of the virtual player&#039;s hand face up on top of the face down cards, from left to right. &lt;br /&gt;
&lt;br /&gt;
Virtual player move like a third player. Rules: &lt;br /&gt;
&lt;br /&gt;
- Always play the leftmost display legal card. &lt;br /&gt;
&lt;br /&gt;
- If there are card(s) of the first played card suit in the virtual player&#039;s display, play the leftmost of the suit. &lt;br /&gt;
&lt;br /&gt;
- After a trick ends, if there is a face down card without face up card on top, reveal it. &lt;br /&gt;
&lt;br /&gt;
== Custom Options ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use more cards&#039;&#039;&#039;: Use 9/9/12/15 cards of each suit instead of 6/6/8/10 in 2/3/4/5-player mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select designation cards&#039;&#039;&#039;: Use all designation cards corresponding to the card values used in the game instead 1-5. Starting from the second turn player, all players select a suit and a designation card in turn order until 5 sets are chosen. When a card matching a designated set is played, the suit of that card will be assigned to the next available suit power.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpbacon&amp;diff=20528</id>
		<title>Gamehelpbacon</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpbacon&amp;diff=20528"/>
		<updated>2024-03-21T05:19:05Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Game Objective ==  Go out first. Hope your partner goes out next.   Bacon is a fixed-partnerships climbing game that is all about going out early as a team. The only team that will score is the team that goes out first, but their score will depend on when the rest of the team goes out. If your team does NOT go out first, your job is simple: make the other team go out as late as possible. (The rules for 4 players are presented first).  == Gameplay ==   Partners should...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game Objective ==&lt;br /&gt;
&lt;br /&gt;
Go out first. Hope your partner goes out next. &lt;br /&gt;
&lt;br /&gt;
Bacon is a fixed-partnerships climbing game that is all about going out early as a team. The only team that will score is the team that goes out first, but their score will depend on when the rest of the team goes out. If your team does NOT go out first, your job is simple: make the other team go out as late as possible. (The rules for 4 players are presented first).&lt;br /&gt;
&lt;br /&gt;
== Gameplay == &lt;br /&gt;
&lt;br /&gt;
Partners should sit across the table from one another, with one opponent on their left and the other opponent on their right.&lt;br /&gt;
&lt;br /&gt;
A game of Bacon is played over several deals. For the first deal, select one of the players to be the dealer. Each player gets random 15 cards and 2 wild cards.&lt;br /&gt;
&lt;br /&gt;
Each deal is played over a number of rounds. For the first deal, the player to the dealer’s left leads to start the first round by playing an opening card combination. This opening combination begins the card pile for the round; all subsequent combinations are played on top of this pile.&lt;br /&gt;
&lt;br /&gt;
After leading a combination, play proceeds clockwise with each player having the option to play a higher-ranking combination or pass. Note that a player with a higher combination can choose to pass instead of playing it. A player without a higher combination must pass.&lt;br /&gt;
&lt;br /&gt;
To be higher-ranking, the new combination must be of the exact same type, have the exact same number of cards, and have higher-ranking cards. So if a single card is led, only a higher single can be played; if a pair is led, only a higher pair can be played; a straight can only be beaten by a higher straight; and so on.&lt;br /&gt;
&lt;br /&gt;
Bombs are the only exception to this rule. A bomb can be played, in turn order, to beat any combination except a bomb of the same or higher rank. After a bomb has been played, it may only be beaten by a higher-ranked bomb of the same type OR any bomb of a higher type (e.g., any Straight Flush beats a Quad). Bombs CAN be led.&lt;br /&gt;
&lt;br /&gt;
Players continue in this manner, playing successively higher combinations of the same size and type or passing until a combination is played and all other players pass in succession. This ends the round.&lt;br /&gt;
&lt;br /&gt;
A player goes out when they have played their last card. A round ends as soon as all players but one have passed in succession or all players on one team have gone out. A player that passes may still play a combination later in that same round.&lt;br /&gt;
&lt;br /&gt;
When the round ends, whoever played the highest combination is the round winner. The card pile is cleared away and the round winner can EITHER lead to start the next round OR they can give the lead to their partner by saying “Partner, you lead.”. &lt;br /&gt;
&lt;br /&gt;
If the round winner went out, they can give the lead to their partner or they can let the person to their left lead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ordinary Combinations ====&lt;br /&gt;
&lt;br /&gt;
There are ten (10) types of ordinary combinations to play.&lt;br /&gt;
&lt;br /&gt;
- Singles: One card played by itself&lt;br /&gt;
&lt;br /&gt;
- Pairs: Two cards of the same rank&lt;br /&gt;
&lt;br /&gt;
- Triples: Three cards of the same rank&lt;br /&gt;
&lt;br /&gt;
- Runs: Three cards of consecutive rank &lt;br /&gt;
&lt;br /&gt;
- Bobtails: Four cards of consecutive rank &lt;br /&gt;
&lt;br /&gt;
- Straights: Five cards of consecutive rank&lt;br /&gt;
&lt;br /&gt;
- Stretches: Six cards of consecutive rank&lt;br /&gt;
&lt;br /&gt;
- Stairs: Two pairs of consecutive rank&lt;br /&gt;
&lt;br /&gt;
- Tubes: Three pairs of consecutive rank&lt;br /&gt;
&lt;br /&gt;
- Plates: Two triples of consecutive rank&lt;br /&gt;
&lt;br /&gt;
==== Bombs ==== &lt;br /&gt;
Bombs are a special type of combination. There are five types of bombs. In order, from lowest to highest they are…&lt;br /&gt;
&lt;br /&gt;
1. Quads: Four cards of the same rank&lt;br /&gt;
&lt;br /&gt;
2. Straight Flushes: Five cards of consecutive rank and all cards are in the same suit&lt;br /&gt;
&lt;br /&gt;
3. Quints: Five cards of the same rank&lt;br /&gt;
&lt;br /&gt;
4. Stretch Flushes: Six cards of consecutive rank and all cards are in the same suit&lt;br /&gt;
&lt;br /&gt;
5. Hexes: Six cards of the same rank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Wild Cards ==== &lt;br /&gt;
&lt;br /&gt;
The Xs can be used as wild cards to represent any card from 1 to X (highest natural rank + 1) in any suit. Wild cards can be used to form ordinary combinations AND wild cards can be used to form bombs!&lt;br /&gt;
&lt;br /&gt;
The person playing a combination should always name what the combination is meant to be.&lt;br /&gt;
&lt;br /&gt;
== ENDING THE ROUND ==&lt;br /&gt;
&lt;br /&gt;
When all players on one team have gone out, the round and the deal are over. The round and the deal end as soon as the remaining partner plays their last card. &lt;br /&gt;
&lt;br /&gt;
==== Score ====&lt;br /&gt;
The first player who runs out of cards wins the deal on behalf of their team. Play continues until the other member of the winning team also runs out of cards. If the second member of the winning team finishes second, it is a 1-2 win; if third, it is a 1-3 win; if fourth, it is a 1-4 win. &lt;br /&gt;
&lt;br /&gt;
- A team that wins 1-2 scores 4 points; &lt;br /&gt;
&lt;br /&gt;
- A team that wins 1-3 scores 2 points; &lt;br /&gt;
&lt;br /&gt;
- A team that wins 1-4 scores 1 point.&lt;br /&gt;
&lt;br /&gt;
==== CONTINUING PLAY ====&lt;br /&gt;
&lt;br /&gt;
After all the scoring has been recorded, another deal begins and new hands are dealt.&lt;br /&gt;
&lt;br /&gt;
The new dealer is the next player on the team with the most points in turn order from the previous dealer; if there is a tie, the new dealer is chosen, as described, from the team of the player that went out first.&lt;br /&gt;
&lt;br /&gt;
The player to the left of the dealer leads.&lt;br /&gt;
&lt;br /&gt;
==== Win ====&lt;br /&gt;
&lt;br /&gt;
Play to 8 points or 8 deals (whichever happens first).&lt;br /&gt;
&lt;br /&gt;
As soon as one team reaches the target score, that team wins immediately. You do not need to finish playing the hand. &lt;br /&gt;
&lt;br /&gt;
If the final deal has been reached, and a team that is ahead–or tied–goes out first, that team wins immediately. You do not need to finish playing the hand.&lt;br /&gt;
&lt;br /&gt;
If, after the final deal, there is a tie, play one additional deal until one player on one team goes out first. That team immediately wins.&lt;br /&gt;
&lt;br /&gt;
== Variant ==&lt;br /&gt;
&lt;br /&gt;
==== SIX PLAYERS ====&lt;br /&gt;
&lt;br /&gt;
==== APPLEWOOD ====&lt;br /&gt;
&lt;br /&gt;
==== CHUNKY BACON ====&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivethreefive&amp;diff=20513</id>
		<title>Gamehelpfivethreefive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivethreefive&amp;diff=20513"/>
		<updated>2024-03-19T01:56:02Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: /* 3. Add */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Three Five&#039;&#039;&#039; is a ladder-climbing game. Your goal is to be the first to get rid of all your cards in hand. A round ends when one player runs out of cards, and all other players gain negative points from the cards left in their hands. When any player has reached -20 points or less, the player with the highest points wins! &lt;br /&gt;
&lt;br /&gt;
The game included 65 Weather cards: &lt;br /&gt;
- Rainy card 1-5&lt;br /&gt;
- Cloudy card 7-9&lt;br /&gt;
- Sunny card 11-15&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Card Uses&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Copies of each card&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Card Dealt Per Player &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Undealt Card (left face-down)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|4&lt;br /&gt;
|12 x2 (see below)&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Beginning from the lead player, players take turns clockwise. On your turn, you must perform 1 of the following 4 actions: &#039;&#039;&#039;Lead&#039;&#039;&#039;, &#039;&#039;&#039;Overwrite&#039;&#039;&#039;, &#039;&#039;&#039;Add&#039;&#039;&#039;, &#039;&#039;&#039;Pass&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 1. Lead ====&lt;br /&gt;
&lt;br /&gt;
The first action of the lead player of each trick must always perform this action. &lt;br /&gt;
&lt;br /&gt;
Plays any one legal meld type, forming the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039; Legal Meld Types &#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Singles&#039;&#039;&#039;: A single card&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Sets&#039;&#039;&#039;: Two or three cards consisting of identical numbers&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Runs&#039;&#039;&#039;:  Two or three cards consisting of consecutive numbers&lt;br /&gt;
&lt;br /&gt;
==== 2. Overwrite ====&lt;br /&gt;
&lt;br /&gt;
Play card(s) that are of the &#039;&#039;&#039;same meld type, equal size, and greater strength&#039;&#039;&#039; than the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
- When playing Singles and Sets: 1s are the lowest strength and 15s are the highest. &lt;br /&gt;
&lt;br /&gt;
- When playing Runs: 15s are the lowest strength and 1s are the highest. &lt;br /&gt;
&lt;br /&gt;
Note: If the &#039;&#039;&#039;Central Meld&#039;&#039;&#039; contains 4 cards, players &#039;&#039;&#039;cannot&#039;&#039;&#039; take the Overwrite action and must either &#039;&#039;&#039;Add&#039;&#039;&#039; or &#039;&#039;&#039;Pass&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 3. Add ====&lt;br /&gt;
&lt;br /&gt;
Play one, two, or three cards to the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;, increasing its &#039;&#039;&#039;overall size&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
You must make sure after performing an &#039;&#039;&#039;add&#039;&#039;&#039;, the &#039;&#039;&#039;Central Meld&#039;&#039;&#039; must be consecutive numbers or identical numbers.&lt;br /&gt;
&lt;br /&gt;
You cannot add a run to a set or add a set to a run.&lt;br /&gt;
&lt;br /&gt;
==== 4. Pass ====&lt;br /&gt;
&lt;br /&gt;
If a player &#039;&#039;&#039;cannot or chooses not to &#039;&#039;&#039;play cards, they &#039;&#039;&#039;pass&#039;&#039;&#039;. Once a player passes, they cannot play any more cards to the trick. &lt;br /&gt;
&lt;br /&gt;
==== End of Trick ====&lt;br /&gt;
&lt;br /&gt;
A trick goes around the table multiple times. The trick ends immediately and the last player to play card(s) wins the trick and will lead the next trick, once any of the following happens: &lt;br /&gt;
&lt;br /&gt;
- All but one player passes&lt;br /&gt;
&lt;br /&gt;
- All cards of the same number are in the Central Meld&lt;br /&gt;
&lt;br /&gt;
- A run of 5 cards is in the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- An 8 is played using the &#039;&#039;&#039;Rule of 8s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Rule of 8s&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;&#039;one or more 8s&#039;&#039;&#039; are used to &#039;&#039;&#039;Overwrite&#039;&#039;&#039; or &#039;&#039;&#039;Add&#039;&#039;&#039;, the trick ends immediately. &lt;br /&gt;
&lt;br /&gt;
==== End of Round ====&lt;br /&gt;
&lt;br /&gt;
As soon as any player runs out of cards, the round ends immediately. Everyone else takes negative points chips equal to the &#039;&#039;&#039;total point value&#039;&#039;&#039; of the cards remaining in their hand. &lt;br /&gt;
&lt;br /&gt;
If End of game condition has not been reached, start the next round. The player with the least points is the lead player for the next round. If there is a tie, the lead player is the player closest to the previous round&#039;s lead player, clockwise. &lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
If any player reaches -20 or fewer points, the game ends. The player with the highest points is the winner. If there is a tie, the player with the fewest cards left in hand is the winner. &lt;br /&gt;
&lt;br /&gt;
== 2-player variant ==&lt;br /&gt;
&lt;br /&gt;
When set up, both players are dealt two separate hands of 12 cards: One 12-card-hand for the first half of the round and one 12-card-hand for the second half. &lt;br /&gt;
&lt;br /&gt;
== Room Options ==&lt;br /&gt;
&lt;br /&gt;
==== Game length ====&lt;br /&gt;
&lt;br /&gt;
When a player reaches -20 or -10 points, the game ends. &lt;br /&gt;
&lt;br /&gt;
For a 2-player game length, you may choose &#039;&#039;&#039;1 round&#039;&#039;&#039; as well. &lt;br /&gt;
&lt;br /&gt;
==== Extra deal in 3-player ====&lt;br /&gt;
&lt;br /&gt;
Deal 16 cards per player, instead of 12 cards.&lt;br /&gt;
&lt;br /&gt;
==== Greater size overwriting ==== &lt;br /&gt;
&lt;br /&gt;
When overwriting the current meld, a meld of greater size may be played as well, ignoring the current meld type.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Pass ====&lt;br /&gt;
&lt;br /&gt;
Once a player passes, the player cannot play any more cards during the same trick.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivethreefive&amp;diff=20508</id>
		<title>Gamehelpfivethreefive</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpfivethreefive&amp;diff=20508"/>
		<updated>2024-03-18T09:08:35Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: Created page with &amp;quot;== Overview ==  &amp;#039;&amp;#039;&amp;#039;Five Three Five&amp;#039;&amp;#039;&amp;#039; is a ladder-climbing game. Your goal is to be the first to get rid of all your cards in hand. A round ends when one player runs out of cards, and all other players gain negative points from the cards left in their hands. When any player has reached -20 points or less, the player with the highest points wins!   The game included 65 Weather cards:  - Rainy card 1-5 - Cloudy card 7-9 - Sunny card 11-15  {|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Five Three Five&#039;&#039;&#039; is a ladder-climbing game. Your goal is to be the first to get rid of all your cards in hand. A round ends when one player runs out of cards, and all other players gain negative points from the cards left in their hands. When any player has reached -20 points or less, the player with the highest points wins! &lt;br /&gt;
&lt;br /&gt;
The game included 65 Weather cards: &lt;br /&gt;
- Rainy card 1-5&lt;br /&gt;
- Cloudy card 7-9&lt;br /&gt;
- Sunny card 11-15&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Card Uses&lt;br /&gt;
!&#039;&#039;&#039;Player&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Copies of each card&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Card Dealt Per Player &#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Undealt Card (left face-down)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
!2&lt;br /&gt;
|4&lt;br /&gt;
|12 x2 (see below)&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!3&lt;br /&gt;
|4&lt;br /&gt;
|13&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
!4&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|4&lt;br /&gt;
|-&lt;br /&gt;
!5&lt;br /&gt;
|5&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
!6&lt;br /&gt;
|5&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Beginning from the lead player, players take turns clockwise. On your turn, you must perform 1 of the following 4 actions: &#039;&#039;&#039;Lead&#039;&#039;&#039;, &#039;&#039;&#039;Overwrite&#039;&#039;&#039;, &#039;&#039;&#039;Add&#039;&#039;&#039;, &#039;&#039;&#039;Pass&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 1. Lead ====&lt;br /&gt;
&lt;br /&gt;
The first action of the lead player of each trick must always perform this action. &lt;br /&gt;
&lt;br /&gt;
Plays any one legal meld type, forming the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039; Legal Meld Types &#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Singles&#039;&#039;&#039;: A single card&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Sets&#039;&#039;&#039;: Two or three cards consisting of identical numbers&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Runs&#039;&#039;&#039;:  Two or three cards consisting of consecutive numbers&lt;br /&gt;
&lt;br /&gt;
==== 2. Overwrite ====&lt;br /&gt;
&lt;br /&gt;
Play card(s) that are of the &#039;&#039;&#039;same meld type, equal size, and greater strength&#039;&#039;&#039; than the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
- When playing Singles and Sets: 1s are the lowest strength and 15s are the highest. &lt;br /&gt;
&lt;br /&gt;
- When playing Runs: 15s are the lowest strength and 1s are the highest. &lt;br /&gt;
&lt;br /&gt;
Note: If the &#039;&#039;&#039;Central Meld&#039;&#039;&#039; contains 4 cards, players &#039;&#039;&#039;cannot&#039;&#039;&#039; take the Overwrite action and must either &#039;&#039;&#039;Add&#039;&#039;&#039; or &#039;&#039;&#039;Pass&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== 3. Add ====&lt;br /&gt;
&lt;br /&gt;
Play one, two, or three cards to the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;, increasing its &#039;&#039;&#039;overall size&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
- Players can add a Run or a Set to a Single. &lt;br /&gt;
&lt;br /&gt;
- Players can add a Single to a Run or a Set. &lt;br /&gt;
&lt;br /&gt;
- Players cannot add a run to a set or add a set to a run. &lt;br /&gt;
&lt;br /&gt;
After performing an &#039;&#039;&#039;add&#039;&#039;&#039;, the &#039;&#039;&#039;Central Meld&#039;&#039;&#039; must be consecutive numbers or a identical numbers. &lt;br /&gt;
&lt;br /&gt;
==== 4. Pass ====&lt;br /&gt;
&lt;br /&gt;
If a player &#039;&#039;&#039;cannot or chooses not to &#039;&#039;&#039;play cards, they &#039;&#039;&#039;pass&#039;&#039;&#039;. Once a player passes, they cannot play any more cards to the trick. &lt;br /&gt;
&lt;br /&gt;
==== End of Trick ====&lt;br /&gt;
&lt;br /&gt;
A trick goes around the table multiple times. The trick ends immediately and the last player to play card(s) wins the trick and will lead the next trick, once any of the following happens: &lt;br /&gt;
&lt;br /&gt;
- All but one player passes&lt;br /&gt;
&lt;br /&gt;
- All cards of the same number are in the Central Meld&lt;br /&gt;
&lt;br /&gt;
- A run of 5 cards is in the &#039;&#039;&#039;Central Meld&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- An 8 is played using the &#039;&#039;&#039;Rule of 8s&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Rule of 8s&#039;&#039;&#039; ======&lt;br /&gt;
&lt;br /&gt;
When &#039;&#039;&#039;one or more 8s&#039;&#039;&#039; are used to &#039;&#039;&#039;Overwrite&#039;&#039;&#039; or &#039;&#039;&#039;Add&#039;&#039;&#039;, the trick ends immediately. &lt;br /&gt;
&lt;br /&gt;
==== End of Round ====&lt;br /&gt;
&lt;br /&gt;
As soon as any player runs out of cards, the round ends immediately. Everyone else takes negative points chips equal to the &#039;&#039;&#039;total point value&#039;&#039;&#039; of the cards remaining in their hand. &lt;br /&gt;
&lt;br /&gt;
If End of game condition has not been reached, start the next round. The player with the least points is the lead player for the next round. If there is a tie, the lead player is the player closest to the previous round&#039;s lead player, clockwise. &lt;br /&gt;
&lt;br /&gt;
== End of Game ==&lt;br /&gt;
&lt;br /&gt;
If any player reaches -20 or fewer points, the game ends. The player with the highest points is the winner. If there is a tie, the player with the fewest cards left in hand is the winner. &lt;br /&gt;
&lt;br /&gt;
== 2-player variant ==&lt;br /&gt;
&lt;br /&gt;
When set up, both players are dealt two separate hands of 12 cards: One 12-card-hand for the first half of the round and one 12-card-hand for the second half. &lt;br /&gt;
&lt;br /&gt;
== Room Options ==&lt;br /&gt;
&lt;br /&gt;
==== Game length ====&lt;br /&gt;
&lt;br /&gt;
When a player reaches -20 or -10 points, the game ends. &lt;br /&gt;
&lt;br /&gt;
For a 2-player game length, you may choose &#039;&#039;&#039;1 round&#039;&#039;&#039; as well. &lt;br /&gt;
&lt;br /&gt;
==== Extra deal in 3-player ====&lt;br /&gt;
&lt;br /&gt;
Deal 16 cards per player, instead of 12 cards.&lt;br /&gt;
&lt;br /&gt;
==== Greater size overwriting ==== &lt;br /&gt;
&lt;br /&gt;
When overwriting the current meld, a meld of greater size may be played as well, ignoring the current meld type.&lt;br /&gt;
&lt;br /&gt;
==== Permanent Pass ====&lt;br /&gt;
&lt;br /&gt;
Once a player passes, the player cannot play any more cards during the same trick.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmojo&amp;diff=20507</id>
		<title>Gamehelpmojo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmojo&amp;diff=20507"/>
		<updated>2024-03-18T03:27:43Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Have the LOWEST score. &lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=mojo&amp;amp;tutorial=1542 Fast Tutorial]]&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Place a card from your hand onto the previously played card. If your card is ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;lower&#039;&#039;&#039; value, end your turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;higher&#039;&#039;&#039; value, draw a new card then end your turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;same&#039;&#039;&#039; value, play again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
When a player has three cards or fewer at their turn end, they trigger round end. &lt;br /&gt;
&lt;br /&gt;
That player places their remaining cards facedown in front of them. &lt;br /&gt;
&lt;br /&gt;
The remaining players continue to play, but if anyone else reaches three or less cards they do the same. &lt;br /&gt;
&lt;br /&gt;
If it comes round to a player with no hand cards, they instead reveal a facedown card. &lt;br /&gt;
&lt;br /&gt;
When a player reveals their final facedown card, this is the end of a round and that player takes the Mojo card.&lt;br /&gt;
&lt;br /&gt;
Faceup cards and hand cards count for scoring (facedown cards do not).&lt;br /&gt;
&lt;br /&gt;
Out of all of these, for each colour take your highest number, then add together your highest value of each colour and this is your score.&lt;br /&gt;
&lt;br /&gt;
If you hold the Mojo and your score is lower than anyone else, actually score 0.&lt;br /&gt;
&lt;br /&gt;
If you hold the Mojo and someone else has a lower score than you, gain 10 points to your score.&lt;br /&gt;
&lt;br /&gt;
Turn the Mojo to the 0 or +10 side as rewarded, then place it back in the center to start a new round (this determines turn order).&lt;br /&gt;
&lt;br /&gt;
Unless the game end is triggered, play a new round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends when a player reaches or exceeds 50 points.&lt;br /&gt;
&lt;br /&gt;
The player(s) with the lowest points, wins!&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpmojo&amp;diff=20500</id>
		<title>Gamehelpmojo</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpmojo&amp;diff=20500"/>
		<updated>2024-03-16T15:49:49Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: grammar&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Overview===&lt;br /&gt;
&lt;br /&gt;
Have the LOWEST score. &lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=mojo&amp;amp;tutorial=1541 Fast Tutorial]]&lt;br /&gt;
&lt;br /&gt;
===Turn===&lt;br /&gt;
&lt;br /&gt;
Place a card from your hand onto the previously played card. If your card is ...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;lower&#039;&#039;&#039; value, end your turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;higher&#039;&#039;&#039; value, draw a new card then end your turn. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;same&#039;&#039;&#039; value, play again. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Round End===&lt;br /&gt;
&lt;br /&gt;
When a player has three cards or fewer at their turn end, they trigger round end. &lt;br /&gt;
&lt;br /&gt;
That player places their remaining cards facedown in front of them. &lt;br /&gt;
&lt;br /&gt;
The remaining players continue to play, but if anyone else reaches three or less cards they do the same. &lt;br /&gt;
&lt;br /&gt;
If it comes round to a player with no hand cards, they instead reveal a facedown card. &lt;br /&gt;
&lt;br /&gt;
When a player reveals their final facedown card, this is the end of a round and that player takes the Mojo card.&lt;br /&gt;
&lt;br /&gt;
Faceup cards and hand cards count for scoring (facedown cards do not).&lt;br /&gt;
&lt;br /&gt;
Out of all of these, for each colour take your highest number, then add together your highest value of each colour and this is your score.&lt;br /&gt;
&lt;br /&gt;
If you hold the Mojo and your score is lower than anyone else, actually score 0.&lt;br /&gt;
&lt;br /&gt;
If you hold the Mojo and someone else has a lower score than you, gain 10 points to your score.&lt;br /&gt;
&lt;br /&gt;
Turn the Mojo to the 0 or +10 side as rewarded, then place it back in the center to start a new round (this determines turn order).&lt;br /&gt;
&lt;br /&gt;
Unless the game end is triggered, play a new round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Game End===&lt;br /&gt;
&lt;br /&gt;
The game ends when a player reaches or exceeds 50 points.&lt;br /&gt;
&lt;br /&gt;
The player(s) with the lowest points, wins!&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpquato&amp;diff=20490</id>
		<title>Gamehelpquato</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpquato&amp;diff=20490"/>
		<updated>2024-03-15T08:11:17Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The player with the most after 3 rounds wins. In case of a tie, the first player who played all hands in the last round wins. &lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=quato&amp;amp;tutorial=1532 Fast tutorial]]&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Before a round starts, everyone must determine using the green side or the blue side. &lt;br /&gt;
&lt;br /&gt;
The first player must play a &amp;quot;Set&amp;quot;. Then, players take turns to choose to player a &amp;quot;Bigger Set&amp;quot; or pass. &lt;br /&gt;
&lt;br /&gt;
Once all other players choose to pass, the player who plays the card(s) wins the trick and must play a new &amp;quot;Set&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
When only one player still has cards in their hand, the round ends. Players receive scores according to the order they empty their hands. And add up the score earned from &amp;quot;4&amp;quot;s. &lt;br /&gt;
&lt;br /&gt;
==== Set ====&lt;br /&gt;
&lt;br /&gt;
To play cards on your turn, you must play a set of 1 to 4 cards. Each set must be cards of the same number or consecutive numbers. If there is a Leader Set on the table, your set must beat it. &lt;br /&gt;
&lt;br /&gt;
- Set with more cards beat set with fewer cards. &lt;br /&gt;
&lt;br /&gt;
- If the number of card is equal, same number beat sequences. &lt;br /&gt;
&lt;br /&gt;
- If the type is also same, higher card values are stronger. &lt;br /&gt;
&lt;br /&gt;
Exception: 4-4-4-4 is the highest set in the game. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Pass ====&lt;br /&gt;
&lt;br /&gt;
If you choose to pass, you must flip a card from your hand or draw a card from the deck and decide to use the green or blue side. &lt;br /&gt;
&lt;br /&gt;
==== 4s ==== &lt;br /&gt;
&lt;br /&gt;
If you play a set included 4(s) and beat other set, you immediatly receive 1 point. &lt;br /&gt;
&lt;br /&gt;
== 2-player ==&lt;br /&gt;
&lt;br /&gt;
In 2-player game, you don&#039;t receive any point from playing 4. The lead player of the next round is whom doesn&#039;t earn point.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrisps&amp;diff=20489</id>
		<title>Gamehelpcrisps</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpcrisps&amp;diff=20489"/>
		<updated>2024-03-15T08:07:45Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
&lt;br /&gt;
The player who finishes playing their hand first in a round wins that round, and immediately wins when they win 3 rounds.&lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=crisps&amp;amp;tutorial=1540 Fast tutorial]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Start of Round==&lt;br /&gt;
&lt;br /&gt;
The player with the lowest score starts the round.&lt;br /&gt;
&lt;br /&gt;
If tied, the player who went first least recently starts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Card Deal====&lt;br /&gt;
&lt;br /&gt;
Each player then receives 12 cards.&lt;br /&gt;
&lt;br /&gt;
4 Cards are removed from the round blind.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Turn====&lt;br /&gt;
&lt;br /&gt;
There are 4 ordinary and 2 special sets/run:&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Ordinary combinations&#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
- Single&lt;br /&gt;
- Pair&lt;br /&gt;
- Run of Singles (minimum 3)&lt;br /&gt;
- Run of Pairs (minimum 2 pairs / 4 cards)&lt;br /&gt;
&lt;br /&gt;
====== &#039;&#039;&#039;Special combinations&#039;&#039;&#039;======&lt;br /&gt;
&lt;br /&gt;
- Three of a kind&lt;br /&gt;
- Four of a kind&lt;br /&gt;
&lt;br /&gt;
A Queen CANNOT be used in a Run.&lt;br /&gt;
&lt;br /&gt;
The first player can play any type they wish.&lt;br /&gt;
&lt;br /&gt;
The remaining players either follow or pass, this continues until someone passes or someone empties their hand.&lt;br /&gt;
&lt;br /&gt;
If you Follow with an Ordinary, it must be the same type of Ordinary, it must be the same Length of Ordinary, it must be equal or higher rank.&lt;br /&gt;
&lt;br /&gt;
If you Follow with a Special, the previous play MUST contain a Queen, otherwise you have to Follow with Ordinary. In addition, a Special may follow a Special if either it contains more cards OR the same quantity but a higher rank.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Round End====&lt;br /&gt;
&lt;br /&gt;
If the round ends with someone passing, the player just before them can either take the faceup card set aside at the start or a blind deck card, after which the passing player has to take the card from the other option.&lt;br /&gt;
&lt;br /&gt;
If the round ends with someone emptying their hand, they score 1 point.&lt;br /&gt;
&lt;br /&gt;
If Game End isn&#039;t triggered, start a new round.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Game End====&lt;br /&gt;
&lt;br /&gt;
The game ends as soon as a player scores 3 points.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;No face-up draw&#039;&#039;&#039;: After someone passes, both players draw a card from the deck face-down.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Special rank runs&#039;&#039;&#039;: Qs are replaced to Js. Unlike Qs, Js are consecutive to 10s and can be used in runs.&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;&#039;Automatic turn skip&#039;&#039;&#039;: The game checks only public information to determine whether a player has any chance of beating the current combination regardless of the cards in hand. If all relevant higher cards are discarded already, the turn is skipped automatically.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelpoxono&amp;diff=20476</id>
		<title>Gamehelpoxono</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelpoxono&amp;diff=20476"/>
		<updated>2024-03-14T09:32:23Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview == &lt;br /&gt;
&lt;br /&gt;
Goal of the game: Be the first player to align 4 pawns of the same color or 4 pawns of the same symbol orthogonally.&lt;br /&gt;
&lt;br /&gt;
[[https://boardgamearena.com/tutorial?game=oxono&amp;amp;tutorial=1538 fast tutorial]]&lt;br /&gt;
&lt;br /&gt;
== How to play? == &lt;br /&gt;
&lt;br /&gt;
Choose a totem (X or O) to play at your turn. &lt;br /&gt;
&lt;br /&gt;
Then move it as many spaces as you want in a vertical or horizontal row of the board. &lt;br /&gt;
&lt;br /&gt;
A totem can not normally pass over a square occupied by another pawn or totem when it moves. &lt;br /&gt;
&lt;br /&gt;
Once you have placed a totem on its destination square, you must immediately place one of your pawns with the same symbol as the totem you just moved (X or O) on an orthogonally adjacent free space around the totem&#039;s new position.&lt;br /&gt;
&lt;br /&gt;
⚠️ If all squares (orthogonally) around a totem are occupied by other pawns (totem is considered to be &amp;quot;enclosed&amp;quot;):&lt;br /&gt;
A player can play an enclosed totem by jumping (orthogonally) over a pawn (or series of pawns) surrounding the enclosed totem. In this case, the totem must be placed directly on the first free square available after the pawn (or series of pawns) just skipped. Then, the player must immediately place one of their pawns as normal.&lt;br /&gt;
&lt;br /&gt;
⚠️ Additionally, if all squares of the rows are occupied by other pawns (totem is not able to jump):&lt;br /&gt;
Player can place the Totem on any free square on the board. Then, the player must immediately place one of their pawns as normal.&lt;br /&gt;
&lt;br /&gt;
⚠️ If all adjacent spaces around the totem are occupied, place one of your pawns of the same symbol as the totem on any empty space on the game board.&lt;br /&gt;
&lt;br /&gt;
⚠️ The symbols of the totems do not count in the alignment of the symbols of the pawns.&lt;br /&gt;
&lt;br /&gt;
== End of the game == &lt;br /&gt;
&lt;br /&gt;
When a player places the fourth (or more) pawn of the same color or the same symbol orthogonally, the game ends and this player is the winner.&lt;br /&gt;
&lt;br /&gt;
If both players have placed their 16 pawns without aligning 4 pawns of the same color or the same symbols, the game ends in a draw.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Wiki_formatting&amp;diff=20470</id>
		<title>Wiki formatting</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Wiki_formatting&amp;diff=20470"/>
		<updated>2024-03-13T07:44:56Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: /* Bug reports */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Purpose==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;This page was created as a result of the [https://boardgamearena.com/forum/viewtopic.php?f=3&amp;amp;t=23790 Wiki style guide] forum thread.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:larger;&amp;quot;&amp;gt;Most wiki (&#039;&#039;&#039;doc.&#039;&#039;&#039;BoardGameArena.com) formatting is not preserved on [https://BoardGameArena.com BoardGameArena.com], but there are some workarounds.&lt;br /&gt;
This page is a collection of unofficial tips on how to make wiki pages display well in-game and on game panels.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Feel free to add additional issues, advice and &#039;&#039;&#039;[[#Wiki_templates|templates]]&#039;&#039;&#039; 🙂&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Formatting Help:Formatting]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Note: Wiki page changes are [https://boardgamearena.com/forum/viewtopic.php?p=33914#p33914 updated once per day] on [https://BoardGameArena.com BoardGameArena.com].&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
&lt;br /&gt;
Wiki page content displays:&lt;br /&gt;
# User&#039;s &#039;&#039;&#039;[https://boardgamearena.com/preferences?section=lang language]&#039;&#039;&#039;, else&lt;br /&gt;
# English, else&lt;br /&gt;
# &#039;&#039;Create this page&#039;&#039; link/button.&lt;br /&gt;
&lt;br /&gt;
e.g. A Chinese user reads the Jump Drive rules summary on its game panel page, &#039;&#039;displayed in English&#039;&#039; (&#039;&#039;&#039;en&#039;&#039;&#039;.doc.boardgamearena.com/Gamehelpjumpdrive) because the Chinese (&#039;&#039;&#039;zh&#039;&#039;&#039;.doc.boardgamearena.com/Gamehelpjumpdrive) page does not exist.&lt;br /&gt;
The user sees a typo in the English rules  and selects the &#039;&#039;edit page&#039;&#039; link to correct it, but the Chinese wiki&#039;s &#039;&#039;create page&#039;&#039; is displayed instead.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=102754 Link for editing is misleading]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=117297 Templates and some format don&#039;t work in other language]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Lists==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Lists Help:Lists]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#b44&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
li {&lt;br /&gt;
    list-style: none; /*removes list markers*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
li, ul {&lt;br /&gt;
    margin: 0; /*removes margin before and after lists*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0; /*removes inline and block margins*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Markers&#039;&#039;&#039; (bullets &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;, numbering &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;), &#039;&#039;&#039;margins&#039;&#039;&#039; and &#039;&#039;&#039;padding&#039;&#039;&#039; are removed on [https://BoardGameArena.com BoardGameArena.com].&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=16083 Bullet points not visible]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# Use static markers (&amp;lt;code&amp;gt;•&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;-&amp;lt;/code&amp;gt;,&amp;lt;code&amp;gt;1.&amp;lt;/code&amp;gt;).&lt;br /&gt;
# Replace with [https://developer.mozilla.org/en-US/docs/Web/HTML HTML] + [https://developer.mozilla.org/en-US/docs/Web/CSS CSS].&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#4b4&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
ul.bulletlist li {&lt;br /&gt;
    list-style: disc none inside&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.wikicontent p {&lt;br /&gt;
    margin-bottom: 8px;&lt;br /&gt;
    margin-top: 8px&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes3|state=collapsed|maxWidth=&lt;br /&gt;
|title1=Bullet lists&lt;br /&gt;
|body1=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
{{!}}+Wiki vs [https://BoardGameArena.com BoardGameArena.com] list formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fff4f4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic&lt;br /&gt;
marker¹ &amp;lt;code&amp;gt;*&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* A&lt;br /&gt;
* B&lt;br /&gt;
* C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
* A&lt;br /&gt;
* B&lt;br /&gt;
* C&lt;br /&gt;
{{!}}&amp;lt;ul style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fffff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic¹ +&lt;br /&gt;
static marker&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
*- A&lt;br /&gt;
*- B&lt;br /&gt;
*- C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
*- A&lt;br /&gt;
*- B&lt;br /&gt;
*- C&lt;br /&gt;
{{!}}&amp;lt;ul style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;- A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;- B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;- C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4fff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}static marker +&lt;br /&gt;
line breaks²&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
- A&lt;br /&gt;
&lt;br /&gt;
- B&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
- A&lt;br /&gt;
&lt;br /&gt;
- B&lt;br /&gt;
&lt;br /&gt;
- C&lt;br /&gt;
{{!}}&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;- A&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;- B&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;- C&amp;lt;/p&amp;gt;&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}HTML + CSS&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ul class&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ul class&amp;quot;bulletlist&amp;quot; style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
    line-height:normal;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{!}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ul unordered list]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/li list item]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|title2=Numbered lists&lt;br /&gt;
|body2=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
{{!}}+Wiki vs [https://BoardGameArena.com BoardGameArena.com] list formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fff4f4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic&lt;br /&gt;
marker¹ &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
# A&lt;br /&gt;
# B&lt;br /&gt;
# C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
# A&lt;br /&gt;
# B&lt;br /&gt;
# C&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fffff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic¹ +&lt;br /&gt;
static marker&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
# 1. A&lt;br /&gt;
# 2. B&lt;br /&gt;
# 3. C&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
# 1. A&lt;br /&gt;
# 2. B&lt;br /&gt;
# 3. C&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;margin:0;padding:0;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;1. A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;2. B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;margin:0;padding:0;list-style:none;&amp;gt;3. C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4fff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}static marker +&lt;br /&gt;
line breaks²&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. A&lt;br /&gt;
&lt;br /&gt;
2. B&lt;br /&gt;
&lt;br /&gt;
3. C&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
1. A&lt;br /&gt;
&lt;br /&gt;
2. B&lt;br /&gt;
&lt;br /&gt;
3. C&lt;br /&gt;
{{!}}&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;1. A&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;2. B&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;3. C&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}HTML + CSS&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;ol style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;ol style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    padding-inline-start:40px;&lt;br /&gt;
    line-height:normal;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;A&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;B&amp;lt;/li&amp;gt;&lt;br /&gt;
    &amp;lt;li style=&amp;quot;list-style-type:decimal;&amp;quot;&amp;gt;C&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
{{!}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;ol&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/ol ordered list]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/ol&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/li list item]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|title3=Definition lists&lt;br /&gt;
|body3=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}} class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
{{!}}+Wiki vs [https://BoardGameArena.com BoardGameArena.com] list formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fff4f4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic&lt;br /&gt;
marker¹ &amp;lt;code&amp;gt;;&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;:&amp;lt;/code&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
;A term: A detail&lt;br /&gt;
;B term: B detail&lt;br /&gt;
;C term: C detail&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
;A term: A detail&lt;br /&gt;
;B term: B detail&lt;br /&gt;
;C term: C detail&lt;br /&gt;
{{!}}&amp;lt;dl style=&amp;quot;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;dt style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;A term&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;B term&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt style=&amp;quot;font-weight:normal;&amp;quot;&amp;gt;C term&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#fffff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}Dynamic¹ +&lt;br /&gt;
static marker&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
;&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
;&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
;&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
;&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
;&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
;&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
{{!}}&amp;lt;dl style=&amp;quot;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:0;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4fff4;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}static marker +&lt;br /&gt;
line breaks²&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A term&#039;&#039;&#039;: A detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B term&#039;&#039;&#039;: B detail&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;C term&#039;&#039;&#039;: C detail&lt;br /&gt;
&lt;br /&gt;
{{!}}&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;: A detail&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;: B detail&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin:8px 0;padding:0;line-height:normal;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;: C detail&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;{{!}}HTML + CSS&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;dl&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;dl&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;dl style=&amp;quot;line-height:normal;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;A term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;A detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;B term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;B detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
 &amp;lt;dt&amp;gt;&amp;lt;b&amp;gt;C term&amp;lt;/b&amp;gt;&amp;lt;/dt&amp;gt;&lt;br /&gt;
  &amp;lt;dd style=&amp;quot;margin-inline-start:1.6em;&amp;quot;&amp;gt;C detail&amp;lt;/dd&amp;gt;&lt;br /&gt;
&amp;lt;/dl&amp;gt;&lt;br /&gt;
{{!}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;dl&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dl description list]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/dl&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;dt&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dt description term]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/dt&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; &lt;br /&gt;
* &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;dd&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/dd description details]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/dd&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
¹Dynamic markers generate HTML list structure.&lt;br /&gt;
&lt;br /&gt;
²Without dynamic markers, &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;p&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;[https://developer.mozilla.org/en-US/docs/Web/HTML/Element/p paragraphs]&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;/p&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; are generated which require line breaks before and after the &amp;quot;list&amp;quot; to prevent merging into surrounding paragraphs.&lt;br /&gt;
&lt;br /&gt;
==Headings==&lt;br /&gt;
&lt;br /&gt;
Level 1 (h1) headings are the title of the page e.g. &amp;lt;code&amp;gt;= Wiki formatting =&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;= Gamehelp[name] =&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;= Tips_[name] =&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
# In-game h2 and h3 headings are visually indistinguishable.&lt;br /&gt;
# In-game h3 headings overlap text from the previous section.&lt;br /&gt;
# h5 headings and below are visually indistinguishable from body text.&lt;br /&gt;
# Inconsistency between in-game and game panel headings.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=86652 h2/h3 headings not nested]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;[https://boardgamearena.com/bug?id=71867 Section headings overlapping text]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
Since in-game h3 headings became indistinguishable from h2 headings:&lt;br /&gt;
* Change h3 to h4 headings.&lt;br /&gt;
* Use additional line breaks before h3 headings.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
|+Wiki vs [https://BoardGameArena.com BoardGameArena.com] heading formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA game panel&lt;br /&gt;
!BGA in-game&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h2&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
== Example h2 heading ==&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-family:&#039;Linux Libertine&#039;,&#039;Georgia&#039;,&#039;Times&#039;,serif;line-height:1.3;margin-top:1em;margin-bottom:0.25em;font-size:1.5em;border-bottom:1px solid #a2a9b1;&amp;quot;&amp;gt;Example h2 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:10px;margin-bottom:10px;padding:0;line-height:normal;font-size:18px;font-weight:700;margin-block-start:10px;margin-block-end:10px;&amp;quot;&amp;gt;Example h2 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:12px;margin:-12px -12px 20px;padding:12px;line-height:normal;font-size:14px;font-weight:700;margin-block-start:12px;margin-block-end:20px;background:linear-gradient(0deg,#f8f8f8,#e7e9e8);border-radius:6px 6px 0 0;box-shadow:0 5px 5px 0 rgba(0,0,0,.1);color:#385088;text-transform:uppercase;&amp;quot;&amp;gt;Example h2 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h3&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
=== Example h3 heading ===&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:sans-serif;line-height:1.6;margin-top:0.3em;margin-bottom:0;padding-top:0.5em;font-size:1.2em;font-weight:bold;&amp;quot;&amp;gt;Example h3 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:5px;margin-bottom:5px;padding:0;line-height:normal;font-size:16px;font-weight:700;margin-block-start:5px;margin-block-end:5px;&amp;quot;&amp;gt;Example h3 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin:-12px -12px 20px;padding:12px;line-height:normal;font-size:14px;font-weight:700;margin-block-start:-12px;margin-block-end:20px;background:linear-gradient(0deg,#f8f8f8,#e7e9e8);border-radius:6px 6px 0 0;box-shadow:0 5px 5px 0 rgba(0,0,0,.1);color:#385088;text-transform:uppercase;&amp;quot;&amp;gt;Example h3 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h4&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
==== Example h4 heading ====&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:sans-serif;line-height:1.6;margin-top:0.3em;margin-bottom:0;padding-top:0.5em;font-size:14px;font-weight:bold;margin-block-start:4.2px;margin-block-end:0;&amp;quot;&amp;gt;Example h4 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:20px;margin-bottom:5px;padding:0;line-height:normal;font-size:16px;font-weight:700;margin-block-start:20px;margin-block-end:5px;&amp;quot;&amp;gt;Example h4 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin-top:20px;margin-bottom:5px;padding:0;line-height:normal;font-size:16px;font-weight:700;margin-block-start:20px;margin-block-end:5px;&amp;quot;&amp;gt;Example h4 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!h5&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
&lt;br /&gt;
===== Example h5 heading =====&lt;br /&gt;
&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
* List item&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:sans-serif;line-height:1.6;margin-top:0.3em;margin-bottom:0;padding-top:0.5em;font-size:14px;font-weight:bold;margin-block-start:0;margin-block-end:0;&amp;quot;&amp;gt;Example h5 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
* List item&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:rgba(211,211,211);padding:0.5rem;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin:0;padding:0;line-height:normal;font-size:16px;font-weight:400;margin-block-start:0;margin-block-end:0;&amp;quot;&amp;gt;Example h5 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|style=&amp;quot;color:#000;background-color:#FAF4EE;padding:12px;&amp;quot;|&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:block;font-family:Roboto,Arial,sans-serif;margin:0;padding:0;line-height:normal;font-size:16px;font-weight:400;margin-block-start:0;margin-block-end:0;&amp;quot;&amp;gt;Example h5 heading&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;margin:0;padding:0;line-height:normal;list-style:none;font-size:16px;&amp;quot;&amp;gt;List item&amp;lt;/li&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes|state=collapsed&lt;br /&gt;
|color1=#d3d3d3&lt;br /&gt;
|title1Color=#202122&lt;br /&gt;
|title1=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body1=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0; /*removes inline and block margins*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h2 {&lt;br /&gt;
    font-size: 18px;&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    margin-bottom: 10px;&lt;br /&gt;
    margin-top: 10px;&lt;br /&gt;
}&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
body {&lt;br /&gt;
    font-family: Roboto,Arial,sans-serif;&lt;br /&gt;
    //font-size: 16px;&lt;br /&gt;
}&lt;br /&gt;
h3, h4 {&lt;br /&gt;
    font-weight: 700;&lt;br /&gt;
    margin-bottom: 5px;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    display: block;&lt;br /&gt;
    //font-size: 1.17em;&lt;br /&gt;
    margin-block-start: 1em;&lt;br /&gt;
    margin-block-end: 1em;&lt;br /&gt;
    margin-inline-start: 0px;&lt;br /&gt;
    margin-inline-end: 0px;&lt;br /&gt;
    //font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h3 {&lt;br /&gt;
    font-size: 16px;&lt;br /&gt;
    margin-top: 5px;&lt;br /&gt;
}&lt;br /&gt;
h4 {&lt;br /&gt;
    margin-top: 20px;&lt;br /&gt;
}&lt;br /&gt;
h4 {&lt;br /&gt;
    display: block;&lt;br /&gt;
    margin-block-start: 1.33em;&lt;br /&gt;
    margin-block-end: 1.33em;&lt;br /&gt;
    margin-inline-start: 0px;&lt;br /&gt;
    margin-inline-end: 0px;&lt;br /&gt;
    //font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h5 {&lt;br /&gt;
    display: block;&lt;br /&gt;
    //font-size: 0.83em;&lt;br /&gt;
    margin-block-start: 1.67em;&lt;br /&gt;
    margin-block-end: 1.67em;&lt;br /&gt;
    margin-inline-start: 0px;&lt;br /&gt;
    margin-inline-end: 0px;&lt;br /&gt;
    //font-weight: bold;&lt;br /&gt;
}&lt;br /&gt;
h1, h2, h3, h4, h5, h6 {&lt;br /&gt;
    font-size: 100%;&lt;br /&gt;
    //font-weight: 400;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|color2=#FAF4EE&lt;br /&gt;
|title2Color=#202122&lt;br /&gt;
|title2=&amp;lt;code&amp;gt;gameserver.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body2=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
.pagesection .wikicontent h2 {&lt;br /&gt;
    margin-top: 12px;&lt;br /&gt;
}&lt;br /&gt;
.pagesection h2, .pagesection h3, .portlet h2, .portlet h3 {&lt;br /&gt;
    background: linear-gradient(0deg,#f8f8f8,#e7e9e8);&lt;br /&gt;
    border-radius: 6px 6px 0 0;&lt;br /&gt;
    box-shadow: 0 5px 5px 0 rgba(0,0,0,.1);&lt;br /&gt;
    color: #385088;&lt;br /&gt;
    font-size: 14px;&lt;br /&gt;
    margin: -12px -12px 20px;&lt;br /&gt;
    padding: 12px;&lt;br /&gt;
    text-transform: uppercase;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes&lt;br /&gt;
|title1=Game panel heading example&lt;br /&gt;
|body1=&lt;br /&gt;
Game panel content appears in a single box:&lt;br /&gt;
[[File:Ruleset heading example about.png|thumb|center]]&lt;br /&gt;
|title2=In-game heading example&lt;br /&gt;
|body2=&lt;br /&gt;
In-game content appears in multiple boxes:&lt;br /&gt;
[[File:Ruleset heading example.png|thumb|center]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Links Help:Links]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;[[Main_Page]]&#039;&#039;&#039; (root) of this wiki redirects to &#039;&#039;&#039;[[Help]]&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;[https://BoardGameArena.com/doc BoardGameArena.com/doc]&#039;&#039;&#039; displays the &#039;&#039;&#039;[[Help]]&#039;&#039;&#039; index of games.&lt;br /&gt;
* Note: each heading has a unique id appended with a number as necessary.&lt;br /&gt;
*: e.g. [[#Issues_3]] links to Links Issues and [[#Issues_4]] links to Images Issues.&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Links to section headings &amp;lt;code&amp;gt;#&amp;lt;/code&amp;gt;&#039;&#039;&#039; do not work outside of the wiki (&#039;&#039;&#039;doc.&#039;&#039;&#039;BoardGameArena.com).&lt;br /&gt;
# URL is resolved to &amp;lt;code&amp;gt;/doc&amp;lt;/code&amp;gt; instead of the current page.&lt;br /&gt;
# In-game links navigate the user away from the game.&lt;br /&gt;
&lt;br /&gt;
e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[#Section_heading_link]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; ⇨ https://BoardGameArena.com/doc#Section_heading_link ¹.&lt;br /&gt;
&lt;br /&gt;
====Bug reports====&lt;br /&gt;
&lt;br /&gt;
* ¹&#039;&#039;&#039;[https://boardgamearena.com/bug?id=88292 Section links don&#039;t work]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# Remove links that do not function as expected.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Images Help:Images]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
# Resized images do not display on [https://BoardGameArena.com BoardGameArena.com].&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|300px&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;) because the &#039;&#039;resized&#039;&#039; image does not exist in the referenced directory.&lt;br /&gt;
# Image links do not work on [https://BoardGameArena.com BoardGameArena.com].&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Versions.png&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|link=https://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; because the link resolves to &amp;lt;code&amp;gt;https://boardgamearena.com/dochttps://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Special:Upload|Upload]]&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;YourImage&#039;&#039;&#039;&#039;&#039; with the size it will appear.&lt;br /&gt;
# Create a &amp;lt;code&amp;gt;[[#Wiki_template_method|&amp;lt;nowiki&amp;gt;{{gameIcon}}&amp;lt;/nowiki&amp;gt;]]&amp;lt;/code&amp;gt; with a &amp;lt;code&amp;gt;scale&amp;lt;/code&amp;gt; factor.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;YourIcon&#039;&#039;&#039;|scale=&#039;&#039;&#039;0.5&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; to reduce the image dimensions by ½.&lt;br /&gt;
# Replace image links with regular links.&lt;br /&gt;
#: e.g. &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Versions.png]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
#: &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[https://en.doc.boardgamearena.com/images/b/b5/Factum_Rules_Summary_EN_v1.jpg LinkText]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tips===&lt;br /&gt;
&lt;br /&gt;
# Optionally include rollover text &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[File:Marrakech_example.jpg&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;|Example move&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tables==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Tables Help:Tables]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#b44&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
.wikicontent table {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    margin-left: 5px;&lt;br /&gt;
    margin-top: 5px;&lt;br /&gt;
    width: 98%;&lt;br /&gt;
}&lt;br /&gt;
table {&lt;br /&gt;
    border-collapse: collapse;&lt;br /&gt;
    border-spacing: 0;&lt;br /&gt;
}&lt;br /&gt;
caption, th {&lt;br /&gt;
    text-align: left;&lt;br /&gt;
}&lt;br /&gt;
address, caption, cite, code, dfn, em, strong, th, var {&lt;br /&gt;
    font-style: normal;&lt;br /&gt;
    font-weight: 400;&lt;br /&gt;
}&lt;br /&gt;
.wikicontent table td, .wikicontent table th {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0;&lt;br /&gt;
    padding: 0;&lt;br /&gt;
}&lt;br /&gt;
.wikicontent table td, .wikicontent table th {&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    text-align: center;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
# &amp;lt;code&amp;gt;width: 98%;&amp;lt;/code&amp;gt; stretches tables across the screen on [https://BoardGameArena.com BoardGameArena.com].&lt;br /&gt;
# Borders do not display on [https://BoardGameArena.com BoardGameArena.com].&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# &amp;lt;code&amp;gt;style=&amp;quot;width:auto;&amp;quot;&amp;lt;/code&amp;gt; fits column width to the contents.&lt;br /&gt;
# &amp;lt;code&amp;gt;border=&amp;quot;2&amp;quot;&amp;lt;/code&amp;gt; creates table cell borders.&lt;br /&gt;
# Replace with [https://developer.mozilla.org/en-US/docs/Web/HTML HTML] + [https://developer.mozilla.org/en-US/docs/Web/CSS/grid CSS grid].&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:max-content; min-width:100%;&amp;quot;&lt;br /&gt;
|+Wiki vs [https://BoardGameArena.com BoardGameArena.com] table formatting&lt;br /&gt;
!&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;|Raw wikitable&lt;br /&gt;
|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;margin-left:5px; margin-top:5px; border-collapse:collapse; padding:5px; width:98%; text-align:center; line-height:normal; font-weight:400; font-style:normal; font-size:16px; color:#000;&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:left;&amp;quot;|Caption&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|0-90&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|91-110&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|111-125&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|-style=&amp;quot;background:#fff0;&amp;quot;&lt;br /&gt;
!style=&amp;quot;writing-mode:vertical-rl;transform:rotate(180deg);&amp;quot;|&amp;lt;code&amp;gt;width:auto;&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;border=&amp;quot;2&amp;quot;&amp;lt;/code&amp;gt;&lt;br /&gt;
|style=&amp;quot;max-width:max-content;&amp;quot;|&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:auto;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Caption&lt;br /&gt;
!0-90&lt;br /&gt;
|⭐&lt;br /&gt;
|-&lt;br /&gt;
!91-110&lt;br /&gt;
|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!111-125&lt;br /&gt;
|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|&lt;br /&gt;
{|style=&amp;quot;margin-left:5px; margin-top:5px; border-collapse:collapse; padding:5px; width:auto; text-align:center; line-height:normal; font-weight:400; font-style:normal; font-size:16px; color:#000;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+style=&amp;quot;text-align:left;&amp;quot;|Caption&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|0-90&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|91-110&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|111-125&lt;br /&gt;
|style=&amp;quot;margin:0;padding:5px;font-weight:400;&amp;quot;|⭐⭐⭐&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Option grids===&lt;br /&gt;
&lt;br /&gt;
Option grids can help visualise multiple interdependent options.&lt;br /&gt;
Where inflexible wiki text tables fall short, HTML + [https://developer.mozilla.org/en-US/docs/Web/CSS/grid CSS grid] is responsive to screen size e.g. &#039;&#039;&#039;[[Gamehelppente|GameHelpPente]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;max-width:max-content;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #f0f;background:#fef;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Training mode only&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Default&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid;max-width:50rem;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 1 / 1 /  3 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;# of players&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 2 /  3 / 3;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 5 /  3 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 3 /  2 / 5;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 4 /  3 / 5;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Free-for-all&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 3 /  3 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Team&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 3 / 1 /  4 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;All options win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 2 /  4 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 4 /  4 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 4 / 1 /  5 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overline win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 2 /  5 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 4 /  5 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 5 / 1 /  6 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 2 /  6 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 4 /  6 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 6 / 1 /  7 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture three&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 6 / 2 /  7 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May capture two &amp;lt;b&amp;gt;or three&amp;lt;/b&amp;gt; stones (Keryo Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 7 / 1 / 10 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Self-capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 7 / 2 /  8 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;No effect: a stone may be placed in a capture position&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 8 / 2 /  9 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Self-capture: results in &amp;lt;b&amp;gt;self-capture!&amp;lt;/b&amp;gt; (Poof Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 9 / 2 / 10 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Forbidden: a stone may &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be placed in a capture position&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:10 / 1 / 12 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overtime capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:10 / 2 / 11 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Break the line: may capture to break a winning line (Boat Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:11 / 2 / 12 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Capture the line: may capture an entire winning line&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:12 / 1 / 14 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Mixed capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:12 / 3 / 13 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;Enabled: May capture stones of mixed colour&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:13 / 2 / 14 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Disabled: Captures of one colour only&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{infoBoxes|maxWidth=936|state=collapsed&lt;br /&gt;
|color1=#0aa&lt;br /&gt;
|title1=HTML + inline CSS&lt;br /&gt;
|body1=&amp;lt;pre style=&amp;quot;background:none;border:none;font-size:smaller;white-space:pre;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;max-width:max-content;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #f0f;background:#fef;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Training mode only&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Default&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div style=&amp;quot;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;width:max-content;&amp;quot;&amp;gt;Other&amp;lt;/div&amp;gt; &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid;max-width:50rem;border:0.1rem solid #aaa;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 1 / 1 /  3 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;# of players&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 2 /  3 / 3;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 5 /  3 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 1 / 3 /  2 / 5;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;font-size:1.2rem;&amp;quot;&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 4 /  3 / 5;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Free-for-all&amp;lt;/div&amp;gt;&lt;br /&gt;
   &amp;lt;div style=&amp;quot;grid-area: 2 / 3 /  3 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;text-align:center;&amp;quot;&amp;gt;Team&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 3 / 1 /  4 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;All options win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 2 /  4 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 3 / 4 /  4 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Align exactly &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 4 / 1 /  5 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overline win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 2 /  5 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 4 / 4 /  5 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May align more than &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; stones in a row&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 5 / 1 /  6 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture win&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 2 /  6 / 4;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;5&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 5 / 4 /  6 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Make &amp;lt;b&amp;gt;4&amp;lt;/b&amp;gt; captures&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 6 / 1 /  7 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Capture three&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 6 / 2 /  7 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;May capture two &amp;lt;b&amp;gt;or three&amp;lt;/b&amp;gt; stones (Keryo Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area: 7 / 1 / 10 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Self-capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 7 / 2 /  8 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;No effect: a stone may be placed in a capture position&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 8 / 2 /  9 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Self-capture: results in &amp;lt;b&amp;gt;self-capture!&amp;lt;/b&amp;gt; (Poof Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area: 9 / 2 / 10 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Forbidden: a stone may &amp;lt;b&amp;gt;not&amp;lt;/b&amp;gt; be placed in a capture position&amp;lt;/b&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:10 / 1 / 12 / 2;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Overtime capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:10 / 2 / 11 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Break the line: may capture to break a winning line (Boat Pente)&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:11 / 2 / 12 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Capture the line: may capture an entire winning line&amp;lt;/div&amp;gt;&lt;br /&gt;
 &amp;lt;div   style=&amp;quot;grid-area:12 / 1 / 14 / 2;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;font-weight:bold;&amp;quot;&amp;gt;Mixed capture&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:12 / 3 / 13 / 6;box-shadow:inset 0 0 0 0.1rem #0f0;background:#efe;padding:0.5rem;&amp;quot;&amp;gt;Enabled: May capture stones of mixed colour&amp;lt;/div&amp;gt;&lt;br /&gt;
  &amp;lt;div  style=&amp;quot;grid-area:13 / 2 / 14 / 6;box-shadow:inset 0 0 0 0.1rem #ddd;background:#fff;padding:0.5rem;&amp;quot;&amp;gt;Disabled: Captures of one colour only&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|color2=#ba4&lt;br /&gt;
|title2=Unresponsive wiki text equivalent&lt;br /&gt;
|body2=&lt;br /&gt;
&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:left;width:max-content;&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|+Options&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;|# of players&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|2&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|4&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|3&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Team&lt;br /&gt;
!style=&amp;quot;text-align:center;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Free-for-all&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|All options win&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Align exactly &#039;&#039;&#039;5&#039;&#039;&#039; stones in a row&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Align exactly &#039;&#039;&#039;4&#039;&#039;&#039; stones in a row&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Overline win&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|May align more than &#039;&#039;&#039;5&#039;&#039;&#039; stones in a row&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|May align more than &#039;&#039;&#039;4&#039;&#039;&#039; stones in a row&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Capture win&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Make &#039;&#039;&#039;5&#039;&#039;&#039; captures&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|Make &#039;&#039;&#039;4&#039;&#039;&#039; captures&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:left;&amp;quot;|Capture three&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|May capture two &#039;&#039;&#039;or three&#039;&#039;&#039; stones (Keryo Pente)&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Self-capture&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|No effect: a stone may be placed in a capture position&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Self-capture: results in &#039;&#039;&#039;self-capture!&#039;&#039;&#039; (Poof Pente)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Forbidden: a stone may &#039;&#039;&#039;not&#039;&#039;&#039; be placed in a capture position&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;&amp;quot;|Overtime capture&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Break the line: may capture to break a winning line (Boat Pente)&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Capture the line: may capture an entire winning line&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:left;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Mixed capture&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#efe;box-shadow:inset 0 0 0 1px #4f4;&amp;quot;|Enabled: May capture stones of mixed colour&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;4&amp;quot;|Disabled: Captures of one colour only&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Blockquote==&lt;br /&gt;
&lt;br /&gt;
===Issues===&lt;br /&gt;
&lt;br /&gt;
{{infoBox|float=right|state=collapsed|color=#b44&lt;br /&gt;
|title=&amp;lt;code&amp;gt;common.css&amp;lt;/code&amp;gt; rules&lt;br /&gt;
|body=&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
blockquote, body, code, dd, div, dl, dt, fieldset, form, h1, h2, h3, h4, h5, h6, input, legend, li, ol, p, pre, td, textarea, th, ul {&lt;br /&gt;
    margin: 0; /*removes inline and block margins*/&lt;br /&gt;
    padding: 0; /*removes list indentation*/&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
# &#039;&#039;&#039;Margins&#039;&#039;&#039; and &#039;&#039;&#039;padding&#039;&#039;&#039; are removed on [https://BoardGameArena.com BoardGameArena.com].&lt;br /&gt;
# No left &#039;&#039;&#039;border&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Workarounds===&lt;br /&gt;
&lt;br /&gt;
# Replace with [https://developer.mozilla.org/en-US/docs/Web/HTML HTML] + [https://developer.mozilla.org/en-US/docs/Web/CSS CSS].&lt;br /&gt;
&lt;br /&gt;
{{infoBox|state=collapsed|color=#0aa|maxWidth=&lt;br /&gt;
|title=HTML + CSS &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; formatting&lt;br /&gt;
|body=&amp;lt;div style=&amp;quot;width:100%;max-width:90vw;overflow:scroll;&amp;quot;&amp;gt;&lt;br /&gt;
{{{!}}class{{=}}&amp;quot;wikitable&amp;quot; style{{=}}&amp;quot;width:max-content;&amp;quot;&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Wiki&lt;br /&gt;
!BGA&lt;br /&gt;
{{!}}-style=&amp;quot;background:#f4ffff;&amp;quot;&lt;br /&gt;
{{!}}&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;blockquote style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    margin-inline:40px;&lt;br /&gt;
    padding:8px 32px;&lt;br /&gt;
    border-left:4px solid #eaecf0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
This is a &amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;blockquote style=&amp;quot;&lt;br /&gt;
    margin:1em 0;&lt;br /&gt;
    margin-inline:40px;&lt;br /&gt;
    padding:8px 32px;&lt;br /&gt;
    border-left:4px solid #eaecf0;&lt;br /&gt;
&amp;quot;&amp;gt;&lt;br /&gt;
This is a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{!}}&amp;lt;blockquote&amp;gt;&lt;br /&gt;
This is a&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
{{!}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Wiki templates==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[https://www.mediawiki.org/wiki/Help:Templates Help:Templates]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[:Template:InfoBox]]===&lt;br /&gt;
&lt;br /&gt;
Customisable container(s) responsive to screen size.&lt;br /&gt;
&lt;br /&gt;
{{InfoBox|title=Example&lt;br /&gt;
|body=Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.&lt;br /&gt;
}}&lt;br /&gt;
----&lt;br /&gt;
===Create your own icons===&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth= |color=#37c |titleAlign=left&lt;br /&gt;
|title=Step 1&lt;br /&gt;
|body=&#039;&#039;&#039;[[Special:Upload|Upload]]&#039;&#039;&#039; &#039;&#039;&#039;&#039;&#039;YourImage&#039;&#039;&#039;&#039;&#039;.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth= |color=#3aa |titleAlign=left&lt;br /&gt;
|title=Step 2&lt;br /&gt;
|body=Create &amp;lt;code&amp;gt;[https://en.doc.boardgamearena.com/Template:YourIcon https://en.doc.boardgamearena.com&amp;lt;wbr&amp;gt;/Template:&#039;&#039;&#039;&#039;&#039;YourIcon&#039;&#039;&#039;&#039;&#039;]&amp;lt;/code&amp;gt;&lt;br /&gt;
Fill in the parameters:&lt;br /&gt;
&amp;lt;pre style=&amp;quot;background:none;border:none;&amp;quot;&amp;gt;&lt;br /&gt;
{{gameIcon&lt;br /&gt;
|tooltip=&lt;br /&gt;
|imageFileName=&lt;br /&gt;
|scale=1&lt;br /&gt;
|width=&lt;br /&gt;
|height=&lt;br /&gt;
|x=0&lt;br /&gt;
|y=0&lt;br /&gt;
|={{{1|&amp;amp;amp;ZeroWidthSpace;}}}&lt;br /&gt;
|textColor=black&lt;br /&gt;
|outlineColor=white&lt;br /&gt;
}}&amp;lt;nowiki&amp;gt;&amp;lt;&amp;lt;/nowiki&amp;gt;noinclude&amp;lt;nowiki&amp;gt;&amp;gt;&lt;br /&gt;
[[Category:YourIcons]]&lt;br /&gt;
&amp;lt;&amp;lt;/nowiki&amp;gt;noinclude&amp;lt;nowiki&amp;gt;&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{infoBox |maxWidth= |color=#3c7 |titleAlign=left&lt;br /&gt;
|title=Step 3&lt;br /&gt;
|body=Insert &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;&#039;&#039;YourIcon&#039;&#039;&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
See &#039;&#039;&#039;[[:Template:GameIcon#Examples|Examples]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===[[:Category:GameIconTemplates]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Cylinder tokens&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{redCylinder|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{redCylinder|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{orangeCylinder|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{orangeCylinder|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{yellowCylinder|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{yellowCylinder|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{greenCylinder|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{greenCylinder|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{blueCylinder|5}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{blueCylinder|5}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{purpleCylinder|6}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{purpleCylinder|6}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{whiteCylinder|7}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{whiteCylinder|7}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{greyCylinder|8}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{greyCylinder|8}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{blackCylinder|9}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{blackCylinder|9}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{creamCylinder|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{creamCylinder|10}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Meeples&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|red|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|red|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|orange|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|orange|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|yellow|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|yellow|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|green|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|green|4}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|blue|5}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|blue|5}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|purple|6}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|purple|6}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|white|7}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|white|7}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|grey|8}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|grey|8}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{meeple|black|9}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{meeple|black|9}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+Dice&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{whiteDie|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{whiteDie|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{yellowDie|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{yellowDie|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{orangeDie|3}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{orangeDie|3}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{blackDie|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{blackDie|4}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===[[:Category:Card_templates]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+[[:Template:Card]]&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{card|A}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{card|A}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{club|K}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{club|K}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{spade|Q}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{spade|Q}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{heart|J}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{heart|J}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{diamond|10}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{diamond|10}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{cardBack}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{cardBack}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{club|color=green}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{club|color=green}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:min-content;&amp;quot;&lt;br /&gt;
|+[[:Template:Cardholder]]&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{cardholder|Alice|cards={{diamond|A}}{{club|A}}{{heart|A}}{{spade|A}} }}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{cardholder|Alice|cards={{diamond|A}}{{club|A}}{{heart|A}}{{spade|A}} }}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-wrap:wrap;align-items:start;gap:0.5rem&amp;quot;&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Beginner}} {{Beginner|0}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Beginner}} {{Beginner|0}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Apprentice}} {{Apprentice|1}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Apprentice}} {{Apprentice|1}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Average}} {{Average|100}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Average}} {{Average|100}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Good}} {{Good|200}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Good}} {{Good|200}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Strong}} {{Strong|300}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Strong}} {{Strong|300}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Expert}} {{Expert|500}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Expert}} {{Expert|500}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Master}} {{Master|700}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{Master}} {{Master|700}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
!Wiki text&lt;br /&gt;
!Result&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{player|2}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{player|2}}&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{hand|4}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
|{{hand|4}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
===[[:Category:GameBoardTemplates]]===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:row wrap;align-items:center;gap:0.5rem;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[:Template:Chessboard]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Chessboard}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Chessboard|squareSize=32}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[:Template:Goboard9]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Goboard9}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Goboard9|squareSize=26}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex;flex-flow:column wrap;align-items:center;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[:Template:Quoridorboard]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;{{Quoridorboard}}&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
{{Quoridorboard|squareSize=16}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
	<entry>
		<id>https://en.doc.boardgamearena.com/index.php?title=Gamehelphund&amp;diff=20222</id>
		<title>Gamehelphund</title>
		<link rel="alternate" type="text/html" href="https://en.doc.boardgamearena.com/index.php?title=Gamehelphund&amp;diff=20222"/>
		<updated>2024-02-26T08:41:24Z</updated>

		<summary type="html">&lt;p&gt;DogEgg258: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
&lt;br /&gt;
You try to collect as many positibe points and as few negative points as possible with your tricks. However you don&#039;t know which suit will generate positive or negative points in each round. &lt;br /&gt;
&lt;br /&gt;
The game lasts for 5 rounds. Each round there will be a designated number. According to the corresponding number card is played, their suits gain trump, plus, hund, minus, lead effect according to their order. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Start from the start player, each player play exactly 1 card from their hand. You must follow the suit color as the first played in that trick if possible. &lt;br /&gt;
&lt;br /&gt;
After all player played their card, if the trump suit has been designated and any trumps had been played, the player of the highest valued trump win the trick. Otherwise, the player with the highest value of the first played card is the winner of the trick. The player take all cards in the trick. &lt;br /&gt;
&lt;br /&gt;
==== Designate Suit ====&lt;br /&gt;
&lt;br /&gt;
Whenever a card matching the value of the currently designation card number, an effect &#039;&#039;&#039;immediately&#039;&#039;&#039; assign to the suit of the effect. These effect are assigned according to the order they are played. &lt;br /&gt;
&lt;br /&gt;
Effects in order: &lt;br /&gt;
1. &#039;&#039;&#039;Trump&#039;&#039;&#039;: The suit is trump from now on. &lt;br /&gt;
2. &#039;&#039;&#039;Plus&#039;&#039;&#039;: These cards give positive point. &lt;br /&gt;
3. &#039;&#039;&#039;Hund&#039;&#039;&#039;: Each player take 3 points except for players who have the most and least cards of this suit.&lt;br /&gt;
4. &#039;&#039;&#039;Minus&#039;&#039;&#039;: These cards give negative point. &lt;br /&gt;
5. &#039;&#039;&#039;Lead&#039;&#039;&#039;: The player with most lead suit cards decide who will be the lead player in the next round (After all player look at their card in the next round). &lt;br /&gt;
&lt;br /&gt;
== 2-Player Rule ==&lt;br /&gt;
&lt;br /&gt;
The game setup like in a 3-Player game with a virtual player. &lt;br /&gt;
&lt;br /&gt;
Half of the virtual player&#039;s hand face up on top of the face down cards, from left to right. &lt;br /&gt;
&lt;br /&gt;
Virtual player move like a third player. Rules: &lt;br /&gt;
&lt;br /&gt;
- Always play the leftmost display legal card. &lt;br /&gt;
&lt;br /&gt;
- If there are card(s) of the first played card suit in the virtual player&#039;s display, play the leftmost of the suit. &lt;br /&gt;
&lt;br /&gt;
- After a trick ends, if there is a face down card without face up card on top, reveal it. &lt;br /&gt;
&lt;br /&gt;
== Custom Options ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use more cards&#039;&#039;&#039;: Use 9/9/12/15 cards of each suit instead of 6/6/8/10 in 2/3/4/5-player mode.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select designation cards&#039;&#039;&#039;: Use all designation cards corresponding to the card values used in the game instead 1-5. Starting from the second turn player, all players select a suit and a designation card in turn order until 5 sets are chosen. When a card matching a designated set is played, the suit of that card will be assigned to the next available suit power.&lt;/div&gt;</summary>
		<author><name>DogEgg258</name></author>
	</entry>
</feed>